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* Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftModifier\n * @format\n * \n */\n'use strict';\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar ContentStateInlineStyle = require('./ContentStateInlineStyle');\n\nvar DraftFeatureFlags = require('./DraftFeatureFlags');\n\nvar Immutable = require('immutable');\n\nvar applyEntityToContentState = require('./applyEntityToContentState');\n\nvar getCharacterRemovalRange = require('./getCharacterRemovalRange');\n\nvar getContentStateFragment = require('./getContentStateFragment');\n\nvar insertFragmentIntoContentState = require('./insertFragmentIntoContentState');\n\nvar insertTextIntoContentState = require('./insertTextIntoContentState');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar modifyBlockForContentState = require('./modifyBlockForContentState');\n\nvar removeEntitiesAtEdges = require('./removeEntitiesAtEdges');\n\nvar removeRangeFromContentState = require('./removeRangeFromContentState');\n\nvar splitBlockInContentState = require('./splitBlockInContentState');\n\nvar OrderedSet = Immutable.OrderedSet;\n/**\n * `DraftModifier` provides a set of convenience methods that apply\n * modifications to a `ContentState` object based on a target `SelectionState`.\n *\n * Any change to a `ContentState` should be decomposable into a series of\n * transaction functions that apply the required changes and return output\n * `ContentState` objects.\n *\n * These functions encapsulate some of the most common transaction sequences.\n */\n\nvar DraftModifier = {\n  replaceText: function replaceText(contentState, rangeToReplace, text, inlineStyle, entityKey) {\n    var withoutEntities = removeEntitiesAtEdges(contentState, rangeToReplace);\n    var withoutText = removeRangeFromContentState(withoutEntities, rangeToReplace);\n    var character = CharacterMetadata.create({\n      style: inlineStyle || OrderedSet(),\n      entity: entityKey || null\n    });\n    return insertTextIntoContentState(withoutText, withoutText.getSelectionAfter(), text, character);\n  },\n  insertText: function insertText(contentState, targetRange, text, inlineStyle, entityKey) {\n    !targetRange.isCollapsed() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Target range must be collapsed for `insertText`.') : invariant(false) : void 0;\n    return DraftModifier.replaceText(contentState, targetRange, text, inlineStyle, entityKey);\n  },\n  moveText: function moveText(contentState, removalRange, targetRange) {\n    var movedFragment = getContentStateFragment(contentState, removalRange);\n    var afterRemoval = DraftModifier.removeRange(contentState, removalRange, 'backward');\n    return DraftModifier.replaceWithFragment(afterRemoval, targetRange, movedFragment);\n  },\n  replaceWithFragment: function replaceWithFragment(contentState, targetRange, fragment) {\n    var withoutEntities = removeEntitiesAtEdges(contentState, targetRange);\n    var withoutText = removeRangeFromContentState(withoutEntities, targetRange);\n    return insertFragmentIntoContentState(withoutText, withoutText.getSelectionAfter(), fragment);\n  },\n  removeRange: function removeRange(contentState, rangeToRemove, removalDirection) {\n    var startKey = void 0,\n        endKey = void 0,\n        startBlock = void 0,\n        endBlock = void 0;\n\n    if (rangeToRemove.getIsBackward()) {\n      rangeToRemove = rangeToRemove.merge({\n        anchorKey: rangeToRemove.getFocusKey(),\n        anchorOffset: rangeToRemove.getFocusOffset(),\n        focusKey: rangeToRemove.getAnchorKey(),\n        focusOffset: rangeToRemove.getAnchorOffset(),\n        isBackward: false\n      });\n    }\n\n    startKey = rangeToRemove.getAnchorKey();\n    endKey = rangeToRemove.getFocusKey();\n    startBlock = contentState.getBlockForKey(startKey);\n    endBlock = contentState.getBlockForKey(endKey);\n    var startOffset = rangeToRemove.getStartOffset();\n    var endOffset = rangeToRemove.getEndOffset();\n    var startEntityKey = startBlock.getEntityAt(startOffset);\n    var endEntityKey = endBlock.getEntityAt(endOffset - 1); // Check whether the selection state overlaps with a single entity.\n    // If so, try to remove the appropriate substring of the entity text.\n\n    if (startKey === endKey) {\n      if (startEntityKey && startEntityKey === endEntityKey) {\n        var _adjustedRemovalRange = getCharacterRemovalRange(contentState.getEntityMap(), startBlock, endBlock, rangeToRemove, removalDirection);\n\n        return removeRangeFromContentState(contentState, _adjustedRemovalRange);\n      }\n    }\n\n    var adjustedRemovalRange = rangeToRemove;\n\n    if (DraftFeatureFlags.draft_segmented_entities_behavior) {\n      // Adjust the selection to properly delete segemented and immutable\n      // entities\n      adjustedRemovalRange = getCharacterRemovalRange(contentState.getEntityMap(), startBlock, endBlock, rangeToRemove, removalDirection);\n    }\n\n    var withoutEntities = removeEntitiesAtEdges(contentState, adjustedRemovalRange);\n    return removeRangeFromContentState(withoutEntities, adjustedRemovalRange);\n  },\n  splitBlock: function splitBlock(contentState, selectionState) {\n    var withoutEntities = removeEntitiesAtEdges(contentState, selectionState);\n    var withoutText = removeRangeFromContentState(withoutEntities, selectionState);\n    return splitBlockInContentState(withoutText, withoutText.getSelectionAfter());\n  },\n  applyInlineStyle: function applyInlineStyle(contentState, selectionState, inlineStyle) {\n    return ContentStateInlineStyle.add(contentState, selectionState, inlineStyle);\n  },\n  removeInlineStyle: function removeInlineStyle(contentState, selectionState, inlineStyle) {\n    return ContentStateInlineStyle.remove(contentState, selectionState, inlineStyle);\n  },\n  setBlockType: function setBlockType(contentState, selectionState, blockType) {\n    return modifyBlockForContentState(contentState, selectionState, function (block) {\n      return block.merge({\n        type: blockType,\n        depth: 0\n      });\n    });\n  },\n  setBlockData: function setBlockData(contentState, selectionState, blockData) {\n    return modifyBlockForContentState(contentState, selectionState, function (block) {\n      return block.merge({\n        data: blockData\n      });\n    });\n  },\n  mergeBlockData: function mergeBlockData(contentState, selectionState, blockData) {\n    return modifyBlockForContentState(contentState, selectionState, function (block) {\n      return block.merge({\n        data: block.getData().merge(blockData)\n      });\n    });\n  },\n  applyEntity: function applyEntity(contentState, selectionState, entityKey) {\n    var withoutEntities = removeEntitiesAtEdges(contentState, selectionState);\n    return applyEntityToContentState(withoutEntities, selectionState, entityKey);\n  }\n};\nmodule.exports = DraftModifier;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule CharacterMetadata\n * @format\n * \n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar _require = require('immutable'),\n    Map = _require.Map,\n    OrderedSet = _require.OrderedSet,\n    Record = _require.Record; // Immutable.map is typed such that the value for every key in the map\n// must be the same type\n\n\nvar EMPTY_SET = OrderedSet();\nvar defaultRecord = {\n  style: EMPTY_SET,\n  entity: null\n};\nvar CharacterMetadataRecord = Record(defaultRecord);\n\nvar CharacterMetadata = function (_CharacterMetadataRec) {\n  _inherits(CharacterMetadata, _CharacterMetadataRec);\n\n  function CharacterMetadata() {\n    _classCallCheck(this, CharacterMetadata);\n\n    return _possibleConstructorReturn(this, _CharacterMetadataRec.apply(this, arguments));\n  }\n\n  CharacterMetadata.prototype.getStyle = function getStyle() {\n    return this.get('style');\n  };\n\n  CharacterMetadata.prototype.getEntity = function getEntity() {\n    return this.get('entity');\n  };\n\n  CharacterMetadata.prototype.hasStyle = function hasStyle(style) {\n    return this.getStyle().includes(style);\n  };\n\n  CharacterMetadata.applyStyle = function applyStyle(record, style) {\n    var withStyle = record.set('style', record.getStyle().add(style));\n    return CharacterMetadata.create(withStyle);\n  };\n\n  CharacterMetadata.removeStyle = function removeStyle(record, style) {\n    var withoutStyle = record.set('style', record.getStyle().remove(style));\n    return CharacterMetadata.create(withoutStyle);\n  };\n\n  CharacterMetadata.applyEntity = function applyEntity(record, entityKey) {\n    var withEntity = record.getEntity() === entityKey ? record : record.set('entity', entityKey);\n    return CharacterMetadata.create(withEntity);\n  };\n  /**\n   * Use this function instead of the `CharacterMetadata` constructor.\n   * Since most content generally uses only a very small number of\n   * style/entity permutations, we can reuse these objects as often as\n   * possible.\n   */\n\n\n  CharacterMetadata.create = function create(config) {\n    if (!config) {\n      return EMPTY;\n    }\n\n    var defaultConfig = {\n      style: EMPTY_SET,\n      entity: null\n    }; // Fill in unspecified properties, if necessary.\n\n    var configMap = Map(defaultConfig).merge(config);\n    var existing = pool.get(configMap);\n\n    if (existing) {\n      return existing;\n    }\n\n    var newCharacter = new CharacterMetadata(configMap);\n    pool = pool.set(configMap, newCharacter);\n    return newCharacter;\n  };\n\n  return CharacterMetadata;\n}(CharacterMetadataRecord);\n\nvar EMPTY = new CharacterMetadata();\nvar pool = Map([[Map(defaultRecord), EMPTY]]);\nCharacterMetadata.EMPTY = EMPTY;\nmodule.exports = CharacterMetadata;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ContentBlockNode\n * @format\n * \n *\n * This file is a fork of ContentBlock adding support for nesting references by\n * providing links to children, parent, prevSibling, and nextSibling.\n *\n * This is unstable and not part of the public API and should not be used by\n * production systems. This file may be update/removed without notice.\n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar Immutable = require('immutable');\n\nvar findRangesImmutable = require('./findRangesImmutable');\n\nvar List = Immutable.List,\n    Map = Immutable.Map,\n    OrderedSet = Immutable.OrderedSet,\n    Record = Immutable.Record,\n    Repeat = Immutable.Repeat;\nvar EMPTY_SET = OrderedSet();\nvar defaultRecord = {\n  parent: null,\n  characterList: List(),\n  data: Map(),\n  depth: 0,\n  key: '',\n  text: '',\n  type: 'unstyled',\n  children: List(),\n  prevSibling: null,\n  nextSibling: null\n};\n\nvar haveEqualStyle = function haveEqualStyle(charA, charB) {\n  return charA.getStyle() === charB.getStyle();\n};\n\nvar haveEqualEntity = function haveEqualEntity(charA, charB) {\n  return charA.getEntity() === charB.getEntity();\n};\n\nvar decorateCharacterList = function decorateCharacterList(config) {\n  if (!config) {\n    return config;\n  }\n\n  var characterList = config.characterList,\n      text = config.text;\n\n  if (text && !characterList) {\n    config.characterList = List(Repeat(CharacterMetadata.EMPTY, text.length));\n  }\n\n  return config;\n};\n\nvar ContentBlockNode = function (_Record) {\n  _inherits(ContentBlockNode, _Record);\n\n  function ContentBlockNode() {\n    var props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : defaultRecord;\n\n    _classCallCheck(this, ContentBlockNode);\n\n    return _possibleConstructorReturn(this, _Record.call(this, decorateCharacterList(props)));\n  }\n\n  ContentBlockNode.prototype.getKey = function getKey() {\n    return this.get('key');\n  };\n\n  ContentBlockNode.prototype.getType = function getType() {\n    return this.get('type');\n  };\n\n  ContentBlockNode.prototype.getText = function getText() {\n    return this.get('text');\n  };\n\n  ContentBlockNode.prototype.getCharacterList = function getCharacterList() {\n    return this.get('characterList');\n  };\n\n  ContentBlockNode.prototype.getLength = function getLength() {\n    return this.getText().length;\n  };\n\n  ContentBlockNode.prototype.getDepth = function getDepth() {\n    return this.get('depth');\n  };\n\n  ContentBlockNode.prototype.getData = function getData() {\n    return this.get('data');\n  };\n\n  ContentBlockNode.prototype.getInlineStyleAt = function getInlineStyleAt(offset) {\n    var character = this.getCharacterList().get(offset);\n    return character ? character.getStyle() : EMPTY_SET;\n  };\n\n  ContentBlockNode.prototype.getEntityAt = function getEntityAt(offset) {\n    var character = this.getCharacterList().get(offset);\n    return character ? character.getEntity() : null;\n  };\n\n  ContentBlockNode.prototype.getChildKeys = function getChildKeys() {\n    return this.get('children');\n  };\n\n  ContentBlockNode.prototype.getParentKey = function getParentKey() {\n    return this.get('parent');\n  };\n\n  ContentBlockNode.prototype.getPrevSiblingKey = function getPrevSiblingKey() {\n    return this.get('prevSibling');\n  };\n\n  ContentBlockNode.prototype.getNextSiblingKey = function getNextSiblingKey() {\n    return this.get('nextSibling');\n  };\n\n  ContentBlockNode.prototype.findStyleRanges = function findStyleRanges(filterFn, callback) {\n    findRangesImmutable(this.getCharacterList(), haveEqualStyle, filterFn, callback);\n  };\n\n  ContentBlockNode.prototype.findEntityRanges = function findEntityRanges(filterFn, callback) {\n    findRangesImmutable(this.getCharacterList(), haveEqualEntity, filterFn, callback);\n  };\n\n  return ContentBlockNode;\n}(Record(defaultRecord));\n\nmodule.exports = ContentBlockNode;","\"use strict\";\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\nvar nullthrows = function nullthrows(x) {\n  if (x != null) {\n    return x;\n  }\n\n  throw new Error(\"Got unexpected null or undefined\");\n};\n\nmodule.exports = nullthrows;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n'use strict';\n\nvar UserAgentData = require('./UserAgentData');\n\nvar VersionRange = require('./VersionRange');\n\nvar mapObject = require('./mapObject');\n\nvar memoizeStringOnly = require('./memoizeStringOnly');\n/**\n * Checks to see whether `name` and `version` satisfy `query`.\n *\n * @param {string} name Name of the browser, device, engine or platform\n * @param {?string} version Version of the browser, engine or platform\n * @param {string} query Query of form \"Name [range expression]\"\n * @param {?function} normalizer Optional pre-processor for range expression\n * @return {boolean}\n */\n\n\nfunction compare(name, version, query, normalizer) {\n  // check for exact match with no version\n  if (name === query) {\n    return true;\n  } // check for non-matching names\n\n\n  if (!query.startsWith(name)) {\n    return false;\n  } // full comparison with version\n\n\n  var range = query.slice(name.length);\n\n  if (version) {\n    range = normalizer ? normalizer(range) : range;\n    return VersionRange.contains(range, version);\n  }\n\n  return false;\n}\n/**\n * Normalizes `version` by stripping any \"NT\" prefix, but only on the Windows\n * platform.\n *\n * Mimics the stripping performed by the `UserAgentWindowsPlatform` PHP class.\n *\n * @param {string} version\n * @return {string}\n */\n\n\nfunction normalizePlatformVersion(version) {\n  if (UserAgentData.platformName === 'Windows') {\n    return version.replace(/^\\s*NT/, '');\n  }\n\n  return version;\n}\n/**\n * Provides client-side access to the authoritative PHP-generated User Agent\n * information supplied by the server.\n */\n\n\nvar UserAgent = {\n  /**\n   * Check if the User Agent browser matches `query`.\n   *\n   * `query` should be a string like \"Chrome\" or \"Chrome > 33\".\n   *\n   * Valid browser names include:\n   *\n   * - ACCESS NetFront\n   * - AOL\n   * - Amazon Silk\n   * - Android\n   * - BlackBerry\n   * - BlackBerry PlayBook\n   * - Chrome\n   * - Chrome for iOS\n   * - Chrome frame\n   * - Facebook PHP SDK\n   * - Facebook for iOS\n   * - Firefox\n   * - IE\n   * - IE Mobile\n   * - Mobile Safari\n   * - Motorola Internet Browser\n   * - Nokia\n   * - Openwave Mobile Browser\n   * - Opera\n   * - Opera Mini\n   * - Opera Mobile\n   * - Safari\n   * - UIWebView\n   * - Unknown\n   * - webOS\n   * - etc...\n   *\n   * An authoritative list can be found in the PHP `BrowserDetector` class and\n   * related classes in the same file (see calls to `new UserAgentBrowser` here:\n   * https://fburl.com/50728104).\n   *\n   * @note Function results are memoized\n   *\n   * @param {string} query Query of the form \"Name [range expression]\"\n   * @return {boolean}\n   */\n  isBrowser: function isBrowser(query) {\n    return compare(UserAgentData.browserName, UserAgentData.browserFullVersion, query);\n  },\n\n  /**\n   * Check if the User Agent browser uses a 32 or 64 bit architecture.\n   *\n   * @note Function results are memoized\n   *\n   * @param {string} query Query of the form \"32\" or \"64\".\n   * @return {boolean}\n   */\n  isBrowserArchitecture: function isBrowserArchitecture(query) {\n    return compare(UserAgentData.browserArchitecture, null, query);\n  },\n\n  /**\n   * Check if the User Agent device matches `query`.\n   *\n   * `query` should be a string like \"iPhone\" or \"iPad\".\n   *\n   * Valid device names include:\n   *\n   * - Kindle\n   * - Kindle Fire\n   * - Unknown\n   * - iPad\n   * - iPhone\n   * - iPod\n   * - etc...\n   *\n   * An authoritative list can be found in the PHP `DeviceDetector` class and\n   * related classes in the same file (see calls to `new UserAgentDevice` here:\n   * https://fburl.com/50728332).\n   *\n   * @note Function results are memoized\n   *\n   * @param {string} query Query of the form \"Name\"\n   * @return {boolean}\n   */\n  isDevice: function isDevice(query) {\n    return compare(UserAgentData.deviceName, null, query);\n  },\n\n  /**\n   * Check if the User Agent rendering engine matches `query`.\n   *\n   * `query` should be a string like \"WebKit\" or \"WebKit >= 537\".\n   *\n   * Valid engine names include:\n   *\n   * - Gecko\n   * - Presto\n   * - Trident\n   * - WebKit\n   * - etc...\n   *\n   * An authoritative list can be found in the PHP `RenderingEngineDetector`\n   * class related classes in the same file (see calls to `new\n   * UserAgentRenderingEngine` here: https://fburl.com/50728617).\n   *\n   * @note Function results are memoized\n   *\n   * @param {string} query Query of the form \"Name [range expression]\"\n   * @return {boolean}\n   */\n  isEngine: function isEngine(query) {\n    return compare(UserAgentData.engineName, UserAgentData.engineVersion, query);\n  },\n\n  /**\n   * Check if the User Agent platform matches `query`.\n   *\n   * `query` should be a string like \"Windows\" or \"iOS 5 - 6\".\n   *\n   * Valid platform names include:\n   *\n   * - Android\n   * - BlackBerry OS\n   * - Java ME\n   * - Linux\n   * - Mac OS X\n   * - Mac OS X Calendar\n   * - Mac OS X Internet Account\n   * - Symbian\n   * - SymbianOS\n   * - Windows\n   * - Windows Mobile\n   * - Windows Phone\n   * - iOS\n   * - iOS Facebook Integration Account\n   * - iOS Facebook Social Sharing UI\n   * - webOS\n   * - Chrome OS\n   * - etc...\n   *\n   * An authoritative list can be found in the PHP `PlatformDetector` class and\n   * related classes in the same file (see calls to `new UserAgentPlatform`\n   * here: https://fburl.com/50729226).\n   *\n   * @note Function results are memoized\n   *\n   * @param {string} query Query of the form \"Name [range expression]\"\n   * @return {boolean}\n   */\n  isPlatform: function isPlatform(query) {\n    return compare(UserAgentData.platformName, UserAgentData.platformFullVersion, query, normalizePlatformVersion);\n  },\n\n  /**\n   * Check if the User Agent platform is a 32 or 64 bit architecture.\n   *\n   * @note Function results are memoized\n   *\n   * @param {string} query Query of the form \"32\" or \"64\".\n   * @return {boolean}\n   */\n  isPlatformArchitecture: function isPlatformArchitecture(query) {\n    return compare(UserAgentData.platformArchitecture, null, query);\n  }\n};\nmodule.exports = mapObject(UserAgent, memoizeStringOnly);","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule generateRandomKey\n * @format\n * \n */\n'use strict';\n\nvar seenKeys = {};\nvar MULTIPLIER = Math.pow(2, 24);\n\nfunction generateRandomKey() {\n  var key = void 0;\n\n  while (key === undefined || seenKeys.hasOwnProperty(key) || !isNaN(+key)) {\n    key = Math.floor(Math.random() * MULTIPLIER).toString(32);\n  }\n\n  seenKeys[key] = true;\n  return key;\n}\n\nmodule.exports = generateRandomKey;","module.exports =\n/******/\nfunction (modules) {\n  // webpackBootstrap\n\n  /******/\n  // The module cache\n\n  /******/\n  var installedModules = {};\n  /******/\n  // The require function\n\n  /******/\n\n  function __webpack_require__(moduleId) {\n    /******/\n    // Check if module is in cache\n\n    /******/\n    if (installedModules[moduleId])\n      /******/\n      return installedModules[moduleId].exports;\n    /******/\n    // Create a new module (and put it into the cache)\n\n    /******/\n\n    var module = installedModules[moduleId] = {\n      /******/\n      exports: {},\n\n      /******/\n      id: moduleId,\n\n      /******/\n      loaded: false\n      /******/\n\n    };\n    /******/\n    // Execute the module function\n\n    /******/\n\n    modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);\n    /******/\n    // Flag the module as loaded\n\n    /******/\n\n    module.loaded = true;\n    /******/\n    // Return the exports of the module\n\n    /******/\n\n    return module.exports;\n    /******/\n  }\n  /******/\n  // expose the modules object (__webpack_modules__)\n\n  /******/\n\n\n  __webpack_require__.m = modules;\n  /******/\n  // expose the module cache\n\n  /******/\n\n  __webpack_require__.c = installedModules;\n  /******/\n  // __webpack_public_path__\n\n  /******/\n\n  __webpack_require__.p = \"\";\n  /******/\n  // Load entry module and return exports\n\n  /******/\n\n  return __webpack_require__(0);\n  /******/\n}(\n/************************************************************************/\n\n/******/\n[\n/* 0 */\n\n/***/\nfunction (module, exports, __webpack_require__) {\n  'use strict';\n\n  Object.defineProperty(exports, \"__esModule\", {\n    value: true\n  });\n  exports.Stickies = undefined;\n\n  var _Stickies = __webpack_require__(4);\n\n  var _Stickies2 = _interopRequireDefault(_Stickies);\n\n  function _interopRequireDefault(obj) {\n    return obj && obj.__esModule ? obj : {\n      default: obj\n    };\n  }\n\n  exports.Stickies = _Stickies2.default;\n  exports.default = _Stickies2.default;\n  /***/\n},\n/* 1 */\n\n/***/\nfunction (module, exports) {\n  module.exports = require(\"react\");\n  /***/\n},\n/* 2 */\n\n/***/\nfunction (module, exports) {\n  module.exports = require(\"react-grid-layout\");\n  /***/\n},\n/* 3 */\n\n/***/\nfunction (module, exports, __webpack_require__) {\n  'use strict';\n\n  Object.defineProperty(exports, \"__esModule\", {\n    value: true\n  });\n\n  var _createClass = function () {\n    function defineProperties(target, props) {\n      for (var i = 0; i < props.length; i++) {\n        var descriptor = props[i];\n        descriptor.enumerable = descriptor.enumerable || false;\n        descriptor.configurable = true;\n        if (\"value\" in descriptor) descriptor.writable = true;\n        Object.defineProperty(target, descriptor.key, descriptor);\n      }\n    }\n\n    return function (Constructor, protoProps, staticProps) {\n      if (protoProps) defineProperties(Constructor.prototype, protoProps);\n      if (staticProps) defineProperties(Constructor, staticProps);\n      return Constructor;\n    };\n  }();\n\n  var _react = __webpack_require__(1);\n\n  var _react2 = _interopRequireDefault(_react);\n\n  function _interopRequireDefault(obj) {\n    return obj && obj.__esModule ? obj : {\n      default: obj\n    };\n  }\n\n  function _classCallCheck(instance, Constructor) {\n    if (!(instance instanceof Constructor)) {\n      throw new TypeError(\"Cannot call a class as a function\");\n    }\n  }\n\n  function _possibleConstructorReturn(self, call) {\n    if (!self) {\n      throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n    }\n\n    return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n  }\n\n  function _inherits(subClass, superClass) {\n    if (typeof superClass !== \"function\" && superClass !== null) {\n      throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n    }\n\n    subClass.prototype = Object.create(superClass && superClass.prototype, {\n      constructor: {\n        value: subClass,\n        enumerable: false,\n        writable: true,\n        configurable: true\n      }\n    });\n    if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n  }\n\n  var _class = function (_Component) {\n    _inherits(_class, _Component);\n\n    function _class() {\n      _classCallCheck(this, _class);\n\n      return _possibleConstructorReturn(this, (_class.__proto__ || Object.getPrototypeOf(_class)).apply(this, arguments));\n    }\n\n    _createClass(_class, [{\n      key: 'shouldComponentUpdate',\n      value: function shouldComponentUpdate(nextProps) {\n        return nextProps.html !== this.editable.innerHTML;\n      }\n    }, {\n      key: 'componentDidUpdate',\n      value: function componentDidUpdate() {\n        if (this.props.html !== this.editable.innerHTML) {\n          this.editable.innerHTML = this.props.html;\n        }\n      }\n    }, {\n      key: 'emitChange',\n      value: function emitChange() {\n        var html = this.editable.innerHTML;\n\n        if (this.props.onChange && html !== this.lastHtml) {\n          this.props.onChange({\n            target: {\n              value: html\n            }\n          });\n        }\n\n        this.lastHtml = html;\n      }\n    }, {\n      key: 'render',\n      value: function render() {\n        var _this2 = this;\n\n        return _react2.default.createElement('div', {\n          onInput: this.emitChange.bind(this),\n          onBlur: this.emitChange.bind(this),\n          contentEditable: true,\n          dangerouslySetInnerHTML: {\n            __html: this.props.html\n          },\n          ref: function ref(editable) {\n            return _this2.editable = editable;\n          }\n        });\n      }\n    }]);\n\n    return _class;\n  }(_react.Component);\n\n  exports.default = _class;\n  /***/\n},\n/* 4 */\n\n/***/\nfunction (module, exports, __webpack_require__) {\n  'use strict';\n\n  Object.defineProperty(exports, \"__esModule\", {\n    value: true\n  });\n\n  var _extends = Object.assign || function (target) {\n    for (var i = 1; i < arguments.length; i++) {\n      var source = arguments[i];\n\n      for (var key in source) {\n        if (Object.prototype.hasOwnProperty.call(source, key)) {\n          target[key] = source[key];\n        }\n      }\n    }\n\n    return target;\n  };\n\n  var _createClass = function () {\n    function defineProperties(target, props) {\n      for (var i = 0; i < props.length; i++) {\n        var descriptor = props[i];\n        descriptor.enumerable = descriptor.enumerable || false;\n        descriptor.configurable = true;\n        if (\"value\" in descriptor) descriptor.writable = true;\n        Object.defineProperty(target, descriptor.key, descriptor);\n      }\n    }\n\n    return function (Constructor, protoProps, staticProps) {\n      if (protoProps) defineProperties(Constructor.prototype, protoProps);\n      if (staticProps) defineProperties(Constructor, staticProps);\n      return Constructor;\n    };\n  }();\n\n  var _react = __webpack_require__(1);\n\n  var _react2 = _interopRequireDefault(_react);\n\n  var _draftJs = __webpack_require__(9);\n\n  var _moment = __webpack_require__(10);\n\n  var _moment2 = _interopRequireDefault(_moment);\n\n  var _ContentEditable = __webpack_require__(3);\n\n  var _ContentEditable2 = _interopRequireDefault(_ContentEditable);\n\n  __webpack_require__(8);\n\n  function _interopRequireDefault(obj) {\n    return obj && obj.__esModule ? obj : {\n      default: obj\n    };\n  }\n\n  function _classCallCheck(instance, Constructor) {\n    if (!(instance instanceof Constructor)) {\n      throw new TypeError(\"Cannot call a class as a function\");\n    }\n  }\n\n  function _possibleConstructorReturn(self, call) {\n    if (!self) {\n      throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n    }\n\n    return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n  }\n\n  function _inherits(subClass, superClass) {\n    if (typeof superClass !== \"function\" && superClass !== null) {\n      throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n    }\n\n    subClass.prototype = Object.create(superClass && superClass.prototype, {\n      constructor: {\n        value: subClass,\n        enumerable: false,\n        writable: true,\n        configurable: true\n      }\n    });\n    if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n  }\n\n  var WidthProvider = __webpack_require__(2).WidthProvider;\n\n  var ResponsiveReactGridLayout = __webpack_require__(2).Responsive;\n\n  ResponsiveReactGridLayout = WidthProvider(ResponsiveReactGridLayout);\n  /**\n  * @method: guid\n  * @desc: Generates unique guid\n  **/\n\n  function guid() {\n    function s4() {\n      return Math.floor((1 + Math.random()) * 0x10000).toString(16).substring(1);\n    }\n\n    return s4() + s4() + '-' + s4() + '-' + s4() + '-' + s4() + '-' + s4() + s4() + s4();\n  }\n  /**\n  * @method: tranformEditorState\n  * @desc: Tranforms the text to editor state\n  **/\n\n\n  function tranformEditorState(notes) {\n    var notesData = notes.default || notes;\n    var data = notesData.map(function (note) {\n      var text = note.default ? note.default.text : note.text || '';\n      note.editorState = note.editorState || _draftJs.EditorState.createWithContent(_draftJs.ContentState.createFromText(text));\n      return note;\n    });\n    return data;\n  }\n  /**\n  * @method: transformContentState\n  * @desc: Tranforms editor state to text content\n  **/\n\n\n  function transformContentState(notes) {\n    var clonedNotes = Object.assign([], notes);\n    var data = clonedNotes.map(function (note) {\n      note.text = note.editorState.getCurrentContent().getPlainText();\n      return note;\n    });\n    return data;\n  }\n\n  var _class = function (_Component) {\n    _inherits(_class, _Component);\n\n    function _class(props) {\n      _classCallCheck(this, _class);\n\n      var _this = _possibleConstructorReturn(this, (_class.__proto__ || Object.getPrototypeOf(_class)).call(this, props));\n\n      _this.state = {\n        newCounter: 0,\n        notes: props.notes ? tranformEditorState(props.notes) : [],\n        colors: props.colors || ['#FBE4BE', '#F7D1D1', '#E4FABC', '#CAE0FA'],\n        dateFormat: props.dateFormat || 'lll'\n      };\n      _this.createBlankNote = _this.createBlankNote.bind(_this);\n      _this.renderNote = _this.renderNote.bind(_this);\n      _this.onLayoutChange = _this.onLayoutChange.bind(_this);\n      _this.onBreakpointChange = _this.onBreakpointChange.bind(_this);\n      return _this;\n    }\n\n    _createClass(_class, [{\n      key: 'componentDidMount',\n      value: function componentDidMount() {\n        if (this.props.notes && !this.props.notes.length) {\n          this.createBlankNote();\n        }\n      }\n    }, {\n      key: 'componentWillReceiveProps',\n      value: function componentWillReceiveProps(nextProps) {\n        if (nextProps.notes && nextProps.notes.length) {\n          this.setState({\n            notes: tranformEditorState(nextProps.notes)\n          });\n        }\n\n        this.setState({\n          colors: nextProps.colors || ['#FBE4BE', '#F7D1D1', '#E4FABC', '#CAE0FA'],\n          dateFormat: nextProps.dateFormat || 'lll'\n        });\n      }\n    }, {\n      key: 'generateRandomColors',\n      value: function generateRandomColors() {\n        var colors = this.state.colors;\n        return colors[Math.floor(Math.random() * (colors.length - 1))];\n      }\n    }, {\n      key: 'generateRandomDegree',\n      value: function generateRandomDegree(max, min) {\n        return Math.floor(Math.random() * (max - min + 1)) + min + 'deg';\n      }\n    }, {\n      key: 'handleTitleChange',\n      value: function handleTitleChange(html, currentNote) {\n        var _this2 = this;\n\n        var notes = this.state.notes;\n        notes.forEach(function (note) {\n          if (currentNote.id === note.id) {\n            note.title = html.target.value;\n          }\n        });\n        this.setState({\n          notes: notes\n        }, function () {\n          if (_this2.props.onTitleChange) {\n            _this2.props.onTitleChange(html, currentNote);\n          }\n        });\n      }\n    }, {\n      key: 'onChange',\n      value: function onChange(editorState, currentNote) {\n        var notes = this.state.notes;\n        var dateFormat = this.state.dateFormat;\n        notes.forEach(function (note) {\n          if (currentNote.id === note.id) {\n            note.editorState = editorState;\n            note.timeStamp = (0, _moment2.default)().format(dateFormat);\n          }\n        });\n\n        if (typeof this.props.onChange === 'function') {\n          this.props.onChange(transformContentState(this.state.notes), 'update');\n        }\n      }\n    }, {\n      key: 'deleteNote',\n      value: function deleteNote(currentNote) {\n        var _this3 = this;\n\n        var notes = this.state.notes;\n        notes.forEach(function (note, index) {\n          if (currentNote.id === note.id) {\n            notes.splice(index, 1);\n          }\n        });\n        this.setState({\n          notes: notes\n        }, function () {\n          if (typeof _this3.props.onChange === 'function') {\n            _this3.props.onChange(_this3.state.notes, 'delete');\n\n            if (typeof _this3.props.onDelete === 'function') {\n              _this3.props.onDelete(currentNote);\n            }\n          }\n        });\n      }\n    }, {\n      key: 'createBlankNote',\n      value: function createBlankNote() {\n        var dateFormat = this.state.dateFormat;\n        var grid = this.props.grid || {};\n        var uid = guid();\n        var note = {\n          grid: {\n            i: '' + uid,\n            x: this.state.notes.length * 2 % (this.state.cols || 12),\n            y: Infinity,\n            // puts it at the bottom\n            w: grid.w || 2,\n            h: grid.h || 2\n          },\n          id: uid,\n          editorState: _draftJs.EditorState.createEmpty(),\n          title: 'Title',\n          color: this.generateRandomColors(),\n          degree: this.generateRandomDegree(-2, 2),\n          timeStamp: (0, _moment2.default)().format(dateFormat),\n          contentEditable: true\n        };\n        this.setState({\n          // Add a new item. It must have a unique key!\n          notes: this.state.notes.concat(note),\n          // Increment the counter to ensure key is always unique.\n          newCounter: this.state.newCounter + 1\n        });\n\n        if (typeof this.props.onAdd === 'function') {\n          this.props.onAdd(note);\n        }\n      }\n    }, {\n      key: 'onLayoutChange',\n      value: function onLayoutChange(layout) {\n        var _this4 = this;\n\n        var notes = this.state.notes;\n        notes.forEach(function (note) {\n          layout.forEach(function (grid) {\n            if (grid.i === note.id) {\n              note.grid = grid;\n            }\n          });\n        });\n        this.setState({\n          notes: notes\n        }, function () {\n          if (typeof _this4.props.onChange === 'function') {\n            _this4.props.onChange(_this4.state.notes, 'layout');\n\n            if (typeof _this4.props.onLayoutChange === 'function') {\n              _this4.props.onLayoutChange(layout);\n            }\n          }\n        });\n      }\n    }, {\n      key: 'onBreakpointChange',\n      value: function onBreakpointChange(breakpoint, cols) {\n        this.setState({\n          breakpoint: breakpoint,\n          cols: cols\n        });\n      }\n    }, {\n      key: 'renderNote',\n      value: function renderNote(note) {\n        var _this5 = this;\n\n        var closeStyle = Object.assign({}, {\n          display: this.state.notes.length === 1 ? 'none' : 'block'\n        }, this.props.closeStyle || {});\n        var addStyle = this.props.addStyle || {};\n        var closeIcon = this.props.closeIcon || '';\n        var addIcon = this.props.addIcon || '';\n        var noteStyle = Object.assign({}, {\n          background: note.color,\n          transform: note.degree\n        }, this.props.noteStyle || {});\n        var noteHeaderStyle = Object.assign({}, {\n          display: this.props.header === false ? 'none' : 'block'\n        }, this.props.noteHeaderStyle || {});\n        var noteBodyStyle = this.props.noteBodyStyle || {};\n        var noteTitleStyle = Object.assign({}, {\n          display: this.props.title === false ? 'none' : 'block'\n        }, this.props.noteTitleStyle || {});\n        var noteFooterStyle = Object.assign({}, {\n          display: this.props.footer === false ? 'none' : 'block'\n        }, this.props.noteFooterStyle || {});\n        var i = note.grid.add ? '+' : note.grid.i;\n        var grid = note.grid;\n        grid.y = grid.y || Infinity;\n        return _react2.default.createElement('div', {\n          key: i,\n          'data-grid': grid\n        }, _react2.default.createElement('aside', {\n          className: 'note-wrap note ' + (this.props.tape ? 'tape' : ''),\n          style: noteStyle\n        }, _react2.default.createElement('div', {\n          className: 'note-header',\n          style: noteHeaderStyle\n        }, _react2.default.createElement('div', {\n          className: '' + (addIcon ? '' : 'add'),\n          onClick: this.createBlankNote,\n          style: addStyle\n        }, addIcon), _react2.default.createElement('div', {\n          className: 'title',\n          style: noteTitleStyle\n        }, _react2.default.createElement(_ContentEditable2.default, {\n          html: note.title,\n          onChange: function onChange(html) {\n            return _this5.handleTitleChange(html, note);\n          }\n        })), _react2.default.createElement('div', {\n          className: '' + (closeIcon ? '' : 'close'),\n          style: closeStyle,\n          onClick: function onClick() {\n            return _this5.deleteNote(note);\n          }\n        }, closeIcon)), _react2.default.createElement('div', {\n          className: 'note-body',\n          style: noteBodyStyle\n        }, _react2.default.createElement(_draftJs.Editor, {\n          editorState: note.editorState,\n          onChange: function onChange(editorState) {\n            return _this5.onChange(editorState, note);\n          },\n          placeholder: 'Add your notes...'\n        })), _react2.default.createElement('div', {\n          className: 'note-footer',\n          style: noteFooterStyle\n        }, note.timeStamp)));\n      }\n    }, {\n      key: 'render',\n      value: function render() {\n        var gridProps = this.props.grid || {};\n        var grid = {\n          className: 'layout',\n          cols: gridProps.cols || {\n            lg: 12,\n            md: 10,\n            sm: 6,\n            xs: 4,\n            xxs: 2\n          },\n          rowHeight: gridProps.rowHeight || 100,\n          isDraggable: gridProps.isDraggable === undefined ? true : gridProps.isDraggable,\n          isResizable: gridProps.isResizable === undefined ? true : gridProps.isResizable,\n          useCSSTransforms: gridProps.useCSSTransforms === undefined ? true : gridProps.useCSSTransforms,\n          margin: gridProps.margin\n        };\n        var wrapperStyle = this.props.wrapperStyle || {};\n        return _react2.default.createElement('div', {\n          className: 'react-stickies-wrapper clearfix',\n          style: wrapperStyle\n        }, _react2.default.createElement(ResponsiveReactGridLayout, _extends({\n          onLayoutChange: this.onLayoutChange,\n          onBreakpointChange: this.onBreakpointChange\n        }, grid), this.state.notes.map(this.renderNote)));\n      }\n    }]);\n\n    return _class;\n  }(_react.Component);\n\n  exports.default = _class;\n  /***/\n},\n/* 5 */\n\n/***/\nfunction (module, exports, __webpack_require__) {\n  exports = module.exports = __webpack_require__(6)(); // imports\n  // module\n\n  exports.push([module.id, \".react-stickies-wrapper * {\\n  box-sizing: border-box;\\n}\\n\\n.react-stickies-wrapper::-moz-selection {\\n  text-shadow: none;\\n}\\n\\n.react-stickies-wrapper::selection {\\n  text-shadow: none;\\n}\\n\\n.react-stickies-wrapper .clearfix:before,\\n.react-stickies-wrapper .clearfix:after {\\n  content: \\\" \\\";\\n  display: table;\\n}\\n\\n.react-stickies-wrapper .clearfix:after {\\n  clear: both;\\n}\\n\\n.react-stickies-wrapper .clearfix {\\n  *zoom: 1;\\n}\\n\\n\\n.react-stickies-wrapper {\\n  height: 100%;\\n  width: 100%;\\n  position: relative;\\n}\\n\\n/* Note styles */\\n.react-stickies-wrapper .note-wrap {\\n  width: 100%;\\n  height: 100%;\\n  position: relative;\\n  vertical-align: top;\\n  display: inline-block;\\n  font-family: Englebert, Arial;\\n  color: #4b453c;\\n  background: #F7E999;\\n  line-height: 34px;\\n  text-align: center;\\n  box-shadow: 0 2px 4px 0 rgba(0,0,0,0.1), 0 2px 4px 0 rgba(0,0,0,0.1);\\n}\\n.react-stickies-wrapper .note-wrap:before {\\n  display: block;\\n  content: \\\"\\\";\\n  width: 130px;\\n  height: 28px;\\n  border-radius: 6px/18px 0;\\n  position: absolute;\\n}\\n.react-stickies-wrapper .note-wrap.tape:before {\\n  background: rgba(227, 200, 114, 0.4);\\n  box-shadow: 0 1px 1px rgba(0, 0, 0, 0.2);\\n  top: -13px;\\n  left: 50px;\\n}\\n.react-stickies-wrapper .note-wrap .title {\\n  color: #747474;\\n  text-decoration: none;\\n  -webkit-transition: all 0.4s ease;\\n  transition: all 0.4s ease;\\n  position: absolute;\\n  bottom: 0;\\n  text-align: center;\\n  width: 100%;\\n  left: 0;\\n}\\n.react-stickies-wrapper .note-wrap .title:hover {\\n  color: #000;\\n}\\n\\n.react-stickies-wrapper .note {\\n  background: #F7E999;\\n}\\n\\n.react-stickies-wrapper .close {\\n  position: absolute;\\n  right: 10px;\\n  top: 10px;\\n  width: 20px;\\n  height: 20px;\\n  opacity: 0.3;\\n}\\n.react-stickies-wrapper .close:hover {\\n  opacity: 1;\\n  cursor: pointer;\\n}\\n.react-stickies-wrapper .close:before, .close:after {\\n  position: absolute;\\n  left: 15px;\\n  content: ' ';\\n  height: 16px;\\n  width: 2px;\\n  background-color: #333;\\n}\\n.react-stickies-wrapper .close:before {\\n  -webkit-transform: rotate(45deg);\\n          transform: rotate(45deg);\\n}\\n\\n.react-stickies-wrapper .close:after {\\n  -webkit-transform: rotate(-45deg);\\n          transform: rotate(-45deg);\\n}\\n\\n.react-stickies-wrapper .add {\\n  position: absolute;\\n  left: 10px;\\n  top: 10px;\\n  width: 20px;\\n  height: 20px;\\n  opacity: 0.3;\\n  z-index: 2;\\n}\\n.react-stickies-wrapper .add:hover {\\n  opacity: 1;\\n  cursor: pointer;\\n}\\n.react-stickies-wrapper .add:before, .add:after {\\n  position: absolute;\\n  left: 15px;\\n  content: ' ';\\n  height: 16px;\\n  width: 2px;\\n  background-color: #333;\\n}\\n.react-stickies-wrapper .add:before {\\n  -webkit-transform: rotate(0deg);\\n          transform: rotate(0deg);\\n}\\n.react-stickies-wrapper .add:after {\\n  -webkit-transform: rotate(-90deg);\\n          transform: rotate(-90deg);\\n}\\n\\n.react-stickies-wrapper .note-header {\\n  position: relative;\\n  top: 0;\\n  left: 0;\\n  background: rgba(0, 0, 0, 0.1);\\n  height: 34px;\\n}\\n\\n.react-stickies-wrapper .note-body {\\n  padding: 10px;\\n  font-size: 12px;\\n  color: #747474;\\n  line-height: 20px;\\n}\\n\\n.react-stickies-wrapper .note-footer {\\n  color: #747474;\\n  text-decoration: none;\\n  -webkit-transition: all 0.4s ease;\\n  transition: all 0.4s ease;\\n  position: absolute;\\n  bottom: -6px;\\n  text-align: right;\\n  width: 100%;\\n  left: 0;\\n  padding-right: 10px;\\n  font-size: 9px;\\n}\\n\\n.react-stickies-wrapper [contenteditable]:focus {\\n    outline: 0px solid transparent;\\n}\\n\\n\\n\\n/** Grid Styles **/\\n.react-grid-dragHandleExample{\\n  cursor: move; /* fallback if grab cursor is unsupported */\\n  cursor: grab;\\n  cursor: -webkit-grab;\\n}\\n\\n.react-grid-layout {\\n  position: relative;\\n  -webkit-transition: height 200ms ease;\\n  transition: height 200ms ease;\\n}\\n.react-grid-item {\\n  -webkit-transition: all 200ms ease;\\n  transition: all 200ms ease;\\n  -webkit-transition-property: left, top;\\n  transition-property: left, top;\\n}\\n.react-grid-item.cssTransforms {\\n  -webkit-transition-property: -webkit-transform;\\n  transition-property: -webkit-transform;\\n  transition-property: transform;\\n  transition-property: transform, -webkit-transform;\\n}\\n.react-grid-item.resizing {\\n  z-index: 1;\\n  will-change: width, height;\\n}\\n\\n.react-grid-item.react-draggable-dragging {\\n  -webkit-transition: none;\\n  transition: none;\\n  z-index: 3;\\n  will-change: transform;\\n}\\n\\n.react-grid-item.react-grid-placeholder {\\n  background: red;\\n  opacity: 0.2;\\n  -webkit-transition-duration: 100ms;\\n          transition-duration: 100ms;\\n  z-index: 2;\\n  -webkit-user-select: none;\\n  -moz-user-select: none;\\n  -ms-user-select: none;\\n  -o-user-select: none;\\n  user-select: none;\\n}\\n\\n.react-grid-item > .react-resizable-handle {\\n  position: absolute;\\n  width: 30px;\\n  height: 30px;\\n  bottom: 0px;\\n  right: 0px;\\n  background: url('data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBzdGFuZGFsb25lPSJubyI/Pg08IS0tIEdlbmVyYXRvcjogQWRvYmUgRmlyZXdvcmtzIENTNiwgRXhwb3J0IFNWRyBFeHRlbnNpb24gYnkgQWFyb24gQmVhbGwgKGh0dHA6Ly9maXJld29ya3MuYWJlYWxsLmNvbSkgLiBWZXJzaW9uOiAwLjYuMSAgLS0+DTwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RURCBTVkcgMS4xLy9FTiIgImh0dHA6Ly93d3cudzMub3JnL0dyYXBoaWNzL1NWRy8xLjEvRFREL3N2ZzExLmR0ZCI+DTxzdmcgaWQ9IlVudGl0bGVkLVBhZ2UlMjAxIiB2aWV3Qm94PSIwIDAgNiA2IiBzdHlsZT0iYmFja2dyb3VuZC1jb2xvcjojZmZmZmZmMDAiIHZlcnNpb249IjEuMSINCXhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHhtbDpzcGFjZT0icHJlc2VydmUiDQl4PSIwcHgiIHk9IjBweCIgd2lkdGg9IjZweCIgaGVpZ2h0PSI2cHgiDT4NCTxnIG9wYWNpdHk9IjAuMzAyIj4NCQk8cGF0aCBkPSJNIDYgNiBMIDAgNiBMIDAgNC4yIEwgNCA0LjIgTCA0LjIgNC4yIEwgNC4yIDAgTCA2IDAgTCA2IDYgTCA2IDYgWiIgZmlsbD0iIzAwMDAwMCIvPg0JPC9nPg08L3N2Zz4=');\\n  background-position: bottom right;\\n  padding: 0 3px 3px 0;\\n  background-repeat: no-repeat;\\n  background-origin: content-box;\\n  box-sizing: border-box;\\n  cursor: se-resize;\\n}\\n\", \"\"]); // exports\n\n  /***/\n},\n/* 6 */\n\n/***/\nfunction (module, exports) {\n  /*\r\n  \tMIT License http://www.opensource.org/licenses/mit-license.php\r\n  \tAuthor Tobias Koppers @sokra\r\n  */\n  // css base code, injected by the css-loader\n  module.exports = function () {\n    var list = []; // return the list of modules as css string\n\n    list.toString = function toString() {\n      var result = [];\n\n      for (var i = 0; i < this.length; i++) {\n        var item = this[i];\n\n        if (item[2]) {\n          result.push(\"@media \" + item[2] + \"{\" + item[1] + \"}\");\n        } else {\n          result.push(item[1]);\n        }\n      }\n\n      return result.join(\"\");\n    }; // import a list of modules into the list\n\n\n    list.i = function (modules, mediaQuery) {\n      if (typeof modules === \"string\") modules = [[null, modules, \"\"]];\n      var alreadyImportedModules = {};\n\n      for (var i = 0; i < this.length; i++) {\n        var id = this[i][0];\n        if (typeof id === \"number\") alreadyImportedModules[id] = true;\n      }\n\n      for (i = 0; i < modules.length; i++) {\n        var item = modules[i]; // skip already imported module\n        // this implementation is not 100% perfect for weird media query combinations\n        //  when a module is imported multiple times with different media queries.\n        //  I hope this will never occur (Hey this way we have smaller bundles)\n\n        if (typeof item[0] !== \"number\" || !alreadyImportedModules[item[0]]) {\n          if (mediaQuery && !item[2]) {\n            item[2] = mediaQuery;\n          } else if (mediaQuery) {\n            item[2] = \"(\" + item[2] + \") and (\" + mediaQuery + \")\";\n          }\n\n          list.push(item);\n        }\n      }\n    };\n\n    return list;\n  };\n  /***/\n\n},\n/* 7 */\n\n/***/\nfunction (module, exports, __webpack_require__) {\n  /*\r\n  \tMIT License http://www.opensource.org/licenses/mit-license.php\r\n  \tAuthor Tobias Koppers @sokra\r\n  */\n  var stylesInDom = {},\n      memoize = function memoize(fn) {\n    var memo;\n    return function () {\n      if (typeof memo === \"undefined\") memo = fn.apply(this, arguments);\n      return memo;\n    };\n  },\n      isOldIE = memoize(function () {\n    return /msie [6-9]\\b/.test(window.navigator.userAgent.toLowerCase());\n  }),\n      getHeadElement = memoize(function () {\n    return document.head || document.getElementsByTagName(\"head\")[0];\n  }),\n      singletonElement = null,\n      singletonCounter = 0,\n      styleElementsInsertedAtTop = [];\n\n  module.exports = function (list, options) {\n    if (false) {\n      if (typeof document !== \"object\") throw new Error(\"The style-loader cannot be used in a non-browser environment\");\n    }\n\n    options = options || {}; // Force single-tag solution on IE6-9, which has a hard limit on the # of <style>\n    // tags it will allow on a page\n\n    if (typeof options.singleton === \"undefined\") options.singleton = isOldIE(); // By default, add <style> tags to the bottom of <head>.\n\n    if (typeof options.insertAt === \"undefined\") options.insertAt = \"bottom\";\n    var styles = listToStyles(list);\n    addStylesToDom(styles, options);\n    return function update(newList) {\n      var mayRemove = [];\n\n      for (var i = 0; i < styles.length; i++) {\n        var item = styles[i];\n        var domStyle = stylesInDom[item.id];\n        domStyle.refs--;\n        mayRemove.push(domStyle);\n      }\n\n      if (newList) {\n        var newStyles = listToStyles(newList);\n        addStylesToDom(newStyles, options);\n      }\n\n      for (var i = 0; i < mayRemove.length; i++) {\n        var domStyle = mayRemove[i];\n\n        if (domStyle.refs === 0) {\n          for (var j = 0; j < domStyle.parts.length; j++) {\n            domStyle.parts[j]();\n          }\n\n          delete stylesInDom[domStyle.id];\n        }\n      }\n    };\n  };\n\n  function addStylesToDom(styles, options) {\n    for (var i = 0; i < styles.length; i++) {\n      var item = styles[i];\n      var domStyle = stylesInDom[item.id];\n\n      if (domStyle) {\n        domStyle.refs++;\n\n        for (var j = 0; j < domStyle.parts.length; j++) {\n          domStyle.parts[j](item.parts[j]);\n        }\n\n        for (; j < item.parts.length; j++) {\n          domStyle.parts.push(addStyle(item.parts[j], options));\n        }\n      } else {\n        var parts = [];\n\n        for (var j = 0; j < item.parts.length; j++) {\n          parts.push(addStyle(item.parts[j], options));\n        }\n\n        stylesInDom[item.id] = {\n          id: item.id,\n          refs: 1,\n          parts: parts\n        };\n      }\n    }\n  }\n\n  function listToStyles(list) {\n    var styles = [];\n    var newStyles = {};\n\n    for (var i = 0; i < list.length; i++) {\n      var item = list[i];\n      var id = item[0];\n      var css = item[1];\n      var media = item[2];\n      var sourceMap = item[3];\n      var part = {\n        css: css,\n        media: media,\n        sourceMap: sourceMap\n      };\n      if (!newStyles[id]) styles.push(newStyles[id] = {\n        id: id,\n        parts: [part]\n      });else newStyles[id].parts.push(part);\n    }\n\n    return styles;\n  }\n\n  function insertStyleElement(options, styleElement) {\n    var head = getHeadElement();\n    var lastStyleElementInsertedAtTop = styleElementsInsertedAtTop[styleElementsInsertedAtTop.length - 1];\n\n    if (options.insertAt === \"top\") {\n      if (!lastStyleElementInsertedAtTop) {\n        head.insertBefore(styleElement, head.firstChild);\n      } else if (lastStyleElementInsertedAtTop.nextSibling) {\n        head.insertBefore(styleElement, lastStyleElementInsertedAtTop.nextSibling);\n      } else {\n        head.appendChild(styleElement);\n      }\n\n      styleElementsInsertedAtTop.push(styleElement);\n    } else if (options.insertAt === \"bottom\") {\n      head.appendChild(styleElement);\n    } else {\n      throw new Error(\"Invalid value for parameter 'insertAt'. Must be 'top' or 'bottom'.\");\n    }\n  }\n\n  function removeStyleElement(styleElement) {\n    styleElement.parentNode.removeChild(styleElement);\n    var idx = styleElementsInsertedAtTop.indexOf(styleElement);\n\n    if (idx >= 0) {\n      styleElementsInsertedAtTop.splice(idx, 1);\n    }\n  }\n\n  function createStyleElement(options) {\n    var styleElement = document.createElement(\"style\");\n    styleElement.type = \"text/css\";\n    insertStyleElement(options, styleElement);\n    return styleElement;\n  }\n\n  function createLinkElement(options) {\n    var linkElement = document.createElement(\"link\");\n    linkElement.rel = \"stylesheet\";\n    insertStyleElement(options, linkElement);\n    return linkElement;\n  }\n\n  function addStyle(obj, options) {\n    var styleElement, update, remove;\n\n    if (options.singleton) {\n      var styleIndex = singletonCounter++;\n      styleElement = singletonElement || (singletonElement = createStyleElement(options));\n      update = applyToSingletonTag.bind(null, styleElement, styleIndex, false);\n      remove = applyToSingletonTag.bind(null, styleElement, styleIndex, true);\n    } else if (obj.sourceMap && typeof URL === \"function\" && typeof URL.createObjectURL === \"function\" && typeof URL.revokeObjectURL === \"function\" && typeof Blob === \"function\" && typeof btoa === \"function\") {\n      styleElement = createLinkElement(options);\n      update = updateLink.bind(null, styleElement);\n\n      remove = function remove() {\n        removeStyleElement(styleElement);\n        if (styleElement.href) URL.revokeObjectURL(styleElement.href);\n      };\n    } else {\n      styleElement = createStyleElement(options);\n      update = applyToTag.bind(null, styleElement);\n\n      remove = function remove() {\n        removeStyleElement(styleElement);\n      };\n    }\n\n    update(obj);\n    return function updateStyle(newObj) {\n      if (newObj) {\n        if (newObj.css === obj.css && newObj.media === obj.media && newObj.sourceMap === obj.sourceMap) return;\n        update(obj = newObj);\n      } else {\n        remove();\n      }\n    };\n  }\n\n  var replaceText = function () {\n    var textStore = [];\n    return function (index, replacement) {\n      textStore[index] = replacement;\n      return textStore.filter(Boolean).join('\\n');\n    };\n  }();\n\n  function applyToSingletonTag(styleElement, index, remove, obj) {\n    var css = remove ? \"\" : obj.css;\n\n    if (styleElement.styleSheet) {\n      styleElement.styleSheet.cssText = replaceText(index, css);\n    } else {\n      var cssNode = document.createTextNode(css);\n      var childNodes = styleElement.childNodes;\n      if (childNodes[index]) styleElement.removeChild(childNodes[index]);\n\n      if (childNodes.length) {\n        styleElement.insertBefore(cssNode, childNodes[index]);\n      } else {\n        styleElement.appendChild(cssNode);\n      }\n    }\n  }\n\n  function applyToTag(styleElement, obj) {\n    var css = obj.css;\n    var media = obj.media;\n\n    if (media) {\n      styleElement.setAttribute(\"media\", media);\n    }\n\n    if (styleElement.styleSheet) {\n      styleElement.styleSheet.cssText = css;\n    } else {\n      while (styleElement.firstChild) {\n        styleElement.removeChild(styleElement.firstChild);\n      }\n\n      styleElement.appendChild(document.createTextNode(css));\n    }\n  }\n\n  function updateLink(linkElement, obj) {\n    var css = obj.css;\n    var sourceMap = obj.sourceMap;\n\n    if (sourceMap) {\n      // http://stackoverflow.com/a/26603875\n      css += \"\\n/*# sourceMappingURL=data:application/json;base64,\" + btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))) + \" */\";\n    }\n\n    var blob = new Blob([css], {\n      type: \"text/css\"\n    });\n    var oldSrc = linkElement.href;\n    linkElement.href = URL.createObjectURL(blob);\n    if (oldSrc) URL.revokeObjectURL(oldSrc);\n  }\n  /***/\n\n},\n/* 8 */\n\n/***/\nfunction (module, exports, __webpack_require__) {\n  // style-loader: Adds some css to the DOM by adding a <style> tag\n  // load the styles\n  var content = __webpack_require__(5);\n\n  if (typeof content === 'string') content = [[module.id, content, '']]; // add the styles to the DOM\n\n  var update = __webpack_require__(7)(content, {});\n\n  if (content.locals) module.exports = content.locals; // Hot Module Replacement\n\n  if (false) {\n    // When the styles change, update the <style> tags\n    if (!content.locals) {\n      module.hot.accept(\"!!./../../node_modules/css-loader/index.js!./../../node_modules/autoprefixer-loader/index.js!./styles.css\", function () {\n        var newContent = require(\"!!./../../node_modules/css-loader/index.js!./../../node_modules/autoprefixer-loader/index.js!./styles.css\");\n\n        if (typeof newContent === 'string') newContent = [[module.id, newContent, '']];\n        update(newContent);\n      });\n    } // When the module is disposed, remove the <style> tags\n\n\n    module.hot.dispose(function () {\n      update();\n    });\n  }\n  /***/\n\n},\n/* 9 */\n\n/***/\nfunction (module, exports) {\n  module.exports = require(\"draft-js\");\n  /***/\n},\n/* 10 */\n\n/***/\nfunction (module, exports) {\n  module.exports = require(\"moment\");\n  /***/\n}\n/******/\n]);","module.exports = require('./build/ReactGridLayout').default;\nmodule.exports.utils = require('./build/utils');\nmodule.exports.Responsive = require('./build/ResponsiveReactGridLayout').default;\nmodule.exports.Responsive.utils = require('./build/responsiveUtils');\nmodule.exports.WidthProvider = require('./build/components/WidthProvider').default;","'use strict';\n\nexports.__esModule = true;\n\nvar _extends = Object.assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _reactDraggable = require('react-draggable');\n\nvar _reactResizable = require('react-resizable');\n\nvar _utils = require('./utils');\n\nvar _classnames = require('classnames');\n\nvar _classnames2 = _interopRequireDefault(_classnames);\n\nfunction _interopRequireDefault(obj) {\n  return obj && obj.__esModule ? obj : {\n    default: obj\n  };\n}\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n/**\n * An individual item within a ReactGridLayout.\n */\n\n\nvar GridItem = function (_React$Component) {\n  _inherits(GridItem, _React$Component);\n\n  function GridItem() {\n    var _temp, _this, _ret;\n\n    _classCallCheck(this, GridItem);\n\n    for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n      args[_key] = arguments[_key];\n    }\n\n    return _ret = (_temp = (_this = _possibleConstructorReturn(this, _React$Component.call.apply(_React$Component, [this].concat(args))), _this), _this.state = {\n      resizing: null,\n      dragging: null,\n      className: ''\n    }, _temp), _possibleConstructorReturn(_this, _ret);\n  } // Helper for generating column width\n\n\n  GridItem.prototype.calcColWidth = function calcColWidth() {\n    var _props = this.props,\n        margin = _props.margin,\n        containerPadding = _props.containerPadding,\n        containerWidth = _props.containerWidth,\n        cols = _props.cols;\n    return (containerWidth - margin[0] * (cols - 1) - containerPadding[0] * 2) / cols;\n  };\n  /**\n   * Return position on the page given an x, y, w, h.\n   * left, top, width, height are all in pixels.\n   * @param  {Number}  x             X coordinate in grid units.\n   * @param  {Number}  y             Y coordinate in grid units.\n   * @param  {Number}  w             W coordinate in grid units.\n   * @param  {Number}  h             H coordinate in grid units.\n   * @return {Object}                Object containing coords.\n   */\n\n\n  GridItem.prototype.calcPosition = function calcPosition(x, y, w, h, state) {\n    var _props2 = this.props,\n        margin = _props2.margin,\n        containerPadding = _props2.containerPadding,\n        rowHeight = _props2.rowHeight;\n    var colWidth = this.calcColWidth();\n    var out = {\n      left: Math.round((colWidth + margin[0]) * x + containerPadding[0]),\n      top: Math.round((rowHeight + margin[1]) * y + containerPadding[1]),\n      // 0 * Infinity === NaN, which causes problems with resize constraints;\n      // Fix this if it occurs.\n      // Note we do it here rather than later because Math.round(Infinity) causes deopt\n      width: w === Infinity ? w : Math.round(colWidth * w + Math.max(0, w - 1) * margin[0]),\n      height: h === Infinity ? h : Math.round(rowHeight * h + Math.max(0, h - 1) * margin[1])\n    };\n\n    if (state && state.resizing) {\n      out.width = Math.round(state.resizing.width);\n      out.height = Math.round(state.resizing.height);\n    }\n\n    if (state && state.dragging) {\n      out.top = Math.round(state.dragging.top);\n      out.left = Math.round(state.dragging.left);\n    }\n\n    return out;\n  };\n  /**\n   * Translate x and y coordinates from pixels to grid units.\n   * @param  {Number} top  Top position (relative to parent) in pixels.\n   * @param  {Number} left Left position (relative to parent) in pixels.\n   * @return {Object} x and y in grid units.\n   */\n\n\n  GridItem.prototype.calcXY = function calcXY(top, left) {\n    var _props3 = this.props,\n        margin = _props3.margin,\n        cols = _props3.cols,\n        rowHeight = _props3.rowHeight,\n        w = _props3.w,\n        h = _props3.h,\n        maxRows = _props3.maxRows;\n    var colWidth = this.calcColWidth(); // left = colWidth * x + margin * (x + 1)\n    // l = cx + m(x+1)\n    // l = cx + mx + m\n    // l - m = cx + mx\n    // l - m = x(c + m)\n    // (l - m) / (c + m) = x\n    // x = (left - margin) / (coldWidth + margin)\n\n    var x = Math.round((left - margin[0]) / (colWidth + margin[0]));\n    var y = Math.round((top - margin[1]) / (rowHeight + margin[1])); // Capping\n\n    x = Math.max(Math.min(x, cols - w), 0);\n    y = Math.max(Math.min(y, maxRows - h), 0);\n    return {\n      x: x,\n      y: y\n    };\n  };\n  /**\n   * Given a height and width in pixel values, calculate grid units.\n   * @param  {Number} height Height in pixels.\n   * @param  {Number} width  Width in pixels.\n   * @return {Object} w, h as grid units.\n   */\n\n\n  GridItem.prototype.calcWH = function calcWH(_ref) {\n    var height = _ref.height,\n        width = _ref.width;\n    var _props4 = this.props,\n        margin = _props4.margin,\n        maxRows = _props4.maxRows,\n        cols = _props4.cols,\n        rowHeight = _props4.rowHeight,\n        x = _props4.x,\n        y = _props4.y;\n    var colWidth = this.calcColWidth(); // width = colWidth * w - (margin * (w - 1))\n    // ...\n    // w = (width + margin) / (colWidth + margin)\n\n    var w = Math.round((width + margin[0]) / (colWidth + margin[0]));\n    var h = Math.round((height + margin[1]) / (rowHeight + margin[1])); // Capping\n\n    w = Math.max(Math.min(w, cols - x), 0);\n    h = Math.max(Math.min(h, maxRows - y), 0);\n    return {\n      w: w,\n      h: h\n    };\n  };\n  /**\n   * This is where we set the grid item's absolute placement. It gets a little tricky because we want to do it\n   * well when server rendering, and the only way to do that properly is to use percentage width/left because\n   * we don't know exactly what the browser viewport is.\n   * Unfortunately, CSS Transforms, which are great for performance, break in this instance because a percentage\n   * left is relative to the item itself, not its container! So we cannot use them on the server rendering pass.\n   *\n   * @param  {Object} pos Position object with width, height, left, top.\n   * @return {Object}     Style object.\n   */\n\n\n  GridItem.prototype.createStyle = function createStyle(pos) {\n    var _props5 = this.props,\n        usePercentages = _props5.usePercentages,\n        containerWidth = _props5.containerWidth,\n        useCSSTransforms = _props5.useCSSTransforms;\n    var style = void 0; // CSS Transforms support (default)\n\n    if (useCSSTransforms) {\n      style = (0, _utils.setTransform)(pos);\n    } // top,left (slow)\n    else {\n        style = (0, _utils.setTopLeft)(pos); // This is used for server rendering.\n\n        if (usePercentages) {\n          style.left = (0, _utils.perc)(pos.left / containerWidth);\n          style.width = (0, _utils.perc)(pos.width / containerWidth);\n        }\n      }\n\n    return style;\n  };\n  /**\n   * Mix a Draggable instance into a child.\n   * @param  {Element} child    Child element.\n   * @return {Element}          Child wrapped in Draggable.\n   */\n\n\n  GridItem.prototype.mixinDraggable = function mixinDraggable(child) {\n    return _react2.default.createElement(_reactDraggable.DraggableCore, {\n      onStart: this.onDragHandler('onDragStart'),\n      onDrag: this.onDragHandler('onDrag'),\n      onStop: this.onDragHandler('onDragStop'),\n      handle: this.props.handle,\n      cancel: \".react-resizable-handle\" + (this.props.cancel ? \",\" + this.props.cancel : \"\")\n    }, child);\n  };\n  /**\n   * Mix a Resizable instance into a child.\n   * @param  {Element} child    Child element.\n   * @param  {Object} position  Position object (pixel values)\n   * @return {Element}          Child wrapped in Resizable.\n   */\n\n\n  GridItem.prototype.mixinResizable = function mixinResizable(child, position) {\n    var _props6 = this.props,\n        cols = _props6.cols,\n        x = _props6.x,\n        minW = _props6.minW,\n        minH = _props6.minH,\n        maxW = _props6.maxW,\n        maxH = _props6.maxH; // This is the max possible width - doesn't go to infinity because of the width of the window\n\n    var maxWidth = this.calcPosition(0, 0, cols - x, 0).width; // Calculate min/max constraints using our min & maxes\n\n    var mins = this.calcPosition(0, 0, minW, minH);\n    var maxes = this.calcPosition(0, 0, maxW, maxH);\n    var minConstraints = [mins.width, mins.height];\n    var maxConstraints = [Math.min(maxes.width, maxWidth), Math.min(maxes.height, Infinity)];\n    return _react2.default.createElement(_reactResizable.Resizable, {\n      width: position.width,\n      height: position.height,\n      minConstraints: minConstraints,\n      maxConstraints: maxConstraints,\n      onResizeStop: this.onResizeHandler('onResizeStop'),\n      onResizeStart: this.onResizeHandler('onResizeStart'),\n      onResize: this.onResizeHandler('onResize')\n    }, child);\n  };\n  /**\n   * Wrapper around drag events to provide more useful data.\n   * All drag events call the function with the given handler name,\n   * with the signature (index, x, y).\n   *\n   * @param  {String} handlerName Handler name to wrap.\n   * @return {Function}           Handler function.\n   */\n\n\n  GridItem.prototype.onDragHandler = function onDragHandler(handlerName) {\n    var _this2 = this;\n\n    return function (e, _ref2) {\n      var node = _ref2.node,\n          deltaX = _ref2.deltaX,\n          deltaY = _ref2.deltaY;\n      if (!_this2.props[handlerName]) return;\n      var newPosition = {\n        top: 0,\n        left: 0\n      }; // Get new XY\n\n      switch (handlerName) {\n        case 'onDragStart':\n          {\n            // ToDo this wont work on nested parents\n            var parentRect = node.offsetParent.getBoundingClientRect();\n            var clientRect = node.getBoundingClientRect();\n            newPosition.left = clientRect.left - parentRect.left + node.offsetParent.scrollLeft;\n            newPosition.top = clientRect.top - parentRect.top + node.offsetParent.scrollTop;\n\n            _this2.setState({\n              dragging: newPosition\n            });\n\n            break;\n          }\n\n        case 'onDrag':\n          if (!_this2.state.dragging) throw new Error('onDrag called before onDragStart.');\n          newPosition.left = _this2.state.dragging.left + deltaX;\n          newPosition.top = _this2.state.dragging.top + deltaY;\n\n          _this2.setState({\n            dragging: newPosition\n          });\n\n          break;\n\n        case 'onDragStop':\n          if (!_this2.state.dragging) throw new Error('onDragEnd called before onDragStart.');\n          newPosition.left = _this2.state.dragging.left;\n          newPosition.top = _this2.state.dragging.top;\n\n          _this2.setState({\n            dragging: null\n          });\n\n          break;\n\n        default:\n          throw new Error('onDragHandler called with unrecognized handlerName: ' + handlerName);\n      }\n\n      var _calcXY = _this2.calcXY(newPosition.top, newPosition.left),\n          x = _calcXY.x,\n          y = _calcXY.y;\n\n      _this2.props[handlerName](_this2.props.i, x, y, {\n        e: e,\n        node: node,\n        newPosition: newPosition\n      });\n    };\n  };\n  /**\n   * Wrapper around drag events to provide more useful data.\n   * All drag events call the function with the given handler name,\n   * with the signature (index, x, y).\n   *\n   * @param  {String} handlerName Handler name to wrap.\n   * @return {Function}           Handler function.\n   */\n\n\n  GridItem.prototype.onResizeHandler = function onResizeHandler(handlerName) {\n    var _this3 = this;\n\n    return function (e, _ref3) {\n      var node = _ref3.node,\n          size = _ref3.size;\n      if (!_this3.props[handlerName]) return;\n      var _props7 = _this3.props,\n          cols = _props7.cols,\n          x = _props7.x,\n          i = _props7.i,\n          maxW = _props7.maxW,\n          minW = _props7.minW,\n          maxH = _props7.maxH,\n          minH = _props7.minH; // Get new XY\n\n      var _calcWH = _this3.calcWH(size),\n          w = _calcWH.w,\n          h = _calcWH.h; // Cap w at numCols\n\n\n      w = Math.min(w, cols - x); // Ensure w is at least 1\n\n      w = Math.max(w, 1); // Min/max capping\n\n      w = Math.max(Math.min(w, maxW), minW);\n      h = Math.max(Math.min(h, maxH), minH);\n\n      _this3.setState({\n        resizing: handlerName === 'onResizeStop' ? null : size\n      });\n\n      _this3.props[handlerName](i, w, h, {\n        e: e,\n        node: node,\n        size: size\n      });\n    };\n  };\n\n  GridItem.prototype.render = function render() {\n    var _props8 = this.props,\n        x = _props8.x,\n        y = _props8.y,\n        w = _props8.w,\n        h = _props8.h,\n        isDraggable = _props8.isDraggable,\n        isResizable = _props8.isResizable,\n        useCSSTransforms = _props8.useCSSTransforms;\n    var pos = this.calcPosition(x, y, w, h, this.state);\n\n    var child = _react2.default.Children.only(this.props.children); // Create the child element. We clone the existing element but modify its className and style.\n\n\n    var newChild = _react2.default.cloneElement(child, {\n      className: (0, _classnames2.default)('react-grid-item', child.props.className, this.props.className, {\n        static: this.props.static,\n        resizing: Boolean(this.state.resizing),\n        'react-draggable': isDraggable,\n        'react-draggable-dragging': Boolean(this.state.dragging),\n        cssTransforms: useCSSTransforms\n      }),\n      // We can set the width and height on the child, but unfortunately we can't set the position.\n      style: _extends({}, this.props.style, child.props.style, this.createStyle(pos))\n    }); // Resizable support. This is usually on but the user can toggle it off.\n\n\n    if (isResizable) newChild = this.mixinResizable(newChild, pos); // Draggable support. This is always on, except for with placeholders.\n\n    if (isDraggable) newChild = this.mixinDraggable(newChild);\n    return newChild;\n  };\n\n  return GridItem;\n}(_react2.default.Component);\n\nGridItem.propTypes = {\n  // Children must be only a single element\n  children: _propTypes2.default.element,\n  // General grid attributes\n  cols: _propTypes2.default.number.isRequired,\n  containerWidth: _propTypes2.default.number.isRequired,\n  rowHeight: _propTypes2.default.number.isRequired,\n  margin: _propTypes2.default.array.isRequired,\n  maxRows: _propTypes2.default.number.isRequired,\n  containerPadding: _propTypes2.default.array.isRequired,\n  // These are all in grid units\n  x: _propTypes2.default.number.isRequired,\n  y: _propTypes2.default.number.isRequired,\n  w: _propTypes2.default.number.isRequired,\n  h: _propTypes2.default.number.isRequired,\n  // All optional\n  minW: function minW(props, propName) {\n    var value = props[propName];\n    if (typeof value !== 'number') return new Error('minWidth not Number');\n    if (value > props.w || value > props.maxW) return new Error('minWidth larger than item width/maxWidth');\n  },\n  maxW: function maxW(props, propName) {\n    var value = props[propName];\n    if (typeof value !== 'number') return new Error('maxWidth not Number');\n    if (value < props.w || value < props.minW) return new Error('maxWidth smaller than item width/minWidth');\n  },\n  minH: function minH(props, propName) {\n    var value = props[propName];\n    if (typeof value !== 'number') return new Error('minHeight not Number');\n    if (value > props.h || value > props.maxH) return new Error('minHeight larger than item height/maxHeight');\n  },\n  maxH: function maxH(props, propName) {\n    var value = props[propName];\n    if (typeof value !== 'number') return new Error('maxHeight not Number');\n    if (value < props.h || value < props.minH) return new Error('maxHeight smaller than item height/minHeight');\n  },\n  // ID is nice to have for callbacks\n  i: _propTypes2.default.string.isRequired,\n  // Functions\n  onDragStop: _propTypes2.default.func,\n  onDragStart: _propTypes2.default.func,\n  onDrag: _propTypes2.default.func,\n  onResizeStop: _propTypes2.default.func,\n  onResizeStart: _propTypes2.default.func,\n  onResize: _propTypes2.default.func,\n  // Flags\n  isDraggable: _propTypes2.default.bool.isRequired,\n  isResizable: _propTypes2.default.bool.isRequired,\n  static: _propTypes2.default.bool,\n  // Use CSS transforms instead of top/left\n  useCSSTransforms: _propTypes2.default.bool.isRequired,\n  // Others\n  className: _propTypes2.default.string,\n  // Selector for draggable handle\n  handle: _propTypes2.default.string,\n  // Selector for draggable cancel (see react-draggable)\n  cancel: _propTypes2.default.string\n};\nGridItem.defaultProps = {\n  className: '',\n  cancel: '',\n  minH: 1,\n  minW: 1,\n  maxH: Infinity,\n  maxW: Infinity\n};\nexports.default = GridItem;","(function webpackUniversalModuleDefinition(root, factory) {\n  if (typeof exports === 'object' && typeof module === 'object') module.exports = factory(require(\"react\"), require(\"react-dom\"));else if (typeof define === 'function' && define.amd) define([\"react\", \"react-dom\"], factory);else if (typeof exports === 'object') exports[\"ReactDraggable\"] = factory(require(\"react\"), require(\"react-dom\"));else root[\"ReactDraggable\"] = factory(root[\"React\"], root[\"ReactDOM\"]);\n})(this, function (__WEBPACK_EXTERNAL_MODULE_2__, __WEBPACK_EXTERNAL_MODULE_11__) {\n  return (\n    /******/\n    function (modules) {\n      // webpackBootstrap\n\n      /******/\n      // The module cache\n\n      /******/\n      var installedModules = {};\n      /******/\n\n      /******/\n      // The require function\n\n      /******/\n\n      function __webpack_require__(moduleId) {\n        /******/\n\n        /******/\n        // Check if module is in cache\n\n        /******/\n        if 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expose the modules object (__webpack_modules__)\n\n      /******/\n\n\n      __webpack_require__.m = modules;\n      /******/\n\n      /******/\n      // expose the module cache\n\n      /******/\n\n      __webpack_require__.c = installedModules;\n      /******/\n\n      /******/\n      // __webpack_public_path__\n\n      /******/\n\n      __webpack_require__.p = \"\";\n      /******/\n\n      /******/\n      // Load entry module and return exports\n\n      /******/\n\n      return __webpack_require__(0);\n      /******/\n    }(\n    /************************************************************************/\n\n    /******/\n    [\n    /* 0 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      'use strict';\n\n      module.exports = __webpack_require__(1).default;\n      module.exports.DraggableCore = __webpack_require__(17).default;\n      /***/\n    },\n    /* 1 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      'use strict';\n\n      Object.defineProperty(exports, \"__esModule\", {\n        value: true\n      });\n\n      var _extends = Object.assign || function (target) {\n        for (var i = 1; i < arguments.length; i++) {\n          var source = arguments[i];\n\n          for (var key in source) {\n            if (Object.prototype.hasOwnProperty.call(source, key)) {\n              target[key] = source[key];\n            }\n          }\n        }\n\n        return target;\n      };\n\n      var _slicedToArray = function () {\n        function sliceIterator(arr, i) {\n          var _arr = [];\n          var _n = true;\n          var _d = false;\n          var _e = undefined;\n\n          try {\n            for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n              _arr.push(_s.value);\n\n              if (i && _arr.length === i) break;\n            }\n          } catch (err) {\n            _d = true;\n            _e = err;\n          } finally {\n            try {\n              if (!_n && _i[\"return\"]) _i[\"return\"]();\n            } finally {\n              if (_d) throw _e;\n            }\n          }\n\n          return _arr;\n        }\n\n        return function (arr, i) {\n          if (Array.isArray(arr)) {\n            return arr;\n          } else if (Symbol.iterator in Object(arr)) {\n            return sliceIterator(arr, i);\n          } else {\n            throw new TypeError(\"Invalid attempt to destructure non-iterable instance\");\n          }\n        };\n      }();\n\n      var _createClass = function () {\n        function defineProperties(target, props) {\n          for (var i = 0; i < props.length; i++) {\n            var descriptor = props[i];\n            descriptor.enumerable = descriptor.enumerable || false;\n            descriptor.configurable = true;\n            if (\"value\" in descriptor) descriptor.writable = true;\n            Object.defineProperty(target, descriptor.key, descriptor);\n          }\n        }\n\n        return function (Constructor, protoProps, staticProps) {\n          if (protoProps) defineProperties(Constructor.prototype, protoProps);\n          if (staticProps) defineProperties(Constructor, staticProps);\n          return Constructor;\n        };\n      }();\n\n      var _react = __webpack_require__(2);\n\n      var _react2 = _interopRequireDefault(_react);\n\n      var _propTypes = __webpack_require__(3);\n\n      var _propTypes2 = _interopRequireDefault(_propTypes);\n\n      var _reactDom = __webpack_require__(11);\n\n      var _reactDom2 = _interopRequireDefault(_reactDom);\n\n      var _classnames = __webpack_require__(12);\n\n      var _classnames2 = _interopRequireDefault(_classnames);\n\n      var _domFns = __webpack_require__(13);\n\n      var _positionFns = __webpack_require__(16);\n\n      var _shims = __webpack_require__(14);\n\n      var _DraggableCore = __webpack_require__(17);\n\n      var _DraggableCore2 = _interopRequireDefault(_DraggableCore);\n\n      var _log = __webpack_require__(19);\n\n      var _log2 = _interopRequireDefault(_log);\n\n      function _interopRequireDefault(obj) {\n        return obj && obj.__esModule ? obj : {\n          default: obj\n        };\n      }\n\n      function _defineProperty(obj, key, value) {\n        if (key in obj) {\n          Object.defineProperty(obj, key, {\n            value: value,\n            enumerable: true,\n            configurable: true,\n            writable: true\n          });\n        } else {\n          obj[key] = value;\n        }\n\n        return obj;\n      }\n\n      function _classCallCheck(instance, Constructor) {\n        if (!(instance instanceof Constructor)) {\n          throw new TypeError(\"Cannot call a class as a function\");\n        }\n      }\n\n      function _possibleConstructorReturn(self, call) {\n        if (!self) {\n          throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n        }\n\n        return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n      }\n\n      function _inherits(subClass, superClass) {\n        if (typeof superClass !== \"function\" && superClass !== null) {\n          throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n        }\n\n        subClass.prototype = Object.create(superClass && superClass.prototype, {\n          constructor: {\n            value: subClass,\n            enumerable: false,\n            writable: true,\n            configurable: true\n          }\n        });\n        if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n      } // $FlowIgnore\n\n      /*:: import type {DraggableEventHandler} from './utils/types';*/\n\n      /*:: type DraggableState = {\n        dragging: boolean,\n        dragged: boolean,\n        x: number, y: number,\n        slackX: number, slackY: number,\n        isElementSVG: boolean\n      };*/\n      //\n      // Define <Draggable>\n      //\n\n      /*:: type ConstructorProps = {\n        position: { x: number, y: number },\n        defaultPosition: { x: number, y: number }\n      };*/\n\n\n      var Draggable = function (_React$Component) {\n        _inherits(Draggable, _React$Component);\n\n        function Draggable(props\n        /*: ConstructorProps*/\n        ) {\n          _classCallCheck(this, Draggable);\n\n          var _this = _possibleConstructorReturn(this, (Draggable.__proto__ || Object.getPrototypeOf(Draggable)).call(this, props));\n\n          _this.onDragStart = function (e, coreData) {\n            (0, _log2.default)('Draggable: onDragStart: %j', coreData); // Short-circuit if user's callback killed it.\n\n            var shouldStart = _this.props.onStart(e, (0, _positionFns.createDraggableData)(_this, coreData)); // Kills start event on core as well, so move handlers are never bound.\n\n\n            if (shouldStart === false) return false;\n\n            _this.setState({\n              dragging: true,\n              dragged: true\n            });\n          };\n\n          _this.onDrag = function (e, coreData) {\n            if (!_this.state.dragging) return false;\n            (0, _log2.default)('Draggable: onDrag: %j', coreData);\n            var uiData = (0, _positionFns.createDraggableData)(_this, coreData);\n            var newState\n            /*: $Shape<DraggableState>*/\n            = {\n              x: uiData.x,\n              y: uiData.y\n            }; // Keep within bounds.\n\n            if (_this.props.bounds) {\n              // Save original x and y.\n              var _x = newState.x,\n                  _y = newState.y; // Add slack to the values used to calculate bound position. This will ensure that if\n              // we start removing slack, the element won't react to it right away until it's been\n              // completely removed.\n\n              newState.x += _this.state.slackX;\n              newState.y += _this.state.slackY; // Get bound position. This will ceil/floor the x and y within the boundaries.\n              // $FlowBug\n              // Recalculate slack by noting how much was shaved by the boundPosition handler.\n\n              var _getBoundPosition = (0, _positionFns.getBoundPosition)(_this, newState.x, newState.y);\n\n              var _getBoundPosition2 = _slicedToArray(_getBoundPosition, 2);\n\n              newState.x = _getBoundPosition2[0];\n              newState.y = _getBoundPosition2[1];\n              newState.slackX = _this.state.slackX + (_x - newState.x);\n              newState.slackY = _this.state.slackY + (_y - newState.y); // Update the event we fire to reflect what really happened after bounds took effect.\n\n              uiData.x = _x;\n              uiData.y = _y;\n              uiData.deltaX = newState.x - _this.state.x;\n              uiData.deltaY = newState.y - _this.state.y;\n            } // Short-circuit if user's callback killed it.\n\n\n            var shouldUpdate = _this.props.onDrag(e, uiData);\n\n            if (shouldUpdate === false) return false;\n\n            _this.setState(newState);\n          };\n\n          _this.onDragStop = function (e, coreData) {\n            if (!_this.state.dragging) return false; // Short-circuit if user's callback killed it.\n\n            var shouldStop = _this.props.onStop(e, (0, _positionFns.createDraggableData)(_this, coreData));\n\n            if (shouldStop === false) return false;\n            (0, _log2.default)('Draggable: onDragStop: %j', coreData);\n            var newState\n            /*: $Shape<DraggableState>*/\n            = {\n              dragging: false,\n              slackX: 0,\n              slackY: 0\n            }; // If this is a controlled component, the result of this operation will be to\n            // revert back to the old position. We expect a handler on `onDragStop`, at the least.\n\n            var controlled = Boolean(_this.props.position);\n\n            if (controlled) {\n              var _this$props$position = _this.props.position,\n                  _x2 = _this$props$position.x,\n                  _y2 = _this$props$position.y;\n              newState.x = _x2;\n              newState.y = _y2;\n            }\n\n            _this.setState(newState);\n          };\n\n          _this.state = {\n            // Whether or not we are currently dragging.\n            dragging: false,\n            // Whether or not we have been dragged before.\n            dragged: false,\n            // Current transform x and y.\n            x: props.position ? props.position.x : props.defaultPosition.x,\n            y: props.position ? props.position.y : props.defaultPosition.y,\n            // Used for compensating for out-of-bounds drags\n            slackX: 0,\n            slackY: 0,\n            // Can only determine if SVG after mounting\n            isElementSVG: false\n          };\n          return _this;\n        }\n\n        _createClass(Draggable, [{\n          key: 'componentWillMount',\n          value: function componentWillMount() {\n            if (this.props.position && !(this.props.onDrag || this.props.onStop)) {\n              // eslint-disable-next-line\n              console.warn('A `position` was applied to this <Draggable>, without drag handlers. This will make this ' + 'component effectively undraggable. Please attach `onDrag` or `onStop` handlers so you can adjust the ' + '`position` of this element.');\n            }\n          }\n        }, {\n          key: 'componentDidMount',\n          value: function componentDidMount() {\n            // Check to see if the element passed is an instanceof SVGElement\n            if (typeof SVGElement !== 'undefined' && _reactDom2.default.findDOMNode(this) instanceof SVGElement) {\n              this.setState({\n                isElementSVG: true\n              });\n            }\n          }\n        }, {\n          key: 'componentWillReceiveProps',\n          value: function componentWillReceiveProps(nextProps\n          /*: Object*/\n          ) {\n            // Set x/y if position has changed\n            if (nextProps.position && (!this.props.position || nextProps.position.x !== this.props.position.x || nextProps.position.y !== this.props.position.y)) {\n              this.setState({\n                x: nextProps.position.x,\n                y: nextProps.position.y\n              });\n            }\n          }\n        }, {\n          key: 'componentWillUnmount',\n          value: function componentWillUnmount() {\n            this.setState({\n              dragging: false\n            }); // prevents invariant if unmounted while dragging\n          }\n        }, {\n          key: 'render',\n          value: function render()\n          /*: React.Element<any>*/\n          {\n            var _classNames;\n\n            var style = {},\n                svgTransform = null; // If this is controlled, we don't want to move it - unless it's dragging.\n\n            var controlled = Boolean(this.props.position);\n            var draggable = !controlled || this.state.dragging;\n            var position = this.props.position || this.props.defaultPosition;\n            var transformOpts = {\n              // Set left if horizontal drag is enabled\n              x: (0, _positionFns.canDragX)(this) && draggable ? this.state.x : position.x,\n              // Set top if vertical drag is enabled\n              y: (0, _positionFns.canDragY)(this) && draggable ? this.state.y : position.y\n            }; // If this element was SVG, we use the `transform` attribute.\n\n            if (this.state.isElementSVG) {\n              svgTransform = (0, _domFns.createSVGTransform)(transformOpts);\n            } else {\n              // Add a CSS transform to move the element around. This allows us to move the element around\n              // without worrying about whether or not it is relatively or absolutely positioned.\n              // If the item you are dragging already has a transform set, wrap it in a <span> so <Draggable>\n              // has a clean slate.\n              style = (0, _domFns.createCSSTransform)(transformOpts);\n            }\n\n            var _props = this.props,\n                defaultClassName = _props.defaultClassName,\n                defaultClassNameDragging = _props.defaultClassNameDragging,\n                defaultClassNameDragged = _props.defaultClassNameDragged; // Mark with class while dragging\n\n            var className = (0, _classnames2.default)(this.props.children.props.className || '', defaultClassName, (_classNames = {}, _defineProperty(_classNames, defaultClassNameDragging, this.state.dragging), _defineProperty(_classNames, defaultClassNameDragged, this.state.dragged), _classNames)); // Reuse the child provided\n            // This makes it flexible to use whatever element is wanted (div, ul, etc)\n\n            return _react2.default.createElement(_DraggableCore2.default, _extends({}, this.props, {\n              onStart: this.onDragStart,\n              onDrag: this.onDrag,\n              onStop: this.onDragStop\n            }), _react2.default.cloneElement(_react2.default.Children.only(this.props.children), {\n              className: className,\n              style: _extends({}, this.props.children.props.style, style),\n              transform: svgTransform\n            }));\n          }\n        }]);\n\n        return Draggable;\n      }(_react2.default.Component);\n\n      Draggable.displayName = 'Draggable';\n      Draggable.propTypes = _extends({}, _DraggableCore2.default.propTypes, {\n        /**\n         * `axis` determines which axis the draggable can move.\n         *\n         *  Note that all callbacks will still return data as normal. This only\n         *  controls flushing to the DOM.\n         *\n         * 'both' allows movement horizontally and vertically.\n         * 'x' limits movement to horizontal axis.\n         * 'y' limits movement to vertical axis.\n         * 'none' limits all movement.\n         *\n         * Defaults to 'both'.\n         */\n        axis: _propTypes2.default.oneOf(['both', 'x', 'y', 'none']),\n\n        /**\n         * `bounds` determines the range of movement available to the element.\n         * Available values are:\n         *\n         * 'parent' restricts movement within the Draggable's parent node.\n         *\n         * Alternatively, pass an object with the following properties, all of which are optional:\n         *\n         * {left: LEFT_BOUND, right: RIGHT_BOUND, bottom: BOTTOM_BOUND, top: TOP_BOUND}\n         *\n         * All values are in px.\n         *\n         * Example:\n         *\n         * ```jsx\n         *   let App = React.createClass({\n         *       render: function () {\n         *         return (\n         *            <Draggable bounds={{right: 300, bottom: 300}}>\n         *              <div>Content</div>\n         *           </Draggable>\n         *         );\n         *       }\n         *   });\n         * ```\n         */\n        bounds: _propTypes2.default.oneOfType([_propTypes2.default.shape({\n          left: _propTypes2.default.number,\n          right: _propTypes2.default.number,\n          top: _propTypes2.default.number,\n          bottom: _propTypes2.default.number\n        }), _propTypes2.default.string, _propTypes2.default.oneOf([false])]),\n        defaultClassName: _propTypes2.default.string,\n        defaultClassNameDragging: _propTypes2.default.string,\n        defaultClassNameDragged: _propTypes2.default.string,\n\n        /**\n         * `defaultPosition` specifies the x and y that the dragged item should start at\n         *\n         * Example:\n         *\n         * ```jsx\n         *      let App = React.createClass({\n         *          render: function () {\n         *              return (\n         *                  <Draggable defaultPosition={{x: 25, y: 25}}>\n         *                      <div>I start with transformX: 25px and transformY: 25px;</div>\n         *                  </Draggable>\n         *              );\n         *          }\n         *      });\n         * ```\n         */\n        defaultPosition: _propTypes2.default.shape({\n          x: _propTypes2.default.number,\n          y: _propTypes2.default.number\n        }),\n\n        /**\n         * `position`, if present, defines the current position of the element.\n         *\n         *  This is similar to how form elements in React work - if no `position` is supplied, the component\n         *  is uncontrolled.\n         *\n         * Example:\n         *\n         * ```jsx\n         *      let App = React.createClass({\n         *          render: function () {\n         *              return (\n         *                  <Draggable position={{x: 25, y: 25}}>\n         *                      <div>I start with transformX: 25px and transformY: 25px;</div>\n         *                  </Draggable>\n         *              );\n         *          }\n         *      });\n         * ```\n         */\n        position: _propTypes2.default.shape({\n          x: _propTypes2.default.number,\n          y: _propTypes2.default.number\n        }),\n\n        /**\n         * These properties should be defined on the child, not here.\n         */\n        className: _shims.dontSetMe,\n        style: _shims.dontSetMe,\n        transform: _shims.dontSetMe\n      });\n      Draggable.defaultProps = _extends({}, _DraggableCore2.default.defaultProps, {\n        axis: 'both',\n        bounds: false,\n        defaultClassName: 'react-draggable',\n        defaultClassNameDragging: 'react-draggable-dragging',\n        defaultClassNameDragged: 'react-draggable-dragged',\n        defaultPosition: {\n          x: 0,\n          y: 0\n        },\n        position: null\n      });\n      exports.default = Draggable;\n      /***/\n    },\n    /* 2 */\n\n    /***/\n    function (module, exports) {\n      module.exports = __WEBPACK_EXTERNAL_MODULE_2__;\n      /***/\n    },\n    /* 3 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      /**\n       * Copyright 2013-present, Facebook, Inc.\n       * All rights reserved.\n       *\n       * This source code is licensed under the BSD-style license found in the\n       * LICENSE file in the root directory of this source tree. An additional grant\n       * of patent rights can be found in the PATENTS file in the same directory.\n       */\n      if ({\n        \"DRAGGABLE_DEBUG\": undefined\n      }.NODE_ENV !== 'production') {\n        var REACT_ELEMENT_TYPE = typeof Symbol === 'function' && Symbol.for && Symbol.for('react.element') || 0xeac7;\n\n        var isValidElement = function isValidElement(object) {\n          return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n        }; // By explicitly using `prop-types` you are opting into new development behavior.\n        // http://fb.me/prop-types-in-prod\n\n\n        var throwOnDirectAccess = true;\n        module.exports = __webpack_require__(4)(isValidElement, throwOnDirectAccess);\n      } else {\n        // By explicitly using `prop-types` you are opting into new production behavior.\n        // http://fb.me/prop-types-in-prod\n        module.exports = __webpack_require__(10)();\n      }\n      /***/\n\n    },\n    /* 4 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      /**\n       * Copyright 2013-present, Facebook, Inc.\n       * All rights reserved.\n       *\n       * This source code is licensed under the BSD-style license found in the\n       * LICENSE file in the root directory of this source tree. An additional grant\n       * of patent rights can be found in the PATENTS file in the same directory.\n       */\n      'use strict';\n\n      var emptyFunction = __webpack_require__(5);\n\n      var invariant = __webpack_require__(6);\n\n      var warning = __webpack_require__(7);\n\n      var ReactPropTypesSecret = __webpack_require__(8);\n\n      var checkPropTypes = __webpack_require__(9);\n\n      module.exports = function (isValidElement, throwOnDirectAccess) {\n        /* global Symbol */\n        var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\n        var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\n        /**\n         * Returns the iterator method function contained on the iterable object.\n         *\n         * Be sure to invoke the function with the iterable as context:\n         *\n         *     var iteratorFn = getIteratorFn(myIterable);\n         *     if (iteratorFn) {\n         *       var iterator = iteratorFn.call(myIterable);\n         *       ...\n         *     }\n         *\n         * @param {?object} maybeIterable\n         * @return {?function}\n         */\n\n        function getIteratorFn(maybeIterable) {\n          var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n\n          if (typeof iteratorFn === 'function') {\n            return iteratorFn;\n          }\n        }\n        /**\n         * Collection of methods that allow declaration and validation of props that are\n         * supplied to React components. Example usage:\n         *\n         *   var Props = require('ReactPropTypes');\n         *   var MyArticle = React.createClass({\n         *     propTypes: {\n         *       // An optional string prop named \"description\".\n         *       description: Props.string,\n         *\n         *       // A required enum prop named \"category\".\n         *       category: Props.oneOf(['News','Photos']).isRequired,\n         *\n         *       // A prop named \"dialog\" that requires an instance of Dialog.\n         *       dialog: Props.instanceOf(Dialog).isRequired\n         *     },\n         *     render: function() { ... }\n         *   });\n         *\n         * A more formal specification of how these methods are used:\n         *\n         *   type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...)\n         *   decl := ReactPropTypes.{type}(.isRequired)?\n         *\n         * Each and every declaration produces a function with the same signature. This\n         * allows the creation of custom validation functions. For example:\n         *\n         *  var MyLink = React.createClass({\n         *    propTypes: {\n         *      // An optional string or URI prop named \"href\".\n         *      href: function(props, propName, componentName) {\n         *        var propValue = props[propName];\n         *        if (propValue != null && typeof propValue !== 'string' &&\n         *            !(propValue instanceof URI)) {\n         *          return new Error(\n         *            'Expected a string or an URI for ' + propName + ' in ' +\n         *            componentName\n         *          );\n         *        }\n         *      }\n         *    },\n         *    render: function() {...}\n         *  });\n         *\n         * @internal\n         */\n\n\n        var ANONYMOUS = '<<anonymous>>'; // Important!\n        // Keep this list in sync with production version in `./factoryWithThrowingShims.js`.\n\n        var ReactPropTypes = {\n          array: createPrimitiveTypeChecker('array'),\n          bool: createPrimitiveTypeChecker('boolean'),\n          func: createPrimitiveTypeChecker('function'),\n          number: createPrimitiveTypeChecker('number'),\n          object: createPrimitiveTypeChecker('object'),\n          string: createPrimitiveTypeChecker('string'),\n          symbol: createPrimitiveTypeChecker('symbol'),\n          any: createAnyTypeChecker(),\n          arrayOf: createArrayOfTypeChecker,\n          element: createElementTypeChecker(),\n          instanceOf: createInstanceTypeChecker,\n          node: createNodeChecker(),\n          objectOf: createObjectOfTypeChecker,\n          oneOf: createEnumTypeChecker,\n          oneOfType: createUnionTypeChecker,\n          shape: createShapeTypeChecker\n        };\n        /**\n         * inlined Object.is polyfill to avoid requiring consumers ship their own\n         * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n         */\n\n        /*eslint-disable no-self-compare*/\n\n        function is(x, y) {\n          // SameValue algorithm\n          if (x === y) {\n            // Steps 1-5, 7-10\n            // Steps 6.b-6.e: +0 != -0\n            return x !== 0 || 1 / x === 1 / y;\n          } else {\n            // Step 6.a: NaN == NaN\n            return x !== x && y !== y;\n          }\n        }\n        /*eslint-enable no-self-compare*/\n\n        /**\n         * We use an Error-like object for backward compatibility as people may call\n         * PropTypes directly and inspect their output. However, we don't use real\n         * Errors anymore. We don't inspect their stack anyway, and creating them\n         * is prohibitively expensive if they are created too often, such as what\n         * happens in oneOfType() for any type before the one that matched.\n         */\n\n\n        function PropTypeError(message) {\n          this.message = message;\n          this.stack = '';\n        } // Make `instanceof Error` still work for returned errors.\n\n\n        PropTypeError.prototype = Error.prototype;\n\n        function createChainableTypeChecker(validate) {\n          if ({\n            \"DRAGGABLE_DEBUG\": undefined\n          }.NODE_ENV !== 'production') {\n            var manualPropTypeCallCache = {};\n            var manualPropTypeWarningCount = 0;\n          }\n\n          function checkType(isRequired, props, propName, componentName, location, propFullName, secret) {\n            componentName = componentName || ANONYMOUS;\n            propFullName = propFullName || propName;\n\n            if (secret !== ReactPropTypesSecret) {\n              if (throwOnDirectAccess) {\n                // New behavior only for users of `prop-types` package\n                invariant(false, 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' + 'Use `PropTypes.checkPropTypes()` to call them. ' + 'Read more at http://fb.me/use-check-prop-types');\n              } else if ({\n                \"DRAGGABLE_DEBUG\": undefined\n              }.NODE_ENV !== 'production' && typeof console !== 'undefined') {\n                // Old behavior for people using React.PropTypes\n                var cacheKey = componentName + ':' + propName;\n\n                if (!manualPropTypeCallCache[cacheKey] && // Avoid spamming the console because they are often not actionable except for lib authors\n                manualPropTypeWarningCount < 3) {\n                  warning(false, 'You are manually calling a React.PropTypes validation ' + 'function for the `%s` prop on `%s`. This is deprecated ' + 'and will throw in the standalone `prop-types` package. ' + 'You may be seeing this warning due to a third-party PropTypes ' + 'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.', propFullName, componentName);\n                  manualPropTypeCallCache[cacheKey] = true;\n                  manualPropTypeWarningCount++;\n                }\n              }\n            }\n\n            if (props[propName] == null) {\n              if (isRequired) {\n                if (props[propName] === null) {\n                  return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required ' + ('in `' + componentName + '`, but its value is `null`.'));\n                }\n\n                return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required in ' + ('`' + componentName + '`, but its value is `undefined`.'));\n              }\n\n              return null;\n            } else {\n              return validate(props, propName, componentName, location, propFullName);\n            }\n          }\n\n          var chainedCheckType = checkType.bind(null, false);\n          chainedCheckType.isRequired = checkType.bind(null, true);\n          return chainedCheckType;\n        }\n\n        function createPrimitiveTypeChecker(expectedType) {\n          function validate(props, propName, componentName, location, propFullName, secret) {\n            var propValue = props[propName];\n            var propType = getPropType(propValue);\n\n            if (propType !== expectedType) {\n              // `propValue` being instance of, say, date/regexp, pass the 'object'\n              // check, but we can offer a more precise error message here rather than\n              // 'of type `object`'.\n              var preciseType = getPreciseType(propValue);\n              return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.'));\n            }\n\n            return null;\n          }\n\n          return createChainableTypeChecker(validate);\n        }\n\n        function createAnyTypeChecker() {\n          return createChainableTypeChecker(emptyFunction.thatReturnsNull);\n        }\n\n        function createArrayOfTypeChecker(typeChecker) {\n          function validate(props, propName, componentName, location, propFullName) {\n            if (typeof typeChecker !== 'function') {\n              return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.');\n            }\n\n            var propValue = props[propName];\n\n            if (!Array.isArray(propValue)) {\n              var propType = getPropType(propValue);\n              return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.'));\n            }\n\n            for (var i = 0; i < propValue.length; i++) {\n              var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']', ReactPropTypesSecret);\n\n              if (error instanceof Error) {\n                return error;\n              }\n            }\n\n            return null;\n          }\n\n          return createChainableTypeChecker(validate);\n        }\n\n        function createElementTypeChecker() {\n          function validate(props, propName, componentName, location, propFullName) {\n            var propValue = props[propName];\n\n            if (!isValidElement(propValue)) {\n              var propType = getPropType(propValue);\n              return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement.'));\n            }\n\n            return null;\n          }\n\n          return createChainableTypeChecker(validate);\n        }\n\n        function createInstanceTypeChecker(expectedClass) {\n          function validate(props, propName, componentName, location, propFullName) {\n            if (!(props[propName] instanceof expectedClass)) {\n              var expectedClassName = expectedClass.name || ANONYMOUS;\n              var actualClassName = getClassName(props[propName]);\n              return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.'));\n            }\n\n            return null;\n          }\n\n          return createChainableTypeChecker(validate);\n        }\n\n        function createEnumTypeChecker(expectedValues) {\n          if (!Array.isArray(expectedValues)) {\n            ({\n              \"DRAGGABLE_DEBUG\": undefined\n            }).NODE_ENV !== 'production' ? warning(false, 'Invalid argument supplied to oneOf, expected an instance of array.') : void 0;\n            return emptyFunction.thatReturnsNull;\n          }\n\n          function validate(props, propName, componentName, location, propFullName) {\n            var propValue = props[propName];\n\n            for (var i = 0; i < expectedValues.length; i++) {\n              if (is(propValue, expectedValues[i])) {\n                return null;\n              }\n            }\n\n            var valuesString = JSON.stringify(expectedValues);\n            return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of value `' + propValue + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.'));\n          }\n\n          return createChainableTypeChecker(validate);\n        }\n\n        function createObjectOfTypeChecker(typeChecker) {\n          function validate(props, propName, componentName, location, propFullName) {\n            if (typeof typeChecker !== 'function') {\n              return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.');\n            }\n\n            var propValue = props[propName];\n            var propType = getPropType(propValue);\n\n            if (propType !== 'object') {\n              return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.'));\n            }\n\n            for (var key in propValue) {\n              if (propValue.hasOwnProperty(key)) {\n                var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n\n                if (error instanceof Error) {\n                  return error;\n                }\n              }\n            }\n\n            return null;\n          }\n\n          return createChainableTypeChecker(validate);\n        }\n\n        function createUnionTypeChecker(arrayOfTypeCheckers) {\n          if (!Array.isArray(arrayOfTypeCheckers)) {\n            ({\n              \"DRAGGABLE_DEBUG\": undefined\n            }).NODE_ENV !== 'production' ? warning(false, 'Invalid argument supplied to oneOfType, expected an instance of array.') : void 0;\n            return emptyFunction.thatReturnsNull;\n          }\n\n          function validate(props, propName, componentName, location, propFullName) {\n            for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n              var checker = arrayOfTypeCheckers[i];\n\n              if (checker(props, propName, componentName, location, propFullName, ReactPropTypesSecret) == null) {\n                return null;\n              }\n            }\n\n            return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`.'));\n          }\n\n          return createChainableTypeChecker(validate);\n        }\n\n        function createNodeChecker() {\n          function validate(props, propName, componentName, location, propFullName) {\n            if (!isNode(props[propName])) {\n              return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.'));\n            }\n\n            return null;\n          }\n\n          return createChainableTypeChecker(validate);\n        }\n\n        function createShapeTypeChecker(shapeTypes) {\n          function validate(props, propName, componentName, location, propFullName) {\n            var propValue = props[propName];\n            var propType = getPropType(propValue);\n\n            if (propType !== 'object') {\n              return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n            }\n\n            for (var key in shapeTypes) {\n              var checker = shapeTypes[key];\n\n              if (!checker) {\n                continue;\n              }\n\n              var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n\n              if (error) {\n                return error;\n              }\n            }\n\n            return null;\n          }\n\n          return createChainableTypeChecker(validate);\n        }\n\n        function isNode(propValue) {\n          switch (typeof propValue) {\n            case 'number':\n            case 'string':\n            case 'undefined':\n              return true;\n\n            case 'boolean':\n              return !propValue;\n\n            case 'object':\n              if (Array.isArray(propValue)) {\n                return propValue.every(isNode);\n              }\n\n              if (propValue === null || isValidElement(propValue)) {\n                return true;\n              }\n\n              var iteratorFn = getIteratorFn(propValue);\n\n              if (iteratorFn) {\n                var iterator = iteratorFn.call(propValue);\n                var step;\n\n                if (iteratorFn !== propValue.entries) {\n                  while (!(step = iterator.next()).done) {\n                    if (!isNode(step.value)) {\n                      return false;\n                    }\n                  }\n                } else {\n                  // Iterator will provide entry [k,v] tuples rather than values.\n                  while (!(step = iterator.next()).done) {\n                    var entry = step.value;\n\n                    if (entry) {\n                      if (!isNode(entry[1])) {\n                        return false;\n                      }\n                    }\n                  }\n                }\n              } else {\n                return false;\n              }\n\n              return true;\n\n            default:\n              return false;\n          }\n        }\n\n        function isSymbol(propType, propValue) {\n          // Native Symbol.\n          if (propType === 'symbol') {\n            return true;\n          } // 19.4.3.5 Symbol.prototype[@@toStringTag] === 'Symbol'\n\n\n          if (propValue['@@toStringTag'] === 'Symbol') {\n            return true;\n          } // Fallback for non-spec compliant Symbols which are polyfilled.\n\n\n          if (typeof Symbol === 'function' && propValue instanceof Symbol) {\n            return true;\n          }\n\n          return false;\n        } // Equivalent of `typeof` but with special handling for array and regexp.\n\n\n        function getPropType(propValue) {\n          var propType = typeof propValue;\n\n          if (Array.isArray(propValue)) {\n            return 'array';\n          }\n\n          if (propValue instanceof RegExp) {\n            // Old webkits (at least until Android 4.0) return 'function' rather than\n            // 'object' for typeof a RegExp. We'll normalize this here so that /bla/\n            // passes PropTypes.object.\n            return 'object';\n          }\n\n          if (isSymbol(propType, propValue)) {\n            return 'symbol';\n          }\n\n          return propType;\n        } // This handles more types than `getPropType`. Only used for error messages.\n        // See `createPrimitiveTypeChecker`.\n\n\n        function getPreciseType(propValue) {\n          var propType = getPropType(propValue);\n\n          if (propType === 'object') {\n            if (propValue instanceof Date) {\n              return 'date';\n            } else if (propValue instanceof RegExp) {\n              return 'regexp';\n            }\n          }\n\n          return propType;\n        } // Returns class name of the object, if any.\n\n\n        function getClassName(propValue) {\n          if (!propValue.constructor || !propValue.constructor.name) {\n            return ANONYMOUS;\n          }\n\n          return propValue.constructor.name;\n        }\n\n        ReactPropTypes.checkPropTypes = checkPropTypes;\n        ReactPropTypes.PropTypes = ReactPropTypes;\n        return ReactPropTypes;\n      };\n      /***/\n\n    },\n    /* 5 */\n\n    /***/\n    function (module, exports) {\n      \"use strict\";\n      /**\n       * Copyright (c) 2013-present, Facebook, Inc.\n       * All rights reserved.\n       *\n       * This source code is licensed under the BSD-style license found in the\n       * LICENSE file in the root directory of this source tree. An additional grant\n       * of patent rights can be found in the PATENTS file in the same directory.\n       *\n       * \n       */\n\n      function makeEmptyFunction(arg) {\n        return function () {\n          return arg;\n        };\n      }\n      /**\n       * This function accepts and discards inputs; it has no side effects. This is\n       * primarily useful idiomatically for overridable function endpoints which\n       * always need to be callable, since JS lacks a null-call idiom ala Cocoa.\n       */\n\n\n      var emptyFunction = function emptyFunction() {};\n\n      emptyFunction.thatReturns = makeEmptyFunction;\n      emptyFunction.thatReturnsFalse = makeEmptyFunction(false);\n      emptyFunction.thatReturnsTrue = makeEmptyFunction(true);\n      emptyFunction.thatReturnsNull = makeEmptyFunction(null);\n\n      emptyFunction.thatReturnsThis = function () {\n        return this;\n      };\n\n      emptyFunction.thatReturnsArgument = function (arg) {\n        return arg;\n      };\n\n      module.exports = emptyFunction;\n      /***/\n    },\n    /* 6 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      /**\n       * Copyright (c) 2013-present, Facebook, Inc.\n       * All rights reserved.\n       *\n       * This source code is licensed under the BSD-style license found in the\n       * LICENSE file in the root directory of this source tree. An additional grant\n       * of patent rights can be found in the PATENTS file in the same directory.\n       *\n       */\n      'use strict';\n      /**\n       * Use invariant() to assert state which your program assumes to be true.\n       *\n       * Provide sprintf-style format (only %s is supported) and arguments\n       * to provide information about what broke and what you were\n       * expecting.\n       *\n       * The invariant message will be stripped in production, but the invariant\n       * will remain to ensure logic does not differ in production.\n       */\n\n      var validateFormat = function validateFormat(format) {};\n\n      if ({\n        \"DRAGGABLE_DEBUG\": undefined\n      }.NODE_ENV !== 'production') {\n        validateFormat = function validateFormat(format) {\n          if (format === undefined) {\n            throw new Error('invariant requires an error message argument');\n          }\n        };\n      }\n\n      function invariant(condition, format, a, b, c, d, e, f) {\n        validateFormat(format);\n\n        if (!condition) {\n          var error;\n\n          if (format === undefined) {\n            error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');\n          } else {\n            var args = [a, b, c, d, e, f];\n            var argIndex = 0;\n            error = new Error(format.replace(/%s/g, function () {\n              return args[argIndex++];\n            }));\n            error.name = 'Invariant Violation';\n          }\n\n          error.framesToPop = 1; // we don't care about invariant's own frame\n\n          throw error;\n        }\n      }\n\n      module.exports = invariant;\n      /***/\n    },\n    /* 7 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      /**\n       * Copyright 2014-2015, Facebook, Inc.\n       * All rights reserved.\n       *\n       * This source code is licensed under the BSD-style license found in the\n       * LICENSE file in the root directory of this source tree. An additional grant\n       * of patent rights can be found in the PATENTS file in the same directory.\n       *\n       */\n      'use strict';\n\n      var emptyFunction = __webpack_require__(5);\n      /**\n       * Similar to invariant but only logs a warning if the condition is not met.\n       * This can be used to log issues in development environments in critical\n       * paths. Removing the logging code for production environments will keep the\n       * same logic and follow the same code paths.\n       */\n\n\n      var warning = emptyFunction;\n\n      if ({\n        \"DRAGGABLE_DEBUG\": undefined\n      }.NODE_ENV !== 'production') {\n        (function () {\n          var printWarning = function printWarning(format) {\n            for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n              args[_key - 1] = arguments[_key];\n            }\n\n            var argIndex = 0;\n            var message = 'Warning: ' + format.replace(/%s/g, function () {\n              return args[argIndex++];\n            });\n\n            if (typeof console !== 'undefined') {\n              console.error(message);\n            }\n\n            try {\n              // --- Welcome to debugging React ---\n              // This error was thrown as a convenience so that you can use this stack\n              // to find the callsite that caused this warning to fire.\n              throw new Error(message);\n            } catch (x) {}\n          };\n\n          warning = function warning(condition, format) {\n            if (format === undefined) {\n              throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument');\n            }\n\n            if (format.indexOf('Failed Composite propType: ') === 0) {\n              return; // Ignore CompositeComponent proptype check.\n            }\n\n            if (!condition) {\n              for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {\n                args[_key2 - 2] = arguments[_key2];\n              }\n\n              printWarning.apply(undefined, [format].concat(args));\n            }\n          };\n        })();\n      }\n\n      module.exports = warning;\n      /***/\n    },\n    /* 8 */\n\n    /***/\n    function (module, exports) {\n      /**\n       * Copyright 2013-present, Facebook, Inc.\n       * All rights reserved.\n       *\n       * This source code is licensed under the BSD-style license found in the\n       * LICENSE file in the root directory of this source tree. An additional grant\n       * of patent rights can be found in the PATENTS file in the same directory.\n       */\n      'use strict';\n\n      var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n      module.exports = ReactPropTypesSecret;\n      /***/\n    },\n    /* 9 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      /**\n       * Copyright 2013-present, Facebook, Inc.\n       * All rights reserved.\n       *\n       * This source code is licensed under the BSD-style license found in the\n       * LICENSE file in the root directory of this source tree. An additional grant\n       * of patent rights can be found in the PATENTS file in the same directory.\n       */\n      'use strict';\n\n      if ({\n        \"DRAGGABLE_DEBUG\": undefined\n      }.NODE_ENV !== 'production') {\n        var invariant = __webpack_require__(6);\n\n        var warning = __webpack_require__(7);\n\n        var ReactPropTypesSecret = __webpack_require__(8);\n\n        var loggedTypeFailures = {};\n      }\n      /**\n       * Assert that the values match with the type specs.\n       * Error messages are memorized and will only be shown once.\n       *\n       * @param {object} typeSpecs Map of name to a ReactPropType\n       * @param {object} values Runtime values that need to be type-checked\n       * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n       * @param {string} componentName Name of the component for error messages.\n       * @param {?Function} getStack Returns the component stack.\n       * @private\n       */\n\n\n      function checkPropTypes(typeSpecs, values, location, componentName, getStack) {\n        if ({\n          \"DRAGGABLE_DEBUG\": undefined\n        }.NODE_ENV !== 'production') {\n          for (var typeSpecName in typeSpecs) {\n            if (typeSpecs.hasOwnProperty(typeSpecName)) {\n              var error; // Prop type validation may throw. In case they do, we don't want to\n              // fail the render phase where it didn't fail before. So we log it.\n              // After these have been cleaned up, we'll let them throw.\n\n              try {\n                // This is intentionally an invariant that gets caught. It's the same\n                // behavior as without this statement except with a better message.\n                invariant(typeof typeSpecs[typeSpecName] === 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', componentName || 'React class', location, typeSpecName);\n                error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret);\n              } catch (ex) {\n                error = ex;\n              }\n\n              warning(!error || error instanceof Error, '%s: type specification of %s `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error);\n\n              if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n                // Only monitor this failure once because there tends to be a lot of the\n                // same error.\n                loggedTypeFailures[error.message] = true;\n                var stack = getStack ? getStack() : '';\n                warning(false, 'Failed %s type: %s%s', location, error.message, stack != null ? stack : '');\n              }\n            }\n          }\n        }\n      }\n\n      module.exports = checkPropTypes;\n      /***/\n    },\n    /* 10 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      /**\n       * Copyright 2013-present, Facebook, Inc.\n       * All rights reserved.\n       *\n       * This source code is licensed under the BSD-style license found in the\n       * LICENSE file in the root directory of this source tree. An additional grant\n       * of patent rights can be found in the PATENTS file in the same directory.\n       */\n      'use strict';\n\n      var emptyFunction = __webpack_require__(5);\n\n      var invariant = __webpack_require__(6);\n\n      module.exports = function () {\n        // Important!\n        // Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.\n        function shim() {\n          invariant(false, 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' + 'Use PropTypes.checkPropTypes() to call them. ' + 'Read more at http://fb.me/use-check-prop-types');\n        }\n\n        ;\n        shim.isRequired = shim;\n\n        function getShim() {\n          return shim;\n        }\n\n        ;\n        var ReactPropTypes = {\n          array: shim,\n          bool: shim,\n          func: shim,\n          number: shim,\n          object: shim,\n          string: shim,\n          symbol: shim,\n          any: shim,\n          arrayOf: getShim,\n          element: shim,\n          instanceOf: getShim,\n          node: shim,\n          objectOf: getShim,\n          oneOf: getShim,\n          oneOfType: getShim,\n          shape: getShim\n        };\n        ReactPropTypes.checkPropTypes = emptyFunction;\n        ReactPropTypes.PropTypes = ReactPropTypes;\n        return ReactPropTypes;\n      };\n      /***/\n\n    },\n    /* 11 */\n\n    /***/\n    function (module, exports) {\n      module.exports = __WEBPACK_EXTERNAL_MODULE_11__;\n      /***/\n    },\n    /* 12 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;\n      /*!\n      Copyright (c) 2016 Jed Watson.\n      Licensed under the MIT License (MIT), see\n      http://jedwatson.github.io/classnames\n      */\n\n      /* global define */\n\n\n      (function () {\n        'use strict';\n\n        var hasOwn = {}.hasOwnProperty;\n\n        function classNames() {\n          var classes = [];\n\n          for (var i = 0; i < arguments.length; i++) {\n            var arg = arguments[i];\n            if (!arg) continue;\n            var argType = typeof arg;\n\n            if (argType === 'string' || argType === 'number') {\n              classes.push(arg);\n            } else if (Array.isArray(arg)) {\n              classes.push(classNames.apply(null, arg));\n            } else if (argType === 'object') {\n              for (var key in arg) {\n                if (hasOwn.call(arg, key) && arg[key]) {\n                  classes.push(key);\n                }\n              }\n            }\n          }\n\n          return classes.join(' ');\n        }\n\n        if (typeof module !== 'undefined' && module.exports) {\n          module.exports = classNames;\n        } else if (true) {\n          // register as 'classnames', consistent with npm package name\n          !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = function () {\n            return classNames;\n          }.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));\n        } else {\n          window.classNames = classNames;\n        }\n      })();\n      /***/\n\n    },\n    /* 13 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      'use strict';\n\n      Object.defineProperty(exports, \"__esModule\", {\n        value: true\n      });\n\n      var _extends = Object.assign || function (target) {\n        for (var i = 1; i < arguments.length; i++) {\n          var source = arguments[i];\n\n          for (var key in source) {\n            if (Object.prototype.hasOwnProperty.call(source, key)) {\n              target[key] = source[key];\n            }\n          }\n        }\n\n        return target;\n      };\n\n      exports.matchesSelector = matchesSelector;\n      exports.matchesSelectorAndParentsTo = matchesSelectorAndParentsTo;\n      exports.addEvent = addEvent;\n      exports.removeEvent = removeEvent;\n      exports.outerHeight = outerHeight;\n      exports.outerWidth = outerWidth;\n      exports.innerHeight = innerHeight;\n      exports.innerWidth = innerWidth;\n      exports.offsetXYFromParent = offsetXYFromParent;\n      exports.createCSSTransform = createCSSTransform;\n      exports.createSVGTransform = createSVGTransform;\n      exports.getTouch = getTouch;\n      exports.getTouchIdentifier = getTouchIdentifier;\n      exports.addUserSelectStyles = addUserSelectStyles;\n      exports.removeUserSelectStyles = removeUserSelectStyles;\n      exports.styleHacks = styleHacks;\n\n      var _shims = __webpack_require__(14);\n\n      var _getPrefix = __webpack_require__(15);\n\n      var _getPrefix2 = _interopRequireDefault(_getPrefix);\n\n      function _interopRequireDefault(obj) {\n        return obj && obj.__esModule ? obj : {\n          default: obj\n        };\n      }\n\n      function _defineProperty(obj, key, value) {\n        if (key in obj) {\n          Object.defineProperty(obj, key, {\n            value: value,\n            enumerable: true,\n            configurable: true,\n            writable: true\n          });\n        } else {\n          obj[key] = value;\n        }\n\n        return obj;\n      }\n      /*:: import type {ControlPosition} from './types';*/\n\n\n      var matchesSelectorFunc = '';\n\n      function matchesSelector(el\n      /*: Node*/\n      , selector\n      /*: string*/\n      )\n      /*: boolean*/\n      {\n        if (!matchesSelectorFunc) {\n          matchesSelectorFunc = (0, _shims.findInArray)(['matches', 'webkitMatchesSelector', 'mozMatchesSelector', 'msMatchesSelector', 'oMatchesSelector'], function (method) {\n            // $FlowIgnore: Doesn't think elements are indexable\n            return (0, _shims.isFunction)(el[method]);\n          });\n        } // $FlowIgnore: Doesn't think elements are indexable\n\n\n        return el[matchesSelectorFunc].call(el, selector);\n      } // Works up the tree to the draggable itself attempting to match selector.\n\n\n      function matchesSelectorAndParentsTo(el\n      /*: Node*/\n      , selector\n      /*: string*/\n      , baseNode\n      /*: Node*/\n      )\n      /*: boolean*/\n      {\n        var node = el;\n\n        do {\n          if (matchesSelector(node, selector)) return true;\n          if (node === baseNode) return false;\n          node = node.parentNode;\n        } while (node);\n\n        return false;\n      }\n\n      function addEvent(el\n      /*: ?Node*/\n      , event\n      /*: string*/\n      , handler\n      /*: Function*/\n      )\n      /*: void*/\n      {\n        if (!el) {\n          return;\n        }\n\n        if (el.attachEvent) {\n          el.attachEvent('on' + event, handler);\n        } else if (el.addEventListener) {\n          el.addEventListener(event, handler, true);\n        } else {\n          // $FlowIgnore: Doesn't think elements are indexable\n          el['on' + event] = handler;\n        }\n      }\n\n      function removeEvent(el\n      /*: ?Node*/\n      , event\n      /*: string*/\n      , handler\n      /*: Function*/\n      )\n      /*: void*/\n      {\n        if (!el) {\n          return;\n        }\n\n        if (el.detachEvent) {\n          el.detachEvent('on' + event, handler);\n        } else if (el.removeEventListener) {\n          el.removeEventListener(event, handler, true);\n        } else {\n          // $FlowIgnore: Doesn't think elements are indexable\n          el['on' + event] = null;\n        }\n      }\n\n      function outerHeight(node\n      /*: HTMLElement*/\n      )\n      /*: number*/\n      {\n        // This is deliberately excluding margin for our calculations, since we are using\n        // offsetTop which is including margin. See getBoundPosition\n        var height = node.clientHeight;\n        var computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n        height += (0, _shims.int)(computedStyle.borderTopWidth);\n        height += (0, _shims.int)(computedStyle.borderBottomWidth);\n        return height;\n      }\n\n      function outerWidth(node\n      /*: HTMLElement*/\n      )\n      /*: number*/\n      {\n        // This is deliberately excluding margin for our calculations, since we are using\n        // offsetLeft which is including margin. See getBoundPosition\n        var width = node.clientWidth;\n        var computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n        width += (0, _shims.int)(computedStyle.borderLeftWidth);\n        width += (0, _shims.int)(computedStyle.borderRightWidth);\n        return width;\n      }\n\n      function innerHeight(node\n      /*: HTMLElement*/\n      )\n      /*: number*/\n      {\n        var height = node.clientHeight;\n        var computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n        height -= (0, _shims.int)(computedStyle.paddingTop);\n        height -= (0, _shims.int)(computedStyle.paddingBottom);\n        return height;\n      }\n\n      function innerWidth(node\n      /*: HTMLElement*/\n      )\n      /*: number*/\n      {\n        var width = node.clientWidth;\n        var computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n        width -= (0, _shims.int)(computedStyle.paddingLeft);\n        width -= (0, _shims.int)(computedStyle.paddingRight);\n        return width;\n      } // Get from offsetParent\n\n\n      function offsetXYFromParent(evt\n      /*: {clientX: number, clientY: number}*/\n      , offsetParent\n      /*: HTMLElement*/\n      )\n      /*: ControlPosition*/\n      {\n        var isBody = offsetParent === offsetParent.ownerDocument.body;\n        var offsetParentRect = isBody ? {\n          left: 0,\n          top: 0\n        } : offsetParent.getBoundingClientRect();\n        var x = evt.clientX + offsetParent.scrollLeft - offsetParentRect.left;\n        var y = evt.clientY + offsetParent.scrollTop - offsetParentRect.top;\n        return {\n          x: x,\n          y: y\n        };\n      }\n\n      function createCSSTransform(_ref)\n      /*: Object*/\n      {\n        var x = _ref.x,\n            y = _ref.y; // Replace unitless items with px\n\n        return _defineProperty({}, (0, _getPrefix.browserPrefixToKey)('transform', _getPrefix2.default), 'translate(' + x + 'px,' + y + 'px)');\n      }\n\n      function createSVGTransform(_ref3)\n      /*: string*/\n      {\n        var x = _ref3.x,\n            y = _ref3.y;\n        return 'translate(' + x + ',' + y + ')';\n      }\n\n      function getTouch(e\n      /*: MouseTouchEvent*/\n      , identifier\n      /*: number*/\n      )\n      /*: ?{clientX: number, clientY: number}*/\n      {\n        return e.targetTouches && (0, _shims.findInArray)(e.targetTouches, function (t) {\n          return identifier === t.identifier;\n        }) || e.changedTouches && (0, _shims.findInArray)(e.changedTouches, function (t) {\n          return identifier === t.identifier;\n        });\n      }\n\n      function getTouchIdentifier(e\n      /*: MouseTouchEvent*/\n      )\n      /*: ?number*/\n      {\n        if (e.targetTouches && e.targetTouches[0]) return e.targetTouches[0].identifier;\n        if (e.changedTouches && e.changedTouches[0]) return e.changedTouches[0].identifier;\n      } // User-select Hacks:\n      //\n      // Useful for preventing blue highlights all over everything when dragging.\n\n\n      var userSelectPrefix = (0, _getPrefix.getPrefix)('user-select');\n      var userSelect = (0, _getPrefix.browserPrefixToStyle)('user-select', userSelectPrefix);\n      var userSelectStyle = ';' + userSelect + ': none;';\n      var userSelectReplaceRegExp = new RegExp(';?' + userSelect + ': none;'); // leading ; not present on IE\n      // Note we're passing `document` b/c we could be iframed\n\n      function addUserSelectStyles(body\n      /*: HTMLElement*/\n      ) {\n        var style = body.getAttribute('style') || '';\n        if (userSelectReplaceRegExp.test(style)) return; // don't add twice\n\n        body.setAttribute('style', style + userSelectStyle);\n      }\n\n      function removeUserSelectStyles(body\n      /*: HTMLElement*/\n      ) {\n        var style = body.getAttribute('style') || '';\n        body.setAttribute('style', style.replace(userSelectReplaceRegExp, ''));\n      }\n\n      function styleHacks()\n      /*: Object*/\n      {\n        var childStyle\n        /*: Object*/\n        = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; // Workaround IE pointer events; see #51\n        // https://github.com/mzabriskie/react-draggable/issues/51#issuecomment-103488278\n\n        return _extends({\n          touchAction: 'none'\n        }, childStyle);\n      }\n      /***/\n\n    },\n    /* 14 */\n\n    /***/\n    function (module, exports) {\n      'use strict';\n\n      Object.defineProperty(exports, \"__esModule\", {\n        value: true\n      });\n      exports.findInArray = findInArray;\n      exports.isFunction = isFunction;\n      exports.isNum = isNum;\n      exports.int = int;\n      exports.dontSetMe = dontSetMe; // @credits https://gist.github.com/rogozhnikoff/a43cfed27c41e4e68cdc\n\n      function findInArray(array\n      /*: Array<any> | TouchList*/\n      , callback\n      /*: Function*/\n      )\n      /*: any*/\n      {\n        for (var i = 0, length = array.length; i < length; i++) {\n          if (callback.apply(callback, [array[i], i, array])) return array[i];\n        }\n      }\n\n      function isFunction(func\n      /*: any*/\n      )\n      /*: boolean*/\n      {\n        return typeof func === 'function' || Object.prototype.toString.call(func) === '[object Function]';\n      }\n\n      function isNum(num\n      /*: any*/\n      )\n      /*: boolean*/\n      {\n        return typeof num === 'number' && !isNaN(num);\n      }\n\n      function int(a\n      /*: string*/\n      )\n      /*: number*/\n      {\n        return parseInt(a, 10);\n      }\n\n      function dontSetMe(props\n      /*: Object*/\n      , propName\n      /*: string*/\n      , componentName\n      /*: string*/\n      ) {\n        if (props[propName]) {\n          return new Error('Invalid prop ' + propName + ' passed to ' + componentName + ' - do not set this, set it on the child.');\n        }\n      }\n      /***/\n\n    },\n    /* 15 */\n\n    /***/\n    function (module, exports) {\n      'use strict';\n\n      Object.defineProperty(exports, \"__esModule\", {\n        value: true\n      });\n      exports.getPrefix = getPrefix;\n      exports.browserPrefixToKey = browserPrefixToKey;\n      exports.browserPrefixToStyle = browserPrefixToStyle;\n      var prefixes = ['Moz', 'Webkit', 'O', 'ms'];\n\n      function getPrefix()\n      /*: string*/\n      {\n        var prop\n        /*: string*/\n        = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'transform'; // Checking specifically for 'window.document' is for pseudo-browser server-side\n        // environments that define 'window' as the global context.\n        // E.g. React-rails (see https://github.com/reactjs/react-rails/pull/84)\n\n        if (typeof window === 'undefined' || typeof window.document === 'undefined') return '';\n        var style = window.document.documentElement.style;\n        if (prop in style) return '';\n\n        for (var i = 0; i < prefixes.length; i++) {\n          if (browserPrefixToKey(prop, prefixes[i]) in style) return prefixes[i];\n        }\n\n        return '';\n      }\n\n      function browserPrefixToKey(prop\n      /*: string*/\n      , prefix\n      /*: string*/\n      )\n      /*: string*/\n      {\n        return prefix ? '' + prefix + kebabToTitleCase(prop) : prop;\n      }\n\n      function browserPrefixToStyle(prop\n      /*: string*/\n      , prefix\n      /*: string*/\n      )\n      /*: string*/\n      {\n        return prefix ? '-' + prefix.toLowerCase() + '-' + prop : prop;\n      }\n\n      function kebabToTitleCase(str\n      /*: string*/\n      )\n      /*: string*/\n      {\n        var out = '';\n        var shouldCapitalize = true;\n\n        for (var i = 0; i < str.length; i++) {\n          if (shouldCapitalize) {\n            out += str[i].toUpperCase();\n            shouldCapitalize = false;\n          } else if (str[i] === '-') {\n            shouldCapitalize = true;\n          } else {\n            out += str[i];\n          }\n        }\n\n        return out;\n      } // Default export is the prefix itself, like 'Moz', 'Webkit', etc\n      // Note that you may have to re-test for certain things; for instance, Chrome 50\n      // can handle unprefixed `transform`, but not unprefixed `user-select`\n\n\n      exports.default = getPrefix();\n      /***/\n    },\n    /* 16 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      'use strict';\n\n      Object.defineProperty(exports, \"__esModule\", {\n        value: true\n      });\n      exports.getBoundPosition = getBoundPosition;\n      exports.snapToGrid = snapToGrid;\n      exports.canDragX = canDragX;\n      exports.canDragY = canDragY;\n      exports.getControlPosition = getControlPosition;\n      exports.createCoreData = createCoreData;\n      exports.createDraggableData = createDraggableData;\n\n      var _shims = __webpack_require__(14);\n\n      var _reactDom = __webpack_require__(11);\n\n      var _reactDom2 = _interopRequireDefault(_reactDom);\n\n      var _domFns = __webpack_require__(13);\n\n      function _interopRequireDefault(obj) {\n        return obj && obj.__esModule ? obj : {\n          default: obj\n        };\n      }\n      /*:: import type Draggable from '../Draggable';*/\n\n      /*:: import type {Bounds, ControlPosition, DraggableData} from './types';*/\n\n      /*:: import type DraggableCore from '../DraggableCore';*/\n\n\n      function getBoundPosition(draggable\n      /*: Draggable*/\n      , x\n      /*: number*/\n      , y\n      /*: number*/\n      )\n      /*: [number, number]*/\n      {\n        // If no bounds, short-circuit and move on\n        if (!draggable.props.bounds) return [x, y]; // Clone new bounds\n\n        var bounds = draggable.props.bounds;\n        bounds = typeof bounds === 'string' ? bounds : cloneBounds(bounds);\n\n        var node = _reactDom2.default.findDOMNode(draggable);\n\n        if (typeof bounds === 'string') {\n          var ownerDocument = node.ownerDocument;\n          var ownerWindow = ownerDocument.defaultView;\n          var boundNode = void 0;\n\n          if (bounds === 'parent') {\n            boundNode = node.parentNode;\n          } else {\n            boundNode = ownerDocument.querySelector(bounds);\n            if (!boundNode) throw new Error('Bounds selector \"' + bounds + '\" could not find an element.');\n          }\n\n          var nodeStyle = ownerWindow.getComputedStyle(node);\n          var boundNodeStyle = ownerWindow.getComputedStyle(boundNode); // Compute bounds. This is a pain with padding and offsets but this gets it exactly right.\n\n          bounds = {\n            left: -node.offsetLeft + (0, _shims.int)(boundNodeStyle.paddingLeft) + (0, _shims.int)(nodeStyle.marginLeft),\n            top: -node.offsetTop + (0, _shims.int)(boundNodeStyle.paddingTop) + (0, _shims.int)(nodeStyle.marginTop),\n            right: (0, _domFns.innerWidth)(boundNode) - (0, _domFns.outerWidth)(node) - node.offsetLeft + (0, _shims.int)(boundNodeStyle.paddingRight) - (0, _shims.int)(nodeStyle.marginRight),\n            bottom: (0, _domFns.innerHeight)(boundNode) - (0, _domFns.outerHeight)(node) - node.offsetTop + (0, _shims.int)(boundNodeStyle.paddingBottom) - (0, _shims.int)(nodeStyle.marginBottom)\n          };\n        } // Keep x and y below right and bottom limits...\n\n\n        if ((0, _shims.isNum)(bounds.right)) x = Math.min(x, bounds.right);\n        if ((0, _shims.isNum)(bounds.bottom)) y = Math.min(y, bounds.bottom); // But above left and top limits.\n\n        if ((0, _shims.isNum)(bounds.left)) x = Math.max(x, bounds.left);\n        if ((0, _shims.isNum)(bounds.top)) y = Math.max(y, bounds.top);\n        return [x, y];\n      }\n\n      function snapToGrid(grid\n      /*: [number, number]*/\n      , pendingX\n      /*: number*/\n      , pendingY\n      /*: number*/\n      )\n      /*: [number, number]*/\n      {\n        var x = Math.round(pendingX / grid[0]) * grid[0];\n        var y = Math.round(pendingY / grid[1]) * grid[1];\n        return [x, y];\n      }\n\n      function canDragX(draggable\n      /*: Draggable*/\n      )\n      /*: boolean*/\n      {\n        return draggable.props.axis === 'both' || draggable.props.axis === 'x';\n      }\n\n      function canDragY(draggable\n      /*: Draggable*/\n      )\n      /*: boolean*/\n      {\n        return draggable.props.axis === 'both' || draggable.props.axis === 'y';\n      } // Get {x, y} positions from event.\n\n\n      function getControlPosition(e\n      /*: MouseTouchEvent*/\n      , touchIdentifier\n      /*: ?number*/\n      , draggableCore\n      /*: DraggableCore*/\n      )\n      /*: ?ControlPosition*/\n      {\n        var touchObj = typeof touchIdentifier === 'number' ? (0, _domFns.getTouch)(e, touchIdentifier) : null;\n        if (typeof touchIdentifier === 'number' && !touchObj) return null; // not the right touch\n\n        var node = _reactDom2.default.findDOMNode(draggableCore); // User can provide an offsetParent if desired.\n\n\n        var offsetParent = draggableCore.props.offsetParent || node.offsetParent || node.ownerDocument.body;\n        return (0, _domFns.offsetXYFromParent)(touchObj || e, offsetParent);\n      } // Create an data object exposed by <DraggableCore>'s events\n\n\n      function createCoreData(draggable\n      /*: DraggableCore*/\n      , x\n      /*: number*/\n      , y\n      /*: number*/\n      )\n      /*: DraggableData*/\n      {\n        var state = draggable.state;\n        var isStart = !(0, _shims.isNum)(state.lastX);\n\n        if (isStart) {\n          // If this is our first move, use the x and y as last coords.\n          return {\n            node: _reactDom2.default.findDOMNode(draggable),\n            deltaX: 0,\n            deltaY: 0,\n            lastX: x,\n            lastY: y,\n            x: x,\n            y: y\n          };\n        } else {\n          // Otherwise calculate proper values.\n          return {\n            node: _reactDom2.default.findDOMNode(draggable),\n            deltaX: x - state.lastX,\n            deltaY: y - state.lastY,\n            lastX: state.lastX,\n            lastY: state.lastY,\n            x: x,\n            y: y\n          };\n        }\n      } // Create an data exposed by <Draggable>'s events\n\n\n      function createDraggableData(draggable\n      /*: Draggable*/\n      , coreData\n      /*: DraggableData*/\n      )\n      /*: DraggableData*/\n      {\n        return {\n          node: coreData.node,\n          x: draggable.state.x + coreData.deltaX,\n          y: draggable.state.y + coreData.deltaY,\n          deltaX: coreData.deltaX,\n          deltaY: coreData.deltaY,\n          lastX: draggable.state.x,\n          lastY: draggable.state.y\n        };\n      } // A lot faster than stringify/parse\n\n\n      function cloneBounds(bounds\n      /*: Bounds*/\n      )\n      /*: Bounds*/\n      {\n        return {\n          left: bounds.left,\n          top: bounds.top,\n          right: bounds.right,\n          bottom: bounds.bottom\n        };\n      }\n      /***/\n\n    },\n    /* 17 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      /* WEBPACK VAR INJECTION */\n      (function (process) {\n        'use strict';\n\n        Object.defineProperty(exports, \"__esModule\", {\n          value: true\n        });\n\n        var _slicedToArray = function () {\n          function sliceIterator(arr, i) {\n            var _arr = [];\n            var _n = true;\n            var _d = false;\n            var _e = undefined;\n\n            try {\n              for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n                _arr.push(_s.value);\n\n                if (i && _arr.length === i) break;\n              }\n            } catch (err) {\n              _d = true;\n              _e = err;\n            } finally {\n              try {\n                if (!_n && _i[\"return\"]) _i[\"return\"]();\n              } finally {\n                if (_d) throw _e;\n              }\n            }\n\n            return _arr;\n          }\n\n          return function (arr, i) {\n            if (Array.isArray(arr)) {\n              return arr;\n            } else if (Symbol.iterator in Object(arr)) {\n              return sliceIterator(arr, i);\n            } else {\n              throw new TypeError(\"Invalid attempt to destructure non-iterable instance\");\n            }\n          };\n        }();\n\n        var _createClass = function () {\n          function defineProperties(target, props) {\n            for (var i = 0; i < props.length; i++) {\n              var descriptor = props[i];\n              descriptor.enumerable = descriptor.enumerable || false;\n              descriptor.configurable = true;\n              if (\"value\" in descriptor) descriptor.writable = true;\n              Object.defineProperty(target, descriptor.key, descriptor);\n            }\n          }\n\n          return function (Constructor, protoProps, staticProps) {\n            if (protoProps) defineProperties(Constructor.prototype, protoProps);\n            if (staticProps) defineProperties(Constructor, staticProps);\n            return Constructor;\n          };\n        }();\n\n        var _react = __webpack_require__(2);\n\n        var _react2 = _interopRequireDefault(_react);\n\n        var _propTypes = __webpack_require__(3);\n\n        var _propTypes2 = _interopRequireDefault(_propTypes);\n\n        var _reactDom = __webpack_require__(11);\n\n        var _reactDom2 = _interopRequireDefault(_reactDom);\n\n        var _domFns = __webpack_require__(13);\n\n        var _positionFns = __webpack_require__(16);\n\n        var _shims = __webpack_require__(14);\n\n        var _log = __webpack_require__(19);\n\n        var _log2 = _interopRequireDefault(_log);\n\n        function _interopRequireDefault(obj) {\n          return obj && obj.__esModule ? obj : {\n            default: obj\n          };\n        }\n\n        function _classCallCheck(instance, Constructor) {\n          if (!(instance instanceof Constructor)) {\n            throw new TypeError(\"Cannot call a class as a function\");\n          }\n        }\n\n        function _possibleConstructorReturn(self, call) {\n          if (!self) {\n            throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n          }\n\n          return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n        }\n\n        function _inherits(subClass, superClass) {\n          if (typeof superClass !== \"function\" && superClass !== null) {\n            throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n          }\n\n          subClass.prototype = Object.create(superClass && superClass.prototype, {\n            constructor: {\n              value: subClass,\n              enumerable: false,\n              writable: true,\n              configurable: true\n            }\n          });\n          if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n        } // Simple abstraction for dragging events names.\n\n        /*:: import type {EventHandler} from './utils/types';*/\n\n\n        var eventsFor = {\n          touch: {\n            start: 'touchstart',\n            move: 'touchmove',\n            stop: 'touchend'\n          },\n          mouse: {\n            start: 'mousedown',\n            move: 'mousemove',\n            stop: 'mouseup'\n          }\n        }; // Default to mouse events.\n\n        var dragEventFor = eventsFor.mouse; //\n        // Define <DraggableCore>.\n        //\n        // <DraggableCore> is for advanced usage of <Draggable>. It maintains minimal internal state so it can\n        // work well with libraries that require more control over the element.\n        //\n\n        /*:: type CoreState = {\n          dragging: boolean,\n          lastX: number,\n          lastY: number,\n          touchIdentifier: ?number\n        };*/\n\n        var DraggableCore = function (_React$Component) {\n          _inherits(DraggableCore, _React$Component);\n\n          function DraggableCore() {\n            var _ref;\n\n            var _temp, _this, _ret;\n\n            _classCallCheck(this, DraggableCore);\n\n            for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n              args[_key] = arguments[_key];\n            }\n\n            return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = DraggableCore.__proto__ || Object.getPrototypeOf(DraggableCore)).call.apply(_ref, [this].concat(args))), _this), _this.state = {\n              dragging: false,\n              // Used while dragging to determine deltas.\n              lastX: NaN,\n              lastY: NaN,\n              touchIdentifier: null\n            }, _this.handleDragStart = function (e) {\n              // Make it possible to attach event handlers on top of this one.\n              _this.props.onMouseDown(e); // Only accept left-clicks.\n\n\n              if (!_this.props.allowAnyClick && typeof e.button === 'number' && e.button !== 0) return false; // Get nodes. Be sure to grab relative document (could be iframed)\n\n              var domNode = _reactDom2.default.findDOMNode(_this);\n\n              var ownerDocument = domNode.ownerDocument; // Short circuit if handle or cancel prop was provided and selector doesn't match.\n\n              if (_this.props.disabled || !(e.target instanceof ownerDocument.defaultView.Node) || _this.props.handle && !(0, _domFns.matchesSelectorAndParentsTo)(e.target, _this.props.handle, domNode) || _this.props.cancel && (0, _domFns.matchesSelectorAndParentsTo)(e.target, _this.props.cancel, domNode)) {\n                return;\n              } // Set touch identifier in component state if this is a touch event. This allows us to\n              // distinguish between individual touches on multitouch screens by identifying which\n              // touchpoint was set to this element.\n\n\n              var touchIdentifier = (0, _domFns.getTouchIdentifier)(e);\n\n              _this.setState({\n                touchIdentifier: touchIdentifier\n              }); // Get the current drag point from the event. This is used as the offset.\n\n\n              var position = (0, _positionFns.getControlPosition)(e, touchIdentifier, _this);\n              if (position == null) return; // not possible but satisfies flow\n\n              var x = position.x,\n                  y = position.y; // Create an event object with all the data parents need to make a decision here.\n\n              var coreEvent = (0, _positionFns.createCoreData)(_this, x, y);\n              (0, _log2.default)('DraggableCore: handleDragStart: %j', coreEvent); // Call event handler. If it returns explicit false, cancel.\n\n              (0, _log2.default)('calling', _this.props.onStart);\n\n              var shouldUpdate = _this.props.onStart(e, coreEvent);\n\n              if (shouldUpdate === false) return; // Add a style to the body to disable user-select. This prevents text from\n              // being selected all over the page.\n\n              if (_this.props.enableUserSelectHack) (0, _domFns.addUserSelectStyles)(ownerDocument.body); // Initiate dragging. Set the current x and y as offsets\n              // so we know how much we've moved during the drag. This allows us\n              // to drag elements around even if they have been moved, without issue.\n\n              _this.setState({\n                dragging: true,\n                lastX: x,\n                lastY: y\n              }); // Add events to the document directly so we catch when the user's mouse/touch moves outside of\n              // this element. We use different events depending on whether or not we have detected that this\n              // is a touch-capable device.\n\n\n              (0, _domFns.addEvent)(ownerDocument, dragEventFor.move, _this.handleDrag);\n              (0, _domFns.addEvent)(ownerDocument, dragEventFor.stop, _this.handleDragStop);\n            }, _this.handleDrag = function (e) {\n              // Prevent scrolling on mobile devices, like ipad/iphone.\n              if (e.type === 'touchmove') e.preventDefault(); // Get the current drag point from the event. This is used as the offset.\n\n              var position = (0, _positionFns.getControlPosition)(e, _this.state.touchIdentifier, _this);\n              if (position == null) return;\n              var x = position.x,\n                  y = position.y; // Snap to grid if prop has been provided\n\n              if (Array.isArray(_this.props.grid)) {\n                var deltaX = x - _this.state.lastX,\n                    deltaY = y - _this.state.lastY;\n\n                var _snapToGrid = (0, _positionFns.snapToGrid)(_this.props.grid, deltaX, deltaY);\n\n                var _snapToGrid2 = _slicedToArray(_snapToGrid, 2);\n\n                deltaX = _snapToGrid2[0];\n                deltaY = _snapToGrid2[1];\n                if (!deltaX && !deltaY) return; // skip useless drag\n\n                x = _this.state.lastX + deltaX, y = _this.state.lastY + deltaY;\n              }\n\n              var coreEvent = (0, _positionFns.createCoreData)(_this, x, y);\n              (0, _log2.default)('DraggableCore: handleDrag: %j', coreEvent); // Call event handler. If it returns explicit false, trigger end.\n\n              var shouldUpdate = _this.props.onDrag(e, coreEvent);\n\n              if (shouldUpdate === false) {\n                try {\n                  // $FlowIgnore\n                  _this.handleDragStop(new MouseEvent('mouseup'));\n                } catch (err) {\n                  // Old browsers\n                  var event = document.createEvent('MouseEvents')\n                  /*: any*/\n                  ; // I see why this insanity was deprecated\n                  // $FlowIgnore\n\n                  event.initMouseEvent('mouseup', true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);\n\n                  _this.handleDragStop(event);\n                }\n\n                return;\n              }\n\n              _this.setState({\n                lastX: x,\n                lastY: y\n              });\n            }, _this.handleDragStop = function (e) {\n              if (!_this.state.dragging) return;\n              var position = (0, _positionFns.getControlPosition)(e, _this.state.touchIdentifier, _this);\n              if (position == null) return;\n              var x = position.x,\n                  y = position.y;\n              var coreEvent = (0, _positionFns.createCoreData)(_this, x, y);\n\n              var _ReactDOM$findDOMNode = _reactDom2.default.findDOMNode(_this),\n                  ownerDocument = _ReactDOM$findDOMNode.ownerDocument; // Remove user-select hack\n\n\n              if (_this.props.enableUserSelectHack) (0, _domFns.removeUserSelectStyles)(ownerDocument.body);\n              (0, _log2.default)('DraggableCore: handleDragStop: %j', coreEvent); // Reset the el.\n\n              _this.setState({\n                dragging: false,\n                lastX: NaN,\n                lastY: NaN\n              }); // Call event handler\n\n\n              _this.props.onStop(e, coreEvent); // Remove event handlers\n\n\n              (0, _log2.default)('DraggableCore: Removing handlers');\n              (0, _domFns.removeEvent)(ownerDocument, dragEventFor.move, _this.handleDrag);\n              (0, _domFns.removeEvent)(ownerDocument, dragEventFor.stop, _this.handleDragStop);\n            }, _this.onMouseDown = function (e) {\n              dragEventFor = eventsFor.mouse; // on touchscreen laptops we could switch back to mouse\n\n              return _this.handleDragStart(e);\n            }, _this.onMouseUp = function (e) {\n              dragEventFor = eventsFor.mouse;\n              return _this.handleDragStop(e);\n            }, _this.onTouchStart = function (e) {\n              // We're on a touch device now, so change the event handlers\n              dragEventFor = eventsFor.touch;\n              return _this.handleDragStart(e);\n            }, _this.onTouchEnd = function (e) {\n              // We're on a touch device now, so change the event handlers\n              dragEventFor = eventsFor.touch;\n              return _this.handleDragStop(e);\n            }, _temp), _possibleConstructorReturn(_this, _ret);\n          }\n\n          _createClass(DraggableCore, [{\n            key: 'componentWillUnmount',\n            value: function componentWillUnmount() {\n              // Remove any leftover event handlers. Remove both touch and mouse handlers in case\n              // some browser quirk caused a touch event to fire during a mouse move, or vice versa.\n              var _ReactDOM$findDOMNode2 = _reactDom2.default.findDOMNode(this),\n                  ownerDocument = _ReactDOM$findDOMNode2.ownerDocument;\n\n              (0, _domFns.removeEvent)(ownerDocument, eventsFor.mouse.move, this.handleDrag);\n              (0, _domFns.removeEvent)(ownerDocument, eventsFor.touch.move, this.handleDrag);\n              (0, _domFns.removeEvent)(ownerDocument, eventsFor.mouse.stop, this.handleDragStop);\n              (0, _domFns.removeEvent)(ownerDocument, eventsFor.touch.stop, this.handleDragStop);\n              if (this.props.enableUserSelectHack) (0, _domFns.removeUserSelectStyles)(ownerDocument.body);\n            } // Same as onMouseDown (start drag), but now consider this a touch device.\n\n          }, {\n            key: 'render',\n            value: function render()\n            /*: React.Element<any>*/\n            {\n              // Reuse the child provided\n              // This makes it flexible to use whatever element is wanted (div, ul, etc)\n              return _react2.default.cloneElement(_react2.default.Children.only(this.props.children), {\n                style: (0, _domFns.styleHacks)(this.props.children.props.style),\n                // Note: mouseMove handler is attached to document so it will still function\n                // when the user drags quickly and leaves the bounds of the element.\n                onMouseDown: this.onMouseDown,\n                onTouchStart: this.onTouchStart,\n                onMouseUp: this.onMouseUp,\n                onTouchEnd: this.onTouchEnd\n              });\n            }\n          }]);\n\n          return DraggableCore;\n        }(_react2.default.Component);\n\n        DraggableCore.displayName = 'DraggableCore';\n        DraggableCore.propTypes = {\n          /**\n           * `allowAnyClick` allows dragging using any mouse button.\n           * By default, we only accept the left button.\n           *\n           * Defaults to `false`.\n           */\n          allowAnyClick: _propTypes2.default.bool,\n\n          /**\n           * `disabled`, if true, stops the <Draggable> from dragging. All handlers,\n           * with the exception of `onMouseDown`, will not fire.\n           */\n          disabled: _propTypes2.default.bool,\n\n          /**\n           * By default, we add 'user-select:none' attributes to the document body\n           * to prevent ugly text selection during drag. If this is causing problems\n           * for your app, set this to `false`.\n           */\n          enableUserSelectHack: _propTypes2.default.bool,\n\n          /**\n           * `offsetParent`, if set, uses the passed DOM node to compute drag offsets\n           * instead of using the parent node.\n           */\n          offsetParent: function offsetParent(props, propName) {\n            if (process.browser && props[propName] && props[propName].nodeType !== 1) {\n              throw new Error('Draggable\\'s offsetParent must be a DOM Node.');\n            }\n          },\n\n          /**\n           * `grid` specifies the x and y that dragging should snap to.\n           */\n          grid: _propTypes2.default.arrayOf(_propTypes2.default.number),\n\n          /**\n           * `handle` specifies a selector to be used as the handle that initiates drag.\n           *\n           * Example:\n           *\n           * ```jsx\n           *   let App = React.createClass({\n           *       render: function () {\n           *         return (\n           *            <Draggable handle=\".handle\">\n           *              <div>\n           *                  <div className=\"handle\">Click me to drag</div>\n           *                  <div>This is some other content</div>\n           *              </div>\n           *           </Draggable>\n           *         );\n           *       }\n           *   });\n           * ```\n           */\n          handle: _propTypes2.default.string,\n\n          /**\n           * `cancel` specifies a selector to be used to prevent drag initialization.\n           *\n           * Example:\n           *\n           * ```jsx\n           *   let App = React.createClass({\n           *       render: function () {\n           *           return(\n           *               <Draggable cancel=\".cancel\">\n           *                   <div>\n           *                     <div className=\"cancel\">You can't drag from here</div>\n           *                     <div>Dragging here works fine</div>\n           *                   </div>\n           *               </Draggable>\n           *           );\n           *       }\n           *   });\n           * ```\n           */\n          cancel: _propTypes2.default.string,\n\n          /**\n           * Called when dragging starts.\n           * If this function returns the boolean false, dragging will be canceled.\n           */\n          onStart: _propTypes2.default.func,\n\n          /**\n           * Called while dragging.\n           * If this function returns the boolean false, dragging will be canceled.\n           */\n          onDrag: _propTypes2.default.func,\n\n          /**\n           * Called when dragging stops.\n           * If this function returns the boolean false, the drag will remain active.\n           */\n          onStop: _propTypes2.default.func,\n\n          /**\n           * A workaround option which can be passed if onMouseDown needs to be accessed,\n           * since it'll always be blocked (as there is internal use of onMouseDown)\n           */\n          onMouseDown: _propTypes2.default.func,\n\n          /**\n           * These properties should be defined on the child, not here.\n           */\n          className: _shims.dontSetMe,\n          style: _shims.dontSetMe,\n          transform: _shims.dontSetMe\n        };\n        DraggableCore.defaultProps = {\n          allowAnyClick: false,\n          // by default only accept left click\n          cancel: null,\n          disabled: false,\n          enableUserSelectHack: true,\n          offsetParent: null,\n          handle: null,\n          grid: null,\n          transform: null,\n          onStart: function onStart() {},\n          onDrag: function onDrag() {},\n          onStop: function onStop() {},\n          onMouseDown: function onMouseDown() {}\n        };\n        exports.default = DraggableCore;\n        /* WEBPACK VAR INJECTION */\n      }).call(exports, __webpack_require__(18));\n      /***/\n    },\n    /* 18 */\n\n    /***/\n    function (module, exports) {\n      // shim for using process in browser\n      var process = module.exports = {}; // cached from whatever global is present so that test runners that stub it\n      // don't break things.  But we need to wrap it in a try catch in case it is\n      // wrapped in strict mode code which doesn't define any globals.  It's inside a\n      // function because try/catches deoptimize in certain engines.\n\n      var cachedSetTimeout;\n      var cachedClearTimeout;\n\n      function defaultSetTimout() {\n        throw new Error('setTimeout has not been defined');\n      }\n\n      function defaultClearTimeout() {\n        throw new Error('clearTimeout has not been defined');\n      }\n\n      (function () {\n        try {\n          if (typeof setTimeout === 'function') {\n            cachedSetTimeout = setTimeout;\n          } else {\n            cachedSetTimeout = defaultSetTimout;\n          }\n        } catch (e) {\n          cachedSetTimeout = defaultSetTimout;\n        }\n\n        try {\n          if (typeof clearTimeout === 'function') {\n            cachedClearTimeout = clearTimeout;\n          } else {\n            cachedClearTimeout = defaultClearTimeout;\n          }\n        } catch (e) {\n          cachedClearTimeout = defaultClearTimeout;\n        }\n      })();\n\n      function runTimeout(fun) {\n        if (cachedSetTimeout === setTimeout) {\n          //normal enviroments in sane situations\n          return setTimeout(fun, 0);\n        } // if setTimeout wasn't available but was latter defined\n\n\n        if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n          cachedSetTimeout = setTimeout;\n          return setTimeout(fun, 0);\n        }\n\n        try {\n          // when when somebody has screwed with setTimeout but no I.E. maddness\n          return cachedSetTimeout(fun, 0);\n        } catch (e) {\n          try {\n            // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n            return cachedSetTimeout.call(null, fun, 0);\n          } catch (e) {\n            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n            return cachedSetTimeout.call(this, fun, 0);\n          }\n        }\n      }\n\n      function runClearTimeout(marker) {\n        if (cachedClearTimeout === clearTimeout) {\n          //normal enviroments in sane situations\n          return clearTimeout(marker);\n        } // if clearTimeout wasn't available but was latter defined\n\n\n        if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n          cachedClearTimeout = clearTimeout;\n          return clearTimeout(marker);\n        }\n\n        try {\n          // when when somebody has screwed with setTimeout but no I.E. maddness\n          return cachedClearTimeout(marker);\n        } catch (e) {\n          try {\n            // When we are in I.E. but the script has been evaled so I.E. doesn't  trust the global object when called normally\n            return cachedClearTimeout.call(null, marker);\n          } catch (e) {\n            // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n            // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n            return cachedClearTimeout.call(this, marker);\n          }\n        }\n      }\n\n      var queue = [];\n      var draining = false;\n      var currentQueue;\n      var queueIndex = -1;\n\n      function cleanUpNextTick() {\n        if (!draining || !currentQueue) {\n          return;\n        }\n\n        draining = false;\n\n        if (currentQueue.length) {\n          queue = currentQueue.concat(queue);\n        } else {\n          queueIndex = -1;\n        }\n\n        if (queue.length) {\n          drainQueue();\n        }\n      }\n\n      function drainQueue() {\n        if (draining) {\n          return;\n        }\n\n        var timeout = runTimeout(cleanUpNextTick);\n        draining = true;\n        var len = queue.length;\n\n        while (len) {\n          currentQueue = queue;\n          queue = [];\n\n          while (++queueIndex < len) {\n            if (currentQueue) {\n              currentQueue[queueIndex].run();\n            }\n          }\n\n          queueIndex = -1;\n          len = queue.length;\n        }\n\n        currentQueue = null;\n        draining = false;\n        runClearTimeout(timeout);\n      }\n\n      process.nextTick = function (fun) {\n        var args = new Array(arguments.length - 1);\n\n        if (arguments.length > 1) {\n          for (var i = 1; i < arguments.length; i++) {\n            args[i - 1] = arguments[i];\n          }\n        }\n\n        queue.push(new Item(fun, args));\n\n        if (queue.length === 1 && !draining) {\n          runTimeout(drainQueue);\n        }\n      }; // v8 likes predictible objects\n\n\n      function Item(fun, array) {\n        this.fun = fun;\n        this.array = array;\n      }\n\n      Item.prototype.run = function () {\n        this.fun.apply(null, this.array);\n      };\n\n      process.title = 'browser';\n      process.browser = true;\n      process.env = {};\n      process.argv = [];\n      process.version = ''; // empty string to avoid regexp issues\n\n      process.versions = {};\n\n      function noop() {}\n\n      process.on = noop;\n      process.addListener = noop;\n      process.once = noop;\n      process.off = noop;\n      process.removeListener = noop;\n      process.removeAllListeners = noop;\n      process.emit = noop;\n\n      process.binding = function (name) {\n        throw new Error('process.binding is not supported');\n      };\n\n      process.cwd = function () {\n        return '/';\n      };\n\n      process.chdir = function (dir) {\n        throw new Error('process.chdir is not supported');\n      };\n\n      process.umask = function () {\n        return 0;\n      };\n      /***/\n\n    },\n    /* 19 */\n\n    /***/\n    function (module, exports, __webpack_require__) {\n      \"use strict\";\n\n      Object.defineProperty(exports, \"__esModule\", {\n        value: true\n      });\n      exports.default = log;\n      /*eslint no-console:0*/\n\n      function log() {\n        var _console;\n\n        if (undefined) (_console = console).log.apply(_console, arguments);\n      }\n      /***/\n\n    }\n    /******/\n    ])\n  );\n});\n\n;","'use strict';\n\nmodule.exports = function () {\n  throw new Error(\"Don't instantiate Resizable directly! Use require('react-resizable').Resizable\");\n};\n\nmodule.exports.Resizable = require('./build/Resizable').default;\nmodule.exports.ResizableBox = require('./build/ResizableBox').default;","(function (global, factory) {\n  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('react-dom'), require('react')) : typeof define === 'function' && define.amd ? define(['react-dom', 'react'], factory) : global.ReactDraggable = factory(global.ReactDOM, global.React);\n})(this, function (ReactDOM, React) {\n  'use strict';\n\n  ReactDOM = ReactDOM && ReactDOM.hasOwnProperty('default') ? ReactDOM['default'] : ReactDOM;\n  React = React && React.hasOwnProperty('default') ? React['default'] : React;\n\n  function createCommonjsModule(fn, module) {\n    return module = {\n      exports: {}\n    }, fn(module, module.exports), module.exports;\n  }\n  /**\n   * Copyright (c) 2013-present, Facebook, Inc.\n   *\n   * This source code is licensed under the MIT license found in the\n   * LICENSE file in the root directory of this source tree.\n   *\n   * \n   */\n\n\n  function makeEmptyFunction(arg) {\n    return function () {\n      return arg;\n    };\n  }\n  /**\n   * This function accepts and discards inputs; it has no side effects. This is\n   * primarily useful idiomatically for overridable function endpoints which\n   * always need to be callable, since JS lacks a null-call idiom ala Cocoa.\n   */\n\n\n  var emptyFunction = function emptyFunction() {};\n\n  emptyFunction.thatReturns = makeEmptyFunction;\n  emptyFunction.thatReturnsFalse = makeEmptyFunction(false);\n  emptyFunction.thatReturnsTrue = makeEmptyFunction(true);\n  emptyFunction.thatReturnsNull = makeEmptyFunction(null);\n\n  emptyFunction.thatReturnsThis = function () {\n    return this;\n  };\n\n  emptyFunction.thatReturnsArgument = function (arg) {\n    return arg;\n  };\n\n  var emptyFunction_1 = emptyFunction;\n  /**\n   * Copyright (c) 2013-present, Facebook, Inc.\n   *\n   * This source code is licensed under the MIT license found in the\n   * LICENSE file in the root directory of this source tree.\n   *\n   */\n\n  /**\n   * Use invariant() to assert state which your program assumes to be true.\n   *\n   * Provide sprintf-style format (only %s is supported) and arguments\n   * to provide information about what broke and what you were\n   * expecting.\n   *\n   * The invariant message will be stripped in production, but the invariant\n   * will remain to ensure logic does not differ in production.\n   */\n\n  var validateFormat = function validateFormat(format) {};\n\n  {\n    validateFormat = function validateFormat(format) {\n      if (format === undefined) {\n        throw new Error('invariant requires an error message argument');\n      }\n    };\n  }\n\n  function invariant(condition, format, a, b, c, d, e, f) {\n    validateFormat(format);\n\n    if (!condition) {\n      var error;\n\n      if (format === undefined) {\n        error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');\n      } else {\n        var args = [a, b, c, d, e, f];\n        var argIndex = 0;\n        error = new Error(format.replace(/%s/g, function () {\n          return args[argIndex++];\n        }));\n        error.name = 'Invariant Violation';\n      }\n\n      error.framesToPop = 1; // we don't care about invariant's own frame\n\n      throw error;\n    }\n  }\n\n  var invariant_1 = invariant;\n  /**\n   * Similar to invariant but only logs a warning if the condition is not met.\n   * This can be used to log issues in development environments in critical\n   * paths. Removing the logging code for production environments will keep the\n   * same logic and follow the same code paths.\n   */\n\n  var warning = emptyFunction_1;\n  {\n    var printWarning = function printWarning(format) {\n      for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n        args[_key - 1] = arguments[_key];\n      }\n\n      var argIndex = 0;\n      var message = 'Warning: ' + format.replace(/%s/g, function () {\n        return args[argIndex++];\n      });\n\n      if (typeof console !== 'undefined') {\n        console.error(message);\n      }\n\n      try {\n        // --- Welcome to debugging React ---\n        // This error was thrown as a convenience so that you can use this stack\n        // to find the callsite that caused this warning to fire.\n        throw new Error(message);\n      } catch (x) {}\n    };\n\n    warning = function warning(condition, format) {\n      if (format === undefined) {\n        throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument');\n      }\n\n      if (format.indexOf('Failed Composite propType: ') === 0) {\n        return; // Ignore CompositeComponent proptype check.\n      }\n\n      if (!condition) {\n        for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {\n          args[_key2 - 2] = arguments[_key2];\n        }\n\n        printWarning.apply(undefined, [format].concat(args));\n      }\n    };\n  }\n  var warning_1 = warning;\n  /*\n  object-assign\n  (c) Sindre Sorhus\n  @license MIT\n  */\n\n  /* eslint-disable no-unused-vars */\n\n  var getOwnPropertySymbols = Object.getOwnPropertySymbols;\n  var hasOwnProperty = Object.prototype.hasOwnProperty;\n  var propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\n  function toObject(val) {\n    if (val === null || val === undefined) {\n      throw new TypeError('Object.assign cannot be called with null or undefined');\n    }\n\n    return Object(val);\n  }\n\n  function shouldUseNative() {\n    try {\n      if (!Object.assign) {\n        return false;\n      } // Detect buggy property enumeration order in older V8 versions.\n      // https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\n\n      var test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\n      test1[5] = 'de';\n\n      if (Object.getOwnPropertyNames(test1)[0] === '5') {\n        return false;\n      } // https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\n\n      var test2 = {};\n\n      for (var i = 0; i < 10; i++) {\n        test2['_' + String.fromCharCode(i)] = i;\n      }\n\n      var order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n        return test2[n];\n      });\n\n      if (order2.join('') !== '0123456789') {\n        return false;\n      } // https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\n\n      var test3 = {};\n      'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n        test3[letter] = letter;\n      });\n\n      if (Object.keys(Object.assign({}, test3)).join('') !== 'abcdefghijklmnopqrst') {\n        return false;\n      }\n\n      return true;\n    } catch (err) {\n      // We don't expect any of the above to throw, but better to be safe.\n      return false;\n    }\n  }\n\n  var objectAssign = shouldUseNative() ? Object.assign : function (target, source) {\n    var from;\n    var to = toObject(target);\n    var symbols;\n\n    for (var s = 1; s < arguments.length; s++) {\n      from = Object(arguments[s]);\n\n      for (var key in from) {\n        if (hasOwnProperty.call(from, key)) {\n          to[key] = from[key];\n        }\n      }\n\n      if (getOwnPropertySymbols) {\n        symbols = getOwnPropertySymbols(from);\n\n        for (var i = 0; i < symbols.length; i++) {\n          if (propIsEnumerable.call(from, symbols[i])) {\n            to[symbols[i]] = from[symbols[i]];\n          }\n        }\n      }\n    }\n\n    return to;\n  };\n  /**\n   * Copyright (c) 2013-present, Facebook, Inc.\n   *\n   * This source code is licensed under the MIT license found in the\n   * LICENSE file in the root directory of this source tree.\n   */\n\n  var ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n  var ReactPropTypesSecret_1 = ReactPropTypesSecret;\n  {\n    var invariant$1 = invariant_1;\n    var warning$1 = warning_1;\n    var ReactPropTypesSecret$1 = ReactPropTypesSecret_1;\n    var loggedTypeFailures = {};\n  }\n  /**\n   * Assert that the values match with the type specs.\n   * Error messages are memorized and will only be shown once.\n   *\n   * @param {object} typeSpecs Map of name to a ReactPropType\n   * @param {object} values Runtime values that need to be type-checked\n   * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n   * @param {string} componentName Name of the component for error messages.\n   * @param {?Function} getStack Returns the component stack.\n   * @private\n   */\n\n  function checkPropTypes(typeSpecs, values, location, componentName, getStack) {\n    {\n      for (var typeSpecName in typeSpecs) {\n        if (typeSpecs.hasOwnProperty(typeSpecName)) {\n          var error; // Prop type validation may throw. In case they do, we don't want to\n          // fail the render phase where it didn't fail before. So we log it.\n          // After these have been cleaned up, we'll let them throw.\n\n          try {\n            // This is intentionally an invariant that gets caught. It's the same\n            // behavior as without this statement except with a better message.\n            invariant$1(typeof typeSpecs[typeSpecName] === 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'the `prop-types` package, but received `%s`.', componentName || 'React class', location, typeSpecName, typeof typeSpecs[typeSpecName]);\n            error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret$1);\n          } catch (ex) {\n            error = ex;\n          }\n\n          warning$1(!error || error instanceof Error, '%s: type specification of %s `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', location, typeSpecName, typeof error);\n\n          if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n            // Only monitor this failure once because there tends to be a lot of the\n            // same error.\n            loggedTypeFailures[error.message] = true;\n            var stack = getStack ? getStack() : '';\n            warning$1(false, 'Failed %s type: %s%s', location, error.message, stack != null ? stack : '');\n          }\n        }\n      }\n    }\n  }\n\n  var checkPropTypes_1 = checkPropTypes;\n\n  var factoryWithTypeCheckers = function factoryWithTypeCheckers(isValidElement, throwOnDirectAccess) {\n    /* global Symbol */\n    var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\n    var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\n    /**\n     * Returns the iterator method function contained on the iterable object.\n     *\n     * Be sure to invoke the function with the iterable as context:\n     *\n     *     var iteratorFn = getIteratorFn(myIterable);\n     *     if (iteratorFn) {\n     *       var iterator = iteratorFn.call(myIterable);\n     *       ...\n     *     }\n     *\n     * @param {?object} maybeIterable\n     * @return {?function}\n     */\n\n    function getIteratorFn(maybeIterable) {\n      var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n\n      if (typeof iteratorFn === 'function') {\n        return iteratorFn;\n      }\n    }\n    /**\n     * Collection of methods that allow declaration and validation of props that are\n     * supplied to React components. Example usage:\n     *\n     *   var Props = require('ReactPropTypes');\n     *   var MyArticle = React.createClass({\n     *     propTypes: {\n     *       // An optional string prop named \"description\".\n     *       description: Props.string,\n     *\n     *       // A required enum prop named \"category\".\n     *       category: Props.oneOf(['News','Photos']).isRequired,\n     *\n     *       // A prop named \"dialog\" that requires an instance of Dialog.\n     *       dialog: Props.instanceOf(Dialog).isRequired\n     *     },\n     *     render: function() { ... }\n     *   });\n     *\n     * A more formal specification of how these methods are used:\n     *\n     *   type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...)\n     *   decl := ReactPropTypes.{type}(.isRequired)?\n     *\n     * Each and every declaration produces a function with the same signature. This\n     * allows the creation of custom validation functions. For example:\n     *\n     *  var MyLink = React.createClass({\n     *    propTypes: {\n     *      // An optional string or URI prop named \"href\".\n     *      href: function(props, propName, componentName) {\n     *        var propValue = props[propName];\n     *        if (propValue != null && typeof propValue !== 'string' &&\n     *            !(propValue instanceof URI)) {\n     *          return new Error(\n     *            'Expected a string or an URI for ' + propName + ' in ' +\n     *            componentName\n     *          );\n     *        }\n     *      }\n     *    },\n     *    render: function() {...}\n     *  });\n     *\n     * @internal\n     */\n\n\n    var ANONYMOUS = '<<anonymous>>'; // Important!\n    // Keep this list in sync with production version in `./factoryWithThrowingShims.js`.\n\n    var ReactPropTypes = {\n      array: createPrimitiveTypeChecker('array'),\n      bool: createPrimitiveTypeChecker('boolean'),\n      func: createPrimitiveTypeChecker('function'),\n      number: createPrimitiveTypeChecker('number'),\n      object: createPrimitiveTypeChecker('object'),\n      string: createPrimitiveTypeChecker('string'),\n      symbol: createPrimitiveTypeChecker('symbol'),\n      any: createAnyTypeChecker(),\n      arrayOf: createArrayOfTypeChecker,\n      element: createElementTypeChecker(),\n      instanceOf: createInstanceTypeChecker,\n      node: createNodeChecker(),\n      objectOf: createObjectOfTypeChecker,\n      oneOf: createEnumTypeChecker,\n      oneOfType: createUnionTypeChecker,\n      shape: createShapeTypeChecker,\n      exact: createStrictShapeTypeChecker\n    };\n    /**\n     * inlined Object.is polyfill to avoid requiring consumers ship their own\n     * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n     */\n\n    /*eslint-disable no-self-compare*/\n\n    function is(x, y) {\n      // SameValue algorithm\n      if (x === y) {\n        // Steps 1-5, 7-10\n        // Steps 6.b-6.e: +0 != -0\n        return x !== 0 || 1 / x === 1 / y;\n      } else {\n        // Step 6.a: NaN == NaN\n        return x !== x && y !== y;\n      }\n    }\n    /*eslint-enable no-self-compare*/\n\n    /**\n     * We use an Error-like object for backward compatibility as people may call\n     * PropTypes directly and inspect their output. However, we don't use real\n     * Errors anymore. We don't inspect their stack anyway, and creating them\n     * is prohibitively expensive if they are created too often, such as what\n     * happens in oneOfType() for any type before the one that matched.\n     */\n\n\n    function PropTypeError(message) {\n      this.message = message;\n      this.stack = '';\n    } // Make `instanceof Error` still work for returned errors.\n\n\n    PropTypeError.prototype = Error.prototype;\n\n    function createChainableTypeChecker(validate) {\n      {\n        var manualPropTypeCallCache = {};\n        var manualPropTypeWarningCount = 0;\n      }\n\n      function checkType(isRequired, props, propName, componentName, location, propFullName, secret) {\n        componentName = componentName || ANONYMOUS;\n        propFullName = propFullName || propName;\n\n        if (secret !== ReactPropTypesSecret_1) {\n          if (throwOnDirectAccess) {\n            // New behavior only for users of `prop-types` package\n            invariant_1(false, 'Calling PropTypes validators directly is not supported by the `prop-types` package. ' + 'Use `PropTypes.checkPropTypes()` to call them. ' + 'Read more at http://fb.me/use-check-prop-types');\n          } else if (\"development\" !== 'production' && typeof console !== 'undefined') {\n            // Old behavior for people using React.PropTypes\n            var cacheKey = componentName + ':' + propName;\n\n            if (!manualPropTypeCallCache[cacheKey] && // Avoid spamming the console because they are often not actionable except for lib authors\n            manualPropTypeWarningCount < 3) {\n              warning_1(false, 'You are manually calling a React.PropTypes validation ' + 'function for the `%s` prop on `%s`. This is deprecated ' + 'and will throw in the standalone `prop-types` package. ' + 'You may be seeing this warning due to a third-party PropTypes ' + 'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.', propFullName, componentName);\n              manualPropTypeCallCache[cacheKey] = true;\n              manualPropTypeWarningCount++;\n            }\n          }\n        }\n\n        if (props[propName] == null) {\n          if (isRequired) {\n            if (props[propName] === null) {\n              return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required ' + ('in `' + componentName + '`, but its value is `null`.'));\n            }\n\n            return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required in ' + ('`' + componentName + '`, but its value is `undefined`.'));\n          }\n\n          return null;\n        } else {\n          return validate(props, propName, componentName, location, propFullName);\n        }\n      }\n\n      var chainedCheckType = checkType.bind(null, false);\n      chainedCheckType.isRequired = checkType.bind(null, true);\n      return chainedCheckType;\n    }\n\n    function createPrimitiveTypeChecker(expectedType) {\n      function validate(props, propName, componentName, location, propFullName, secret) {\n        var propValue = props[propName];\n        var propType = getPropType(propValue);\n\n        if (propType !== expectedType) {\n          // `propValue` being instance of, say, date/regexp, pass the 'object'\n          // check, but we can offer a more precise error message here rather than\n          // 'of type `object`'.\n          var preciseType = getPreciseType(propValue);\n          return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.'));\n        }\n\n        return null;\n      }\n\n      return createChainableTypeChecker(validate);\n    }\n\n    function createAnyTypeChecker() {\n      return createChainableTypeChecker(emptyFunction_1.thatReturnsNull);\n    }\n\n    function createArrayOfTypeChecker(typeChecker) {\n      function validate(props, propName, componentName, location, propFullName) {\n        if (typeof typeChecker !== 'function') {\n          return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.');\n        }\n\n        var propValue = props[propName];\n\n        if (!Array.isArray(propValue)) {\n          var propType = getPropType(propValue);\n          return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.'));\n        }\n\n        for (var i = 0; i < propValue.length; i++) {\n          var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']', ReactPropTypesSecret_1);\n\n          if (error instanceof Error) {\n            return error;\n          }\n        }\n\n        return null;\n      }\n\n      return createChainableTypeChecker(validate);\n    }\n\n    function createElementTypeChecker() {\n      function validate(props, propName, componentName, location, propFullName) {\n        var propValue = props[propName];\n\n        if (!isValidElement(propValue)) {\n          var propType = getPropType(propValue);\n          return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement.'));\n        }\n\n        return null;\n      }\n\n      return createChainableTypeChecker(validate);\n    }\n\n    function createInstanceTypeChecker(expectedClass) {\n      function validate(props, propName, componentName, location, propFullName) {\n        if (!(props[propName] instanceof expectedClass)) {\n          var expectedClassName = expectedClass.name || ANONYMOUS;\n          var actualClassName = getClassName(props[propName]);\n          return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.'));\n        }\n\n        return null;\n      }\n\n      return createChainableTypeChecker(validate);\n    }\n\n    function createEnumTypeChecker(expectedValues) {\n      if (!Array.isArray(expectedValues)) {\n        warning_1(false, 'Invalid argument supplied to oneOf, expected an instance of array.');\n        return emptyFunction_1.thatReturnsNull;\n      }\n\n      function validate(props, propName, componentName, location, propFullName) {\n        var propValue = props[propName];\n\n        for (var i = 0; i < expectedValues.length; i++) {\n          if (is(propValue, expectedValues[i])) {\n            return null;\n          }\n        }\n\n        var valuesString = JSON.stringify(expectedValues);\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of value `' + propValue + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.'));\n      }\n\n      return createChainableTypeChecker(validate);\n    }\n\n    function createObjectOfTypeChecker(typeChecker) {\n      function validate(props, propName, componentName, location, propFullName) {\n        if (typeof typeChecker !== 'function') {\n          return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.');\n        }\n\n        var propValue = props[propName];\n        var propType = getPropType(propValue);\n\n        if (propType !== 'object') {\n          return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.'));\n        }\n\n        for (var key in propValue) {\n          if (propValue.hasOwnProperty(key)) {\n            var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret_1);\n\n            if (error instanceof Error) {\n              return error;\n            }\n          }\n        }\n\n        return null;\n      }\n\n      return createChainableTypeChecker(validate);\n    }\n\n    function createUnionTypeChecker(arrayOfTypeCheckers) {\n      if (!Array.isArray(arrayOfTypeCheckers)) {\n        warning_1(false, 'Invalid argument supplied to oneOfType, expected an instance of array.');\n        return emptyFunction_1.thatReturnsNull;\n      }\n\n      for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n        var checker = arrayOfTypeCheckers[i];\n\n        if (typeof checker !== 'function') {\n          warning_1(false, 'Invalid argument supplied to oneOfType. Expected an array of check functions, but ' + 'received %s at index %s.', getPostfixForTypeWarning(checker), i);\n          return emptyFunction_1.thatReturnsNull;\n        }\n      }\n\n      function validate(props, propName, componentName, location, propFullName) {\n        for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n          var checker = arrayOfTypeCheckers[i];\n\n          if (checker(props, propName, componentName, location, propFullName, ReactPropTypesSecret_1) == null) {\n            return null;\n          }\n        }\n\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`.'));\n      }\n\n      return createChainableTypeChecker(validate);\n    }\n\n    function createNodeChecker() {\n      function validate(props, propName, componentName, location, propFullName) {\n        if (!isNode(props[propName])) {\n          return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.'));\n        }\n\n        return null;\n      }\n\n      return createChainableTypeChecker(validate);\n    }\n\n    function createShapeTypeChecker(shapeTypes) {\n      function validate(props, propName, componentName, location, propFullName) {\n        var propValue = props[propName];\n        var propType = getPropType(propValue);\n\n        if (propType !== 'object') {\n          return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n        }\n\n        for (var key in shapeTypes) {\n          var checker = shapeTypes[key];\n\n          if (!checker) {\n            continue;\n          }\n\n          var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret_1);\n\n          if (error) {\n            return error;\n          }\n        }\n\n        return null;\n      }\n\n      return createChainableTypeChecker(validate);\n    }\n\n    function createStrictShapeTypeChecker(shapeTypes) {\n      function validate(props, propName, componentName, location, propFullName) {\n        var propValue = props[propName];\n        var propType = getPropType(propValue);\n\n        if (propType !== 'object') {\n          return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n        } // We need to check all keys in case some are required but missing from\n        // props.\n\n\n        var allKeys = objectAssign({}, props[propName], shapeTypes);\n\n        for (var key in allKeys) {\n          var checker = shapeTypes[key];\n\n          if (!checker) {\n            return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` key `' + key + '` supplied to `' + componentName + '`.' + '\\nBad object: ' + JSON.stringify(props[propName], null, '  ') + '\\nValid keys: ' + JSON.stringify(Object.keys(shapeTypes), null, '  '));\n          }\n\n          var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret_1);\n\n          if (error) {\n            return error;\n          }\n        }\n\n        return null;\n      }\n\n      return createChainableTypeChecker(validate);\n    }\n\n    function isNode(propValue) {\n      switch (typeof propValue) {\n        case 'number':\n        case 'string':\n        case 'undefined':\n          return true;\n\n        case 'boolean':\n          return !propValue;\n\n        case 'object':\n          if (Array.isArray(propValue)) {\n            return propValue.every(isNode);\n          }\n\n          if (propValue === null || isValidElement(propValue)) {\n            return true;\n          }\n\n          var iteratorFn = getIteratorFn(propValue);\n\n          if (iteratorFn) {\n            var iterator = iteratorFn.call(propValue);\n            var step;\n\n            if (iteratorFn !== propValue.entries) {\n              while (!(step = iterator.next()).done) {\n                if (!isNode(step.value)) {\n                  return false;\n                }\n              }\n            } else {\n              // Iterator will provide entry [k,v] tuples rather than values.\n              while (!(step = iterator.next()).done) {\n                var entry = step.value;\n\n                if (entry) {\n                  if (!isNode(entry[1])) {\n                    return false;\n                  }\n                }\n              }\n            }\n          } else {\n            return false;\n          }\n\n          return true;\n\n        default:\n          return false;\n      }\n    }\n\n    function isSymbol(propType, propValue) {\n      // Native Symbol.\n      if (propType === 'symbol') {\n        return true;\n      } // 19.4.3.5 Symbol.prototype[@@toStringTag] === 'Symbol'\n\n\n      if (propValue['@@toStringTag'] === 'Symbol') {\n        return true;\n      } // Fallback for non-spec compliant Symbols which are polyfilled.\n\n\n      if (typeof Symbol === 'function' && propValue instanceof Symbol) {\n        return true;\n      }\n\n      return false;\n    } // Equivalent of `typeof` but with special handling for array and regexp.\n\n\n    function getPropType(propValue) {\n      var propType = typeof propValue;\n\n      if (Array.isArray(propValue)) {\n        return 'array';\n      }\n\n      if (propValue instanceof RegExp) {\n        // Old webkits (at least until Android 4.0) return 'function' rather than\n        // 'object' for typeof a RegExp. We'll normalize this here so that /bla/\n        // passes PropTypes.object.\n        return 'object';\n      }\n\n      if (isSymbol(propType, propValue)) {\n        return 'symbol';\n      }\n\n      return propType;\n    } // This handles more types than `getPropType`. Only used for error messages.\n    // See `createPrimitiveTypeChecker`.\n\n\n    function getPreciseType(propValue) {\n      if (typeof propValue === 'undefined' || propValue === null) {\n        return '' + propValue;\n      }\n\n      var propType = getPropType(propValue);\n\n      if (propType === 'object') {\n        if (propValue instanceof Date) {\n          return 'date';\n        } else if (propValue instanceof RegExp) {\n          return 'regexp';\n        }\n      }\n\n      return propType;\n    } // Returns a string that is postfixed to a warning about an invalid type.\n    // For example, \"undefined\" or \"of type array\"\n\n\n    function getPostfixForTypeWarning(value) {\n      var type = getPreciseType(value);\n\n      switch (type) {\n        case 'array':\n        case 'object':\n          return 'an ' + type;\n\n        case 'boolean':\n        case 'date':\n        case 'regexp':\n          return 'a ' + type;\n\n        default:\n          return type;\n      }\n    } // Returns class name of the object, if any.\n\n\n    function getClassName(propValue) {\n      if (!propValue.constructor || !propValue.constructor.name) {\n        return ANONYMOUS;\n      }\n\n      return propValue.constructor.name;\n    }\n\n    ReactPropTypes.checkPropTypes = checkPropTypes_1;\n    ReactPropTypes.PropTypes = ReactPropTypes;\n    return ReactPropTypes;\n  };\n\n  var propTypes = createCommonjsModule(function (module) {\n    /**\n     * Copyright (c) 2013-present, Facebook, Inc.\n     *\n     * This source code is licensed under the MIT license found in the\n     * LICENSE file in the root directory of this source tree.\n     */\n    {\n      var REACT_ELEMENT_TYPE = typeof Symbol === 'function' && Symbol.for && Symbol.for('react.element') || 0xeac7;\n\n      var isValidElement = function isValidElement(object) {\n        return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n      }; // By explicitly using `prop-types` you are opting into new development behavior.\n      // http://fb.me/prop-types-in-prod\n\n\n      var throwOnDirectAccess = true;\n      module.exports = factoryWithTypeCheckers(isValidElement, throwOnDirectAccess);\n    }\n  });\n  var classnames = createCommonjsModule(function (module) {\n    /*!\n      Copyright (c) 2016 Jed Watson.\n      Licensed under the MIT License (MIT), see\n      http://jedwatson.github.io/classnames\n    */\n\n    /* global define */\n    (function () {\n      var hasOwn = {}.hasOwnProperty;\n\n      function classNames() {\n        var classes = [];\n\n        for (var i = 0; i < arguments.length; i++) {\n          var arg = arguments[i];\n          if (!arg) continue;\n          var argType = typeof arg;\n\n          if (argType === 'string' || argType === 'number') {\n            classes.push(arg);\n          } else if (Array.isArray(arg)) {\n            classes.push(classNames.apply(null, arg));\n          } else if (argType === 'object') {\n            for (var key in arg) {\n              if (hasOwn.call(arg, key) && arg[key]) {\n                classes.push(key);\n              }\n            }\n          }\n        }\n\n        return classes.join(' ');\n      }\n\n      if ('object' !== 'undefined' && module.exports) {\n        module.exports = classNames;\n      } else if (typeof undefined === 'function' && typeof undefined.amd === 'object' && undefined.amd) {\n        // register as 'classnames', consistent with npm package name\n        undefined('classnames', [], function () {\n          return classNames;\n        });\n      } else {\n        window.classNames = classNames;\n      }\n    })();\n  }); // @credits https://gist.github.com/rogozhnikoff/a43cfed27c41e4e68cdc\n\n  function findInArray(array\n  /*: Array<any> | TouchList*/\n  , callback\n  /*: Function*/\n  )\n  /*: any*/\n  {\n    for (var i = 0, length = array.length; i < length; i++) {\n      if (callback.apply(callback, [array[i], i, array])) return array[i];\n    }\n  }\n\n  function isFunction(func\n  /*: any*/\n  )\n  /*: boolean*/\n  {\n    return typeof func === 'function' || Object.prototype.toString.call(func) === '[object Function]';\n  }\n\n  function isNum(num\n  /*: any*/\n  )\n  /*: boolean*/\n  {\n    return typeof num === 'number' && !isNaN(num);\n  }\n\n  function int(a\n  /*: string*/\n  )\n  /*: number*/\n  {\n    return parseInt(a, 10);\n  }\n\n  function dontSetMe(props\n  /*: Object*/\n  , propName\n  /*: string*/\n  , componentName\n  /*: string*/\n  ) {\n    if (props[propName]) {\n      return new Error('Invalid prop ' + propName + ' passed to ' + componentName + ' - do not set this, set it on the child.');\n    }\n  }\n\n  var prefixes = ['Moz', 'Webkit', 'O', 'ms'];\n\n  function getPrefix()\n  /*: string*/\n  {\n    var prop\n    /*: string*/\n    = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 'transform'; // Checking specifically for 'window.document' is for pseudo-browser server-side\n    // environments that define 'window' as the global context.\n    // E.g. React-rails (see https://github.com/reactjs/react-rails/pull/84)\n\n    if (typeof window === 'undefined' || typeof window.document === 'undefined') return '';\n    var style = window.document.documentElement.style;\n    if (prop in style) return '';\n\n    for (var i = 0; i < prefixes.length; i++) {\n      if (browserPrefixToKey(prop, prefixes[i]) in style) return prefixes[i];\n    }\n\n    return '';\n  }\n\n  function browserPrefixToKey(prop\n  /*: string*/\n  , prefix\n  /*: string*/\n  )\n  /*: string*/\n  {\n    return prefix ? '' + prefix + kebabToTitleCase(prop) : prop;\n  }\n\n  function kebabToTitleCase(str\n  /*: string*/\n  )\n  /*: string*/\n  {\n    var out = '';\n    var shouldCapitalize = true;\n\n    for (var i = 0; i < str.length; i++) {\n      if (shouldCapitalize) {\n        out += str[i].toUpperCase();\n        shouldCapitalize = false;\n      } else if (str[i] === '-') {\n        shouldCapitalize = true;\n      } else {\n        out += str[i];\n      }\n    }\n\n    return out;\n  } // Default export is the prefix itself, like 'Moz', 'Webkit', etc\n  // Note that you may have to re-test for certain things; for instance, Chrome 50\n  // can handle unprefixed `transform`, but not unprefixed `user-select`\n\n\n  var browserPrefix = getPrefix();\n\n  var classCallCheck = function classCallCheck(instance, Constructor) {\n    if (!(instance instanceof Constructor)) {\n      throw new TypeError(\"Cannot call a class as a function\");\n    }\n  };\n\n  var createClass = function () {\n    function defineProperties(target, props) {\n      for (var i = 0; i < props.length; i++) {\n        var descriptor = props[i];\n        descriptor.enumerable = descriptor.enumerable || false;\n        descriptor.configurable = true;\n        if (\"value\" in descriptor) descriptor.writable = true;\n        Object.defineProperty(target, descriptor.key, descriptor);\n      }\n    }\n\n    return function (Constructor, protoProps, staticProps) {\n      if (protoProps) defineProperties(Constructor.prototype, protoProps);\n      if (staticProps) defineProperties(Constructor, staticProps);\n      return Constructor;\n    };\n  }();\n\n  var defineProperty = function defineProperty(obj, key, value) {\n    if (key in obj) {\n      Object.defineProperty(obj, key, {\n        value: value,\n        enumerable: true,\n        configurable: true,\n        writable: true\n      });\n    } else {\n      obj[key] = value;\n    }\n\n    return obj;\n  };\n\n  var _extends = Object.assign || function (target) {\n    for (var i = 1; i < arguments.length; i++) {\n      var source = arguments[i];\n\n      for (var key in source) {\n        if (Object.prototype.hasOwnProperty.call(source, key)) {\n          target[key] = source[key];\n        }\n      }\n    }\n\n    return target;\n  };\n\n  var inherits = function inherits(subClass, superClass) {\n    if (typeof superClass !== \"function\" && superClass !== null) {\n      throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n    }\n\n    subClass.prototype = Object.create(superClass && superClass.prototype, {\n      constructor: {\n        value: subClass,\n        enumerable: false,\n        writable: true,\n        configurable: true\n      }\n    });\n    if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n  };\n\n  var possibleConstructorReturn = function possibleConstructorReturn(self, call) {\n    if (!self) {\n      throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n    }\n\n    return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n  };\n\n  var slicedToArray = function () {\n    function sliceIterator(arr, i) {\n      var _arr = [];\n      var _n = true;\n      var _d = false;\n      var _e = undefined;\n\n      try {\n        for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n          _arr.push(_s.value);\n\n          if (i && _arr.length === i) break;\n        }\n      } catch (err) {\n        _d = true;\n        _e = err;\n      } finally {\n        try {\n          if (!_n && _i[\"return\"]) _i[\"return\"]();\n        } finally {\n          if (_d) throw _e;\n        }\n      }\n\n      return _arr;\n    }\n\n    return function (arr, i) {\n      if (Array.isArray(arr)) {\n        return arr;\n      } else if (Symbol.iterator in Object(arr)) {\n        return sliceIterator(arr, i);\n      } else {\n        throw new TypeError(\"Invalid attempt to destructure non-iterable instance\");\n      }\n    };\n  }();\n  /*:: import type {ControlPosition, PositionOffsetControlPosition, MouseTouchEvent} from './types';*/\n\n\n  var matchesSelectorFunc = '';\n\n  function matchesSelector(el\n  /*: Node*/\n  , selector\n  /*: string*/\n  )\n  /*: boolean*/\n  {\n    if (!matchesSelectorFunc) {\n      matchesSelectorFunc = findInArray(['matches', 'webkitMatchesSelector', 'mozMatchesSelector', 'msMatchesSelector', 'oMatchesSelector'], function (method) {\n        // $FlowIgnore: Doesn't think elements are indexable\n        return isFunction(el[method]);\n      });\n    } // Might not be found entirely (not an Element?) - in that case, bail\n    // $FlowIgnore: Doesn't think elements are indexable\n\n\n    if (!isFunction(el[matchesSelectorFunc])) return false; // $FlowIgnore: Doesn't think elements are indexable\n\n    return el[matchesSelectorFunc](selector);\n  } // Works up the tree to the draggable itself attempting to match selector.\n\n\n  function matchesSelectorAndParentsTo(el\n  /*: Node*/\n  , selector\n  /*: string*/\n  , baseNode\n  /*: Node*/\n  )\n  /*: boolean*/\n  {\n    var node = el;\n\n    do {\n      if (matchesSelector(node, selector)) return true;\n      if (node === baseNode) return false;\n      node = node.parentNode;\n    } while (node);\n\n    return false;\n  }\n\n  function addEvent(el\n  /*: ?Node*/\n  , event\n  /*: string*/\n  , handler\n  /*: Function*/\n  )\n  /*: void*/\n  {\n    if (!el) {\n      return;\n    }\n\n    if (el.attachEvent) {\n      el.attachEvent('on' + event, handler);\n    } else if (el.addEventListener) {\n      el.addEventListener(event, handler, true);\n    } else {\n      // $FlowIgnore: Doesn't think elements are indexable\n      el['on' + event] = handler;\n    }\n  }\n\n  function removeEvent(el\n  /*: ?Node*/\n  , event\n  /*: string*/\n  , handler\n  /*: Function*/\n  )\n  /*: void*/\n  {\n    if (!el) {\n      return;\n    }\n\n    if (el.detachEvent) {\n      el.detachEvent('on' + event, handler);\n    } else if (el.removeEventListener) {\n      el.removeEventListener(event, handler, true);\n    } else {\n      // $FlowIgnore: Doesn't think elements are indexable\n      el['on' + event] = null;\n    }\n  }\n\n  function outerHeight(node\n  /*: HTMLElement*/\n  )\n  /*: number*/\n  {\n    // This is deliberately excluding margin for our calculations, since we are using\n    // offsetTop which is including margin. See getBoundPosition\n    var height = node.clientHeight;\n    var computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n    height += int(computedStyle.borderTopWidth);\n    height += int(computedStyle.borderBottomWidth);\n    return height;\n  }\n\n  function outerWidth(node\n  /*: HTMLElement*/\n  )\n  /*: number*/\n  {\n    // This is deliberately excluding margin for our calculations, since we are using\n    // offsetLeft which is including margin. See getBoundPosition\n    var width = node.clientWidth;\n    var computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n    width += int(computedStyle.borderLeftWidth);\n    width += int(computedStyle.borderRightWidth);\n    return width;\n  }\n\n  function innerHeight(node\n  /*: HTMLElement*/\n  )\n  /*: number*/\n  {\n    var height = node.clientHeight;\n    var computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n    height -= int(computedStyle.paddingTop);\n    height -= int(computedStyle.paddingBottom);\n    return height;\n  }\n\n  function innerWidth(node\n  /*: HTMLElement*/\n  )\n  /*: number*/\n  {\n    var width = node.clientWidth;\n    var computedStyle = node.ownerDocument.defaultView.getComputedStyle(node);\n    width -= int(computedStyle.paddingLeft);\n    width -= int(computedStyle.paddingRight);\n    return width;\n  } // Get from offsetParent\n\n\n  function offsetXYFromParent(evt\n  /*: {clientX: number, clientY: number}*/\n  , offsetParent\n  /*: HTMLElement*/\n  )\n  /*: ControlPosition*/\n  {\n    var isBody = offsetParent === offsetParent.ownerDocument.body;\n    var offsetParentRect = isBody ? {\n      left: 0,\n      top: 0\n    } : offsetParent.getBoundingClientRect();\n    var x = evt.clientX + offsetParent.scrollLeft - offsetParentRect.left;\n    var y = evt.clientY + offsetParent.scrollTop - offsetParentRect.top;\n    return {\n      x: x,\n      y: y\n    };\n  }\n\n  function createCSSTransform(controlPos\n  /*: ControlPosition*/\n  , positionOffset\n  /*: PositionOffsetControlPosition*/\n  )\n  /*: Object*/\n  {\n    var translation = getTranslation(controlPos, positionOffset, 'px');\n    return defineProperty({}, browserPrefixToKey('transform', browserPrefix), translation);\n  }\n\n  function createSVGTransform(controlPos\n  /*: ControlPosition*/\n  , positionOffset\n  /*: PositionOffsetControlPosition*/\n  )\n  /*: string*/\n  {\n    var translation = getTranslation(controlPos, positionOffset, '');\n    return translation;\n  }\n\n  function getTranslation(_ref2, positionOffset\n  /*: PositionOffsetControlPosition*/\n  , unitSuffix\n  /*: string*/\n  )\n  /*: string*/\n  {\n    var x = _ref2.x,\n        y = _ref2.y;\n    var translation = 'translate(' + x + unitSuffix + ',' + y + unitSuffix + ')';\n\n    if (positionOffset) {\n      var defaultX = '' + (typeof positionOffset.x === 'string' ? positionOffset.x : positionOffset.x + unitSuffix);\n      var defaultY = '' + (typeof positionOffset.y === 'string' ? positionOffset.y : positionOffset.y + unitSuffix);\n      translation = 'translate(' + defaultX + ', ' + defaultY + ')' + translation;\n    }\n\n    return translation;\n  }\n\n  function getTouch(e\n  /*: MouseTouchEvent*/\n  , identifier\n  /*: number*/\n  )\n  /*: ?{clientX: number, clientY: number}*/\n  {\n    return e.targetTouches && findInArray(e.targetTouches, function (t) {\n      return identifier === t.identifier;\n    }) || e.changedTouches && findInArray(e.changedTouches, function (t) {\n      return identifier === t.identifier;\n    });\n  }\n\n  function getTouchIdentifier(e\n  /*: MouseTouchEvent*/\n  )\n  /*: ?number*/\n  {\n    if (e.targetTouches && e.targetTouches[0]) return e.targetTouches[0].identifier;\n    if (e.changedTouches && e.changedTouches[0]) return e.changedTouches[0].identifier;\n  } // User-select Hacks:\n  //\n  // Useful for preventing blue highlights all over everything when dragging.\n  // Note we're passing `document` b/c we could be iframed\n\n\n  function addUserSelectStyles(doc\n  /*: ?Document*/\n  ) {\n    if (!doc) return;\n    var styleEl = doc.getElementById('react-draggable-style-el');\n\n    if (!styleEl) {\n      styleEl = doc.createElement('style');\n      styleEl.type = 'text/css';\n      styleEl.id = 'react-draggable-style-el';\n      styleEl.innerHTML = '.react-draggable-transparent-selection *::-moz-selection {background: transparent;}\\n';\n      styleEl.innerHTML += '.react-draggable-transparent-selection *::selection {background: transparent;}\\n';\n      doc.getElementsByTagName('head')[0].appendChild(styleEl);\n    }\n\n    if (doc.body) addClassName(doc.body, 'react-draggable-transparent-selection');\n  }\n\n  function removeUserSelectStyles(doc\n  /*: ?Document*/\n  ) {\n    try {\n      if (doc && doc.body) removeClassName(doc.body, 'react-draggable-transparent-selection'); // $FlowIgnore: IE\n\n      if (doc.selection) {\n        // $FlowIgnore: IE\n        doc.selection.empty();\n      } else {\n        window.getSelection().removeAllRanges(); // remove selection caused by scroll\n      }\n    } catch (e) {// probably IE\n    }\n  }\n\n  function styleHacks()\n  /*: Object*/\n  {\n    var childStyle\n    /*: Object*/\n    = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; // Workaround IE pointer events; see #51\n    // https://github.com/mzabriskie/react-draggable/issues/51#issuecomment-103488278\n\n    return _extends({\n      touchAction: 'none'\n    }, childStyle);\n  }\n\n  function addClassName(el\n  /*: HTMLElement*/\n  , className\n  /*: string*/\n  ) {\n    if (el.classList) {\n      el.classList.add(className);\n    } else {\n      if (!el.className.match(new RegExp('(?:^|\\\\s)' + className + '(?!\\\\S)'))) {\n        el.className += ' ' + className;\n      }\n    }\n  }\n\n  function removeClassName(el\n  /*: HTMLElement*/\n  , className\n  /*: string*/\n  ) {\n    if (el.classList) {\n      el.classList.remove(className);\n    } else {\n      el.className = el.className.replace(new RegExp('(?:^|\\\\s)' + className + '(?!\\\\S)', 'g'), '');\n    }\n  }\n  /*:: import type Draggable from '../Draggable';*/\n\n  /*:: import type {Bounds, ControlPosition, DraggableData, MouseTouchEvent} from './types';*/\n\n  /*:: import type DraggableCore from '../DraggableCore';*/\n\n\n  function getBoundPosition(draggable\n  /*: Draggable*/\n  , x\n  /*: number*/\n  , y\n  /*: number*/\n  )\n  /*: [number, number]*/\n  {\n    // If no bounds, short-circuit and move on\n    if (!draggable.props.bounds) return [x, y]; // Clone new bounds\n\n    var bounds = draggable.props.bounds;\n    bounds = typeof bounds === 'string' ? bounds : cloneBounds(bounds);\n    var node = findDOMNode(draggable);\n\n    if (typeof bounds === 'string') {\n      var ownerDocument = node.ownerDocument;\n      var ownerWindow = ownerDocument.defaultView;\n      var boundNode = void 0;\n\n      if (bounds === 'parent') {\n        boundNode = node.parentNode;\n      } else {\n        boundNode = ownerDocument.querySelector(bounds);\n      }\n\n      if (!(boundNode instanceof ownerWindow.HTMLElement)) {\n        throw new Error('Bounds selector \"' + bounds + '\" could not find an element.');\n      }\n\n      var nodeStyle = ownerWindow.getComputedStyle(node);\n      var boundNodeStyle = ownerWindow.getComputedStyle(boundNode); // Compute bounds. This is a pain with padding and offsets but this gets it exactly right.\n\n      bounds = {\n        left: -node.offsetLeft + int(boundNodeStyle.paddingLeft) + int(nodeStyle.marginLeft),\n        top: -node.offsetTop + int(boundNodeStyle.paddingTop) + int(nodeStyle.marginTop),\n        right: innerWidth(boundNode) - outerWidth(node) - node.offsetLeft + int(boundNodeStyle.paddingRight) - int(nodeStyle.marginRight),\n        bottom: innerHeight(boundNode) - outerHeight(node) - node.offsetTop + int(boundNodeStyle.paddingBottom) - int(nodeStyle.marginBottom)\n      };\n    } // Keep x and y below right and bottom limits...\n\n\n    if (isNum(bounds.right)) x = Math.min(x, bounds.right);\n    if (isNum(bounds.bottom)) y = Math.min(y, bounds.bottom); // But above left and top limits.\n\n    if (isNum(bounds.left)) x = Math.max(x, bounds.left);\n    if (isNum(bounds.top)) y = Math.max(y, bounds.top);\n    return [x, y];\n  }\n\n  function snapToGrid(grid\n  /*: [number, number]*/\n  , pendingX\n  /*: number*/\n  , pendingY\n  /*: number*/\n  )\n  /*: [number, number]*/\n  {\n    var x = Math.round(pendingX / grid[0]) * grid[0];\n    var y = Math.round(pendingY / grid[1]) * grid[1];\n    return [x, y];\n  }\n\n  function canDragX(draggable\n  /*: Draggable*/\n  )\n  /*: boolean*/\n  {\n    return draggable.props.axis === 'both' || draggable.props.axis === 'x';\n  }\n\n  function canDragY(draggable\n  /*: Draggable*/\n  )\n  /*: boolean*/\n  {\n    return draggable.props.axis === 'both' || draggable.props.axis === 'y';\n  } // Get {x, y} positions from event.\n\n\n  function getControlPosition(e\n  /*: MouseTouchEvent*/\n  , touchIdentifier\n  /*: ?number*/\n  , draggableCore\n  /*: DraggableCore*/\n  )\n  /*: ?ControlPosition*/\n  {\n    var touchObj = typeof touchIdentifier === 'number' ? getTouch(e, touchIdentifier) : null;\n    if (typeof touchIdentifier === 'number' && !touchObj) return null; // not the right touch\n\n    var node = findDOMNode(draggableCore); // User can provide an offsetParent if desired.\n\n    var offsetParent = draggableCore.props.offsetParent || node.offsetParent || node.ownerDocument.body;\n    return offsetXYFromParent(touchObj || e, offsetParent);\n  } // Create an data object exposed by <DraggableCore>'s events\n\n\n  function createCoreData(draggable\n  /*: DraggableCore*/\n  , x\n  /*: number*/\n  , y\n  /*: number*/\n  )\n  /*: DraggableData*/\n  {\n    var state = draggable.state;\n    var isStart = !isNum(state.lastX);\n    var node = findDOMNode(draggable);\n\n    if (isStart) {\n      // If this is our first move, use the x and y as last coords.\n      return {\n        node: node,\n        deltaX: 0,\n        deltaY: 0,\n        lastX: x,\n        lastY: y,\n        x: x,\n        y: y\n      };\n    } else {\n      // Otherwise calculate proper values.\n      return {\n        node: node,\n        deltaX: x - state.lastX,\n        deltaY: y - state.lastY,\n        lastX: state.lastX,\n        lastY: state.lastY,\n        x: x,\n        y: y\n      };\n    }\n  } // Create an data exposed by <Draggable>'s events\n\n\n  function createDraggableData(draggable\n  /*: Draggable*/\n  , coreData\n  /*: DraggableData*/\n  )\n  /*: DraggableData*/\n  {\n    var scale = draggable.props.scale;\n    return {\n      node: coreData.node,\n      x: draggable.state.x + coreData.deltaX / scale,\n      y: draggable.state.y + coreData.deltaY / scale,\n      deltaX: coreData.deltaX / scale,\n      deltaY: coreData.deltaY / scale,\n      lastX: draggable.state.x,\n      lastY: draggable.state.y\n    };\n  } // A lot faster than stringify/parse\n\n\n  function cloneBounds(bounds\n  /*: Bounds*/\n  )\n  /*: Bounds*/\n  {\n    return {\n      left: bounds.left,\n      top: bounds.top,\n      right: bounds.right,\n      bottom: bounds.bottom\n    };\n  }\n\n  function findDOMNode(draggable\n  /*: Draggable | DraggableCore*/\n  )\n  /*: HTMLElement*/\n  {\n    var node = ReactDOM.findDOMNode(draggable);\n\n    if (!node) {\n      throw new Error('<DraggableCore>: Unmounted during event!');\n    } // $FlowIgnore we can't assert on HTMLElement due to tests... FIXME\n\n\n    return node;\n  }\n  /*eslint no-console:0*/\n\n\n  function log() {}\n  /*:: import type {EventHandler, MouseTouchEvent} from './utils/types';*/\n  // Simple abstraction for dragging events names.\n\n  /*:: import type {Element as ReactElement} from 'react';*/\n\n\n  var eventsFor = {\n    touch: {\n      start: 'touchstart',\n      move: 'touchmove',\n      stop: 'touchend'\n    },\n    mouse: {\n      start: 'mousedown',\n      move: 'mousemove',\n      stop: 'mouseup'\n    }\n  }; // Default to mouse events.\n\n  var dragEventFor = eventsFor.mouse;\n  /*:: type DraggableCoreState = {\n    dragging: boolean,\n    lastX: number,\n    lastY: number,\n    touchIdentifier: ?number\n  };*/\n\n  /*:: export type DraggableBounds = {\n    left: number,\n    right: number,\n    top: number,\n    bottom: number,\n  };*/\n\n  /*:: export type DraggableData = {\n    node: HTMLElement,\n    x: number, y: number,\n    deltaX: number, deltaY: number,\n    lastX: number, lastY: number,\n  };*/\n\n  /*:: export type DraggableEventHandler = (e: MouseEvent, data: DraggableData) => void;*/\n\n  /*:: export type ControlPosition = {x: number, y: number};*/\n\n  /*:: export type PositionOffsetControlPosition = {x: number|string, y: number|string};*/\n  //\n  // Define <DraggableCore>.\n  //\n  // <DraggableCore> is for advanced usage of <Draggable>. It maintains minimal internal state so it can\n  // work well with libraries that require more control over the element.\n  //\n\n  /*:: export type DraggableCoreProps = {\n    allowAnyClick: boolean,\n    cancel: string,\n    children: ReactElement<any>,\n    disabled: boolean,\n    enableUserSelectHack: boolean,\n    offsetParent: HTMLElement,\n    grid: [number, number],\n    handle: string,\n    onStart: DraggableEventHandler,\n    onDrag: DraggableEventHandler,\n    onStop: DraggableEventHandler,\n    onMouseDown: (e: MouseEvent) => void,\n  };*/\n\n  var DraggableCore = function (_React$Component) {\n    inherits(DraggableCore, _React$Component);\n\n    function DraggableCore() {\n      var _ref;\n\n      var _temp, _this, _ret;\n\n      classCallCheck(this, DraggableCore);\n\n      for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n        args[_key] = arguments[_key];\n      }\n\n      return _ret = (_temp = (_this = possibleConstructorReturn(this, (_ref = DraggableCore.__proto__ || Object.getPrototypeOf(DraggableCore)).call.apply(_ref, [this].concat(args))), _this), _this.state = {\n        dragging: false,\n        // Used while dragging to determine deltas.\n        lastX: NaN,\n        lastY: NaN,\n        touchIdentifier: null\n      }, _this.handleDragStart = function (e) {\n        // Make it possible to attach event handlers on top of this one.\n        _this.props.onMouseDown(e); // Only accept left-clicks.\n\n\n        if (!_this.props.allowAnyClick && typeof e.button === 'number' && e.button !== 0) return false; // Get nodes. Be sure to grab relative document (could be iframed)\n\n        var thisNode = ReactDOM.findDOMNode(_this);\n\n        if (!thisNode || !thisNode.ownerDocument || !thisNode.ownerDocument.body) {\n          throw new Error('<DraggableCore> not mounted on DragStart!');\n        }\n\n        var ownerDocument = thisNode.ownerDocument; // Short circuit if handle or cancel prop was provided and selector doesn't match.\n\n        if (_this.props.disabled || !(e.target instanceof ownerDocument.defaultView.Node) || _this.props.handle && !matchesSelectorAndParentsTo(e.target, _this.props.handle, thisNode) || _this.props.cancel && matchesSelectorAndParentsTo(e.target, _this.props.cancel, thisNode)) {\n          return;\n        } // Set touch identifier in component state if this is a touch event. This allows us to\n        // distinguish between individual touches on multitouch screens by identifying which\n        // touchpoint was set to this element.\n\n\n        var touchIdentifier = getTouchIdentifier(e);\n\n        _this.setState({\n          touchIdentifier: touchIdentifier\n        }); // Get the current drag point from the event. This is used as the offset.\n\n\n        var position = getControlPosition(e, touchIdentifier, _this);\n        if (position == null) return; // not possible but satisfies flow\n\n        var x = position.x,\n            y = position.y; // Create an event object with all the data parents need to make a decision here.\n\n        var coreEvent = createCoreData(_this, x, y); // Call event handler. If it returns explicit false, cancel.\n\n        log('calling', _this.props.onStart);\n\n        var shouldUpdate = _this.props.onStart(e, coreEvent);\n\n        if (shouldUpdate === false) return; // Add a style to the body to disable user-select. This prevents text from\n        // being selected all over the page.\n\n        if (_this.props.enableUserSelectHack) addUserSelectStyles(ownerDocument); // Initiate dragging. Set the current x and y as offsets\n        // so we know how much we've moved during the drag. This allows us\n        // to drag elements around even if they have been moved, without issue.\n\n        _this.setState({\n          dragging: true,\n          lastX: x,\n          lastY: y\n        }); // Add events to the document directly so we catch when the user's mouse/touch moves outside of\n        // this element. We use different events depending on whether or not we have detected that this\n        // is a touch-capable device.\n\n\n        addEvent(ownerDocument, dragEventFor.move, _this.handleDrag);\n        addEvent(ownerDocument, dragEventFor.stop, _this.handleDragStop);\n      }, _this.handleDrag = function (e) {\n        // Prevent scrolling on mobile devices, like ipad/iphone.\n        if (e.type === 'touchmove') e.preventDefault(); // Get the current drag point from the event. This is used as the offset.\n\n        var position = getControlPosition(e, _this.state.touchIdentifier, _this);\n        if (position == null) return;\n        var x = position.x,\n            y = position.y; // Snap to grid if prop has been provided\n\n        if (Array.isArray(_this.props.grid)) {\n          var _deltaX = x - _this.state.lastX,\n              _deltaY = y - _this.state.lastY;\n\n          var _snapToGrid = snapToGrid(_this.props.grid, _deltaX, _deltaY);\n\n          var _snapToGrid2 = slicedToArray(_snapToGrid, 2);\n\n          _deltaX = _snapToGrid2[0];\n          _deltaY = _snapToGrid2[1];\n          if (!_deltaX && !_deltaY) return; // skip useless drag\n\n          x = _this.state.lastX + _deltaX, y = _this.state.lastY + _deltaY;\n        }\n\n        var coreEvent = createCoreData(_this, x, y); // Call event handler. If it returns explicit false, trigger end.\n\n        var shouldUpdate = _this.props.onDrag(e, coreEvent);\n\n        if (shouldUpdate === false) {\n          try {\n            // $FlowIgnore\n            _this.handleDragStop(new MouseEvent('mouseup'));\n          } catch (err) {\n            // Old browsers\n            var event = document.createEvent('MouseEvents')\n            /*: any*/\n            ; // I see why this insanity was deprecated\n            // $FlowIgnore\n\n            event.initMouseEvent('mouseup', true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);\n\n            _this.handleDragStop(event);\n          }\n\n          return;\n        }\n\n        _this.setState({\n          lastX: x,\n          lastY: y\n        });\n      }, _this.handleDragStop = function (e) {\n        if (!_this.state.dragging) return;\n        var position = getControlPosition(e, _this.state.touchIdentifier, _this);\n        if (position == null) return;\n        var x = position.x,\n            y = position.y;\n        var coreEvent = createCoreData(_this, x, y);\n        var thisNode = ReactDOM.findDOMNode(_this);\n\n        if (thisNode) {\n          // Remove user-select hack\n          if (_this.props.enableUserSelectHack) removeUserSelectStyles(thisNode.ownerDocument);\n        } // Reset the el.\n\n\n        _this.setState({\n          dragging: false,\n          lastX: NaN,\n          lastY: NaN\n        }); // Call event handler\n\n\n        _this.props.onStop(e, coreEvent);\n\n        if (thisNode) {\n          removeEvent(thisNode.ownerDocument, dragEventFor.move, _this.handleDrag);\n          removeEvent(thisNode.ownerDocument, dragEventFor.stop, _this.handleDragStop);\n        }\n      }, _this.onMouseDown = function (e) {\n        dragEventFor = eventsFor.mouse; // on touchscreen laptops we could switch back to mouse\n\n        return _this.handleDragStart(e);\n      }, _this.onMouseUp = function (e) {\n        dragEventFor = eventsFor.mouse;\n        return _this.handleDragStop(e);\n      }, _this.onTouchStart = function (e) {\n        // We're on a touch device now, so change the event handlers\n        dragEventFor = eventsFor.touch;\n        return _this.handleDragStart(e);\n      }, _this.onTouchEnd = function (e) {\n        // We're on a touch device now, so change the event handlers\n        dragEventFor = eventsFor.touch;\n        return _this.handleDragStop(e);\n      }, _temp), possibleConstructorReturn(_this, _ret);\n    }\n\n    createClass(DraggableCore, [{\n      key: 'componentWillUnmount',\n      value: function componentWillUnmount() {\n        // Remove any leftover event handlers. Remove both touch and mouse handlers in case\n        // some browser quirk caused a touch event to fire during a mouse move, or vice versa.\n        var thisNode = ReactDOM.findDOMNode(this);\n\n        if (thisNode) {\n          var ownerDocument = thisNode.ownerDocument;\n          removeEvent(ownerDocument, eventsFor.mouse.move, this.handleDrag);\n          removeEvent(ownerDocument, eventsFor.touch.move, this.handleDrag);\n          removeEvent(ownerDocument, eventsFor.mouse.stop, this.handleDragStop);\n          removeEvent(ownerDocument, eventsFor.touch.stop, this.handleDragStop);\n          if (this.props.enableUserSelectHack) removeUserSelectStyles(ownerDocument);\n        }\n      } // Same as onMouseDown (start drag), but now consider this a touch device.\n\n    }, {\n      key: 'render',\n      value: function render() {\n        // Reuse the child provided\n        // This makes it flexible to use whatever element is wanted (div, ul, etc)\n        return React.cloneElement(React.Children.only(this.props.children), {\n          style: styleHacks(this.props.children.props.style),\n          // Note: mouseMove handler is attached to document so it will still function\n          // when the user drags quickly and leaves the bounds of the element.\n          onMouseDown: this.onMouseDown,\n          onTouchStart: this.onTouchStart,\n          onMouseUp: this.onMouseUp,\n          onTouchEnd: this.onTouchEnd\n        });\n      }\n    }]);\n    return DraggableCore;\n  }(React.Component);\n\n  DraggableCore.displayName = 'DraggableCore';\n  DraggableCore.propTypes = {\n    /**\n     * `allowAnyClick` allows dragging using any mouse button.\n     * By default, we only accept the left button.\n     *\n     * Defaults to `false`.\n     */\n    allowAnyClick: propTypes.bool,\n\n    /**\n     * `disabled`, if true, stops the <Draggable> from dragging. All handlers,\n     * with the exception of `onMouseDown`, will not fire.\n     */\n    disabled: propTypes.bool,\n\n    /**\n     * By default, we add 'user-select:none' attributes to the document body\n     * to prevent ugly text selection during drag. If this is causing problems\n     * for your app, set this to `false`.\n     */\n    enableUserSelectHack: propTypes.bool,\n\n    /**\n     * `offsetParent`, if set, uses the passed DOM node to compute drag offsets\n     * instead of using the parent node.\n     */\n    offsetParent: function offsetParent(props\n    /*: DraggableCoreProps*/\n    , propName\n    /*: $Keys<DraggableCoreProps>*/\n    ) {\n      if (props[propName] && props[propName].nodeType !== 1) {\n        throw new Error('Draggable\\'s offsetParent must be a DOM Node.');\n      }\n    },\n\n    /**\n     * `grid` specifies the x and y that dragging should snap to.\n     */\n    grid: propTypes.arrayOf(propTypes.number),\n\n    /**\n     * `scale` specifies the scale of the area you are dragging inside of. It allows\n     * the drag deltas to scale correctly with how far zoomed in/out you are.\n     */\n    scale: propTypes.number,\n\n    /**\n     * `handle` specifies a selector to be used as the handle that initiates drag.\n     *\n     * Example:\n     *\n     * ```jsx\n     *   let App = React.createClass({\n     *       render: function () {\n     *         return (\n     *            <Draggable handle=\".handle\">\n     *              <div>\n     *                  <div className=\"handle\">Click me to drag</div>\n     *                  <div>This is some other content</div>\n     *              </div>\n     *           </Draggable>\n     *         );\n     *       }\n     *   });\n     * ```\n     */\n    handle: propTypes.string,\n\n    /**\n     * `cancel` specifies a selector to be used to prevent drag initialization.\n     *\n     * Example:\n     *\n     * ```jsx\n     *   let App = React.createClass({\n     *       render: function () {\n     *           return(\n     *               <Draggable cancel=\".cancel\">\n     *                   <div>\n     *                     <div className=\"cancel\">You can't drag from here</div>\n     *                     <div>Dragging here works fine</div>\n     *                   </div>\n     *               </Draggable>\n     *           );\n     *       }\n     *   });\n     * ```\n     */\n    cancel: propTypes.string,\n\n    /**\n     * Called when dragging starts.\n     * If this function returns the boolean false, dragging will be canceled.\n     */\n    onStart: propTypes.func,\n\n    /**\n     * Called while dragging.\n     * If this function returns the boolean false, dragging will be canceled.\n     */\n    onDrag: propTypes.func,\n\n    /**\n     * Called when dragging stops.\n     * If this function returns the boolean false, the drag will remain active.\n     */\n    onStop: propTypes.func,\n\n    /**\n     * A workaround option which can be passed if onMouseDown needs to be accessed,\n     * since it'll always be blocked (as there is internal use of onMouseDown)\n     */\n    onMouseDown: propTypes.func,\n\n    /**\n     * These properties should be defined on the child, not here.\n     */\n    className: dontSetMe,\n    style: dontSetMe,\n    transform: dontSetMe\n  };\n  DraggableCore.defaultProps = {\n    allowAnyClick: false,\n    // by default only accept left click\n    cancel: null,\n    disabled: false,\n    enableUserSelectHack: true,\n    offsetParent: null,\n    handle: null,\n    grid: null,\n    transform: null,\n    onStart: function onStart() {},\n    onDrag: function onDrag() {},\n    onStop: function onStop() {},\n    onMouseDown: function onMouseDown() {}\n  };\n  /*:: import type {DraggableEventHandler} from './utils/types';*/\n\n  /*:: import type {Element as ReactElement} from 'react';*/\n\n  /*:: type DraggableState = {\n    dragging: boolean,\n    dragged: boolean,\n    x: number, y: number,\n    slackX: number, slackY: number,\n    isElementSVG: boolean\n  };*/\n  //\n  // Define <Draggable>\n  //\n\n  /*:: export type DraggableProps = {\n    ...$Exact<DraggableCoreProps>,\n    axis: 'both' | 'x' | 'y' | 'none',\n    bounds: DraggableBounds | string | false,\n    defaultClassName: string,\n    defaultClassNameDragging: string,\n    defaultClassNameDragged: string,\n    defaultPosition: ControlPosition,\n    positionOffset: PositionOffsetControlPosition,\n    position: ControlPosition,\n    scale: number\n  };*/\n\n  var Draggable = function (_React$Component) {\n    inherits(Draggable, _React$Component);\n\n    function Draggable(props\n    /*: DraggableProps*/\n    ) {\n      classCallCheck(this, Draggable);\n\n      var _this = possibleConstructorReturn(this, (Draggable.__proto__ || Object.getPrototypeOf(Draggable)).call(this, props));\n\n      _this.onDragStart = function (e, coreData) {\n        // Short-circuit if user's callback killed it.\n        var shouldStart = _this.props.onStart(e, createDraggableData(_this, coreData)); // Kills start event on core as well, so move handlers are never bound.\n\n\n        if (shouldStart === false) return false;\n\n        _this.setState({\n          dragging: true,\n          dragged: true\n        });\n      };\n\n      _this.onDrag = function (e, coreData) {\n        if (!_this.state.dragging) return false;\n        var uiData = createDraggableData(_this, coreData);\n        var newState\n        /*: $Shape<DraggableState>*/\n        = {\n          x: uiData.x,\n          y: uiData.y\n        }; // Keep within bounds.\n\n        if (_this.props.bounds) {\n          // Save original x and y.\n          var _x = newState.x,\n              _y = newState.y; // Add slack to the values used to calculate bound position. This will ensure that if\n          // we start removing slack, the element won't react to it right away until it's been\n          // completely removed.\n\n          newState.x += _this.state.slackX;\n          newState.y += _this.state.slackY; // Get bound position. This will ceil/floor the x and y within the boundaries.\n\n          var _getBoundPosition = getBoundPosition(_this, newState.x, newState.y),\n              _getBoundPosition2 = slicedToArray(_getBoundPosition, 2),\n              newStateX = _getBoundPosition2[0],\n              newStateY = _getBoundPosition2[1];\n\n          newState.x = newStateX;\n          newState.y = newStateY; // Recalculate slack by noting how much was shaved by the boundPosition handler.\n\n          newState.slackX = _this.state.slackX + (_x - newState.x);\n          newState.slackY = _this.state.slackY + (_y - newState.y); // Update the event we fire to reflect what really happened after bounds took effect.\n\n          uiData.x = newState.x;\n          uiData.y = newState.y;\n          uiData.deltaX = newState.x - _this.state.x;\n          uiData.deltaY = newState.y - _this.state.y;\n        } // Short-circuit if user's callback killed it.\n\n\n        var shouldUpdate = _this.props.onDrag(e, uiData);\n\n        if (shouldUpdate === false) return false;\n\n        _this.setState(newState);\n      };\n\n      _this.onDragStop = function (e, coreData) {\n        if (!_this.state.dragging) return false; // Short-circuit if user's callback killed it.\n\n        var shouldStop = _this.props.onStop(e, createDraggableData(_this, coreData));\n\n        if (shouldStop === false) return false;\n        var newState\n        /*: $Shape<DraggableState>*/\n        = {\n          dragging: false,\n          slackX: 0,\n          slackY: 0\n        }; // If this is a controlled component, the result of this operation will be to\n        // revert back to the old position. We expect a handler on `onDragStop`, at the least.\n\n        var controlled = Boolean(_this.props.position);\n\n        if (controlled) {\n          var _this$props$position = _this.props.position,\n              _x2 = _this$props$position.x,\n              _y2 = _this$props$position.y;\n          newState.x = _x2;\n          newState.y = _y2;\n        }\n\n        _this.setState(newState);\n      };\n\n      _this.state = {\n        // Whether or not we are currently dragging.\n        dragging: false,\n        // Whether or not we have been dragged before.\n        dragged: false,\n        // Current transform x and y.\n        x: props.position ? props.position.x : props.defaultPosition.x,\n        y: props.position ? props.position.y : props.defaultPosition.y,\n        // Used for compensating for out-of-bounds drags\n        slackX: 0,\n        slackY: 0,\n        // Can only determine if SVG after mounting\n        isElementSVG: false\n      };\n      return _this;\n    }\n\n    createClass(Draggable, [{\n      key: 'componentWillMount',\n      value: function componentWillMount() {\n        if (this.props.position && !(this.props.onDrag || this.props.onStop)) {\n          // eslint-disable-next-line\n          console.warn('A `position` was applied to this <Draggable>, without drag handlers. This will make this ' + 'component effectively undraggable. Please attach `onDrag` or `onStop` handlers so you can adjust the ' + '`position` of this element.');\n        }\n      }\n    }, {\n      key: 'componentDidMount',\n      value: function componentDidMount() {\n        // Check to see if the element passed is an instanceof SVGElement\n        if (typeof window.SVGElement !== 'undefined' && ReactDOM.findDOMNode(this) instanceof window.SVGElement) {\n          this.setState({\n            isElementSVG: true\n          });\n        }\n      }\n    }, {\n      key: 'componentWillReceiveProps',\n      value: function componentWillReceiveProps(nextProps\n      /*: Object*/\n      ) {\n        // Set x/y if position has changed\n        if (nextProps.position && (!this.props.position || nextProps.position.x !== this.props.position.x || nextProps.position.y !== this.props.position.y)) {\n          this.setState({\n            x: nextProps.position.x,\n            y: nextProps.position.y\n          });\n        }\n      }\n    }, {\n      key: 'componentWillUnmount',\n      value: function componentWillUnmount() {\n        this.setState({\n          dragging: false\n        }); // prevents invariant if unmounted while dragging\n      }\n    }, {\n      key: 'render',\n      value: function render()\n      /*: ReactElement<any>*/\n      {\n        var _classNames;\n\n        var style = {},\n            svgTransform = null; // If this is controlled, we don't want to move it - unless it's dragging.\n\n        var controlled = Boolean(this.props.position);\n        var draggable = !controlled || this.state.dragging;\n        var position = this.props.position || this.props.defaultPosition;\n        var transformOpts = {\n          // Set left if horizontal drag is enabled\n          x: canDragX(this) && draggable ? this.state.x : position.x,\n          // Set top if vertical drag is enabled\n          y: canDragY(this) && draggable ? this.state.y : position.y\n        }; // If this element was SVG, we use the `transform` attribute.\n\n        if (this.state.isElementSVG) {\n          svgTransform = createSVGTransform(transformOpts, this.props.positionOffset);\n        } else {\n          // Add a CSS transform to move the element around. This allows us to move the element around\n          // without worrying about whether or not it is relatively or absolutely positioned.\n          // If the item you are dragging already has a transform set, wrap it in a <span> so <Draggable>\n          // has a clean slate.\n          style = createCSSTransform(transformOpts, this.props.positionOffset);\n        }\n\n        var _props = this.props,\n            defaultClassName = _props.defaultClassName,\n            defaultClassNameDragging = _props.defaultClassNameDragging,\n            defaultClassNameDragged = _props.defaultClassNameDragged;\n        var children = React.Children.only(this.props.children); // Mark with class while dragging\n\n        var className = classnames(children.props.className || '', defaultClassName, (_classNames = {}, defineProperty(_classNames, defaultClassNameDragging, this.state.dragging), defineProperty(_classNames, defaultClassNameDragged, this.state.dragged), _classNames)); // Reuse the child provided\n        // This makes it flexible to use whatever element is wanted (div, ul, etc)\n\n        return React.createElement(DraggableCore, _extends({}, this.props, {\n          onStart: this.onDragStart,\n          onDrag: this.onDrag,\n          onStop: this.onDragStop\n        }), React.cloneElement(children, {\n          className: className,\n          style: _extends({}, children.props.style, style),\n          transform: svgTransform\n        }));\n      }\n    }]);\n    return Draggable;\n  }(React.Component);\n\n  Draggable.displayName = 'Draggable';\n  Draggable.propTypes = _extends({}, DraggableCore.propTypes, {\n    /**\n     * `axis` determines which axis the draggable can move.\n     *\n     *  Note that all callbacks will still return data as normal. This only\n     *  controls flushing to the DOM.\n     *\n     * 'both' allows movement horizontally and vertically.\n     * 'x' limits movement to horizontal axis.\n     * 'y' limits movement to vertical axis.\n     * 'none' limits all movement.\n     *\n     * Defaults to 'both'.\n     */\n    axis: propTypes.oneOf(['both', 'x', 'y', 'none']),\n\n    /**\n     * `bounds` determines the range of movement available to the element.\n     * Available values are:\n     *\n     * 'parent' restricts movement within the Draggable's parent node.\n     *\n     * Alternatively, pass an object with the following properties, all of which are optional:\n     *\n     * {left: LEFT_BOUND, right: RIGHT_BOUND, bottom: BOTTOM_BOUND, top: TOP_BOUND}\n     *\n     * All values are in px.\n     *\n     * Example:\n     *\n     * ```jsx\n     *   let App = React.createClass({\n     *       render: function () {\n     *         return (\n     *            <Draggable bounds={{right: 300, bottom: 300}}>\n     *              <div>Content</div>\n     *           </Draggable>\n     *         );\n     *       }\n     *   });\n     * ```\n     */\n    bounds: propTypes.oneOfType([propTypes.shape({\n      left: propTypes.number,\n      right: propTypes.number,\n      top: propTypes.number,\n      bottom: propTypes.number\n    }), propTypes.string, propTypes.oneOf([false])]),\n    defaultClassName: propTypes.string,\n    defaultClassNameDragging: propTypes.string,\n    defaultClassNameDragged: propTypes.string,\n\n    /**\n     * `defaultPosition` specifies the x and y that the dragged item should start at\n     *\n     * Example:\n     *\n     * ```jsx\n     *      let App = React.createClass({\n     *          render: function () {\n     *              return (\n     *                  <Draggable defaultPosition={{x: 25, y: 25}}>\n     *                      <div>I start with transformX: 25px and transformY: 25px;</div>\n     *                  </Draggable>\n     *              );\n     *          }\n     *      });\n     * ```\n     */\n    defaultPosition: propTypes.shape({\n      x: propTypes.number,\n      y: propTypes.number\n    }),\n    positionOffset: propTypes.shape({\n      x: propTypes.oneOfType([propTypes.number, propTypes.string]),\n      y: propTypes.oneOfType([propTypes.number, propTypes.string])\n    }),\n\n    /**\n     * `position`, if present, defines the current position of the element.\n     *\n     *  This is similar to how form elements in React work - if no `position` is supplied, the component\n     *  is uncontrolled.\n     *\n     * Example:\n     *\n     * ```jsx\n     *      let App = React.createClass({\n     *          render: function () {\n     *              return (\n     *                  <Draggable position={{x: 25, y: 25}}>\n     *                      <div>I start with transformX: 25px and transformY: 25px;</div>\n     *                  </Draggable>\n     *              );\n     *          }\n     *      });\n     * ```\n     */\n    position: propTypes.shape({\n      x: propTypes.number,\n      y: propTypes.number\n    }),\n\n    /**\n     * These properties should be defined on the child, not here.\n     */\n    className: dontSetMe,\n    style: dontSetMe,\n    transform: dontSetMe\n  });\n  Draggable.defaultProps = _extends({}, DraggableCore.defaultProps, {\n    axis: 'both',\n    bounds: false,\n    defaultClassName: 'react-draggable',\n    defaultClassNameDragging: 'react-draggable-dragging',\n    defaultClassNameDragged: 'react-draggable-dragged',\n    defaultPosition: {\n      x: 0,\n      y: 0\n    },\n    position: null,\n    scale: 1\n  }); // Previous versions of this lib exported <Draggable> as the root export. As to not break\n  // them, or TypeScript, we export *both* as the root and as 'default'.\n  // See https://github.com/mzabriskie/react-draggable/pull/254\n  // and https://github.com/mzabriskie/react-draggable/issues/266\n\n  Draggable.default = Draggable;\n  Draggable.DraggableCore = DraggableCore;\n  return Draggable;\n});","'use strict';\n\nvar _extends = Object.assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nfunction _interopRequireDefault(obj) {\n  return obj && obj.__esModule ? obj : {\n    default: obj\n  };\n} // React.addons.cloneWithProps look-alike that merges style & className.\n\n\nmodule.exports = function cloneElement(element, props) {\n  if (props.style && element.props.style) {\n    props.style = _extends({}, element.props.style, props.style);\n  }\n\n  if (props.className && element.props.className) {\n    props.className = element.props.className + ' ' + props.className;\n  }\n\n  return _react2.default.cloneElement(element, props);\n};","'use strict';\n\nexports.__esModule = true;\n\nvar _extends = Object.assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _Resizable = require('./Resizable');\n\nvar _Resizable2 = _interopRequireDefault(_Resizable);\n\nfunction _interopRequireDefault(obj) {\n  return obj && obj.__esModule ? obj : {\n    default: obj\n  };\n}\n\nfunction _objectWithoutProperties(obj, keys) {\n  var target = {};\n\n  for (var i in obj) {\n    if (keys.indexOf(i) >= 0) continue;\n    if (!Object.prototype.hasOwnProperty.call(obj, i)) continue;\n    target[i] = obj[i];\n  }\n\n  return target;\n}\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n} // An example use of Resizable.\n\n\nvar ResizableBox = function (_React$Component) {\n  _inherits(ResizableBox, _React$Component);\n\n  function ResizableBox() {\n    var _temp, _this, _ret;\n\n    _classCallCheck(this, ResizableBox);\n\n    for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n      args[_key] = arguments[_key];\n    }\n\n    return _ret = (_temp = (_this = _possibleConstructorReturn(this, _React$Component.call.apply(_React$Component, [this].concat(args))), _this), _this.state = {\n      width: _this.props.width,\n      height: _this.props.height\n    }, _this.onResize = function (e, data) {\n      var size = data.size;\n      var width = size.width,\n          height = size.height;\n\n      if (_this.props.onResize) {\n        e.persist && e.persist();\n\n        _this.setState(size, function () {\n          return _this.props.onResize && _this.props.onResize(e, data);\n        });\n      } else {\n        _this.setState(size);\n      }\n    }, _temp), _possibleConstructorReturn(_this, _ret);\n  }\n\n  ResizableBox.prototype.componentWillReceiveProps = function componentWillReceiveProps(nextProps) {\n    if (nextProps.width !== this.props.width || nextProps.height !== this.props.height) {\n      this.setState({\n        width: nextProps.width,\n        height: nextProps.height\n      });\n    }\n  };\n\n  ResizableBox.prototype.render = function render() {\n    // Basic wrapper around a Resizable instance.\n    // If you use Resizable directly, you are responsible for updating the child component\n    // with a new width and height.\n    var _props = this.props,\n        handle = _props.handle,\n        handleSize = _props.handleSize,\n        onResize = _props.onResize,\n        onResizeStart = _props.onResizeStart,\n        onResizeStop = _props.onResizeStop,\n        draggableOpts = _props.draggableOpts,\n        minConstraints = _props.minConstraints,\n        maxConstraints = _props.maxConstraints,\n        lockAspectRatio = _props.lockAspectRatio,\n        axis = _props.axis,\n        width = _props.width,\n        height = _props.height,\n        resizeHandles = _props.resizeHandles,\n        props = _objectWithoutProperties(_props, ['handle', 'handleSize', 'onResize', 'onResizeStart', 'onResizeStop', 'draggableOpts', 'minConstraints', 'maxConstraints', 'lockAspectRatio', 'axis', 'width', 'height', 'resizeHandles']);\n\n    return _react2.default.createElement(_Resizable2.default, {\n      handle: handle,\n      handleSize: handleSize,\n      width: this.state.width,\n      height: this.state.height,\n      onResizeStart: onResizeStart,\n      onResize: this.onResize,\n      onResizeStop: onResizeStop,\n      draggableOpts: draggableOpts,\n      minConstraints: minConstraints,\n      maxConstraints: maxConstraints,\n      lockAspectRatio: lockAspectRatio,\n      axis: axis,\n      resizeHandles: resizeHandles\n    }, _react2.default.createElement('div', _extends({\n      style: {\n        width: this.state.width + 'px',\n        height: this.state.height + 'px'\n      }\n    }, props)));\n  };\n\n  return ResizableBox;\n}(_react2.default.Component);\n\nResizableBox.propTypes = {\n  height: _propTypes2.default.number,\n  width: _propTypes2.default.number\n};\nResizableBox.defaultProps = {\n  handleSize: [20, 20]\n};\nexports.default = ResizableBox;","'use strict';\n\nexports.__esModule = true;\n\nvar _extends = Object.assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _lodash = require('lodash.isequal');\n\nvar _lodash2 = _interopRequireDefault(_lodash);\n\nvar _utils = require('./utils');\n\nvar _responsiveUtils = require('./responsiveUtils');\n\nvar _ReactGridLayout = require('./ReactGridLayout');\n\nvar _ReactGridLayout2 = _interopRequireDefault(_ReactGridLayout);\n\nfunction _interopRequireDefault(obj) {\n  return obj && obj.__esModule ? obj : {\n    default: obj\n  };\n}\n\nfunction _objectWithoutProperties(obj, keys) {\n  var target = {};\n\n  for (var i in obj) {\n    if (keys.indexOf(i) >= 0) continue;\n    if (!Object.prototype.hasOwnProperty.call(obj, i)) continue;\n    target[i] = obj[i];\n  }\n\n  return target;\n}\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar noop = function noop() {};\n\nvar type = function type(obj) {\n  return Object.prototype.toString.call(obj);\n};\n\nvar ResponsiveReactGridLayout = function (_React$Component) {\n  _inherits(ResponsiveReactGridLayout, _React$Component);\n\n  function ResponsiveReactGridLayout() {\n    var _temp, _this, _ret;\n\n    _classCallCheck(this, ResponsiveReactGridLayout);\n\n    for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n      args[_key] = arguments[_key];\n    }\n\n    return _ret = (_temp = (_this = _possibleConstructorReturn(this, _React$Component.call.apply(_React$Component, [this].concat(args))), _this), _this.state = _this.generateInitialState(), _this.onLayoutChange = function (layout) {\n      var _extends2;\n\n      _this.props.onLayoutChange(layout, _extends({}, _this.props.layouts, (_extends2 = {}, _extends2[_this.state.breakpoint] = layout, _extends2)));\n    }, _temp), _possibleConstructorReturn(_this, _ret);\n  } // This should only include propTypes needed in this code; RGL itself\n  // will do validation of the rest props passed to it.\n\n\n  ResponsiveReactGridLayout.prototype.generateInitialState = function generateInitialState() {\n    var _props = this.props,\n        width = _props.width,\n        breakpoints = _props.breakpoints,\n        layouts = _props.layouts,\n        verticalCompact = _props.verticalCompact,\n        cols = _props.cols;\n    var breakpoint = (0, _responsiveUtils.getBreakpointFromWidth)(breakpoints, width);\n    var colNo = (0, _responsiveUtils.getColsFromBreakpoint)(breakpoint, cols); // Get the initial layout. This can tricky; we try to generate one however possible if one doesn't exist\n    // for this layout.\n\n    var initialLayout = (0, _responsiveUtils.findOrGenerateResponsiveLayout)(layouts, breakpoints, breakpoint, breakpoint, colNo, verticalCompact);\n    return {\n      layout: initialLayout,\n      breakpoint: breakpoint,\n      cols: colNo\n    };\n  };\n\n  ResponsiveReactGridLayout.prototype.componentWillReceiveProps = function componentWillReceiveProps(nextProps) {\n    // Allow parent to set width or breakpoint directly.\n    if (nextProps.width != this.props.width || nextProps.breakpoint !== this.props.breakpoint || !(0, _lodash2.default)(nextProps.breakpoints, this.props.breakpoints) || !(0, _lodash2.default)(nextProps.cols, this.props.cols)) {\n      this.onWidthChange(nextProps);\n    } // Allow parent to set layouts directly.\n    else if (!(0, _lodash2.default)(nextProps.layouts, this.props.layouts)) {\n        var _state = this.state,\n            _breakpoint = _state.breakpoint,\n            _cols = _state.cols; // Since we're setting an entirely new layout object, we must generate a new responsive layout\n        // if one does not exist.\n\n        var newLayout = (0, _responsiveUtils.findOrGenerateResponsiveLayout)(nextProps.layouts, nextProps.breakpoints, _breakpoint, _breakpoint, _cols, nextProps.verticalCompact);\n        this.setState({\n          layout: newLayout\n        });\n      }\n  }; // wrap layouts so we do not need to pass layouts to child\n\n  /**\n   * When the width changes work through breakpoints and reset state with the new width & breakpoint.\n   * Width changes are necessary to figure out the widget widths.\n   */\n\n\n  ResponsiveReactGridLayout.prototype.onWidthChange = function onWidthChange(nextProps) {\n    var breakpoints = nextProps.breakpoints,\n        cols = nextProps.cols,\n        layouts = nextProps.layouts,\n        verticalCompact = nextProps.verticalCompact;\n    var newBreakpoint = nextProps.breakpoint || (0, _responsiveUtils.getBreakpointFromWidth)(nextProps.breakpoints, nextProps.width);\n    var lastBreakpoint = this.state.breakpoint; // Breakpoint change\n\n    if (lastBreakpoint !== newBreakpoint || this.props.breakpoints !== breakpoints || this.props.cols !== cols) {\n      // Preserve the current layout if the current breakpoint is not present in the next layouts.\n      if (!(lastBreakpoint in layouts)) layouts[lastBreakpoint] = (0, _utils.cloneLayout)(this.state.layout); // Find or generate a new layout.\n\n      var newCols = (0, _responsiveUtils.getColsFromBreakpoint)(newBreakpoint, cols);\n\n      var _layout = (0, _responsiveUtils.findOrGenerateResponsiveLayout)(layouts, breakpoints, newBreakpoint, lastBreakpoint, newCols, verticalCompact); // This adds missing items.\n\n\n      _layout = (0, _utils.synchronizeLayoutWithChildren)(_layout, nextProps.children, newCols, verticalCompact); // Store the new layout.\n\n      layouts[newBreakpoint] = _layout; // callbacks\n\n      this.props.onLayoutChange(_layout, layouts);\n      this.props.onBreakpointChange(newBreakpoint, newCols);\n      this.props.onWidthChange(nextProps.width, nextProps.margin, newCols, nextProps.containerPadding);\n      this.setState({\n        breakpoint: newBreakpoint,\n        layout: _layout,\n        cols: newCols\n      });\n    }\n  };\n\n  ResponsiveReactGridLayout.prototype.render = function render() {\n    // eslint-disable-next-line no-unused-vars\n    var _props2 = this.props,\n        breakpoint = _props2.breakpoint,\n        breakpoints = _props2.breakpoints,\n        cols = _props2.cols,\n        layouts = _props2.layouts,\n        onBreakpointChange = _props2.onBreakpointChange,\n        onLayoutChange = _props2.onLayoutChange,\n        onWidthChange = _props2.onWidthChange,\n        other = _objectWithoutProperties(_props2, ['breakpoint', 'breakpoints', 'cols', 'layouts', 'onBreakpointChange', 'onLayoutChange', 'onWidthChange']);\n\n    return _react2.default.createElement(_ReactGridLayout2.default, _extends({}, other, {\n      onLayoutChange: this.onLayoutChange,\n      layout: this.state.layout,\n      cols: this.state.cols\n    }));\n  };\n\n  return ResponsiveReactGridLayout;\n}(_react2.default.Component);\n\nResponsiveReactGridLayout.propTypes = {\n  //\n  // Basic props\n  //\n  // Optional, but if you are managing width yourself you may want to set the breakpoint\n  // yourself as well.\n  breakpoint: _propTypes2.default.string,\n  // {name: pxVal}, e.g. {lg: 1200, md: 996, sm: 768, xs: 480}\n  breakpoints: _propTypes2.default.object,\n  // # of cols. This is a breakpoint -> cols map\n  cols: _propTypes2.default.object,\n  // layouts is an object mapping breakpoints to layouts.\n  // e.g. {lg: Layout, md: Layout, ...}\n  layouts: function layouts(props, propName) {\n    if (type(props[propName]) !== '[object Object]') {\n      throw new Error('Layout property must be an object. Received: ' + type(props[propName]));\n    }\n\n    Object.keys(props[propName]).forEach(function (key) {\n      if (!(key in props.breakpoints)) {\n        throw new Error('Each key in layouts must align with a key in breakpoints.');\n      }\n\n      (0, _utils.validateLayout)(props.layouts[key], 'layouts.' + key);\n    });\n  },\n  // The width of this component.\n  // Required in this propTypes stanza because generateInitialState() will fail without it.\n  width: _propTypes2.default.number.isRequired,\n  //\n  // Callbacks\n  //\n  // Calls back with breakpoint and new # cols\n  onBreakpointChange: _propTypes2.default.func,\n  // Callback so you can save the layout.\n  // Calls back with (currentLayout, allLayouts). allLayouts are keyed by breakpoint.\n  onLayoutChange: _propTypes2.default.func,\n  // Calls back with (containerWidth, margin, cols, containerPadding)\n  onWidthChange: _propTypes2.default.func\n};\nResponsiveReactGridLayout.defaultProps = {\n  breakpoints: {\n    lg: 1200,\n    md: 996,\n    sm: 768,\n    xs: 480,\n    xxs: 0\n  },\n  cols: {\n    lg: 12,\n    md: 10,\n    sm: 6,\n    xs: 4,\n    xxs: 2\n  },\n  layouts: {},\n  onBreakpointChange: noop,\n  onLayoutChange: noop,\n  onWidthChange: noop\n};\nexports.default = ResponsiveReactGridLayout;","'use strict';\n\nexports.__esModule = true;\n\nvar _extends = Object.assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _reactDom = require('react-dom');\n\nvar _reactDom2 = _interopRequireDefault(_reactDom);\n\nfunction _interopRequireDefault(obj) {\n  return obj && obj.__esModule ? obj : {\n    default: obj\n  };\n}\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n/*\n * A simple HOC that provides facility for listening to container resizes.\n */\n\n\nvar WidthProvider = function WidthProvider(ComposedComponent) {\n  var _class, _temp2;\n\n  return _temp2 = _class = function (_React$Component) {\n    _inherits(_class, _React$Component);\n\n    function _class() {\n      var _temp, _this, _ret;\n\n      _classCallCheck(this, _class);\n\n      for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n        args[_key] = arguments[_key];\n      }\n\n      return _ret = (_temp = (_this = _possibleConstructorReturn(this, _React$Component.call.apply(_React$Component, [this].concat(args))), _this), _this.state = {\n        width: 1280\n      }, _this.mounted = false, _this.onWindowResize = function (_event) {\n        if (!_this.mounted) return;\n\n        var node = _reactDom2.default.findDOMNode(_this); // Flow casts this to Text | Element\n\n\n        if (node instanceof HTMLElement) _this.setState({\n          width: node.offsetWidth\n        });\n      }, _temp), _possibleConstructorReturn(_this, _ret);\n    }\n\n    _class.prototype.componentDidMount = function componentDidMount() {\n      this.mounted = true;\n      window.addEventListener('resize', this.onWindowResize); // Call to properly set the breakpoint and resize the elements.\n      // Note that if you're doing a full-width element, this can get a little wonky if a scrollbar\n      // appears because of the grid. In that case, fire your own resize event, or set `overflow: scroll` on your body.\n\n      this.onWindowResize();\n    };\n\n    _class.prototype.componentWillUnmount = function componentWillUnmount() {\n      this.mounted = false;\n      window.removeEventListener('resize', this.onWindowResize);\n    };\n\n    _class.prototype.render = function render() {\n      if (this.props.measureBeforeMount && !this.mounted) {\n        return _react2.default.createElement('div', {\n          className: this.props.className,\n          style: this.props.style\n        });\n      }\n\n      return _react2.default.createElement(ComposedComponent, _extends({}, this.props, this.state));\n    };\n\n    return _class;\n  }(_react2.default.Component), _class.defaultProps = {\n    measureBeforeMount: false\n  }, _class.propTypes = {\n    // If true, will not render children until mounted. Useful for getting the exact width before\n    // rendering, to prevent any unsightly resizing.\n    measureBeforeMount: _propTypes2.default.bool\n  }, _temp2;\n};\n\nexports.default = WidthProvider;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule Draft\n * @format\n * \n */\n'use strict';\n\nvar AtomicBlockUtils = require('./AtomicBlockUtils');\n\nvar BlockMapBuilder = require('./BlockMapBuilder');\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar CompositeDraftDecorator = require('./CompositeDraftDecorator');\n\nvar ContentBlock = require('./ContentBlock');\n\nvar ContentState = require('./ContentState');\n\nvar DefaultDraftBlockRenderMap = require('./DefaultDraftBlockRenderMap');\n\nvar DefaultDraftInlineStyle = require('./DefaultDraftInlineStyle');\n\nvar DraftEditor = require('./DraftEditor.react');\n\nvar DraftEditorBlock = require('./DraftEditorBlock.react');\n\nvar DraftEntity = require('./DraftEntity');\n\nvar DraftModifier = require('./DraftModifier');\n\nvar DraftEntityInstance = require('./DraftEntityInstance');\n\nvar EditorState = require('./EditorState');\n\nvar KeyBindingUtil = require('./KeyBindingUtil');\n\nvar RichTextEditorUtil = require('./RichTextEditorUtil');\n\nvar SelectionState = require('./SelectionState');\n\nvar convertFromDraftStateToRaw = require('./convertFromDraftStateToRaw');\n\nvar convertFromHTMLToContentBlocks = require('./convertFromHTMLToContentBlocks');\n\nvar convertFromRawToDraftState = require('./convertFromRawToDraftState');\n\nvar generateRandomKey = require('./generateRandomKey');\n\nvar getDefaultKeyBinding = require('./getDefaultKeyBinding');\n\nvar getVisibleSelectionRect = require('./getVisibleSelectionRect');\n\nvar DraftPublic = {\n  Editor: DraftEditor,\n  EditorBlock: DraftEditorBlock,\n  EditorState: EditorState,\n  CompositeDecorator: CompositeDraftDecorator,\n  Entity: DraftEntity,\n  EntityInstance: DraftEntityInstance,\n  BlockMapBuilder: BlockMapBuilder,\n  CharacterMetadata: CharacterMetadata,\n  ContentBlock: ContentBlock,\n  ContentState: ContentState,\n  SelectionState: SelectionState,\n  AtomicBlockUtils: AtomicBlockUtils,\n  KeyBindingUtil: KeyBindingUtil,\n  Modifier: DraftModifier,\n  RichUtils: RichTextEditorUtil,\n  DefaultDraftBlockRenderMap: DefaultDraftBlockRenderMap,\n  DefaultDraftInlineStyle: DefaultDraftInlineStyle,\n  convertFromHTML: convertFromHTMLToContentBlocks,\n  convertFromRaw: convertFromRawToDraftState,\n  convertToRaw: convertFromDraftStateToRaw,\n  genKey: generateRandomKey,\n  getDefaultKeyBinding: getDefaultKeyBinding,\n  getVisibleSelectionRect: getVisibleSelectionRect\n};\nmodule.exports = DraftPublic;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule AtomicBlockUtils\n * @format\n * \n */\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar BlockMapBuilder = require('./BlockMapBuilder');\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar ContentBlock = require('./ContentBlock');\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar DraftFeatureFlags = require('./DraftFeatureFlags');\n\nvar DraftModifier = require('./DraftModifier');\n\nvar EditorState = require('./EditorState');\n\nvar Immutable = require('immutable');\n\nvar SelectionState = require('./SelectionState');\n\nvar generateRandomKey = require('./generateRandomKey');\n\nvar moveBlockInContentState = require('./moveBlockInContentState');\n\nvar experimentalTreeDataSupport = DraftFeatureFlags.draft_tree_data_support;\nvar ContentBlockRecord = experimentalTreeDataSupport ? ContentBlockNode : ContentBlock;\nvar List = Immutable.List,\n    Repeat = Immutable.Repeat;\nvar AtomicBlockUtils = {\n  insertAtomicBlock: function insertAtomicBlock(editorState, entityKey, character) {\n    var contentState = editorState.getCurrentContent();\n    var selectionState = editorState.getSelection();\n    var afterRemoval = DraftModifier.removeRange(contentState, selectionState, 'backward');\n    var targetSelection = afterRemoval.getSelectionAfter();\n    var afterSplit = DraftModifier.splitBlock(afterRemoval, targetSelection);\n    var insertionTarget = afterSplit.getSelectionAfter();\n    var asAtomicBlock = DraftModifier.setBlockType(afterSplit, insertionTarget, 'atomic');\n    var charData = CharacterMetadata.create({\n      entity: entityKey\n    });\n    var atomicBlockConfig = {\n      key: generateRandomKey(),\n      type: 'atomic',\n      text: character,\n      characterList: List(Repeat(charData, character.length))\n    };\n    var atomicDividerBlockConfig = {\n      key: generateRandomKey(),\n      type: 'unstyled'\n    };\n\n    if (experimentalTreeDataSupport) {\n      atomicBlockConfig = _extends({}, atomicBlockConfig, {\n        nextSibling: atomicDividerBlockConfig.key\n      });\n      atomicDividerBlockConfig = _extends({}, atomicDividerBlockConfig, {\n        prevSibling: atomicBlockConfig.key\n      });\n    }\n\n    var fragmentArray = [new ContentBlockRecord(atomicBlockConfig), new ContentBlockRecord(atomicDividerBlockConfig)];\n    var fragment = BlockMapBuilder.createFromArray(fragmentArray);\n    var withAtomicBlock = DraftModifier.replaceWithFragment(asAtomicBlock, insertionTarget, fragment);\n    var newContent = withAtomicBlock.merge({\n      selectionBefore: selectionState,\n      selectionAfter: withAtomicBlock.getSelectionAfter().set('hasFocus', true)\n    });\n    return EditorState.push(editorState, newContent, 'insert-fragment');\n  },\n  moveAtomicBlock: function moveAtomicBlock(editorState, atomicBlock, targetRange, insertionMode) {\n    var contentState = editorState.getCurrentContent();\n    var selectionState = editorState.getSelection();\n    var withMovedAtomicBlock = void 0;\n\n    if (insertionMode === 'before' || insertionMode === 'after') {\n      var targetBlock = contentState.getBlockForKey(insertionMode === 'before' ? targetRange.getStartKey() : targetRange.getEndKey());\n      withMovedAtomicBlock = moveBlockInContentState(contentState, atomicBlock, targetBlock, insertionMode);\n    } else {\n      var afterRemoval = DraftModifier.removeRange(contentState, targetRange, 'backward');\n      var selectionAfterRemoval = afterRemoval.getSelectionAfter();\n\n      var _targetBlock = afterRemoval.getBlockForKey(selectionAfterRemoval.getFocusKey());\n\n      if (selectionAfterRemoval.getStartOffset() === 0) {\n        withMovedAtomicBlock = moveBlockInContentState(afterRemoval, atomicBlock, _targetBlock, 'before');\n      } else if (selectionAfterRemoval.getEndOffset() === _targetBlock.getLength()) {\n        withMovedAtomicBlock = moveBlockInContentState(afterRemoval, atomicBlock, _targetBlock, 'after');\n      } else {\n        var afterSplit = DraftModifier.splitBlock(afterRemoval, selectionAfterRemoval);\n        var selectionAfterSplit = afterSplit.getSelectionAfter();\n\n        var _targetBlock2 = afterSplit.getBlockForKey(selectionAfterSplit.getFocusKey());\n\n        withMovedAtomicBlock = moveBlockInContentState(afterSplit, atomicBlock, _targetBlock2, 'before');\n      }\n    }\n\n    var newContent = withMovedAtomicBlock.merge({\n      selectionBefore: selectionState,\n      selectionAfter: withMovedAtomicBlock.getSelectionAfter().set('hasFocus', true)\n    });\n    return EditorState.push(editorState, newContent, 'move-block');\n  }\n};\nmodule.exports = AtomicBlockUtils;","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftFeatureFlags-core\n * @format\n * \n */\n'use strict';\n\nvar DraftFeatureFlags = {\n  draft_killswitch_allow_nontextnodes: false,\n  draft_segmented_entities_behavior: false,\n  draft_handlebeforeinput_composed_text: false,\n  draft_tree_data_support: false\n};\nmodule.exports = DraftFeatureFlags;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ContentStateInlineStyle\n * @format\n * \n */\n'use strict';\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar _require = require('immutable'),\n    Map = _require.Map;\n\nvar ContentStateInlineStyle = {\n  add: function add(contentState, selectionState, inlineStyle) {\n    return modifyInlineStyle(contentState, selectionState, inlineStyle, true);\n  },\n  remove: function remove(contentState, selectionState, inlineStyle) {\n    return modifyInlineStyle(contentState, selectionState, inlineStyle, false);\n  }\n};\n\nfunction modifyInlineStyle(contentState, selectionState, inlineStyle, addOrRemove) {\n  var blockMap = contentState.getBlockMap();\n  var startKey = selectionState.getStartKey();\n  var startOffset = selectionState.getStartOffset();\n  var endKey = selectionState.getEndKey();\n  var endOffset = selectionState.getEndOffset();\n  var newBlocks = blockMap.skipUntil(function (_, k) {\n    return k === startKey;\n  }).takeUntil(function (_, k) {\n    return k === endKey;\n  }).concat(Map([[endKey, blockMap.get(endKey)]])).map(function (block, blockKey) {\n    var sliceStart;\n    var sliceEnd;\n\n    if (startKey === endKey) {\n      sliceStart = startOffset;\n      sliceEnd = endOffset;\n    } else {\n      sliceStart = blockKey === startKey ? startOffset : 0;\n      sliceEnd = blockKey === endKey ? endOffset : block.getLength();\n    }\n\n    var chars = block.getCharacterList();\n    var current;\n\n    while (sliceStart < sliceEnd) {\n      current = chars.get(sliceStart);\n      chars = chars.set(sliceStart, addOrRemove ? CharacterMetadata.applyStyle(current, inlineStyle) : CharacterMetadata.removeStyle(current, inlineStyle));\n      sliceStart++;\n    }\n\n    return block.set('characterList', chars);\n  });\n  return contentState.merge({\n    blockMap: blockMap.merge(newBlocks),\n    selectionBefore: selectionState,\n    selectionAfter: selectionState\n  });\n}\n\nmodule.exports = ContentStateInlineStyle;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule applyEntityToContentState\n * @format\n * \n */\n'use strict';\n\nvar Immutable = require('immutable');\n\nvar applyEntityToContentBlock = require('./applyEntityToContentBlock');\n\nfunction applyEntityToContentState(contentState, selectionState, entityKey) {\n  var blockMap = contentState.getBlockMap();\n  var startKey = selectionState.getStartKey();\n  var startOffset = selectionState.getStartOffset();\n  var endKey = selectionState.getEndKey();\n  var endOffset = selectionState.getEndOffset();\n  var newBlocks = blockMap.skipUntil(function (_, k) {\n    return k === startKey;\n  }).takeUntil(function (_, k) {\n    return k === endKey;\n  }).toOrderedMap().merge(Immutable.OrderedMap([[endKey, blockMap.get(endKey)]])).map(function (block, blockKey) {\n    var sliceStart = blockKey === startKey ? startOffset : 0;\n    var sliceEnd = blockKey === endKey ? endOffset : block.getLength();\n    return applyEntityToContentBlock(block, sliceStart, sliceEnd, entityKey);\n  });\n  return contentState.merge({\n    blockMap: blockMap.merge(newBlocks),\n    selectionBefore: selectionState,\n    selectionAfter: selectionState\n  });\n}\n\nmodule.exports = applyEntityToContentState;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule applyEntityToContentBlock\n * @format\n * \n */\n'use strict';\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nfunction applyEntityToContentBlock(contentBlock, start, end, entityKey) {\n  var characterList = contentBlock.getCharacterList();\n\n  while (start < end) {\n    characterList = characterList.set(start, CharacterMetadata.applyEntity(characterList.get(start), entityKey));\n    start++;\n  }\n\n  return contentBlock.set('characterList', characterList);\n}\n\nmodule.exports = applyEntityToContentBlock;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getCharacterRemovalRange\n * @format\n * \n */\n'use strict';\n\nvar DraftEntitySegments = require('./DraftEntitySegments');\n\nvar getRangesForDraftEntity = require('./getRangesForDraftEntity');\n\nvar invariant = require('fbjs/lib/invariant');\n/**\n * Given a SelectionState and a removal direction, determine the entire range\n * that should be removed from a ContentState. This is based on any entities\n * within the target, with their `mutability` values taken into account.\n *\n * For instance, if we are attempting to remove part of an \"immutable\" entity\n * range, the entire entity must be removed. The returned `SelectionState`\n * will be adjusted accordingly.\n */\n\n\nfunction getCharacterRemovalRange(entityMap, startBlock, endBlock, selectionState, direction) {\n  var start = selectionState.getStartOffset();\n  var end = selectionState.getEndOffset();\n  var startEntityKey = startBlock.getEntityAt(start);\n  var endEntityKey = endBlock.getEntityAt(end - 1);\n\n  if (!startEntityKey && !endEntityKey) {\n    return selectionState;\n  }\n\n  var newSelectionState = selectionState;\n\n  if (startEntityKey && startEntityKey === endEntityKey) {\n    newSelectionState = getEntityRemovalRange(entityMap, startBlock, newSelectionState, direction, startEntityKey, true, true);\n  } else if (startEntityKey && endEntityKey) {\n    var startSelectionState = getEntityRemovalRange(entityMap, startBlock, newSelectionState, direction, startEntityKey, false, true);\n    var endSelectionState = getEntityRemovalRange(entityMap, endBlock, newSelectionState, direction, endEntityKey, false, false);\n    newSelectionState = newSelectionState.merge({\n      anchorOffset: startSelectionState.getAnchorOffset(),\n      focusOffset: endSelectionState.getFocusOffset(),\n      isBackward: false\n    });\n  } else if (startEntityKey) {\n    var _startSelectionState = getEntityRemovalRange(entityMap, startBlock, newSelectionState, direction, startEntityKey, false, true);\n\n    newSelectionState = newSelectionState.merge({\n      anchorOffset: _startSelectionState.getStartOffset(),\n      isBackward: false\n    });\n  } else if (endEntityKey) {\n    var _endSelectionState = getEntityRemovalRange(entityMap, endBlock, newSelectionState, direction, endEntityKey, false, false);\n\n    newSelectionState = newSelectionState.merge({\n      focusOffset: _endSelectionState.getEndOffset(),\n      isBackward: false\n    });\n  }\n\n  return newSelectionState;\n}\n\nfunction getEntityRemovalRange(entityMap, block, selectionState, direction, entityKey, isEntireSelectionWithinEntity, isEntityAtStart) {\n  var start = selectionState.getStartOffset();\n  var end = selectionState.getEndOffset();\n\n  var entity = entityMap.__get(entityKey);\n\n  var mutability = entity.getMutability();\n  var sideToConsider = isEntityAtStart ? start : end; // `MUTABLE` entities can just have the specified range of text removed\n  // directly. No adjustments are needed.\n\n  if (mutability === 'MUTABLE') {\n    return selectionState;\n  } // Find the entity range that overlaps with our removal range.\n\n\n  var entityRanges = getRangesForDraftEntity(block, entityKey).filter(function (range) {\n    return sideToConsider <= range.end && sideToConsider >= range.start;\n  });\n  !(entityRanges.length == 1) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'There should only be one entity range within this removal range.') : invariant(false) : void 0;\n  var entityRange = entityRanges[0]; // For `IMMUTABLE` entity types, we will remove the entire entity range.\n\n  if (mutability === 'IMMUTABLE') {\n    return selectionState.merge({\n      anchorOffset: entityRange.start,\n      focusOffset: entityRange.end,\n      isBackward: false\n    });\n  } // For `SEGMENTED` entity types, determine the appropriate segment to\n  // remove.\n\n\n  if (!isEntireSelectionWithinEntity) {\n    if (isEntityAtStart) {\n      end = entityRange.end;\n    } else {\n      start = entityRange.start;\n    }\n  }\n\n  var removalRange = DraftEntitySegments.getRemovalRange(start, end, block.getText().slice(entityRange.start, entityRange.end), entityRange.start, direction);\n  return selectionState.merge({\n    anchorOffset: removalRange.start,\n    focusOffset: removalRange.end,\n    isBackward: false\n  });\n}\n\nmodule.exports = getCharacterRemovalRange;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEntitySegments\n * @format\n * \n */\n'use strict';\n/**\n * Identify the range to delete from a segmented entity.\n *\n * Rules:\n *\n *  Example: 'John F. Kennedy'\n *\n *   - Deletion from within any non-whitespace (i.e. ['John', 'F.', 'Kennedy'])\n *     will return the range of that text.\n *\n *       'John F. Kennedy' -> 'John F.'\n *                  ^\n *\n *   - Forward deletion of whitespace will remove the following section:\n *\n *       'John F. Kennedy' -> 'John Kennedy'\n *            ^\n *\n *   - Backward deletion of whitespace will remove the previous section:\n *\n *       'John F. Kennedy' -> 'F. Kennedy'\n *            ^\n */\n\nvar DraftEntitySegments = {\n  getRemovalRange: function getRemovalRange(selectionStart, selectionEnd, text, entityStart, direction) {\n    var segments = text.split(' ');\n    segments = segments.map(function (\n    /*string*/\n    segment,\n    /*number*/\n    ii) {\n      if (direction === 'forward') {\n        if (ii > 0) {\n          return ' ' + segment;\n        }\n      } else if (ii < segments.length - 1) {\n        return segment + ' ';\n      }\n\n      return segment;\n    });\n    var segmentStart = entityStart;\n    var segmentEnd;\n    var segment;\n    var removalStart = null;\n    var removalEnd = null;\n\n    for (var jj = 0; jj < segments.length; jj++) {\n      segment = segments[jj];\n      segmentEnd = segmentStart + segment.length; // Our selection overlaps this segment.\n\n      if (selectionStart < segmentEnd && segmentStart < selectionEnd) {\n        if (removalStart !== null) {\n          removalEnd = segmentEnd;\n        } else {\n          removalStart = segmentStart;\n          removalEnd = segmentEnd;\n        }\n      } else if (removalStart !== null) {\n        break;\n      }\n\n      segmentStart = segmentEnd;\n    }\n\n    var entityEnd = entityStart + text.length;\n    var atStart = removalStart === entityStart;\n    var atEnd = removalEnd === entityEnd;\n\n    if (!atStart && atEnd || atStart && !atEnd) {\n      if (direction === 'forward') {\n        if (removalEnd !== entityEnd) {\n          removalEnd++;\n        }\n      } else if (removalStart !== entityStart) {\n        removalStart--;\n      }\n    }\n\n    return {\n      start: removalStart,\n      end: removalEnd\n    };\n  }\n};\nmodule.exports = DraftEntitySegments;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getRangesForDraftEntity\n * @format\n * \n */\n'use strict';\n\nvar invariant = require('fbjs/lib/invariant');\n/**\n * Obtain the start and end positions of the range that has the\n * specified entity applied to it.\n *\n * Entity keys are applied only to contiguous stretches of text, so this\n * method searches for the first instance of the entity key and returns\n * the subsequent range.\n */\n\n\nfunction getRangesForDraftEntity(block, key) {\n  var ranges = [];\n  block.findEntityRanges(function (c) {\n    return c.getEntity() === key;\n  }, function (start, end) {\n    ranges.push({\n      start: start,\n      end: end\n    });\n  });\n  !!!ranges.length ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Entity key not found in this range.') : invariant(false) : void 0;\n  return ranges;\n}\n\nmodule.exports = getRangesForDraftEntity;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule insertFragmentIntoContentState\n * @format\n * \n */\n'use strict';\n\nvar BlockMapBuilder = require('./BlockMapBuilder');\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar Immutable = require('immutable');\n\nvar insertIntoList = require('./insertIntoList');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar randomizeBlockMapKeys = require('./randomizeBlockMapKeys');\n\nvar List = Immutable.List;\n\nvar updateExistingBlock = function updateExistingBlock(contentState, selectionState, blockMap, fragmentBlock, targetKey, targetOffset) {\n  var targetBlock = blockMap.get(targetKey);\n  var text = targetBlock.getText();\n  var chars = targetBlock.getCharacterList();\n  var finalKey = targetKey;\n  var finalOffset = targetOffset + fragmentBlock.getText().length;\n  var newBlock = targetBlock.merge({\n    text: text.slice(0, targetOffset) + fragmentBlock.getText() + text.slice(targetOffset),\n    characterList: insertIntoList(chars, fragmentBlock.getCharacterList(), targetOffset),\n    data: fragmentBlock.getData()\n  });\n  return contentState.merge({\n    blockMap: blockMap.set(targetKey, newBlock),\n    selectionBefore: selectionState,\n    selectionAfter: selectionState.merge({\n      anchorKey: finalKey,\n      anchorOffset: finalOffset,\n      focusKey: finalKey,\n      focusOffset: finalOffset,\n      isBackward: false\n    })\n  });\n};\n/**\n * Appends text/characterList from the fragment first block to\n * target block.\n */\n\n\nvar updateHead = function updateHead(block, targetOffset, fragment) {\n  var text = block.getText();\n  var chars = block.getCharacterList(); // Modify head portion of block.\n\n  var headText = text.slice(0, targetOffset);\n  var headCharacters = chars.slice(0, targetOffset);\n  var appendToHead = fragment.first();\n  return block.merge({\n    text: headText + appendToHead.getText(),\n    characterList: headCharacters.concat(appendToHead.getCharacterList()),\n    type: headText ? block.getType() : appendToHead.getType(),\n    data: appendToHead.getData()\n  });\n};\n/**\n * Appends offset text/characterList from the target block to the last\n * fragment block.\n */\n\n\nvar updateTail = function updateTail(block, targetOffset, fragment) {\n  // Modify tail portion of block.\n  var text = block.getText();\n  var chars = block.getCharacterList(); // Modify head portion of block.\n\n  var blockSize = text.length;\n  var tailText = text.slice(targetOffset, blockSize);\n  var tailCharacters = chars.slice(targetOffset, blockSize);\n  var prependToTail = fragment.last();\n  return prependToTail.merge({\n    text: prependToTail.getText() + tailText,\n    characterList: prependToTail.getCharacterList().concat(tailCharacters),\n    data: prependToTail.getData()\n  });\n};\n\nvar getRootBlocks = function getRootBlocks(block, blockMap) {\n  var headKey = block.getKey();\n  var rootBlock = block;\n  var rootBlocks = []; // sometimes the fragment head block will not be part of the blockMap itself this can happen when\n  // the fragment head is used to update the target block, however when this does not happen we need\n  // to make sure that we include it on the rootBlocks since the first block of a fragment is always a\n  // fragment root block\n\n  if (blockMap.get(headKey)) {\n    rootBlocks.push(headKey);\n  }\n\n  while (rootBlock && rootBlock.getNextSiblingKey()) {\n    var lastSiblingKey = rootBlock.getNextSiblingKey();\n\n    if (!lastSiblingKey) {\n      break;\n    }\n\n    rootBlocks.push(lastSiblingKey);\n    rootBlock = blockMap.get(lastSiblingKey);\n  }\n\n  return rootBlocks;\n};\n\nvar updateBlockMapLinks = function updateBlockMapLinks(blockMap, originalBlockMap, targetBlock, fragmentHeadBlock) {\n  return blockMap.withMutations(function (blockMapState) {\n    var targetKey = targetBlock.getKey();\n    var headKey = fragmentHeadBlock.getKey();\n    var targetNextKey = targetBlock.getNextSiblingKey();\n    var targetParentKey = targetBlock.getParentKey();\n    var fragmentRootBlocks = getRootBlocks(fragmentHeadBlock, blockMap);\n    var lastRootFragmentBlockKey = fragmentRootBlocks[fragmentRootBlocks.length - 1];\n\n    if (blockMapState.get(headKey)) {\n      // update the fragment head when it is part of the blockMap otherwise\n      blockMapState.setIn([targetKey, 'nextSibling'], headKey);\n      blockMapState.setIn([headKey, 'prevSibling'], targetKey);\n    } else {\n      // update the target block that had the fragment head contents merged into it\n      blockMapState.setIn([targetKey, 'nextSibling'], fragmentHeadBlock.getNextSiblingKey());\n      blockMapState.setIn([fragmentHeadBlock.getNextSiblingKey(), 'prevSibling'], targetKey);\n    } // update the last root block fragment\n\n\n    blockMapState.setIn([lastRootFragmentBlockKey, 'nextSibling'], targetNextKey); // update the original target next block\n\n    if (targetNextKey) {\n      blockMapState.setIn([targetNextKey, 'prevSibling'], lastRootFragmentBlockKey);\n    } // update fragment parent links\n\n\n    fragmentRootBlocks.forEach(function (blockKey) {\n      return blockMapState.setIn([blockKey, 'parent'], targetParentKey);\n    }); // update targetBlock parent child links\n\n    if (targetParentKey) {\n      var targetParent = blockMap.get(targetParentKey);\n      var originalTargetParentChildKeys = targetParent.getChildKeys();\n      var targetBlockIndex = originalTargetParentChildKeys.indexOf(targetKey);\n      var insertionIndex = targetBlockIndex + 1;\n      var newChildrenKeysArray = originalTargetParentChildKeys.toArray(); // insert fragment children\n\n      newChildrenKeysArray.splice.apply(newChildrenKeysArray, [insertionIndex, 0].concat(fragmentRootBlocks));\n      blockMapState.setIn([targetParentKey, 'children'], List(newChildrenKeysArray));\n    }\n  });\n};\n\nvar insertFragment = function insertFragment(contentState, selectionState, blockMap, fragment, targetKey, targetOffset) {\n  var isTreeBasedBlockMap = blockMap.first() instanceof ContentBlockNode;\n  var newBlockArr = [];\n  var fragmentSize = fragment.size;\n  var target = blockMap.get(targetKey);\n  var head = fragment.first();\n  var tail = fragment.last();\n  var finalOffset = tail.getLength();\n  var finalKey = tail.getKey();\n  var shouldNotUpdateFromFragmentBlock = isTreeBasedBlockMap && (!target.getChildKeys().isEmpty() || !head.getChildKeys().isEmpty());\n  blockMap.forEach(function (block, blockKey) {\n    if (blockKey !== targetKey) {\n      newBlockArr.push(block);\n      return;\n    }\n\n    if (shouldNotUpdateFromFragmentBlock) {\n      newBlockArr.push(block);\n    } else {\n      newBlockArr.push(updateHead(block, targetOffset, fragment));\n    } // Insert fragment blocks after the head and before the tail.\n\n\n    fragment // when we are updating the target block with the head fragment block we skip the first fragment\n    // head since its contents have already been merged with the target block otherwise we include\n    // the whole fragment\n    .slice(shouldNotUpdateFromFragmentBlock ? 0 : 1, fragmentSize - 1).forEach(function (fragmentBlock) {\n      return newBlockArr.push(fragmentBlock);\n    }); // update tail\n\n    newBlockArr.push(updateTail(block, targetOffset, fragment));\n  });\n  var updatedBlockMap = BlockMapBuilder.createFromArray(newBlockArr);\n\n  if (isTreeBasedBlockMap) {\n    updatedBlockMap = updateBlockMapLinks(updatedBlockMap, blockMap, target, head);\n  }\n\n  return contentState.merge({\n    blockMap: updatedBlockMap,\n    selectionBefore: selectionState,\n    selectionAfter: selectionState.merge({\n      anchorKey: finalKey,\n      anchorOffset: finalOffset,\n      focusKey: finalKey,\n      focusOffset: finalOffset,\n      isBackward: false\n    })\n  });\n};\n\nvar insertFragmentIntoContentState = function insertFragmentIntoContentState(contentState, selectionState, fragmentBlockMap) {\n  !selectionState.isCollapsed() ? process.env.NODE_ENV !== 'production' ? invariant(false, '`insertFragment` should only be called with a collapsed selection state.') : invariant(false) : void 0;\n  var blockMap = contentState.getBlockMap();\n  var fragment = randomizeBlockMapKeys(fragmentBlockMap);\n  var targetKey = selectionState.getStartKey();\n  var targetOffset = selectionState.getStartOffset();\n  var targetBlock = blockMap.get(targetKey);\n\n  if (targetBlock instanceof ContentBlockNode) {\n    !targetBlock.getChildKeys().isEmpty() ? process.env.NODE_ENV !== 'production' ? invariant(false, '`insertFragment` should not be called when a container node is selected.') : invariant(false) : void 0;\n  } // When we insert a fragment with a single block we simply update the target block\n  // with the contents of the inserted fragment block\n\n\n  if (fragment.size === 1) {\n    return updateExistingBlock(contentState, selectionState, blockMap, fragment.first(), targetKey, targetOffset);\n  }\n\n  return insertFragment(contentState, selectionState, blockMap, fragment, targetKey, targetOffset);\n};\n\nmodule.exports = insertFragmentIntoContentState;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule insertTextIntoContentState\n * @format\n * \n */\n'use strict';\n\nvar Immutable = require('immutable');\n\nvar insertIntoList = require('./insertIntoList');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar Repeat = Immutable.Repeat;\n\nfunction insertTextIntoContentState(contentState, selectionState, text, characterMetadata) {\n  !selectionState.isCollapsed() ? process.env.NODE_ENV !== 'production' ? invariant(false, '`insertText` should only be called with a collapsed range.') : invariant(false) : void 0;\n  var len = text.length;\n\n  if (!len) {\n    return contentState;\n  }\n\n  var blockMap = contentState.getBlockMap();\n  var key = selectionState.getStartKey();\n  var offset = selectionState.getStartOffset();\n  var block = blockMap.get(key);\n  var blockText = block.getText();\n  var newBlock = block.merge({\n    text: blockText.slice(0, offset) + text + blockText.slice(offset, block.getLength()),\n    characterList: insertIntoList(block.getCharacterList(), Repeat(characterMetadata, len).toList(), offset)\n  });\n  var newOffset = offset + len;\n  return contentState.merge({\n    blockMap: blockMap.set(key, newBlock),\n    selectionAfter: selectionState.merge({\n      anchorOffset: newOffset,\n      focusOffset: newOffset\n    })\n  });\n}\n\nmodule.exports = insertTextIntoContentState;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule modifyBlockForContentState\n * @format\n * \n */\n'use strict';\n\nvar Immutable = require('immutable');\n\nvar Map = Immutable.Map;\n\nfunction modifyBlockForContentState(contentState, selectionState, operation) {\n  var startKey = selectionState.getStartKey();\n  var endKey = selectionState.getEndKey();\n  var blockMap = contentState.getBlockMap();\n  var newBlocks = blockMap.toSeq().skipUntil(function (_, k) {\n    return k === startKey;\n  }).takeUntil(function (_, k) {\n    return k === endKey;\n  }).concat(Map([[endKey, blockMap.get(endKey)]])).map(operation);\n  return contentState.merge({\n    blockMap: blockMap.merge(newBlocks),\n    selectionBefore: selectionState,\n    selectionAfter: selectionState\n  });\n}\n\nmodule.exports = modifyBlockForContentState;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule removeRangeFromContentState\n * @format\n * \n */\n'use strict';\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar Immutable = require('immutable');\n\nvar getNextDelimiterBlockKey = require('./getNextDelimiterBlockKey');\n\nvar List = Immutable.List,\n    Map = Immutable.Map;\n\nvar transformBlock = function transformBlock(key, blockMap, func) {\n  if (!key) {\n    return;\n  }\n\n  var block = blockMap.get(key);\n\n  if (!block) {\n    return;\n  }\n\n  blockMap.set(key, func(block));\n};\n/**\n * Ancestors needs to be preserved when there are non selected\n * children to make sure we do not leave any orphans behind\n */\n\n\nvar getAncestorsKeys = function getAncestorsKeys(blockKey, blockMap) {\n  var parents = [];\n\n  if (!blockKey) {\n    return parents;\n  }\n\n  var blockNode = blockMap.get(blockKey);\n\n  while (blockNode && blockNode.getParentKey()) {\n    var parentKey = blockNode.getParentKey();\n\n    if (parentKey) {\n      parents.push(parentKey);\n    }\n\n    blockNode = parentKey ? blockMap.get(parentKey) : null;\n  }\n\n  return parents;\n};\n/**\n * Get all next delimiter keys until we hit a root delimiter and return\n * an array of key references\n */\n\n\nvar getNextDelimitersBlockKeys = function getNextDelimitersBlockKeys(block, blockMap) {\n  var nextDelimiters = [];\n\n  if (!block) {\n    return nextDelimiters;\n  }\n\n  var nextDelimiter = getNextDelimiterBlockKey(block, blockMap);\n\n  while (nextDelimiter && blockMap.get(nextDelimiter)) {\n    var _block = blockMap.get(nextDelimiter);\n\n    nextDelimiters.push(nextDelimiter); // we do not need to keep checking all root node siblings, just the first occurance\n\n    nextDelimiter = _block.getParentKey() ? getNextDelimiterBlockKey(_block, blockMap) : null;\n  }\n\n  return nextDelimiters;\n};\n\nvar getNextValidSibling = function getNextValidSibling(block, blockMap, originalBlockMap) {\n  if (!block) {\n    return null;\n  } // note that we need to make sure we refer to the original block since this\n  // function is called within a withMutations\n\n\n  var nextValidSiblingKey = originalBlockMap.get(block.getKey()).getNextSiblingKey();\n\n  while (nextValidSiblingKey && !blockMap.get(nextValidSiblingKey)) {\n    nextValidSiblingKey = originalBlockMap.get(nextValidSiblingKey).getNextSiblingKey() || null;\n  }\n\n  return nextValidSiblingKey;\n};\n\nvar getPrevValidSibling = function getPrevValidSibling(block, blockMap, originalBlockMap) {\n  if (!block) {\n    return null;\n  } // note that we need to make sure we refer to the original block since this\n  // function is called within a withMutations\n\n\n  var prevValidSiblingKey = originalBlockMap.get(block.getKey()).getPrevSiblingKey();\n\n  while (prevValidSiblingKey && !blockMap.get(prevValidSiblingKey)) {\n    prevValidSiblingKey = originalBlockMap.get(prevValidSiblingKey).getPrevSiblingKey() || null;\n  }\n\n  return prevValidSiblingKey;\n};\n\nvar updateBlockMapLinks = function updateBlockMapLinks(blockMap, startBlock, endBlock, originalBlockMap) {\n  return blockMap.withMutations(function (blocks) {\n    // update start block if its retained\n    transformBlock(startBlock.getKey(), blocks, function (block) {\n      return block.merge({\n        nextSibling: getNextValidSibling(startBlock, blocks, originalBlockMap),\n        prevSibling: getPrevValidSibling(startBlock, blocks, originalBlockMap)\n      });\n    }); // update endblock if its retained\n\n    transformBlock(endBlock.getKey(), blocks, function (block) {\n      return block.merge({\n        nextSibling: getNextValidSibling(endBlock, blocks, originalBlockMap),\n        prevSibling: getPrevValidSibling(endBlock, blocks, originalBlockMap)\n      });\n    }); // update start block parent ancestors\n\n    getAncestorsKeys(startBlock.getKey(), originalBlockMap).forEach(function (parentKey) {\n      return transformBlock(parentKey, blocks, function (block) {\n        return block.merge({\n          children: block.getChildKeys().filter(function (key) {\n            return blocks.get(key);\n          }),\n          nextSibling: getNextValidSibling(block, blocks, originalBlockMap),\n          prevSibling: getPrevValidSibling(block, blocks, originalBlockMap)\n        });\n      });\n    }); // update start block next - can only happen if startBlock == endBlock\n\n    transformBlock(startBlock.getNextSiblingKey(), blocks, function (block) {\n      return block.merge({\n        prevSibling: startBlock.getPrevSiblingKey()\n      });\n    }); // update start block prev\n\n    transformBlock(startBlock.getPrevSiblingKey(), blocks, function (block) {\n      return block.merge({\n        nextSibling: getNextValidSibling(startBlock, blocks, originalBlockMap)\n      });\n    }); // update end block next\n\n    transformBlock(endBlock.getNextSiblingKey(), blocks, function (block) {\n      return block.merge({\n        prevSibling: getPrevValidSibling(endBlock, blocks, originalBlockMap)\n      });\n    }); // update end block prev\n\n    transformBlock(endBlock.getPrevSiblingKey(), blocks, function (block) {\n      return block.merge({\n        nextSibling: endBlock.getNextSiblingKey()\n      });\n    }); // update end block parent ancestors\n\n    getAncestorsKeys(endBlock.getKey(), originalBlockMap).forEach(function (parentKey) {\n      transformBlock(parentKey, blocks, function (block) {\n        return block.merge({\n          children: block.getChildKeys().filter(function (key) {\n            return blocks.get(key);\n          }),\n          nextSibling: getNextValidSibling(block, blocks, originalBlockMap),\n          prevSibling: getPrevValidSibling(block, blocks, originalBlockMap)\n        });\n      });\n    }); // update next delimiters all the way to a root delimiter\n\n    getNextDelimitersBlockKeys(endBlock, originalBlockMap).forEach(function (delimiterKey) {\n      return transformBlock(delimiterKey, blocks, function (block) {\n        return block.merge({\n          nextSibling: getNextValidSibling(block, blocks, originalBlockMap),\n          prevSibling: getPrevValidSibling(block, blocks, originalBlockMap)\n        });\n      });\n    });\n  });\n};\n\nvar removeRangeFromContentState = function removeRangeFromContentState(contentState, selectionState) {\n  if (selectionState.isCollapsed()) {\n    return contentState;\n  }\n\n  var blockMap = contentState.getBlockMap();\n  var startKey = selectionState.getStartKey();\n  var startOffset = selectionState.getStartOffset();\n  var endKey = selectionState.getEndKey();\n  var endOffset = selectionState.getEndOffset();\n  var startBlock = blockMap.get(startKey);\n  var endBlock = blockMap.get(endKey); // we assume that ContentBlockNode and ContentBlocks are not mixed together\n\n  var isExperimentalTreeBlock = startBlock instanceof ContentBlockNode; // used to retain blocks that should not be deleted to avoid orphan children\n\n  var parentAncestors = [];\n\n  if (isExperimentalTreeBlock) {\n    var endBlockchildrenKeys = endBlock.getChildKeys();\n    var endBlockAncestors = getAncestorsKeys(endKey, blockMap); // endBlock has unselected sibblings so we can not remove its ancestors parents\n\n    if (endBlock.getNextSiblingKey()) {\n      parentAncestors = parentAncestors.concat(endBlockAncestors);\n    } // endBlock has children so can not remove this block or any of its ancestors\n\n\n    if (!endBlockchildrenKeys.isEmpty()) {\n      parentAncestors = parentAncestors.concat(endBlockAncestors.concat([endKey]));\n    } // we need to retain all ancestors of the next delimiter block\n\n\n    parentAncestors = parentAncestors.concat(getAncestorsKeys(getNextDelimiterBlockKey(endBlock, blockMap), blockMap));\n  }\n\n  var characterList = void 0;\n\n  if (startBlock === endBlock) {\n    characterList = removeFromList(startBlock.getCharacterList(), startOffset, endOffset);\n  } else {\n    characterList = startBlock.getCharacterList().slice(0, startOffset).concat(endBlock.getCharacterList().slice(endOffset));\n  }\n\n  var modifiedStart = startBlock.merge({\n    text: startBlock.getText().slice(0, startOffset) + endBlock.getText().slice(endOffset),\n    characterList: characterList\n  });\n  var newBlocks = blockMap.toSeq().skipUntil(function (_, k) {\n    return k === startKey;\n  }).takeUntil(function (_, k) {\n    return k === endKey;\n  }).filter(function (_, k) {\n    return parentAncestors.indexOf(k) === -1;\n  }).concat(Map([[endKey, null]])).map(function (_, k) {\n    return k === startKey ? modifiedStart : null;\n  });\n  var updatedBlockMap = blockMap.merge(newBlocks).filter(function (block) {\n    return !!block;\n  });\n\n  if (isExperimentalTreeBlock) {\n    updatedBlockMap = updateBlockMapLinks(updatedBlockMap, startBlock, endBlock, blockMap);\n  }\n\n  return contentState.merge({\n    blockMap: updatedBlockMap,\n    selectionBefore: selectionState,\n    selectionAfter: selectionState.merge({\n      anchorKey: startKey,\n      anchorOffset: startOffset,\n      focusKey: startKey,\n      focusOffset: startOffset,\n      isBackward: false\n    })\n  });\n};\n/**\n * Maintain persistence for target list when removing characters on the\n * head and tail of the character list.\n */\n\n\nvar removeFromList = function removeFromList(targetList, startOffset, endOffset) {\n  if (startOffset === 0) {\n    while (startOffset < endOffset) {\n      targetList = targetList.shift();\n      startOffset++;\n    }\n  } else if (endOffset === targetList.count()) {\n    while (endOffset > startOffset) {\n      targetList = targetList.pop();\n      endOffset--;\n    }\n  } else {\n    var head = targetList.slice(0, startOffset);\n    var tail = targetList.slice(endOffset);\n    targetList = head.concat(tail).toList();\n  }\n\n  return targetList;\n};\n\nmodule.exports = removeRangeFromContentState;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule splitBlockInContentState\n * @format\n * \n */\n'use strict';\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar Immutable = require('immutable');\n\nvar generateRandomKey = require('./generateRandomKey');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar List = Immutable.List,\n    Map = Immutable.Map;\n\nvar transformBlock = function transformBlock(key, blockMap, func) {\n  if (!key) {\n    return;\n  }\n\n  var block = blockMap.get(key);\n\n  if (!block) {\n    return;\n  }\n\n  blockMap.set(key, func(block));\n};\n\nvar updateBlockMapLinks = function updateBlockMapLinks(blockMap, originalBlock, belowBlock) {\n  return blockMap.withMutations(function (blocks) {\n    var originalBlockKey = originalBlock.getKey();\n    var belowBlockKey = belowBlock.getKey(); // update block parent\n\n    transformBlock(originalBlock.getParentKey(), blocks, function (block) {\n      var parentChildrenList = block.getChildKeys();\n      var insertionIndex = parentChildrenList.indexOf(originalBlockKey) + 1;\n      var newChildrenArray = parentChildrenList.toArray();\n      newChildrenArray.splice(insertionIndex, 0, belowBlockKey);\n      return block.merge({\n        children: List(newChildrenArray)\n      });\n    }); // update original next block\n\n    transformBlock(originalBlock.getNextSiblingKey(), blocks, function (block) {\n      return block.merge({\n        prevSibling: belowBlockKey\n      });\n    }); // update original block\n\n    transformBlock(originalBlockKey, blocks, function (block) {\n      return block.merge({\n        nextSibling: belowBlockKey\n      });\n    }); // update below block\n\n    transformBlock(belowBlockKey, blocks, function (block) {\n      return block.merge({\n        prevSibling: originalBlockKey\n      });\n    });\n  });\n};\n\nvar splitBlockInContentState = function splitBlockInContentState(contentState, selectionState) {\n  !selectionState.isCollapsed() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Selection range must be collapsed.') : invariant(false) : void 0;\n  var key = selectionState.getAnchorKey();\n  var offset = selectionState.getAnchorOffset();\n  var blockMap = contentState.getBlockMap();\n  var blockToSplit = blockMap.get(key);\n  var text = blockToSplit.getText();\n  var chars = blockToSplit.getCharacterList();\n  var keyBelow = generateRandomKey();\n  var isExperimentalTreeBlock = blockToSplit instanceof ContentBlockNode;\n  var blockAbove = blockToSplit.merge({\n    text: text.slice(0, offset),\n    characterList: chars.slice(0, offset)\n  });\n  var blockBelow = blockAbove.merge({\n    key: keyBelow,\n    text: text.slice(offset),\n    characterList: chars.slice(offset),\n    data: Map()\n  });\n  var blocksBefore = blockMap.toSeq().takeUntil(function (v) {\n    return v === blockToSplit;\n  });\n  var blocksAfter = blockMap.toSeq().skipUntil(function (v) {\n    return v === blockToSplit;\n  }).rest();\n  var newBlocks = blocksBefore.concat([[key, blockAbove], [keyBelow, blockBelow]], blocksAfter).toOrderedMap();\n\n  if (isExperimentalTreeBlock) {\n    !blockToSplit.getChildKeys().isEmpty() ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ContentBlockNode must not have children') : invariant(false) : void 0;\n    newBlocks = updateBlockMapLinks(newBlocks, blockAbove, blockBelow);\n  }\n\n  return contentState.merge({\n    blockMap: newBlocks,\n    selectionBefore: selectionState,\n    selectionAfter: selectionState.merge({\n      anchorKey: keyBelow,\n      anchorOffset: 0,\n      focusKey: keyBelow,\n      focusOffset: 0,\n      isBackward: false\n    })\n  });\n};\n\nmodule.exports = splitBlockInContentState;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule EditorBidiService\n * @format\n * \n */\n'use strict';\n\nvar Immutable = require('immutable');\n\nvar UnicodeBidiService = require('fbjs/lib/UnicodeBidiService');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n\nvar OrderedMap = Immutable.OrderedMap;\nvar bidiService;\nvar EditorBidiService = {\n  getDirectionMap: function getDirectionMap(content, prevBidiMap) {\n    if (!bidiService) {\n      bidiService = new UnicodeBidiService();\n    } else {\n      bidiService.reset();\n    }\n\n    var blockMap = content.getBlockMap();\n    var nextBidi = blockMap.valueSeq().map(function (block) {\n      return nullthrows(bidiService).getDirection(block.getText());\n    });\n    var bidiMap = OrderedMap(blockMap.keySeq().zip(nextBidi));\n\n    if (prevBidiMap != null && Immutable.is(prevBidiMap, bidiMap)) {\n      return prevBidiMap;\n    }\n\n    return bidiMap;\n  }\n};\nmodule.exports = EditorBidiService;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n * \n */\n\n/**\n * Stateful API for text direction detection\n *\n * This class can be used in applications where you need to detect the\n * direction of a sequence of text blocks, where each direction shall be used\n * as the fallback direction for the next one.\n *\n * NOTE: A default direction, if not provided, is set based on the global\n *       direction, as defined by `UnicodeBidiDirection`.\n *\n * == Example ==\n * ```\n * var UnicodeBidiService = require('UnicodeBidiService');\n *\n * var bidiService = new UnicodeBidiService();\n *\n * ...\n *\n * bidiService.reset();\n * for (var para in paragraphs) {\n *   var dir = bidiService.getDirection(para);\n *   ...\n * }\n * ```\n *\n * Part of our implementation of Unicode Bidirectional Algorithm (UBA)\n * Unicode Standard Annex #9 (UAX9)\n * http://www.unicode.org/reports/tr9/\n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nvar UnicodeBidi = require('./UnicodeBidi');\n\nvar UnicodeBidiDirection = require('./UnicodeBidiDirection');\n\nvar invariant = require('./invariant');\n\nvar UnicodeBidiService = function () {\n  /**\n   * Stateful class for paragraph direction detection\n   *\n   * @param defaultDir  Default direction of the service\n   */\n  function UnicodeBidiService(defaultDir) {\n    _classCallCheck(this, UnicodeBidiService);\n\n    if (!defaultDir) {\n      defaultDir = UnicodeBidiDirection.getGlobalDir();\n    } else {\n      !UnicodeBidiDirection.isStrong(defaultDir) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Default direction must be a strong direction (LTR or RTL)') : invariant(false) : void 0;\n    }\n\n    this._defaultDir = defaultDir;\n    this.reset();\n  }\n  /**\n   * Reset the internal state\n   *\n   * Instead of creating a new instance, you can just reset() your instance\n   * everytime you start a new loop.\n   */\n\n\n  UnicodeBidiService.prototype.reset = function reset() {\n    this._lastDir = this._defaultDir;\n  };\n  /**\n   * Returns the direction of a block of text, and remembers it as the\n   * fall-back direction for the next paragraph.\n   *\n   * @param str  A text block, e.g. paragraph, table cell, tag\n   * @return     The resolved direction\n   */\n\n\n  UnicodeBidiService.prototype.getDirection = function getDirection(str) {\n    this._lastDir = UnicodeBidi.getDirection(str, this._lastDir);\n    return this._lastDir;\n  };\n\n  return UnicodeBidiService;\n}();\n\nmodule.exports = UnicodeBidiService;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule moveBlockInContentState\n * @format\n * \n */\n'use strict';\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar Immutable = require('immutable');\n\nvar getNextDelimiterBlockKey = require('./getNextDelimiterBlockKey');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar OrderedMap = Immutable.OrderedMap,\n    List = Immutable.List;\n\nvar transformBlock = function transformBlock(key, blockMap, func) {\n  if (!key) {\n    return;\n  }\n\n  var block = blockMap.get(key);\n\n  if (!block) {\n    return;\n  }\n\n  blockMap.set(key, func(block));\n};\n\nvar updateBlockMapLinks = function updateBlockMapLinks(blockMap, originalBlockToBeMoved, originalTargetBlock, insertionMode, isExperimentalTreeBlock) {\n  if (!isExperimentalTreeBlock) {\n    return blockMap;\n  } // possible values of 'insertionMode' are: 'after', 'before'\n\n\n  var isInsertedAfterTarget = insertionMode === 'after';\n  var originalBlockKey = originalBlockToBeMoved.getKey();\n  var originalTargetKey = originalTargetBlock.getKey();\n  var originalParentKey = originalBlockToBeMoved.getParentKey();\n  var originalNextSiblingKey = originalBlockToBeMoved.getNextSiblingKey();\n  var originalPrevSiblingKey = originalBlockToBeMoved.getPrevSiblingKey();\n  var newParentKey = originalTargetBlock.getParentKey();\n  var newNextSiblingKey = isInsertedAfterTarget ? originalTargetBlock.getNextSiblingKey() : originalTargetKey;\n  var newPrevSiblingKey = isInsertedAfterTarget ? originalTargetKey : originalTargetBlock.getPrevSiblingKey();\n  return blockMap.withMutations(function (blocks) {\n    // update old parent\n    transformBlock(originalParentKey, blocks, function (block) {\n      var parentChildrenList = block.getChildKeys();\n      return block.merge({\n        children: parentChildrenList['delete'](parentChildrenList.indexOf(originalBlockKey))\n      });\n    }); // update old prev\n\n    transformBlock(originalPrevSiblingKey, blocks, function (block) {\n      return block.merge({\n        nextSibling: originalNextSiblingKey\n      });\n    }); // update old next\n\n    transformBlock(originalNextSiblingKey, blocks, function (block) {\n      return block.merge({\n        prevSibling: originalPrevSiblingKey\n      });\n    }); // update new next\n\n    transformBlock(newNextSiblingKey, blocks, function (block) {\n      return block.merge({\n        prevSibling: originalBlockKey\n      });\n    }); // update new prev\n\n    transformBlock(newPrevSiblingKey, blocks, function (block) {\n      return block.merge({\n        nextSibling: originalBlockKey\n      });\n    }); // update new parent\n\n    transformBlock(newParentKey, blocks, function (block) {\n      var newParentChildrenList = block.getChildKeys();\n      var targetBlockIndex = newParentChildrenList.indexOf(originalTargetKey);\n      var insertionIndex = isInsertedAfterTarget ? targetBlockIndex + 1 : targetBlockIndex !== 0 ? targetBlockIndex - 1 : 0;\n      var newChildrenArray = newParentChildrenList.toArray();\n      newChildrenArray.splice(insertionIndex, 0, originalBlockKey);\n      return block.merge({\n        children: List(newChildrenArray)\n      });\n    }); // update block\n\n    transformBlock(originalBlockKey, blocks, function (block) {\n      return block.merge({\n        nextSibling: newNextSiblingKey,\n        prevSibling: newPrevSiblingKey,\n        parent: newParentKey\n      });\n    });\n  });\n};\n\nvar moveBlockInContentState = function moveBlockInContentState(contentState, blockToBeMoved, targetBlock, insertionMode) {\n  !(insertionMode !== 'replace') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Replacing blocks is not supported.') : invariant(false) : void 0;\n  var targetKey = targetBlock.getKey();\n  var blockKey = blockToBeMoved.getKey();\n  !(blockKey !== targetKey) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Block cannot be moved next to itself.') : invariant(false) : void 0;\n  var blockMap = contentState.getBlockMap();\n  var isExperimentalTreeBlock = blockToBeMoved instanceof ContentBlockNode;\n  var blocksToBeMoved = [blockToBeMoved];\n  var blockMapWithoutBlocksToBeMoved = blockMap['delete'](blockKey);\n\n  if (isExperimentalTreeBlock) {\n    blocksToBeMoved = [];\n    blockMapWithoutBlocksToBeMoved = blockMap.withMutations(function (blocks) {\n      var nextSiblingKey = blockToBeMoved.getNextSiblingKey();\n      var nextDelimiterBlockKey = getNextDelimiterBlockKey(blockToBeMoved, blocks);\n      blocks.toSeq().skipUntil(function (block) {\n        return block.getKey() === blockKey;\n      }).takeWhile(function (block) {\n        var key = block.getKey();\n        var isBlockToBeMoved = key === blockKey;\n        var hasNextSiblingAndIsNotNextSibling = nextSiblingKey && key !== nextSiblingKey;\n        var doesNotHaveNextSiblingAndIsNotDelimiter = !nextSiblingKey && block.getParentKey() && (!nextDelimiterBlockKey || key !== nextDelimiterBlockKey);\n        return !!(isBlockToBeMoved || hasNextSiblingAndIsNotNextSibling || doesNotHaveNextSiblingAndIsNotDelimiter);\n      }).forEach(function (block) {\n        blocksToBeMoved.push(block);\n        blocks['delete'](block.getKey());\n      });\n    });\n  }\n\n  var blocksBefore = blockMapWithoutBlocksToBeMoved.toSeq().takeUntil(function (v) {\n    return v === targetBlock;\n  });\n  var blocksAfter = blockMapWithoutBlocksToBeMoved.toSeq().skipUntil(function (v) {\n    return v === targetBlock;\n  }).skip(1);\n  var slicedBlocks = blocksToBeMoved.map(function (block) {\n    return [block.getKey(), block];\n  });\n  var newBlocks = OrderedMap();\n\n  if (insertionMode === 'before') {\n    var blockBefore = contentState.getBlockBefore(targetKey);\n    !(!blockBefore || blockBefore.getKey() !== blockToBeMoved.getKey()) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Block cannot be moved next to itself.') : invariant(false) : void 0;\n    newBlocks = blocksBefore.concat([].concat(slicedBlocks, [[targetKey, targetBlock]]), blocksAfter).toOrderedMap();\n  } else if (insertionMode === 'after') {\n    var blockAfter = contentState.getBlockAfter(targetKey);\n    !(!blockAfter || blockAfter.getKey() !== blockKey) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Block cannot be moved next to itself.') : invariant(false) : void 0;\n    newBlocks = blocksBefore.concat([[targetKey, targetBlock]].concat(slicedBlocks), blocksAfter).toOrderedMap();\n  }\n\n  return contentState.merge({\n    blockMap: updateBlockMapLinks(newBlocks, blockToBeMoved, targetBlock, insertionMode, isExperimentalTreeBlock),\n    selectionBefore: contentState.getSelectionAfter(),\n    selectionAfter: contentState.getSelectionAfter().merge({\n      anchorKey: blockKey,\n      focusKey: blockKey\n    })\n  });\n};\n\nmodule.exports = moveBlockInContentState;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule CompositeDraftDecorator\n * @format\n * \n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nvar Immutable = require('immutable');\n\nvar List = Immutable.List;\nvar DELIMITER = '.';\n/**\n * A CompositeDraftDecorator traverses through a list of DraftDecorator\n * instances to identify sections of a ContentBlock that should be rendered\n * in a \"decorated\" manner. For example, hashtags, mentions, and links may\n * be intended to stand out visually, be rendered as anchors, etc.\n *\n * The list of decorators supplied to the constructor will be used in the\n * order they are provided. This allows the caller to specify a priority for\n * string matching, in case of match collisions among decorators.\n *\n * For instance, I may have a link with a `#` in its text. Though this section\n * of text may match our hashtag decorator, it should not be treated as a\n * hashtag. I should therefore list my link DraftDecorator\n * before my hashtag DraftDecorator when constructing this composite\n * decorator instance.\n *\n * Thus, when a collision like this is encountered, the earlier match is\n * preserved and the new match is discarded.\n */\n\nvar CompositeDraftDecorator = function () {\n  function CompositeDraftDecorator(decorators) {\n    _classCallCheck(this, CompositeDraftDecorator); // Copy the decorator array, since we use this array order to determine\n    // precedence of decoration matching. If the array is mutated externally,\n    // we don't want to be affected here.\n\n\n    this._decorators = decorators.slice();\n  }\n\n  CompositeDraftDecorator.prototype.getDecorations = function getDecorations(block, contentState) {\n    var decorations = Array(block.getText().length).fill(null);\n\n    this._decorators.forEach(function (\n    /*object*/\n    decorator,\n    /*number*/\n    ii) {\n      var counter = 0;\n      var strategy = decorator.strategy;\n\n      var callback = function callback(\n      /*number*/\n      start,\n      /*number*/\n      end) {\n        // Find out if any of our matching range is already occupied\n        // by another decorator. If so, discard the match. Otherwise, store\n        // the component key for rendering.\n        if (canOccupySlice(decorations, start, end)) {\n          occupySlice(decorations, start, end, ii + DELIMITER + counter);\n          counter++;\n        }\n      };\n\n      strategy(block, callback, contentState);\n    });\n\n    return List(decorations);\n  };\n\n  CompositeDraftDecorator.prototype.getComponentForKey = function getComponentForKey(key) {\n    var componentKey = parseInt(key.split(DELIMITER)[0], 10);\n    return this._decorators[componentKey].component;\n  };\n\n  CompositeDraftDecorator.prototype.getPropsForKey = function getPropsForKey(key) {\n    var componentKey = parseInt(key.split(DELIMITER)[0], 10);\n    return this._decorators[componentKey].props;\n  };\n\n  return CompositeDraftDecorator;\n}();\n/**\n * Determine whether we can occupy the specified slice of the decorations\n * array.\n */\n\n\nfunction canOccupySlice(decorations, start, end) {\n  for (var ii = start; ii < end; ii++) {\n    if (decorations[ii] != null) {\n      return false;\n    }\n  }\n\n  return true;\n}\n/**\n * Splice the specified component into our decoration array at the desired\n * range.\n */\n\n\nfunction occupySlice(targetArr, start, end, componentKey) {\n  for (var ii = start; ii < end; ii++) {\n    targetArr[ii] = componentKey;\n  }\n}\n\nmodule.exports = CompositeDraftDecorator;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEditor.react\n * @format\n * \n * @preventMunge\n */\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar DefaultDraftBlockRenderMap = require('./DefaultDraftBlockRenderMap');\n\nvar DefaultDraftInlineStyle = require('./DefaultDraftInlineStyle');\n\nvar DraftEditorCompositionHandler = require('./DraftEditorCompositionHandler');\n\nvar DraftEditorContents = require('./DraftEditorContents.react');\n\nvar DraftEditorDragHandler = require('./DraftEditorDragHandler');\n\nvar DraftEditorEditHandler = require('./DraftEditorEditHandler');\n\nvar DraftEditorPlaceholder = require('./DraftEditorPlaceholder.react');\n\nvar EditorState = require('./EditorState');\n\nvar React = require('react');\n\nvar ReactDOM = require('react-dom');\n\nvar Scroll = require('fbjs/lib/Scroll');\n\nvar Style = require('fbjs/lib/Style');\n\nvar UserAgent = require('fbjs/lib/UserAgent');\n\nvar cx = require('fbjs/lib/cx');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\n\nvar generateRandomKey = require('./generateRandomKey');\n\nvar getDefaultKeyBinding = require('./getDefaultKeyBinding');\n\nvar getScrollPosition = require('fbjs/lib/getScrollPosition');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n\nvar isIE = UserAgent.isBrowser('IE'); // IE does not support the `input` event on contentEditable, so we can't\n// observe spellcheck behavior.\n\nvar allowSpellCheck = !isIE; // Define a set of handler objects to correspond to each possible `mode`\n// of editor behavior.\n\nvar handlerMap = {\n  edit: DraftEditorEditHandler,\n  composite: DraftEditorCompositionHandler,\n  drag: DraftEditorDragHandler,\n  cut: null,\n  render: null\n};\n/**\n * `DraftEditor` is the root editor component. It composes a `contentEditable`\n * div, and provides a wide variety of useful function props for managing the\n * state of the editor. See `DraftEditorProps` for details.\n */\n\nvar DraftEditor = function (_React$Component) {\n  _inherits(DraftEditor, _React$Component);\n\n  function DraftEditor(props) {\n    _classCallCheck(this, DraftEditor);\n\n    var _this = _possibleConstructorReturn(this, _React$Component.call(this, props));\n\n    _this.focus = function (scrollPosition) {\n      var editorState = _this.props.editorState;\n      var alreadyHasFocus = editorState.getSelection().getHasFocus();\n      var editorNode = ReactDOM.findDOMNode(_this.editor);\n\n      if (!editorNode) {\n        // once in a while people call 'focus' in a setTimeout, and the node has\n        // been deleted, so it can be null in that case.\n        return;\n      }\n\n      var scrollParent = Style.getScrollParent(editorNode);\n\n      var _ref = scrollPosition || getScrollPosition(scrollParent),\n          x = _ref.x,\n          y = _ref.y;\n\n      !(editorNode instanceof HTMLElement) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'editorNode is not an HTMLElement') : invariant(false) : void 0;\n      editorNode.focus(); // Restore scroll position\n\n      if (scrollParent === window) {\n        window.scrollTo(x, y);\n      } else {\n        Scroll.setTop(scrollParent, y);\n      } // On Chrome and Safari, calling focus on contenteditable focuses the\n      // cursor at the first character. This is something you don't expect when\n      // you're clicking on an input element but not directly on a character.\n      // Put the cursor back where it was before the blur.\n\n\n      if (!alreadyHasFocus) {\n        _this.update(EditorState.forceSelection(editorState, editorState.getSelection()));\n      }\n    };\n\n    _this.blur = function () {\n      var editorNode = ReactDOM.findDOMNode(_this.editor);\n      !(editorNode instanceof HTMLElement) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'editorNode is not an HTMLElement') : invariant(false) : void 0;\n      editorNode.blur();\n    };\n\n    _this.setMode = function (mode) {\n      _this._handler = handlerMap[mode];\n    };\n\n    _this.exitCurrentMode = function () {\n      _this.setMode('edit');\n    };\n\n    _this.restoreEditorDOM = function (scrollPosition) {\n      _this.setState({\n        contentsKey: _this.state.contentsKey + 1\n      }, function () {\n        _this.focus(scrollPosition);\n      });\n    };\n\n    _this.setClipboard = function (clipboard) {\n      _this._clipboard = clipboard;\n    };\n\n    _this.getClipboard = function () {\n      return _this._clipboard;\n    };\n\n    _this.update = function (editorState) {\n      _this._latestEditorState = editorState;\n\n      _this.props.onChange(editorState);\n    };\n\n    _this.onDragEnter = function () {\n      _this._dragCount++;\n    };\n\n    _this.onDragLeave = function () {\n      _this._dragCount--;\n\n      if (_this._dragCount === 0) {\n        _this.exitCurrentMode();\n      }\n    };\n\n    _this._blockSelectEvents = false;\n    _this._clipboard = null;\n    _this._handler = null;\n    _this._dragCount = 0;\n    _this._editorKey = props.editorKey || generateRandomKey();\n    _this._placeholderAccessibilityID = 'placeholder-' + _this._editorKey;\n    _this._latestEditorState = props.editorState;\n    _this._latestCommittedEditorState = props.editorState;\n    _this._onBeforeInput = _this._buildHandler('onBeforeInput');\n    _this._onBlur = _this._buildHandler('onBlur');\n    _this._onCharacterData = _this._buildHandler('onCharacterData');\n    _this._onCompositionEnd = _this._buildHandler('onCompositionEnd');\n    _this._onCompositionStart = _this._buildHandler('onCompositionStart');\n    _this._onCopy = _this._buildHandler('onCopy');\n    _this._onCut = _this._buildHandler('onCut');\n    _this._onDragEnd = _this._buildHandler('onDragEnd');\n    _this._onDragOver = _this._buildHandler('onDragOver');\n    _this._onDragStart = _this._buildHandler('onDragStart');\n    _this._onDrop = _this._buildHandler('onDrop');\n    _this._onInput = _this._buildHandler('onInput');\n    _this._onFocus = _this._buildHandler('onFocus');\n    _this._onKeyDown = _this._buildHandler('onKeyDown');\n    _this._onKeyPress = _this._buildHandler('onKeyPress');\n    _this._onKeyUp = _this._buildHandler('onKeyUp');\n    _this._onMouseDown = _this._buildHandler('onMouseDown');\n    _this._onMouseUp = _this._buildHandler('onMouseUp');\n    _this._onPaste = _this._buildHandler('onPaste');\n    _this._onSelect = _this._buildHandler('onSelect');\n\n    _this.getEditorKey = function () {\n      return _this._editorKey;\n    }; // See `restoreEditorDOM()`.\n\n\n    _this.state = {\n      contentsKey: 0\n    };\n    return _this;\n  }\n  /**\n   * Build a method that will pass the event to the specified handler method.\n   * This allows us to look up the correct handler function for the current\n   * editor mode, if any has been specified.\n   */\n\n  /**\n   * Define proxies that can route events to the current handler.\n   */\n\n\n  DraftEditor.prototype._buildHandler = function _buildHandler(eventName) {\n    var _this2 = this;\n\n    return function (e) {\n      if (!_this2.props.readOnly) {\n        var method = _this2._handler && _this2._handler[eventName];\n        method && method(_this2, e);\n      }\n    };\n  };\n\n  DraftEditor.prototype._showPlaceholder = function _showPlaceholder() {\n    return !!this.props.placeholder && !this.props.editorState.isInCompositionMode() && !this.props.editorState.getCurrentContent().hasText();\n  };\n\n  DraftEditor.prototype._renderPlaceholder = function _renderPlaceholder() {\n    if (this._showPlaceholder()) {\n      var placeHolderProps = {\n        text: nullthrows(this.props.placeholder),\n        editorState: this.props.editorState,\n        textAlignment: this.props.textAlignment,\n        accessibilityID: this._placeholderAccessibilityID\n      };\n      return React.createElement(DraftEditorPlaceholder, placeHolderProps);\n    }\n\n    return null;\n  };\n\n  DraftEditor.prototype.render = function render() {\n    var _this3 = this;\n\n    var _props = this.props,\n        blockRenderMap = _props.blockRenderMap,\n        blockRendererFn = _props.blockRendererFn,\n        blockStyleFn = _props.blockStyleFn,\n        customStyleFn = _props.customStyleFn,\n        customStyleMap = _props.customStyleMap,\n        editorState = _props.editorState,\n        readOnly = _props.readOnly,\n        textAlignment = _props.textAlignment,\n        textDirectionality = _props.textDirectionality;\n    var rootClass = cx({\n      'DraftEditor/root': true,\n      'DraftEditor/alignLeft': textAlignment === 'left',\n      'DraftEditor/alignRight': textAlignment === 'right',\n      'DraftEditor/alignCenter': textAlignment === 'center'\n    });\n    var contentStyle = {\n      outline: 'none',\n      // fix parent-draggable Safari bug. #1326\n      userSelect: 'text',\n      WebkitUserSelect: 'text',\n      whiteSpace: 'pre-wrap',\n      wordWrap: 'break-word'\n    }; // The aria-expanded and aria-haspopup properties should only be rendered\n    // for a combobox.\n\n    var ariaRole = this.props.role || 'textbox';\n    var ariaExpanded = ariaRole === 'combobox' ? !!this.props.ariaExpanded : null;\n    var editorContentsProps = {\n      blockRenderMap: blockRenderMap,\n      blockRendererFn: blockRendererFn,\n      blockStyleFn: blockStyleFn,\n      customStyleMap: _extends({}, DefaultDraftInlineStyle, customStyleMap),\n      customStyleFn: customStyleFn,\n      editorKey: this._editorKey,\n      editorState: editorState,\n      key: 'contents' + this.state.contentsKey,\n      textDirectionality: textDirectionality\n    };\n    return React.createElement('div', {\n      className: rootClass\n    }, this._renderPlaceholder(), React.createElement('div', {\n      className: cx('DraftEditor/editorContainer'),\n      ref: function ref(_ref3) {\n        return _this3.editorContainer = _ref3;\n      }\n    }, React.createElement('div', {\n      'aria-activedescendant': readOnly ? null : this.props.ariaActiveDescendantID,\n      'aria-autocomplete': readOnly ? null : this.props.ariaAutoComplete,\n      'aria-controls': readOnly ? null : this.props.ariaControls,\n      'aria-describedby': this.props.ariaDescribedBy || this._placeholderAccessibilityID,\n      'aria-expanded': readOnly ? null : ariaExpanded,\n      'aria-label': this.props.ariaLabel,\n      'aria-labelledby': this.props.ariaLabelledBy,\n      'aria-multiline': this.props.ariaMultiline,\n      autoCapitalize: this.props.autoCapitalize,\n      autoComplete: this.props.autoComplete,\n      autoCorrect: this.props.autoCorrect,\n      className: cx({\n        // Chrome's built-in translation feature mutates the DOM in ways\n        // that Draft doesn't expect (ex: adding <font> tags inside\n        // DraftEditorLeaf spans) and causes problems. We add notranslate\n        // here which makes its autotranslation skip over this subtree.\n        notranslate: !readOnly,\n        'public/DraftEditor/content': true\n      }),\n      contentEditable: !readOnly,\n      'data-testid': this.props.webDriverTestID,\n      onBeforeInput: this._onBeforeInput,\n      onBlur: this._onBlur,\n      onCompositionEnd: this._onCompositionEnd,\n      onCompositionStart: this._onCompositionStart,\n      onCopy: this._onCopy,\n      onCut: this._onCut,\n      onDragEnd: this._onDragEnd,\n      onDragEnter: this.onDragEnter,\n      onDragLeave: this.onDragLeave,\n      onDragOver: this._onDragOver,\n      onDragStart: this._onDragStart,\n      onDrop: this._onDrop,\n      onFocus: this._onFocus,\n      onInput: this._onInput,\n      onKeyDown: this._onKeyDown,\n      onKeyPress: this._onKeyPress,\n      onKeyUp: this._onKeyUp,\n      onMouseUp: this._onMouseUp,\n      onPaste: this._onPaste,\n      onSelect: this._onSelect,\n      ref: function ref(_ref2) {\n        return _this3.editor = _ref2;\n      },\n      role: readOnly ? null : ariaRole,\n      spellCheck: allowSpellCheck && this.props.spellCheck,\n      style: contentStyle,\n      suppressContentEditableWarning: true,\n      tabIndex: this.props.tabIndex\n    }, React.createElement(DraftEditorContents, editorContentsProps))));\n  };\n\n  DraftEditor.prototype.componentDidMount = function componentDidMount() {\n    this.setMode('edit');\n    /**\n     * IE has a hardcoded \"feature\" that attempts to convert link text into\n     * anchors in contentEditable DOM. This breaks the editor's expectations of\n     * the DOM, and control is lost. Disable it to make IE behave.\n     * See: http://blogs.msdn.com/b/ieinternals/archive/2010/09/15/\n     * ie9-beta-minor-change-list.aspx\n     */\n\n    if (isIE) {\n      document.execCommand('AutoUrlDetect', false, false);\n    }\n  };\n  /**\n   * Prevent selection events from affecting the current editor state. This\n   * is mostly intended to defend against IE, which fires off `selectionchange`\n   * events regardless of whether the selection is set via the browser or\n   * programmatically. We only care about selection events that occur because\n   * of browser interaction, not re-renders and forced selections.\n   */\n\n\n  DraftEditor.prototype.componentWillUpdate = function componentWillUpdate(nextProps) {\n    this._blockSelectEvents = true;\n    this._latestEditorState = nextProps.editorState;\n  };\n\n  DraftEditor.prototype.componentDidUpdate = function componentDidUpdate() {\n    this._blockSelectEvents = false;\n    this._latestCommittedEditorState = this.props.editorState;\n  };\n  /**\n   * Used via `this.focus()`.\n   *\n   * Force focus back onto the editor node.\n   *\n   * We attempt to preserve scroll position when focusing. You can also pass\n   * a specified scroll position (for cases like `cut` behavior where it should\n   * be restored to a known position).\n   */\n\n  /**\n   * Used via `this.setMode(...)`.\n   *\n   * Set the behavior mode for the editor component. This switches the current\n   * handler module to ensure that DOM events are managed appropriately for\n   * the active mode.\n   */\n\n  /**\n   * Used via `this.restoreEditorDOM()`.\n   *\n   * Force a complete re-render of the DraftEditorContents based on the current\n   * EditorState. This is useful when we know we are going to lose control of\n   * the DOM state (cut command, IME) and we want to make sure that\n   * reconciliation occurs on a version of the DOM that is synchronized with\n   * our EditorState.\n   */\n\n  /**\n   * Used via `this.setClipboard(...)`.\n   *\n   * Set the clipboard state for a cut/copy event.\n   */\n\n  /**\n   * Used via `this.getClipboard()`.\n   *\n   * Retrieve the clipboard state for a cut/copy event.\n   */\n\n  /**\n   * Used via `this.update(...)`.\n   *\n   * Propagate a new `EditorState` object to higher-level components. This is\n   * the method by which event handlers inform the `DraftEditor` component of\n   * state changes. A component that composes a `DraftEditor` **must** provide\n   * an `onChange` prop to receive state updates passed along from this\n   * function.\n   */\n\n  /**\n   * Used in conjunction with `onDragLeave()`, by counting the number of times\n   * a dragged element enters and leaves the editor (or any of its children),\n   * to determine when the dragged element absolutely leaves the editor.\n   */\n\n  /**\n   * See `onDragEnter()`.\n   */\n\n\n  return DraftEditor;\n}(React.Component);\n\nDraftEditor.defaultProps = {\n  blockRenderMap: DefaultDraftBlockRenderMap,\n  blockRendererFn: emptyFunction.thatReturnsNull,\n  blockStyleFn: emptyFunction.thatReturns(''),\n  keyBindingFn: getDefaultKeyBinding,\n  readOnly: false,\n  spellCheck: false,\n  stripPastedStyles: false\n};\nmodule.exports = DraftEditor;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEditorCompositionHandler\n * @format\n * \n */\n'use strict';\n\nvar DraftFeatureFlags = require('./DraftFeatureFlags');\n\nvar DraftModifier = require('./DraftModifier');\n\nvar EditorState = require('./EditorState');\n\nvar Keys = require('fbjs/lib/Keys');\n\nvar getEntityKeyForSelection = require('./getEntityKeyForSelection');\n\nvar isEventHandled = require('./isEventHandled');\n\nvar isSelectionAtLeafStart = require('./isSelectionAtLeafStart');\n/**\n * Millisecond delay to allow `compositionstart` to fire again upon\n * `compositionend`.\n *\n * This is used for Korean input to ensure that typing can continue without\n * the editor trying to render too quickly. More specifically, Safari 7.1+\n * triggers `compositionstart` a little slower than Chrome/FF, which\n * leads to composed characters being resolved and re-render occurring\n * sooner than we want.\n */\n\n\nvar RESOLVE_DELAY = 20;\n/**\n * A handful of variables used to track the current composition and its\n * resolution status. These exist at the module level because it is not\n * possible to have compositions occurring in multiple editors simultaneously,\n * and it simplifies state management with respect to the DraftEditor component.\n */\n\nvar resolved = false;\nvar stillComposing = false;\nvar textInputData = '';\nvar DraftEditorCompositionHandler = {\n  onBeforeInput: function onBeforeInput(editor, e) {\n    textInputData = (textInputData || '') + e.data;\n  },\n\n  /**\n   * A `compositionstart` event has fired while we're still in composition\n   * mode. Continue the current composition session to prevent a re-render.\n   */\n  onCompositionStart: function onCompositionStart(editor) {\n    stillComposing = true;\n  },\n\n  /**\n   * Attempt to end the current composition session.\n   *\n   * Defer handling because browser will still insert the chars into active\n   * element after `compositionend`. If a `compositionstart` event fires\n   * before `resolveComposition` executes, our composition session will\n   * continue.\n   *\n   * The `resolved` flag is useful because certain IME interfaces fire the\n   * `compositionend` event multiple times, thus queueing up multiple attempts\n   * at handling the composition. Since handling the same composition event\n   * twice could break the DOM, we only use the first event. Example: Arabic\n   * Google Input Tools on Windows 8.1 fires `compositionend` three times.\n   */\n  onCompositionEnd: function onCompositionEnd(editor) {\n    resolved = false;\n    stillComposing = false;\n    setTimeout(function () {\n      if (!resolved) {\n        DraftEditorCompositionHandler.resolveComposition(editor);\n      }\n    }, RESOLVE_DELAY);\n  },\n\n  /**\n   * In Safari, keydown events may fire when committing compositions. If\n   * the arrow keys are used to commit, prevent default so that the cursor\n   * doesn't move, otherwise it will jump back noticeably on re-render.\n   */\n  onKeyDown: function onKeyDown(editor, e) {\n    if (!stillComposing) {\n      // If a keydown event is received after compositionend but before the\n      // 20ms timer expires (ex: type option-E then backspace, or type A then\n      // backspace in 2-Set Korean), we should immediately resolve the\n      // composition and reinterpret the key press in edit mode.\n      DraftEditorCompositionHandler.resolveComposition(editor);\n\n      editor._onKeyDown(e);\n\n      return;\n    }\n\n    if (e.which === Keys.RIGHT || e.which === Keys.LEFT) {\n      e.preventDefault();\n    }\n  },\n\n  /**\n   * Keypress events may fire when committing compositions. In Firefox,\n   * pressing RETURN commits the composition and inserts extra newline\n   * characters that we do not want. `preventDefault` allows the composition\n   * to be committed while preventing the extra characters.\n   */\n  onKeyPress: function onKeyPress(editor, e) {\n    if (e.which === Keys.RETURN) {\n      e.preventDefault();\n    }\n  },\n\n  /**\n   * Attempt to insert composed characters into the document.\n   *\n   * If we are still in a composition session, do nothing. Otherwise, insert\n   * the characters into the document and terminate the composition session.\n   *\n   * If no characters were composed -- for instance, the user\n   * deleted all composed characters and committed nothing new --\n   * force a re-render. We also re-render when the composition occurs\n   * at the beginning of a leaf, to ensure that if the browser has\n   * created a new text node for the composition, we will discard it.\n   *\n   * Resetting innerHTML will move focus to the beginning of the editor,\n   * so we update to force it back to the correct place.\n   */\n  resolveComposition: function resolveComposition(editor) {\n    if (stillComposing) {\n      return;\n    }\n\n    resolved = true;\n    var composedChars = textInputData;\n    textInputData = '';\n    var editorState = EditorState.set(editor._latestEditorState, {\n      inCompositionMode: false\n    });\n    var currentStyle = editorState.getCurrentInlineStyle();\n    var entityKey = getEntityKeyForSelection(editorState.getCurrentContent(), editorState.getSelection());\n    var mustReset = !composedChars || isSelectionAtLeafStart(editorState) || currentStyle.size > 0 || entityKey !== null;\n\n    if (mustReset) {\n      editor.restoreEditorDOM();\n    }\n\n    editor.exitCurrentMode();\n\n    if (composedChars) {\n      if (DraftFeatureFlags.draft_handlebeforeinput_composed_text && editor.props.handleBeforeInput && isEventHandled(editor.props.handleBeforeInput(composedChars, editorState))) {\n        return;\n      } // If characters have been composed, re-rendering with the update\n      // is sufficient to reset the editor.\n\n\n      var contentState = DraftModifier.replaceText(editorState.getCurrentContent(), editorState.getSelection(), composedChars, currentStyle, entityKey);\n      editor.update(EditorState.push(editorState, contentState, 'insert-characters'));\n      return;\n    }\n\n    if (mustReset) {\n      editor.update(EditorState.set(editorState, {\n        nativelyRenderedContent: null,\n        forceSelection: true\n      }));\n    }\n  }\n};\nmodule.exports = DraftEditorCompositionHandler;","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEditorContents.react\n * @format\n * \n */\n'use strict';\n\nvar DraftEditorContents = require('./DraftEditorContents-core.react');\n\nmodule.exports = DraftEditorContents;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEditorContents-core.react\n * @format\n * \n */\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar DraftEditorBlock = require('./DraftEditorBlock.react');\n\nvar DraftOffsetKey = require('./DraftOffsetKey');\n\nvar EditorState = require('./EditorState');\n\nvar React = require('react');\n\nvar cx = require('fbjs/lib/cx');\n\nvar joinClasses = require('fbjs/lib/joinClasses');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n/**\n * Provide default styling for list items. This way, lists will be styled with\n * proper counters and indentation even if the caller does not specify\n * their own styling at all. If more than five levels of nesting are needed,\n * the necessary CSS classes can be provided via `blockStyleFn` configuration.\n */\n\n\nvar getListItemClasses = function getListItemClasses(type, depth, shouldResetCount, direction) {\n  return cx({\n    'public/DraftStyleDefault/unorderedListItem': type === 'unordered-list-item',\n    'public/DraftStyleDefault/orderedListItem': type === 'ordered-list-item',\n    'public/DraftStyleDefault/reset': shouldResetCount,\n    'public/DraftStyleDefault/depth0': depth === 0,\n    'public/DraftStyleDefault/depth1': depth === 1,\n    'public/DraftStyleDefault/depth2': depth === 2,\n    'public/DraftStyleDefault/depth3': depth === 3,\n    'public/DraftStyleDefault/depth4': depth === 4,\n    'public/DraftStyleDefault/listLTR': direction === 'LTR',\n    'public/DraftStyleDefault/listRTL': direction === 'RTL'\n  });\n};\n/**\n * `DraftEditorContents` is the container component for all block components\n * rendered for a `DraftEditor`. It is optimized to aggressively avoid\n * re-rendering blocks whenever possible.\n *\n * This component is separate from `DraftEditor` because certain props\n * (for instance, ARIA props) must be allowed to update without affecting\n * the contents of the editor.\n */\n\n\nvar DraftEditorContents = function (_React$Component) {\n  _inherits(DraftEditorContents, _React$Component);\n\n  function DraftEditorContents() {\n    _classCallCheck(this, DraftEditorContents);\n\n    return _possibleConstructorReturn(this, _React$Component.apply(this, arguments));\n  }\n\n  DraftEditorContents.prototype.shouldComponentUpdate = function shouldComponentUpdate(nextProps) {\n    var prevEditorState = this.props.editorState;\n    var nextEditorState = nextProps.editorState;\n    var prevDirectionMap = prevEditorState.getDirectionMap();\n    var nextDirectionMap = nextEditorState.getDirectionMap(); // Text direction has changed for one or more blocks. We must re-render.\n\n    if (prevDirectionMap !== nextDirectionMap) {\n      return true;\n    }\n\n    var didHaveFocus = prevEditorState.getSelection().getHasFocus();\n    var nowHasFocus = nextEditorState.getSelection().getHasFocus();\n\n    if (didHaveFocus !== nowHasFocus) {\n      return true;\n    }\n\n    var nextNativeContent = nextEditorState.getNativelyRenderedContent();\n    var wasComposing = prevEditorState.isInCompositionMode();\n    var nowComposing = nextEditorState.isInCompositionMode(); // If the state is unchanged or we're currently rendering a natively\n    // rendered state, there's nothing new to be done.\n\n    if (prevEditorState === nextEditorState || nextNativeContent !== null && nextEditorState.getCurrentContent() === nextNativeContent || wasComposing && nowComposing) {\n      return false;\n    }\n\n    var prevContent = prevEditorState.getCurrentContent();\n    var nextContent = nextEditorState.getCurrentContent();\n    var prevDecorator = prevEditorState.getDecorator();\n    var nextDecorator = nextEditorState.getDecorator();\n    return wasComposing !== nowComposing || prevContent !== nextContent || prevDecorator !== nextDecorator || nextEditorState.mustForceSelection();\n  };\n\n  DraftEditorContents.prototype.render = function render() {\n    var _props = this.props,\n        blockRenderMap = _props.blockRenderMap,\n        blockRendererFn = _props.blockRendererFn,\n        blockStyleFn = _props.blockStyleFn,\n        customStyleMap = _props.customStyleMap,\n        customStyleFn = _props.customStyleFn,\n        editorState = _props.editorState,\n        editorKey = _props.editorKey,\n        textDirectionality = _props.textDirectionality;\n    var content = editorState.getCurrentContent();\n    var selection = editorState.getSelection();\n    var forceSelection = editorState.mustForceSelection();\n    var decorator = editorState.getDecorator();\n    var directionMap = nullthrows(editorState.getDirectionMap());\n    var blocksAsArray = content.getBlocksAsArray();\n    var processedBlocks = [];\n    var currentDepth = null;\n    var lastWrapperTemplate = null;\n\n    for (var ii = 0; ii < blocksAsArray.length; ii++) {\n      var _block = blocksAsArray[ii];\n\n      var key = _block.getKey();\n\n      var blockType = _block.getType();\n\n      var customRenderer = blockRendererFn(_block);\n      var CustomComponent = void 0,\n          customProps = void 0,\n          customEditable = void 0;\n\n      if (customRenderer) {\n        CustomComponent = customRenderer.component;\n        customProps = customRenderer.props;\n        customEditable = customRenderer.editable;\n      }\n\n      var direction = textDirectionality ? textDirectionality : directionMap.get(key);\n      var offsetKey = DraftOffsetKey.encode(key, 0, 0);\n      var componentProps = {\n        contentState: content,\n        block: _block,\n        blockProps: customProps,\n        blockStyleFn: blockStyleFn,\n        customStyleMap: customStyleMap,\n        customStyleFn: customStyleFn,\n        decorator: decorator,\n        direction: direction,\n        forceSelection: forceSelection,\n        key: key,\n        offsetKey: offsetKey,\n        selection: selection,\n        tree: editorState.getBlockTree(key)\n      };\n      var configForType = blockRenderMap.get(blockType) || blockRenderMap.get('unstyled');\n      var wrapperTemplate = configForType.wrapper;\n      var Element = configForType.element || blockRenderMap.get('unstyled').element;\n\n      var depth = _block.getDepth();\n\n      var className = '';\n\n      if (blockStyleFn) {\n        className = blockStyleFn(_block);\n      } // List items are special snowflakes, since we handle nesting and\n      // counters manually.\n\n\n      if (Element === 'li') {\n        var shouldResetCount = lastWrapperTemplate !== wrapperTemplate || currentDepth === null || depth > currentDepth;\n        className = joinClasses(className, getListItemClasses(blockType, depth, shouldResetCount, direction));\n      }\n\n      var Component = CustomComponent || DraftEditorBlock;\n      var childProps = {\n        className: className,\n        'data-block': true,\n        'data-editor': editorKey,\n        'data-offset-key': offsetKey,\n        key: key\n      };\n\n      if (customEditable !== undefined) {\n        childProps = _extends({}, childProps, {\n          contentEditable: customEditable,\n          suppressContentEditableWarning: true\n        });\n      }\n\n      var child = React.createElement(Element, childProps, React.createElement(Component, componentProps));\n      processedBlocks.push({\n        block: child,\n        wrapperTemplate: wrapperTemplate,\n        key: key,\n        offsetKey: offsetKey\n      });\n\n      if (wrapperTemplate) {\n        currentDepth = _block.getDepth();\n      } else {\n        currentDepth = null;\n      }\n\n      lastWrapperTemplate = wrapperTemplate;\n    } // Group contiguous runs of blocks that have the same wrapperTemplate\n\n\n    var outputBlocks = [];\n\n    for (var _ii = 0; _ii < processedBlocks.length;) {\n      var info = processedBlocks[_ii];\n\n      if (info.wrapperTemplate) {\n        var blocks = [];\n\n        do {\n          blocks.push(processedBlocks[_ii].block);\n          _ii++;\n        } while (_ii < processedBlocks.length && processedBlocks[_ii].wrapperTemplate === info.wrapperTemplate);\n\n        var wrapperElement = React.cloneElement(info.wrapperTemplate, {\n          key: info.key + '-wrap',\n          'data-offset-key': info.offsetKey\n        }, blocks);\n        outputBlocks.push(wrapperElement);\n      } else {\n        outputBlocks.push(info.block);\n        _ii++;\n      }\n    }\n\n    return React.createElement('div', {\n      'data-contents': 'true'\n    }, outputBlocks);\n  };\n\n  return DraftEditorContents;\n}(React.Component);\n\nmodule.exports = DraftEditorContents;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEditorLeaf.react\n * @format\n * \n */\n'use strict';\n\nvar _assign = require('object-assign');\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar DraftEditorTextNode = require('./DraftEditorTextNode.react');\n\nvar React = require('react');\n\nvar ReactDOM = require('react-dom');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar setDraftEditorSelection = require('./setDraftEditorSelection');\n/**\n * All leaf nodes in the editor are spans with single text nodes. Leaf\n * elements are styled based on the merging of an optional custom style map\n * and a default style map.\n *\n * `DraftEditorLeaf` also provides a wrapper for calling into the imperative\n * DOM Selection API. In this way, top-level components can declaratively\n * maintain the selection state.\n */\n\n\nvar DraftEditorLeaf = function (_React$Component) {\n  _inherits(DraftEditorLeaf, _React$Component);\n\n  function DraftEditorLeaf() {\n    _classCallCheck(this, DraftEditorLeaf);\n\n    return _possibleConstructorReturn(this, _React$Component.apply(this, arguments));\n  }\n\n  DraftEditorLeaf.prototype._setSelection = function _setSelection() {\n    var selection = this.props.selection; // If selection state is irrelevant to the parent block, no-op.\n\n    if (selection == null || !selection.getHasFocus()) {\n      return;\n    }\n\n    var _props = this.props,\n        block = _props.block,\n        start = _props.start,\n        text = _props.text;\n    var blockKey = block.getKey();\n    var end = start + text.length;\n\n    if (!selection.hasEdgeWithin(blockKey, start, end)) {\n      return;\n    } // Determine the appropriate target node for selection. If the child\n    // is not a text node, it is a <br /> spacer. In this case, use the\n    // <span> itself as the selection target.\n\n\n    var node = ReactDOM.findDOMNode(this);\n    !node ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Missing node') : invariant(false) : void 0;\n    var child = node.firstChild;\n    !child ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Missing child') : invariant(false) : void 0;\n    var targetNode = void 0;\n\n    if (child.nodeType === Node.TEXT_NODE) {\n      targetNode = child;\n    } else if (child.tagName === 'BR') {\n      targetNode = node;\n    } else {\n      targetNode = child.firstChild;\n      !targetNode ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Missing targetNode') : invariant(false) : void 0;\n    }\n\n    setDraftEditorSelection(selection, targetNode, blockKey, start, end);\n  };\n  /**\n   * By making individual leaf instances aware of their context within\n   * the text of the editor, we can set our selection range more\n   * easily than we could in the non-React world.\n   *\n   * Note that this depends on our maintaining tight control over the\n   * DOM structure of the DraftEditor component. If leaves had multiple\n   * text nodes, this would be harder.\n   */\n\n\n  DraftEditorLeaf.prototype.shouldComponentUpdate = function shouldComponentUpdate(nextProps) {\n    var leafNode = ReactDOM.findDOMNode(this.leaf);\n    !leafNode ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Missing leafNode') : invariant(false) : void 0;\n    return leafNode.textContent !== nextProps.text || nextProps.styleSet !== this.props.styleSet || nextProps.forceSelection;\n  };\n\n  DraftEditorLeaf.prototype.componentDidUpdate = function componentDidUpdate() {\n    this._setSelection();\n  };\n\n  DraftEditorLeaf.prototype.componentDidMount = function componentDidMount() {\n    this._setSelection();\n  };\n\n  DraftEditorLeaf.prototype.render = function render() {\n    var _this2 = this;\n\n    var block = this.props.block;\n    var text = this.props.text; // If the leaf is at the end of its block and ends in a soft newline, append\n    // an extra line feed character. Browsers collapse trailing newline\n    // characters, which leaves the cursor in the wrong place after a\n    // shift+enter. The extra character repairs this.\n\n    if (text.endsWith('\\n') && this.props.isLast) {\n      text += '\\n';\n    }\n\n    var _props2 = this.props,\n        customStyleMap = _props2.customStyleMap,\n        customStyleFn = _props2.customStyleFn,\n        offsetKey = _props2.offsetKey,\n        styleSet = _props2.styleSet;\n    var styleObj = styleSet.reduce(function (map, styleName) {\n      var mergedStyles = {};\n      var style = customStyleMap[styleName];\n\n      if (style !== undefined && map.textDecoration !== style.textDecoration) {\n        // .trim() is necessary for IE9/10/11 and Edge\n        mergedStyles.textDecoration = [map.textDecoration, style.textDecoration].join(' ').trim();\n      }\n\n      return _assign(map, style, mergedStyles);\n    }, {});\n\n    if (customStyleFn) {\n      var newStyles = customStyleFn(styleSet, block);\n      styleObj = _assign(styleObj, newStyles);\n    }\n\n    return React.createElement('span', {\n      'data-offset-key': offsetKey,\n      ref: function ref(_ref) {\n        return _this2.leaf = _ref;\n      },\n      style: styleObj\n    }, React.createElement(DraftEditorTextNode, null, text));\n  };\n\n  return DraftEditorLeaf;\n}(React.Component);\n\nmodule.exports = DraftEditorLeaf;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEditorTextNode.react\n * @format\n * \n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar React = require('react');\n\nvar ReactDOM = require('react-dom');\n\nvar UserAgent = require('fbjs/lib/UserAgent');\n\nvar invariant = require('fbjs/lib/invariant'); // In IE, spans with <br> tags render as two newlines. By rendering a span\n// with only a newline character, we can be sure to render a single line.\n\n\nvar useNewlineChar = UserAgent.isBrowser('IE <= 11');\n/**\n * Check whether the node should be considered a newline.\n */\n\nfunction isNewline(node) {\n  return useNewlineChar ? node.textContent === '\\n' : node.tagName === 'BR';\n}\n/**\n * Placeholder elements for empty text content.\n *\n * What is this `data-text` attribute, anyway? It turns out that we need to\n * put an attribute on the lowest-level text node in order to preserve correct\n * spellcheck handling. If the <span> is naked, Chrome and Safari may do\n * bizarre things to do the DOM -- split text nodes, create extra spans, etc.\n * If the <span> has an attribute, this appears not to happen.\n * See http://jsfiddle.net/9khdavod/ for the failure case, and\n * http://jsfiddle.net/7pg143f7/ for the fixed case.\n */\n\n\nvar NEWLINE_A = useNewlineChar ? React.createElement('span', {\n  key: 'A',\n  'data-text': 'true'\n}, '\\n') : React.createElement('br', {\n  key: 'A',\n  'data-text': 'true'\n});\nvar NEWLINE_B = useNewlineChar ? React.createElement('span', {\n  key: 'B',\n  'data-text': 'true'\n}, '\\n') : React.createElement('br', {\n  key: 'B',\n  'data-text': 'true'\n});\n/**\n * The lowest-level component in a `DraftEditor`, the text node component\n * replaces the default React text node implementation. This allows us to\n * perform custom handling of newline behavior and avoid re-rendering text\n * nodes with DOM state that already matches the expectations of our immutable\n * editor state.\n */\n\nvar DraftEditorTextNode = function (_React$Component) {\n  _inherits(DraftEditorTextNode, _React$Component);\n\n  function DraftEditorTextNode(props) {\n    _classCallCheck(this, DraftEditorTextNode); // By flipping this flag, we also keep flipping keys which forces\n    // React to remount this node every time it rerenders.\n\n\n    var _this = _possibleConstructorReturn(this, _React$Component.call(this, props));\n\n    _this._forceFlag = false;\n    return _this;\n  }\n\n  DraftEditorTextNode.prototype.shouldComponentUpdate = function shouldComponentUpdate(nextProps) {\n    var node = ReactDOM.findDOMNode(this);\n    var shouldBeNewline = nextProps.children === '';\n    !(node instanceof Element) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'node is not an Element') : invariant(false) : void 0;\n\n    if (shouldBeNewline) {\n      return !isNewline(node);\n    }\n\n    return node.textContent !== nextProps.children;\n  };\n\n  DraftEditorTextNode.prototype.componentDidMount = function componentDidMount() {\n    this._forceFlag = !this._forceFlag;\n  };\n\n  DraftEditorTextNode.prototype.componentDidUpdate = function componentDidUpdate() {\n    this._forceFlag = !this._forceFlag;\n  };\n\n  DraftEditorTextNode.prototype.render = function render() {\n    if (this.props.children === '') {\n      return this._forceFlag ? NEWLINE_A : NEWLINE_B;\n    }\n\n    return React.createElement('span', {\n      key: this._forceFlag ? 'A' : 'B',\n      'data-text': 'true'\n    }, this.props.children);\n  };\n\n  return DraftEditorTextNode;\n}(React.Component);\n\nmodule.exports = DraftEditorTextNode;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n/**\n * Usage note:\n * This module makes a best effort to export the same data we would internally.\n * At Facebook we use a server-generated module that does the parsing and\n * exports the data for the client to use. We can't rely on a server-side\n * implementation in open source so instead we make use of an open source\n * library to do the heavy lifting and then make some adjustments as necessary.\n * It's likely there will be some differences. Some we can smooth over.\n * Others are going to be harder.\n */\n'use strict';\n\nvar UAParser = require('ua-parser-js');\n\nvar UNKNOWN = 'Unknown';\nvar PLATFORM_MAP = {\n  'Mac OS': 'Mac OS X'\n};\n/**\n * Convert from UAParser platform name to what we expect.\n */\n\nfunction convertPlatformName(name) {\n  return PLATFORM_MAP[name] || name;\n}\n/**\n * Get the version number in parts. This is very naive. We actually get major\n * version as a part of UAParser already, which is generally good enough, but\n * let's get the minor just in case.\n */\n\n\nfunction getBrowserVersion(version) {\n  if (!version) {\n    return {\n      major: '',\n      minor: ''\n    };\n  }\n\n  var parts = version.split('.');\n  return {\n    major: parts[0],\n    minor: parts[1]\n  };\n}\n/**\n * Get the UA data fom UAParser and then convert it to the format we're\n * expecting for our APIS.\n */\n\n\nvar parser = new UAParser();\nvar results = parser.getResult(); // Do some conversion first.\n\nvar browserVersionData = getBrowserVersion(results.browser.version);\nvar uaData = {\n  browserArchitecture: results.cpu.architecture || UNKNOWN,\n  browserFullVersion: results.browser.version || UNKNOWN,\n  browserMinorVersion: browserVersionData.minor || UNKNOWN,\n  browserName: results.browser.name || UNKNOWN,\n  browserVersion: results.browser.major || UNKNOWN,\n  deviceName: results.device.model || UNKNOWN,\n  engineName: results.engine.name || UNKNOWN,\n  engineVersion: results.engine.version || UNKNOWN,\n  platformArchitecture: results.cpu.architecture || UNKNOWN,\n  platformName: convertPlatformName(results.os.name) || UNKNOWN,\n  platformVersion: results.os.version || UNKNOWN,\n  platformFullVersion: results.os.version || UNKNOWN\n};\nmodule.exports = uaData;","/*!\n * UAParser.js v0.7.20\n * Lightweight JavaScript-based User-Agent string parser\n * https://github.com/faisalman/ua-parser-js\n *\n * Copyright © 2012-2019 Faisal Salman <f@faisalman.com>\n * Licensed under MIT License\n */\n(function (window, undefined) {\n  'use strict'; //////////////\n  // Constants\n  /////////////\n\n  var LIBVERSION = '0.7.20',\n      EMPTY = '',\n      UNKNOWN = '?',\n      FUNC_TYPE = 'function',\n      UNDEF_TYPE = 'undefined',\n      OBJ_TYPE = 'object',\n      STR_TYPE = 'string',\n      MAJOR = 'major',\n      // deprecated\n  MODEL = 'model',\n      NAME = 'name',\n      TYPE = 'type',\n      VENDOR = 'vendor',\n      VERSION = 'version',\n      ARCHITECTURE = 'architecture',\n      CONSOLE = 'console',\n      MOBILE = 'mobile',\n      TABLET = 'tablet',\n      SMARTTV = 'smarttv',\n      WEARABLE = 'wearable',\n      EMBEDDED = 'embedded'; ///////////\n  // Helper\n  //////////\n\n  var util = {\n    extend: function extend(regexes, extensions) {\n      var mergedRegexes = {};\n\n      for (var i in regexes) {\n        if (extensions[i] && extensions[i].length % 2 === 0) {\n          mergedRegexes[i] = extensions[i].concat(regexes[i]);\n        } else {\n          mergedRegexes[i] = regexes[i];\n        }\n      }\n\n      return mergedRegexes;\n    },\n    has: function has(str1, str2) {\n      if (typeof str1 === \"string\") {\n        return str2.toLowerCase().indexOf(str1.toLowerCase()) !== -1;\n      } else {\n        return false;\n      }\n    },\n    lowerize: function lowerize(str) {\n      return str.toLowerCase();\n    },\n    major: function major(version) {\n      return typeof version === STR_TYPE ? version.replace(/[^\\d\\.]/g, '').split(\".\")[0] : undefined;\n    },\n    trim: function trim(str) {\n      return str.replace(/^[\\s\\uFEFF\\xA0]+|[\\s\\uFEFF\\xA0]+$/g, '');\n    }\n  }; ///////////////\n  // Map helper\n  //////////////\n\n  var mapper = {\n    rgx: function rgx(ua, arrays) {\n      var i = 0,\n          j,\n          k,\n          p,\n          q,\n          matches,\n          match; // loop through all regexes maps\n\n      while (i < arrays.length && !matches) {\n        var regex = arrays[i],\n            // even sequence (0,2,4,..)\n        props = arrays[i + 1]; // odd sequence (1,3,5,..)\n\n        j = k = 0; // try matching uastring with regexes\n\n        while (j < regex.length && !matches) {\n          matches = regex[j++].exec(ua);\n\n          if (!!matches) {\n            for (p = 0; p < props.length; p++) {\n              match = matches[++k];\n              q = props[p]; // check if given property is actually array\n\n              if (typeof q === OBJ_TYPE && q.length > 0) {\n                if (q.length == 2) {\n                  if (typeof q[1] == FUNC_TYPE) {\n                    // assign modified match\n                    this[q[0]] = q[1].call(this, match);\n                  } else {\n                    // assign given value, ignore regex match\n                    this[q[0]] = q[1];\n                  }\n                } else if (q.length == 3) {\n                  // check whether function or regex\n                  if (typeof q[1] === FUNC_TYPE && !(q[1].exec && q[1].test)) {\n                    // call function (usually string mapper)\n                    this[q[0]] = match ? q[1].call(this, match, q[2]) : undefined;\n                  } else {\n                    // sanitize match using given regex\n                    this[q[0]] = match ? match.replace(q[1], q[2]) : undefined;\n                  }\n                } else if (q.length == 4) {\n                  this[q[0]] = match ? q[3].call(this, match.replace(q[1], q[2])) : undefined;\n                }\n              } else {\n                this[q] = match ? match : undefined;\n              }\n            }\n          }\n        }\n\n        i += 2;\n      }\n    },\n    str: function str(_str, map) {\n      for (var i in map) {\n        // check if array\n        if (typeof map[i] === OBJ_TYPE && map[i].length > 0) {\n          for (var j = 0; j < map[i].length; j++) {\n            if (util.has(map[i][j], _str)) {\n              return i === UNKNOWN ? undefined : i;\n            }\n          }\n        } else if (util.has(map[i], _str)) {\n          return i === UNKNOWN ? undefined : i;\n        }\n      }\n\n      return _str;\n    }\n  }; ///////////////\n  // String map\n  //////////////\n\n  var maps = {\n    browser: {\n      oldsafari: {\n        version: {\n          '1.0': '/8',\n          '1.2': '/1',\n          '1.3': '/3',\n          '2.0': '/412',\n          '2.0.2': '/416',\n          '2.0.3': '/417',\n          '2.0.4': '/419',\n          '?': '/'\n        }\n      }\n    },\n    device: {\n      amazon: {\n        model: {\n          'Fire Phone': ['SD', 'KF']\n        }\n      },\n      sprint: {\n        model: {\n          'Evo Shift 4G': '7373KT'\n        },\n        vendor: {\n          'HTC': 'APA',\n          'Sprint': 'Sprint'\n        }\n      }\n    },\n    os: {\n      windows: {\n        version: {\n          'ME': '4.90',\n          'NT 3.11': 'NT3.51',\n          'NT 4.0': 'NT4.0',\n          '2000': 'NT 5.0',\n          'XP': ['NT 5.1', 'NT 5.2'],\n          'Vista': 'NT 6.0',\n          '7': 'NT 6.1',\n          '8': 'NT 6.2',\n          '8.1': 'NT 6.3',\n          '10': ['NT 6.4', 'NT 10.0'],\n          'RT': 'ARM'\n        }\n      }\n    }\n  }; //////////////\n  // Regex map\n  /////////////\n\n  var regexes = {\n    browser: [[// Presto based\n    /(opera\\smini)\\/([\\w\\.-]+)/i, // Opera Mini\n    /(opera\\s[mobiletab]+).+version\\/([\\w\\.-]+)/i, // Opera Mobi/Tablet\n    /(opera).+version\\/([\\w\\.]+)/i, // Opera > 9.80\n    /(opera)[\\/\\s]+([\\w\\.]+)/i // Opera < 9.80\n    ], [NAME, VERSION], [/(opios)[\\/\\s]+([\\w\\.]+)/i // Opera mini on iphone >= 8.0\n    ], [[NAME, 'Opera Mini'], VERSION], [/\\s(opr)\\/([\\w\\.]+)/i // Opera Webkit\n    ], [[NAME, 'Opera'], VERSION], [// Mixed\n    /(kindle)\\/([\\w\\.]+)/i, // Kindle\n    /(lunascape|maxthon|netfront|jasmine|blazer)[\\/\\s]?([\\w\\.]*)/i, // Lunascape/Maxthon/Netfront/Jasmine/Blazer\n    // Trident based\n    /(avant\\s|iemobile|slim|baidu)(?:browser)?[\\/\\s]?([\\w\\.]*)/i, // Avant/IEMobile/SlimBrowser/Baidu\n    /(?:ms|\\()(ie)\\s([\\w\\.]+)/i, // Internet Explorer\n    // Webkit/KHTML based\n    /(rekonq)\\/([\\w\\.]*)/i, // Rekonq\n    /(chromium|flock|rockmelt|midori|epiphany|silk|skyfire|ovibrowser|bolt|iron|vivaldi|iridium|phantomjs|bowser|quark|qupzilla|falkon)\\/([\\w\\.-]+)/i // Chromium/Flock/RockMelt/Midori/Epiphany/Silk/Skyfire/Bolt/Iron/Iridium/PhantomJS/Bowser/QupZilla/Falkon\n    ], [NAME, VERSION], [/(konqueror)\\/([\\w\\.]+)/i // Konqueror\n    ], [[NAME, 'Konqueror'], VERSION], [/(trident).+rv[:\\s]([\\w\\.]+).+like\\sgecko/i // IE11\n    ], [[NAME, 'IE'], VERSION], [/(edge|edgios|edga|edg)\\/((\\d+)?[\\w\\.]+)/i // Microsoft Edge\n    ], [[NAME, 'Edge'], VERSION], [/(yabrowser)\\/([\\w\\.]+)/i // Yandex\n    ], [[NAME, 'Yandex'], VERSION], [/(puffin)\\/([\\w\\.]+)/i // Puffin\n    ], [[NAME, 'Puffin'], VERSION], [/(focus)\\/([\\w\\.]+)/i // Firefox Focus\n    ], [[NAME, 'Firefox Focus'], VERSION], [/(opt)\\/([\\w\\.]+)/i // Opera Touch\n    ], [[NAME, 'Opera Touch'], VERSION], [/((?:[\\s\\/])uc?\\s?browser|(?:juc.+)ucweb)[\\/\\s]?([\\w\\.]+)/i // UCBrowser\n    ], [[NAME, 'UCBrowser'], VERSION], [/(comodo_dragon)\\/([\\w\\.]+)/i // Comodo Dragon\n    ], [[NAME, /_/g, ' '], VERSION], [/(windowswechat qbcore)\\/([\\w\\.]+)/i // WeChat Desktop for Windows Built-in Browser\n    ], [[NAME, 'WeChat(Win) Desktop'], VERSION], [/(micromessenger)\\/([\\w\\.]+)/i // WeChat\n    ], [[NAME, 'WeChat'], VERSION], [/(brave)\\/([\\w\\.]+)/i // Brave browser\n    ], [[NAME, 'Brave'], VERSION], [/(qqbrowserlite)\\/([\\w\\.]+)/i // QQBrowserLite\n    ], [NAME, VERSION], [/(QQ)\\/([\\d\\.]+)/i // QQ, aka ShouQ\n    ], [NAME, VERSION], [/m?(qqbrowser)[\\/\\s]?([\\w\\.]+)/i // QQBrowser\n    ], [NAME, VERSION], [/(BIDUBrowser)[\\/\\s]?([\\w\\.]+)/i // Baidu Browser\n    ], [NAME, VERSION], [/(2345Explorer)[\\/\\s]?([\\w\\.]+)/i // 2345 Browser\n    ], [NAME, VERSION], [/(MetaSr)[\\/\\s]?([\\w\\.]+)/i // SouGouBrowser\n    ], [NAME], [/(LBBROWSER)/i // LieBao Browser\n    ], [NAME], [/xiaomi\\/miuibrowser\\/([\\w\\.]+)/i // MIUI Browser\n    ], [VERSION, [NAME, 'MIUI Browser']], [/;fbav\\/([\\w\\.]+);/i // Facebook App for iOS & Android\n    ], [VERSION, [NAME, 'Facebook']], [/safari\\s(line)\\/([\\w\\.]+)/i, // Line App for iOS\n    /android.+(line)\\/([\\w\\.]+)\\/iab/i // Line App for Android\n    ], [NAME, VERSION], [/headlesschrome(?:\\/([\\w\\.]+)|\\s)/i // Chrome Headless\n    ], [VERSION, [NAME, 'Chrome Headless']], [/\\swv\\).+(chrome)\\/([\\w\\.]+)/i // Chrome WebView\n    ], [[NAME, /(.+)/, '$1 WebView'], VERSION], [/((?:oculus|samsung)browser)\\/([\\w\\.]+)/i], [[NAME, /(.+(?:g|us))(.+)/, '$1 $2'], VERSION], [// Oculus / Samsung Browser\n    /android.+version\\/([\\w\\.]+)\\s+(?:mobile\\s?safari|safari)*/i // Android Browser\n    ], [VERSION, [NAME, 'Android Browser']], [/(sailfishbrowser)\\/([\\w\\.]+)/i // Sailfish Browser\n    ], [[NAME, 'Sailfish Browser'], VERSION], [/(chrome|omniweb|arora|[tizenoka]{5}\\s?browser)\\/v?([\\w\\.]+)/i // Chrome/OmniWeb/Arora/Tizen/Nokia\n    ], [NAME, VERSION], [/(dolfin)\\/([\\w\\.]+)/i // Dolphin\n    ], [[NAME, 'Dolphin'], VERSION], [/((?:android.+)crmo|crios)\\/([\\w\\.]+)/i // Chrome for Android/iOS\n    ], [[NAME, 'Chrome'], VERSION], [/(coast)\\/([\\w\\.]+)/i // Opera Coast\n    ], [[NAME, 'Opera Coast'], VERSION], [/fxios\\/([\\w\\.-]+)/i // Firefox for iOS\n    ], [VERSION, [NAME, 'Firefox']], [/version\\/([\\w\\.]+).+?mobile\\/\\w+\\s(safari)/i // Mobile Safari\n    ], [VERSION, [NAME, 'Mobile Safari']], [/version\\/([\\w\\.]+).+?(mobile\\s?safari|safari)/i // Safari & Safari Mobile\n    ], [VERSION, NAME], [/webkit.+?(gsa)\\/([\\w\\.]+).+?(mobile\\s?safari|safari)(\\/[\\w\\.]+)/i // Google Search Appliance on iOS\n    ], [[NAME, 'GSA'], VERSION], [/webkit.+?(mobile\\s?safari|safari)(\\/[\\w\\.]+)/i // Safari < 3.0\n    ], [NAME, [VERSION, mapper.str, maps.browser.oldsafari.version]], [/(webkit|khtml)\\/([\\w\\.]+)/i], [NAME, VERSION], [// Gecko based\n    /(navigator|netscape)\\/([\\w\\.-]+)/i // Netscape\n    ], [[NAME, 'Netscape'], VERSION], [/(swiftfox)/i, // Swiftfox\n    /(icedragon|iceweasel|camino|chimera|fennec|maemo\\sbrowser|minimo|conkeror)[\\/\\s]?([\\w\\.\\+]+)/i, // IceDragon/Iceweasel/Camino/Chimera/Fennec/Maemo/Minimo/Conkeror\n    /(firefox|seamonkey|k-meleon|icecat|iceape|firebird|phoenix|palemoon|basilisk|waterfox)\\/([\\w\\.-]+)$/i, // Firefox/SeaMonkey/K-Meleon/IceCat/IceApe/Firebird/Phoenix\n    /(mozilla)\\/([\\w\\.]+).+rv\\:.+gecko\\/\\d+/i, // Mozilla\n    // Other\n    /(polaris|lynx|dillo|icab|doris|amaya|w3m|netsurf|sleipnir)[\\/\\s]?([\\w\\.]+)/i, // Polaris/Lynx/Dillo/iCab/Doris/Amaya/w3m/NetSurf/Sleipnir\n    /(links)\\s\\(([\\w\\.]+)/i, // Links\n    /(gobrowser)\\/?([\\w\\.]*)/i, // GoBrowser\n    /(ice\\s?browser)\\/v?([\\w\\._]+)/i, // ICE Browser\n    /(mosaic)[\\/\\s]([\\w\\.]+)/i // Mosaic\n    ], [NAME, VERSION]],\n    cpu: [[/(?:(amd|x(?:(?:86|64)[_-])?|wow|win)64)[;\\)]/i // AMD64\n    ], [[ARCHITECTURE, 'amd64']], [/(ia32(?=;))/i // IA32 (quicktime)\n    ], [[ARCHITECTURE, util.lowerize]], [/((?:i[346]|x)86)[;\\)]/i // IA32\n    ], [[ARCHITECTURE, 'ia32']], [// PocketPC mistakenly identified as PowerPC\n    /windows\\s(ce|mobile);\\sppc;/i], [[ARCHITECTURE, 'arm']], [/((?:ppc|powerpc)(?:64)?)(?:\\smac|;|\\))/i // PowerPC\n    ], [[ARCHITECTURE, /ower/, '', util.lowerize]], [/(sun4\\w)[;\\)]/i // SPARC\n    ], [[ARCHITECTURE, 'sparc']], [/((?:avr32|ia64(?=;))|68k(?=\\))|arm(?:64|(?=v\\d+[;l]))|(?=atmel\\s)avr|(?:irix|mips|sparc)(?:64)?(?=;)|pa-risc)/i // IA64, 68K, ARM/64, AVR/32, IRIX/64, MIPS/64, SPARC/64, PA-RISC\n    ], [[ARCHITECTURE, util.lowerize]]],\n    device: [[/\\((ipad|playbook);[\\w\\s\\),;-]+(rim|apple)/i // iPad/PlayBook\n    ], [MODEL, VENDOR, [TYPE, TABLET]], [/applecoremedia\\/[\\w\\.]+ \\((ipad)/ // iPad\n    ], [MODEL, [VENDOR, 'Apple'], [TYPE, TABLET]], [/(apple\\s{0,1}tv)/i // Apple TV\n    ], [[MODEL, 'Apple TV'], [VENDOR, 'Apple']], [/(archos)\\s(gamepad2?)/i, // Archos\n    /(hp).+(touchpad)/i, // HP TouchPad\n    /(hp).+(tablet)/i, // HP Tablet\n    /(kindle)\\/([\\w\\.]+)/i, // Kindle\n    /\\s(nook)[\\w\\s]+build\\/(\\w+)/i, // Nook\n    /(dell)\\s(strea[kpr\\s\\d]*[\\dko])/i // Dell Streak\n    ], [VENDOR, MODEL, [TYPE, TABLET]], [/(kf[A-z]+)\\sbuild\\/.+silk\\//i // Kindle Fire HD\n    ], [MODEL, [VENDOR, 'Amazon'], [TYPE, TABLET]], [/(sd|kf)[0349hijorstuw]+\\sbuild\\/.+silk\\//i // Fire Phone\n    ], [[MODEL, mapper.str, maps.device.amazon.model], [VENDOR, 'Amazon'], [TYPE, MOBILE]], [/android.+aft([bms])\\sbuild/i // Fire TV\n    ], [MODEL, [VENDOR, 'Amazon'], [TYPE, SMARTTV]], [/\\((ip[honed|\\s\\w*]+);.+(apple)/i // iPod/iPhone\n    ], [MODEL, VENDOR, [TYPE, MOBILE]], [/\\((ip[honed|\\s\\w*]+);/i // iPod/iPhone\n    ], [MODEL, [VENDOR, 'Apple'], [TYPE, MOBILE]], [/(blackberry)[\\s-]?(\\w+)/i, // BlackBerry\n    /(blackberry|benq|palm(?=\\-)|sonyericsson|acer|asus|dell|meizu|motorola|polytron)[\\s_-]?([\\w-]*)/i, // BenQ/Palm/Sony-Ericsson/Acer/Asus/Dell/Meizu/Motorola/Polytron\n    /(hp)\\s([\\w\\s]+\\w)/i, // HP iPAQ\n    /(asus)-?(\\w+)/i // Asus\n    ], [VENDOR, MODEL, [TYPE, MOBILE]], [/\\(bb10;\\s(\\w+)/i // BlackBerry 10\n    ], [MODEL, [VENDOR, 'BlackBerry'], [TYPE, MOBILE]], [// Asus Tablets\n    /android.+(transfo[prime\\s]{4,10}\\s\\w+|eeepc|slider\\s\\w+|nexus 7|padfone|p00c)/i], [MODEL, [VENDOR, 'Asus'], [TYPE, TABLET]], [/(sony)\\s(tablet\\s[ps])\\sbuild\\//i, // Sony\n    /(sony)?(?:sgp.+)\\sbuild\\//i], [[VENDOR, 'Sony'], [MODEL, 'Xperia Tablet'], [TYPE, TABLET]], [/android.+\\s([c-g]\\d{4}|so[-l]\\w+)(?=\\sbuild\\/|\\).+chrome\\/(?![1-6]{0,1}\\d\\.))/i], [MODEL, [VENDOR, 'Sony'], [TYPE, MOBILE]], [/\\s(ouya)\\s/i, // Ouya\n    /(nintendo)\\s([wids3u]+)/i // Nintendo\n    ], [VENDOR, MODEL, [TYPE, CONSOLE]], [/android.+;\\s(shield)\\sbuild/i // Nvidia\n    ], [MODEL, [VENDOR, 'Nvidia'], [TYPE, CONSOLE]], [/(playstation\\s[34portablevi]+)/i // Playstation\n    ], [MODEL, [VENDOR, 'Sony'], [TYPE, CONSOLE]], [/(sprint\\s(\\w+))/i // Sprint Phones\n    ], [[VENDOR, mapper.str, maps.device.sprint.vendor], [MODEL, mapper.str, maps.device.sprint.model], [TYPE, MOBILE]], [/(htc)[;_\\s-]+([\\w\\s]+(?=\\)|\\sbuild)|\\w+)/i, // HTC\n    /(zte)-(\\w*)/i, // ZTE\n    /(alcatel|geeksphone|nexian|panasonic|(?=;\\s)sony)[_\\s-]?([\\w-]*)/i // Alcatel/GeeksPhone/Nexian/Panasonic/Sony\n    ], [VENDOR, [MODEL, /_/g, ' '], [TYPE, MOBILE]], [/(nexus\\s9)/i // HTC Nexus 9\n    ], [MODEL, [VENDOR, 'HTC'], [TYPE, TABLET]], [/d\\/huawei([\\w\\s-]+)[;\\)]/i, /(nexus\\s6p)/i // Huawei\n    ], [MODEL, [VENDOR, 'Huawei'], [TYPE, MOBILE]], [/(microsoft);\\s(lumia[\\s\\w]+)/i // Microsoft Lumia\n    ], [VENDOR, MODEL, [TYPE, MOBILE]], [/[\\s\\(;](xbox(?:\\sone)?)[\\s\\);]/i // Microsoft Xbox\n    ], [MODEL, [VENDOR, 'Microsoft'], [TYPE, CONSOLE]], [/(kin\\.[onetw]{3})/i // Microsoft Kin\n    ], [[MODEL, /\\./g, ' '], [VENDOR, 'Microsoft'], [TYPE, MOBILE]], [// Motorola\n    /\\s(milestone|droid(?:[2-4x]|\\s(?:bionic|x2|pro|razr))?:?(\\s4g)?)[\\w\\s]+build\\//i, /mot[\\s-]?(\\w*)/i, /(XT\\d{3,4}) build\\//i, /(nexus\\s6)/i], [MODEL, [VENDOR, 'Motorola'], [TYPE, MOBILE]], [/android.+\\s(mz60\\d|xoom[\\s2]{0,2})\\sbuild\\//i], [MODEL, [VENDOR, 'Motorola'], [TYPE, TABLET]], [/hbbtv\\/\\d+\\.\\d+\\.\\d+\\s+\\([\\w\\s]*;\\s*(\\w[^;]*);([^;]*)/i // HbbTV devices\n    ], [[VENDOR, util.trim], [MODEL, util.trim], [TYPE, SMARTTV]], [/hbbtv.+maple;(\\d+)/i], [[MODEL, /^/, 'SmartTV'], [VENDOR, 'Samsung'], [TYPE, SMARTTV]], [/\\(dtv[\\);].+(aquos)/i // Sharp\n    ], [MODEL, [VENDOR, 'Sharp'], [TYPE, SMARTTV]], [/android.+((sch-i[89]0\\d|shw-m380s|gt-p\\d{4}|gt-n\\d+|sgh-t8[56]9|nexus 10))/i, /((SM-T\\w+))/i], [[VENDOR, 'Samsung'], MODEL, [TYPE, TABLET]], [// Samsung\n    /smart-tv.+(samsung)/i], [VENDOR, [TYPE, SMARTTV], MODEL], [/((s[cgp]h-\\w+|gt-\\w+|galaxy\\snexus|sm-\\w[\\w\\d]+))/i, /(sam[sung]*)[\\s-]*(\\w+-?[\\w-]*)/i, /sec-((sgh\\w+))/i], [[VENDOR, 'Samsung'], MODEL, [TYPE, MOBILE]], [/sie-(\\w*)/i // Siemens\n    ], [MODEL, [VENDOR, 'Siemens'], [TYPE, MOBILE]], [/(maemo|nokia).*(n900|lumia\\s\\d+)/i, // Nokia\n    /(nokia)[\\s_-]?([\\w-]*)/i], [[VENDOR, 'Nokia'], MODEL, [TYPE, MOBILE]], [/android[x\\d\\.\\s;]+\\s([ab][1-7]\\-?[0178a]\\d\\d?)/i // Acer\n    ], [MODEL, [VENDOR, 'Acer'], [TYPE, TABLET]], [/android.+([vl]k\\-?\\d{3})\\s+build/i // LG Tablet\n    ], [MODEL, [VENDOR, 'LG'], [TYPE, TABLET]], [/android\\s3\\.[\\s\\w;-]{10}(lg?)-([06cv9]{3,4})/i // LG Tablet\n    ], [[VENDOR, 'LG'], MODEL, [TYPE, TABLET]], [/(lg) netcast\\.tv/i // LG SmartTV\n    ], [VENDOR, MODEL, [TYPE, SMARTTV]], [/(nexus\\s[45])/i, // LG\n    /lg[e;\\s\\/-]+(\\w*)/i, /android.+lg(\\-?[\\d\\w]+)\\s+build/i], [MODEL, [VENDOR, 'LG'], [TYPE, MOBILE]], [/(lenovo)\\s?(s(?:5000|6000)(?:[\\w-]+)|tab(?:[\\s\\w]+))/i // Lenovo tablets\n    ], [VENDOR, MODEL, [TYPE, TABLET]], [/android.+(ideatab[a-z0-9\\-\\s]+)/i // Lenovo\n    ], [MODEL, [VENDOR, 'Lenovo'], [TYPE, TABLET]], [/(lenovo)[_\\s-]?([\\w-]+)/i], [VENDOR, MODEL, [TYPE, MOBILE]], [/linux;.+((jolla));/i // Jolla\n    ], [VENDOR, MODEL, [TYPE, MOBILE]], [/((pebble))app\\/[\\d\\.]+\\s/i // Pebble\n    ], [VENDOR, MODEL, [TYPE, WEARABLE]], [/android.+;\\s(oppo)\\s?([\\w\\s]+)\\sbuild/i // OPPO\n    ], [VENDOR, MODEL, [TYPE, MOBILE]], [/crkey/i // Google Chromecast\n    ], [[MODEL, 'Chromecast'], [VENDOR, 'Google']], [/android.+;\\s(glass)\\s\\d/i // Google Glass\n    ], [MODEL, [VENDOR, 'Google'], [TYPE, WEARABLE]], [/android.+;\\s(pixel c)[\\s)]/i // Google Pixel C\n    ], [MODEL, [VENDOR, 'Google'], [TYPE, TABLET]], [/android.+;\\s(pixel( [23])?( xl)?)[\\s)]/i // Google Pixel\n    ], [MODEL, [VENDOR, 'Google'], [TYPE, MOBILE]], [/android.+;\\s(\\w+)\\s+build\\/hm\\1/i, // Xiaomi Hongmi 'numeric' models\n    /android.+(hm[\\s\\-_]*note?[\\s_]*(?:\\d\\w)?)\\s+build/i, // Xiaomi Hongmi\n    /android.+(mi[\\s\\-_]*(?:a\\d|one|one[\\s_]plus|note lte)?[\\s_]*(?:\\d?\\w?)[\\s_]*(?:plus)?)\\s+build/i, // Xiaomi Mi\n    /android.+(redmi[\\s\\-_]*(?:note)?(?:[\\s_]*[\\w\\s]+))\\s+build/i // Redmi Phones\n    ], [[MODEL, /_/g, ' '], [VENDOR, 'Xiaomi'], [TYPE, MOBILE]], [/android.+(mi[\\s\\-_]*(?:pad)(?:[\\s_]*[\\w\\s]+))\\s+build/i // Mi Pad tablets\n    ], [[MODEL, /_/g, ' '], [VENDOR, 'Xiaomi'], [TYPE, TABLET]], [/android.+;\\s(m[1-5]\\snote)\\sbuild/i // Meizu\n    ], [MODEL, [VENDOR, 'Meizu'], [TYPE, MOBILE]], [/(mz)-([\\w-]{2,})/i], [[VENDOR, 'Meizu'], MODEL, [TYPE, MOBILE]], [/android.+a000(1)\\s+build/i, // OnePlus\n    /android.+oneplus\\s(a\\d{4})\\s+build/i], [MODEL, [VENDOR, 'OnePlus'], [TYPE, MOBILE]], [/android.+[;\\/]\\s*(RCT[\\d\\w]+)\\s+build/i // RCA Tablets\n    ], [MODEL, [VENDOR, 'RCA'], [TYPE, TABLET]], [/android.+[;\\/\\s]+(Venue[\\d\\s]{2,7})\\s+build/i // Dell Venue Tablets\n    ], [MODEL, [VENDOR, 'Dell'], [TYPE, TABLET]], [/android.+[;\\/]\\s*(Q[T|M][\\d\\w]+)\\s+build/i // Verizon Tablet\n    ], [MODEL, [VENDOR, 'Verizon'], [TYPE, TABLET]], [/android.+[;\\/]\\s+(Barnes[&\\s]+Noble\\s+|BN[RT])(V?.*)\\s+build/i // Barnes & Noble Tablet\n    ], [[VENDOR, 'Barnes & Noble'], MODEL, [TYPE, TABLET]], [/android.+[;\\/]\\s+(TM\\d{3}.*\\b)\\s+build/i // Barnes & Noble Tablet\n    ], [MODEL, [VENDOR, 'NuVision'], [TYPE, TABLET]], [/android.+;\\s(k88)\\sbuild/i // ZTE K Series Tablet\n    ], [MODEL, [VENDOR, 'ZTE'], [TYPE, TABLET]], [/android.+[;\\/]\\s*(gen\\d{3})\\s+build.*49h/i // Swiss GEN Mobile\n    ], [MODEL, [VENDOR, 'Swiss'], [TYPE, MOBILE]], [/android.+[;\\/]\\s*(zur\\d{3})\\s+build/i // Swiss ZUR Tablet\n    ], [MODEL, [VENDOR, 'Swiss'], [TYPE, TABLET]], [/android.+[;\\/]\\s*((Zeki)?TB.*\\b)\\s+build/i // Zeki Tablets\n    ], [MODEL, [VENDOR, 'Zeki'], [TYPE, TABLET]], [/(android).+[;\\/]\\s+([YR]\\d{2})\\s+build/i, /android.+[;\\/]\\s+(Dragon[\\-\\s]+Touch\\s+|DT)(\\w{5})\\sbuild/i // Dragon Touch Tablet\n    ], [[VENDOR, 'Dragon Touch'], MODEL, [TYPE, TABLET]], [/android.+[;\\/]\\s*(NS-?\\w{0,9})\\sbuild/i // Insignia Tablets\n    ], [MODEL, [VENDOR, 'Insignia'], [TYPE, TABLET]], [/android.+[;\\/]\\s*((NX|Next)-?\\w{0,9})\\s+build/i // NextBook Tablets\n    ], [MODEL, [VENDOR, 'NextBook'], [TYPE, TABLET]], [/android.+[;\\/]\\s*(Xtreme\\_)?(V(1[045]|2[015]|30|40|60|7[05]|90))\\s+build/i], [[VENDOR, 'Voice'], MODEL, [TYPE, MOBILE]], [// Voice Xtreme Phones\n    /android.+[;\\/]\\s*(LVTEL\\-)?(V1[12])\\s+build/i // LvTel Phones\n    ], [[VENDOR, 'LvTel'], MODEL, [TYPE, MOBILE]], [/android.+;\\s(PH-1)\\s/i], [MODEL, [VENDOR, 'Essential'], [TYPE, MOBILE]], [// Essential PH-1\n    /android.+[;\\/]\\s*(V(100MD|700NA|7011|917G).*\\b)\\s+build/i // Envizen Tablets\n    ], [MODEL, [VENDOR, 'Envizen'], [TYPE, TABLET]], [/android.+[;\\/]\\s*(Le[\\s\\-]+Pan)[\\s\\-]+(\\w{1,9})\\s+build/i // Le Pan Tablets\n    ], [VENDOR, MODEL, [TYPE, TABLET]], [/android.+[;\\/]\\s*(Trio[\\s\\-]*.*)\\s+build/i // MachSpeed Tablets\n    ], [MODEL, [VENDOR, 'MachSpeed'], [TYPE, TABLET]], [/android.+[;\\/]\\s*(Trinity)[\\-\\s]*(T\\d{3})\\s+build/i // Trinity Tablets\n    ], [VENDOR, MODEL, [TYPE, TABLET]], [/android.+[;\\/]\\s*TU_(1491)\\s+build/i // Rotor Tablets\n    ], [MODEL, [VENDOR, 'Rotor'], [TYPE, TABLET]], [/android.+(KS(.+))\\s+build/i // Amazon Kindle Tablets\n    ], [MODEL, [VENDOR, 'Amazon'], [TYPE, TABLET]], [/android.+(Gigaset)[\\s\\-]+(Q\\w{1,9})\\s+build/i // Gigaset Tablets\n    ], [VENDOR, MODEL, [TYPE, TABLET]], [/\\s(tablet|tab)[;\\/]/i, // Unidentifiable Tablet\n    /\\s(mobile)(?:[;\\/]|\\ssafari)/i // Unidentifiable Mobile\n    ], [[TYPE, util.lowerize], VENDOR, MODEL], [/[\\s\\/\\(](smart-?tv)[;\\)]/i // SmartTV\n    ], [[TYPE, SMARTTV]], [/(android[\\w\\.\\s\\-]{0,9});.+build/i // Generic Android Device\n    ], [MODEL, [VENDOR, 'Generic']]],\n    engine: [[/windows.+\\sedge\\/([\\w\\.]+)/i // EdgeHTML\n    ], [VERSION, [NAME, 'EdgeHTML']], [/webkit\\/537\\.36.+chrome\\/(?!27)/i // Blink\n    ], [[NAME, 'Blink']], [/(presto)\\/([\\w\\.]+)/i, // Presto\n    /(webkit|trident|netfront|netsurf|amaya|lynx|w3m|goanna)\\/([\\w\\.]+)/i, // WebKit/Trident/NetFront/NetSurf/Amaya/Lynx/w3m/Goanna\n    /(khtml|tasman|links)[\\/\\s]\\(?([\\w\\.]+)/i, // KHTML/Tasman/Links\n    /(icab)[\\/\\s]([23]\\.[\\d\\.]+)/i // iCab\n    ], [NAME, VERSION], [/rv\\:([\\w\\.]{1,9}).+(gecko)/i // Gecko\n    ], [VERSION, NAME]],\n    os: [[// Windows based\n    /microsoft\\s(windows)\\s(vista|xp)/i // Windows (iTunes)\n    ], [NAME, VERSION], [/(windows)\\snt\\s6\\.2;\\s(arm)/i, // Windows RT\n    /(windows\\sphone(?:\\sos)*)[\\s\\/]?([\\d\\.\\s\\w]*)/i, // Windows Phone\n    /(windows\\smobile|windows)[\\s\\/]?([ntce\\d\\.\\s]+\\w)/i], [NAME, [VERSION, mapper.str, maps.os.windows.version]], [/(win(?=3|9|n)|win\\s9x\\s)([nt\\d\\.]+)/i], [[NAME, 'Windows'], [VERSION, mapper.str, maps.os.windows.version]], [// Mobile/Embedded OS\n    /\\((bb)(10);/i // BlackBerry 10\n    ], [[NAME, 'BlackBerry'], VERSION], [/(blackberry)\\w*\\/?([\\w\\.]*)/i, // Blackberry\n    /(tizen)[\\/\\s]([\\w\\.]+)/i, // Tizen\n    /(android|webos|palm\\sos|qnx|bada|rim\\stablet\\sos|meego|sailfish|contiki)[\\/\\s-]?([\\w\\.]*)/i // Android/WebOS/Palm/QNX/Bada/RIM/MeeGo/Contiki/Sailfish OS\n    ], [NAME, VERSION], [/(symbian\\s?os|symbos|s60(?=;))[\\/\\s-]?([\\w\\.]*)/i // Symbian\n    ], [[NAME, 'Symbian'], VERSION], [/\\((series40);/i // Series 40\n    ], [NAME], [/mozilla.+\\(mobile;.+gecko.+firefox/i // Firefox OS\n    ], [[NAME, 'Firefox OS'], VERSION], [// Console\n    /(nintendo|playstation)\\s([wids34portablevu]+)/i, // Nintendo/Playstation\n    // GNU/Linux based\n    /(mint)[\\/\\s\\(]?(\\w*)/i, // Mint\n    /(mageia|vectorlinux)[;\\s]/i, // Mageia/VectorLinux\n    /(joli|[kxln]?ubuntu|debian|suse|opensuse|gentoo|(?=\\s)arch|slackware|fedora|mandriva|centos|pclinuxos|redhat|zenwalk|linpus)[\\/\\s-]?(?!chrom)([\\w\\.-]*)/i, // Joli/Ubuntu/Debian/SUSE/Gentoo/Arch/Slackware\n    // Fedora/Mandriva/CentOS/PCLinuxOS/RedHat/Zenwalk/Linpus\n    /(hurd|linux)\\s?([\\w\\.]*)/i, // Hurd/Linux\n    /(gnu)\\s?([\\w\\.]*)/i // GNU\n    ], [NAME, VERSION], [/(cros)\\s[\\w]+\\s([\\w\\.]+\\w)/i // Chromium OS\n    ], [[NAME, 'Chromium OS'], VERSION], [// Solaris\n    /(sunos)\\s?([\\w\\.\\d]*)/i // Solaris\n    ], [[NAME, 'Solaris'], VERSION], [// BSD based\n    /\\s([frentopc-]{0,4}bsd|dragonfly)\\s?([\\w\\.]*)/i // FreeBSD/NetBSD/OpenBSD/PC-BSD/DragonFly\n    ], [NAME, VERSION], [/(haiku)\\s(\\w+)/i // Haiku\n    ], [NAME, VERSION], [/cfnetwork\\/.+darwin/i, /ip[honead]{2,4}(?:.*os\\s([\\w]+)\\slike\\smac|;\\sopera)/i // iOS\n    ], [[VERSION, /_/g, '.'], [NAME, 'iOS']], [/(mac\\sos\\sx)\\s?([\\w\\s\\.]*)/i, /(macintosh|mac(?=_powerpc)\\s)/i // Mac OS\n    ], [[NAME, 'Mac OS'], [VERSION, /_/g, '.']], [// Other\n    /((?:open)?solaris)[\\/\\s-]?([\\w\\.]*)/i, // Solaris\n    /(aix)\\s((\\d)(?=\\.|\\)|\\s)[\\w\\.])*/i, // AIX\n    /(plan\\s9|minix|beos|os\\/2|amigaos|morphos|risc\\sos|openvms|fuchsia)/i, // Plan9/Minix/BeOS/OS2/AmigaOS/MorphOS/RISCOS/OpenVMS/Fuchsia\n    /(unix)\\s?([\\w\\.]*)/i // UNIX\n    ], [NAME, VERSION]]\n  }; /////////////////\n  // Constructor\n  ////////////////\n\n  var UAParser = function UAParser(uastring, extensions) {\n    if (typeof uastring === 'object') {\n      extensions = uastring;\n      uastring = undefined;\n    }\n\n    if (!(this instanceof UAParser)) {\n      return new UAParser(uastring, extensions).getResult();\n    }\n\n    var ua = uastring || (window && window.navigator && window.navigator.userAgent ? window.navigator.userAgent : EMPTY);\n    var rgxmap = extensions ? util.extend(regexes, extensions) : regexes;\n\n    this.getBrowser = function () {\n      var browser = {\n        name: undefined,\n        version: undefined\n      };\n      mapper.rgx.call(browser, ua, rgxmap.browser);\n      browser.major = util.major(browser.version); // deprecated\n\n      return browser;\n    };\n\n    this.getCPU = function () {\n      var cpu = {\n        architecture: undefined\n      };\n      mapper.rgx.call(cpu, ua, rgxmap.cpu);\n      return cpu;\n    };\n\n    this.getDevice = function () {\n      var device = {\n        vendor: undefined,\n        model: undefined,\n        type: undefined\n      };\n      mapper.rgx.call(device, ua, rgxmap.device);\n      return device;\n    };\n\n    this.getEngine = function () {\n      var engine = {\n        name: undefined,\n        version: undefined\n      };\n      mapper.rgx.call(engine, ua, rgxmap.engine);\n      return engine;\n    };\n\n    this.getOS = function () {\n      var os = {\n        name: undefined,\n        version: undefined\n      };\n      mapper.rgx.call(os, ua, rgxmap.os);\n      return os;\n    };\n\n    this.getResult = function () {\n      return {\n        ua: this.getUA(),\n        browser: this.getBrowser(),\n        engine: this.getEngine(),\n        os: this.getOS(),\n        device: this.getDevice(),\n        cpu: this.getCPU()\n      };\n    };\n\n    this.getUA = function () {\n      return ua;\n    };\n\n    this.setUA = function (uastring) {\n      ua = uastring;\n      return this;\n    };\n\n    return this;\n  };\n\n  UAParser.VERSION = LIBVERSION;\n  UAParser.BROWSER = {\n    NAME: NAME,\n    MAJOR: MAJOR,\n    // deprecated\n    VERSION: VERSION\n  };\n  UAParser.CPU = {\n    ARCHITECTURE: ARCHITECTURE\n  };\n  UAParser.DEVICE = {\n    MODEL: MODEL,\n    VENDOR: VENDOR,\n    TYPE: TYPE,\n    CONSOLE: CONSOLE,\n    MOBILE: MOBILE,\n    SMARTTV: SMARTTV,\n    TABLET: TABLET,\n    WEARABLE: WEARABLE,\n    EMBEDDED: EMBEDDED\n  };\n  UAParser.ENGINE = {\n    NAME: NAME,\n    VERSION: VERSION\n  };\n  UAParser.OS = {\n    NAME: NAME,\n    VERSION: VERSION\n  }; ///////////\n  // Export\n  //////////\n  // check js environment\n\n  if (typeof exports !== UNDEF_TYPE) {\n    // nodejs env\n    if (typeof module !== UNDEF_TYPE && module.exports) {\n      exports = module.exports = UAParser;\n    }\n\n    exports.UAParser = UAParser;\n  } else {\n    // requirejs env (optional)\n    if (typeof define === 'function' && define.amd) {\n      define(function () {\n        return UAParser;\n      });\n    } else if (window) {\n      // browser env\n      window.UAParser = UAParser;\n    }\n  } // jQuery/Zepto specific (optional)\n  // Note:\n  //   In AMD env the global scope should be kept clean, but jQuery is an exception.\n  //   jQuery always exports to global scope, unless jQuery.noConflict(true) is used,\n  //   and we should catch that.\n\n\n  var $ = window && (window.jQuery || window.Zepto);\n\n  if (typeof $ !== UNDEF_TYPE && !$.ua) {\n    var parser = new UAParser();\n    $.ua = parser.getResult();\n\n    $.ua.get = function () {\n      return parser.getUA();\n    };\n\n    $.ua.set = function (uastring) {\n      parser.setUA(uastring);\n      var result = parser.getResult();\n\n      for (var prop in result) {\n        $.ua[prop] = result[prop];\n      }\n    };\n  }\n})(typeof window === 'object' ? window : this);","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n'use strict';\n\nvar invariant = require('./invariant');\n\nvar componentRegex = /\\./;\nvar orRegex = /\\|\\|/;\nvar rangeRegex = /\\s+\\-\\s+/;\nvar modifierRegex = /^(<=|<|=|>=|~>|~|>|)?\\s*(.+)/;\nvar numericRegex = /^(\\d*)(.*)/;\n/**\n * Splits input `range` on \"||\" and returns true if any subrange matches\n * `version`.\n *\n * @param {string} range\n * @param {string} version\n * @returns {boolean}\n */\n\nfunction checkOrExpression(range, version) {\n  var expressions = range.split(orRegex);\n\n  if (expressions.length > 1) {\n    return expressions.some(function (range) {\n      return VersionRange.contains(range, version);\n    });\n  } else {\n    range = expressions[0].trim();\n    return checkRangeExpression(range, version);\n  }\n}\n/**\n * Splits input `range` on \" - \" (the surrounding whitespace is required) and\n * returns true if version falls between the two operands.\n *\n * @param {string} range\n * @param {string} version\n * @returns {boolean}\n */\n\n\nfunction checkRangeExpression(range, version) {\n  var expressions = range.split(rangeRegex);\n  !(expressions.length > 0 && expressions.length <= 2) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'the \"-\" operator expects exactly 2 operands') : invariant(false) : void 0;\n\n  if (expressions.length === 1) {\n    return checkSimpleExpression(expressions[0], version);\n  } else {\n    var startVersion = expressions[0],\n        endVersion = expressions[1];\n    !(isSimpleVersion(startVersion) && isSimpleVersion(endVersion)) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'operands to the \"-\" operator must be simple (no modifiers)') : invariant(false) : void 0;\n    return checkSimpleExpression('>=' + startVersion, version) && checkSimpleExpression('<=' + endVersion, version);\n  }\n}\n/**\n * Checks if `range` matches `version`. `range` should be a \"simple\" range (ie.\n * not a compound range using the \" - \" or \"||\" operators).\n *\n * @param {string} range\n * @param {string} version\n * @returns {boolean}\n */\n\n\nfunction checkSimpleExpression(range, version) {\n  range = range.trim();\n\n  if (range === '') {\n    return true;\n  }\n\n  var versionComponents = version.split(componentRegex);\n\n  var _getModifierAndCompon = getModifierAndComponents(range),\n      modifier = _getModifierAndCompon.modifier,\n      rangeComponents = _getModifierAndCompon.rangeComponents;\n\n  switch (modifier) {\n    case '<':\n      return checkLessThan(versionComponents, rangeComponents);\n\n    case '<=':\n      return checkLessThanOrEqual(versionComponents, rangeComponents);\n\n    case '>=':\n      return checkGreaterThanOrEqual(versionComponents, rangeComponents);\n\n    case '>':\n      return checkGreaterThan(versionComponents, rangeComponents);\n\n    case '~':\n    case '~>':\n      return checkApproximateVersion(versionComponents, rangeComponents);\n\n    default:\n      return checkEqual(versionComponents, rangeComponents);\n  }\n}\n/**\n * Checks whether `a` is less than `b`.\n *\n * @param {array<string>} a\n * @param {array<string>} b\n * @returns {boolean}\n */\n\n\nfunction checkLessThan(a, b) {\n  return compareComponents(a, b) === -1;\n}\n/**\n * Checks whether `a` is less than or equal to `b`.\n *\n * @param {array<string>} a\n * @param {array<string>} b\n * @returns {boolean}\n */\n\n\nfunction checkLessThanOrEqual(a, b) {\n  var result = compareComponents(a, b);\n  return result === -1 || result === 0;\n}\n/**\n * Checks whether `a` is equal to `b`.\n *\n * @param {array<string>} a\n * @param {array<string>} b\n * @returns {boolean}\n */\n\n\nfunction checkEqual(a, b) {\n  return compareComponents(a, b) === 0;\n}\n/**\n * Checks whether `a` is greater than or equal to `b`.\n *\n * @param {array<string>} a\n * @param {array<string>} b\n * @returns {boolean}\n */\n\n\nfunction checkGreaterThanOrEqual(a, b) {\n  var result = compareComponents(a, b);\n  return result === 1 || result === 0;\n}\n/**\n * Checks whether `a` is greater than `b`.\n *\n * @param {array<string>} a\n * @param {array<string>} b\n * @returns {boolean}\n */\n\n\nfunction checkGreaterThan(a, b) {\n  return compareComponents(a, b) === 1;\n}\n/**\n * Checks whether `a` is \"reasonably close\" to `b` (as described in\n * https://www.npmjs.org/doc/misc/semver.html). For example, if `b` is \"1.3.1\"\n * then \"reasonably close\" is defined as \">= 1.3.1 and < 1.4\".\n *\n * @param {array<string>} a\n * @param {array<string>} b\n * @returns {boolean}\n */\n\n\nfunction checkApproximateVersion(a, b) {\n  var lowerBound = b.slice();\n  var upperBound = b.slice();\n\n  if (upperBound.length > 1) {\n    upperBound.pop();\n  }\n\n  var lastIndex = upperBound.length - 1;\n  var numeric = parseInt(upperBound[lastIndex], 10);\n\n  if (isNumber(numeric)) {\n    upperBound[lastIndex] = numeric + 1 + '';\n  }\n\n  return checkGreaterThanOrEqual(a, lowerBound) && checkLessThan(a, upperBound);\n}\n/**\n * Extracts the optional modifier (<, <=, =, >=, >, ~, ~>) and version\n * components from `range`.\n *\n * For example, given `range` \">= 1.2.3\" returns an object with a `modifier` of\n * `\">=\"` and `components` of `[1, 2, 3]`.\n *\n * @param {string} range\n * @returns {object}\n */\n\n\nfunction getModifierAndComponents(range) {\n  var rangeComponents = range.split(componentRegex);\n  var matches = rangeComponents[0].match(modifierRegex);\n  !matches ? process.env.NODE_ENV !== 'production' ? invariant(false, 'expected regex to match but it did not') : invariant(false) : void 0;\n  return {\n    modifier: matches[1],\n    rangeComponents: [matches[2]].concat(rangeComponents.slice(1))\n  };\n}\n/**\n * Determines if `number` is a number.\n *\n * @param {mixed} number\n * @returns {boolean}\n */\n\n\nfunction isNumber(number) {\n  return !isNaN(number) && isFinite(number);\n}\n/**\n * Tests whether `range` is a \"simple\" version number without any modifiers\n * (\">\", \"~\" etc).\n *\n * @param {string} range\n * @returns {boolean}\n */\n\n\nfunction isSimpleVersion(range) {\n  return !getModifierAndComponents(range).modifier;\n}\n/**\n * Zero-pads array `array` until it is at least `length` long.\n *\n * @param {array} array\n * @param {number} length\n */\n\n\nfunction zeroPad(array, length) {\n  for (var i = array.length; i < length; i++) {\n    array[i] = '0';\n  }\n}\n/**\n * Normalizes `a` and `b` in preparation for comparison by doing the following:\n *\n * - zero-pads `a` and `b`\n * - marks any \"x\", \"X\" or \"*\" component in `b` as equivalent by zero-ing it out\n *   in both `a` and `b`\n * - marks any final \"*\" component in `b` as a greedy wildcard by zero-ing it\n *   and all of its successors in `a`\n *\n * @param {array<string>} a\n * @param {array<string>} b\n * @returns {array<array<string>>}\n */\n\n\nfunction normalizeVersions(a, b) {\n  a = a.slice();\n  b = b.slice();\n  zeroPad(a, b.length); // mark \"x\" and \"*\" components as equal\n\n  for (var i = 0; i < b.length; i++) {\n    var matches = b[i].match(/^[x*]$/i);\n\n    if (matches) {\n      b[i] = a[i] = '0'; // final \"*\" greedily zeros all remaining components\n\n      if (matches[0] === '*' && i === b.length - 1) {\n        for (var j = i; j < a.length; j++) {\n          a[j] = '0';\n        }\n      }\n    }\n  }\n\n  zeroPad(b, a.length);\n  return [a, b];\n}\n/**\n * Returns the numerical -- not the lexicographical -- ordering of `a` and `b`.\n *\n * For example, `10-alpha` is greater than `2-beta`.\n *\n * @param {string} a\n * @param {string} b\n * @returns {number} -1, 0 or 1 to indicate whether `a` is less than, equal to,\n * or greater than `b`, respectively\n */\n\n\nfunction compareNumeric(a, b) {\n  var aPrefix = a.match(numericRegex)[1];\n  var bPrefix = b.match(numericRegex)[1];\n  var aNumeric = parseInt(aPrefix, 10);\n  var bNumeric = parseInt(bPrefix, 10);\n\n  if (isNumber(aNumeric) && isNumber(bNumeric) && aNumeric !== bNumeric) {\n    return compare(aNumeric, bNumeric);\n  } else {\n    return compare(a, b);\n  }\n}\n/**\n * Returns the ordering of `a` and `b`.\n *\n * @param {string|number} a\n * @param {string|number} b\n * @returns {number} -1, 0 or 1 to indicate whether `a` is less than, equal to,\n * or greater than `b`, respectively\n */\n\n\nfunction compare(a, b) {\n  !(typeof a === typeof b) ? process.env.NODE_ENV !== 'production' ? invariant(false, '\"a\" and \"b\" must be of the same type') : invariant(false) : void 0;\n\n  if (a > b) {\n    return 1;\n  } else if (a < b) {\n    return -1;\n  } else {\n    return 0;\n  }\n}\n/**\n * Compares arrays of version components.\n *\n * @param {array<string>} a\n * @param {array<string>} b\n * @returns {number} -1, 0 or 1 to indicate whether `a` is less than, equal to,\n * or greater than `b`, respectively\n */\n\n\nfunction compareComponents(a, b) {\n  var _normalizeVersions = normalizeVersions(a, b),\n      aNormalized = _normalizeVersions[0],\n      bNormalized = _normalizeVersions[1];\n\n  for (var i = 0; i < bNormalized.length; i++) {\n    var result = compareNumeric(aNormalized[i], bNormalized[i]);\n\n    if (result) {\n      return result;\n    }\n  }\n\n  return 0;\n}\n\nvar VersionRange = {\n  /**\n   * Checks whether `version` satisfies the `range` specification.\n   *\n   * We support a subset of the expressions defined in\n   * https://www.npmjs.org/doc/misc/semver.html:\n   *\n   *    version   Must match version exactly\n   *    =version  Same as just version\n   *    >version  Must be greater than version\n   *    >=version Must be greater than or equal to version\n   *    <version  Must be less than version\n   *    <=version Must be less than or equal to version\n   *    ~version  Must be at least version, but less than the next significant\n   *              revision above version:\n   *              \"~1.2.3\" is equivalent to \">= 1.2.3 and < 1.3\"\n   *    ~>version Equivalent to ~version\n   *    1.2.x     Must match \"1.2.x\", where \"x\" is a wildcard that matches\n   *              anything\n   *    1.2.*     Similar to \"1.2.x\", but \"*\" in the trailing position is a\n   *              \"greedy\" wildcard, so will match any number of additional\n   *              components:\n   *              \"1.2.*\" will match \"1.2.1\", \"1.2.1.1\", \"1.2.1.1.1\" etc\n   *    *         Any version\n   *    \"\"        (Empty string) Same as *\n   *    v1 - v2   Equivalent to \">= v1 and <= v2\"\n   *    r1 || r2  Passes if either r1 or r2 are satisfied\n   *\n   * @param {string} range\n   * @param {string} version\n   * @returns {boolean}\n   */\n  contains: function contains(range, version) {\n    return checkOrExpression(range.trim(), version.trim());\n  }\n};\nmodule.exports = VersionRange;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n'use strict';\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n/**\n * Executes the provided `callback` once for each enumerable own property in the\n * object and constructs a new object from the results. The `callback` is\n * invoked with three arguments:\n *\n *  - the property value\n *  - the property name\n *  - the object being traversed\n *\n * Properties that are added after the call to `mapObject` will not be visited\n * by `callback`. If the values of existing properties are changed, the value\n * passed to `callback` will be the value at the time `mapObject` visits them.\n * Properties that are deleted before being visited are not visited.\n *\n * @grep function objectMap()\n * @grep function objMap()\n *\n * @param {?object} object\n * @param {function} callback\n * @param {*} context\n * @return {?object}\n */\n\nfunction mapObject(object, callback, context) {\n  if (!object) {\n    return null;\n  }\n\n  var result = {};\n\n  for (var name in object) {\n    if (hasOwnProperty.call(object, name)) {\n      result[name] = callback.call(context, object[name], name, object);\n    }\n  }\n\n  return result;\n}\n\nmodule.exports = mapObject;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n * @typechecks static-only\n */\n'use strict';\n/**\n * Memoizes the return value of a function that accepts one string argument.\n */\n\nfunction memoizeStringOnly(callback) {\n  var cache = {};\n  return function (string) {\n    if (!cache.hasOwnProperty(string)) {\n      cache[string] = callback.call(this, string);\n    }\n\n    return cache[string];\n  };\n}\n\nmodule.exports = memoizeStringOnly;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule setDraftEditorSelection\n * @format\n * \n */\n'use strict';\n\nvar DraftJsDebugLogging = require('./DraftJsDebugLogging');\n\nvar containsNode = require('fbjs/lib/containsNode');\n\nvar getActiveElement = require('fbjs/lib/getActiveElement');\n\nvar invariant = require('fbjs/lib/invariant');\n\nfunction getAnonymizedDOM(node, getNodeLabels) {\n  if (!node) {\n    return '[empty]';\n  }\n\n  var anonymized = anonymizeTextWithin(node, getNodeLabels);\n\n  if (anonymized.nodeType === Node.TEXT_NODE) {\n    return anonymized.textContent;\n  }\n\n  !(anonymized instanceof Element) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Node must be an Element if it is not a text node.') : invariant(false) : void 0;\n  return anonymized.outerHTML;\n}\n\nfunction anonymizeTextWithin(node, getNodeLabels) {\n  var labels = getNodeLabels !== undefined ? getNodeLabels(node) : [];\n\n  if (node.nodeType === Node.TEXT_NODE) {\n    var length = node.textContent.length;\n    return document.createTextNode('[text ' + length + (labels.length ? ' | ' + labels.join(', ') : '') + ']');\n  }\n\n  var clone = node.cloneNode();\n\n  if (clone.nodeType === 1 && labels.length) {\n    clone.setAttribute('data-labels', labels.join(', '));\n  }\n\n  var childNodes = node.childNodes;\n\n  for (var ii = 0; ii < childNodes.length; ii++) {\n    clone.appendChild(anonymizeTextWithin(childNodes[ii], getNodeLabels));\n  }\n\n  return clone;\n}\n\nfunction getAnonymizedEditorDOM(node, getNodeLabels) {\n  // grabbing the DOM content of the Draft editor\n  var currentNode = node;\n\n  while (currentNode) {\n    if (currentNode instanceof Element && currentNode.hasAttribute('contenteditable')) {\n      // found the Draft editor container\n      return getAnonymizedDOM(currentNode, getNodeLabels);\n    } else {\n      currentNode = currentNode.parentNode;\n    }\n  }\n\n  return 'Could not find contentEditable parent of node';\n}\n\nfunction getNodeLength(node) {\n  return node.nodeValue === null ? node.childNodes.length : node.nodeValue.length;\n}\n/**\n * In modern non-IE browsers, we can support both forward and backward\n * selections.\n *\n * Note: IE10+ supports the Selection object, but it does not support\n * the `extend` method, which means that even in modern IE, it's not possible\n * to programatically create a backward selection. Thus, for all IE\n * versions, we use the old IE API to create our selections.\n */\n\n\nfunction setDraftEditorSelection(selectionState, node, blockKey, nodeStart, nodeEnd) {\n  // It's possible that the editor has been removed from the DOM but\n  // our selection code doesn't know it yet. Forcing selection in\n  // this case may lead to errors, so just bail now.\n  if (!containsNode(document.documentElement, node)) {\n    return;\n  }\n\n  var selection = global.getSelection();\n  var anchorKey = selectionState.getAnchorKey();\n  var anchorOffset = selectionState.getAnchorOffset();\n  var focusKey = selectionState.getFocusKey();\n  var focusOffset = selectionState.getFocusOffset();\n  var isBackward = selectionState.getIsBackward(); // IE doesn't support backward selection. Swap key/offset pairs.\n\n  if (!selection.extend && isBackward) {\n    var tempKey = anchorKey;\n    var tempOffset = anchorOffset;\n    anchorKey = focusKey;\n    anchorOffset = focusOffset;\n    focusKey = tempKey;\n    focusOffset = tempOffset;\n    isBackward = false;\n  }\n\n  var hasAnchor = anchorKey === blockKey && nodeStart <= anchorOffset && nodeEnd >= anchorOffset;\n  var hasFocus = focusKey === blockKey && nodeStart <= focusOffset && nodeEnd >= focusOffset; // If the selection is entirely bound within this node, set the selection\n  // and be done.\n\n  if (hasAnchor && hasFocus) {\n    selection.removeAllRanges();\n    addPointToSelection(selection, node, anchorOffset - nodeStart, selectionState);\n    addFocusToSelection(selection, node, focusOffset - nodeStart, selectionState);\n    return;\n  }\n\n  if (!isBackward) {\n    // If the anchor is within this node, set the range start.\n    if (hasAnchor) {\n      selection.removeAllRanges();\n      addPointToSelection(selection, node, anchorOffset - nodeStart, selectionState);\n    } // If the focus is within this node, we can assume that we have\n    // already set the appropriate start range on the selection, and\n    // can simply extend the selection.\n\n\n    if (hasFocus) {\n      addFocusToSelection(selection, node, focusOffset - nodeStart, selectionState);\n    }\n  } else {\n    // If this node has the focus, set the selection range to be a\n    // collapsed range beginning here. Later, when we encounter the anchor,\n    // we'll use this information to extend the selection.\n    if (hasFocus) {\n      selection.removeAllRanges();\n      addPointToSelection(selection, node, focusOffset - nodeStart, selectionState);\n    } // If this node has the anchor, we may assume that the correct\n    // focus information is already stored on the selection object.\n    // We keep track of it, reset the selection range, and extend it\n    // back to the focus point.\n\n\n    if (hasAnchor) {\n      var storedFocusNode = selection.focusNode;\n      var storedFocusOffset = selection.focusOffset;\n      selection.removeAllRanges();\n      addPointToSelection(selection, node, anchorOffset - nodeStart, selectionState);\n      addFocusToSelection(selection, storedFocusNode, storedFocusOffset, selectionState);\n    }\n  }\n}\n/**\n * Extend selection towards focus point.\n */\n\n\nfunction addFocusToSelection(selection, node, offset, selectionState) {\n  var activeElement = getActiveElement();\n\n  if (selection.extend && containsNode(activeElement, node)) {\n    // If `extend` is called while another element has focus, an error is\n    // thrown. We therefore disable `extend` if the active element is somewhere\n    // other than the node we are selecting. This should only occur in Firefox,\n    // since it is the only browser to support multiple selections.\n    // See https://bugzilla.mozilla.org/show_bug.cgi?id=921444.\n    // logging to catch bug that is being reported in t16250795\n    if (offset > getNodeLength(node)) {\n      // the call to 'selection.extend' is about to throw\n      DraftJsDebugLogging.logSelectionStateFailure({\n        anonymizedDom: getAnonymizedEditorDOM(node),\n        extraParams: JSON.stringify({\n          offset: offset\n        }),\n        selectionState: JSON.stringify(selectionState.toJS())\n      });\n    } // logging to catch bug that is being reported in t18110632\n\n\n    var nodeWasFocus = node === selection.focusNode;\n\n    try {\n      selection.extend(node, offset);\n    } catch (e) {\n      DraftJsDebugLogging.logSelectionStateFailure({\n        anonymizedDom: getAnonymizedEditorDOM(node, function (n) {\n          var labels = [];\n\n          if (n === activeElement) {\n            labels.push('active element');\n          }\n\n          if (n === selection.anchorNode) {\n            labels.push('selection anchor node');\n          }\n\n          if (n === selection.focusNode) {\n            labels.push('selection focus node');\n          }\n\n          return labels;\n        }),\n        extraParams: JSON.stringify({\n          activeElementName: activeElement ? activeElement.nodeName : null,\n          nodeIsFocus: node === selection.focusNode,\n          nodeWasFocus: nodeWasFocus,\n          selectionRangeCount: selection.rangeCount,\n          selectionAnchorNodeName: selection.anchorNode ? selection.anchorNode.nodeName : null,\n          selectionAnchorOffset: selection.anchorOffset,\n          selectionFocusNodeName: selection.focusNode ? selection.focusNode.nodeName : null,\n          selectionFocusOffset: selection.focusOffset,\n          message: e ? '' + e : null,\n          offset: offset\n        }, null, 2),\n        selectionState: JSON.stringify(selectionState.toJS(), null, 2)\n      }); // allow the error to be thrown -\n      // better than continuing in a broken state\n\n      throw e;\n    }\n  } else {\n    // IE doesn't support extend. This will mean no backward selection.\n    // Extract the existing selection range and add focus to it.\n    // Additionally, clone the selection range. IE11 throws an\n    // InvalidStateError when attempting to access selection properties\n    // after the range is detached.\n    var range = selection.getRangeAt(0);\n    range.setEnd(node, offset);\n    selection.addRange(range.cloneRange());\n  }\n}\n\nfunction addPointToSelection(selection, node, offset, selectionState) {\n  var range = document.createRange(); // logging to catch bug that is being reported in t16250795\n\n  if (offset > getNodeLength(node)) {\n    // in this case we know that the call to 'range.setStart' is about to throw\n    DraftJsDebugLogging.logSelectionStateFailure({\n      anonymizedDom: getAnonymizedEditorDOM(node),\n      extraParams: JSON.stringify({\n        offset: offset\n      }),\n      selectionState: JSON.stringify(selectionState.toJS())\n    });\n  }\n\n  range.setStart(node, offset);\n  selection.addRange(range);\n}\n\nmodule.exports = setDraftEditorSelection;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftJsDebugLogging\n */\n'use strict';\n\nmodule.exports = {\n  logSelectionStateFailure: function logSelectionStateFailure() {\n    return null;\n  }\n};","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\nvar isNode = require('./isNode');\n/**\n * @param {*} object The object to check.\n * @return {boolean} Whether or not the object is a DOM text node.\n */\n\n\nfunction isTextNode(object) {\n  return isNode(object) && object.nodeType == 3;\n}\n\nmodule.exports = isTextNode;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\n/**\n * @param {*} object The object to check.\n * @return {boolean} Whether or not the object is a DOM node.\n */\n\nfunction isNode(object) {\n  var doc = object ? object.ownerDocument || object : document;\n  var defaultView = doc.defaultView || window;\n  return !!(object && (typeof defaultView.Node === 'function' ? object instanceof defaultView.Node : typeof object === 'object' && typeof object.nodeType === 'number' && typeof object.nodeName === 'string'));\n}\n\nmodule.exports = isNode;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\nvar camelize = require('./camelize');\n\nvar hyphenate = require('./hyphenate');\n\nfunction asString(value)\n/*?string*/\n{\n  return value == null ? value : String(value);\n}\n\nfunction getStyleProperty(\n/*DOMNode*/\nnode,\n/*string*/\nname)\n/*?string*/\n{\n  var computedStyle = void 0; // W3C Standard\n\n  if (window.getComputedStyle) {\n    // In certain cases such as within an iframe in FF3, this returns null.\n    computedStyle = window.getComputedStyle(node, null);\n\n    if (computedStyle) {\n      return asString(computedStyle.getPropertyValue(hyphenate(name)));\n    }\n  } // Safari\n\n\n  if (document.defaultView && document.defaultView.getComputedStyle) {\n    computedStyle = document.defaultView.getComputedStyle(node, null); // A Safari bug causes this to return null for `display: none` elements.\n\n    if (computedStyle) {\n      return asString(computedStyle.getPropertyValue(hyphenate(name)));\n    }\n\n    if (name === 'display') {\n      return 'none';\n    }\n  } // Internet Explorer\n\n\n  if (node.currentStyle) {\n    if (name === 'float') {\n      return asString(node.currentStyle.cssFloat || node.currentStyle.styleFloat);\n    }\n\n    return asString(node.currentStyle[camelize(name)]);\n  }\n\n  return asString(node.style && node.style[camelize(name)]);\n}\n\nmodule.exports = getStyleProperty;","\"use strict\";\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\nvar _hyphenPattern = /-(.)/g;\n/**\n * Camelcases a hyphenated string, for example:\n *\n *   > camelize('background-color')\n *   < \"backgroundColor\"\n *\n * @param {string} string\n * @return {string}\n */\n\nfunction camelize(string) {\n  return string.replace(_hyphenPattern, function (_, character) {\n    return character.toUpperCase();\n  });\n}\n\nmodule.exports = camelize;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\nvar _uppercasePattern = /([A-Z])/g;\n/**\n * Hyphenates a camelcased string, for example:\n *\n *   > hyphenate('backgroundColor')\n *   < \"background-color\"\n *\n * For CSS style names, use `hyphenateStyleName` instead which works properly\n * with all vendor prefixes, including `ms`.\n *\n * @param {string} string\n * @return {string}\n */\n\nfunction hyphenate(string) {\n  return string.replace(_uppercasePattern, '-$1').toLowerCase();\n}\n\nmodule.exports = hyphenate;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\nvar getElementRect = require('./getElementRect');\n/**\n * Gets an element's position in pixels relative to the viewport. The returned\n * object represents the position of the element's top left corner.\n *\n * @param {DOMElement} element\n * @return {object}\n */\n\n\nfunction getElementPosition(element) {\n  var rect = getElementRect(element);\n  return {\n    x: rect.left,\n    y: rect.top,\n    width: rect.right - rect.left,\n    height: rect.bottom - rect.top\n  };\n}\n\nmodule.exports = getElementPosition;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\nvar containsNode = require('./containsNode');\n/**\n * Gets an element's bounding rect in pixels relative to the viewport.\n *\n * @param {DOMElement} elem\n * @return {object}\n */\n\n\nfunction getElementRect(elem) {\n  var docElem = elem.ownerDocument.documentElement; // FF 2, Safari 3 and Opera 9.5- do not support getBoundingClientRect().\n  // IE9- will throw if the element is not in the document.\n\n  if (!('getBoundingClientRect' in elem) || !containsNode(docElem, elem)) {\n    return {\n      left: 0,\n      right: 0,\n      top: 0,\n      bottom: 0\n    };\n  } // Subtracts clientTop/Left because IE8- added a 2px border to the\n  // <html> element (see http://fburl.com/1493213). IE 7 in\n  // Quicksmode does not report clientLeft/clientTop so there\n  // will be an unaccounted offset of 2px when in quirksmode\n\n\n  var rect = elem.getBoundingClientRect();\n  return {\n    left: Math.round(rect.left) - docElem.clientLeft,\n    right: Math.round(rect.right) - docElem.clientLeft,\n    top: Math.round(rect.top) - docElem.clientTop,\n    bottom: Math.round(rect.bottom) - docElem.clientTop\n  };\n}\n\nmodule.exports = getElementRect;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n'use strict';\n\nvar isWebkit = typeof navigator !== 'undefined' && navigator.userAgent.indexOf('AppleWebKit') > -1;\n/**\n * Gets the element with the document scroll properties such as `scrollLeft` and\n * `scrollHeight`. This may differ across different browsers.\n *\n * NOTE: The return value can be null if the DOM is not yet ready.\n *\n * @param {?DOMDocument} doc Defaults to current document.\n * @return {?DOMElement}\n */\n\nfunction getDocumentScrollElement(doc) {\n  doc = doc || document;\n\n  if (doc.scrollingElement) {\n    return doc.scrollingElement;\n  }\n\n  return !isWebkit && doc.compatMode === 'CSS1Compat' ? doc.documentElement : doc.body;\n}\n\nmodule.exports = getDocumentScrollElement;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n'use strict';\n/**\n * Gets the scroll position of the supplied element or window.\n *\n * The return values are unbounded, unlike `getScrollPosition`. This means they\n * may be negative or exceed the element boundaries (which is possible using\n * inertial scrolling).\n *\n * @param {DOMWindow|DOMElement} scrollable\n * @return {object} Map with `x` and `y` keys.\n */\n\nfunction getUnboundedScrollPosition(scrollable) {\n  if (scrollable.Window && scrollable instanceof scrollable.Window) {\n    return {\n      x: scrollable.pageXOffset || scrollable.document.documentElement.scrollLeft,\n      y: scrollable.pageYOffset || scrollable.document.documentElement.scrollTop\n    };\n  }\n\n  return {\n    x: scrollable.scrollLeft,\n    y: scrollable.scrollTop\n  };\n}\n\nmodule.exports = getUnboundedScrollPosition;","\"use strict\";\n\nfunction getViewportWidth() {\n  var width = void 0;\n\n  if (document.documentElement) {\n    width = document.documentElement.clientWidth;\n  }\n\n  if (!width && document.body) {\n    width = document.body.clientWidth;\n  }\n\n  return width || 0;\n}\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n * @typechecks\n */\n\n\nfunction getViewportHeight() {\n  var height = void 0;\n\n  if (document.documentElement) {\n    height = document.documentElement.clientHeight;\n  }\n\n  if (!height && document.body) {\n    height = document.body.clientHeight;\n  }\n\n  return height || 0;\n}\n/**\n * Gets the viewport dimensions including any scrollbars.\n */\n\n\nfunction getViewportDimensions() {\n  return {\n    width: window.innerWidth || getViewportWidth(),\n    height: window.innerHeight || getViewportHeight()\n  };\n}\n/**\n * Gets the viewport dimensions excluding any scrollbars.\n */\n\n\ngetViewportDimensions.withoutScrollbars = function () {\n  return {\n    width: getViewportWidth(),\n    height: getViewportHeight()\n  };\n};\n\nmodule.exports = getViewportDimensions;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks static-only\n */\n'use strict';\n/**\n * Combines multiple className strings into one.\n * http://jsperf.com/joinclasses-args-vs-array\n *\n * @param {...?string} className\n * @return {string}\n */\n\nfunction joinClasses(className\n/*, ... */\n) {\n  if (!className) {\n    className = '';\n  }\n\n  var nextClass = void 0;\n  var argLength = arguments.length;\n\n  if (argLength > 1) {\n    for (var ii = 1; ii < argLength; ii++) {\n      nextClass = arguments[ii];\n\n      if (nextClass) {\n        className = (className ? className + ' ' : '') + nextClass;\n      }\n    }\n  }\n\n  return className;\n}\n\nmodule.exports = joinClasses;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEditorDragHandler\n * @format\n * \n */\n'use strict';\n\nvar DataTransfer = require('fbjs/lib/DataTransfer');\n\nvar DraftModifier = require('./DraftModifier');\n\nvar EditorState = require('./EditorState');\n\nvar findAncestorOffsetKey = require('./findAncestorOffsetKey');\n\nvar getTextContentFromFiles = require('./getTextContentFromFiles');\n\nvar getUpdatedSelectionState = require('./getUpdatedSelectionState');\n\nvar isEventHandled = require('./isEventHandled');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n/**\n * Get a SelectionState for the supplied mouse event.\n */\n\n\nfunction getSelectionForEvent(event, editorState) {\n  var node = null;\n  var offset = null;\n\n  if (typeof document.caretRangeFromPoint === 'function') {\n    var dropRange = document.caretRangeFromPoint(event.x, event.y);\n    node = dropRange.startContainer;\n    offset = dropRange.startOffset;\n  } else if (event.rangeParent) {\n    node = event.rangeParent;\n    offset = event.rangeOffset;\n  } else {\n    return null;\n  }\n\n  node = nullthrows(node);\n  offset = nullthrows(offset);\n  var offsetKey = nullthrows(findAncestorOffsetKey(node));\n  return getUpdatedSelectionState(editorState, offsetKey, offset, offsetKey, offset);\n}\n\nvar DraftEditorDragHandler = {\n  /**\n   * Drag originating from input terminated.\n   */\n  onDragEnd: function onDragEnd(editor) {\n    editor.exitCurrentMode();\n  },\n\n  /**\n   * Handle data being dropped.\n   */\n  onDrop: function onDrop(editor, e) {\n    var data = new DataTransfer(e.nativeEvent.dataTransfer);\n    var editorState = editor._latestEditorState;\n    var dropSelection = getSelectionForEvent(e.nativeEvent, editorState);\n    e.preventDefault();\n    editor.exitCurrentMode();\n\n    if (dropSelection == null) {\n      return;\n    }\n\n    var files = data.getFiles();\n\n    if (files.length > 0) {\n      if (editor.props.handleDroppedFiles && isEventHandled(editor.props.handleDroppedFiles(dropSelection, files))) {\n        return;\n      }\n\n      getTextContentFromFiles(files, function (fileText) {\n        fileText && editor.update(insertTextAtSelection(editorState, dropSelection, fileText));\n      });\n      return;\n    }\n\n    var dragType = editor._internalDrag ? 'internal' : 'external';\n\n    if (editor.props.handleDrop && isEventHandled(editor.props.handleDrop(dropSelection, data, dragType))) {\n      return;\n    }\n\n    if (editor._internalDrag) {\n      editor.update(moveText(editorState, dropSelection));\n      return;\n    }\n\n    editor.update(insertTextAtSelection(editorState, dropSelection, data.getText()));\n  }\n};\n\nfunction moveText(editorState, targetSelection) {\n  var newContentState = DraftModifier.moveText(editorState.getCurrentContent(), editorState.getSelection(), targetSelection);\n  return EditorState.push(editorState, newContentState, 'insert-fragment');\n}\n/**\n * Insert text at a specified selection.\n */\n\n\nfunction insertTextAtSelection(editorState, selection, text) {\n  var newContentState = DraftModifier.insertText(editorState.getCurrentContent(), selection, text, editorState.getCurrentInlineStyle());\n  return EditorState.push(editorState, newContentState, 'insert-fragment');\n}\n\nmodule.exports = DraftEditorDragHandler;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\nvar PhotosMimeType = {\n  isImage: function isImage(mimeString) {\n    return getParts(mimeString)[0] === 'image';\n  },\n  isJpeg: function isJpeg(mimeString) {\n    var parts = getParts(mimeString);\n    return PhotosMimeType.isImage(mimeString) && ( // see http://fburl.com/10972194\n    parts[1] === 'jpeg' || parts[1] === 'pjpeg');\n  }\n};\n\nfunction getParts(mimeString) {\n  return mimeString.split('/');\n}\n\nmodule.exports = PhotosMimeType;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\nvar invariant = require('./invariant');\n/**\n * Convert array-like objects to arrays.\n *\n * This API assumes the caller knows the contents of the data type. For less\n * well defined inputs use createArrayFromMixed.\n *\n * @param {object|function|filelist} obj\n * @return {array}\n */\n\n\nfunction toArray(obj) {\n  var length = obj.length; // Some browsers builtin objects can report typeof 'function' (e.g. NodeList\n  // in old versions of Safari).\n\n  !(!Array.isArray(obj) && (typeof obj === 'object' || typeof obj === 'function')) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Array-like object expected') : invariant(false) : void 0;\n  !(typeof length === 'number') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object needs a length property') : invariant(false) : void 0;\n  !(length === 0 || length - 1 in obj) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object should have keys for indices') : invariant(false) : void 0;\n  !(typeof obj.callee !== 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'toArray: Object can\\'t be `arguments`. Use rest params ' + '(function(...args) {}) or Array.from() instead.') : invariant(false) : void 0; // Old IE doesn't give collections access to hasOwnProperty. Assume inputs\n  // without method will throw during the slice call and skip straight to the\n  // fallback.\n\n  if (obj.hasOwnProperty) {\n    try {\n      return Array.prototype.slice.call(obj);\n    } catch (e) {// IE < 9 does not support Array#slice on collections objects\n    }\n  } // Fall back to copying key by key. This assumes all keys have a value,\n  // so will not preserve sparsely populated inputs.\n\n\n  var ret = Array(length);\n\n  for (var ii = 0; ii < length; ii++) {\n    ret[ii] = obj[ii];\n  }\n\n  return ret;\n}\n/**\n * Perform a heuristic test to determine if an object is \"array-like\".\n *\n *   A monk asked Joshu, a Zen master, \"Has a dog Buddha nature?\"\n *   Joshu replied: \"Mu.\"\n *\n * This function determines if its argument has \"array nature\": it returns\n * true if the argument is an actual array, an `arguments' object, or an\n * HTMLCollection (e.g. node.childNodes or node.getElementsByTagName()).\n *\n * It will return false for other array-like objects like Filelist.\n *\n * @param {*} obj\n * @return {boolean}\n */\n\n\nfunction hasArrayNature(obj) {\n  return (// not null/false\n    !!obj && ( // arrays are objects, NodeLists are functions in Safari\n    typeof obj == 'object' || typeof obj == 'function') && // quacks like an array\n    'length' in obj && // not window\n    !('setInterval' in obj) && // no DOM node should be considered an array-like\n    // a 'select' element has 'length' and 'item' properties on IE8\n    typeof obj.nodeType != 'number' && ( // a real array\n    Array.isArray(obj) || // arguments\n    'callee' in obj || // HTMLCollection/NodeList\n    'item' in obj)\n  );\n}\n/**\n * Ensure that the argument is an array by wrapping it in an array if it is not.\n * Creates a copy of the argument if it is already an array.\n *\n * This is mostly useful idiomatically:\n *\n *   var createArrayFromMixed = require('createArrayFromMixed');\n *\n *   function takesOneOrMoreThings(things) {\n *     things = createArrayFromMixed(things);\n *     ...\n *   }\n *\n * This allows you to treat `things' as an array, but accept scalars in the API.\n *\n * If you need to convert an array-like object, like `arguments`, into an array\n * use toArray instead.\n *\n * @param {*} obj\n * @return {array}\n */\n\n\nfunction createArrayFromMixed(obj) {\n  if (!hasArrayNature(obj)) {\n    return [obj];\n  } else if (Array.isArray(obj)) {\n    return obj.slice();\n  } else {\n    return toArray(obj);\n  }\n}\n\nmodule.exports = createArrayFromMixed;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEditorEditHandler\n * @format\n * \n */\n'use strict';\n\nvar onBeforeInput = require('./editOnBeforeInput');\n\nvar onBlur = require('./editOnBlur');\n\nvar onCompositionStart = require('./editOnCompositionStart');\n\nvar onCopy = require('./editOnCopy');\n\nvar onCut = require('./editOnCut');\n\nvar onDragOver = require('./editOnDragOver');\n\nvar onDragStart = require('./editOnDragStart');\n\nvar onFocus = require('./editOnFocus');\n\nvar onInput = require('./editOnInput');\n\nvar onKeyDown = require('./editOnKeyDown');\n\nvar onPaste = require('./editOnPaste');\n\nvar onSelect = require('./editOnSelect');\n\nvar DraftEditorEditHandler = {\n  onBeforeInput: onBeforeInput,\n  onBlur: onBlur,\n  onCompositionStart: onCompositionStart,\n  onCopy: onCopy,\n  onCut: onCut,\n  onDragOver: onDragOver,\n  onDragStart: onDragStart,\n  onFocus: onFocus,\n  onInput: onInput,\n  onKeyDown: onKeyDown,\n  onPaste: onPaste,\n  onSelect: onSelect\n};\nmodule.exports = DraftEditorEditHandler;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnBeforeInput\n * @format\n * \n */\n'use strict';\n\nvar BlockTree = require('./BlockTree');\n\nvar DraftModifier = require('./DraftModifier');\n\nvar EditorState = require('./EditorState');\n\nvar UserAgent = require('fbjs/lib/UserAgent');\n\nvar getEntityKeyForSelection = require('./getEntityKeyForSelection');\n\nvar isEventHandled = require('./isEventHandled');\n\nvar isSelectionAtLeafStart = require('./isSelectionAtLeafStart');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n\nvar setImmediate = require('fbjs/lib/setImmediate'); // When nothing is focused, Firefox regards two characters, `'` and `/`, as\n// commands that should open and focus the \"quickfind\" search bar. This should\n// *never* happen while a contenteditable is focused, but as of v28, it\n// sometimes does, even when the keypress event target is the contenteditable.\n// This breaks the input. Special case these characters to ensure that when\n// they are typed, we prevent default on the event to make sure not to\n// trigger quickfind.\n\n\nvar FF_QUICKFIND_CHAR = \"'\";\nvar FF_QUICKFIND_LINK_CHAR = '/';\nvar isFirefox = UserAgent.isBrowser('Firefox');\n\nfunction mustPreventDefaultForCharacter(character) {\n  return isFirefox && (character == FF_QUICKFIND_CHAR || character == FF_QUICKFIND_LINK_CHAR);\n}\n/**\n * Replace the current selection with the specified text string, with the\n * inline style and entity key applied to the newly inserted text.\n */\n\n\nfunction replaceText(editorState, text, inlineStyle, entityKey) {\n  var contentState = DraftModifier.replaceText(editorState.getCurrentContent(), editorState.getSelection(), text, inlineStyle, entityKey);\n  return EditorState.push(editorState, contentState, 'insert-characters');\n}\n/**\n * When `onBeforeInput` executes, the browser is attempting to insert a\n * character into the editor. Apply this character data to the document,\n * allowing native insertion if possible.\n *\n * Native insertion is encouraged in order to limit re-rendering and to\n * preserve spellcheck highlighting, which disappears or flashes if re-render\n * occurs on the relevant text nodes.\n */\n\n\nfunction editOnBeforeInput(editor, e) {\n  if (editor._pendingStateFromBeforeInput !== undefined) {\n    editor.update(editor._pendingStateFromBeforeInput);\n    editor._pendingStateFromBeforeInput = undefined;\n  }\n\n  var editorState = editor._latestEditorState;\n  var chars = e.data; // In some cases (ex: IE ideographic space insertion) no character data\n  // is provided. There's nothing to do when this happens.\n\n  if (!chars) {\n    return;\n  } // Allow the top-level component to handle the insertion manually. This is\n  // useful when triggering interesting behaviors for a character insertion,\n  // Simple examples: replacing a raw text ':)' with a smile emoji or image\n  // decorator, or setting a block to be a list item after typing '- ' at the\n  // start of the block.\n\n\n  if (editor.props.handleBeforeInput && isEventHandled(editor.props.handleBeforeInput(chars, editorState))) {\n    e.preventDefault();\n    return;\n  } // If selection is collapsed, conditionally allow native behavior. This\n  // reduces re-renders and preserves spellcheck highlighting. If the selection\n  // is not collapsed, we will re-render.\n\n\n  var selection = editorState.getSelection();\n  var selectionStart = selection.getStartOffset();\n  var selectionEnd = selection.getEndOffset();\n  var anchorKey = selection.getAnchorKey();\n\n  if (!selection.isCollapsed()) {\n    e.preventDefault(); // If the currently selected text matches what the user is trying to\n    // replace it with, let's just update the `SelectionState`. If not, update\n    // the `ContentState` with the new text.\n\n    var currentlySelectedChars = editorState.getCurrentContent().getPlainText().slice(selectionStart, selectionEnd);\n\n    if (chars === currentlySelectedChars) {\n      editor.update(EditorState.forceSelection(editorState, selection.merge({\n        focusOffset: selectionEnd\n      })));\n    } else {\n      editor.update(replaceText(editorState, chars, editorState.getCurrentInlineStyle(), getEntityKeyForSelection(editorState.getCurrentContent(), editorState.getSelection())));\n    }\n\n    return;\n  }\n\n  var newEditorState = replaceText(editorState, chars, editorState.getCurrentInlineStyle(), getEntityKeyForSelection(editorState.getCurrentContent(), editorState.getSelection())); // Bunch of different cases follow where we need to prevent native insertion.\n\n  var mustPreventNative = false;\n\n  if (!mustPreventNative) {\n    // Browsers tend to insert text in weird places in the DOM when typing at\n    // the start of a leaf, so we'll handle it ourselves.\n    mustPreventNative = isSelectionAtLeafStart(editor._latestCommittedEditorState);\n  }\n\n  if (!mustPreventNative) {\n    // Chrome will also split up a node into two pieces if it contains a Tab\n    // char, for no explicable reason. Seemingly caused by this commit:\n    // https://chromium.googlesource.com/chromium/src/+/013ac5eaf3%5E%21/\n    var nativeSelection = global.getSelection(); // Selection is necessarily collapsed at this point due to earlier check.\n\n    if (nativeSelection.anchorNode && nativeSelection.anchorNode.nodeType === Node.TEXT_NODE) {\n      // See isTabHTMLSpanElement in chromium EditingUtilities.cpp.\n      var parentNode = nativeSelection.anchorNode.parentNode;\n      mustPreventNative = parentNode.nodeName === 'SPAN' && parentNode.firstChild.nodeType === Node.TEXT_NODE && parentNode.firstChild.nodeValue.indexOf('\\t') !== -1;\n    }\n  }\n\n  if (!mustPreventNative) {\n    // Check the old and new \"fingerprints\" of the current block to determine\n    // whether this insertion requires any addition or removal of text nodes,\n    // in which case we would prevent the native character insertion.\n    var originalFingerprint = BlockTree.getFingerprint(editorState.getBlockTree(anchorKey));\n    var newFingerprint = BlockTree.getFingerprint(newEditorState.getBlockTree(anchorKey));\n    mustPreventNative = originalFingerprint !== newFingerprint;\n  }\n\n  if (!mustPreventNative) {\n    mustPreventNative = mustPreventDefaultForCharacter(chars);\n  }\n\n  if (!mustPreventNative) {\n    mustPreventNative = nullthrows(newEditorState.getDirectionMap()).get(anchorKey) !== nullthrows(editorState.getDirectionMap()).get(anchorKey);\n  }\n\n  if (mustPreventNative) {\n    e.preventDefault();\n    editor.update(newEditorState);\n    return;\n  } // We made it all the way! Let the browser do its thing and insert the char.\n\n\n  newEditorState = EditorState.set(newEditorState, {\n    nativelyRenderedContent: newEditorState.getCurrentContent()\n  }); // The native event is allowed to occur. To allow user onChange handlers to\n  // change the inserted text, we wait until the text is actually inserted\n  // before we actually update our state. That way when we rerender, the text\n  // we see in the DOM will already have been inserted properly.\n\n  editor._pendingStateFromBeforeInput = newEditorState;\n  setImmediate(function () {\n    if (editor._pendingStateFromBeforeInput !== undefined) {\n      editor.update(editor._pendingStateFromBeforeInput);\n      editor._pendingStateFromBeforeInput = undefined;\n    }\n  });\n}\n\nmodule.exports = editOnBeforeInput;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n'use strict'; // setimmediate adds setImmediate to the global. We want to make sure we export\n// the actual function.\n\nrequire('setimmediate');\n\nmodule.exports = global.setImmediate;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnBlur\n * @format\n * \n */\n'use strict';\n\nvar EditorState = require('./EditorState');\n\nvar containsNode = require('fbjs/lib/containsNode');\n\nvar getActiveElement = require('fbjs/lib/getActiveElement');\n\nfunction editOnBlur(editor, e) {\n  // In a contentEditable element, when you select a range and then click\n  // another active element, this does trigger a `blur` event but will not\n  // remove the DOM selection from the contenteditable.\n  // This is consistent across all browsers, but we prefer that the editor\n  // behave like a textarea, where a `blur` event clears the DOM selection.\n  // We therefore force the issue to be certain, checking whether the active\n  // element is `body` to force it when blurring occurs within the window (as\n  // opposed to clicking to another tab or window).\n  if (getActiveElement() === document.body) {\n    var _selection = global.getSelection();\n\n    var editorNode = editor.editor;\n\n    if (_selection.rangeCount === 1 && containsNode(editorNode, _selection.anchorNode) && containsNode(editorNode, _selection.focusNode)) {\n      _selection.removeAllRanges();\n    }\n  }\n\n  var editorState = editor._latestEditorState;\n  var currentSelection = editorState.getSelection();\n\n  if (!currentSelection.getHasFocus()) {\n    return;\n  }\n\n  var selection = currentSelection.set('hasFocus', false);\n  editor.props.onBlur && editor.props.onBlur(e);\n  editor.update(EditorState.acceptSelection(editorState, selection));\n}\n\nmodule.exports = editOnBlur;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnCompositionStart\n * @format\n * \n */\n'use strict';\n\nvar EditorState = require('./EditorState');\n/**\n * The user has begun using an IME input system. Switching to `composite` mode\n * allows handling composition input and disables other edit behavior.\n */\n\n\nfunction editOnCompositionStart(editor, e) {\n  editor.setMode('composite');\n  editor.update(EditorState.set(editor._latestEditorState, {\n    inCompositionMode: true\n  })); // Allow composition handler to interpret the compositionstart event\n\n  editor._onCompositionStart(e);\n}\n\nmodule.exports = editOnCompositionStart;","/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftFeatureFlags\n * @format\n * \n */\n'use strict';\n\nvar DraftFeatureFlags = require('./DraftFeatureFlags-core');\n\nmodule.exports = DraftFeatureFlags;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnCopy\n * @format\n * \n */\n'use strict';\n\nvar getFragmentFromSelection = require('./getFragmentFromSelection');\n/**\n * If we have a selection, create a ContentState fragment and store\n * it in our internal clipboard. Subsequent paste events will use this\n * fragment if no external clipboard data is supplied.\n */\n\n\nfunction editOnCopy(editor, e) {\n  var editorState = editor._latestEditorState;\n  var selection = editorState.getSelection(); // No selection, so there's nothing to copy.\n\n  if (selection.isCollapsed()) {\n    e.preventDefault();\n    return;\n  }\n\n  editor.setClipboard(getFragmentFromSelection(editor._latestEditorState));\n}\n\nmodule.exports = editOnCopy;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnCut\n * @format\n * \n */\n'use strict';\n\nvar DraftModifier = require('./DraftModifier');\n\nvar EditorState = require('./EditorState');\n\nvar Style = require('fbjs/lib/Style');\n\nvar getFragmentFromSelection = require('./getFragmentFromSelection');\n\nvar getScrollPosition = require('fbjs/lib/getScrollPosition');\n/**\n * On `cut` events, native behavior is allowed to occur so that the system\n * clipboard is set properly. This means that we need to take steps to recover\n * the editor DOM state after the `cut` has occurred in order to maintain\n * control of the component.\n *\n * In addition, we can keep a copy of the removed fragment, including all\n * styles and entities, for use as an internal paste.\n */\n\n\nfunction editOnCut(editor, e) {\n  var editorState = editor._latestEditorState;\n  var selection = editorState.getSelection();\n  var element = e.target;\n  var scrollPosition = void 0; // No selection, so there's nothing to cut.\n\n  if (selection.isCollapsed()) {\n    e.preventDefault();\n    return;\n  } // Track the current scroll position so that it can be forced back in place\n  // after the editor regains control of the DOM.\n\n\n  if (element instanceof Node) {\n    scrollPosition = getScrollPosition(Style.getScrollParent(element));\n  }\n\n  var fragment = getFragmentFromSelection(editorState);\n  editor.setClipboard(fragment); // Set `cut` mode to disable all event handling temporarily.\n\n  editor.setMode('cut'); // Let native `cut` behavior occur, then recover control.\n\n  setTimeout(function () {\n    editor.restoreEditorDOM(scrollPosition);\n    editor.exitCurrentMode();\n    editor.update(removeFragment(editorState));\n  }, 0);\n}\n\nfunction removeFragment(editorState) {\n  var newContent = DraftModifier.removeRange(editorState.getCurrentContent(), editorState.getSelection(), 'forward');\n  return EditorState.push(editorState, newContent, 'remove-range');\n}\n\nmodule.exports = editOnCut;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnDragOver\n * @format\n * \n */\n'use strict';\n/**\n * Drag behavior has begun from outside the editor element.\n */\n\nfunction editOnDragOver(editor, e) {\n  editor._internalDrag = false;\n  editor.setMode('drag');\n  e.preventDefault();\n}\n\nmodule.exports = editOnDragOver;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnDragStart\n * @format\n * \n */\n'use strict';\n/**\n * A `dragstart` event has begun within the text editor component.\n */\n\nfunction editOnDragStart(editor) {\n  editor._internalDrag = true;\n  editor.setMode('drag');\n}\n\nmodule.exports = editOnDragStart;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnFocus\n * @format\n * \n */\n'use strict';\n\nvar EditorState = require('./EditorState');\n\nvar UserAgent = require('fbjs/lib/UserAgent');\n\nfunction editOnFocus(editor, e) {\n  var editorState = editor._latestEditorState;\n  var currentSelection = editorState.getSelection();\n\n  if (currentSelection.getHasFocus()) {\n    return;\n  }\n\n  var selection = currentSelection.set('hasFocus', true);\n  editor.props.onFocus && editor.props.onFocus(e); // When the tab containing this text editor is hidden and the user does a\n  // find-in-page in a _different_ tab, Chrome on Mac likes to forget what the\n  // selection was right after sending this focus event and (if you let it)\n  // moves the cursor back to the beginning of the editor, so we force the\n  // selection here instead of simply accepting it in order to preserve the\n  // old cursor position. See https://crbug.com/540004.\n  // But it looks like this is fixed in Chrome 60.0.3081.0.\n  // Other browsers also don't have this bug, so we prefer to acceptSelection\n  // when possible, to ensure that unfocusing and refocusing a Draft editor\n  // doesn't preserve the selection, matching how textareas work.\n\n  if (UserAgent.isBrowser('Chrome < 60.0.3081.0')) {\n    editor.update(EditorState.forceSelection(editorState, selection));\n  } else {\n    editor.update(EditorState.acceptSelection(editorState, selection));\n  }\n}\n\nmodule.exports = editOnFocus;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnInput\n * @format\n * \n */\n'use strict';\n\nvar DraftFeatureFlags = require('./DraftFeatureFlags');\n\nvar DraftModifier = require('./DraftModifier');\n\nvar DraftOffsetKey = require('./DraftOffsetKey');\n\nvar EditorState = require('./EditorState');\n\nvar UserAgent = require('fbjs/lib/UserAgent');\n\nvar findAncestorOffsetKey = require('./findAncestorOffsetKey');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n\nvar isGecko = UserAgent.isEngine('Gecko');\nvar DOUBLE_NEWLINE = '\\n\\n';\n/**\n * This function is intended to handle spellcheck and autocorrect changes,\n * which occur in the DOM natively without any opportunity to observe or\n * interpret the changes before they occur.\n *\n * The `input` event fires in contentEditable elements reliably for non-IE\n * browsers, immediately after changes occur to the editor DOM. Since our other\n * handlers override or otherwise handle cover other varieties of text input,\n * the DOM state should match the model in all controlled input cases. Thus,\n * when an `input` change leads to a DOM/model mismatch, the change should be\n * due to a spellcheck change, and we can incorporate it into our model.\n */\n\nfunction editOnInput(editor) {\n  if (editor._pendingStateFromBeforeInput !== undefined) {\n    editor.update(editor._pendingStateFromBeforeInput);\n    editor._pendingStateFromBeforeInput = undefined;\n  }\n\n  var domSelection = global.getSelection();\n  var anchorNode = domSelection.anchorNode,\n      isCollapsed = domSelection.isCollapsed;\n  var isNotTextNode = anchorNode.nodeType !== Node.TEXT_NODE;\n  var isNotTextOrElementNode = anchorNode.nodeType !== Node.TEXT_NODE && anchorNode.nodeType !== Node.ELEMENT_NODE;\n\n  if (DraftFeatureFlags.draft_killswitch_allow_nontextnodes) {\n    if (isNotTextNode) {\n      return;\n    }\n  } else {\n    if (isNotTextOrElementNode) {\n      // TODO: (t16149272) figure out context for this change\n      return;\n    }\n  }\n\n  if (anchorNode.nodeType === Node.TEXT_NODE && (anchorNode.previousSibling !== null || anchorNode.nextSibling !== null)) {\n    // When typing at the beginning of a visual line, Chrome splits the text\n    // nodes into two. Why? No one knows. This commit is suspicious:\n    // https://chromium.googlesource.com/chromium/src/+/a3b600981286b135632371477f902214c55a1724\n    // To work around, we'll merge the sibling text nodes back into this one.\n    var span = anchorNode.parentNode;\n    anchorNode.nodeValue = span.textContent;\n\n    for (var child = span.firstChild; child !== null; child = child.nextSibling) {\n      if (child !== anchorNode) {\n        span.removeChild(child);\n      }\n    }\n  }\n\n  var domText = anchorNode.textContent;\n  var editorState = editor._latestEditorState;\n  var offsetKey = nullthrows(findAncestorOffsetKey(anchorNode));\n\n  var _DraftOffsetKey$decod = DraftOffsetKey.decode(offsetKey),\n      blockKey = _DraftOffsetKey$decod.blockKey,\n      decoratorKey = _DraftOffsetKey$decod.decoratorKey,\n      leafKey = _DraftOffsetKey$decod.leafKey;\n\n  var _editorState$getBlock = editorState.getBlockTree(blockKey).getIn([decoratorKey, 'leaves', leafKey]),\n      start = _editorState$getBlock.start,\n      end = _editorState$getBlock.end;\n\n  var content = editorState.getCurrentContent();\n  var block = content.getBlockForKey(blockKey);\n  var modelText = block.getText().slice(start, end); // Special-case soft newlines here. If the DOM text ends in a soft newline,\n  // we will have manually inserted an extra soft newline in DraftEditorLeaf.\n  // We want to remove this extra newline for the purpose of our comparison\n  // of DOM and model text.\n\n  if (domText.endsWith(DOUBLE_NEWLINE)) {\n    domText = domText.slice(0, -1);\n  } // No change -- the DOM is up to date. Nothing to do here.\n\n\n  if (domText === modelText) {\n    // This can be buggy for some Android keyboards because they don't fire\n    // standard onkeydown/pressed events and only fired editOnInput\n    // so domText is already changed by the browser and ends up being equal\n    // to modelText unexpectedly\n    return;\n  }\n\n  var selection = editorState.getSelection(); // We'll replace the entire leaf with the text content of the target.\n\n  var targetRange = selection.merge({\n    anchorOffset: start,\n    focusOffset: end,\n    isBackward: false\n  });\n  var entityKey = block.getEntityAt(start);\n  var entity = entityKey && content.getEntity(entityKey);\n  var entityType = entity && entity.getMutability();\n  var preserveEntity = entityType === 'MUTABLE'; // Immutable or segmented entities cannot properly be handled by the\n  // default browser undo, so we have to use a different change type to\n  // force using our internal undo method instead of falling through to the\n  // native browser undo.\n\n  var changeType = preserveEntity ? 'spellcheck-change' : 'apply-entity';\n  var newContent = DraftModifier.replaceText(content, targetRange, domText, block.getInlineStyleAt(start), preserveEntity ? block.getEntityAt(start) : null);\n  var anchorOffset, focusOffset, startOffset, endOffset;\n\n  if (isGecko) {\n    // Firefox selection does not change while the context menu is open, so\n    // we preserve the anchor and focus values of the DOM selection.\n    anchorOffset = domSelection.anchorOffset;\n    focusOffset = domSelection.focusOffset;\n    startOffset = start + Math.min(anchorOffset, focusOffset);\n    endOffset = startOffset + Math.abs(anchorOffset - focusOffset);\n    anchorOffset = startOffset;\n    focusOffset = endOffset;\n  } else {\n    // Browsers other than Firefox may adjust DOM selection while the context\n    // menu is open, and Safari autocorrect is prone to providing an inaccurate\n    // DOM selection. Don't trust it. Instead, use our existing SelectionState\n    // and adjust it based on the number of characters changed during the\n    // mutation.\n    var charDelta = domText.length - modelText.length;\n    startOffset = selection.getStartOffset();\n    endOffset = selection.getEndOffset();\n    anchorOffset = isCollapsed ? endOffset + charDelta : startOffset;\n    focusOffset = endOffset + charDelta;\n  } // Segmented entities are completely or partially removed when their\n  // text content changes. For this case we do not want any text to be selected\n  // after the change, so we are not merging the selection.\n\n\n  var contentWithAdjustedDOMSelection = newContent.merge({\n    selectionBefore: content.getSelectionAfter(),\n    selectionAfter: selection.merge({\n      anchorOffset: anchorOffset,\n      focusOffset: focusOffset\n    })\n  });\n  editor.update(EditorState.push(editorState, contentWithAdjustedDOMSelection, changeType));\n}\n\nmodule.exports = editOnInput;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnKeyDown\n * @format\n * \n */\n'use strict';\n\nvar DraftModifier = require('./DraftModifier');\n\nvar EditorState = require('./EditorState');\n\nvar KeyBindingUtil = require('./KeyBindingUtil');\n\nvar Keys = require('fbjs/lib/Keys');\n\nvar SecondaryClipboard = require('./SecondaryClipboard');\n\nvar UserAgent = require('fbjs/lib/UserAgent');\n\nvar isEventHandled = require('./isEventHandled');\n\nvar keyCommandBackspaceToStartOfLine = require('./keyCommandBackspaceToStartOfLine');\n\nvar keyCommandBackspaceWord = require('./keyCommandBackspaceWord');\n\nvar keyCommandDeleteWord = require('./keyCommandDeleteWord');\n\nvar keyCommandInsertNewline = require('./keyCommandInsertNewline');\n\nvar keyCommandMoveSelectionToEndOfBlock = require('./keyCommandMoveSelectionToEndOfBlock');\n\nvar keyCommandMoveSelectionToStartOfBlock = require('./keyCommandMoveSelectionToStartOfBlock');\n\nvar keyCommandPlainBackspace = require('./keyCommandPlainBackspace');\n\nvar keyCommandPlainDelete = require('./keyCommandPlainDelete');\n\nvar keyCommandTransposeCharacters = require('./keyCommandTransposeCharacters');\n\nvar keyCommandUndo = require('./keyCommandUndo');\n\nvar isOptionKeyCommand = KeyBindingUtil.isOptionKeyCommand;\nvar isChrome = UserAgent.isBrowser('Chrome');\n/**\n * Map a `DraftEditorCommand` command value to a corresponding function.\n */\n\nfunction onKeyCommand(command, editorState) {\n  switch (command) {\n    case 'redo':\n      return EditorState.redo(editorState);\n\n    case 'delete':\n      return keyCommandPlainDelete(editorState);\n\n    case 'delete-word':\n      return keyCommandDeleteWord(editorState);\n\n    case 'backspace':\n      return keyCommandPlainBackspace(editorState);\n\n    case 'backspace-word':\n      return keyCommandBackspaceWord(editorState);\n\n    case 'backspace-to-start-of-line':\n      return keyCommandBackspaceToStartOfLine(editorState);\n\n    case 'split-block':\n      return keyCommandInsertNewline(editorState);\n\n    case 'transpose-characters':\n      return keyCommandTransposeCharacters(editorState);\n\n    case 'move-selection-to-start-of-block':\n      return keyCommandMoveSelectionToStartOfBlock(editorState);\n\n    case 'move-selection-to-end-of-block':\n      return keyCommandMoveSelectionToEndOfBlock(editorState);\n\n    case 'secondary-cut':\n      return SecondaryClipboard.cut(editorState);\n\n    case 'secondary-paste':\n      return SecondaryClipboard.paste(editorState);\n\n    default:\n      return editorState;\n  }\n}\n/**\n * Intercept keydown behavior to handle keys and commands manually, if desired.\n *\n * Keydown combinations may be mapped to `DraftCommand` values, which may\n * correspond to command functions that modify the editor or its contents.\n *\n * See `getDefaultKeyBinding` for defaults. Alternatively, the top-level\n * component may provide a custom mapping via the `keyBindingFn` prop.\n */\n\n\nfunction editOnKeyDown(editor, e) {\n  var keyCode = e.which;\n  var editorState = editor._latestEditorState;\n\n  switch (keyCode) {\n    case Keys.RETURN:\n      e.preventDefault(); // The top-level component may manually handle newline insertion. If\n      // no special handling is performed, fall through to command handling.\n\n      if (editor.props.handleReturn && isEventHandled(editor.props.handleReturn(e, editorState))) {\n        return;\n      }\n\n      break;\n\n    case Keys.ESC:\n      e.preventDefault();\n      editor.props.onEscape && editor.props.onEscape(e);\n      return;\n\n    case Keys.TAB:\n      editor.props.onTab && editor.props.onTab(e);\n      return;\n\n    case Keys.UP:\n      editor.props.onUpArrow && editor.props.onUpArrow(e);\n      return;\n\n    case Keys.RIGHT:\n      editor.props.onRightArrow && editor.props.onRightArrow(e);\n      return;\n\n    case Keys.DOWN:\n      editor.props.onDownArrow && editor.props.onDownArrow(e);\n      return;\n\n    case Keys.LEFT:\n      editor.props.onLeftArrow && editor.props.onLeftArrow(e);\n      return;\n\n    case Keys.SPACE:\n      // Handling for OSX where option + space scrolls.\n      if (isChrome && isOptionKeyCommand(e)) {\n        e.preventDefault(); // Insert a nbsp into the editor.\n\n        var contentState = DraftModifier.replaceText(editorState.getCurrentContent(), editorState.getSelection(), '\\xA0');\n        editor.update(EditorState.push(editorState, contentState, 'insert-characters'));\n        return;\n      }\n\n  }\n\n  var command = editor.props.keyBindingFn(e); // If no command is specified, allow keydown event to continue.\n\n  if (!command) {\n    return;\n  }\n\n  if (command === 'undo') {\n    // Since undo requires some special updating behavior to keep the editor\n    // in sync, handle it separately.\n    keyCommandUndo(e, editorState, editor.update);\n    return;\n  } // At this point, we know that we're handling a command of some kind, so\n  // we don't want to insert a character following the keydown.\n\n\n  e.preventDefault(); // Allow components higher up the tree to handle the command first.\n\n  if (editor.props.handleKeyCommand && isEventHandled(editor.props.handleKeyCommand(command, editorState))) {\n    return;\n  }\n\n  var newState = onKeyCommand(command, editorState);\n\n  if (newState !== editorState) {\n    editor.update(newState);\n  }\n}\n\nmodule.exports = editOnKeyDown;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SecondaryClipboard\n * @format\n * \n */\n'use strict';\n\nvar DraftModifier = require('./DraftModifier');\n\nvar EditorState = require('./EditorState');\n\nvar getContentStateFragment = require('./getContentStateFragment');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n\nvar clipboard = null;\n/**\n * Some systems offer a \"secondary\" clipboard to allow quick internal cut\n * and paste behavior. For instance, Ctrl+K (cut) and Ctrl+Y (paste).\n */\n\nvar SecondaryClipboard = {\n  cut: function cut(editorState) {\n    var content = editorState.getCurrentContent();\n    var selection = editorState.getSelection();\n    var targetRange = null;\n\n    if (selection.isCollapsed()) {\n      var anchorKey = selection.getAnchorKey();\n      var blockEnd = content.getBlockForKey(anchorKey).getLength();\n\n      if (blockEnd === selection.getAnchorOffset()) {\n        return editorState;\n      }\n\n      targetRange = selection.set('focusOffset', blockEnd);\n    } else {\n      targetRange = selection;\n    }\n\n    targetRange = nullthrows(targetRange);\n    clipboard = getContentStateFragment(content, targetRange);\n    var afterRemoval = DraftModifier.removeRange(content, targetRange, 'forward');\n\n    if (afterRemoval === content) {\n      return editorState;\n    }\n\n    return EditorState.push(editorState, afterRemoval, 'remove-range');\n  },\n  paste: function paste(editorState) {\n    if (!clipboard) {\n      return editorState;\n    }\n\n    var newContent = DraftModifier.replaceWithFragment(editorState.getCurrentContent(), editorState.getSelection(), clipboard);\n    return EditorState.push(editorState, newContent, 'insert-fragment');\n  }\n};\nmodule.exports = SecondaryClipboard;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule keyCommandBackspaceToStartOfLine\n * @format\n * \n */\n'use strict';\n\nvar EditorState = require('./EditorState');\n\nvar expandRangeToStartOfLine = require('./expandRangeToStartOfLine');\n\nvar getDraftEditorSelectionWithNodes = require('./getDraftEditorSelectionWithNodes');\n\nvar moveSelectionBackward = require('./moveSelectionBackward');\n\nvar removeTextWithStrategy = require('./removeTextWithStrategy');\n\nfunction keyCommandBackspaceToStartOfLine(editorState) {\n  var afterRemoval = removeTextWithStrategy(editorState, function (strategyState) {\n    var selection = strategyState.getSelection();\n\n    if (selection.isCollapsed() && selection.getAnchorOffset() === 0) {\n      return moveSelectionBackward(strategyState, 1);\n    }\n\n    var domSelection = global.getSelection();\n    var range = domSelection.getRangeAt(0);\n    range = expandRangeToStartOfLine(range);\n    return getDraftEditorSelectionWithNodes(strategyState, null, range.endContainer, range.endOffset, range.startContainer, range.startOffset).selectionState;\n  }, 'backward');\n\n  if (afterRemoval === editorState.getCurrentContent()) {\n    return editorState;\n  }\n\n  return EditorState.push(editorState, afterRemoval, 'remove-range');\n}\n\nmodule.exports = keyCommandBackspaceToStartOfLine;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule expandRangeToStartOfLine\n * @format\n * \n */\n\nvar UnicodeUtils = require('fbjs/lib/UnicodeUtils');\n\nvar getRangeClientRects = require('./getRangeClientRects');\n\nvar invariant = require('fbjs/lib/invariant');\n/**\n * Return the computed line height, in pixels, for the provided element.\n */\n\n\nfunction getLineHeightPx(element) {\n  var computed = getComputedStyle(element);\n  var div = document.createElement('div');\n  div.style.fontFamily = computed.fontFamily;\n  div.style.fontSize = computed.fontSize;\n  div.style.fontStyle = computed.fontStyle;\n  div.style.fontWeight = computed.fontWeight;\n  div.style.lineHeight = computed.lineHeight;\n  div.style.position = 'absolute';\n  div.textContent = 'M';\n  var documentBody = document.body;\n  !documentBody ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Missing document.body') : invariant(false) : void 0; // forced layout here\n\n  documentBody.appendChild(div);\n  var rect = div.getBoundingClientRect();\n  documentBody.removeChild(div);\n  return rect.height;\n}\n/**\n * Return whether every ClientRect in the provided list lies on the same line.\n *\n * We assume that the rects on the same line all contain the baseline, so the\n * lowest top line needs to be above the highest bottom line (i.e., if you were\n * to project the rects onto the y-axis, their intersection would be nonempty).\n *\n * In addition, we require that no two boxes are lineHeight (or more) apart at\n * either top or bottom, which helps protect against false positives for fonts\n * with extremely large glyph heights (e.g., with a font size of 17px, Zapfino\n * produces rects of height 58px!).\n */\n\n\nfunction areRectsOnOneLine(rects, lineHeight) {\n  var minTop = Infinity;\n  var minBottom = Infinity;\n  var maxTop = -Infinity;\n  var maxBottom = -Infinity;\n\n  for (var ii = 0; ii < rects.length; ii++) {\n    var rect = rects[ii];\n\n    if (rect.width === 0 || rect.width === 1) {\n      // When a range starts or ends a soft wrap, many browsers (Chrome, IE,\n      // Safari) include an empty rect on the previous or next line. When the\n      // text lies in a container whose position is not integral (e.g., from\n      // margin: auto), Safari makes these empty rects have width 1 (instead of\n      // 0). Having one-pixel-wide characters seems unlikely (and most browsers\n      // report widths in subpixel precision anyway) so it's relatively safe to\n      // skip over them.\n      continue;\n    }\n\n    minTop = Math.min(minTop, rect.top);\n    minBottom = Math.min(minBottom, rect.bottom);\n    maxTop = Math.max(maxTop, rect.top);\n    maxBottom = Math.max(maxBottom, rect.bottom);\n  }\n\n  return maxTop <= minBottom && maxTop - minTop < lineHeight && maxBottom - minBottom < lineHeight;\n}\n/**\n * Return the length of a node, as used by Range offsets.\n */\n\n\nfunction getNodeLength(node) {\n  // http://www.w3.org/TR/dom/#concept-node-length\n  switch (node.nodeType) {\n    case Node.DOCUMENT_TYPE_NODE:\n      return 0;\n\n    case Node.TEXT_NODE:\n    case Node.PROCESSING_INSTRUCTION_NODE:\n    case Node.COMMENT_NODE:\n      return node.length;\n\n    default:\n      return node.childNodes.length;\n  }\n}\n/**\n * Given a collapsed range, move the start position backwards as far as\n * possible while the range still spans only a single line.\n */\n\n\nfunction expandRangeToStartOfLine(range) {\n  !range.collapsed ? process.env.NODE_ENV !== 'production' ? invariant(false, 'expandRangeToStartOfLine: Provided range is not collapsed.') : invariant(false) : void 0;\n  range = range.cloneRange();\n  var containingElement = range.startContainer;\n\n  if (containingElement.nodeType !== 1) {\n    containingElement = containingElement.parentNode;\n  }\n\n  var lineHeight = getLineHeightPx(containingElement); // Imagine our text looks like:\n  //   <div><span>once upon a time, there was a <em>boy\n  //   who lived</em> </span><q><strong>under^ the\n  //   stairs</strong> in a small closet.</q></div>\n  // where the caret represents the cursor. First, we crawl up the tree until\n  // the range spans multiple lines (setting the start point to before\n  // \"<strong>\", then before \"<div>\"), then at each level we do a search to\n  // find the latest point which is still on a previous line. We'll find that\n  // the break point is inside the span, then inside the <em>, then in its text\n  // node child, the actual break point before \"who\".\n\n  var bestContainer = range.endContainer;\n  var bestOffset = range.endOffset;\n  range.setStart(range.startContainer, 0);\n\n  while (areRectsOnOneLine(getRangeClientRects(range), lineHeight)) {\n    bestContainer = range.startContainer;\n    bestOffset = range.startOffset;\n    !bestContainer.parentNode ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Found unexpected detached subtree when traversing.') : invariant(false) : void 0;\n    range.setStartBefore(bestContainer);\n\n    if (bestContainer.nodeType === 1 && getComputedStyle(bestContainer).display !== 'inline') {\n      // The start of the line is never in a different block-level container.\n      break;\n    }\n  } // In the above example, range now spans from \"<div>\" to \"under\",\n  // bestContainer is <div>, and bestOffset is 1 (index of <q> inside <div>)].\n  // Picking out which child to recurse into here is a special case since we\n  // don't want to check past <q> -- once we find that the final range starts\n  // in <span>, we can look at all of its children (and all of their children)\n  // to find the break point.\n  // At all times, (bestContainer, bestOffset) is the latest single-line start\n  // point that we know of.\n\n\n  var currentContainer = bestContainer;\n  var maxIndexToConsider = bestOffset - 1;\n\n  do {\n    var nodeValue = currentContainer.nodeValue;\n\n    for (var ii = maxIndexToConsider; ii >= 0; ii--) {\n      if (nodeValue != null && ii > 0 && UnicodeUtils.isSurrogatePair(nodeValue, ii - 1)) {\n        // We're in the middle of a surrogate pair -- skip over so we never\n        // return a range with an endpoint in the middle of a code point.\n        continue;\n      }\n\n      range.setStart(currentContainer, ii);\n\n      if (areRectsOnOneLine(getRangeClientRects(range), lineHeight)) {\n        bestContainer = currentContainer;\n        bestOffset = ii;\n      } else {\n        break;\n      }\n    }\n\n    if (ii === -1 || currentContainer.childNodes.length === 0) {\n      // If ii === -1, then (bestContainer, bestOffset), which is equal to\n      // (currentContainer, 0), was a single-line start point but a start\n      // point before currentContainer wasn't, so the line break seems to\n      // have occurred immediately after currentContainer's start tag\n      //\n      // If currentContainer.childNodes.length === 0, we're already at a\n      // terminal node (e.g., text node) and should return our current best.\n      break;\n    }\n\n    currentContainer = currentContainer.childNodes[ii];\n    maxIndexToConsider = getNodeLength(currentContainer);\n  } while (true);\n\n  range.setStart(bestContainer, bestOffset);\n  return range;\n}\n\nmodule.exports = expandRangeToStartOfLine;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport classNames from 'classnames';\nimport React, { useContext } from 'react';\nimport { useBootstrapPrefix } from './ThemeProvider';\nimport FormContext from './FormContext';\nvar defaultProps = {\n  type: 'checkbox'\n};\nvar FormCheckInput = React.forwardRef(function (_ref, ref) {\n  var id = _ref.id,\n      bsPrefix = _ref.bsPrefix,\n      className = _ref.className,\n      isValid = _ref.isValid,\n      isInvalid = _ref.isInvalid,\n      isStatic = _ref.isStatic,\n      props = _objectWithoutPropertiesLoose(_ref, [\"id\", \"bsPrefix\", \"className\", \"isValid\", \"isInvalid\", \"isStatic\"]);\n\n  bsPrefix = useBootstrapPrefix(bsPrefix, 'form-check-input');\n\n  var _useContext = useContext(FormContext),\n      controlId = _useContext.controlId,\n      custom = _useContext.custom;\n\n  return React.createElement(\"input\", _extends({}, props, {\n    ref: ref,\n    id: id || controlId,\n    className: classNames(className, !custom && bsPrefix, custom && 'custom-control-input', isValid && 'is-valid', isInvalid && 'is-invalid', isStatic && 'position-static')\n  }));\n});\nFormCheckInput.displayName = 'FormCheckInput';\nFormCheckInput.defaultProps = defaultProps;\nexport default FormCheckInput;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport classNames from 'classnames';\nimport React, { useContext } from 'react';\nimport { useBootstrapPrefix } from './ThemeProvider';\nimport FormContext from './FormContext';\nvar defaultProps = {\n  type: 'checkbox'\n};\nvar FormCheckLabel = React.forwardRef(function (_ref, ref) {\n  var bsPrefix = _ref.bsPrefix,\n      className = _ref.className,\n      htmlFor = _ref.htmlFor,\n      props = _objectWithoutPropertiesLoose(_ref, [\"bsPrefix\", \"className\", \"htmlFor\"]);\n\n  bsPrefix = useBootstrapPrefix(bsPrefix, 'form-check-label');\n\n  var _useContext = useContext(FormContext),\n      controlId = _useContext.controlId,\n      custom = _useContext.custom;\n\n  return React.createElement(\"label\", _extends({}, props, {\n    ref: ref,\n    htmlFor: htmlFor || controlId,\n    className: classNames(className, !custom && bsPrefix, custom && 'custom-control-label')\n  }));\n});\nFormCheckLabel.displayName = 'FormCheckLabel';\nFormCheckLabel.defaultProps = defaultProps;\nexport default FormCheckLabel;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport classNames from 'classnames';\nimport React, { useContext, useMemo } from 'react';\nimport { useBootstrapPrefix } from './ThemeProvider';\nimport FormContext from './FormContext';\nimport Feedback from './Feedback';\nimport FormCheckInput from './FormCheckInput';\nimport FormCheckLabel from './FormCheckLabel';\nvar defaultProps = {\n  type: 'checkbox',\n  inline: false,\n  disabled: false,\n  isValid: false,\n  isInvalid: false,\n  title: ''\n};\nvar FormCheck = React.forwardRef(function (_ref, ref) {\n  var id = _ref.id,\n      bsPrefix = _ref.bsPrefix,\n      inline = _ref.inline,\n      disabled = _ref.disabled,\n      isValid = _ref.isValid,\n      isInvalid = _ref.isInvalid,\n      feedback = _ref.feedback,\n      className = _ref.className,\n      style = _ref.style,\n      title = _ref.title,\n      type = _ref.type,\n      label = _ref.label,\n      children = _ref.children,\n      custom = _ref.custom,\n      props = _objectWithoutPropertiesLoose(_ref, [\"id\", \"bsPrefix\", \"inline\", \"disabled\", \"isValid\", \"isInvalid\", \"feedback\", \"className\", \"style\", \"title\", \"type\", \"label\", \"children\", \"custom\"]);\n\n  bsPrefix = useBootstrapPrefix(bsPrefix, 'form-check');\n\n  var _useContext = useContext(FormContext),\n      controlId = _useContext.controlId;\n\n  var innerFormContext = useMemo(function () {\n    return {\n      controlId: id || controlId,\n      custom: custom\n    };\n  }, [controlId, custom, id]);\n  var hasLabel = label != null && label !== false && !children;\n  var input = React.createElement(FormCheckInput, _extends({}, props, {\n    type: type,\n    ref: ref,\n    isValid: isValid,\n    isInvalid: isInvalid,\n    isStatic: !hasLabel,\n    disabled: disabled\n  }));\n  return React.createElement(FormContext.Provider, {\n    value: innerFormContext\n  }, React.createElement(\"div\", {\n    style: style,\n    className: classNames(className, !custom && bsPrefix, custom && \"custom-control custom-\" + type, inline && (custom ? 'custom-control' : bsPrefix) + \"-inline\")\n  }, children || React.createElement(React.Fragment, null, input, hasLabel && React.createElement(FormCheckLabel, {\n    title: title\n  }, label), (isValid || isInvalid) && React.createElement(Feedback, {\n    type: isValid ? 'valid' : 'invalid'\n  }, feedback))));\n});\nFormCheck.displayName = 'FormCheck';\nFormCheck.defaultProps = defaultProps;\nFormCheck.Input = FormCheckInput;\nFormCheck.Label = FormCheckLabel;\nexport default FormCheck;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport classNames from 'classnames';\nimport React, { useContext } from 'react';\nimport warning from 'warning';\nimport Col from './Col';\nimport FormContext from './FormContext';\nimport { useBootstrapPrefix } from './ThemeProvider';\nvar defaultProps = {\n  column: false,\n  srOnly: false\n};\nvar FormLabel = React.forwardRef(function (_ref, ref) {\n  var bsPrefix = _ref.bsPrefix,\n      column = _ref.column,\n      srOnly = _ref.srOnly,\n      className = _ref.className,\n      htmlFor = _ref.htmlFor,\n      props = _objectWithoutPropertiesLoose(_ref, [\"bsPrefix\", \"column\", \"srOnly\", \"className\", \"htmlFor\"]);\n\n  var _useContext = useContext(FormContext),\n      controlId = _useContext.controlId;\n\n  bsPrefix = useBootstrapPrefix(bsPrefix, 'form-label');\n  var classes = classNames(className, bsPrefix, srOnly && 'sr-only', column && 'col-form-label');\n  process.env.NODE_ENV !== \"production\" ? warning(controlId == null || !htmlFor, '`controlId` is ignored on `<FormLabel>` when `htmlFor` is specified.') : void 0;\n  htmlFor = htmlFor || controlId;\n  if (column) return React.createElement(Col, _extends({\n    as: \"label\",\n    className: classes,\n    htmlFor: htmlFor\n  }, props));\n  return (// eslint-disable-next-line jsx-a11y/label-has-for, jsx-a11y/label-has-associated-control\n    React.createElement(\"label\", _extends({\n      ref: ref,\n      className: classes,\n      htmlFor: htmlFor\n    }, props))\n  );\n});\nFormLabel.displayName = 'FormLabel';\nFormLabel.defaultProps = defaultProps;\nexport default FormLabel;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport classNames from 'classnames';\nimport React from 'react';\nimport { useBootstrapPrefix } from './ThemeProvider';\nvar FormText = React.forwardRef( // Need to define the default \"as\" during prop destructuring to be compatible with styled-components github.com/react-bootstrap/react-bootstrap/issues/3595\nfunction (_ref, ref) {\n  var bsPrefix = _ref.bsPrefix,\n      className = _ref.className,\n      _ref$as = _ref.as,\n      Component = _ref$as === void 0 ? 'small' : _ref$as,\n      props = _objectWithoutPropertiesLoose(_ref, [\"bsPrefix\", \"className\", \"as\"]);\n\n  bsPrefix = useBootstrapPrefix(bsPrefix, 'form-text');\n  return React.createElement(Component, _extends({}, props, {\n    ref: ref,\n    className: classNames(className, bsPrefix)\n  }));\n});\nFormText.displayName = 'FormText';\nexport default FormText;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport classNames from 'classnames';\nimport React from 'react';\nimport createWithBsPrefix from './utils/createWithBsPrefix';\nimport { useBootstrapPrefix } from './ThemeProvider';\nimport FormGroup from './FormGroup';\nimport FormControl from './FormControl';\nimport FormCheck from './FormCheck';\nimport FormLabel from './FormLabel';\nimport FormText from './FormText';\nvar defaultProps = {\n  inline: false\n};\nvar Form = React.forwardRef(function (_ref, ref) {\n  var bsPrefix = _ref.bsPrefix,\n      inline = _ref.inline,\n      className = _ref.className,\n      validated = _ref.validated,\n      _ref$as = _ref.as,\n      Component = _ref$as === void 0 ? 'form' : _ref$as,\n      props = _objectWithoutPropertiesLoose(_ref, [\"bsPrefix\", \"inline\", \"className\", \"validated\", \"as\"]);\n\n  bsPrefix = useBootstrapPrefix(bsPrefix, 'form');\n  return React.createElement(Component, _extends({}, props, {\n    ref: ref,\n    className: classNames(className, validated && 'was-validated', inline && bsPrefix + \"-inline\")\n  }));\n});\nForm.displayName = 'Form';\nForm.defaultProps = defaultProps;\nForm.Row = createWithBsPrefix('form-row');\nForm.Group = FormGroup;\nForm.Control = FormControl;\nForm.Check = FormCheck;\nForm.Label = FormLabel;\nForm.Text = FormText;\nexport default Form;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule keyCommandBackspaceWord\n * @format\n * \n */\n'use strict';\n\nvar DraftRemovableWord = require('./DraftRemovableWord');\n\nvar EditorState = require('./EditorState');\n\nvar moveSelectionBackward = require('./moveSelectionBackward');\n\nvar removeTextWithStrategy = require('./removeTextWithStrategy');\n/**\n * Delete the word that is left of the cursor, as well as any spaces or\n * punctuation after the word.\n */\n\n\nfunction keyCommandBackspaceWord(editorState) {\n  var afterRemoval = removeTextWithStrategy(editorState, function (strategyState) {\n    var selection = strategyState.getSelection();\n    var offset = selection.getStartOffset(); // If there are no words before the cursor, remove the preceding newline.\n\n    if (offset === 0) {\n      return moveSelectionBackward(strategyState, 1);\n    }\n\n    var key = selection.getStartKey();\n    var content = strategyState.getCurrentContent();\n    var text = content.getBlockForKey(key).getText().slice(0, offset);\n    var toRemove = DraftRemovableWord.getBackward(text);\n    return moveSelectionBackward(strategyState, toRemove.length || 1);\n  }, 'backward');\n\n  if (afterRemoval === editorState.getCurrentContent()) {\n    return editorState;\n  }\n\n  return EditorState.push(editorState, afterRemoval, 'remove-range');\n}\n\nmodule.exports = keyCommandBackspaceWord;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n * @stub\n * \n */\n'use strict'; // \\u00a1-\\u00b1\\u00b4-\\u00b8\\u00ba\\u00bb\\u00bf\n//             is latin supplement punctuation except fractions and superscript\n//             numbers\n// \\u2010-\\u2027\\u2030-\\u205e\n//             is punctuation from the general punctuation block:\n//             weird quotes, commas, bullets, dashes, etc.\n// \\u30fb\\u3001\\u3002\\u3008-\\u3011\\u3014-\\u301f\n//             is CJK punctuation\n// \\uff1a-\\uff1f\\uff01-\\uff0f\\uff3b-\\uff40\\uff5b-\\uff65\n//             is some full-width/half-width punctuation\n// \\u2E2E\\u061f\\u066a-\\u066c\\u061b\\u060c\\u060d\\uFD3e\\uFD3F\n//             is some Arabic punctuation marks\n// \\u1801\\u0964\\u104a\\u104b\n//             is misc. other language punctuation marks\n\nvar PUNCTUATION = '[.,+*?$|#{}()\\'\\\\^\\\\-\\\\[\\\\]\\\\\\\\\\\\/!@%\"~=<>_:;' + \"\\u30FB\\u3001\\u3002\\u3008-\\u3011\\u3014-\\u301F\\uFF1A-\\uFF1F\\uFF01-\\uFF0F\" + \"\\uFF3B-\\uFF40\\uFF5B-\\uFF65\\u2E2E\\u061F\\u066A-\\u066C\\u061B\\u060C\\u060D\" + \"\\uFD3E\\uFD3F\\u1801\\u0964\\u104A\\u104B\\u2010-\\u2027\\u2030-\\u205E\" + '\\xA1-\\xB1\\xB4-\\xB8\\xBA\\xBB\\xBF]';\nmodule.exports = {\n  getPunctuation: function getPunctuation() {\n    return PUNCTUATION;\n  }\n};","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule keyCommandDeleteWord\n * @format\n * \n */\n'use strict';\n\nvar DraftRemovableWord = require('./DraftRemovableWord');\n\nvar EditorState = require('./EditorState');\n\nvar moveSelectionForward = require('./moveSelectionForward');\n\nvar removeTextWithStrategy = require('./removeTextWithStrategy');\n/**\n * Delete the word that is right of the cursor, as well as any spaces or\n * punctuation before the word.\n */\n\n\nfunction keyCommandDeleteWord(editorState) {\n  var afterRemoval = removeTextWithStrategy(editorState, function (strategyState) {\n    var selection = strategyState.getSelection();\n    var offset = selection.getStartOffset();\n    var key = selection.getStartKey();\n    var content = strategyState.getCurrentContent();\n    var text = content.getBlockForKey(key).getText().slice(offset);\n    var toRemove = DraftRemovableWord.getForward(text); // If there are no words in front of the cursor, remove the newline.\n\n    return moveSelectionForward(strategyState, toRemove.length || 1);\n  }, 'forward');\n\n  if (afterRemoval === editorState.getCurrentContent()) {\n    return editorState;\n  }\n\n  return EditorState.push(editorState, afterRemoval, 'remove-range');\n}\n\nmodule.exports = keyCommandDeleteWord;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule keyCommandInsertNewline\n * @format\n * \n */\n'use strict';\n\nvar DraftModifier = require('./DraftModifier');\n\nvar EditorState = require('./EditorState');\n\nfunction keyCommandInsertNewline(editorState) {\n  var contentState = DraftModifier.splitBlock(editorState.getCurrentContent(), editorState.getSelection());\n  return EditorState.push(editorState, contentState, 'split-block');\n}\n\nmodule.exports = keyCommandInsertNewline;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule keyCommandMoveSelectionToEndOfBlock\n * @format\n * \n */\n'use strict';\n\nvar EditorState = require('./EditorState');\n/**\n * See comment for `moveSelectionToStartOfBlock`.\n */\n\n\nfunction keyCommandMoveSelectionToEndOfBlock(editorState) {\n  var selection = editorState.getSelection();\n  var endKey = selection.getEndKey();\n  var content = editorState.getCurrentContent();\n  var textLength = content.getBlockForKey(endKey).getLength();\n  return EditorState.set(editorState, {\n    selection: selection.merge({\n      anchorKey: endKey,\n      anchorOffset: textLength,\n      focusKey: endKey,\n      focusOffset: textLength,\n      isBackward: false\n    }),\n    forceSelection: true\n  });\n}\n\nmodule.exports = keyCommandMoveSelectionToEndOfBlock;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule keyCommandMoveSelectionToStartOfBlock\n * @format\n * \n */\n'use strict';\n\nvar EditorState = require('./EditorState');\n/**\n * Collapse selection at the start of the first selected block. This is used\n * for Firefox versions that attempt to navigate forward/backward instead of\n * moving the cursor. Other browsers are able to move the cursor natively.\n */\n\n\nfunction keyCommandMoveSelectionToStartOfBlock(editorState) {\n  var selection = editorState.getSelection();\n  var startKey = selection.getStartKey();\n  return EditorState.set(editorState, {\n    selection: selection.merge({\n      anchorKey: startKey,\n      anchorOffset: 0,\n      focusKey: startKey,\n      focusOffset: 0,\n      isBackward: false\n    }),\n    forceSelection: true\n  });\n}\n\nmodule.exports = keyCommandMoveSelectionToStartOfBlock;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule keyCommandPlainBackspace\n * @format\n * \n */\n'use strict';\n\nvar EditorState = require('./EditorState');\n\nvar UnicodeUtils = require('fbjs/lib/UnicodeUtils');\n\nvar moveSelectionBackward = require('./moveSelectionBackward');\n\nvar removeTextWithStrategy = require('./removeTextWithStrategy');\n/**\n * Remove the selected range. If the cursor is collapsed, remove the preceding\n * character. This operation is Unicode-aware, so removing a single character\n * will remove a surrogate pair properly as well.\n */\n\n\nfunction keyCommandPlainBackspace(editorState) {\n  var afterRemoval = removeTextWithStrategy(editorState, function (strategyState) {\n    var selection = strategyState.getSelection();\n    var content = strategyState.getCurrentContent();\n    var key = selection.getAnchorKey();\n    var offset = selection.getAnchorOffset();\n    var charBehind = content.getBlockForKey(key).getText()[offset - 1];\n    return moveSelectionBackward(strategyState, charBehind ? UnicodeUtils.getUTF16Length(charBehind, 0) : 1);\n  }, 'backward');\n\n  if (afterRemoval === editorState.getCurrentContent()) {\n    return editorState;\n  }\n\n  var selection = editorState.getSelection();\n  return EditorState.push(editorState, afterRemoval.set('selectionBefore', selection), selection.isCollapsed() ? 'backspace-character' : 'remove-range');\n}\n\nmodule.exports = keyCommandPlainBackspace;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule keyCommandPlainDelete\n * @format\n * \n */\n'use strict';\n\nvar EditorState = require('./EditorState');\n\nvar UnicodeUtils = require('fbjs/lib/UnicodeUtils');\n\nvar moveSelectionForward = require('./moveSelectionForward');\n\nvar removeTextWithStrategy = require('./removeTextWithStrategy');\n/**\n * Remove the selected range. If the cursor is collapsed, remove the following\n * character. This operation is Unicode-aware, so removing a single character\n * will remove a surrogate pair properly as well.\n */\n\n\nfunction keyCommandPlainDelete(editorState) {\n  var afterRemoval = removeTextWithStrategy(editorState, function (strategyState) {\n    var selection = strategyState.getSelection();\n    var content = strategyState.getCurrentContent();\n    var key = selection.getAnchorKey();\n    var offset = selection.getAnchorOffset();\n    var charAhead = content.getBlockForKey(key).getText()[offset];\n    return moveSelectionForward(strategyState, charAhead ? UnicodeUtils.getUTF16Length(charAhead, 0) : 1);\n  }, 'forward');\n\n  if (afterRemoval === editorState.getCurrentContent()) {\n    return editorState;\n  }\n\n  var selection = editorState.getSelection();\n  return EditorState.push(editorState, afterRemoval.set('selectionBefore', selection), selection.isCollapsed() ? 'delete-character' : 'remove-range');\n}\n\nmodule.exports = keyCommandPlainDelete;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule keyCommandTransposeCharacters\n * @format\n * \n */\n'use strict';\n\nvar DraftModifier = require('./DraftModifier');\n\nvar EditorState = require('./EditorState');\n\nvar getContentStateFragment = require('./getContentStateFragment');\n/**\n * Transpose the characters on either side of a collapsed cursor, or\n * if the cursor is at the end of the block, transpose the last two\n * characters.\n */\n\n\nfunction keyCommandTransposeCharacters(editorState) {\n  var selection = editorState.getSelection();\n\n  if (!selection.isCollapsed()) {\n    return editorState;\n  }\n\n  var offset = selection.getAnchorOffset();\n\n  if (offset === 0) {\n    return editorState;\n  }\n\n  var blockKey = selection.getAnchorKey();\n  var content = editorState.getCurrentContent();\n  var block = content.getBlockForKey(blockKey);\n  var length = block.getLength(); // Nothing to transpose if there aren't two characters.\n\n  if (length <= 1) {\n    return editorState;\n  }\n\n  var removalRange;\n  var finalSelection;\n\n  if (offset === length) {\n    // The cursor is at the end of the block. Swap the last two characters.\n    removalRange = selection.set('anchorOffset', offset - 1);\n    finalSelection = selection;\n  } else {\n    removalRange = selection.set('focusOffset', offset + 1);\n    finalSelection = removalRange.set('anchorOffset', offset + 1);\n  } // Extract the character to move as a fragment. This preserves its\n  // styling and entity, if any.\n\n\n  var movedFragment = getContentStateFragment(content, removalRange);\n  var afterRemoval = DraftModifier.removeRange(content, removalRange, 'backward'); // After the removal, the insertion target is one character back.\n\n  var selectionAfter = afterRemoval.getSelectionAfter();\n  var targetOffset = selectionAfter.getAnchorOffset() - 1;\n  var targetRange = selectionAfter.merge({\n    anchorOffset: targetOffset,\n    focusOffset: targetOffset\n  });\n  var afterInsert = DraftModifier.replaceWithFragment(afterRemoval, targetRange, movedFragment);\n  var newEditorState = EditorState.push(editorState, afterInsert, 'insert-fragment');\n  return EditorState.acceptSelection(newEditorState, finalSelection);\n}\n\nmodule.exports = keyCommandTransposeCharacters;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule keyCommandUndo\n * @format\n * \n */\n'use strict';\n\nvar EditorState = require('./EditorState');\n\nfunction keyCommandUndo(e, editorState, updateFn) {\n  var undoneState = EditorState.undo(editorState); // If the last change to occur was a spellcheck change, allow the undo\n  // event to fall through to the browser. This allows the browser to record\n  // the unwanted change, which should soon lead it to learn not to suggest\n  // the correction again.\n\n  if (editorState.getLastChangeType() === 'spellcheck-change') {\n    var nativelyRenderedContent = undoneState.getCurrentContent();\n    updateFn(EditorState.set(undoneState, {\n      nativelyRenderedContent: nativelyRenderedContent\n    }));\n    return;\n  } // Otheriwse, manage the undo behavior manually.\n\n\n  e.preventDefault();\n\n  if (!editorState.getNativelyRenderedContent()) {\n    updateFn(undoneState);\n    return;\n  } // Trigger a re-render with the current content state to ensure that the\n  // component tree has up-to-date props for comparison.\n\n\n  updateFn(EditorState.set(editorState, {\n    nativelyRenderedContent: null\n  })); // Wait to ensure that the re-render has occurred before performing\n  // the undo action.\n\n  setTimeout(function () {\n    updateFn(undoneState);\n  }, 0);\n}\n\nmodule.exports = keyCommandUndo;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnPaste\n * @format\n * \n */\n'use strict';\n\nvar BlockMapBuilder = require('./BlockMapBuilder');\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar DataTransfer = require('fbjs/lib/DataTransfer');\n\nvar DraftModifier = require('./DraftModifier');\n\nvar DraftPasteProcessor = require('./DraftPasteProcessor');\n\nvar EditorState = require('./EditorState');\n\nvar RichTextEditorUtil = require('./RichTextEditorUtil');\n\nvar getEntityKeyForSelection = require('./getEntityKeyForSelection');\n\nvar getTextContentFromFiles = require('./getTextContentFromFiles');\n\nvar isEventHandled = require('./isEventHandled');\n\nvar splitTextIntoTextBlocks = require('./splitTextIntoTextBlocks');\n/**\n * Paste content.\n */\n\n\nfunction editOnPaste(editor, e) {\n  e.preventDefault();\n  var data = new DataTransfer(e.clipboardData); // Get files, unless this is likely to be a string the user wants inline.\n\n  if (!data.isRichText()) {\n    var files = data.getFiles();\n    var defaultFileText = data.getText();\n\n    if (files.length > 0) {\n      // Allow customized paste handling for images, etc. Otherwise, fall\n      // through to insert text contents into the editor.\n      if (editor.props.handlePastedFiles && isEventHandled(editor.props.handlePastedFiles(files))) {\n        return;\n      }\n\n      getTextContentFromFiles(files, function (\n      /*string*/\n      fileText) {\n        fileText = fileText || defaultFileText;\n\n        if (!fileText) {\n          return;\n        }\n\n        var editorState = editor._latestEditorState;\n        var blocks = splitTextIntoTextBlocks(fileText);\n        var character = CharacterMetadata.create({\n          style: editorState.getCurrentInlineStyle(),\n          entity: getEntityKeyForSelection(editorState.getCurrentContent(), editorState.getSelection())\n        });\n        var currentBlockType = RichTextEditorUtil.getCurrentBlockType(editorState);\n        var text = DraftPasteProcessor.processText(blocks, character, currentBlockType);\n        var fragment = BlockMapBuilder.createFromArray(text);\n        var withInsertedText = DraftModifier.replaceWithFragment(editorState.getCurrentContent(), editorState.getSelection(), fragment);\n        editor.update(EditorState.push(editorState, withInsertedText, 'insert-fragment'));\n      });\n      return;\n    }\n  }\n\n  var textBlocks = [];\n  var text = data.getText();\n  var html = data.getHTML();\n  var editorState = editor._latestEditorState;\n\n  if (editor.props.handlePastedText && isEventHandled(editor.props.handlePastedText(text, html, editorState))) {\n    return;\n  }\n\n  if (text) {\n    textBlocks = splitTextIntoTextBlocks(text);\n  }\n\n  if (!editor.props.stripPastedStyles) {\n    // If the text from the paste event is rich content that matches what we\n    // already have on the internal clipboard, assume that we should just use\n    // the clipboard fragment for the paste. This will allow us to preserve\n    // styling and entities, if any are present. Note that newlines are\n    // stripped during comparison -- this is because copy/paste within the\n    // editor in Firefox and IE will not include empty lines. The resulting\n    // paste will preserve the newlines correctly.\n    var internalClipboard = editor.getClipboard();\n\n    if (data.isRichText() && internalClipboard) {\n      if ( // If the editorKey is present in the pasted HTML, it should be safe to\n      // assume this is an internal paste.\n      html.indexOf(editor.getEditorKey()) !== -1 || // The copy may have been made within a single block, in which case the\n      // editor key won't be part of the paste. In this case, just check\n      // whether the pasted text matches the internal clipboard.\n      textBlocks.length === 1 && internalClipboard.size === 1 && internalClipboard.first().getText() === text) {\n        editor.update(insertFragment(editor._latestEditorState, internalClipboard));\n        return;\n      }\n    } else if (internalClipboard && data.types.includes('com.apple.webarchive') && !data.types.includes('text/html') && areTextBlocksAndClipboardEqual(textBlocks, internalClipboard)) {\n      // Safari does not properly store text/html in some cases.\n      // Use the internalClipboard if present and equal to what is on\n      // the clipboard. See https://bugs.webkit.org/show_bug.cgi?id=19893.\n      editor.update(insertFragment(editor._latestEditorState, internalClipboard));\n      return;\n    } // If there is html paste data, try to parse that.\n\n\n    if (html) {\n      var htmlFragment = DraftPasteProcessor.processHTML(html, editor.props.blockRenderMap);\n\n      if (htmlFragment) {\n        var contentBlocks = htmlFragment.contentBlocks,\n            entityMap = htmlFragment.entityMap;\n\n        if (contentBlocks) {\n          var htmlMap = BlockMapBuilder.createFromArray(contentBlocks);\n          editor.update(insertFragment(editor._latestEditorState, htmlMap, entityMap));\n          return;\n        }\n      }\n    } // Otherwise, create a new fragment from our pasted text. Also\n    // empty the internal clipboard, since it's no longer valid.\n\n\n    editor.setClipboard(null);\n  }\n\n  if (textBlocks.length) {\n    var character = CharacterMetadata.create({\n      style: editorState.getCurrentInlineStyle(),\n      entity: getEntityKeyForSelection(editorState.getCurrentContent(), editorState.getSelection())\n    });\n    var currentBlockType = RichTextEditorUtil.getCurrentBlockType(editorState);\n    var textFragment = DraftPasteProcessor.processText(textBlocks, character, currentBlockType);\n    var textMap = BlockMapBuilder.createFromArray(textFragment);\n    editor.update(insertFragment(editor._latestEditorState, textMap));\n  }\n}\n\nfunction insertFragment(editorState, fragment, entityMap) {\n  var newContent = DraftModifier.replaceWithFragment(editorState.getCurrentContent(), editorState.getSelection(), fragment); // TODO: merge the entity map once we stop using DraftEntity\n  // like this:\n  // const mergedEntityMap = newContent.getEntityMap().merge(entityMap);\n\n  return EditorState.push(editorState, newContent.set('entityMap', entityMap), 'insert-fragment');\n}\n\nfunction areTextBlocksAndClipboardEqual(textBlocks, blockMap) {\n  return textBlocks.length === blockMap.size && blockMap.valueSeq().every(function (block, ii) {\n    return block.getText() === textBlocks[ii];\n  });\n}\n\nmodule.exports = editOnPaste;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftPasteProcessor\n * @format\n * \n */\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar ContentBlock = require('./ContentBlock');\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar DraftFeatureFlags = require('./DraftFeatureFlags');\n\nvar Immutable = require('immutable');\n\nvar convertFromHTMLtoContentBlocks = require('./convertFromHTMLToContentBlocks');\n\nvar generateRandomKey = require('./generateRandomKey');\n\nvar getSafeBodyFromHTML = require('./getSafeBodyFromHTML');\n\nvar sanitizeDraftText = require('./sanitizeDraftText');\n\nvar List = Immutable.List,\n    Repeat = Immutable.Repeat;\nvar experimentalTreeDataSupport = DraftFeatureFlags.draft_tree_data_support;\nvar ContentBlockRecord = experimentalTreeDataSupport ? ContentBlockNode : ContentBlock;\nvar DraftPasteProcessor = {\n  processHTML: function processHTML(html, blockRenderMap) {\n    return convertFromHTMLtoContentBlocks(html, getSafeBodyFromHTML, blockRenderMap);\n  },\n  processText: function processText(textBlocks, character, type) {\n    return textBlocks.reduce(function (acc, textLine, index) {\n      textLine = sanitizeDraftText(textLine);\n      var key = generateRandomKey();\n      var blockNodeConfig = {\n        key: key,\n        type: type,\n        text: textLine,\n        characterList: List(Repeat(character, textLine.length))\n      }; // next block updates previous block\n\n      if (experimentalTreeDataSupport && index !== 0) {\n        var prevSiblingIndex = index - 1; // update previous block\n\n        var previousBlock = acc[prevSiblingIndex] = acc[prevSiblingIndex].merge({\n          nextSibling: key\n        });\n        blockNodeConfig = _extends({}, blockNodeConfig, {\n          prevSibling: previousBlock.getKey()\n        });\n      }\n\n      acc.push(new ContentBlockRecord(blockNodeConfig));\n      return acc;\n    }, []);\n  }\n};\nmodule.exports = DraftPasteProcessor;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nvar URI = function () {\n  function URI(uri) {\n    _classCallCheck(this, URI);\n\n    this._uri = uri;\n  }\n\n  URI.prototype.toString = function toString() {\n    return this._uri;\n  };\n\n  return URI;\n}();\n\nmodule.exports = URI;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule adjustBlockDepthForContentState\n * @format\n * \n */\n'use strict';\n\nfunction adjustBlockDepthForContentState(contentState, selectionState, adjustment, maxDepth) {\n  var startKey = selectionState.getStartKey();\n  var endKey = selectionState.getEndKey();\n  var blockMap = contentState.getBlockMap();\n  var blocks = blockMap.toSeq().skipUntil(function (_, k) {\n    return k === startKey;\n  }).takeUntil(function (_, k) {\n    return k === endKey;\n  }).concat([[endKey, blockMap.get(endKey)]]).map(function (block) {\n    var depth = block.getDepth() + adjustment;\n    depth = Math.max(0, Math.min(depth, maxDepth));\n    return block.set('depth', depth);\n  });\n  blockMap = blockMap.merge(blocks);\n  return contentState.merge({\n    blockMap: blockMap,\n    selectionBefore: selectionState,\n    selectionAfter: selectionState\n  });\n}\n\nmodule.exports = adjustBlockDepthForContentState;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule splitTextIntoTextBlocks\n * @format\n * \n */\n'use strict';\n\nvar NEWLINE_REGEX = /\\r\\n?|\\n/g;\n\nfunction splitTextIntoTextBlocks(text) {\n  return text.split(NEWLINE_REGEX);\n}\n\nmodule.exports = splitTextIntoTextBlocks;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule editOnSelect\n * @format\n * \n */\n'use strict';\n\nvar EditorState = require('./EditorState');\n\nvar ReactDOM = require('react-dom');\n\nvar getDraftEditorSelection = require('./getDraftEditorSelection');\n\nvar invariant = require('fbjs/lib/invariant');\n\nfunction editOnSelect(editor) {\n  if (editor._blockSelectEvents || editor._latestEditorState !== editor.props.editorState) {\n    return;\n  }\n\n  var editorState = editor.props.editorState;\n  var editorNode = ReactDOM.findDOMNode(editor.editorContainer);\n  !editorNode ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Missing editorNode') : invariant(false) : void 0;\n  !(editorNode.firstChild instanceof HTMLElement) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'editorNode.firstChild is not an HTMLElement') : invariant(false) : void 0;\n  var documentSelection = getDraftEditorSelection(editorState, editorNode.firstChild);\n  var updatedSelectionState = documentSelection.selectionState;\n\n  if (updatedSelectionState !== editorState.getSelection()) {\n    if (documentSelection.needsRecovery) {\n      editorState = EditorState.forceSelection(editorState, updatedSelectionState);\n    } else {\n      editorState = EditorState.acceptSelection(editorState, updatedSelectionState);\n    }\n\n    editor.update(editorState);\n  }\n}\n\nmodule.exports = editOnSelect;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getDraftEditorSelection\n * @format\n * \n */\n'use strict';\n\nvar getDraftEditorSelectionWithNodes = require('./getDraftEditorSelectionWithNodes');\n/**\n * Convert the current selection range to an anchor/focus pair of offset keys\n * and values that can be interpreted by components.\n */\n\n\nfunction getDraftEditorSelection(editorState, root) {\n  var selection = global.getSelection(); // No active selection.\n\n  if (selection.rangeCount === 0) {\n    return {\n      selectionState: editorState.getSelection().set('hasFocus', false),\n      needsRecovery: false\n    };\n  }\n\n  return getDraftEditorSelectionWithNodes(editorState, root, selection.anchorNode, selection.anchorOffset, selection.focusNode, selection.focusOffset);\n}\n\nmodule.exports = getDraftEditorSelection;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEditorPlaceholder.react\n * @format\n * \n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar React = require('react');\n\nvar cx = require('fbjs/lib/cx');\n/**\n * This component is responsible for rendering placeholder text for the\n * `DraftEditor` component.\n *\n * Override placeholder style via CSS.\n */\n\n\nvar DraftEditorPlaceholder = function (_React$Component) {\n  _inherits(DraftEditorPlaceholder, _React$Component);\n\n  function DraftEditorPlaceholder() {\n    _classCallCheck(this, DraftEditorPlaceholder);\n\n    return _possibleConstructorReturn(this, _React$Component.apply(this, arguments));\n  }\n\n  DraftEditorPlaceholder.prototype.shouldComponentUpdate = function shouldComponentUpdate(nextProps) {\n    return this.props.text !== nextProps.text || this.props.editorState.getSelection().getHasFocus() !== nextProps.editorState.getSelection().getHasFocus();\n  };\n\n  DraftEditorPlaceholder.prototype.render = function render() {\n    var hasFocus = this.props.editorState.getSelection().getHasFocus();\n    var className = cx({\n      'public/DraftEditorPlaceholder/root': true,\n      'public/DraftEditorPlaceholder/hasFocus': hasFocus\n    });\n    var contentStyle = {\n      whiteSpace: 'pre-wrap'\n    };\n    return React.createElement('div', {\n      className: className\n    }, React.createElement('div', {\n      className: cx('public/DraftEditorPlaceholder/inner'),\n      id: this.props.accessibilityID,\n      style: contentStyle\n    }, this.props.text));\n  };\n\n  return DraftEditorPlaceholder;\n}(React.Component);\n\nmodule.exports = DraftEditorPlaceholder;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule convertFromDraftStateToRaw\n * @format\n * \n */\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar ContentBlock = require('./ContentBlock');\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar DraftStringKey = require('./DraftStringKey');\n\nvar encodeEntityRanges = require('./encodeEntityRanges');\n\nvar encodeInlineStyleRanges = require('./encodeInlineStyleRanges');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar createRawBlock = function createRawBlock(block, entityStorageMap) {\n  return {\n    key: block.getKey(),\n    text: block.getText(),\n    type: block.getType(),\n    depth: block.getDepth(),\n    inlineStyleRanges: encodeInlineStyleRanges(block),\n    entityRanges: encodeEntityRanges(block, entityStorageMap),\n    data: block.getData().toObject()\n  };\n};\n\nvar insertRawBlock = function insertRawBlock(block, entityMap, rawBlocks, blockCacheRef) {\n  if (block instanceof ContentBlock) {\n    rawBlocks.push(createRawBlock(block, entityMap));\n    return;\n  }\n\n  !(block instanceof ContentBlockNode) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'block is not a BlockNode') : invariant(false) : void 0;\n  var parentKey = block.getParentKey();\n\n  var rawBlock = blockCacheRef[block.getKey()] = _extends({}, createRawBlock(block, entityMap), {\n    children: []\n  });\n\n  if (parentKey) {\n    blockCacheRef[parentKey].children.push(rawBlock);\n    return;\n  }\n\n  rawBlocks.push(rawBlock);\n};\n\nvar encodeRawBlocks = function encodeRawBlocks(contentState, rawState) {\n  var entityMap = rawState.entityMap;\n  var rawBlocks = [];\n  var blockCacheRef = {};\n  var entityCacheRef = {};\n  var entityStorageKey = 0;\n  contentState.getBlockMap().forEach(function (block) {\n    block.findEntityRanges(function (character) {\n      return character.getEntity() !== null;\n    }, function (start) {\n      var entityKey = block.getEntityAt(start); // Stringify to maintain order of otherwise numeric keys.\n\n      var stringifiedEntityKey = DraftStringKey.stringify(entityKey); // This makes this function resilient to two entities\n      // erroneously having the same key\n\n      if (entityCacheRef[stringifiedEntityKey]) {\n        return;\n      }\n\n      entityCacheRef[stringifiedEntityKey] = entityKey; // we need the `any` casting here since this is a temporary state\n      // where we will later on flip the entity map and populate it with\n      // real entity, at this stage we just need to map back the entity\n      // key used by the BlockNode\n\n      entityMap[stringifiedEntityKey] = '' + entityStorageKey;\n      entityStorageKey++;\n    });\n    insertRawBlock(block, entityMap, rawBlocks, blockCacheRef);\n  });\n  return {\n    blocks: rawBlocks,\n    entityMap: entityMap\n  };\n}; // Flip storage map so that our storage keys map to global\n// DraftEntity keys.\n\n\nvar encodeRawEntityMap = function encodeRawEntityMap(contentState, rawState) {\n  var blocks = rawState.blocks,\n      entityMap = rawState.entityMap;\n  var rawEntityMap = {};\n  Object.keys(entityMap).forEach(function (key, index) {\n    var entity = contentState.getEntity(DraftStringKey.unstringify(key));\n    rawEntityMap[index] = {\n      type: entity.getType(),\n      mutability: entity.getMutability(),\n      data: entity.getData()\n    };\n  });\n  return {\n    blocks: blocks,\n    entityMap: rawEntityMap\n  };\n};\n\nvar convertFromDraftStateToRaw = function convertFromDraftStateToRaw(contentState) {\n  var rawDraftContentState = {\n    entityMap: {},\n    blocks: []\n  }; // add blocks\n\n  rawDraftContentState = encodeRawBlocks(contentState, rawDraftContentState); // add entities\n\n  rawDraftContentState = encodeRawEntityMap(contentState, rawDraftContentState);\n  return rawDraftContentState;\n};\n\nmodule.exports = convertFromDraftStateToRaw;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule encodeEntityRanges\n * @format\n * \n */\n'use strict';\n\nvar DraftStringKey = require('./DraftStringKey');\n\nvar UnicodeUtils = require('fbjs/lib/UnicodeUtils');\n\nvar strlen = UnicodeUtils.strlen;\n/**\n * Convert to UTF-8 character counts for storage.\n */\n\nfunction encodeEntityRanges(block, storageMap) {\n  var encoded = [];\n  block.findEntityRanges(function (character) {\n    return !!character.getEntity();\n  }, function (\n  /*number*/\n  start,\n  /*number*/\n  end) {\n    var text = block.getText();\n    var key = block.getEntityAt(start);\n    encoded.push({\n      offset: strlen(text.slice(0, start)),\n      length: strlen(text.slice(start, end)),\n      // Encode the key as a number for range storage.\n      key: Number(storageMap[DraftStringKey.stringify(key)])\n    });\n  });\n  return encoded;\n}\n\nmodule.exports = encodeEntityRanges;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule encodeInlineStyleRanges\n * @format\n * \n */\n'use strict';\n\nvar UnicodeUtils = require('fbjs/lib/UnicodeUtils');\n\nvar findRangesImmutable = require('./findRangesImmutable');\n\nvar areEqual = function areEqual(a, b) {\n  return a === b;\n};\n\nvar isTruthy = function isTruthy(a) {\n  return !!a;\n};\n\nvar EMPTY_ARRAY = [];\n/**\n * Helper function for getting encoded styles for each inline style. Convert\n * to UTF-8 character counts for storage.\n */\n\nfunction getEncodedInlinesForType(block, styleList, styleToEncode) {\n  var ranges = []; // Obtain an array with ranges for only the specified style.\n\n  var filteredInlines = styleList.map(function (style) {\n    return style.has(styleToEncode);\n  }).toList();\n  findRangesImmutable(filteredInlines, areEqual, // We only want to keep ranges with nonzero style values.\n  isTruthy, function (start, end) {\n    var text = block.getText();\n    ranges.push({\n      offset: UnicodeUtils.strlen(text.slice(0, start)),\n      length: UnicodeUtils.strlen(text.slice(start, end)),\n      style: styleToEncode\n    });\n  });\n  return ranges;\n}\n/*\n * Retrieve the encoded arrays of inline styles, with each individual style\n * treated separately.\n */\n\n\nfunction encodeInlineStyleRanges(block) {\n  var styleList = block.getCharacterList().map(function (c) {\n    return c.getStyle();\n  }).toList();\n  var ranges = styleList.flatten().toSet().map(function (style) {\n    return getEncodedInlinesForType(block, styleList, style);\n  });\n  return Array.prototype.concat.apply(EMPTY_ARRAY, ranges.toJS());\n}\n\nmodule.exports = encodeInlineStyleRanges;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule convertFromRawToDraftState\n * @format\n * \n */\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar ContentBlock = require('./ContentBlock');\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar ContentState = require('./ContentState');\n\nvar DraftEntity = require('./DraftEntity');\n\nvar DraftFeatureFlags = require('./DraftFeatureFlags');\n\nvar DraftTreeAdapter = require('./DraftTreeAdapter');\n\nvar Immutable = require('immutable');\n\nvar SelectionState = require('./SelectionState');\n\nvar createCharacterList = require('./createCharacterList');\n\nvar decodeEntityRanges = require('./decodeEntityRanges');\n\nvar decodeInlineStyleRanges = require('./decodeInlineStyleRanges');\n\nvar generateRandomKey = require('./generateRandomKey');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar experimentalTreeDataSupport = DraftFeatureFlags.draft_tree_data_support;\nvar List = Immutable.List,\n    Map = Immutable.Map,\n    OrderedMap = Immutable.OrderedMap;\n\nvar decodeBlockNodeConfig = function decodeBlockNodeConfig(block, entityMap) {\n  var key = block.key,\n      type = block.type,\n      data = block.data,\n      text = block.text,\n      depth = block.depth;\n  var blockNodeConfig = {\n    text: text,\n    depth: depth || 0,\n    type: type || 'unstyled',\n    key: key || generateRandomKey(),\n    data: Map(data),\n    characterList: decodeCharacterList(block, entityMap)\n  };\n  return blockNodeConfig;\n};\n\nvar decodeCharacterList = function decodeCharacterList(block, entityMap) {\n  var text = block.text,\n      rawEntityRanges = block.entityRanges,\n      rawInlineStyleRanges = block.inlineStyleRanges;\n  var entityRanges = rawEntityRanges || [];\n  var inlineStyleRanges = rawInlineStyleRanges || []; // Translate entity range keys to the DraftEntity map.\n\n  return createCharacterList(decodeInlineStyleRanges(text, inlineStyleRanges), decodeEntityRanges(text, entityRanges.filter(function (range) {\n    return entityMap.hasOwnProperty(range.key);\n  }).map(function (range) {\n    return _extends({}, range, {\n      key: entityMap[range.key]\n    });\n  })));\n};\n\nvar addKeyIfMissing = function addKeyIfMissing(block) {\n  return _extends({}, block, {\n    key: block.key || generateRandomKey()\n  });\n};\n/**\n * Node stack is responsible to ensure we traverse the tree only once\n * in depth order, while also providing parent refs to inner nodes to\n * construct their links.\n */\n\n\nvar updateNodeStack = function updateNodeStack(stack, nodes, parentRef) {\n  var nodesWithParentRef = nodes.map(function (block) {\n    return _extends({}, block, {\n      parentRef: parentRef\n    });\n  }); // since we pop nodes from the stack we need to insert them in reverse\n\n  return stack.concat(nodesWithParentRef.reverse());\n};\n/**\n * This will build a tree draft content state by creating the node\n * reference links into a single tree walk. Each node has a link\n * reference to \"parent\", \"children\", \"nextSibling\" and \"prevSibling\"\n * blockMap will be created using depth ordering.\n */\n\n\nvar decodeContentBlockNodes = function decodeContentBlockNodes(blocks, entityMap) {\n  return blocks // ensure children have valid keys to enable sibling links\n  .map(addKeyIfMissing).reduce(function (blockMap, block, index) {\n    !Array.isArray(block.children) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'invalid RawDraftContentBlock can not be converted to ContentBlockNode') : invariant(false) : void 0; // ensure children have valid keys to enable sibling links\n\n    var children = block.children.map(addKeyIfMissing); // root level nodes\n\n    var contentBlockNode = new ContentBlockNode(_extends({}, decodeBlockNodeConfig(block, entityMap), {\n      prevSibling: index === 0 ? null : blocks[index - 1].key,\n      nextSibling: index === blocks.length - 1 ? null : blocks[index + 1].key,\n      children: List(children.map(function (child) {\n        return child.key;\n      }))\n    })); // push root node to blockMap\n\n    blockMap = blockMap.set(contentBlockNode.getKey(), contentBlockNode); // this stack is used to ensure we visit all nodes respecting depth ordering\n\n    var stack = updateNodeStack([], children, contentBlockNode); // start computing children nodes\n\n    while (stack.length > 0) {\n      // we pop from the stack and start processing this node\n      var node = stack.pop(); // parentRef already points to a converted ContentBlockNode\n\n      var parentRef = node.parentRef;\n      var siblings = parentRef.getChildKeys();\n\n      var _index = siblings.indexOf(node.key);\n\n      var isValidBlock = Array.isArray(node.children);\n\n      if (!isValidBlock) {\n        !isValidBlock ? process.env.NODE_ENV !== 'production' ? invariant(false, 'invalid RawDraftContentBlock can not be converted to ContentBlockNode') : invariant(false) : void 0;\n        break;\n      } // ensure children have valid keys to enable sibling links\n\n\n      var _children = node.children.map(addKeyIfMissing);\n\n      var _contentBlockNode = new ContentBlockNode(_extends({}, decodeBlockNodeConfig(node, entityMap), {\n        parent: parentRef.getKey(),\n        children: List(_children.map(function (child) {\n          return child.key;\n        })),\n        prevSibling: _index === 0 ? null : siblings.get(_index - 1),\n        nextSibling: _index === siblings.size - 1 ? null : siblings.get(_index + 1)\n      })); // push node to blockMap\n\n\n      blockMap = blockMap.set(_contentBlockNode.getKey(), _contentBlockNode); // this stack is used to ensure we visit all nodes respecting depth ordering\n\n      stack = updateNodeStack(stack, _children, _contentBlockNode);\n    }\n\n    return blockMap;\n  }, OrderedMap());\n};\n\nvar decodeContentBlocks = function decodeContentBlocks(blocks, entityMap) {\n  return OrderedMap(blocks.map(function (block) {\n    var contentBlock = new ContentBlock(decodeBlockNodeConfig(block, entityMap));\n    return [contentBlock.getKey(), contentBlock];\n  }));\n};\n\nvar decodeRawBlocks = function decodeRawBlocks(rawState, entityMap) {\n  var isTreeRawBlock = Array.isArray(rawState.blocks[0].children);\n  var rawBlocks = experimentalTreeDataSupport && !isTreeRawBlock ? DraftTreeAdapter.fromRawStateToRawTreeState(rawState).blocks : rawState.blocks;\n\n  if (!experimentalTreeDataSupport) {\n    return decodeContentBlocks(isTreeRawBlock ? DraftTreeAdapter.fromRawTreeStateToRawState(rawState).blocks : rawBlocks, entityMap);\n  }\n\n  return decodeContentBlockNodes(rawBlocks, entityMap);\n};\n\nvar decodeRawEntityMap = function decodeRawEntityMap(rawState) {\n  var rawEntityMap = rawState.entityMap;\n  var entityMap = {}; // TODO: Update this once we completely remove DraftEntity\n\n  Object.keys(rawEntityMap).forEach(function (rawEntityKey) {\n    var _rawEntityMap$rawEnti = rawEntityMap[rawEntityKey],\n        type = _rawEntityMap$rawEnti.type,\n        mutability = _rawEntityMap$rawEnti.mutability,\n        data = _rawEntityMap$rawEnti.data; // get the key reference to created entity\n\n    entityMap[rawEntityKey] = DraftEntity.__create(type, mutability, data || {});\n  });\n  return entityMap;\n};\n\nvar convertFromRawToDraftState = function convertFromRawToDraftState(rawState) {\n  !Array.isArray(rawState.blocks) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'invalid RawDraftContentState') : invariant(false) : void 0; // decode entities\n\n  var entityMap = decodeRawEntityMap(rawState); // decode blockMap\n\n  var blockMap = decodeRawBlocks(rawState, entityMap); // create initial selection\n\n  var selectionState = blockMap.isEmpty() ? new SelectionState() : SelectionState.createEmpty(blockMap.first().getKey());\n  return new ContentState({\n    blockMap: blockMap,\n    entityMap: entityMap,\n    selectionBefore: selectionState,\n    selectionAfter: selectionState\n  });\n};\n\nmodule.exports = convertFromRawToDraftState;","'use strict';\n\nvar _assign = require('object-assign');\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftTreeAdapter\n * @format\n * \n *\n * This is unstable and not part of the public API and should not be used by\n * production systems. This file may be update/removed without notice.\n */\n\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar traverseInDepthOrder = function traverseInDepthOrder(blocks, fn) {\n  var stack = [].concat(blocks).reverse();\n\n  while (stack.length) {\n    var _block = stack.pop();\n\n    fn(_block);\n    var children = _block.children;\n    !Array.isArray(children) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Invalid tree raw block') : invariant(false) : void 0;\n    stack = stack.concat([].concat(children.reverse()));\n  }\n};\n\nvar isListBlock = function isListBlock(block) {\n  if (!(block && block.type)) {\n    return false;\n  }\n\n  var type = block.type;\n  return type === 'unordered-list-item' || type === 'ordered-list-item';\n};\n\nvar addDepthToChildren = function addDepthToChildren(block) {\n  if (Array.isArray(block.children)) {\n    block.children = block.children.map(function (child) {\n      return child.type === block.type ? _extends({}, child, {\n        depth: (block.depth || 0) + 1\n      }) : child;\n    });\n  }\n};\n/**\n * This adapter is intended to be be used as an adapter to draft tree data\n *\n * draft state <=====> draft tree state\n */\n\n\nvar DraftTreeAdapter = {\n  /**\n   * Converts from a tree raw state back to  draft raw state\n   */\n  fromRawTreeStateToRawState: function fromRawTreeStateToRawState(draftTreeState) {\n    var blocks = draftTreeState.blocks;\n    var transformedBlocks = [];\n    !Array.isArray(blocks) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Invalid raw state') : invariant(false) : void 0;\n\n    if (!Array.isArray(blocks) || !blocks.length) {\n      return draftTreeState;\n    }\n\n    traverseInDepthOrder(blocks, function (block) {\n      var newBlock = _extends({}, block);\n\n      if (isListBlock(block)) {\n        newBlock.depth = newBlock.depth || 0;\n        addDepthToChildren(block);\n      }\n\n      delete newBlock.children;\n      transformedBlocks.push(newBlock);\n    });\n    draftTreeState.blocks = transformedBlocks;\n    return _extends({}, draftTreeState, {\n      blocks: transformedBlocks\n    });\n  },\n\n  /**\n   * Converts from draft raw state to tree draft state\n   */\n  fromRawStateToRawTreeState: function fromRawStateToRawTreeState(draftState) {\n    var lastListDepthCacheRef = {};\n    var transformedBlocks = [];\n    draftState.blocks.forEach(function (block) {\n      var isList = isListBlock(block);\n      var depth = block.depth || 0;\n\n      var treeBlock = _extends({}, block, {\n        children: []\n      });\n\n      if (!isList) {\n        // reset the cache path\n        lastListDepthCacheRef = {};\n        transformedBlocks.push(treeBlock);\n        return;\n      } // update our depth cache reference path\n\n\n      lastListDepthCacheRef[depth] = treeBlock; // if we are greater than zero we must have seen a parent already\n\n      if (depth > 0) {\n        var parent = lastListDepthCacheRef[depth - 1];\n        !parent ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Invalid depth for RawDraftContentBlock') : invariant(false) : void 0; // push nested list blocks\n\n        parent.children.push(treeBlock);\n        return;\n      } // push root list blocks\n\n\n      transformedBlocks.push(treeBlock);\n    });\n    return _extends({}, draftState, {\n      blocks: transformedBlocks\n    });\n  }\n};\nmodule.exports = DraftTreeAdapter;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule createCharacterList\n * @format\n * \n */\n'use strict';\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar Immutable = require('immutable');\n\nvar List = Immutable.List;\n\nfunction createCharacterList(inlineStyles, entities) {\n  var characterArray = inlineStyles.map(function (style, ii) {\n    var entity = entities[ii];\n    return CharacterMetadata.create({\n      style: style,\n      entity: entity\n    });\n  });\n  return List(characterArray);\n}\n\nmodule.exports = createCharacterList;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule decodeEntityRanges\n * @format\n * \n */\n'use strict';\n\nvar UnicodeUtils = require('fbjs/lib/UnicodeUtils');\n\nvar substr = UnicodeUtils.substr;\n/**\n * Convert to native JavaScript string lengths to determine ranges.\n */\n\nfunction decodeEntityRanges(text, ranges) {\n  var entities = Array(text.length).fill(null);\n\n  if (ranges) {\n    ranges.forEach(function (range) {\n      // Using Unicode-enabled substrings converted to JavaScript lengths,\n      // fill the output array with entity keys.\n      var start = substr(text, 0, range.offset).length;\n      var end = start + substr(text, range.offset, range.length).length;\n\n      for (var ii = start; ii < end; ii++) {\n        entities[ii] = range.key;\n      }\n    });\n  }\n\n  return entities;\n}\n\nmodule.exports = decodeEntityRanges;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule decodeInlineStyleRanges\n * @format\n * \n */\n'use strict';\n\nvar _require = require('immutable'),\n    OrderedSet = _require.OrderedSet;\n\nvar UnicodeUtils = require('fbjs/lib/UnicodeUtils');\n\nvar substr = UnicodeUtils.substr;\nvar EMPTY_SET = OrderedSet();\n/**\n * Convert to native JavaScript string lengths to determine ranges.\n */\n\nfunction decodeInlineStyleRanges(text, ranges) {\n  var styles = Array(text.length).fill(EMPTY_SET);\n\n  if (ranges) {\n    ranges.forEach(function (\n    /*object*/\n    range) {\n      var cursor = substr(text, 0, range.offset).length;\n      var end = cursor + substr(text, range.offset, range.length).length;\n\n      while (cursor < end) {\n        styles[cursor] = styles[cursor].add(range.style);\n        cursor++;\n      }\n    });\n  }\n\n  return styles;\n}\n\nmodule.exports = decodeInlineStyleRanges;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getVisibleSelectionRect\n * @format\n * \n */\n'use strict';\n\nvar getRangeBoundingClientRect = require('./getRangeBoundingClientRect');\n/**\n * Return the bounding ClientRect for the visible DOM selection, if any.\n * In cases where there are no selected ranges or the bounding rect is\n * temporarily invalid, return null.\n */\n\n\nfunction getVisibleSelectionRect(global) {\n  var selection = global.getSelection();\n\n  if (!selection.rangeCount) {\n    return null;\n  }\n\n  var range = selection.getRangeAt(0);\n  var boundingRect = getRangeBoundingClientRect(range);\n  var top = boundingRect.top,\n      right = boundingRect.right,\n      bottom = boundingRect.bottom,\n      left = boundingRect.left; // When a re-render leads to a node being removed, the DOM selection will\n  // temporarily be placed on an ancestor node, which leads to an invalid\n  // bounding rect. Discard this state.\n\n  if (top === 0 && right === 0 && bottom === 0 && left === 0) {\n    return null;\n  }\n\n  return boundingRect;\n}\n\nmodule.exports = getVisibleSelectionRect;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getRangeBoundingClientRect\n * @format\n * \n */\n'use strict';\n\nvar getRangeClientRects = require('./getRangeClientRects');\n/**\n * Like range.getBoundingClientRect() but normalizes for browser bugs.\n */\n\n\nfunction getRangeBoundingClientRect(range) {\n  // \"Return a DOMRect object describing the smallest rectangle that includes\n  // the first rectangle in list and all of the remaining rectangles of which\n  // the height or width is not zero.\"\n  // http://www.w3.org/TR/cssom-view/#dom-range-getboundingclientrect\n  var rects = getRangeClientRects(range);\n  var top = 0;\n  var right = 0;\n  var bottom = 0;\n  var left = 0;\n\n  if (rects.length) {\n    // If the first rectangle has 0 width, we use the second, this is needed\n    // because Chrome renders a 0 width rectangle when the selection contains\n    // a line break.\n    if (rects.length > 1 && rects[0].width === 0) {\n      var _rects$ = rects[1];\n      top = _rects$.top;\n      right = _rects$.right;\n      bottom = _rects$.bottom;\n      left = _rects$.left;\n    } else {\n      var _rects$2 = rects[0];\n      top = _rects$2.top;\n      right = _rects$2.right;\n      bottom = _rects$2.bottom;\n      left = _rects$2.left;\n    }\n\n    for (var ii = 1; ii < rects.length; ii++) {\n      var rect = rects[ii];\n\n      if (rect.height !== 0 && rect.width !== 0) {\n        top = Math.min(top, rect.top);\n        right = Math.max(right, rect.right);\n        bottom = Math.max(bottom, rect.bottom);\n        left = Math.min(left, rect.left);\n      }\n    }\n  }\n\n  return {\n    top: top,\n    right: right,\n    bottom: bottom,\n    left: left,\n    width: right - left,\n    height: bottom - top\n  };\n}\n\nmodule.exports = getRangeBoundingClientRect;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ContentBlock\n * @format\n * \n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar Immutable = require('immutable');\n\nvar findRangesImmutable = require('./findRangesImmutable');\n\nvar List = Immutable.List,\n    Map = Immutable.Map,\n    OrderedSet = Immutable.OrderedSet,\n    Record = Immutable.Record,\n    Repeat = Immutable.Repeat;\nvar EMPTY_SET = OrderedSet();\nvar defaultRecord = {\n  key: '',\n  type: 'unstyled',\n  text: '',\n  characterList: List(),\n  depth: 0,\n  data: Map()\n};\nvar ContentBlockRecord = Record(defaultRecord);\n\nvar decorateCharacterList = function decorateCharacterList(config) {\n  if (!config) {\n    return config;\n  }\n\n  var characterList = config.characterList,\n      text = config.text;\n\n  if (text && !characterList) {\n    config.characterList = List(Repeat(CharacterMetadata.EMPTY, text.length));\n  }\n\n  return config;\n};\n\nvar ContentBlock = function (_ContentBlockRecord) {\n  _inherits(ContentBlock, _ContentBlockRecord);\n\n  function ContentBlock(config) {\n    _classCallCheck(this, ContentBlock);\n\n    return _possibleConstructorReturn(this, _ContentBlockRecord.call(this, decorateCharacterList(config)));\n  }\n\n  ContentBlock.prototype.getKey = function getKey() {\n    return this.get('key');\n  };\n\n  ContentBlock.prototype.getType = function getType() {\n    return this.get('type');\n  };\n\n  ContentBlock.prototype.getText = function getText() {\n    return this.get('text');\n  };\n\n  ContentBlock.prototype.getCharacterList = function getCharacterList() {\n    return this.get('characterList');\n  };\n\n  ContentBlock.prototype.getLength = function getLength() {\n    return this.getText().length;\n  };\n\n  ContentBlock.prototype.getDepth = function getDepth() {\n    return this.get('depth');\n  };\n\n  ContentBlock.prototype.getData = function getData() {\n    return this.get('data');\n  };\n\n  ContentBlock.prototype.getInlineStyleAt = function getInlineStyleAt(offset) {\n    var character = this.getCharacterList().get(offset);\n    return character ? character.getStyle() : EMPTY_SET;\n  };\n\n  ContentBlock.prototype.getEntityAt = function getEntityAt(offset) {\n    var character = this.getCharacterList().get(offset);\n    return character ? character.getEntity() : null;\n  };\n  /**\n   * Execute a callback for every contiguous range of styles within the block.\n   */\n\n\n  ContentBlock.prototype.findStyleRanges = function findStyleRanges(filterFn, callback) {\n    findRangesImmutable(this.getCharacterList(), haveEqualStyle, filterFn, callback);\n  };\n  /**\n   * Execute a callback for every contiguous range of entities within the block.\n   */\n\n\n  ContentBlock.prototype.findEntityRanges = function findEntityRanges(filterFn, callback) {\n    findRangesImmutable(this.getCharacterList(), haveEqualEntity, filterFn, callback);\n  };\n\n  return ContentBlock;\n}(ContentBlockRecord);\n\nfunction haveEqualStyle(charA, charB) {\n  return charA.getStyle() === charB.getStyle();\n}\n\nfunction haveEqualEntity(charA, charB) {\n  return charA.getEntity() === charB.getEntity();\n}\n\nmodule.exports = ContentBlock;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\n/**\n * Unicode-enabled replacesments for basic String functions.\n *\n * All the functions in this module assume that the input string is a valid\n * UTF-16 encoding of a Unicode sequence. If it's not the case, the behavior\n * will be undefined.\n *\n * WARNING: Since this module is typechecks-enforced, you may find new bugs\n * when replacing normal String functions with ones provided here.\n */\n'use strict';\n\nvar invariant = require('./invariant'); // These two ranges are consecutive so anything in [HIGH_START, LOW_END] is a\n// surrogate code unit.\n\n\nvar SURROGATE_HIGH_START = 0xD800;\nvar SURROGATE_HIGH_END = 0xDBFF;\nvar SURROGATE_LOW_START = 0xDC00;\nvar SURROGATE_LOW_END = 0xDFFF;\nvar SURROGATE_UNITS_REGEX = /[\\uD800-\\uDFFF]/;\n/**\n * @param {number} codeUnit   A Unicode code-unit, in range [0, 0x10FFFF]\n * @return {boolean}          Whether code-unit is in a surrogate (hi/low) range\n */\n\nfunction isCodeUnitInSurrogateRange(codeUnit) {\n  return SURROGATE_HIGH_START <= codeUnit && codeUnit <= SURROGATE_LOW_END;\n}\n/**\n * Returns whether the two characters starting at `index` form a surrogate pair.\n * For example, given the string s = \"\\uD83D\\uDE0A\", (s, 0) returns true and\n * (s, 1) returns false.\n *\n * @param {string} str\n * @param {number} index\n * @return {boolean}\n */\n\n\nfunction isSurrogatePair(str, index) {\n  !(0 <= index && index < str.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'isSurrogatePair: Invalid index %s for string length %s.', index, str.length) : invariant(false) : void 0;\n\n  if (index + 1 === str.length) {\n    return false;\n  }\n\n  var first = str.charCodeAt(index);\n  var second = str.charCodeAt(index + 1);\n  return SURROGATE_HIGH_START <= first && first <= SURROGATE_HIGH_END && SURROGATE_LOW_START <= second && second <= SURROGATE_LOW_END;\n}\n/**\n * @param {string} str  Non-empty string\n * @return {boolean}    True if the input includes any surrogate code units\n */\n\n\nfunction hasSurrogateUnit(str) {\n  return SURROGATE_UNITS_REGEX.test(str);\n}\n/**\n * Return the length of the original Unicode character at given position in the\n * String by looking into the UTF-16 code unit; that is equal to 1 for any\n * non-surrogate characters in BMP ([U+0000..U+D7FF] and [U+E000, U+FFFF]); and\n * returns 2 for the hi/low surrogates ([U+D800..U+DFFF]), which are in fact\n * representing non-BMP characters ([U+10000..U+10FFFF]).\n *\n * Examples:\n * - '\\u0020' => 1\n * - '\\u3020' => 1\n * - '\\uD835' => 2\n * - '\\uD835\\uDDEF' => 2\n * - '\\uDDEF' => 2\n *\n * @param {string} str  Non-empty string\n * @param {number} pos  Position in the string to look for one code unit\n * @return {number}      Number 1 or 2\n */\n\n\nfunction getUTF16Length(str, pos) {\n  return 1 + isCodeUnitInSurrogateRange(str.charCodeAt(pos));\n}\n/**\n * Fully Unicode-enabled replacement for String#length\n *\n * @param {string} str  Valid Unicode string\n * @return {number}     The number of Unicode characters in the string\n */\n\n\nfunction strlen(str) {\n  // Call the native functions if there's no surrogate char\n  if (!hasSurrogateUnit(str)) {\n    return str.length;\n  }\n\n  var len = 0;\n\n  for (var pos = 0; pos < str.length; pos += getUTF16Length(str, pos)) {\n    len++;\n  }\n\n  return len;\n}\n/**\n * Fully Unicode-enabled replacement for String#substr()\n *\n * @param {string} str      Valid Unicode string\n * @param {number} start    Location in Unicode sequence to begin extracting\n * @param {?number} length  The number of Unicode characters to extract\n *                          (default: to the end of the string)\n * @return {string}         Extracted sub-string\n */\n\n\nfunction substr(str, start, length) {\n  start = start || 0;\n  length = length === undefined ? Infinity : length || 0; // Call the native functions if there's no surrogate char\n\n  if (!hasSurrogateUnit(str)) {\n    return str.substr(start, length);\n  } // Obvious cases\n\n\n  var size = str.length;\n\n  if (size <= 0 || start > size || length <= 0) {\n    return '';\n  } // Find the actual starting position\n\n\n  var posA = 0;\n\n  if (start > 0) {\n    for (; start > 0 && posA < size; start--) {\n      posA += getUTF16Length(str, posA);\n    }\n\n    if (posA >= size) {\n      return '';\n    }\n  } else if (start < 0) {\n    for (posA = size; start < 0 && 0 < posA; start++) {\n      posA -= getUTF16Length(str, posA - 1);\n    }\n\n    if (posA < 0) {\n      posA = 0;\n    }\n  } // Find the actual ending position\n\n\n  var posB = size;\n\n  if (length < size) {\n    for (posB = posA; length > 0 && posB < size; length--) {\n      posB += getUTF16Length(str, posB);\n    }\n  }\n\n  return str.substring(posA, posB);\n}\n/**\n * Fully Unicode-enabled replacement for String#substring()\n *\n * @param {string} str    Valid Unicode string\n * @param {number} start  Location in Unicode sequence to begin extracting\n * @param {?number} end   Location in Unicode sequence to end extracting\n *                        (default: end of the string)\n * @return {string}       Extracted sub-string\n */\n\n\nfunction substring(str, start, end) {\n  start = start || 0;\n  end = end === undefined ? Infinity : end || 0;\n\n  if (start < 0) {\n    start = 0;\n  }\n\n  if (end < 0) {\n    end = 0;\n  }\n\n  var length = Math.abs(end - start);\n  start = start < end ? start : end;\n  return substr(str, start, length);\n}\n/**\n * Get a list of Unicode code-points from a String\n *\n * @param {string} str        Valid Unicode string\n * @return {array<number>}    A list of code-points in [0..0x10FFFF]\n */\n\n\nfunction getCodePoints(str) {\n  var codePoints = [];\n\n  for (var pos = 0; pos < str.length; pos += getUTF16Length(str, pos)) {\n    codePoints.push(str.codePointAt(pos));\n  }\n\n  return codePoints;\n}\n\nvar UnicodeUtils = {\n  getCodePoints: getCodePoints,\n  getUTF16Length: getUTF16Length,\n  hasSurrogateUnit: hasSurrogateUnit,\n  isCodeUnitInSurrogateRange: isCodeUnitInSurrogateRange,\n  isSurrogatePair: isSurrogatePair,\n  strlen: strlen,\n  substring: substring,\n  substr: substr\n};\nmodule.exports = UnicodeUtils;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SelectionState\n * @format\n * \n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar Immutable = require('immutable');\n\nvar Record = Immutable.Record;\nvar defaultRecord = {\n  anchorKey: '',\n  anchorOffset: 0,\n  focusKey: '',\n  focusOffset: 0,\n  isBackward: false,\n  hasFocus: false\n};\nvar SelectionStateRecord = Record(defaultRecord);\n\nvar SelectionState = function (_SelectionStateRecord) {\n  _inherits(SelectionState, _SelectionStateRecord);\n\n  function SelectionState() {\n    _classCallCheck(this, SelectionState);\n\n    return _possibleConstructorReturn(this, _SelectionStateRecord.apply(this, arguments));\n  }\n\n  SelectionState.prototype.serialize = function serialize() {\n    return 'Anchor: ' + this.getAnchorKey() + ':' + this.getAnchorOffset() + ', ' + 'Focus: ' + this.getFocusKey() + ':' + this.getFocusOffset() + ', ' + 'Is Backward: ' + String(this.getIsBackward()) + ', ' + 'Has Focus: ' + String(this.getHasFocus());\n  };\n\n  SelectionState.prototype.getAnchorKey = function getAnchorKey() {\n    return this.get('anchorKey');\n  };\n\n  SelectionState.prototype.getAnchorOffset = function getAnchorOffset() {\n    return this.get('anchorOffset');\n  };\n\n  SelectionState.prototype.getFocusKey = function getFocusKey() {\n    return this.get('focusKey');\n  };\n\n  SelectionState.prototype.getFocusOffset = function getFocusOffset() {\n    return this.get('focusOffset');\n  };\n\n  SelectionState.prototype.getIsBackward = function getIsBackward() {\n    return this.get('isBackward');\n  };\n\n  SelectionState.prototype.getHasFocus = function getHasFocus() {\n    return this.get('hasFocus');\n  };\n  /**\n   * Return whether the specified range overlaps with an edge of the\n   * SelectionState.\n   */\n\n\n  SelectionState.prototype.hasEdgeWithin = function hasEdgeWithin(blockKey, start, end) {\n    var anchorKey = this.getAnchorKey();\n    var focusKey = this.getFocusKey();\n\n    if (anchorKey === focusKey && anchorKey === blockKey) {\n      var selectionStart = this.getStartOffset();\n      var selectionEnd = this.getEndOffset();\n      return start <= selectionEnd && selectionStart <= end;\n    }\n\n    if (blockKey !== anchorKey && blockKey !== focusKey) {\n      return false;\n    }\n\n    var offsetToCheck = blockKey === anchorKey ? this.getAnchorOffset() : this.getFocusOffset();\n    return start <= offsetToCheck && end >= offsetToCheck;\n  };\n\n  SelectionState.prototype.isCollapsed = function isCollapsed() {\n    return this.getAnchorKey() === this.getFocusKey() && this.getAnchorOffset() === this.getFocusOffset();\n  };\n\n  SelectionState.prototype.getStartKey = function getStartKey() {\n    return this.getIsBackward() ? this.getFocusKey() : this.getAnchorKey();\n  };\n\n  SelectionState.prototype.getStartOffset = function getStartOffset() {\n    return this.getIsBackward() ? this.getFocusOffset() : this.getAnchorOffset();\n  };\n\n  SelectionState.prototype.getEndKey = function getEndKey() {\n    return this.getIsBackward() ? this.getAnchorKey() : this.getFocusKey();\n  };\n\n  SelectionState.prototype.getEndOffset = function getEndOffset() {\n    return this.getIsBackward() ? this.getAnchorOffset() : this.getFocusOffset();\n  };\n\n  SelectionState.createEmpty = function createEmpty(key) {\n    return new SelectionState({\n      anchorKey: key,\n      anchorOffset: 0,\n      focusKey: key,\n      focusOffset: 0,\n      isBackward: false,\n      hasFocus: false\n    });\n  };\n\n  return SelectionState;\n}(SelectionStateRecord);\n\nmodule.exports = SelectionState;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n/**\n * This function is used to mark string literals representing CSS class names\n * so that they can be transformed statically. This allows for modularization\n * and minification of CSS class names.\n *\n * In static_upstream, this function is actually implemented, but it should\n * eventually be replaced with something more descriptive, and the transform\n * that is used in the main stack should be ported for use elsewhere.\n *\n * @param string|object className to modularize, or an object of key/values.\n *                      In the object case, the values are conditions that\n *                      determine if the className keys should be included.\n * @param [string ...]  Variable list of classNames in the string case.\n * @return string       Renderable space-separated CSS className.\n */\n\nfunction cx(classNames) {\n  if (typeof classNames == 'object') {\n    return Object.keys(classNames).filter(function (className) {\n      return classNames[className];\n    }).map(replace).join(' ');\n  }\n\n  return Array.prototype.map.call(arguments, replace).join(' ');\n}\n\nfunction replace(str) {\n  return str.replace(/\\//g, '-');\n}\n\nmodule.exports = cx;","(function (global, undefined) {\n  \"use strict\";\n\n  if (global.setImmediate) {\n    return;\n  }\n\n  var nextHandle = 1; // Spec says greater than zero\n\n  var tasksByHandle = {};\n  var currentlyRunningATask = false;\n  var doc = global.document;\n  var registerImmediate;\n\n  function setImmediate(callback) {\n    // Callback can either be a function or a string\n    if (typeof callback !== \"function\") {\n      callback = new Function(\"\" + callback);\n    } // Copy function arguments\n\n\n    var args = new Array(arguments.length - 1);\n\n    for (var i = 0; i < args.length; i++) {\n      args[i] = arguments[i + 1];\n    } // Store and register the task\n\n\n    var task = {\n      callback: callback,\n      args: args\n    };\n    tasksByHandle[nextHandle] = task;\n    registerImmediate(nextHandle);\n    return nextHandle++;\n  }\n\n  function clearImmediate(handle) {\n    delete tasksByHandle[handle];\n  }\n\n  function run(task) {\n    var callback = task.callback;\n    var args = task.args;\n\n    switch (args.length) {\n      case 0:\n        callback();\n        break;\n\n      case 1:\n        callback(args[0]);\n        break;\n\n      case 2:\n        callback(args[0], args[1]);\n        break;\n\n      case 3:\n        callback(args[0], args[1], args[2]);\n        break;\n\n      default:\n        callback.apply(undefined, args);\n        break;\n    }\n  }\n\n  function runIfPresent(handle) {\n    // From the spec: \"Wait until any invocations of this algorithm started before this one have completed.\"\n    // So if we're currently running a task, we'll need to delay this invocation.\n    if (currentlyRunningATask) {\n      // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a\n      // \"too much recursion\" error.\n      setTimeout(runIfPresent, 0, handle);\n    } else {\n      var task = tasksByHandle[handle];\n\n      if (task) {\n        currentlyRunningATask = true;\n\n        try {\n          run(task);\n        } finally {\n          clearImmediate(handle);\n          currentlyRunningATask = false;\n        }\n      }\n    }\n  }\n\n  function installNextTickImplementation() {\n    registerImmediate = function registerImmediate(handle) {\n      process.nextTick(function () {\n        runIfPresent(handle);\n      });\n    };\n  }\n\n  function canUsePostMessage() {\n    // The test against `importScripts` prevents this implementation from being installed inside a web worker,\n    // where `global.postMessage` means something completely different and can't be used for this purpose.\n    if (global.postMessage && !global.importScripts) {\n      var postMessageIsAsynchronous = true;\n      var oldOnMessage = global.onmessage;\n\n      global.onmessage = function () {\n        postMessageIsAsynchronous = false;\n      };\n\n      global.postMessage(\"\", \"*\");\n      global.onmessage = oldOnMessage;\n      return postMessageIsAsynchronous;\n    }\n  }\n\n  function installPostMessageImplementation() {\n    // Installs an event handler on `global` for the `message` event: see\n    // * https://developer.mozilla.org/en/DOM/window.postMessage\n    // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages\n    var messagePrefix = \"setImmediate$\" + Math.random() + \"$\";\n\n    var onGlobalMessage = function onGlobalMessage(event) {\n      if (event.source === global && typeof event.data === \"string\" && event.data.indexOf(messagePrefix) === 0) {\n        runIfPresent(+event.data.slice(messagePrefix.length));\n      }\n    };\n\n    if (global.addEventListener) {\n      global.addEventListener(\"message\", onGlobalMessage, false);\n    } else {\n      global.attachEvent(\"onmessage\", onGlobalMessage);\n    }\n\n    registerImmediate = function registerImmediate(handle) {\n      global.postMessage(messagePrefix + handle, \"*\");\n    };\n  }\n\n  function installMessageChannelImplementation() {\n    var channel = new MessageChannel();\n\n    channel.port1.onmessage = function (event) {\n      var handle = event.data;\n      runIfPresent(handle);\n    };\n\n    registerImmediate = function registerImmediate(handle) {\n      channel.port2.postMessage(handle);\n    };\n  }\n\n  function installReadyStateChangeImplementation() {\n    var html = doc.documentElement;\n\n    registerImmediate = function registerImmediate(handle) {\n      // Create a <script> element; its readystatechange event will be fired asynchronously once it is inserted\n      // into the document. Do so, thus queuing up the task. Remember to clean up once it's been called.\n      var script = doc.createElement(\"script\");\n\n      script.onreadystatechange = function () {\n        runIfPresent(handle);\n        script.onreadystatechange = null;\n        html.removeChild(script);\n        script = null;\n      };\n\n      html.appendChild(script);\n    };\n  }\n\n  function installSetTimeoutImplementation() {\n    registerImmediate = function registerImmediate(handle) {\n      setTimeout(runIfPresent, 0, handle);\n    };\n  } // If supported, we should attach to the prototype of global, since that is where setTimeout et al. live.\n\n\n  var attachTo = Object.getPrototypeOf && Object.getPrototypeOf(global);\n  attachTo = attachTo && attachTo.setTimeout ? attachTo : global; // Don't get fooled by e.g. browserify environments.\n\n  if ({}.toString.call(global.process) === \"[object process]\") {\n    // For Node.js before 0.9\n    installNextTickImplementation();\n  } else if (canUsePostMessage()) {\n    // For non-IE10 modern browsers\n    installPostMessageImplementation();\n  } else if (global.MessageChannel) {\n    // For web workers, where supported\n    installMessageChannelImplementation();\n  } else if (doc && \"onreadystatechange\" in doc.createElement(\"script\")) {\n    // For IE 6–8\n    installReadyStateChangeImplementation();\n  } else {\n    // For older browsers\n    installSetTimeoutImplementation();\n  }\n\n  attachTo.setImmediate = setImmediate;\n  attachTo.clearImmediate = clearImmediate;\n})(typeof self === \"undefined\" ? typeof global === \"undefined\" ? this : global : self);","'use strict';\n\nexports.__esModule = true;\n\nvar _extends = Object.assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nexports.bottom = bottom;\nexports.cloneLayout = cloneLayout;\nexports.cloneLayoutItem = cloneLayoutItem;\nexports.childrenEqual = childrenEqual;\nexports.collides = collides;\nexports.compact = compact;\nexports.compactItem = compactItem;\nexports.correctBounds = correctBounds;\nexports.getLayoutItem = getLayoutItem;\nexports.getFirstCollision = getFirstCollision;\nexports.getAllCollisions = getAllCollisions;\nexports.getStatics = getStatics;\nexports.moveElement = moveElement;\nexports.moveElementAwayFromCollision = moveElementAwayFromCollision;\nexports.perc = perc;\nexports.setTransform = setTransform;\nexports.setTopLeft = setTopLeft;\nexports.sortLayoutItemsByRowCol = sortLayoutItemsByRowCol;\nexports.synchronizeLayoutWithChildren = synchronizeLayoutWithChildren;\nexports.validateLayout = validateLayout;\nexports.autoBindHandlers = autoBindHandlers;\n\nvar _lodash = require('lodash.isequal');\n\nvar _lodash2 = _interopRequireDefault(_lodash);\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nfunction _interopRequireDefault(obj) {\n  return obj && obj.__esModule ? obj : {\n    default: obj\n  };\n}\n\nvar isProduction = process.env.NODE_ENV === 'production';\n/**\n * Return the bottom coordinate of the layout.\n *\n * @param  {Array} layout Layout array.\n * @return {Number}       Bottom coordinate.\n */\n\nfunction bottom(layout) {\n  var max = 0,\n      bottomY = void 0;\n\n  for (var _i = 0, len = layout.length; _i < len; _i++) {\n    bottomY = layout[_i].y + layout[_i].h;\n    if (bottomY > max) max = bottomY;\n  }\n\n  return max;\n}\n\nfunction cloneLayout(layout) {\n  var newLayout = Array(layout.length);\n\n  for (var _i2 = 0, len = layout.length; _i2 < len; _i2++) {\n    newLayout[_i2] = cloneLayoutItem(layout[_i2]);\n  }\n\n  return newLayout;\n} // Fast path to cloning, since this is monomorphic\n\n\nfunction cloneLayoutItem(layoutItem) {\n  return {\n    w: layoutItem.w,\n    h: layoutItem.h,\n    x: layoutItem.x,\n    y: layoutItem.y,\n    i: layoutItem.i,\n    minW: layoutItem.minW,\n    maxW: layoutItem.maxW,\n    minH: layoutItem.minH,\n    maxH: layoutItem.maxH,\n    moved: Boolean(layoutItem.moved),\n    static: Boolean(layoutItem.static),\n    // These can be null\n    isDraggable: layoutItem.isDraggable,\n    isResizable: layoutItem.isResizable\n  };\n}\n/**\n * Comparing React `children` is a bit difficult. This is a good way to compare them.\n * This will catch differences in keys, order, and length.\n */\n\n\nfunction childrenEqual(a, b) {\n  return (0, _lodash2.default)(_react2.default.Children.map(a, function (c) {\n    return c.key;\n  }), _react2.default.Children.map(b, function (c) {\n    return c.key;\n  }));\n}\n/**\n * Given two layoutitems, check if they collide.\n */\n\n\nfunction collides(l1, l2) {\n  if (l1 === l2) return false; // same element\n\n  if (l1.x + l1.w <= l2.x) return false; // l1 is left of l2\n\n  if (l1.x >= l2.x + l2.w) return false; // l1 is right of l2\n\n  if (l1.y + l1.h <= l2.y) return false; // l1 is above l2\n\n  if (l1.y >= l2.y + l2.h) return false; // l1 is below l2\n\n  return true; // boxes overlap\n}\n/**\n * Given a layout, compact it. This involves going down each y coordinate and removing gaps\n * between items.\n *\n * @param  {Array} layout Layout.\n * @param  {Boolean} verticalCompact Whether or not to compact the layout\n *   vertically.\n * @return {Array}       Compacted Layout.\n */\n\n\nfunction compact(layout, verticalCompact) {\n  // Statics go in the compareWith array right away so items flow around them.\n  var compareWith = getStatics(layout); // We go through the items by row and column.\n\n  var sorted = sortLayoutItemsByRowCol(layout); // Holding for new items.\n\n  var out = Array(layout.length);\n\n  for (var _i3 = 0, len = sorted.length; _i3 < len; _i3++) {\n    var l = cloneLayoutItem(sorted[_i3]); // Don't move static elements\n\n    if (!l.static) {\n      l = compactItem(compareWith, l, verticalCompact); // Add to comparison array. We only collide with items before this one.\n      // Statics are already in this array.\n\n      compareWith.push(l);\n    } // Add to output array to make sure they still come out in the right order.\n\n\n    out[layout.indexOf(sorted[_i3])] = l; // Clear moved flag, if it exists.\n\n    l.moved = false;\n  }\n\n  return out;\n}\n/**\n * Compact an item in the layout.\n */\n\n\nfunction compactItem(compareWith, l, verticalCompact) {\n  if (verticalCompact) {\n    // Bottom 'y' possible is the bottom of the layout.\n    // This allows you to do nice stuff like specify {y: Infinity}\n    // This is here because the layout must be sorted in order to get the correct bottom `y`.\n    l.y = Math.min(bottom(compareWith), l.y); // Move the element up as far as it can go without colliding.\n\n    while (l.y > 0 && !getFirstCollision(compareWith, l)) {\n      l.y--;\n    }\n  } // Move it down, and keep moving it down if it's colliding.\n\n\n  var collides = void 0;\n\n  while (collides = getFirstCollision(compareWith, l)) {\n    l.y = collides.y + collides.h;\n  }\n\n  return l;\n}\n/**\n * Given a layout, make sure all elements fit within its bounds.\n *\n * @param  {Array} layout Layout array.\n * @param  {Number} bounds Number of columns.\n */\n\n\nfunction correctBounds(layout, bounds) {\n  var collidesWith = getStatics(layout);\n\n  for (var _i4 = 0, len = layout.length; _i4 < len; _i4++) {\n    var l = layout[_i4]; // Overflows right\n\n    if (l.x + l.w > bounds.cols) l.x = bounds.cols - l.w; // Overflows left\n\n    if (l.x < 0) {\n      l.x = 0;\n      l.w = bounds.cols;\n    }\n\n    if (!l.static) collidesWith.push(l);else {\n      // If this is static and collides with other statics, we must move it down.\n      // We have to do something nicer than just letting them overlap.\n      while (getFirstCollision(collidesWith, l)) {\n        l.y++;\n      }\n    }\n  }\n\n  return layout;\n}\n/**\n * Get a layout item by ID. Used so we can override later on if necessary.\n *\n * @param  {Array}  layout Layout array.\n * @param  {String} id     ID\n * @return {LayoutItem}    Item at ID.\n */\n\n\nfunction getLayoutItem(layout, id) {\n  for (var _i5 = 0, len = layout.length; _i5 < len; _i5++) {\n    if (layout[_i5].i === id) return layout[_i5];\n  }\n}\n/**\n * Returns the first item this layout collides with.\n * It doesn't appear to matter which order we approach this from, although\n * perhaps that is the wrong thing to do.\n *\n * @param  {Object} layoutItem Layout item.\n * @return {Object|undefined}  A colliding layout item, or undefined.\n */\n\n\nfunction getFirstCollision(layout, layoutItem) {\n  for (var _i6 = 0, len = layout.length; _i6 < len; _i6++) {\n    if (collides(layout[_i6], layoutItem)) return layout[_i6];\n  }\n}\n\nfunction getAllCollisions(layout, layoutItem) {\n  return layout.filter(function (l) {\n    return collides(l, layoutItem);\n  });\n}\n/**\n * Get all static elements.\n * @param  {Array} layout Array of layout objects.\n * @return {Array}        Array of static layout items..\n */\n\n\nfunction getStatics(layout) {\n  return layout.filter(function (l) {\n    return l.static;\n  });\n}\n/**\n * Move an element. Responsible for doing cascading movements of other elements.\n *\n * @param  {Array}      layout Full layout to modify.\n * @param  {LayoutItem} l      element to move.\n * @param  {Number}     [x]    X position in grid units.\n * @param  {Number}     [y]    Y position in grid units.\n * @param  {Boolean}    [isUserAction] If true, designates that the item we're moving is\n *                                     being dragged/resized by the user.\n */\n\n\nfunction moveElement(layout, l, x, y, isUserAction) {\n  if (l.static) return layout; // Short-circuit if nothing to do.\n\n  if (l.y === y && l.x === x) return layout;\n  var movingUp = y && l.y > y; // This is quite a bit faster than extending the object\n\n  if (typeof x === 'number') l.x = x;\n  if (typeof y === 'number') l.y = y;\n  l.moved = true; // If this collides with anything, move it.\n  // When doing this comparison, we have to sort the items we compare with\n  // to ensure, in the case of multiple collisions, that we're getting the\n  // nearest collision.\n\n  var sorted = sortLayoutItemsByRowCol(layout);\n  if (movingUp) sorted = sorted.reverse();\n  var collisions = getAllCollisions(sorted, l); // Move each item that collides away from this element.\n\n  for (var _i7 = 0, len = collisions.length; _i7 < len; _i7++) {\n    var collision = collisions[_i7]; // console.log('resolving collision between', l.i, 'at', l.y, 'and', collision.i, 'at', collision.y);\n    // Short circuit so we can't infinite loop\n\n    if (collision.moved) continue; // This makes it feel a bit more precise by waiting to swap for just a bit when moving up.\n\n    if (l.y > collision.y && l.y - collision.y > collision.h / 4) continue; // Don't move static items - we have to move *this* element away\n\n    if (collision.static) {\n      layout = moveElementAwayFromCollision(layout, collision, l, isUserAction);\n    } else {\n      layout = moveElementAwayFromCollision(layout, l, collision, isUserAction);\n    }\n  }\n\n  return layout;\n}\n/**\n * This is where the magic needs to happen - given a collision, move an element away from the collision.\n * We attempt to move it up if there's room, otherwise it goes below.\n *\n * @param  {Array} layout            Full layout to modify.\n * @param  {LayoutItem} collidesWith Layout item we're colliding with.\n * @param  {LayoutItem} itemToMove   Layout item we're moving.\n * @param  {Boolean} [isUserAction]  If true, designates that the item we're moving is being dragged/resized\n *                                   by the user.\n */\n\n\nfunction moveElementAwayFromCollision(layout, collidesWith, itemToMove, isUserAction) {\n  // If there is enough space above the collision to put this element, move it there.\n  // We only do this on the main collision as this can get funky in cascades and cause\n  // unwanted swapping behavior.\n  if (isUserAction) {\n    // Make a mock item so we don't modify the item here, only modify in moveElement.\n    var fakeItem = {\n      x: itemToMove.x,\n      y: itemToMove.y,\n      w: itemToMove.w,\n      h: itemToMove.h,\n      i: '-1'\n    };\n    fakeItem.y = Math.max(collidesWith.y - itemToMove.h, 0);\n\n    if (!getFirstCollision(layout, fakeItem)) {\n      return moveElement(layout, itemToMove, undefined, fakeItem.y);\n    }\n  } // Previously this was optimized to move below the collision directly, but this can cause problems\n  // with cascading moves, as an item may actually leapfrog a collision and cause a reversal in order.\n\n\n  return moveElement(layout, itemToMove, undefined, itemToMove.y + 1);\n}\n/**\n * Helper to convert a number to a percentage string.\n *\n * @param  {Number} num Any number\n * @return {String}     That number as a percentage.\n */\n\n\nfunction perc(num) {\n  return num * 100 + '%';\n}\n\nfunction setTransform(_ref) {\n  var top = _ref.top,\n      left = _ref.left,\n      width = _ref.width,\n      height = _ref.height; // Replace unitless items with px\n\n  var translate = 'translate(' + left + 'px,' + top + 'px)';\n  return {\n    transform: translate,\n    WebkitTransform: translate,\n    MozTransform: translate,\n    msTransform: translate,\n    OTransform: translate,\n    width: width + 'px',\n    height: height + 'px',\n    position: 'absolute'\n  };\n}\n\nfunction setTopLeft(_ref2) {\n  var top = _ref2.top,\n      left = _ref2.left,\n      width = _ref2.width,\n      height = _ref2.height;\n  return {\n    top: top + 'px',\n    left: left + 'px',\n    width: width + 'px',\n    height: height + 'px',\n    position: 'absolute'\n  };\n}\n/**\n * Get layout items sorted from top left to right and down.\n *\n * @return {Array} Array of layout objects.\n * @return {Array}        Layout, sorted static items first.\n */\n\n\nfunction sortLayoutItemsByRowCol(layout) {\n  return [].concat(layout).sort(function (a, b) {\n    if (a.y > b.y || a.y === b.y && a.x > b.x) {\n      return 1;\n    } else if (a.y === b.y && a.x === b.x) {\n      // Without this, we can get different sort results in IE vs. Chrome/FF\n      return 0;\n    }\n\n    return -1;\n  });\n}\n/**\n * Generate a layout using the initialLayout and children as a template.\n * Missing entries will be added, extraneous ones will be truncated.\n *\n * @param  {Array}  initialLayout Layout passed in through props.\n * @param  {String} breakpoint    Current responsive breakpoint.\n * @param  {Boolean} verticalCompact Whether or not to compact the layout vertically.\n * @return {Array}                Working layout.\n */\n\n\nfunction synchronizeLayoutWithChildren(initialLayout, children, cols, verticalCompact) {\n  initialLayout = initialLayout || []; // Generate one layout item per child.\n\n  var layout = [];\n\n  _react2.default.Children.forEach(children, function (child, i) {\n    // Don't overwrite if it already exists.\n    var exists = getLayoutItem(initialLayout, child.key || \"1\"\n    /* FIXME satisfies Flow */\n    );\n\n    if (exists) {\n      layout[i] = cloneLayoutItem(exists);\n    } else {\n      if (!isProduction && child.props._grid) {\n        console.warn('`_grid` properties on children have been deprecated as of React 15.2. ' + // eslint-disable-line\n        'Please use `data-grid` or add your properties directly to the `layout`.');\n      }\n\n      var g = child.props['data-grid'] || child.props._grid; // Hey, this item has a data-grid property, use it.\n\n      if (g) {\n        if (!isProduction) {\n          validateLayout([g], 'ReactGridLayout.children');\n        }\n\n        layout[i] = cloneLayoutItem(_extends({}, g, {\n          i: child.key\n        }));\n      } else {\n        // Nothing provided: ensure this is added to the bottom\n        layout[i] = cloneLayoutItem({\n          w: 1,\n          h: 1,\n          x: 0,\n          y: bottom(layout),\n          i: child.key || \"1\"\n        });\n      }\n    }\n  }); // Correct the layout.\n\n\n  layout = correctBounds(layout, {\n    cols: cols\n  });\n  layout = compact(layout, verticalCompact);\n  return layout;\n}\n/**\n * Validate a layout. Throws errors.\n *\n * @param  {Array}  layout        Array of layout items.\n * @param  {String} [contextName] Context name for errors.\n * @throw  {Error}                Validation error.\n */\n\n\nfunction validateLayout(layout, contextName) {\n  contextName = contextName || \"Layout\";\n  var subProps = ['x', 'y', 'w', 'h'];\n  if (!Array.isArray(layout)) throw new Error(contextName + \" must be an array!\");\n\n  for (var _i8 = 0, len = layout.length; _i8 < len; _i8++) {\n    var item = layout[_i8];\n\n    for (var j = 0; j < subProps.length; j++) {\n      if (typeof item[subProps[j]] !== 'number') {\n        throw new Error('ReactGridLayout: ' + contextName + '[' + _i8 + '].' + subProps[j] + ' must be a number!');\n      }\n    }\n\n    if (item.i && typeof item.i !== 'string') {\n      throw new Error('ReactGridLayout: ' + contextName + '[' + _i8 + '].i must be a string!');\n    }\n\n    if (item.static !== undefined && typeof item.static !== 'boolean') {\n      throw new Error('ReactGridLayout: ' + contextName + '[' + _i8 + '].static must be a boolean!');\n    }\n  }\n} // Flow can't really figure this out, so we just use Object\n\n\nfunction autoBindHandlers(el, fns) {\n  fns.forEach(function (key) {\n    return el[key] = el[key].bind(el);\n  });\n}","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule BlockMapBuilder\n * @format\n * \n */\n'use strict';\n\nvar Immutable = require('immutable');\n\nvar OrderedMap = Immutable.OrderedMap;\nvar BlockMapBuilder = {\n  createFromArray: function createFromArray(blocks) {\n    return OrderedMap(blocks.map(function (block) {\n      return [block.getKey(), block];\n    }));\n  }\n};\nmodule.exports = BlockMapBuilder;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule findRangesImmutable\n * @format\n * \n */\n'use strict';\n/**\n * Search through an array to find contiguous stretches of elements that\n * match a specified filter function.\n *\n * When ranges are found, execute a specified `found` function to supply\n * the values to the caller.\n */\n\nfunction findRangesImmutable(haystack, areEqualFn, filterFn, foundFn) {\n  if (!haystack.size) {\n    return;\n  }\n\n  var cursor = 0;\n  haystack.reduce(function (value, nextValue, nextIndex) {\n    if (!areEqualFn(value, nextValue)) {\n      if (filterFn(value)) {\n        foundFn(cursor, nextIndex);\n      }\n\n      cursor = nextIndex;\n    }\n\n    return nextValue;\n  });\n  filterFn(haystack.last()) && foundFn(cursor, haystack.count());\n}\n\nmodule.exports = findRangesImmutable;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule isEventHandled\n * @format\n * \n */\n'use strict';\n/**\n * Utility method for determining whether or not the value returned\n * from a handler indicates that it was handled.\n */\n\nfunction isEventHandled(value) {\n  return value === 'handled' || value === true;\n}\n\nmodule.exports = isEventHandled;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule removeTextWithStrategy\n * @format\n * \n */\n'use strict';\n\nvar DraftModifier = require('./DraftModifier');\n/**\n * For a collapsed selection state, remove text based on the specified strategy.\n * If the selection state is not collapsed, remove the entire selected range.\n */\n\n\nfunction removeTextWithStrategy(editorState, strategy, direction) {\n  var selection = editorState.getSelection();\n  var content = editorState.getCurrentContent();\n  var target = selection;\n\n  if (selection.isCollapsed()) {\n    if (direction === 'forward') {\n      if (editorState.isSelectionAtEndOfContent()) {\n        return content;\n      }\n    } else if (editorState.isSelectionAtStartOfContent()) {\n      return content;\n    }\n\n    target = strategy(editorState);\n\n    if (target === selection) {\n      return content;\n    }\n  }\n\n  return DraftModifier.removeRange(content, target, direction);\n}\n\nmodule.exports = removeTextWithStrategy;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getContentStateFragment\n * @format\n * \n */\n'use strict';\n\nvar randomizeBlockMapKeys = require('./randomizeBlockMapKeys');\n\nvar removeEntitiesAtEdges = require('./removeEntitiesAtEdges');\n\nvar getContentStateFragment = function getContentStateFragment(contentState, selectionState) {\n  var startKey = selectionState.getStartKey();\n  var startOffset = selectionState.getStartOffset();\n  var endKey = selectionState.getEndKey();\n  var endOffset = selectionState.getEndOffset(); // Edge entities should be stripped to ensure that we don't preserve\n  // invalid partial entities when the fragment is reused. We do, however,\n  // preserve entities that are entirely within the selection range.\n\n  var contentWithoutEdgeEntities = removeEntitiesAtEdges(contentState, selectionState);\n  var blockMap = contentWithoutEdgeEntities.getBlockMap();\n  var blockKeys = blockMap.keySeq();\n  var startIndex = blockKeys.indexOf(startKey);\n  var endIndex = blockKeys.indexOf(endKey) + 1;\n  return randomizeBlockMapKeys(blockMap.slice(startIndex, endIndex).map(function (block, blockKey) {\n    var text = block.getText();\n    var chars = block.getCharacterList();\n\n    if (startKey === endKey) {\n      return block.merge({\n        text: text.slice(startOffset, endOffset),\n        characterList: chars.slice(startOffset, endOffset)\n      });\n    }\n\n    if (blockKey === startKey) {\n      return block.merge({\n        text: text.slice(startOffset),\n        characterList: chars.slice(startOffset)\n      });\n    }\n\n    if (blockKey === endKey) {\n      return block.merge({\n        text: text.slice(0, endOffset),\n        characterList: chars.slice(0, endOffset)\n      });\n    }\n\n    return block;\n  }));\n};\n\nmodule.exports = getContentStateFragment;","'use strict';\n\nvar _assign = require('object-assign');\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEntity\n * @format\n * \n */\n\n\nvar DraftEntityInstance = require('./DraftEntityInstance');\n\nvar Immutable = require('immutable');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar Map = Immutable.Map;\nvar instances = Map();\nvar instanceKey = 0;\n/**\n * Temporary utility for generating the warnings\n */\n\nfunction logWarning(oldMethodCall, newMethodCall) {\n  console.warn('WARNING: ' + oldMethodCall + ' will be deprecated soon!\\nPlease use \"' + newMethodCall + '\" instead.');\n}\n/**\n * A \"document entity\" is an object containing metadata associated with a\n * piece of text in a ContentBlock.\n *\n * For example, a `link` entity might include a `uri` property. When a\n * ContentBlock is rendered in the browser, text that refers to that link\n * entity may be rendered as an anchor, with the `uri` as the href value.\n *\n * In a ContentBlock, every position in the text may correspond to zero\n * or one entities. This correspondence is tracked using a key string,\n * generated via DraftEntity.create() and used to obtain entity metadata\n * via DraftEntity.get().\n */\n\n\nvar DraftEntity = {\n  /**\n   * WARNING: This method will be deprecated soon!\n   * Please use 'contentState.getLastCreatedEntityKey' instead.\n   * ---\n   * Get the random key string from whatever entity was last created.\n   * We need this to support the new API, as part of transitioning to put Entity\n   * storage in contentState.\n   */\n  getLastCreatedEntityKey: function getLastCreatedEntityKey() {\n    logWarning('DraftEntity.getLastCreatedEntityKey', 'contentState.getLastCreatedEntityKey');\n    return DraftEntity.__getLastCreatedEntityKey();\n  },\n\n  /**\n   * WARNING: This method will be deprecated soon!\n   * Please use 'contentState.createEntity' instead.\n   * ---\n   * Create a DraftEntityInstance and store it for later retrieval.\n   *\n   * A random key string will be generated and returned. This key may\n   * be used to track the entity's usage in a ContentBlock, and for\n   * retrieving data about the entity at render time.\n   */\n  create: function create(type, mutability, data) {\n    logWarning('DraftEntity.create', 'contentState.createEntity');\n    return DraftEntity.__create(type, mutability, data);\n  },\n\n  /**\n   * WARNING: This method will be deprecated soon!\n   * Please use 'contentState.addEntity' instead.\n   * ---\n   * Add an existing DraftEntityInstance to the DraftEntity map. This is\n   * useful when restoring instances from the server.\n   */\n  add: function add(instance) {\n    logWarning('DraftEntity.add', 'contentState.addEntity');\n    return DraftEntity.__add(instance);\n  },\n\n  /**\n   * WARNING: This method will be deprecated soon!\n   * Please use 'contentState.getEntity' instead.\n   * ---\n   * Retrieve the entity corresponding to the supplied key string.\n   */\n  get: function get(key) {\n    logWarning('DraftEntity.get', 'contentState.getEntity');\n    return DraftEntity.__get(key);\n  },\n\n  /**\n   * WARNING: This method will be deprecated soon!\n   * Please use 'contentState.mergeEntityData' instead.\n   * ---\n   * Entity instances are immutable. If you need to update the data for an\n   * instance, this method will merge your data updates and return a new\n   * instance.\n   */\n  mergeData: function mergeData(key, toMerge) {\n    logWarning('DraftEntity.mergeData', 'contentState.mergeEntityData');\n    return DraftEntity.__mergeData(key, toMerge);\n  },\n\n  /**\n   * WARNING: This method will be deprecated soon!\n   * Please use 'contentState.replaceEntityData' instead.\n   * ---\n   * Completely replace the data for a given instance.\n   */\n  replaceData: function replaceData(key, newData) {\n    logWarning('DraftEntity.replaceData', 'contentState.replaceEntityData');\n    return DraftEntity.__replaceData(key, newData);\n  },\n  // ***********************************WARNING******************************\n  // --- the above public API will be deprecated in the next version of Draft!\n  // The methods below this line are private - don't call them directly.\n\n  /**\n   * Get the random key string from whatever entity was last created.\n   * We need this to support the new API, as part of transitioning to put Entity\n   * storage in contentState.\n   */\n  __getLastCreatedEntityKey: function __getLastCreatedEntityKey() {\n    return '' + instanceKey;\n  },\n\n  /**\n   * Create a DraftEntityInstance and store it for later retrieval.\n   *\n   * A random key string will be generated and returned. This key may\n   * be used to track the entity's usage in a ContentBlock, and for\n   * retrieving data about the entity at render time.\n   */\n  __create: function __create(type, mutability, data) {\n    return DraftEntity.__add(new DraftEntityInstance({\n      type: type,\n      mutability: mutability,\n      data: data || {}\n    }));\n  },\n\n  /**\n   * Add an existing DraftEntityInstance to the DraftEntity map. This is\n   * useful when restoring instances from the server.\n   */\n  __add: function __add(instance) {\n    var key = '' + ++instanceKey;\n    instances = instances.set(key, instance);\n    return key;\n  },\n\n  /**\n   * Retrieve the entity corresponding to the supplied key string.\n   */\n  __get: function __get(key) {\n    var instance = instances.get(key);\n    !!!instance ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Unknown DraftEntity key: %s.', key) : invariant(false) : void 0;\n    return instance;\n  },\n\n  /**\n   * Entity instances are immutable. If you need to update the data for an\n   * instance, this method will merge your data updates and return a new\n   * instance.\n   */\n  __mergeData: function __mergeData(key, toMerge) {\n    var instance = DraftEntity.__get(key);\n\n    var newData = _extends({}, instance.getData(), toMerge);\n\n    var newInstance = instance.set('data', newData);\n    instances = instances.set(key, newInstance);\n    return newInstance;\n  },\n\n  /**\n   * Completely replace the data for a given instance.\n   */\n  __replaceData: function __replaceData(key, newData) {\n    var instance = DraftEntity.__get(key);\n\n    var newInstance = instance.set('data', newData);\n    instances = instances.set(key, newInstance);\n    return newInstance;\n  }\n};\nmodule.exports = DraftEntity;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftOffsetKey\n * @format\n * \n */\n'use strict';\n\nvar KEY_DELIMITER = '-';\nvar DraftOffsetKey = {\n  encode: function encode(blockKey, decoratorKey, leafKey) {\n    return blockKey + KEY_DELIMITER + decoratorKey + KEY_DELIMITER + leafKey;\n  },\n  decode: function decode(offsetKey) {\n    var _offsetKey$split = offsetKey.split(KEY_DELIMITER),\n        blockKey = _offsetKey$split[0],\n        decoratorKey = _offsetKey$split[1],\n        leafKey = _offsetKey$split[2];\n\n    return {\n      blockKey: blockKey,\n      decoratorKey: parseInt(decoratorKey, 10),\n      leafKey: parseInt(leafKey, 10)\n    };\n  }\n};\nmodule.exports = DraftOffsetKey;","/**\n * Lodash (Custom Build) <https://lodash.com/>\n * Build: `lodash modularize exports=\"npm\" -o ./`\n * Copyright JS Foundation and other contributors <https://js.foundation/>\n * Released under MIT license <https://lodash.com/license>\n * Based on Underscore.js 1.8.3 <http://underscorejs.org/LICENSE>\n * Copyright Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors\n */\n\n/** Used as the size to enable large array optimizations. */\nvar LARGE_ARRAY_SIZE = 200;\n/** Used to stand-in for `undefined` hash values. */\n\nvar HASH_UNDEFINED = '__lodash_hash_undefined__';\n/** Used to compose bitmasks for value comparisons. */\n\nvar COMPARE_PARTIAL_FLAG = 1,\n    COMPARE_UNORDERED_FLAG = 2;\n/** Used as references for various `Number` constants. */\n\nvar MAX_SAFE_INTEGER = 9007199254740991;\n/** `Object#toString` result references. */\n\nvar argsTag = '[object Arguments]',\n    arrayTag = '[object Array]',\n    asyncTag = '[object AsyncFunction]',\n    boolTag = '[object Boolean]',\n    dateTag = '[object Date]',\n    errorTag = '[object Error]',\n    funcTag = '[object Function]',\n    genTag = '[object GeneratorFunction]',\n    mapTag = '[object Map]',\n    numberTag = '[object Number]',\n    nullTag = '[object Null]',\n    objectTag = '[object Object]',\n    promiseTag = '[object Promise]',\n    proxyTag = '[object Proxy]',\n    regexpTag = '[object RegExp]',\n    setTag = '[object Set]',\n    stringTag = '[object String]',\n    symbolTag = '[object Symbol]',\n    undefinedTag = '[object Undefined]',\n    weakMapTag = '[object WeakMap]';\nvar arrayBufferTag = '[object ArrayBuffer]',\n    dataViewTag = '[object DataView]',\n    float32Tag = '[object Float32Array]',\n    float64Tag = '[object Float64Array]',\n    int8Tag = '[object Int8Array]',\n    int16Tag = '[object Int16Array]',\n    int32Tag = '[object Int32Array]',\n    uint8Tag = '[object Uint8Array]',\n    uint8ClampedTag = '[object Uint8ClampedArray]',\n    uint16Tag = '[object Uint16Array]',\n    uint32Tag = '[object Uint32Array]';\n/**\n * Used to match `RegExp`\n * [syntax characters](http://ecma-international.org/ecma-262/7.0/#sec-patterns).\n */\n\nvar reRegExpChar = /[\\\\^$.*+?()[\\]{}|]/g;\n/** Used to detect host constructors (Safari). */\n\nvar reIsHostCtor = /^\\[object .+?Constructor\\]$/;\n/** Used to detect unsigned integer values. */\n\nvar reIsUint = /^(?:0|[1-9]\\d*)$/;\n/** Used to identify `toStringTag` values of typed arrays. */\n\nvar typedArrayTags = {};\ntypedArrayTags[float32Tag] = typedArrayTags[float64Tag] = typedArrayTags[int8Tag] = typedArrayTags[int16Tag] = typedArrayTags[int32Tag] = typedArrayTags[uint8Tag] = typedArrayTags[uint8ClampedTag] = typedArrayTags[uint16Tag] = typedArrayTags[uint32Tag] = true;\ntypedArrayTags[argsTag] = typedArrayTags[arrayTag] = typedArrayTags[arrayBufferTag] = typedArrayTags[boolTag] = typedArrayTags[dataViewTag] = typedArrayTags[dateTag] = typedArrayTags[errorTag] = typedArrayTags[funcTag] = typedArrayTags[mapTag] = typedArrayTags[numberTag] = typedArrayTags[objectTag] = typedArrayTags[regexpTag] = typedArrayTags[setTag] = typedArrayTags[stringTag] = typedArrayTags[weakMapTag] = false;\n/** Detect free variable `global` from Node.js. */\n\nvar freeGlobal = typeof global == 'object' && global && global.Object === Object && global;\n/** Detect free variable `self`. */\n\nvar freeSelf = typeof self == 'object' && self && self.Object === Object && self;\n/** Used as a reference to the global object. */\n\nvar root = freeGlobal || freeSelf || Function('return this')();\n/** Detect free variable `exports`. */\n\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n/** Detect free variable `module`. */\n\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n/** Detect the popular CommonJS extension `module.exports`. */\n\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n/** Detect free variable `process` from Node.js. */\n\nvar freeProcess = moduleExports && freeGlobal.process;\n/** Used to access faster Node.js helpers. */\n\nvar nodeUtil = function () {\n  try {\n    return freeProcess && freeProcess.binding && freeProcess.binding('util');\n  } catch (e) {}\n}();\n/* Node.js helper references. */\n\n\nvar nodeIsTypedArray = nodeUtil && nodeUtil.isTypedArray;\n/**\n * A specialized version of `_.filter` for arrays without support for\n * iteratee shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {Array} Returns the new filtered array.\n */\n\nfunction arrayFilter(array, predicate) {\n  var index = -1,\n      length = array == null ? 0 : array.length,\n      resIndex = 0,\n      result = [];\n\n  while (++index < length) {\n    var value = array[index];\n\n    if (predicate(value, index, array)) {\n      result[resIndex++] = value;\n    }\n  }\n\n  return result;\n}\n/**\n * Appends the elements of `values` to `array`.\n *\n * @private\n * @param {Array} array The array to modify.\n * @param {Array} values The values to append.\n * @returns {Array} Returns `array`.\n */\n\n\nfunction arrayPush(array, values) {\n  var index = -1,\n      length = values.length,\n      offset = array.length;\n\n  while (++index < length) {\n    array[offset + index] = values[index];\n  }\n\n  return array;\n}\n/**\n * A specialized version of `_.some` for arrays without support for iteratee\n * shorthands.\n *\n * @private\n * @param {Array} [array] The array to iterate over.\n * @param {Function} predicate The function invoked per iteration.\n * @returns {boolean} Returns `true` if any element passes the predicate check,\n *  else `false`.\n */\n\n\nfunction arraySome(array, predicate) {\n  var index = -1,\n      length = array == null ? 0 : array.length;\n\n  while (++index < length) {\n    if (predicate(array[index], index, array)) {\n      return true;\n    }\n  }\n\n  return false;\n}\n/**\n * The base implementation of `_.times` without support for iteratee shorthands\n * or max array length checks.\n *\n * @private\n * @param {number} n The number of times to invoke `iteratee`.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the array of results.\n */\n\n\nfunction baseTimes(n, iteratee) {\n  var index = -1,\n      result = Array(n);\n\n  while (++index < n) {\n    result[index] = iteratee(index);\n  }\n\n  return result;\n}\n/**\n * The base implementation of `_.unary` without support for storing metadata.\n *\n * @private\n * @param {Function} func The function to cap arguments for.\n * @returns {Function} Returns the new capped function.\n */\n\n\nfunction baseUnary(func) {\n  return function (value) {\n    return func(value);\n  };\n}\n/**\n * Checks if a `cache` value for `key` exists.\n *\n * @private\n * @param {Object} cache The cache to query.\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\n\n\nfunction cacheHas(cache, key) {\n  return cache.has(key);\n}\n/**\n * Gets the value at `key` of `object`.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\n\n\nfunction getValue(object, key) {\n  return object == null ? undefined : object[key];\n}\n/**\n * Converts `map` to its key-value pairs.\n *\n * @private\n * @param {Object} map The map to convert.\n * @returns {Array} Returns the key-value pairs.\n */\n\n\nfunction mapToArray(map) {\n  var index = -1,\n      result = Array(map.size);\n  map.forEach(function (value, key) {\n    result[++index] = [key, value];\n  });\n  return result;\n}\n/**\n * Creates a unary function that invokes `func` with its argument transformed.\n *\n * @private\n * @param {Function} func The function to wrap.\n * @param {Function} transform The argument transform.\n * @returns {Function} Returns the new function.\n */\n\n\nfunction overArg(func, transform) {\n  return function (arg) {\n    return func(transform(arg));\n  };\n}\n/**\n * Converts `set` to an array of its values.\n *\n * @private\n * @param {Object} set The set to convert.\n * @returns {Array} Returns the values.\n */\n\n\nfunction setToArray(set) {\n  var index = -1,\n      result = Array(set.size);\n  set.forEach(function (value) {\n    result[++index] = value;\n  });\n  return result;\n}\n/** Used for built-in method references. */\n\n\nvar arrayProto = Array.prototype,\n    funcProto = Function.prototype,\n    objectProto = Object.prototype;\n/** Used to detect overreaching core-js shims. */\n\nvar coreJsData = root['__core-js_shared__'];\n/** Used to resolve the decompiled source of functions. */\n\nvar funcToString = funcProto.toString;\n/** Used to check objects for own properties. */\n\nvar hasOwnProperty = objectProto.hasOwnProperty;\n/** Used to detect methods masquerading as native. */\n\nvar maskSrcKey = function () {\n  var uid = /[^.]+$/.exec(coreJsData && coreJsData.keys && coreJsData.keys.IE_PROTO || '');\n  return uid ? 'Symbol(src)_1.' + uid : '';\n}();\n/**\n * Used to resolve the\n * [`toStringTag`](http://ecma-international.org/ecma-262/7.0/#sec-object.prototype.tostring)\n * of values.\n */\n\n\nvar nativeObjectToString = objectProto.toString;\n/** Used to detect if a method is native. */\n\nvar reIsNative = RegExp('^' + funcToString.call(hasOwnProperty).replace(reRegExpChar, '\\\\$&').replace(/hasOwnProperty|(function).*?(?=\\\\\\()| for .+?(?=\\\\\\])/g, '$1.*?') + '$');\n/** Built-in value references. */\n\nvar Buffer = moduleExports ? root.Buffer : undefined,\n    Symbol = root.Symbol,\n    Uint8Array = root.Uint8Array,\n    propertyIsEnumerable = objectProto.propertyIsEnumerable,\n    splice = arrayProto.splice,\n    symToStringTag = Symbol ? Symbol.toStringTag : undefined;\n/* Built-in method references for those with the same name as other `lodash` methods. */\n\nvar nativeGetSymbols = Object.getOwnPropertySymbols,\n    nativeIsBuffer = Buffer ? Buffer.isBuffer : undefined,\n    nativeKeys = overArg(Object.keys, Object);\n/* Built-in method references that are verified to be native. */\n\nvar DataView = getNative(root, 'DataView'),\n    Map = getNative(root, 'Map'),\n    Promise = getNative(root, 'Promise'),\n    Set = getNative(root, 'Set'),\n    WeakMap = getNative(root, 'WeakMap'),\n    nativeCreate = getNative(Object, 'create');\n/** Used to detect maps, sets, and weakmaps. */\n\nvar dataViewCtorString = toSource(DataView),\n    mapCtorString = toSource(Map),\n    promiseCtorString = toSource(Promise),\n    setCtorString = toSource(Set),\n    weakMapCtorString = toSource(WeakMap);\n/** Used to convert symbols to primitives and strings. */\n\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n    symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n/**\n * Creates a hash object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\n\nfunction Hash(entries) {\n  var index = -1,\n      length = entries == null ? 0 : entries.length;\n  this.clear();\n\n  while (++index < length) {\n    var entry = entries[index];\n    this.set(entry[0], entry[1]);\n  }\n}\n/**\n * Removes all key-value entries from the hash.\n *\n * @private\n * @name clear\n * @memberOf Hash\n */\n\n\nfunction hashClear() {\n  this.__data__ = nativeCreate ? nativeCreate(null) : {};\n  this.size = 0;\n}\n/**\n * Removes `key` and its value from the hash.\n *\n * @private\n * @name delete\n * @memberOf Hash\n * @param {Object} hash The hash to modify.\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\n\n\nfunction hashDelete(key) {\n  var result = this.has(key) && delete this.__data__[key];\n  this.size -= result ? 1 : 0;\n  return result;\n}\n/**\n * Gets the hash value for `key`.\n *\n * @private\n * @name get\n * @memberOf Hash\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\n\n\nfunction hashGet(key) {\n  var data = this.__data__;\n\n  if (nativeCreate) {\n    var result = data[key];\n    return result === HASH_UNDEFINED ? undefined : result;\n  }\n\n  return hasOwnProperty.call(data, key) ? data[key] : undefined;\n}\n/**\n * Checks if a hash value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Hash\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\n\n\nfunction hashHas(key) {\n  var data = this.__data__;\n  return nativeCreate ? data[key] !== undefined : hasOwnProperty.call(data, key);\n}\n/**\n * Sets the hash `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Hash\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the hash instance.\n */\n\n\nfunction hashSet(key, value) {\n  var data = this.__data__;\n  this.size += this.has(key) ? 0 : 1;\n  data[key] = nativeCreate && value === undefined ? HASH_UNDEFINED : value;\n  return this;\n} // Add methods to `Hash`.\n\n\nHash.prototype.clear = hashClear;\nHash.prototype['delete'] = hashDelete;\nHash.prototype.get = hashGet;\nHash.prototype.has = hashHas;\nHash.prototype.set = hashSet;\n/**\n * Creates an list cache object.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\n\nfunction ListCache(entries) {\n  var index = -1,\n      length = entries == null ? 0 : entries.length;\n  this.clear();\n\n  while (++index < length) {\n    var entry = entries[index];\n    this.set(entry[0], entry[1]);\n  }\n}\n/**\n * Removes all key-value entries from the list cache.\n *\n * @private\n * @name clear\n * @memberOf ListCache\n */\n\n\nfunction listCacheClear() {\n  this.__data__ = [];\n  this.size = 0;\n}\n/**\n * Removes `key` and its value from the list cache.\n *\n * @private\n * @name delete\n * @memberOf ListCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\n\n\nfunction listCacheDelete(key) {\n  var data = this.__data__,\n      index = assocIndexOf(data, key);\n\n  if (index < 0) {\n    return false;\n  }\n\n  var lastIndex = data.length - 1;\n\n  if (index == lastIndex) {\n    data.pop();\n  } else {\n    splice.call(data, index, 1);\n  }\n\n  --this.size;\n  return true;\n}\n/**\n * Gets the list cache value for `key`.\n *\n * @private\n * @name get\n * @memberOf ListCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\n\n\nfunction listCacheGet(key) {\n  var data = this.__data__,\n      index = assocIndexOf(data, key);\n  return index < 0 ? undefined : data[index][1];\n}\n/**\n * Checks if a list cache value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf ListCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\n\n\nfunction listCacheHas(key) {\n  return assocIndexOf(this.__data__, key) > -1;\n}\n/**\n * Sets the list cache `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf ListCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the list cache instance.\n */\n\n\nfunction listCacheSet(key, value) {\n  var data = this.__data__,\n      index = assocIndexOf(data, key);\n\n  if (index < 0) {\n    ++this.size;\n    data.push([key, value]);\n  } else {\n    data[index][1] = value;\n  }\n\n  return this;\n} // Add methods to `ListCache`.\n\n\nListCache.prototype.clear = listCacheClear;\nListCache.prototype['delete'] = listCacheDelete;\nListCache.prototype.get = listCacheGet;\nListCache.prototype.has = listCacheHas;\nListCache.prototype.set = listCacheSet;\n/**\n * Creates a map cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\n\nfunction MapCache(entries) {\n  var index = -1,\n      length = entries == null ? 0 : entries.length;\n  this.clear();\n\n  while (++index < length) {\n    var entry = entries[index];\n    this.set(entry[0], entry[1]);\n  }\n}\n/**\n * Removes all key-value entries from the map.\n *\n * @private\n * @name clear\n * @memberOf MapCache\n */\n\n\nfunction mapCacheClear() {\n  this.size = 0;\n  this.__data__ = {\n    'hash': new Hash(),\n    'map': new (Map || ListCache)(),\n    'string': new Hash()\n  };\n}\n/**\n * Removes `key` and its value from the map.\n *\n * @private\n * @name delete\n * @memberOf MapCache\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\n\n\nfunction mapCacheDelete(key) {\n  var result = getMapData(this, key)['delete'](key);\n  this.size -= result ? 1 : 0;\n  return result;\n}\n/**\n * Gets the map value for `key`.\n *\n * @private\n * @name get\n * @memberOf MapCache\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\n\n\nfunction mapCacheGet(key) {\n  return getMapData(this, key).get(key);\n}\n/**\n * Checks if a map value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf MapCache\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\n\n\nfunction mapCacheHas(key) {\n  return getMapData(this, key).has(key);\n}\n/**\n * Sets the map `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf MapCache\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the map cache instance.\n */\n\n\nfunction mapCacheSet(key, value) {\n  var data = getMapData(this, key),\n      size = data.size;\n  data.set(key, value);\n  this.size += data.size == size ? 0 : 1;\n  return this;\n} // Add methods to `MapCache`.\n\n\nMapCache.prototype.clear = mapCacheClear;\nMapCache.prototype['delete'] = mapCacheDelete;\nMapCache.prototype.get = mapCacheGet;\nMapCache.prototype.has = mapCacheHas;\nMapCache.prototype.set = mapCacheSet;\n/**\n *\n * Creates an array cache object to store unique values.\n *\n * @private\n * @constructor\n * @param {Array} [values] The values to cache.\n */\n\nfunction SetCache(values) {\n  var index = -1,\n      length = values == null ? 0 : values.length;\n  this.__data__ = new MapCache();\n\n  while (++index < length) {\n    this.add(values[index]);\n  }\n}\n/**\n * Adds `value` to the array cache.\n *\n * @private\n * @name add\n * @memberOf SetCache\n * @alias push\n * @param {*} value The value to cache.\n * @returns {Object} Returns the cache instance.\n */\n\n\nfunction setCacheAdd(value) {\n  this.__data__.set(value, HASH_UNDEFINED);\n\n  return this;\n}\n/**\n * Checks if `value` is in the array cache.\n *\n * @private\n * @name has\n * @memberOf SetCache\n * @param {*} value The value to search for.\n * @returns {number} Returns `true` if `value` is found, else `false`.\n */\n\n\nfunction setCacheHas(value) {\n  return this.__data__.has(value);\n} // Add methods to `SetCache`.\n\n\nSetCache.prototype.add = SetCache.prototype.push = setCacheAdd;\nSetCache.prototype.has = setCacheHas;\n/**\n * Creates a stack cache object to store key-value pairs.\n *\n * @private\n * @constructor\n * @param {Array} [entries] The key-value pairs to cache.\n */\n\nfunction Stack(entries) {\n  var data = this.__data__ = new ListCache(entries);\n  this.size = data.size;\n}\n/**\n * Removes all key-value entries from the stack.\n *\n * @private\n * @name clear\n * @memberOf Stack\n */\n\n\nfunction stackClear() {\n  this.__data__ = new ListCache();\n  this.size = 0;\n}\n/**\n * Removes `key` and its value from the stack.\n *\n * @private\n * @name delete\n * @memberOf Stack\n * @param {string} key The key of the value to remove.\n * @returns {boolean} Returns `true` if the entry was removed, else `false`.\n */\n\n\nfunction stackDelete(key) {\n  var data = this.__data__,\n      result = data['delete'](key);\n  this.size = data.size;\n  return result;\n}\n/**\n * Gets the stack value for `key`.\n *\n * @private\n * @name get\n * @memberOf Stack\n * @param {string} key The key of the value to get.\n * @returns {*} Returns the entry value.\n */\n\n\nfunction stackGet(key) {\n  return this.__data__.get(key);\n}\n/**\n * Checks if a stack value for `key` exists.\n *\n * @private\n * @name has\n * @memberOf Stack\n * @param {string} key The key of the entry to check.\n * @returns {boolean} Returns `true` if an entry for `key` exists, else `false`.\n */\n\n\nfunction stackHas(key) {\n  return this.__data__.has(key);\n}\n/**\n * Sets the stack `key` to `value`.\n *\n * @private\n * @name set\n * @memberOf Stack\n * @param {string} key The key of the value to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns the stack cache instance.\n */\n\n\nfunction stackSet(key, value) {\n  var data = this.__data__;\n\n  if (data instanceof ListCache) {\n    var pairs = data.__data__;\n\n    if (!Map || pairs.length < LARGE_ARRAY_SIZE - 1) {\n      pairs.push([key, value]);\n      this.size = ++data.size;\n      return this;\n    }\n\n    data = this.__data__ = new MapCache(pairs);\n  }\n\n  data.set(key, value);\n  this.size = data.size;\n  return this;\n} // Add methods to `Stack`.\n\n\nStack.prototype.clear = stackClear;\nStack.prototype['delete'] = stackDelete;\nStack.prototype.get = stackGet;\nStack.prototype.has = stackHas;\nStack.prototype.set = stackSet;\n/**\n * Creates an array of the enumerable property names of the array-like `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @param {boolean} inherited Specify returning inherited property names.\n * @returns {Array} Returns the array of property names.\n */\n\nfunction arrayLikeKeys(value, inherited) {\n  var isArr = isArray(value),\n      isArg = !isArr && isArguments(value),\n      isBuff = !isArr && !isArg && isBuffer(value),\n      isType = !isArr && !isArg && !isBuff && isTypedArray(value),\n      skipIndexes = isArr || isArg || isBuff || isType,\n      result = skipIndexes ? baseTimes(value.length, String) : [],\n      length = result.length;\n\n  for (var key in value) {\n    if ((inherited || hasOwnProperty.call(value, key)) && !(skipIndexes && ( // Safari 9 has enumerable `arguments.length` in strict mode.\n    key == 'length' || // Node.js 0.10 has enumerable non-index properties on buffers.\n    isBuff && (key == 'offset' || key == 'parent') || // PhantomJS 2 has enumerable non-index properties on typed arrays.\n    isType && (key == 'buffer' || key == 'byteLength' || key == 'byteOffset') || // Skip index properties.\n    isIndex(key, length)))) {\n      result.push(key);\n    }\n  }\n\n  return result;\n}\n/**\n * Gets the index at which the `key` is found in `array` of key-value pairs.\n *\n * @private\n * @param {Array} array The array to inspect.\n * @param {*} key The key to search for.\n * @returns {number} Returns the index of the matched value, else `-1`.\n */\n\n\nfunction assocIndexOf(array, key) {\n  var length = array.length;\n\n  while (length--) {\n    if (eq(array[length][0], key)) {\n      return length;\n    }\n  }\n\n  return -1;\n}\n/**\n * The base implementation of `getAllKeys` and `getAllKeysIn` which uses\n * `keysFunc` and `symbolsFunc` to get the enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {Function} keysFunc The function to get the keys of `object`.\n * @param {Function} symbolsFunc The function to get the symbols of `object`.\n * @returns {Array} Returns the array of property names and symbols.\n */\n\n\nfunction baseGetAllKeys(object, keysFunc, symbolsFunc) {\n  var result = keysFunc(object);\n  return isArray(object) ? result : arrayPush(result, symbolsFunc(object));\n}\n/**\n * The base implementation of `getTag` without fallbacks for buggy environments.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\n\n\nfunction baseGetTag(value) {\n  if (value == null) {\n    return value === undefined ? undefinedTag : nullTag;\n  }\n\n  return symToStringTag && symToStringTag in Object(value) ? getRawTag(value) : objectToString(value);\n}\n/**\n * The base implementation of `_.isArguments`.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n */\n\n\nfunction baseIsArguments(value) {\n  return isObjectLike(value) && baseGetTag(value) == argsTag;\n}\n/**\n * The base implementation of `_.isEqual` which supports partial comparisons\n * and tracks traversed objects.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @param {boolean} bitmask The bitmask flags.\n *  1 - Unordered comparison\n *  2 - Partial comparison\n * @param {Function} [customizer] The function to customize comparisons.\n * @param {Object} [stack] Tracks traversed `value` and `other` objects.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n */\n\n\nfunction baseIsEqual(value, other, bitmask, customizer, stack) {\n  if (value === other) {\n    return true;\n  }\n\n  if (value == null || other == null || !isObjectLike(value) && !isObjectLike(other)) {\n    return value !== value && other !== other;\n  }\n\n  return baseIsEqualDeep(value, other, bitmask, customizer, baseIsEqual, stack);\n}\n/**\n * A specialized version of `baseIsEqual` for arrays and objects which performs\n * deep comparisons and tracks traversed objects enabling objects with circular\n * references to be compared.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} [stack] Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\n\n\nfunction baseIsEqualDeep(object, other, bitmask, customizer, equalFunc, stack) {\n  var objIsArr = isArray(object),\n      othIsArr = isArray(other),\n      objTag = objIsArr ? arrayTag : getTag(object),\n      othTag = othIsArr ? arrayTag : getTag(other);\n  objTag = objTag == argsTag ? objectTag : objTag;\n  othTag = othTag == argsTag ? objectTag : othTag;\n  var objIsObj = objTag == objectTag,\n      othIsObj = othTag == objectTag,\n      isSameTag = objTag == othTag;\n\n  if (isSameTag && isBuffer(object)) {\n    if (!isBuffer(other)) {\n      return false;\n    }\n\n    objIsArr = true;\n    objIsObj = false;\n  }\n\n  if (isSameTag && !objIsObj) {\n    stack || (stack = new Stack());\n    return objIsArr || isTypedArray(object) ? equalArrays(object, other, bitmask, customizer, equalFunc, stack) : equalByTag(object, other, objTag, bitmask, customizer, equalFunc, stack);\n  }\n\n  if (!(bitmask & COMPARE_PARTIAL_FLAG)) {\n    var objIsWrapped = objIsObj && hasOwnProperty.call(object, '__wrapped__'),\n        othIsWrapped = othIsObj && hasOwnProperty.call(other, '__wrapped__');\n\n    if (objIsWrapped || othIsWrapped) {\n      var objUnwrapped = objIsWrapped ? object.value() : object,\n          othUnwrapped = othIsWrapped ? other.value() : other;\n      stack || (stack = new Stack());\n      return equalFunc(objUnwrapped, othUnwrapped, bitmask, customizer, stack);\n    }\n  }\n\n  if (!isSameTag) {\n    return false;\n  }\n\n  stack || (stack = new Stack());\n  return equalObjects(object, other, bitmask, customizer, equalFunc, stack);\n}\n/**\n * The base implementation of `_.isNative` without bad shim checks.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n *  else `false`.\n */\n\n\nfunction baseIsNative(value) {\n  if (!isObject(value) || isMasked(value)) {\n    return false;\n  }\n\n  var pattern = isFunction(value) ? reIsNative : reIsHostCtor;\n  return pattern.test(toSource(value));\n}\n/**\n * The base implementation of `_.isTypedArray` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n */\n\n\nfunction baseIsTypedArray(value) {\n  return isObjectLike(value) && isLength(value.length) && !!typedArrayTags[baseGetTag(value)];\n}\n/**\n * The base implementation of `_.keys` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\n\n\nfunction baseKeys(object) {\n  if (!isPrototype(object)) {\n    return nativeKeys(object);\n  }\n\n  var result = [];\n\n  for (var key in Object(object)) {\n    if (hasOwnProperty.call(object, key) && key != 'constructor') {\n      result.push(key);\n    }\n  }\n\n  return result;\n}\n/**\n * A specialized version of `baseIsEqualDeep` for arrays with support for\n * partial deep comparisons.\n *\n * @private\n * @param {Array} array The array to compare.\n * @param {Array} other The other array to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `array` and `other` objects.\n * @returns {boolean} Returns `true` if the arrays are equivalent, else `false`.\n */\n\n\nfunction equalArrays(array, other, bitmask, customizer, equalFunc, stack) {\n  var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n      arrLength = array.length,\n      othLength = other.length;\n\n  if (arrLength != othLength && !(isPartial && othLength > arrLength)) {\n    return false;\n  } // Assume cyclic values are equal.\n\n\n  var stacked = stack.get(array);\n\n  if (stacked && stack.get(other)) {\n    return stacked == other;\n  }\n\n  var index = -1,\n      result = true,\n      seen = bitmask & COMPARE_UNORDERED_FLAG ? new SetCache() : undefined;\n  stack.set(array, other);\n  stack.set(other, array); // Ignore non-index properties.\n\n  while (++index < arrLength) {\n    var arrValue = array[index],\n        othValue = other[index];\n\n    if (customizer) {\n      var compared = isPartial ? customizer(othValue, arrValue, index, other, array, stack) : customizer(arrValue, othValue, index, array, other, stack);\n    }\n\n    if (compared !== undefined) {\n      if (compared) {\n        continue;\n      }\n\n      result = false;\n      break;\n    } // Recursively compare arrays (susceptible to call stack limits).\n\n\n    if (seen) {\n      if (!arraySome(other, function (othValue, othIndex) {\n        if (!cacheHas(seen, othIndex) && (arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) {\n          return seen.push(othIndex);\n        }\n      })) {\n        result = false;\n        break;\n      }\n    } else if (!(arrValue === othValue || equalFunc(arrValue, othValue, bitmask, customizer, stack))) {\n      result = false;\n      break;\n    }\n  }\n\n  stack['delete'](array);\n  stack['delete'](other);\n  return result;\n}\n/**\n * A specialized version of `baseIsEqualDeep` for comparing objects of\n * the same `toStringTag`.\n *\n * **Note:** This function only supports comparing values with tags of\n * `Boolean`, `Date`, `Error`, `Number`, `RegExp`, or `String`.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {string} tag The `toStringTag` of the objects to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\n\n\nfunction equalByTag(object, other, tag, bitmask, customizer, equalFunc, stack) {\n  switch (tag) {\n    case dataViewTag:\n      if (object.byteLength != other.byteLength || object.byteOffset != other.byteOffset) {\n        return false;\n      }\n\n      object = object.buffer;\n      other = other.buffer;\n\n    case arrayBufferTag:\n      if (object.byteLength != other.byteLength || !equalFunc(new Uint8Array(object), new Uint8Array(other))) {\n        return false;\n      }\n\n      return true;\n\n    case boolTag:\n    case dateTag:\n    case numberTag:\n      // Coerce booleans to `1` or `0` and dates to milliseconds.\n      // Invalid dates are coerced to `NaN`.\n      return eq(+object, +other);\n\n    case errorTag:\n      return object.name == other.name && object.message == other.message;\n\n    case regexpTag:\n    case stringTag:\n      // Coerce regexes to strings and treat strings, primitives and objects,\n      // as equal. See http://www.ecma-international.org/ecma-262/7.0/#sec-regexp.prototype.tostring\n      // for more details.\n      return object == other + '';\n\n    case mapTag:\n      var convert = mapToArray;\n\n    case setTag:\n      var isPartial = bitmask & COMPARE_PARTIAL_FLAG;\n      convert || (convert = setToArray);\n\n      if (object.size != other.size && !isPartial) {\n        return false;\n      } // Assume cyclic values are equal.\n\n\n      var stacked = stack.get(object);\n\n      if (stacked) {\n        return stacked == other;\n      }\n\n      bitmask |= COMPARE_UNORDERED_FLAG; // Recursively compare objects (susceptible to call stack limits).\n\n      stack.set(object, other);\n      var result = equalArrays(convert(object), convert(other), bitmask, customizer, equalFunc, stack);\n      stack['delete'](object);\n      return result;\n\n    case symbolTag:\n      if (symbolValueOf) {\n        return symbolValueOf.call(object) == symbolValueOf.call(other);\n      }\n\n  }\n\n  return false;\n}\n/**\n * A specialized version of `baseIsEqualDeep` for objects with support for\n * partial deep comparisons.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {number} bitmask The bitmask flags. See `baseIsEqual` for more details.\n * @param {Function} customizer The function to customize comparisons.\n * @param {Function} equalFunc The function to determine equivalents of values.\n * @param {Object} stack Tracks traversed `object` and `other` objects.\n * @returns {boolean} Returns `true` if the objects are equivalent, else `false`.\n */\n\n\nfunction equalObjects(object, other, bitmask, customizer, equalFunc, stack) {\n  var isPartial = bitmask & COMPARE_PARTIAL_FLAG,\n      objProps = getAllKeys(object),\n      objLength = objProps.length,\n      othProps = getAllKeys(other),\n      othLength = othProps.length;\n\n  if (objLength != othLength && !isPartial) {\n    return false;\n  }\n\n  var index = objLength;\n\n  while (index--) {\n    var key = objProps[index];\n\n    if (!(isPartial ? key in other : hasOwnProperty.call(other, key))) {\n      return false;\n    }\n  } // Assume cyclic values are equal.\n\n\n  var stacked = stack.get(object);\n\n  if (stacked && stack.get(other)) {\n    return stacked == other;\n  }\n\n  var result = true;\n  stack.set(object, other);\n  stack.set(other, object);\n  var skipCtor = isPartial;\n\n  while (++index < objLength) {\n    key = objProps[index];\n    var objValue = object[key],\n        othValue = other[key];\n\n    if (customizer) {\n      var compared = isPartial ? customizer(othValue, objValue, key, other, object, stack) : customizer(objValue, othValue, key, object, other, stack);\n    } // Recursively compare objects (susceptible to call stack limits).\n\n\n    if (!(compared === undefined ? objValue === othValue || equalFunc(objValue, othValue, bitmask, customizer, stack) : compared)) {\n      result = false;\n      break;\n    }\n\n    skipCtor || (skipCtor = key == 'constructor');\n  }\n\n  if (result && !skipCtor) {\n    var objCtor = object.constructor,\n        othCtor = other.constructor; // Non `Object` object instances with different constructors are not equal.\n\n    if (objCtor != othCtor && 'constructor' in object && 'constructor' in other && !(typeof objCtor == 'function' && objCtor instanceof objCtor && typeof othCtor == 'function' && othCtor instanceof othCtor)) {\n      result = false;\n    }\n  }\n\n  stack['delete'](object);\n  stack['delete'](other);\n  return result;\n}\n/**\n * Creates an array of own enumerable property names and symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\n\n\nfunction getAllKeys(object) {\n  return baseGetAllKeys(object, keys, getSymbols);\n}\n/**\n * Gets the data for `map`.\n *\n * @private\n * @param {Object} map The map to query.\n * @param {string} key The reference key.\n * @returns {*} Returns the map data.\n */\n\n\nfunction getMapData(map, key) {\n  var data = map.__data__;\n  return isKeyable(key) ? data[typeof key == 'string' ? 'string' : 'hash'] : data.map;\n}\n/**\n * Gets the native function at `key` of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the method to get.\n * @returns {*} Returns the function if it's native, else `undefined`.\n */\n\n\nfunction getNative(object, key) {\n  var value = getValue(object, key);\n  return baseIsNative(value) ? value : undefined;\n}\n/**\n * A specialized version of `baseGetTag` which ignores `Symbol.toStringTag` values.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the raw `toStringTag`.\n */\n\n\nfunction getRawTag(value) {\n  var isOwn = hasOwnProperty.call(value, symToStringTag),\n      tag = value[symToStringTag];\n\n  try {\n    value[symToStringTag] = undefined;\n    var unmasked = true;\n  } catch (e) {}\n\n  var result = nativeObjectToString.call(value);\n\n  if (unmasked) {\n    if (isOwn) {\n      value[symToStringTag] = tag;\n    } else {\n      delete value[symToStringTag];\n    }\n  }\n\n  return result;\n}\n/**\n * Creates an array of the own enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\n\n\nvar getSymbols = !nativeGetSymbols ? stubArray : function (object) {\n  if (object == null) {\n    return [];\n  }\n\n  object = Object(object);\n  return arrayFilter(nativeGetSymbols(object), function (symbol) {\n    return propertyIsEnumerable.call(object, symbol);\n  });\n};\n/**\n * Gets the `toStringTag` of `value`.\n *\n * @private\n * @param {*} value The value to query.\n * @returns {string} Returns the `toStringTag`.\n */\n\nvar getTag = baseGetTag; // Fallback for data views, maps, sets, and weak maps in IE 11 and promises in Node.js < 6.\n\nif (DataView && getTag(new DataView(new ArrayBuffer(1))) != dataViewTag || Map && getTag(new Map()) != mapTag || Promise && getTag(Promise.resolve()) != promiseTag || Set && getTag(new Set()) != setTag || WeakMap && getTag(new WeakMap()) != weakMapTag) {\n  getTag = function getTag(value) {\n    var result = baseGetTag(value),\n        Ctor = result == objectTag ? value.constructor : undefined,\n        ctorString = Ctor ? toSource(Ctor) : '';\n\n    if (ctorString) {\n      switch (ctorString) {\n        case dataViewCtorString:\n          return dataViewTag;\n\n        case mapCtorString:\n          return mapTag;\n\n        case promiseCtorString:\n          return promiseTag;\n\n        case setCtorString:\n          return setTag;\n\n        case weakMapCtorString:\n          return weakMapTag;\n      }\n    }\n\n    return result;\n  };\n}\n/**\n * Checks if `value` is a valid array-like index.\n *\n * @private\n * @param {*} value The value to check.\n * @param {number} [length=MAX_SAFE_INTEGER] The upper bounds of a valid index.\n * @returns {boolean} Returns `true` if `value` is a valid index, else `false`.\n */\n\n\nfunction isIndex(value, length) {\n  length = length == null ? MAX_SAFE_INTEGER : length;\n  return !!length && (typeof value == 'number' || reIsUint.test(value)) && value > -1 && value % 1 == 0 && value < length;\n}\n/**\n * Checks if `value` is suitable for use as unique object key.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is suitable, else `false`.\n */\n\n\nfunction isKeyable(value) {\n  var type = typeof value;\n  return type == 'string' || type == 'number' || type == 'symbol' || type == 'boolean' ? value !== '__proto__' : value === null;\n}\n/**\n * Checks if `func` has its source masked.\n *\n * @private\n * @param {Function} func The function to check.\n * @returns {boolean} Returns `true` if `func` is masked, else `false`.\n */\n\n\nfunction isMasked(func) {\n  return !!maskSrcKey && maskSrcKey in func;\n}\n/**\n * Checks if `value` is likely a prototype object.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a prototype, else `false`.\n */\n\n\nfunction isPrototype(value) {\n  var Ctor = value && value.constructor,\n      proto = typeof Ctor == 'function' && Ctor.prototype || objectProto;\n  return value === proto;\n}\n/**\n * Converts `value` to a string using `Object.prototype.toString`.\n *\n * @private\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n */\n\n\nfunction objectToString(value) {\n  return nativeObjectToString.call(value);\n}\n/**\n * Converts `func` to its source code.\n *\n * @private\n * @param {Function} func The function to convert.\n * @returns {string} Returns the source code.\n */\n\n\nfunction toSource(func) {\n  if (func != null) {\n    try {\n      return funcToString.call(func);\n    } catch (e) {}\n\n    try {\n      return func + '';\n    } catch (e) {}\n  }\n\n  return '';\n}\n/**\n * Performs a\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * comparison between two values to determine if they are equivalent.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.eq(object, object);\n * // => true\n *\n * _.eq(object, other);\n * // => false\n *\n * _.eq('a', 'a');\n * // => true\n *\n * _.eq('a', Object('a'));\n * // => false\n *\n * _.eq(NaN, NaN);\n * // => true\n */\n\n\nfunction eq(value, other) {\n  return value === other || value !== value && other !== other;\n}\n/**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n *  else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\n\n\nvar isArguments = baseIsArguments(function () {\n  return arguments;\n}()) ? baseIsArguments : function (value) {\n  return isObjectLike(value) && hasOwnProperty.call(value, 'callee') && !propertyIsEnumerable.call(value, 'callee');\n};\n/**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\n\nvar isArray = Array.isArray;\n/**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\n\nfunction isArrayLike(value) {\n  return value != null && isLength(value.length) && !isFunction(value);\n}\n/**\n * Checks if `value` is a buffer.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.\n * @example\n *\n * _.isBuffer(new Buffer(2));\n * // => true\n *\n * _.isBuffer(new Uint8Array(2));\n * // => false\n */\n\n\nvar isBuffer = nativeIsBuffer || stubFalse;\n/**\n * Performs a deep comparison between two values to determine if they are\n * equivalent.\n *\n * **Note:** This method supports comparing arrays, array buffers, booleans,\n * date objects, error objects, maps, numbers, `Object` objects, regexes,\n * sets, strings, symbols, and typed arrays. `Object` objects are compared\n * by their own, not inherited, enumerable properties. Functions and DOM\n * nodes are compared by strict equality, i.e. `===`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.isEqual(object, other);\n * // => true\n *\n * object === other;\n * // => false\n */\n\nfunction isEqual(value, other) {\n  return baseIsEqual(value, other);\n}\n/**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\n\n\nfunction isFunction(value) {\n  if (!isObject(value)) {\n    return false;\n  } // The use of `Object#toString` avoids issues with the `typeof` operator\n  // in Safari 9 which returns 'object' for typed arrays and other constructors.\n\n\n  var tag = baseGetTag(value);\n  return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;\n}\n/**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\n\n\nfunction isLength(value) {\n  return typeof value == 'number' && value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n}\n/**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\n\n\nfunction isObject(value) {\n  var type = typeof value;\n  return value != null && (type == 'object' || type == 'function');\n}\n/**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\n\n\nfunction isObjectLike(value) {\n  return value != null && typeof value == 'object';\n}\n/**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\n\n\nvar isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;\n/**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n *   this.a = 1;\n *   this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\n\nfunction keys(object) {\n  return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n}\n/**\n * This method returns a new empty array.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {Array} Returns the new empty array.\n * @example\n *\n * var arrays = _.times(2, _.stubArray);\n *\n * console.log(arrays);\n * // => [[], []]\n *\n * console.log(arrays[0] === arrays[1]);\n * // => false\n */\n\n\nfunction stubArray() {\n  return [];\n}\n/**\n * This method returns `false`.\n *\n * @static\n * @memberOf _\n * @since 4.13.0\n * @category Util\n * @returns {boolean} Returns `false`.\n * @example\n *\n * _.times(2, _.stubFalse);\n * // => [false, false]\n */\n\n\nfunction stubFalse() {\n  return false;\n}\n\nmodule.exports = isEqual;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ContentState\n * @format\n * \n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar BlockMapBuilder = require('./BlockMapBuilder');\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar ContentBlock = require('./ContentBlock');\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar DraftEntity = require('./DraftEntity');\n\nvar DraftFeatureFlags = require('./DraftFeatureFlags');\n\nvar Immutable = require('immutable');\n\nvar SelectionState = require('./SelectionState');\n\nvar generateRandomKey = require('./generateRandomKey');\n\nvar sanitizeDraftText = require('./sanitizeDraftText');\n\nvar List = Immutable.List,\n    Record = Immutable.Record,\n    Repeat = Immutable.Repeat;\nvar experimentalTreeDataSupport = DraftFeatureFlags.draft_tree_data_support;\nvar defaultRecord = {\n  entityMap: null,\n  blockMap: null,\n  selectionBefore: null,\n  selectionAfter: null\n};\nvar ContentBlockNodeRecord = experimentalTreeDataSupport ? ContentBlockNode : ContentBlock;\nvar ContentStateRecord = Record(defaultRecord);\n\nvar ContentState = function (_ContentStateRecord) {\n  _inherits(ContentState, _ContentStateRecord);\n\n  function ContentState() {\n    _classCallCheck(this, ContentState);\n\n    return _possibleConstructorReturn(this, _ContentStateRecord.apply(this, arguments));\n  }\n\n  ContentState.prototype.getEntityMap = function getEntityMap() {\n    // TODO: update this when we fully remove DraftEntity\n    return DraftEntity;\n  };\n\n  ContentState.prototype.getBlockMap = function getBlockMap() {\n    return this.get('blockMap');\n  };\n\n  ContentState.prototype.getSelectionBefore = function getSelectionBefore() {\n    return this.get('selectionBefore');\n  };\n\n  ContentState.prototype.getSelectionAfter = function getSelectionAfter() {\n    return this.get('selectionAfter');\n  };\n\n  ContentState.prototype.getBlockForKey = function getBlockForKey(key) {\n    var block = this.getBlockMap().get(key);\n    return block;\n  };\n\n  ContentState.prototype.getKeyBefore = function getKeyBefore(key) {\n    return this.getBlockMap().reverse().keySeq().skipUntil(function (v) {\n      return v === key;\n    }).skip(1).first();\n  };\n\n  ContentState.prototype.getKeyAfter = function getKeyAfter(key) {\n    return this.getBlockMap().keySeq().skipUntil(function (v) {\n      return v === key;\n    }).skip(1).first();\n  };\n\n  ContentState.prototype.getBlockAfter = function getBlockAfter(key) {\n    return this.getBlockMap().skipUntil(function (_, k) {\n      return k === key;\n    }).skip(1).first();\n  };\n\n  ContentState.prototype.getBlockBefore = function getBlockBefore(key) {\n    return this.getBlockMap().reverse().skipUntil(function (_, k) {\n      return k === key;\n    }).skip(1).first();\n  };\n\n  ContentState.prototype.getBlocksAsArray = function getBlocksAsArray() {\n    return this.getBlockMap().toArray();\n  };\n\n  ContentState.prototype.getFirstBlock = function getFirstBlock() {\n    return this.getBlockMap().first();\n  };\n\n  ContentState.prototype.getLastBlock = function getLastBlock() {\n    return this.getBlockMap().last();\n  };\n\n  ContentState.prototype.getPlainText = function getPlainText(delimiter) {\n    return this.getBlockMap().map(function (block) {\n      return block ? block.getText() : '';\n    }).join(delimiter || '\\n');\n  };\n\n  ContentState.prototype.getLastCreatedEntityKey = function getLastCreatedEntityKey() {\n    // TODO: update this when we fully remove DraftEntity\n    return DraftEntity.__getLastCreatedEntityKey();\n  };\n\n  ContentState.prototype.hasText = function hasText() {\n    var blockMap = this.getBlockMap();\n    return blockMap.size > 1 || blockMap.first().getLength() > 0;\n  };\n\n  ContentState.prototype.createEntity = function createEntity(type, mutability, data) {\n    // TODO: update this when we fully remove DraftEntity\n    DraftEntity.__create(type, mutability, data);\n\n    return this;\n  };\n\n  ContentState.prototype.mergeEntityData = function mergeEntityData(key, toMerge) {\n    // TODO: update this when we fully remove DraftEntity\n    DraftEntity.__mergeData(key, toMerge);\n\n    return this;\n  };\n\n  ContentState.prototype.replaceEntityData = function replaceEntityData(key, newData) {\n    // TODO: update this when we fully remove DraftEntity\n    DraftEntity.__replaceData(key, newData);\n\n    return this;\n  };\n\n  ContentState.prototype.addEntity = function addEntity(instance) {\n    // TODO: update this when we fully remove DraftEntity\n    DraftEntity.__add(instance);\n\n    return this;\n  };\n\n  ContentState.prototype.getEntity = function getEntity(key) {\n    // TODO: update this when we fully remove DraftEntity\n    return DraftEntity.__get(key);\n  };\n\n  ContentState.createFromBlockArray = function createFromBlockArray( // TODO: update flow type when we completely deprecate the old entity API\n  blocks, entityMap) {\n    // TODO: remove this when we completely deprecate the old entity API\n    var theBlocks = Array.isArray(blocks) ? blocks : blocks.contentBlocks;\n    var blockMap = BlockMapBuilder.createFromArray(theBlocks);\n    var selectionState = blockMap.isEmpty() ? new SelectionState() : SelectionState.createEmpty(blockMap.first().getKey());\n    return new ContentState({\n      blockMap: blockMap,\n      entityMap: entityMap || DraftEntity,\n      selectionBefore: selectionState,\n      selectionAfter: selectionState\n    });\n  };\n\n  ContentState.createFromText = function createFromText(text) {\n    var delimiter = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : /\\r\\n?|\\n/g;\n    var strings = text.split(delimiter);\n    var blocks = strings.map(function (block) {\n      block = sanitizeDraftText(block);\n      return new ContentBlockNodeRecord({\n        key: generateRandomKey(),\n        text: block,\n        type: 'unstyled',\n        characterList: List(Repeat(CharacterMetadata.EMPTY, block.length))\n      });\n    });\n    return ContentState.createFromBlockArray(blocks);\n  };\n\n  return ContentState;\n}(ContentStateRecord);\n\nmodule.exports = ContentState;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule sanitizeDraftText\n * @format\n * \n */\n'use strict';\n\nvar REGEX_BLOCK_DELIMITER = new RegExp('\\r', 'g');\n\nfunction sanitizeDraftText(input) {\n  return input.replace(REGEX_BLOCK_DELIMITER, '');\n}\n\nmodule.exports = sanitizeDraftText;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n * \n */\n\n/**\n * Constants to represent text directionality\n *\n * Also defines a *global* direciton, to be used in bidi algorithms as a\n * default fallback direciton, when no better direction is found or provided.\n *\n * NOTE: Use `setGlobalDir()`, or update `initGlobalDir()`, to set the initial\n *       global direction value based on the application.\n *\n * Part of the implementation of Unicode Bidirectional Algorithm (UBA)\n * Unicode Standard Annex #9 (UAX9)\n * http://www.unicode.org/reports/tr9/\n */\n'use strict';\n\nvar invariant = require('./invariant');\n\nvar NEUTRAL = 'NEUTRAL'; // No strong direction\n\nvar LTR = 'LTR'; // Left-to-Right direction\n\nvar RTL = 'RTL'; // Right-to-Left direction\n\nvar globalDir = null; // == Helpers ==\n\n/**\n * Check if a directionality value is a Strong one\n */\n\nfunction isStrong(dir) {\n  return dir === LTR || dir === RTL;\n}\n/**\n * Get string value to be used for `dir` HTML attribute or `direction` CSS\n * property.\n */\n\n\nfunction getHTMLDir(dir) {\n  !isStrong(dir) ? process.env.NODE_ENV !== 'production' ? invariant(false, '`dir` must be a strong direction to be converted to HTML Direction') : invariant(false) : void 0;\n  return dir === LTR ? 'ltr' : 'rtl';\n}\n/**\n * Get string value to be used for `dir` HTML attribute or `direction` CSS\n * property, but returns null if `dir` has same value as `otherDir`.\n * `null`.\n */\n\n\nfunction getHTMLDirIfDifferent(dir, otherDir) {\n  !isStrong(dir) ? process.env.NODE_ENV !== 'production' ? invariant(false, '`dir` must be a strong direction to be converted to HTML Direction') : invariant(false) : void 0;\n  !isStrong(otherDir) ? process.env.NODE_ENV !== 'production' ? invariant(false, '`otherDir` must be a strong direction to be converted to HTML Direction') : invariant(false) : void 0;\n  return dir === otherDir ? null : getHTMLDir(dir);\n} // == Global Direction ==\n\n/**\n * Set the global direction.\n */\n\n\nfunction setGlobalDir(dir) {\n  globalDir = dir;\n}\n/**\n * Initialize the global direction\n */\n\n\nfunction initGlobalDir() {\n  setGlobalDir(LTR);\n}\n/**\n * Get the global direction\n */\n\n\nfunction getGlobalDir() {\n  if (!globalDir) {\n    this.initGlobalDir();\n  }\n\n  !globalDir ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Global direction not set.') : invariant(false) : void 0;\n  return globalDir;\n}\n\nvar UnicodeBidiDirection = {\n  // Values\n  NEUTRAL: NEUTRAL,\n  LTR: LTR,\n  RTL: RTL,\n  // Helpers\n  isStrong: isStrong,\n  getHTMLDir: getHTMLDir,\n  getHTMLDirIfDifferent: getHTMLDirIfDifferent,\n  // Global Direction\n  setGlobalDir: setGlobalDir,\n  initGlobalDir: initGlobalDir,\n  getGlobalDir: getGlobalDir\n};\nmodule.exports = UnicodeBidiDirection;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DefaultDraftBlockRenderMap\n * @format\n * \n */\n'use strict';\n\nvar _require = require('immutable'),\n    Map = _require.Map;\n\nvar React = require('react');\n\nvar cx = require('fbjs/lib/cx');\n\nvar UL_WRAP = React.createElement('ul', {\n  className: cx('public/DraftStyleDefault/ul')\n});\nvar OL_WRAP = React.createElement('ol', {\n  className: cx('public/DraftStyleDefault/ol')\n});\nvar PRE_WRAP = React.createElement('pre', {\n  className: cx('public/DraftStyleDefault/pre')\n});\nvar DefaultDraftBlockRenderMap = Map({\n  'header-one': {\n    element: 'h1'\n  },\n  'header-two': {\n    element: 'h2'\n  },\n  'header-three': {\n    element: 'h3'\n  },\n  'header-four': {\n    element: 'h4'\n  },\n  'header-five': {\n    element: 'h5'\n  },\n  'header-six': {\n    element: 'h6'\n  },\n  'unordered-list-item': {\n    element: 'li',\n    wrapper: UL_WRAP\n  },\n  'ordered-list-item': {\n    element: 'li',\n    wrapper: OL_WRAP\n  },\n  blockquote: {\n    element: 'blockquote'\n  },\n  atomic: {\n    element: 'figure'\n  },\n  'code-block': {\n    element: 'pre',\n    wrapper: PRE_WRAP\n  },\n  unstyled: {\n    element: 'div',\n    aliasedElements: ['p']\n  }\n});\nmodule.exports = DefaultDraftBlockRenderMap;","\"use strict\";\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\nmodule.exports = {\n  BACKSPACE: 8,\n  TAB: 9,\n  RETURN: 13,\n  ALT: 18,\n  ESC: 27,\n  SPACE: 32,\n  PAGE_UP: 33,\n  PAGE_DOWN: 34,\n  END: 35,\n  HOME: 36,\n  LEFT: 37,\n  UP: 38,\n  RIGHT: 39,\n  DOWN: 40,\n  DELETE: 46,\n  COMMA: 188,\n  PERIOD: 190,\n  A: 65,\n  Z: 90,\n  ZERO: 48,\n  NUMPAD_0: 96,\n  NUMPAD_9: 105\n};","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getEntityKeyForSelection\n * @format\n * \n */\n'use strict';\n/**\n * Return the entity key that should be used when inserting text for the\n * specified target selection, only if the entity is `MUTABLE`. `IMMUTABLE`\n * and `SEGMENTED` entities should not be used for insertion behavior.\n */\n\nfunction getEntityKeyForSelection(contentState, targetSelection) {\n  var entityKey;\n\n  if (targetSelection.isCollapsed()) {\n    var key = targetSelection.getAnchorKey();\n    var offset = targetSelection.getAnchorOffset();\n\n    if (offset > 0) {\n      entityKey = contentState.getBlockForKey(key).getEntityAt(offset - 1);\n\n      if (entityKey !== contentState.getBlockForKey(key).getEntityAt(offset)) {\n        return null;\n      }\n\n      return filterKey(contentState.getEntityMap(), entityKey);\n    }\n\n    return null;\n  }\n\n  var startKey = targetSelection.getStartKey();\n  var startOffset = targetSelection.getStartOffset();\n  var startBlock = contentState.getBlockForKey(startKey);\n  entityKey = startOffset === startBlock.getLength() ? null : startBlock.getEntityAt(startOffset);\n  return filterKey(contentState.getEntityMap(), entityKey);\n}\n/**\n * Determine whether an entity key corresponds to a `MUTABLE` entity. If so,\n * return it. If not, return null.\n */\n\n\nfunction filterKey(entityMap, entityKey) {\n  if (entityKey) {\n    var entity = entityMap.__get(entityKey);\n\n    return entity.getMutability() === 'MUTABLE' ? entityKey : null;\n  }\n\n  return null;\n}\n\nmodule.exports = getEntityKeyForSelection;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * \n */\n\nvar isTextNode = require('./isTextNode');\n/*eslint-disable no-bitwise */\n\n/**\n * Checks if a given DOM node contains or is another DOM node.\n */\n\n\nfunction containsNode(outerNode, innerNode) {\n  if (!outerNode || !innerNode) {\n    return false;\n  } else if (outerNode === innerNode) {\n    return true;\n  } else if (isTextNode(outerNode)) {\n    return false;\n  } else if (isTextNode(innerNode)) {\n    return containsNode(outerNode, innerNode.parentNode);\n  } else if ('contains' in outerNode) {\n    return outerNode.contains(innerNode);\n  } else if (outerNode.compareDocumentPosition) {\n    return !!(outerNode.compareDocumentPosition(innerNode) & 16);\n  } else {\n    return false;\n  }\n}\n\nmodule.exports = containsNode;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\nvar getStyleProperty = require('./getStyleProperty');\n/**\n * @param {DOMNode} element [description]\n * @param {string} name Overflow style property name.\n * @return {boolean} True if the supplied ndoe is scrollable.\n */\n\n\nfunction _isNodeScrollable(element, name) {\n  var overflow = Style.get(element, name);\n  return overflow === 'auto' || overflow === 'scroll';\n}\n/**\n * Utilities for querying and mutating style properties.\n */\n\n\nvar Style = {\n  /**\n   * Gets the style property for the supplied node. This will return either the\n   * computed style, if available, or the declared style.\n   *\n   * @param {DOMNode} node\n   * @param {string} name Style property name.\n   * @return {?string} Style property value.\n   */\n  get: getStyleProperty,\n\n  /**\n   * Determines the nearest ancestor of a node that is scrollable.\n   *\n   * NOTE: This can be expensive if used repeatedly or on a node nested deeply.\n   *\n   * @param {?DOMNode} node Node from which to start searching.\n   * @return {?DOMWindow|DOMElement} Scroll parent of the supplied node.\n   */\n  getScrollParent: function getScrollParent(node) {\n    if (!node) {\n      return null;\n    }\n\n    var ownerDocument = node.ownerDocument;\n\n    while (node && node !== ownerDocument.body) {\n      if (_isNodeScrollable(node, 'overflow') || _isNodeScrollable(node, 'overflowY') || _isNodeScrollable(node, 'overflowX')) {\n        return node;\n      }\n\n      node = node.parentNode;\n    }\n\n    return ownerDocument.defaultView || ownerDocument.parentWindow;\n  }\n};\nmodule.exports = Style;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n'use strict';\n\nvar getDocumentScrollElement = require('./getDocumentScrollElement');\n\nvar getUnboundedScrollPosition = require('./getUnboundedScrollPosition');\n/**\n * Gets the scroll position of the supplied element or window.\n *\n * The return values are bounded. This means that if the scroll position is\n * negative or exceeds the element boundaries (which is possible using inertial\n * scrolling), you will get zero or the maximum scroll position, respectively.\n *\n * If you need the unbound scroll position, use `getUnboundedScrollPosition`.\n *\n * @param {DOMWindow|DOMElement} scrollable\n * @return {object} Map with `x` and `y` keys.\n */\n\n\nfunction getScrollPosition(scrollable) {\n  var documentScrollElement = getDocumentScrollElement(scrollable.ownerDocument || scrollable.document);\n\n  if (scrollable.Window && scrollable instanceof scrollable.Window) {\n    scrollable = documentScrollElement;\n  }\n\n  var scrollPosition = getUnboundedScrollPosition(scrollable);\n  var viewport = scrollable === documentScrollElement ? scrollable.ownerDocument.documentElement : scrollable;\n  var xMax = scrollable.scrollWidth - viewport.clientWidth;\n  var yMax = scrollable.scrollHeight - viewport.clientHeight;\n  scrollPosition.x = Math.max(0, Math.min(scrollPosition.x, xMax));\n  scrollPosition.y = Math.max(0, Math.min(scrollPosition.y, yMax));\n  return scrollPosition;\n}\n\nmodule.exports = getScrollPosition;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule findAncestorOffsetKey\n * @format\n * \n */\n'use strict';\n\nvar getSelectionOffsetKeyForNode = require('./getSelectionOffsetKeyForNode');\n/**\n * Get the key from the node's nearest offset-aware ancestor.\n */\n\n\nfunction findAncestorOffsetKey(node) {\n  var searchNode = node;\n\n  while (searchNode && searchNode !== document.documentElement) {\n    var key = getSelectionOffsetKeyForNode(searchNode);\n\n    if (key != null) {\n      return key;\n    }\n\n    searchNode = searchNode.parentNode;\n  }\n\n  return null;\n}\n\nmodule.exports = findAncestorOffsetKey;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule KeyBindingUtil\n * @format\n * \n */\n'use strict';\n\nvar UserAgent = require('fbjs/lib/UserAgent');\n\nvar isOSX = UserAgent.isPlatform('Mac OS X');\nvar KeyBindingUtil = {\n  /**\n   * Check whether the ctrlKey modifier is *not* being used in conjunction with\n   * the altKey modifier. If they are combined, the result is an `altGraph`\n   * key modifier, which should not be handled by this set of key bindings.\n   */\n  isCtrlKeyCommand: function isCtrlKeyCommand(e) {\n    return !!e.ctrlKey && !e.altKey;\n  },\n  isOptionKeyCommand: function isOptionKeyCommand(e) {\n    return isOSX && e.altKey;\n  },\n  hasCommandModifier: function hasCommandModifier(e) {\n    return isOSX ? !!e.metaKey && !e.altKey : KeyBindingUtil.isCtrlKeyCommand(e);\n  }\n};\nmodule.exports = KeyBindingUtil;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule moveSelectionBackward\n * @format\n * \n */\n'use strict';\n/**\n * Given a collapsed selection, move the focus `maxDistance` backward within\n * the selected block. If the selection will go beyond the start of the block,\n * move focus to the end of the previous block, but no further.\n *\n * This function is not Unicode-aware, so surrogate pairs will be treated\n * as having length 2.\n */\n\nfunction moveSelectionBackward(editorState, maxDistance) {\n  var selection = editorState.getSelection();\n  var content = editorState.getCurrentContent();\n  var key = selection.getStartKey();\n  var offset = selection.getStartOffset();\n  var focusKey = key;\n  var focusOffset = 0;\n\n  if (maxDistance > offset) {\n    var keyBefore = content.getKeyBefore(key);\n\n    if (keyBefore == null) {\n      focusKey = key;\n    } else {\n      focusKey = keyBefore;\n      var blockBefore = content.getBlockForKey(keyBefore);\n      focusOffset = blockBefore.getText().length;\n    }\n  } else {\n    focusOffset = offset - maxDistance;\n  }\n\n  return selection.merge({\n    focusKey: focusKey,\n    focusOffset: focusOffset,\n    isBackward: true\n  });\n}\n\nmodule.exports = moveSelectionBackward;","import React from 'react';\nvar FormContext = React.createContext({\n  controlId: undefined\n});\nexport default FormContext;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n'use strict';\n/**\n * Use invariant() to assert state which your program assumes to be true.\n *\n * Provide sprintf-style format (only %s is supported) and arguments\n * to provide information about what broke and what you were\n * expecting.\n *\n * The invariant message will be stripped in production, but the invariant\n * will remain to ensure logic does not differ in production.\n */\n\nvar validateFormat = function validateFormat(format) {};\n\nif (process.env.NODE_ENV !== 'production') {\n  validateFormat = function validateFormat(format) {\n    if (format === undefined) {\n      throw new Error('invariant requires an error message argument');\n    }\n  };\n}\n\nfunction invariant(condition, format, a, b, c, d, e, f) {\n  validateFormat(format);\n\n  if (!condition) {\n    var error;\n\n    if (format === undefined) {\n      error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');\n    } else {\n      var args = [a, b, c, d, e, f];\n      var argIndex = 0;\n      error = new Error(format.replace(/%s/g, function () {\n        return args[argIndex++];\n      }));\n      error.name = 'Invariant Violation';\n    }\n\n    error.framesToPop = 1; // we don't care about invariant's own frame\n\n    throw error;\n  }\n}\n\nmodule.exports = invariant;","'use strict';\n\nexports.__esModule = true;\n\nvar _extends = Object.assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _lodash = require('lodash.isequal');\n\nvar _lodash2 = _interopRequireDefault(_lodash);\n\nvar _classnames = require('classnames');\n\nvar _classnames2 = _interopRequireDefault(_classnames);\n\nvar _utils = require('./utils');\n\nvar _GridItem = require('./GridItem');\n\nvar _GridItem2 = _interopRequireDefault(_GridItem);\n\nfunction _interopRequireDefault(obj) {\n  return obj && obj.__esModule ? obj : {\n    default: obj\n  };\n}\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar noop = function noop() {}; // Types\n// End Types\n\n/**\n * A reactive, fluid grid layout with draggable, resizable components.\n */\n\n\nvar ReactGridLayout = function (_React$Component) {\n  _inherits(ReactGridLayout, _React$Component); // TODO publish internal ReactClass displayName transform\n\n\n  function ReactGridLayout(props, context) {\n    _classCallCheck(this, ReactGridLayout);\n\n    var _this = _possibleConstructorReturn(this, _React$Component.call(this, props, context));\n\n    _initialiseProps.call(_this);\n\n    (0, _utils.autoBindHandlers)(_this, ['onDragStart', 'onDrag', 'onDragStop', 'onResizeStart', 'onResize', 'onResizeStop']);\n    return _this;\n  }\n\n  ReactGridLayout.prototype.componentDidMount = function componentDidMount() {\n    this.setState({\n      mounted: true\n    }); // Possibly call back with layout on mount. This should be done after correcting the layout width\n    // to ensure we don't rerender with the wrong width.\n\n    this.onLayoutMaybeChanged(this.state.layout, this.props.layout);\n  };\n\n  ReactGridLayout.prototype.componentWillReceiveProps = function componentWillReceiveProps(nextProps) {\n    var newLayoutBase = void 0; // Allow parent to set layout directly.\n\n    if (!(0, _lodash2.default)(nextProps.layout, this.props.layout)) {\n      newLayoutBase = nextProps.layout;\n    } // If children change, also regenerate the layout. Use our state\n    // as the base in case because it may be more up to date than\n    // what is in props.\n    else if (!(0, _utils.childrenEqual)(this.props.children, nextProps.children)) {\n        newLayoutBase = this.state.layout;\n      } // We need to regenerate the layout.\n\n\n    if (newLayoutBase) {\n      var newLayout = (0, _utils.synchronizeLayoutWithChildren)(newLayoutBase, nextProps.children, nextProps.cols, nextProps.verticalCompact);\n      var _oldLayout = this.state.layout;\n      this.setState({\n        layout: newLayout\n      });\n      this.onLayoutMaybeChanged(newLayout, _oldLayout);\n    }\n  };\n  /**\n   * Calculates a pixel value for the container.\n   * @return {String} Container height in pixels.\n   */\n\n\n  ReactGridLayout.prototype.containerHeight = function containerHeight() {\n    if (!this.props.autoSize) return;\n    var nbRow = (0, _utils.bottom)(this.state.layout);\n    var containerPaddingY = this.props.containerPadding ? this.props.containerPadding[1] : this.props.margin[1];\n    return nbRow * this.props.rowHeight + (nbRow - 1) * this.props.margin[1] + containerPaddingY * 2 + 'px';\n  };\n  /**\n   * When dragging starts\n   * @param {String} i Id of the child\n   * @param {Number} x X position of the move\n   * @param {Number} y Y position of the move\n   * @param {Event} e The mousedown event\n   * @param {Element} node The current dragging DOM element\n   */\n\n\n  ReactGridLayout.prototype.onDragStart = function onDragStart(i, x, y, _ref) {\n    var e = _ref.e,\n        node = _ref.node;\n    var layout = this.state.layout;\n    var l = (0, _utils.getLayoutItem)(layout, i);\n    if (!l) return;\n    this.setState({\n      oldDragItem: (0, _utils.cloneLayoutItem)(l),\n      oldLayout: this.state.layout\n    });\n    this.props.onDragStart(layout, l, l, null, e, node);\n  };\n  /**\n   * Each drag movement create a new dragelement and move the element to the dragged location\n   * @param {String} i Id of the child\n   * @param {Number} x X position of the move\n   * @param {Number} y Y position of the move\n   * @param {Event} e The mousedown event\n   * @param {Element} node The current dragging DOM element\n   */\n\n\n  ReactGridLayout.prototype.onDrag = function onDrag(i, x, y, _ref2) {\n    var e = _ref2.e,\n        node = _ref2.node;\n    var oldDragItem = this.state.oldDragItem;\n    var layout = this.state.layout;\n    var l = (0, _utils.getLayoutItem)(layout, i);\n    if (!l) return; // Create placeholder (display only)\n\n    var placeholder = {\n      w: l.w,\n      h: l.h,\n      x: l.x,\n      y: l.y,\n      placeholder: true,\n      i: i\n    }; // Move the element to the dragged location.\n\n    layout = (0, _utils.moveElement)(layout, l, x, y, true\n    /* isUserAction */\n    );\n    this.props.onDrag(layout, oldDragItem, l, placeholder, e, node);\n    this.setState({\n      layout: (0, _utils.compact)(layout, this.props.verticalCompact),\n      activeDrag: placeholder\n    });\n  };\n  /**\n   * When dragging stops, figure out which position the element is closest to and update its x and y.\n   * @param  {String} i Index of the child.\n   * @param {Number} x X position of the move\n   * @param {Number} y Y position of the move\n   * @param {Event} e The mousedown event\n   * @param {Element} node The current dragging DOM element\n   */\n\n\n  ReactGridLayout.prototype.onDragStop = function onDragStop(i, x, y, _ref3) {\n    var e = _ref3.e,\n        node = _ref3.node;\n    var oldDragItem = this.state.oldDragItem;\n    var layout = this.state.layout;\n    var l = (0, _utils.getLayoutItem)(layout, i);\n    if (!l) return; // Move the element here\n\n    layout = (0, _utils.moveElement)(layout, l, x, y, true\n    /* isUserAction */\n    );\n    this.props.onDragStop(layout, oldDragItem, l, null, e, node); // Set state\n\n    var newLayout = (0, _utils.compact)(layout, this.props.verticalCompact);\n    var oldLayout = this.state.oldLayout;\n    this.setState({\n      activeDrag: null,\n      layout: newLayout,\n      oldDragItem: null,\n      oldLayout: null\n    });\n    this.onLayoutMaybeChanged(newLayout, oldLayout);\n  };\n\n  ReactGridLayout.prototype.onLayoutMaybeChanged = function onLayoutMaybeChanged(newLayout, oldLayout) {\n    if (!oldLayout) oldLayout = this.state.layout;\n\n    if (!(0, _lodash2.default)(oldLayout, newLayout)) {\n      this.props.onLayoutChange(newLayout);\n    }\n  };\n\n  ReactGridLayout.prototype.onResizeStart = function onResizeStart(i, w, h, _ref4) {\n    var e = _ref4.e,\n        node = _ref4.node;\n    var layout = this.state.layout;\n    var l = (0, _utils.getLayoutItem)(layout, i);\n    if (!l) return;\n    this.setState({\n      oldResizeItem: (0, _utils.cloneLayoutItem)(l),\n      oldLayout: this.state.layout\n    });\n    this.props.onResizeStart(layout, l, l, null, e, node);\n  };\n\n  ReactGridLayout.prototype.onResize = function onResize(i, w, h, _ref5) {\n    var e = _ref5.e,\n        node = _ref5.node;\n    var _state = this.state,\n        layout = _state.layout,\n        oldResizeItem = _state.oldResizeItem;\n    var l = (0, _utils.getLayoutItem)(layout, i);\n    if (!l) return; // Set new width and height.\n\n    l.w = w;\n    l.h = h; // Create placeholder element (display only)\n\n    var placeholder = {\n      w: w,\n      h: h,\n      x: l.x,\n      y: l.y,\n      static: true,\n      i: i\n    };\n    this.props.onResize(layout, oldResizeItem, l, placeholder, e, node); // Re-compact the layout and set the drag placeholder.\n\n    this.setState({\n      layout: (0, _utils.compact)(layout, this.props.verticalCompact),\n      activeDrag: placeholder\n    });\n  };\n\n  ReactGridLayout.prototype.onResizeStop = function onResizeStop(i, w, h, _ref6) {\n    var e = _ref6.e,\n        node = _ref6.node;\n    var _state2 = this.state,\n        layout = _state2.layout,\n        oldResizeItem = _state2.oldResizeItem;\n    var l = (0, _utils.getLayoutItem)(layout, i);\n    this.props.onResizeStop(layout, oldResizeItem, l, null, e, node); // Set state\n\n    var newLayout = (0, _utils.compact)(layout, this.props.verticalCompact);\n    var oldLayout = this.state.oldLayout;\n    this.setState({\n      activeDrag: null,\n      layout: newLayout,\n      oldResizeItem: null,\n      oldLayout: null\n    });\n    this.onLayoutMaybeChanged(newLayout, oldLayout);\n  };\n  /**\n   * Create a placeholder object.\n   * @return {Element} Placeholder div.\n   */\n\n\n  ReactGridLayout.prototype.placeholder = function placeholder() {\n    var activeDrag = this.state.activeDrag;\n    if (!activeDrag) return null;\n    var _props = this.props,\n        width = _props.width,\n        cols = _props.cols,\n        margin = _props.margin,\n        containerPadding = _props.containerPadding,\n        rowHeight = _props.rowHeight,\n        maxRows = _props.maxRows,\n        useCSSTransforms = _props.useCSSTransforms; // {...this.state.activeDrag} is pretty slow, actually\n\n    return _react2.default.createElement(_GridItem2.default, {\n      w: activeDrag.w,\n      h: activeDrag.h,\n      x: activeDrag.x,\n      y: activeDrag.y,\n      i: activeDrag.i,\n      className: 'react-grid-placeholder',\n      containerWidth: width,\n      cols: cols,\n      margin: margin,\n      containerPadding: containerPadding || margin,\n      maxRows: maxRows,\n      rowHeight: rowHeight,\n      isDraggable: false,\n      isResizable: false,\n      useCSSTransforms: useCSSTransforms\n    }, _react2.default.createElement('div', null));\n  };\n  /**\n   * Given a grid item, set its style attributes & surround in a <Draggable>.\n   * @param  {Element} child React element.\n   * @return {Element}       Element wrapped in draggable and properly placed.\n   */\n\n\n  ReactGridLayout.prototype.processGridItem = function processGridItem(child) {\n    if (!child.key) return;\n    var l = (0, _utils.getLayoutItem)(this.state.layout, child.key);\n    if (!l) return null;\n    var _props2 = this.props,\n        width = _props2.width,\n        cols = _props2.cols,\n        margin = _props2.margin,\n        containerPadding = _props2.containerPadding,\n        rowHeight = _props2.rowHeight,\n        maxRows = _props2.maxRows,\n        isDraggable = _props2.isDraggable,\n        isResizable = _props2.isResizable,\n        useCSSTransforms = _props2.useCSSTransforms,\n        draggableCancel = _props2.draggableCancel,\n        draggableHandle = _props2.draggableHandle;\n    var mounted = this.state.mounted; // Parse 'static'. Any properties defined directly on the grid item will take precedence.\n\n    var draggable = Boolean(!l.static && isDraggable && (l.isDraggable || l.isDraggable == null));\n    var resizable = Boolean(!l.static && isResizable && (l.isResizable || l.isResizable == null));\n    return _react2.default.createElement(_GridItem2.default, {\n      containerWidth: width,\n      cols: cols,\n      margin: margin,\n      containerPadding: containerPadding || margin,\n      maxRows: maxRows,\n      rowHeight: rowHeight,\n      cancel: draggableCancel,\n      handle: draggableHandle,\n      onDragStop: this.onDragStop,\n      onDragStart: this.onDragStart,\n      onDrag: this.onDrag,\n      onResizeStart: this.onResizeStart,\n      onResize: this.onResize,\n      onResizeStop: this.onResizeStop,\n      isDraggable: draggable,\n      isResizable: resizable,\n      useCSSTransforms: useCSSTransforms && mounted,\n      usePercentages: !mounted,\n      w: l.w,\n      h: l.h,\n      x: l.x,\n      y: l.y,\n      i: l.i,\n      minH: l.minH,\n      minW: l.minW,\n      maxH: l.maxH,\n      maxW: l.maxW,\n      'static': l.static\n    }, child);\n  };\n\n  ReactGridLayout.prototype.render = function render() {\n    var _this2 = this;\n\n    var _props3 = this.props,\n        className = _props3.className,\n        style = _props3.style;\n\n    var mergedStyle = _extends({\n      height: this.containerHeight()\n    }, style);\n\n    return _react2.default.createElement('div', {\n      className: (0, _classnames2.default)('react-grid-layout', className),\n      style: mergedStyle\n    }, _react2.default.Children.map(this.props.children, function (child) {\n      return _this2.processGridItem(child);\n    }), this.placeholder());\n  };\n\n  return ReactGridLayout;\n}(_react2.default.Component);\n\nReactGridLayout.displayName = \"ReactGridLayout\";\nReactGridLayout.propTypes = {\n  //\n  // Basic props\n  //\n  className: _propTypes2.default.string,\n  style: _propTypes2.default.object,\n  // This can be set explicitly. If it is not set, it will automatically\n  // be set to the container width. Note that resizes will *not* cause this to adjust.\n  // If you need that behavior, use WidthProvider.\n  width: _propTypes2.default.number,\n  // If true, the container height swells and contracts to fit contents\n  autoSize: _propTypes2.default.bool,\n  // # of cols.\n  cols: _propTypes2.default.number,\n  // A selector that will not be draggable.\n  draggableCancel: _propTypes2.default.string,\n  // A selector for the draggable handler\n  draggableHandle: _propTypes2.default.string,\n  // If true, the layout will compact vertically\n  verticalCompact: _propTypes2.default.bool,\n  // layout is an array of object with the format:\n  // {x: Number, y: Number, w: Number, h: Number, i: String}\n  layout: function layout(props) {\n    var layout = props.layout; // I hope you're setting the data-grid property on the grid items\n\n    if (layout === undefined) return;\n    (0, _utils.validateLayout)(layout, 'layout');\n  },\n  //\n  // Grid Dimensions\n  //\n  // Margin between items [x, y] in px\n  margin: _propTypes2.default.arrayOf(_propTypes2.default.number),\n  // Padding inside the container [x, y] in px\n  containerPadding: _propTypes2.default.arrayOf(_propTypes2.default.number),\n  // Rows have a static height, but you can change this based on breakpoints if you like\n  rowHeight: _propTypes2.default.number,\n  // Default Infinity, but you can specify a max here if you like.\n  // Note that this isn't fully fleshed out and won't error if you specify a layout that\n  // extends beyond the row capacity. It will, however, not allow users to drag/resize\n  // an item past the barrier. They can push items beyond the barrier, though.\n  // Intentionally not documented for this reason.\n  maxRows: _propTypes2.default.number,\n  //\n  // Flags\n  //\n  isDraggable: _propTypes2.default.bool,\n  isResizable: _propTypes2.default.bool,\n  // Use CSS transforms instead of top/left\n  useCSSTransforms: _propTypes2.default.bool,\n  //\n  // Callbacks\n  //\n  // Callback so you can save the layout. Calls after each drag & resize stops.\n  onLayoutChange: _propTypes2.default.func,\n  // Calls when drag starts. Callback is of the signature (layout, oldItem, newItem, placeholder, e).\n  // All callbacks below have the same signature. 'start' and 'stop' callbacks omit the 'placeholder'.\n  onDragStart: _propTypes2.default.func,\n  // Calls on each drag movement.\n  onDrag: _propTypes2.default.func,\n  // Calls when drag is complete.\n  onDragStop: _propTypes2.default.func,\n  //Calls when resize starts.\n  onResizeStart: _propTypes2.default.func,\n  // Calls when resize movement happens.\n  onResize: _propTypes2.default.func,\n  // Calls when resize is complete.\n  onResizeStop: _propTypes2.default.func,\n  //\n  // Other validations\n  //\n  // Children must not have duplicate keys.\n  children: function children(props, propName, _componentName) {\n    var children = props[propName]; // Check children keys for duplicates. Throw if found.\n\n    var keys = {};\n\n    _react2.default.Children.forEach(children, function (child) {\n      if (keys[child.key]) {\n        throw new Error(\"Duplicate child key found! This will cause problems in ReactGridLayout.\");\n      }\n\n      keys[child.key] = true;\n    });\n  }\n};\nReactGridLayout.defaultProps = {\n  autoSize: true,\n  cols: 12,\n  className: '',\n  rowHeight: 150,\n  maxRows: Infinity,\n  // infinite vertical growth\n  layout: [],\n  margin: [10, 10],\n  isDraggable: true,\n  isResizable: true,\n  useCSSTransforms: true,\n  verticalCompact: true,\n  onLayoutChange: noop,\n  onDragStart: noop,\n  onDrag: noop,\n  onDragStop: noop,\n  onResizeStart: noop,\n  onResize: noop,\n  onResizeStop: noop\n};\n\nvar _initialiseProps = function _initialiseProps() {\n  this.state = {\n    activeDrag: null,\n    layout: (0, _utils.synchronizeLayoutWithChildren)(this.props.layout, this.props.children, this.props.cols, this.props.verticalCompact),\n    mounted: false,\n    oldDragItem: null,\n    oldLayout: null,\n    oldResizeItem: null\n  };\n};\n\nexports.default = ReactGridLayout;","'use strict';\n\nexports.__esModule = true;\n\nvar _extends = Object.assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _propTypes = require('prop-types');\n\nvar _propTypes2 = _interopRequireDefault(_propTypes);\n\nvar _reactDraggable = require('react-draggable');\n\nvar _cloneElement = require('./cloneElement');\n\nvar _cloneElement2 = _interopRequireDefault(_cloneElement);\n\nfunction _interopRequireDefault(obj) {\n  return obj && obj.__esModule ? obj : {\n    default: obj\n  };\n}\n\nfunction _objectWithoutProperties(obj, keys) {\n  var target = {};\n\n  for (var i in obj) {\n    if (keys.indexOf(i) >= 0) continue;\n    if (!Object.prototype.hasOwnProperty.call(obj, i)) continue;\n    target[i] = obj[i];\n  }\n\n  return target;\n}\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar Resizable = function (_React$Component) {\n  _inherits(Resizable, _React$Component);\n\n  function Resizable() {\n    var _temp, _this, _ret;\n\n    _classCallCheck(this, Resizable);\n\n    for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n      args[_key] = arguments[_key];\n    }\n\n    return _ret = (_temp = (_this = _possibleConstructorReturn(this, _React$Component.call.apply(_React$Component, [this].concat(args))), _this), _this.state = {\n      resizing: false,\n      width: _this.props.width,\n      height: _this.props.height,\n      slackW: 0,\n      slackH: 0\n    }, _temp), _possibleConstructorReturn(_this, _ret);\n  }\n\n  Resizable.prototype.componentWillReceiveProps = function componentWillReceiveProps(nextProps) {\n    // If parent changes height/width, set that in our state.\n    if (!this.state.resizing && (nextProps.width !== this.props.width || nextProps.height !== this.props.height)) {\n      this.setState({\n        width: nextProps.width,\n        height: nextProps.height\n      });\n    }\n  };\n\n  Resizable.prototype.lockAspectRatio = function lockAspectRatio(width, height, aspectRatio) {\n    height = width / aspectRatio;\n    width = height * aspectRatio;\n    return [width, height];\n  }; // If you do this, be careful of constraints\n\n\n  Resizable.prototype.runConstraints = function runConstraints(width, height) {\n    var _ref = [this.props.minConstraints, this.props.maxConstraints],\n        min = _ref[0],\n        max = _ref[1];\n\n    if (this.props.lockAspectRatio) {\n      var ratio = this.state.width / this.state.height;\n      height = width / ratio;\n      width = height * ratio;\n    }\n\n    if (!min && !max) return [width, height];\n    var oldW = width,\n        oldH = height; // Add slack to the values used to calculate bound position. This will ensure that if\n    // we start removing slack, the element won't react to it right away until it's been\n    // completely removed.\n\n    var _state = this.state,\n        slackW = _state.slackW,\n        slackH = _state.slackH;\n    width += slackW;\n    height += slackH;\n\n    if (min) {\n      width = Math.max(min[0], width);\n      height = Math.max(min[1], height);\n    }\n\n    if (max) {\n      width = Math.min(max[0], width);\n      height = Math.min(max[1], height);\n    } // If the numbers changed, we must have introduced some slack. Record it for the next iteration.\n\n\n    slackW += oldW - width;\n    slackH += oldH - height;\n\n    if (slackW !== this.state.slackW || slackH !== this.state.slackH) {\n      this.setState({\n        slackW: slackW,\n        slackH: slackH\n      });\n    }\n\n    return [width, height];\n  };\n  /**\n   * Wrapper around drag events to provide more useful data.\n   *\n   * @param  {String} handlerName Handler name to wrap.\n   * @return {Function}           Handler function.\n   */\n\n\n  Resizable.prototype.resizeHandler = function resizeHandler(handlerName, axis) {\n    var _this2 = this;\n\n    return function (e, _ref2) {\n      var node = _ref2.node,\n          deltaX = _ref2.deltaX,\n          deltaY = _ref2.deltaY; // Axis restrictions\n\n      var canDragX = (_this2.props.axis === 'both' || _this2.props.axis === 'x') && ['n', 's'].indexOf(axis) === -1;\n      var canDragY = (_this2.props.axis === 'both' || _this2.props.axis === 'y') && ['e', 'w'].indexOf(axis) === -1; // reverse delta if using top or left drag handles\n\n      if (canDragX && axis[axis.length - 1] === 'w') {\n        deltaX = -deltaX;\n      }\n\n      if (canDragY && axis[0] === 'n') {\n        deltaY = -deltaY;\n      } // Update w/h\n\n\n      var width = _this2.state.width + (canDragX ? deltaX : 0);\n      var height = _this2.state.height + (canDragY ? deltaY : 0); // Early return if no change\n\n      var widthChanged = width !== _this2.state.width,\n          heightChanged = height !== _this2.state.height;\n      if (handlerName === 'onResize' && !widthChanged && !heightChanged) return; // Set the appropriate state for this handler.\n\n      var _runConstraints = _this2.runConstraints(width, height);\n\n      width = _runConstraints[0];\n      height = _runConstraints[1];\n      var newState = {};\n\n      if (handlerName === 'onResizeStart') {\n        newState.resizing = true;\n      } else if (handlerName === 'onResizeStop') {\n        newState.resizing = false;\n        newState.slackW = newState.slackH = 0;\n      } else {\n        // Early return if no change after constraints\n        if (width === _this2.state.width && height === _this2.state.height) return;\n        newState.width = width;\n        newState.height = height;\n      }\n\n      var hasCb = typeof _this2.props[handlerName] === 'function';\n\n      if (hasCb) {\n        // $FlowIgnore isn't refining this correctly to SyntheticEvent\n        if (typeof e.persist === 'function') e.persist();\n\n        _this2.setState(newState, function () {\n          return _this2.props[handlerName](e, {\n            node: node,\n            size: {\n              width: width,\n              height: height\n            },\n            handle: axis\n          });\n        });\n      } else {\n        _this2.setState(newState);\n      }\n    };\n  };\n\n  Resizable.prototype.renderResizeHandle = function renderResizeHandle(resizeHandle) {\n    var handle = this.props.handle;\n\n    if (handle) {\n      if (typeof handle === 'function') {\n        return handle(resizeHandle);\n      }\n\n      return handle;\n    }\n\n    return _react2.default.createElement('span', {\n      className: 'react-resizable-handle react-resizable-handle-' + resizeHandle\n    });\n  };\n\n  Resizable.prototype.render = function render() {\n    var _this3 = this; // eslint-disable-next-line no-unused-vars\n\n\n    var _props = this.props,\n        children = _props.children,\n        draggableOpts = _props.draggableOpts,\n        width = _props.width,\n        height = _props.height,\n        handleSize = _props.handleSize,\n        lockAspectRatio = _props.lockAspectRatio,\n        axis = _props.axis,\n        minConstraints = _props.minConstraints,\n        maxConstraints = _props.maxConstraints,\n        onResize = _props.onResize,\n        onResizeStop = _props.onResizeStop,\n        onResizeStart = _props.onResizeStart,\n        resizeHandles = _props.resizeHandles,\n        p = _objectWithoutProperties(_props, ['children', 'draggableOpts', 'width', 'height', 'handleSize', 'lockAspectRatio', 'axis', 'minConstraints', 'maxConstraints', 'onResize', 'onResizeStop', 'onResizeStart', 'resizeHandles']);\n\n    var className = p.className ? p.className + ' react-resizable' : 'react-resizable'; // What we're doing here is getting the child of this element, and cloning it with this element's props.\n    // We are then defining its children as:\n    // Its original children (resizable's child's children), and\n    // One or more draggable handles.\n\n    return (0, _cloneElement2.default)(children, _extends({}, p, {\n      className: className,\n      children: [children.props.children, resizeHandles.map(function (h) {\n        return _react2.default.createElement(_reactDraggable.DraggableCore, _extends({}, draggableOpts, {\n          key: 'resizableHandle-' + h,\n          onStop: _this3.resizeHandler('onResizeStop', h),\n          onStart: _this3.resizeHandler('onResizeStart', h),\n          onDrag: _this3.resizeHandler('onResize', h)\n        }), _this3.renderResizeHandle(h));\n      })]\n    }));\n  };\n\n  return Resizable;\n}(_react2.default.Component);\n\nResizable.propTypes = {\n  //\n  // Required Props\n  //\n  // Require that one and only one child be present.\n  children: _propTypes2.default.element.isRequired,\n  // Initial w/h\n  width: _propTypes2.default.number.isRequired,\n  height: _propTypes2.default.number.isRequired,\n  //\n  // Optional props\n  //\n  // Custom resize handle\n  handle: _propTypes2.default.element,\n  // If you change this, be sure to update your css\n  handleSize: _propTypes2.default.array,\n  // Defines which resize handles should be rendered (default: 'se')\n  // Allows for any combination of:\n  // 's' - South handle (bottom-center)\n  // 'w' - West handle (left-center)\n  // 'e' - East handle (right-center)\n  // 'n' - North handle (top-center)\n  // 'sw' - Southwest handle (bottom-left)\n  // 'nw' - Northwest handle (top-left)\n  // 'se' - Southeast handle (bottom-right)\n  // 'ne' - Northeast handle (top-center)\n  resizeHandles: _propTypes2.default.arrayOf(_propTypes2.default.oneOf(['s', 'w', 'e', 'n', 'sw', 'nw', 'se', 'ne'])),\n  // If true, will only allow width/height to move in lockstep\n  lockAspectRatio: _propTypes2.default.bool,\n  // Restricts resizing to a particular axis (default: 'both')\n  // 'both' - allows resizing by width or height\n  // 'x' - only allows the width to be changed\n  // 'y' - only allows the height to be changed\n  // 'none' - disables resizing altogether\n  axis: _propTypes2.default.oneOf(['both', 'x', 'y', 'none']),\n  // Min/max size\n  minConstraints: _propTypes2.default.arrayOf(_propTypes2.default.number),\n  maxConstraints: _propTypes2.default.arrayOf(_propTypes2.default.number),\n  // Callbacks\n  onResizeStop: _propTypes2.default.func,\n  onResizeStart: _propTypes2.default.func,\n  onResize: _propTypes2.default.func,\n  // These will be passed wholesale to react-draggable's DraggableCore\n  draggableOpts: _propTypes2.default.object\n};\nResizable.defaultProps = {\n  handleSize: [20, 20],\n  lockAspectRatio: false,\n  axis: 'both',\n  minConstraints: [20, 20],\n  maxConstraints: [Infinity, Infinity],\n  resizeHandles: ['se']\n};\nexports.default = Resizable;","'use strict';\n\nexports.__esModule = true;\nexports.getBreakpointFromWidth = getBreakpointFromWidth;\nexports.getColsFromBreakpoint = getColsFromBreakpoint;\nexports.findOrGenerateResponsiveLayout = findOrGenerateResponsiveLayout;\nexports.sortBreakpoints = sortBreakpoints;\n\nvar _utils = require('./utils');\n/**\n * Given a width, find the highest breakpoint that matches is valid for it (width > breakpoint).\n *\n * @param  {Object} breakpoints Breakpoints object (e.g. {lg: 1200, md: 960, ...})\n * @param  {Number} width Screen width.\n * @return {String}       Highest breakpoint that is less than width.\n */\n\n\nfunction getBreakpointFromWidth(breakpoints, width) {\n  var sorted = sortBreakpoints(breakpoints);\n  var matching = sorted[0];\n\n  for (var i = 1, len = sorted.length; i < len; i++) {\n    var breakpointName = sorted[i];\n    if (width > breakpoints[breakpointName]) matching = breakpointName;\n  }\n\n  return matching;\n}\n/**\n * Given a breakpoint, get the # of cols set for it.\n * @param  {String} breakpoint Breakpoint name.\n * @param  {Object} cols       Map of breakpoints to cols.\n * @return {Number}            Number of cols.\n */\n\n\nfunction getColsFromBreakpoint(breakpoint, cols) {\n  if (!cols[breakpoint]) {\n    throw new Error(\"ResponsiveReactGridLayout: `cols` entry for breakpoint \" + breakpoint + \" is missing!\");\n  }\n\n  return cols[breakpoint];\n}\n/**\n * Given existing layouts and a new breakpoint, find or generate a new layout.\n *\n * This finds the layout above the new one and generates from it, if it exists.\n *\n * @param  {Object} layouts     Existing layouts.\n * @param  {Array} breakpoints All breakpoints.\n * @param  {String} breakpoint New breakpoint.\n * @param  {String} breakpoint Last breakpoint (for fallback).\n * @param  {Number} cols       Column count at new breakpoint.\n * @param  {Boolean} verticalCompact Whether or not to compact the layout\n *   vertically.\n * @return {Array}             New layout.\n */\n\n\nfunction findOrGenerateResponsiveLayout(layouts, breakpoints, breakpoint, lastBreakpoint, cols, verticalCompact) {\n  // If it already exists, just return it.\n  if (layouts[breakpoint]) return (0, _utils.cloneLayout)(layouts[breakpoint]); // Find or generate the next layout\n\n  var layout = layouts[lastBreakpoint];\n  var breakpointsSorted = sortBreakpoints(breakpoints);\n  var breakpointsAbove = breakpointsSorted.slice(breakpointsSorted.indexOf(breakpoint));\n\n  for (var i = 0, len = breakpointsAbove.length; i < len; i++) {\n    var b = breakpointsAbove[i];\n\n    if (layouts[b]) {\n      layout = layouts[b];\n      break;\n    }\n  }\n\n  layout = (0, _utils.cloneLayout)(layout || []); // clone layout so we don't modify existing items\n\n  return (0, _utils.compact)((0, _utils.correctBounds)(layout, {\n    cols: cols\n  }), verticalCompact);\n}\n/**\n * Given breakpoints, return an array of breakpoints sorted by width. This is usually\n * e.g. ['xxs', 'xs', 'sm', ...]\n *\n * @param  {Object} breakpoints Key/value pair of breakpoint names to widths.\n * @return {Array}              Sorted breakpoints.\n */\n\n\nfunction sortBreakpoints(breakpoints) {\n  var keys = Object.keys(breakpoints);\n  return keys.sort(function (a, b) {\n    return breakpoints[a] - breakpoints[b];\n  });\n}","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule randomizeBlockMapKeys\n * @format\n * \n */\n'use strict';\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar Immutable = require('immutable');\n\nvar generateRandomKey = require('./generateRandomKey');\n\nvar OrderedMap = Immutable.OrderedMap;\n\nvar randomizeContentBlockNodeKeys = function randomizeContentBlockNodeKeys(blockMap) {\n  var newKeysRef = {}; // we keep track of root blocks in order to update subsequent sibling links\n\n  var lastRootBlock = void 0;\n  return OrderedMap(blockMap.withMutations(function (blockMapState) {\n    blockMapState.forEach(function (block, index) {\n      var oldKey = block.getKey();\n      var nextKey = block.getNextSiblingKey();\n      var prevKey = block.getPrevSiblingKey();\n      var childrenKeys = block.getChildKeys();\n      var parentKey = block.getParentKey(); // new key that we will use to build linking\n\n      var key = generateRandomKey(); // we will add it here to re-use it later\n\n      newKeysRef[oldKey] = key;\n\n      if (nextKey) {\n        var nextBlock = blockMapState.get(nextKey);\n\n        if (nextBlock) {\n          blockMapState.setIn([nextKey, 'prevSibling'], key);\n        } else {\n          // this can happen when generating random keys for fragments\n          blockMapState.setIn([oldKey, 'nextSibling'], null);\n        }\n      }\n\n      if (prevKey) {\n        var prevBlock = blockMapState.get(prevKey);\n\n        if (prevBlock) {\n          blockMapState.setIn([prevKey, 'nextSibling'], key);\n        } else {\n          // this can happen when generating random keys for fragments\n          blockMapState.setIn([oldKey, 'prevSibling'], null);\n        }\n      }\n\n      if (parentKey && blockMapState.get(parentKey)) {\n        var parentBlock = blockMapState.get(parentKey);\n        var parentChildrenList = parentBlock.getChildKeys();\n        blockMapState.setIn([parentKey, 'children'], parentChildrenList.set(parentChildrenList.indexOf(block.getKey()), key));\n      } else {\n        // blocks will then be treated as root block nodes\n        blockMapState.setIn([oldKey, 'parent'], null);\n\n        if (lastRootBlock) {\n          blockMapState.setIn([lastRootBlock.getKey(), 'nextSibling'], key);\n          blockMapState.setIn([oldKey, 'prevSibling'], newKeysRef[lastRootBlock.getKey()]);\n        }\n\n        lastRootBlock = blockMapState.get(oldKey);\n      }\n\n      childrenKeys.forEach(function (childKey) {\n        var childBlock = blockMapState.get(childKey);\n\n        if (childBlock) {\n          blockMapState.setIn([childKey, 'parent'], key);\n        } else {\n          blockMapState.setIn([oldKey, 'children'], block.getChildKeys().filter(function (child) {\n            return child !== childKey;\n          }));\n        }\n      });\n    });\n  }).toArray().map(function (block) {\n    return [newKeysRef[block.getKey()], block.set('key', newKeysRef[block.getKey()])];\n  }));\n};\n\nvar randomizeContentBlockKeys = function randomizeContentBlockKeys(blockMap) {\n  return OrderedMap(blockMap.toArray().map(function (block) {\n    var key = generateRandomKey();\n    return [key, block.set('key', key)];\n  }));\n};\n\nvar randomizeBlockMapKeys = function randomizeBlockMapKeys(blockMap) {\n  var isTreeBasedBlockMap = blockMap.first() instanceof ContentBlockNode;\n\n  if (!isTreeBasedBlockMap) {\n    return randomizeContentBlockKeys(blockMap);\n  }\n\n  return randomizeContentBlockNodeKeys(blockMap);\n};\n\nmodule.exports = randomizeBlockMapKeys;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule removeEntitiesAtEdges\n * @format\n * \n */\n'use strict';\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar findRangesImmutable = require('./findRangesImmutable');\n\nvar invariant = require('fbjs/lib/invariant');\n\nfunction removeEntitiesAtEdges(contentState, selectionState) {\n  var blockMap = contentState.getBlockMap();\n  var entityMap = contentState.getEntityMap();\n  var updatedBlocks = {};\n  var startKey = selectionState.getStartKey();\n  var startOffset = selectionState.getStartOffset();\n  var startBlock = blockMap.get(startKey);\n  var updatedStart = removeForBlock(entityMap, startBlock, startOffset);\n\n  if (updatedStart !== startBlock) {\n    updatedBlocks[startKey] = updatedStart;\n  }\n\n  var endKey = selectionState.getEndKey();\n  var endOffset = selectionState.getEndOffset();\n  var endBlock = blockMap.get(endKey);\n\n  if (startKey === endKey) {\n    endBlock = updatedStart;\n  }\n\n  var updatedEnd = removeForBlock(entityMap, endBlock, endOffset);\n\n  if (updatedEnd !== endBlock) {\n    updatedBlocks[endKey] = updatedEnd;\n  }\n\n  if (!Object.keys(updatedBlocks).length) {\n    return contentState.set('selectionAfter', selectionState);\n  }\n\n  return contentState.merge({\n    blockMap: blockMap.merge(updatedBlocks),\n    selectionAfter: selectionState\n  });\n}\n\nfunction getRemovalRange(characters, key, offset) {\n  var removalRange;\n  findRangesImmutable(characters, function (a, b) {\n    return a.getEntity() === b.getEntity();\n  }, function (element) {\n    return element.getEntity() === key;\n  }, function (start, end) {\n    if (start <= offset && end >= offset) {\n      removalRange = {\n        start: start,\n        end: end\n      };\n    }\n  });\n  !(typeof removalRange === 'object') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Removal range must exist within character list.') : invariant(false) : void 0;\n  return removalRange;\n}\n\nfunction removeForBlock(entityMap, block, offset) {\n  var chars = block.getCharacterList();\n  var charBefore = offset > 0 ? chars.get(offset - 1) : undefined;\n  var charAfter = offset < chars.count() ? chars.get(offset) : undefined;\n  var entityBeforeCursor = charBefore ? charBefore.getEntity() : undefined;\n  var entityAfterCursor = charAfter ? charAfter.getEntity() : undefined;\n\n  if (entityAfterCursor && entityAfterCursor === entityBeforeCursor) {\n    var entity = entityMap.__get(entityAfterCursor);\n\n    if (entity.getMutability() !== 'MUTABLE') {\n      var _getRemovalRange = getRemovalRange(chars, entityAfterCursor, offset),\n          start = _getRemovalRange.start,\n          end = _getRemovalRange.end;\n\n      var current;\n\n      while (start < end) {\n        current = chars.get(start);\n        chars = chars.set(start, CharacterMetadata.applyEntity(current, null));\n        start++;\n      }\n\n      return block.set('characterList', chars);\n    }\n  }\n\n  return block;\n}\n\nmodule.exports = removeEntitiesAtEdges;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule insertIntoList\n * @format\n * \n */\n'use strict';\n/**\n * Maintain persistence for target list when appending and prepending.\n */\n\nfunction insertIntoList(targetList, toInsert, offset) {\n  if (offset === targetList.count()) {\n    toInsert.forEach(function (c) {\n      targetList = targetList.push(c);\n    });\n  } else if (offset === 0) {\n    toInsert.reverse().forEach(function (c) {\n      targetList = targetList.unshift(c);\n    });\n  } else {\n    var head = targetList.slice(0, offset);\n    var tail = targetList.slice(offset);\n    targetList = head.concat(toInsert, tail).toList();\n  }\n\n  return targetList;\n}\n\nmodule.exports = insertIntoList;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getNextDelimiterBlockKey\n * @format\n * \n *\n * This is unstable and not part of the public API and should not be used by\n * production systems. This file may be update/removed without notice.\n */\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar getNextDelimiterBlockKey = function getNextDelimiterBlockKey(block, blockMap) {\n  var isExperimentalTreeBlock = block instanceof ContentBlockNode;\n\n  if (!isExperimentalTreeBlock) {\n    return null;\n  }\n\n  var nextSiblingKey = block.getNextSiblingKey();\n\n  if (nextSiblingKey) {\n    return nextSiblingKey;\n  }\n\n  var parent = block.getParentKey();\n\n  if (!parent) {\n    return null;\n  }\n\n  var nextNonDescendantBlock = blockMap.get(parent);\n\n  while (nextNonDescendantBlock && !nextNonDescendantBlock.getNextSiblingKey()) {\n    var parentKey = nextNonDescendantBlock.getParentKey();\n    nextNonDescendantBlock = parentKey ? blockMap.get(parentKey) : null;\n  }\n\n  if (!nextNonDescendantBlock) {\n    return null;\n  }\n\n  return nextNonDescendantBlock.getNextSiblingKey();\n};\n\nmodule.exports = getNextDelimiterBlockKey;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule BlockTree\n * @format\n * \n */\n'use strict';\n\nvar Immutable = require('immutable');\n\nvar emptyFunction = require('fbjs/lib/emptyFunction');\n\nvar findRangesImmutable = require('./findRangesImmutable');\n\nvar List = Immutable.List,\n    Repeat = Immutable.Repeat,\n    Record = Immutable.Record;\nvar returnTrue = emptyFunction.thatReturnsTrue;\nvar FINGERPRINT_DELIMITER = '-';\nvar defaultLeafRange = {\n  start: null,\n  end: null\n};\nvar LeafRange = Record(defaultLeafRange);\nvar defaultDecoratorRange = {\n  start: null,\n  end: null,\n  decoratorKey: null,\n  leaves: null\n};\nvar DecoratorRange = Record(defaultDecoratorRange);\nvar BlockTree = {\n  /**\n   * Generate a block tree for a given ContentBlock/decorator pair.\n   */\n  generate: function generate(contentState, block, decorator) {\n    var textLength = block.getLength();\n\n    if (!textLength) {\n      return List.of(new DecoratorRange({\n        start: 0,\n        end: 0,\n        decoratorKey: null,\n        leaves: List.of(new LeafRange({\n          start: 0,\n          end: 0\n        }))\n      }));\n    }\n\n    var leafSets = [];\n    var decorations = decorator ? decorator.getDecorations(block, contentState) : List(Repeat(null, textLength));\n    var chars = block.getCharacterList();\n    findRangesImmutable(decorations, areEqual, returnTrue, function (start, end) {\n      leafSets.push(new DecoratorRange({\n        start: start,\n        end: end,\n        decoratorKey: decorations.get(start),\n        leaves: generateLeaves(chars.slice(start, end).toList(), start)\n      }));\n    });\n    return List(leafSets);\n  },\n\n  /**\n   * Create a string representation of the given tree map. This allows us\n   * to rapidly determine whether a tree has undergone a significant\n   * structural change.\n   */\n  getFingerprint: function getFingerprint(tree) {\n    return tree.map(function (leafSet) {\n      var decoratorKey = leafSet.get('decoratorKey');\n      var fingerprintString = decoratorKey !== null ? decoratorKey + '.' + (leafSet.get('end') - leafSet.get('start')) : '';\n      return '' + fingerprintString + '.' + leafSet.get('leaves').size;\n    }).join(FINGERPRINT_DELIMITER);\n  }\n};\n/**\n * Generate LeafRange records for a given character list.\n */\n\nfunction generateLeaves(characters, offset) {\n  var leaves = [];\n  var inlineStyles = characters.map(function (c) {\n    return c.getStyle();\n  }).toList();\n  findRangesImmutable(inlineStyles, areEqual, returnTrue, function (start, end) {\n    leaves.push(new LeafRange({\n      start: start + offset,\n      end: end + offset\n    }));\n  });\n  return List(leaves);\n}\n\nfunction areEqual(a, b) {\n  return a === b;\n}\n\nmodule.exports = BlockTree;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEntityInstance\n * @legacyServerCallableInstance\n * @format\n * \n */\n'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar Immutable = require('immutable');\n\nvar Record = Immutable.Record;\nvar DraftEntityInstanceRecord = Record({\n  type: 'TOKEN',\n  mutability: 'IMMUTABLE',\n  data: Object\n});\n/**\n * An instance of a document entity, consisting of a `type` and relevant\n * `data`, metadata about the entity.\n *\n * For instance, a \"link\" entity might provide a URI, and a \"mention\"\n * entity might provide the mentioned user's ID. These pieces of data\n * may be used when rendering the entity as part of a ContentBlock DOM\n * representation. For a link, the data would be used as an href for\n * the rendered anchor. For a mention, the ID could be used to retrieve\n * a hovercard.\n */\n\nvar DraftEntityInstance = function (_DraftEntityInstanceR) {\n  _inherits(DraftEntityInstance, _DraftEntityInstanceR);\n\n  function DraftEntityInstance() {\n    _classCallCheck(this, DraftEntityInstance);\n\n    return _possibleConstructorReturn(this, _DraftEntityInstanceR.apply(this, arguments));\n  }\n\n  DraftEntityInstance.prototype.getType = function getType() {\n    return this.get('type');\n  };\n\n  DraftEntityInstance.prototype.getMutability = function getMutability() {\n    return this.get('mutability');\n  };\n\n  DraftEntityInstance.prototype.getData = function getData() {\n    return this.get('data');\n  };\n\n  return DraftEntityInstance;\n}(DraftEntityInstanceRecord);\n\nmodule.exports = DraftEntityInstance;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n * \n */\n\n/**\n * Basic (stateless) API for text direction detection\n *\n * Part of our implementation of Unicode Bidirectional Algorithm (UBA)\n * Unicode Standard Annex #9 (UAX9)\n * http://www.unicode.org/reports/tr9/\n */\n'use strict';\n\nvar UnicodeBidiDirection = require('./UnicodeBidiDirection');\n\nvar invariant = require('./invariant');\n/**\n * RegExp ranges of characters with a *Strong* Bidi_Class value.\n *\n * Data is based on DerivedBidiClass.txt in UCD version 7.0.0.\n *\n * NOTE: For performance reasons, we only support Unicode's\n *       Basic Multilingual Plane (BMP) for now.\n */\n\n\nvar RANGE_BY_BIDI_TYPE = {\n  L: \"A-Za-z\\xAA\\xB5\\xBA\\xC0-\\xD6\\xD8-\\xF6\\xF8-\\u01BA\\u01BB\" + \"\\u01BC-\\u01BF\\u01C0-\\u01C3\\u01C4-\\u0293\\u0294\\u0295-\\u02AF\\u02B0-\\u02B8\" + \"\\u02BB-\\u02C1\\u02D0-\\u02D1\\u02E0-\\u02E4\\u02EE\\u0370-\\u0373\\u0376-\\u0377\" + \"\\u037A\\u037B-\\u037D\\u037F\\u0386\\u0388-\\u038A\\u038C\\u038E-\\u03A1\" + \"\\u03A3-\\u03F5\\u03F7-\\u0481\\u0482\\u048A-\\u052F\\u0531-\\u0556\\u0559\" + \"\\u055A-\\u055F\\u0561-\\u0587\\u0589\\u0903\\u0904-\\u0939\\u093B\\u093D\" + \"\\u093E-\\u0940\\u0949-\\u094C\\u094E-\\u094F\\u0950\\u0958-\\u0961\\u0964-\\u0965\" + \"\\u0966-\\u096F\\u0970\\u0971\\u0972-\\u0980\\u0982-\\u0983\\u0985-\\u098C\" + \"\\u098F-\\u0990\\u0993-\\u09A8\\u09AA-\\u09B0\\u09B2\\u09B6-\\u09B9\\u09BD\" + \"\\u09BE-\\u09C0\\u09C7-\\u09C8\\u09CB-\\u09CC\\u09CE\\u09D7\\u09DC-\\u09DD\" + \"\\u09DF-\\u09E1\\u09E6-\\u09EF\\u09F0-\\u09F1\\u09F4-\\u09F9\\u09FA\\u0A03\" + \"\\u0A05-\\u0A0A\\u0A0F-\\u0A10\\u0A13-\\u0A28\\u0A2A-\\u0A30\\u0A32-\\u0A33\" + \"\\u0A35-\\u0A36\\u0A38-\\u0A39\\u0A3E-\\u0A40\\u0A59-\\u0A5C\\u0A5E\\u0A66-\\u0A6F\" + \"\\u0A72-\\u0A74\\u0A83\\u0A85-\\u0A8D\\u0A8F-\\u0A91\\u0A93-\\u0AA8\\u0AAA-\\u0AB0\" + \"\\u0AB2-\\u0AB3\\u0AB5-\\u0AB9\\u0ABD\\u0ABE-\\u0AC0\\u0AC9\\u0ACB-\\u0ACC\\u0AD0\" + \"\\u0AE0-\\u0AE1\\u0AE6-\\u0AEF\\u0AF0\\u0B02-\\u0B03\\u0B05-\\u0B0C\\u0B0F-\\u0B10\" + \"\\u0B13-\\u0B28\\u0B2A-\\u0B30\\u0B32-\\u0B33\\u0B35-\\u0B39\\u0B3D\\u0B3E\\u0B40\" + \"\\u0B47-\\u0B48\\u0B4B-\\u0B4C\\u0B57\\u0B5C-\\u0B5D\\u0B5F-\\u0B61\\u0B66-\\u0B6F\" + \"\\u0B70\\u0B71\\u0B72-\\u0B77\\u0B83\\u0B85-\\u0B8A\\u0B8E-\\u0B90\\u0B92-\\u0B95\" + \"\\u0B99-\\u0B9A\\u0B9C\\u0B9E-\\u0B9F\\u0BA3-\\u0BA4\\u0BA8-\\u0BAA\\u0BAE-\\u0BB9\" + \"\\u0BBE-\\u0BBF\\u0BC1-\\u0BC2\\u0BC6-\\u0BC8\\u0BCA-\\u0BCC\\u0BD0\\u0BD7\" + \"\\u0BE6-\\u0BEF\\u0BF0-\\u0BF2\\u0C01-\\u0C03\\u0C05-\\u0C0C\\u0C0E-\\u0C10\" + \"\\u0C12-\\u0C28\\u0C2A-\\u0C39\\u0C3D\\u0C41-\\u0C44\\u0C58-\\u0C59\\u0C60-\\u0C61\" + \"\\u0C66-\\u0C6F\\u0C7F\\u0C82-\\u0C83\\u0C85-\\u0C8C\\u0C8E-\\u0C90\\u0C92-\\u0CA8\" + \"\\u0CAA-\\u0CB3\\u0CB5-\\u0CB9\\u0CBD\\u0CBE\\u0CBF\\u0CC0-\\u0CC4\\u0CC6\" + \"\\u0CC7-\\u0CC8\\u0CCA-\\u0CCB\\u0CD5-\\u0CD6\\u0CDE\\u0CE0-\\u0CE1\\u0CE6-\\u0CEF\" + \"\\u0CF1-\\u0CF2\\u0D02-\\u0D03\\u0D05-\\u0D0C\\u0D0E-\\u0D10\\u0D12-\\u0D3A\\u0D3D\" + \"\\u0D3E-\\u0D40\\u0D46-\\u0D48\\u0D4A-\\u0D4C\\u0D4E\\u0D57\\u0D60-\\u0D61\" + \"\\u0D66-\\u0D6F\\u0D70-\\u0D75\\u0D79\\u0D7A-\\u0D7F\\u0D82-\\u0D83\\u0D85-\\u0D96\" + \"\\u0D9A-\\u0DB1\\u0DB3-\\u0DBB\\u0DBD\\u0DC0-\\u0DC6\\u0DCF-\\u0DD1\\u0DD8-\\u0DDF\" + \"\\u0DE6-\\u0DEF\\u0DF2-\\u0DF3\\u0DF4\\u0E01-\\u0E30\\u0E32-\\u0E33\\u0E40-\\u0E45\" + \"\\u0E46\\u0E4F\\u0E50-\\u0E59\\u0E5A-\\u0E5B\\u0E81-\\u0E82\\u0E84\\u0E87-\\u0E88\" + \"\\u0E8A\\u0E8D\\u0E94-\\u0E97\\u0E99-\\u0E9F\\u0EA1-\\u0EA3\\u0EA5\\u0EA7\" + \"\\u0EAA-\\u0EAB\\u0EAD-\\u0EB0\\u0EB2-\\u0EB3\\u0EBD\\u0EC0-\\u0EC4\\u0EC6\" + \"\\u0ED0-\\u0ED9\\u0EDC-\\u0EDF\\u0F00\\u0F01-\\u0F03\\u0F04-\\u0F12\\u0F13\\u0F14\" + \"\\u0F15-\\u0F17\\u0F1A-\\u0F1F\\u0F20-\\u0F29\\u0F2A-\\u0F33\\u0F34\\u0F36\\u0F38\" + \"\\u0F3E-\\u0F3F\\u0F40-\\u0F47\\u0F49-\\u0F6C\\u0F7F\\u0F85\\u0F88-\\u0F8C\" + \"\\u0FBE-\\u0FC5\\u0FC7-\\u0FCC\\u0FCE-\\u0FCF\\u0FD0-\\u0FD4\\u0FD5-\\u0FD8\" + \"\\u0FD9-\\u0FDA\\u1000-\\u102A\\u102B-\\u102C\\u1031\\u1038\\u103B-\\u103C\\u103F\" + \"\\u1040-\\u1049\\u104A-\\u104F\\u1050-\\u1055\\u1056-\\u1057\\u105A-\\u105D\\u1061\" + \"\\u1062-\\u1064\\u1065-\\u1066\\u1067-\\u106D\\u106E-\\u1070\\u1075-\\u1081\" + \"\\u1083-\\u1084\\u1087-\\u108C\\u108E\\u108F\\u1090-\\u1099\\u109A-\\u109C\" + \"\\u109E-\\u109F\\u10A0-\\u10C5\\u10C7\\u10CD\\u10D0-\\u10FA\\u10FB\\u10FC\" + \"\\u10FD-\\u1248\\u124A-\\u124D\\u1250-\\u1256\\u1258\\u125A-\\u125D\\u1260-\\u1288\" + \"\\u128A-\\u128D\\u1290-\\u12B0\\u12B2-\\u12B5\\u12B8-\\u12BE\\u12C0\\u12C2-\\u12C5\" + \"\\u12C8-\\u12D6\\u12D8-\\u1310\\u1312-\\u1315\\u1318-\\u135A\\u1360-\\u1368\" + \"\\u1369-\\u137C\\u1380-\\u138F\\u13A0-\\u13F4\\u1401-\\u166C\\u166D-\\u166E\" + \"\\u166F-\\u167F\\u1681-\\u169A\\u16A0-\\u16EA\\u16EB-\\u16ED\\u16EE-\\u16F0\" + \"\\u16F1-\\u16F8\\u1700-\\u170C\\u170E-\\u1711\\u1720-\\u1731\\u1735-\\u1736\" + \"\\u1740-\\u1751\\u1760-\\u176C\\u176E-\\u1770\\u1780-\\u17B3\\u17B6\\u17BE-\\u17C5\" + \"\\u17C7-\\u17C8\\u17D4-\\u17D6\\u17D7\\u17D8-\\u17DA\\u17DC\\u17E0-\\u17E9\" + \"\\u1810-\\u1819\\u1820-\\u1842\\u1843\\u1844-\\u1877\\u1880-\\u18A8\\u18AA\" + \"\\u18B0-\\u18F5\\u1900-\\u191E\\u1923-\\u1926\\u1929-\\u192B\\u1930-\\u1931\" + \"\\u1933-\\u1938\\u1946-\\u194F\\u1950-\\u196D\\u1970-\\u1974\\u1980-\\u19AB\" + \"\\u19B0-\\u19C0\\u19C1-\\u19C7\\u19C8-\\u19C9\\u19D0-\\u19D9\\u19DA\\u1A00-\\u1A16\" + \"\\u1A19-\\u1A1A\\u1A1E-\\u1A1F\\u1A20-\\u1A54\\u1A55\\u1A57\\u1A61\\u1A63-\\u1A64\" + \"\\u1A6D-\\u1A72\\u1A80-\\u1A89\\u1A90-\\u1A99\\u1AA0-\\u1AA6\\u1AA7\\u1AA8-\\u1AAD\" + \"\\u1B04\\u1B05-\\u1B33\\u1B35\\u1B3B\\u1B3D-\\u1B41\\u1B43-\\u1B44\\u1B45-\\u1B4B\" + \"\\u1B50-\\u1B59\\u1B5A-\\u1B60\\u1B61-\\u1B6A\\u1B74-\\u1B7C\\u1B82\\u1B83-\\u1BA0\" + \"\\u1BA1\\u1BA6-\\u1BA7\\u1BAA\\u1BAE-\\u1BAF\\u1BB0-\\u1BB9\\u1BBA-\\u1BE5\\u1BE7\" + \"\\u1BEA-\\u1BEC\\u1BEE\\u1BF2-\\u1BF3\\u1BFC-\\u1BFF\\u1C00-\\u1C23\\u1C24-\\u1C2B\" + \"\\u1C34-\\u1C35\\u1C3B-\\u1C3F\\u1C40-\\u1C49\\u1C4D-\\u1C4F\\u1C50-\\u1C59\" + \"\\u1C5A-\\u1C77\\u1C78-\\u1C7D\\u1C7E-\\u1C7F\\u1CC0-\\u1CC7\\u1CD3\\u1CE1\" + \"\\u1CE9-\\u1CEC\\u1CEE-\\u1CF1\\u1CF2-\\u1CF3\\u1CF5-\\u1CF6\\u1D00-\\u1D2B\" + \"\\u1D2C-\\u1D6A\\u1D6B-\\u1D77\\u1D78\\u1D79-\\u1D9A\\u1D9B-\\u1DBF\\u1E00-\\u1F15\" + \"\\u1F18-\\u1F1D\\u1F20-\\u1F45\\u1F48-\\u1F4D\\u1F50-\\u1F57\\u1F59\\u1F5B\\u1F5D\" + \"\\u1F5F-\\u1F7D\\u1F80-\\u1FB4\\u1FB6-\\u1FBC\\u1FBE\\u1FC2-\\u1FC4\\u1FC6-\\u1FCC\" + \"\\u1FD0-\\u1FD3\\u1FD6-\\u1FDB\\u1FE0-\\u1FEC\\u1FF2-\\u1FF4\\u1FF6-\\u1FFC\\u200E\" + \"\\u2071\\u207F\\u2090-\\u209C\\u2102\\u2107\\u210A-\\u2113\\u2115\\u2119-\\u211D\" + \"\\u2124\\u2126\\u2128\\u212A-\\u212D\\u212F-\\u2134\\u2135-\\u2138\\u2139\" + \"\\u213C-\\u213F\\u2145-\\u2149\\u214E\\u214F\\u2160-\\u2182\\u2183-\\u2184\" + \"\\u2185-\\u2188\\u2336-\\u237A\\u2395\\u249C-\\u24E9\\u26AC\\u2800-\\u28FF\" + \"\\u2C00-\\u2C2E\\u2C30-\\u2C5E\\u2C60-\\u2C7B\\u2C7C-\\u2C7D\\u2C7E-\\u2CE4\" + \"\\u2CEB-\\u2CEE\\u2CF2-\\u2CF3\\u2D00-\\u2D25\\u2D27\\u2D2D\\u2D30-\\u2D67\\u2D6F\" + \"\\u2D70\\u2D80-\\u2D96\\u2DA0-\\u2DA6\\u2DA8-\\u2DAE\\u2DB0-\\u2DB6\\u2DB8-\\u2DBE\" + \"\\u2DC0-\\u2DC6\\u2DC8-\\u2DCE\\u2DD0-\\u2DD6\\u2DD8-\\u2DDE\\u3005\\u3006\\u3007\" + \"\\u3021-\\u3029\\u302E-\\u302F\\u3031-\\u3035\\u3038-\\u303A\\u303B\\u303C\" + \"\\u3041-\\u3096\\u309D-\\u309E\\u309F\\u30A1-\\u30FA\\u30FC-\\u30FE\\u30FF\" + \"\\u3105-\\u312D\\u3131-\\u318E\\u3190-\\u3191\\u3192-\\u3195\\u3196-\\u319F\" + \"\\u31A0-\\u31BA\\u31F0-\\u31FF\\u3200-\\u321C\\u3220-\\u3229\\u322A-\\u3247\" + \"\\u3248-\\u324F\\u3260-\\u327B\\u327F\\u3280-\\u3289\\u328A-\\u32B0\\u32C0-\\u32CB\" + \"\\u32D0-\\u32FE\\u3300-\\u3376\\u337B-\\u33DD\\u33E0-\\u33FE\\u3400-\\u4DB5\" + \"\\u4E00-\\u9FCC\\uA000-\\uA014\\uA015\\uA016-\\uA48C\\uA4D0-\\uA4F7\\uA4F8-\\uA4FD\" + \"\\uA4FE-\\uA4FF\\uA500-\\uA60B\\uA60C\\uA610-\\uA61F\\uA620-\\uA629\\uA62A-\\uA62B\" + \"\\uA640-\\uA66D\\uA66E\\uA680-\\uA69B\\uA69C-\\uA69D\\uA6A0-\\uA6E5\\uA6E6-\\uA6EF\" + \"\\uA6F2-\\uA6F7\\uA722-\\uA76F\\uA770\\uA771-\\uA787\\uA789-\\uA78A\\uA78B-\\uA78E\" + \"\\uA790-\\uA7AD\\uA7B0-\\uA7B1\\uA7F7\\uA7F8-\\uA7F9\\uA7FA\\uA7FB-\\uA801\" + \"\\uA803-\\uA805\\uA807-\\uA80A\\uA80C-\\uA822\\uA823-\\uA824\\uA827\\uA830-\\uA835\" + \"\\uA836-\\uA837\\uA840-\\uA873\\uA880-\\uA881\\uA882-\\uA8B3\\uA8B4-\\uA8C3\" + \"\\uA8CE-\\uA8CF\\uA8D0-\\uA8D9\\uA8F2-\\uA8F7\\uA8F8-\\uA8FA\\uA8FB\\uA900-\\uA909\" + \"\\uA90A-\\uA925\\uA92E-\\uA92F\\uA930-\\uA946\\uA952-\\uA953\\uA95F\\uA960-\\uA97C\" + \"\\uA983\\uA984-\\uA9B2\\uA9B4-\\uA9B5\\uA9BA-\\uA9BB\\uA9BD-\\uA9C0\\uA9C1-\\uA9CD\" + \"\\uA9CF\\uA9D0-\\uA9D9\\uA9DE-\\uA9DF\\uA9E0-\\uA9E4\\uA9E6\\uA9E7-\\uA9EF\" + \"\\uA9F0-\\uA9F9\\uA9FA-\\uA9FE\\uAA00-\\uAA28\\uAA2F-\\uAA30\\uAA33-\\uAA34\" + \"\\uAA40-\\uAA42\\uAA44-\\uAA4B\\uAA4D\\uAA50-\\uAA59\\uAA5C-\\uAA5F\\uAA60-\\uAA6F\" + \"\\uAA70\\uAA71-\\uAA76\\uAA77-\\uAA79\\uAA7A\\uAA7B\\uAA7D\\uAA7E-\\uAAAF\\uAAB1\" + \"\\uAAB5-\\uAAB6\\uAAB9-\\uAABD\\uAAC0\\uAAC2\\uAADB-\\uAADC\\uAADD\\uAADE-\\uAADF\" + \"\\uAAE0-\\uAAEA\\uAAEB\\uAAEE-\\uAAEF\\uAAF0-\\uAAF1\\uAAF2\\uAAF3-\\uAAF4\\uAAF5\" + \"\\uAB01-\\uAB06\\uAB09-\\uAB0E\\uAB11-\\uAB16\\uAB20-\\uAB26\\uAB28-\\uAB2E\" + \"\\uAB30-\\uAB5A\\uAB5B\\uAB5C-\\uAB5F\\uAB64-\\uAB65\\uABC0-\\uABE2\\uABE3-\\uABE4\" + \"\\uABE6-\\uABE7\\uABE9-\\uABEA\\uABEB\\uABEC\\uABF0-\\uABF9\\uAC00-\\uD7A3\" + \"\\uD7B0-\\uD7C6\\uD7CB-\\uD7FB\\uE000-\\uF8FF\\uF900-\\uFA6D\\uFA70-\\uFAD9\" + \"\\uFB00-\\uFB06\\uFB13-\\uFB17\\uFF21-\\uFF3A\\uFF41-\\uFF5A\\uFF66-\\uFF6F\\uFF70\" + \"\\uFF71-\\uFF9D\\uFF9E-\\uFF9F\\uFFA0-\\uFFBE\\uFFC2-\\uFFC7\\uFFCA-\\uFFCF\" + \"\\uFFD2-\\uFFD7\\uFFDA-\\uFFDC\",\n  R: \"\\u0590\\u05BE\\u05C0\\u05C3\\u05C6\\u05C8-\\u05CF\\u05D0-\\u05EA\\u05EB-\\u05EF\" + \"\\u05F0-\\u05F2\\u05F3-\\u05F4\\u05F5-\\u05FF\\u07C0-\\u07C9\\u07CA-\\u07EA\" + \"\\u07F4-\\u07F5\\u07FA\\u07FB-\\u07FF\\u0800-\\u0815\\u081A\\u0824\\u0828\" + \"\\u082E-\\u082F\\u0830-\\u083E\\u083F\\u0840-\\u0858\\u085C-\\u085D\\u085E\" + \"\\u085F-\\u089F\\u200F\\uFB1D\\uFB1F-\\uFB28\\uFB2A-\\uFB36\\uFB37\\uFB38-\\uFB3C\" + \"\\uFB3D\\uFB3E\\uFB3F\\uFB40-\\uFB41\\uFB42\\uFB43-\\uFB44\\uFB45\\uFB46-\\uFB4F\",\n  AL: \"\\u0608\\u060B\\u060D\\u061B\\u061C\\u061D\\u061E-\\u061F\\u0620-\\u063F\\u0640\" + \"\\u0641-\\u064A\\u066D\\u066E-\\u066F\\u0671-\\u06D3\\u06D4\\u06D5\\u06E5-\\u06E6\" + \"\\u06EE-\\u06EF\\u06FA-\\u06FC\\u06FD-\\u06FE\\u06FF\\u0700-\\u070D\\u070E\\u070F\" + \"\\u0710\\u0712-\\u072F\\u074B-\\u074C\\u074D-\\u07A5\\u07B1\\u07B2-\\u07BF\" + \"\\u08A0-\\u08B2\\u08B3-\\u08E3\\uFB50-\\uFBB1\\uFBB2-\\uFBC1\\uFBC2-\\uFBD2\" + \"\\uFBD3-\\uFD3D\\uFD40-\\uFD4F\\uFD50-\\uFD8F\\uFD90-\\uFD91\\uFD92-\\uFDC7\" + \"\\uFDC8-\\uFDCF\\uFDF0-\\uFDFB\\uFDFC\\uFDFE-\\uFDFF\\uFE70-\\uFE74\\uFE75\" + \"\\uFE76-\\uFEFC\\uFEFD-\\uFEFE\"\n};\nvar REGEX_STRONG = new RegExp('[' + RANGE_BY_BIDI_TYPE.L + RANGE_BY_BIDI_TYPE.R + RANGE_BY_BIDI_TYPE.AL + ']');\nvar REGEX_RTL = new RegExp('[' + RANGE_BY_BIDI_TYPE.R + RANGE_BY_BIDI_TYPE.AL + ']');\n/**\n * Returns the first strong character (has Bidi_Class value of L, R, or AL).\n *\n * @param str  A text block; e.g. paragraph, table cell, tag\n * @return     A character with strong bidi direction, or null if not found\n */\n\nfunction firstStrongChar(str) {\n  var match = REGEX_STRONG.exec(str);\n  return match == null ? null : match[0];\n}\n/**\n * Returns the direction of a block of text, based on the direction of its\n * first strong character (has Bidi_Class value of L, R, or AL).\n *\n * @param str  A text block; e.g. paragraph, table cell, tag\n * @return     The resolved direction\n */\n\n\nfunction firstStrongCharDir(str) {\n  var strongChar = firstStrongChar(str);\n\n  if (strongChar == null) {\n    return UnicodeBidiDirection.NEUTRAL;\n  }\n\n  return REGEX_RTL.exec(strongChar) ? UnicodeBidiDirection.RTL : UnicodeBidiDirection.LTR;\n}\n/**\n * Returns the direction of a block of text, based on the direction of its\n * first strong character (has Bidi_Class value of L, R, or AL), or a fallback\n * direction, if no strong character is found.\n *\n * This function is supposed to be used in respect to Higher-Level Protocol\n * rule HL1. (http://www.unicode.org/reports/tr9/#HL1)\n *\n * @param str       A text block; e.g. paragraph, table cell, tag\n * @param fallback  Fallback direction, used if no strong direction detected\n *                  for the block (default = NEUTRAL)\n * @return          The resolved direction\n */\n\n\nfunction resolveBlockDir(str, fallback) {\n  fallback = fallback || UnicodeBidiDirection.NEUTRAL;\n\n  if (!str.length) {\n    return fallback;\n  }\n\n  var blockDir = firstStrongCharDir(str);\n  return blockDir === UnicodeBidiDirection.NEUTRAL ? fallback : blockDir;\n}\n/**\n * Returns the direction of a block of text, based on the direction of its\n * first strong character (has Bidi_Class value of L, R, or AL), or a fallback\n * direction, if no strong character is found.\n *\n * NOTE: This function is similar to resolveBlockDir(), but uses the global\n * direction as the fallback, so it *always* returns a Strong direction,\n * making it useful for integration in places that you need to make the final\n * decision, like setting some CSS class.\n *\n * This function is supposed to be used in respect to Higher-Level Protocol\n * rule HL1. (http://www.unicode.org/reports/tr9/#HL1)\n *\n * @param str             A text block; e.g. paragraph, table cell\n * @param strongFallback  Fallback direction, used if no strong direction\n *                        detected for the block (default = global direction)\n * @return                The resolved Strong direction\n */\n\n\nfunction getDirection(str, strongFallback) {\n  if (!strongFallback) {\n    strongFallback = UnicodeBidiDirection.getGlobalDir();\n  }\n\n  !UnicodeBidiDirection.isStrong(strongFallback) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Fallback direction must be a strong direction') : invariant(false) : void 0;\n  return resolveBlockDir(str, strongFallback);\n}\n/**\n * Returns true if getDirection(arguments...) returns LTR.\n *\n * @param str             A text block; e.g. paragraph, table cell\n * @param strongFallback  Fallback direction, used if no strong direction\n *                        detected for the block (default = global direction)\n * @return                True if the resolved direction is LTR\n */\n\n\nfunction isDirectionLTR(str, strongFallback) {\n  return getDirection(str, strongFallback) === UnicodeBidiDirection.LTR;\n}\n/**\n * Returns true if getDirection(arguments...) returns RTL.\n *\n * @param str             A text block; e.g. paragraph, table cell\n * @param strongFallback  Fallback direction, used if no strong direction\n *                        detected for the block (default = global direction)\n * @return                True if the resolved direction is RTL\n */\n\n\nfunction isDirectionRTL(str, strongFallback) {\n  return getDirection(str, strongFallback) === UnicodeBidiDirection.RTL;\n}\n\nvar UnicodeBidi = {\n  firstStrongChar: firstStrongChar,\n  firstStrongCharDir: firstStrongCharDir,\n  resolveBlockDir: resolveBlockDir,\n  getDirection: getDirection,\n  isDirectionLTR: isDirectionLTR,\n  isDirectionRTL: isDirectionRTL\n};\nmodule.exports = UnicodeBidi;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DefaultDraftInlineStyle\n * @format\n * \n */\n'use strict';\n\nmodule.exports = {\n  BOLD: {\n    fontWeight: 'bold'\n  },\n  CODE: {\n    fontFamily: 'monospace',\n    wordWrap: 'break-word'\n  },\n  ITALIC: {\n    fontStyle: 'italic'\n  },\n  STRIKETHROUGH: {\n    textDecoration: 'line-through'\n  },\n  UNDERLINE: {\n    textDecoration: 'underline'\n  }\n};","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport classNames from 'classnames';\nimport React from 'react';\nimport PropTypes from 'prop-types';\nvar propTypes = {\n  /**\n   * Specify whether the feedback is for valid or invalid fields\n   *\n   * @type {('valid'|'invalid')}\n   */\n  type: PropTypes.string.isRequired,\n  as: PropTypes.elementType\n};\nvar defaultProps = {\n  type: 'valid'\n};\nvar Feedback = React.forwardRef( // Need to define the default \"as\" during prop destructuring to be compatible with styled-components github.com/react-bootstrap/react-bootstrap/issues/3595\nfunction (_ref, ref) {\n  var _ref$as = _ref.as,\n      Component = _ref$as === void 0 ? 'div' : _ref$as,\n      className = _ref.className,\n      type = _ref.type,\n      props = _objectWithoutPropertiesLoose(_ref, [\"as\", \"className\", \"type\"]);\n\n  return React.createElement(Component, _extends({}, props, {\n    ref: ref,\n    className: classNames(className, type && type + \"-feedback\")\n  }));\n});\nFeedback.displayName = 'Feedback';\nFeedback.propTypes = propTypes;\nFeedback.defaultProps = defaultProps;\nexport default Feedback;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule isSelectionAtLeafStart\n * @format\n * \n */\n'use strict';\n\nfunction isSelectionAtLeafStart(editorState) {\n  var selection = editorState.getSelection();\n  var anchorKey = selection.getAnchorKey();\n  var blockTree = editorState.getBlockTree(anchorKey);\n  var offset = selection.getStartOffset();\n  var isAtStart = false;\n  blockTree.some(function (leafSet) {\n    if (offset === leafSet.get('start')) {\n      isAtStart = true;\n      return true;\n    }\n\n    if (offset < leafSet.get('end')) {\n      return leafSet.get('leaves').some(function (leaf) {\n        var leafStart = leaf.get('start');\n\n        if (offset === leafStart) {\n          isAtStart = true;\n          return true;\n        }\n\n        return false;\n      });\n    }\n\n    return false;\n  });\n  return isAtStart;\n}\n\nmodule.exports = isSelectionAtLeafStart;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftEditorBlock.react\n * @format\n * \n */\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nfunction _possibleConstructorReturn(self, call) {\n  if (!self) {\n    throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n  }\n\n  return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self;\n}\n\nfunction _inherits(subClass, superClass) {\n  if (typeof superClass !== \"function\" && superClass !== null) {\n    throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass);\n  }\n\n  subClass.prototype = Object.create(superClass && superClass.prototype, {\n    constructor: {\n      value: subClass,\n      enumerable: false,\n      writable: true,\n      configurable: true\n    }\n  });\n  if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;\n}\n\nvar DraftEditorLeaf = require('./DraftEditorLeaf.react');\n\nvar DraftOffsetKey = require('./DraftOffsetKey');\n\nvar React = require('react');\n\nvar ReactDOM = require('react-dom');\n\nvar Scroll = require('fbjs/lib/Scroll');\n\nvar Style = require('fbjs/lib/Style');\n\nvar UnicodeBidi = require('fbjs/lib/UnicodeBidi');\n\nvar UnicodeBidiDirection = require('fbjs/lib/UnicodeBidiDirection');\n\nvar cx = require('fbjs/lib/cx');\n\nvar getElementPosition = require('fbjs/lib/getElementPosition');\n\nvar getScrollPosition = require('fbjs/lib/getScrollPosition');\n\nvar getViewportDimensions = require('fbjs/lib/getViewportDimensions');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n\nvar SCROLL_BUFFER = 10;\n/**\n * Return whether a block overlaps with either edge of the `SelectionState`.\n */\n\nvar isBlockOnSelectionEdge = function isBlockOnSelectionEdge(selection, key) {\n  return selection.getAnchorKey() === key || selection.getFocusKey() === key;\n};\n/**\n * The default block renderer for a `DraftEditor` component.\n *\n * A `DraftEditorBlock` is able to render a given `ContentBlock` to its\n * appropriate decorator and inline style components.\n */\n\n\nvar DraftEditorBlock = function (_React$Component) {\n  _inherits(DraftEditorBlock, _React$Component);\n\n  function DraftEditorBlock() {\n    _classCallCheck(this, DraftEditorBlock);\n\n    return _possibleConstructorReturn(this, _React$Component.apply(this, arguments));\n  }\n\n  DraftEditorBlock.prototype.shouldComponentUpdate = function shouldComponentUpdate(nextProps) {\n    return this.props.block !== nextProps.block || this.props.tree !== nextProps.tree || this.props.direction !== nextProps.direction || isBlockOnSelectionEdge(nextProps.selection, nextProps.block.getKey()) && nextProps.forceSelection;\n  };\n  /**\n   * When a block is mounted and overlaps the selection state, we need to make\n   * sure that the cursor is visible to match native behavior. This may not\n   * be the case if the user has pressed `RETURN` or pasted some content, since\n   * programatically creating these new blocks and setting the DOM selection\n   * will miss out on the browser natively scrolling to that position.\n   *\n   * To replicate native behavior, if the block overlaps the selection state\n   * on mount, force the scroll position. Check the scroll state of the scroll\n   * parent, and adjust it to align the entire block to the bottom of the\n   * scroll parent.\n   */\n\n\n  DraftEditorBlock.prototype.componentDidMount = function componentDidMount() {\n    var selection = this.props.selection;\n    var endKey = selection.getEndKey();\n\n    if (!selection.getHasFocus() || endKey !== this.props.block.getKey()) {\n      return;\n    }\n\n    var blockNode = ReactDOM.findDOMNode(this);\n    var scrollParent = Style.getScrollParent(blockNode);\n    var scrollPosition = getScrollPosition(scrollParent);\n    var scrollDelta = void 0;\n\n    if (scrollParent === window) {\n      var nodePosition = getElementPosition(blockNode);\n      var nodeBottom = nodePosition.y + nodePosition.height;\n      var viewportHeight = getViewportDimensions().height;\n      scrollDelta = nodeBottom - viewportHeight;\n\n      if (scrollDelta > 0) {\n        window.scrollTo(scrollPosition.x, scrollPosition.y + scrollDelta + SCROLL_BUFFER);\n      }\n    } else {\n      !(blockNode instanceof HTMLElement) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'blockNode is not an HTMLElement') : invariant(false) : void 0;\n      var blockBottom = blockNode.offsetHeight + blockNode.offsetTop;\n      var scrollBottom = scrollParent.offsetHeight + scrollPosition.y;\n      scrollDelta = blockBottom - scrollBottom;\n\n      if (scrollDelta > 0) {\n        Scroll.setTop(scrollParent, Scroll.getTop(scrollParent) + scrollDelta + SCROLL_BUFFER);\n      }\n    }\n  };\n\n  DraftEditorBlock.prototype._renderChildren = function _renderChildren() {\n    var _this2 = this;\n\n    var block = this.props.block;\n    var blockKey = block.getKey();\n    var text = block.getText();\n    var lastLeafSet = this.props.tree.size - 1;\n    var hasSelection = isBlockOnSelectionEdge(this.props.selection, blockKey);\n    return this.props.tree.map(function (leafSet, ii) {\n      var leavesForLeafSet = leafSet.get('leaves');\n      var lastLeaf = leavesForLeafSet.size - 1;\n      var leaves = leavesForLeafSet.map(function (leaf, jj) {\n        var offsetKey = DraftOffsetKey.encode(blockKey, ii, jj);\n        var start = leaf.get('start');\n        var end = leaf.get('end');\n        return React.createElement(DraftEditorLeaf, {\n          key: offsetKey,\n          offsetKey: offsetKey,\n          block: block,\n          start: start,\n          selection: hasSelection ? _this2.props.selection : null,\n          forceSelection: _this2.props.forceSelection,\n          text: text.slice(start, end),\n          styleSet: block.getInlineStyleAt(start),\n          customStyleMap: _this2.props.customStyleMap,\n          customStyleFn: _this2.props.customStyleFn,\n          isLast: ii === lastLeafSet && jj === lastLeaf\n        });\n      }).toArray();\n      var decoratorKey = leafSet.get('decoratorKey');\n\n      if (decoratorKey == null) {\n        return leaves;\n      }\n\n      if (!_this2.props.decorator) {\n        return leaves;\n      }\n\n      var decorator = nullthrows(_this2.props.decorator);\n      var DecoratorComponent = decorator.getComponentForKey(decoratorKey);\n\n      if (!DecoratorComponent) {\n        return leaves;\n      }\n\n      var decoratorProps = decorator.getPropsForKey(decoratorKey);\n      var decoratorOffsetKey = DraftOffsetKey.encode(blockKey, ii, 0);\n      var decoratedText = text.slice(leavesForLeafSet.first().get('start'), leavesForLeafSet.last().get('end')); // Resetting dir to the same value on a child node makes Chrome/Firefox\n      // confused on cursor movement. See http://jsfiddle.net/d157kLck/3/\n\n      var dir = UnicodeBidiDirection.getHTMLDirIfDifferent(UnicodeBidi.getDirection(decoratedText), _this2.props.direction);\n      return React.createElement(DecoratorComponent, _extends({}, decoratorProps, {\n        contentState: _this2.props.contentState,\n        decoratedText: decoratedText,\n        dir: dir,\n        key: decoratorOffsetKey,\n        entityKey: block.getEntityAt(leafSet.get('start')),\n        offsetKey: decoratorOffsetKey\n      }), leaves);\n    }).toArray();\n  };\n\n  DraftEditorBlock.prototype.render = function render() {\n    var _props = this.props,\n        direction = _props.direction,\n        offsetKey = _props.offsetKey;\n    var className = cx({\n      'public/DraftStyleDefault/block': true,\n      'public/DraftStyleDefault/ltr': direction === 'LTR',\n      'public/DraftStyleDefault/rtl': direction === 'RTL'\n    });\n    return React.createElement('div', {\n      'data-offset-key': offsetKey,\n      className: className\n    }, this._renderChildren());\n  };\n\n  return DraftEditorBlock;\n}(React.Component);\n\nmodule.exports = DraftEditorBlock;","'use strict';\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\n/* eslint-disable fb-www/typeof-undefined */\n\n/**\n * Same as document.activeElement but wraps in a try-catch block. In IE it is\n * not safe to call document.activeElement if there is nothing focused.\n *\n * The activeElement will be null only if the document or document body is not\n * yet defined.\n *\n * @param {?DOMDocument} doc Defaults to current document.\n * @return {?DOMElement}\n */\n\nfunction getActiveElement(doc)\n/*?DOMElement*/\n{\n  doc = doc || (typeof document !== 'undefined' ? document : undefined);\n\n  if (typeof doc === 'undefined') {\n    return null;\n  }\n\n  try {\n    return doc.activeElement || doc.body;\n  } catch (e) {\n    return doc.body;\n  }\n}\n\nmodule.exports = getActiveElement;","\"use strict\";\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n */\n\n/**\n * @param {DOMElement} element\n * @param {DOMDocument} doc\n * @return {boolean}\n */\n\nfunction _isViewportScrollElement(element, doc) {\n  return !!doc && (element === doc.documentElement || element === doc.body);\n}\n/**\n * Scroll Module. This class contains 4 simple static functions\n * to be used to access Element.scrollTop/scrollLeft properties.\n * To solve the inconsistencies between browsers when either\n * document.body or document.documentElement is supplied,\n * below logic will be used to alleviate the issue:\n *\n * 1. If 'element' is either 'document.body' or 'document.documentElement,\n *    get whichever element's 'scroll{Top,Left}' is larger.\n * 2. If 'element' is either 'document.body' or 'document.documentElement',\n *    set the 'scroll{Top,Left}' on both elements.\n */\n\n\nvar Scroll = {\n  /**\n   * @param {DOMElement} element\n   * @return {number}\n   */\n  getTop: function getTop(element) {\n    var doc = element.ownerDocument;\n    return _isViewportScrollElement(element, doc) ? // In practice, they will either both have the same value,\n    // or one will be zero and the other will be the scroll position\n    // of the viewport. So we can use `X || Y` instead of `Math.max(X, Y)`\n    doc.body.scrollTop || doc.documentElement.scrollTop : element.scrollTop;\n  },\n\n  /**\n   * @param {DOMElement} element\n   * @param {number} newTop\n   */\n  setTop: function setTop(element, newTop) {\n    var doc = element.ownerDocument;\n\n    if (_isViewportScrollElement(element, doc)) {\n      doc.body.scrollTop = doc.documentElement.scrollTop = newTop;\n    } else {\n      element.scrollTop = newTop;\n    }\n  },\n\n  /**\n   * @param {DOMElement} element\n   * @return {number}\n   */\n  getLeft: function getLeft(element) {\n    var doc = element.ownerDocument;\n    return _isViewportScrollElement(element, doc) ? doc.body.scrollLeft || doc.documentElement.scrollLeft : element.scrollLeft;\n  },\n\n  /**\n   * @param {DOMElement} element\n   * @param {number} newLeft\n   */\n  setLeft: function setLeft(element, newLeft) {\n    var doc = element.ownerDocument;\n\n    if (_isViewportScrollElement(element, doc)) {\n      doc.body.scrollLeft = doc.documentElement.scrollLeft = newLeft;\n    } else {\n      element.scrollLeft = newLeft;\n    }\n  }\n};\nmodule.exports = Scroll;","'use strict';\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n *\n * @typechecks\n */\n\n\nvar PhotosMimeType = require('./PhotosMimeType');\n\nvar createArrayFromMixed = require('./createArrayFromMixed');\n\nvar emptyFunction = require('./emptyFunction');\n\nvar CR_LF_REGEX = new RegExp('\\r\\n', 'g');\nvar LF_ONLY = '\\n';\nvar RICH_TEXT_TYPES = {\n  'text/rtf': 1,\n  'text/html': 1\n};\n/**\n * If DataTransferItem is a file then return the Blob of data.\n *\n * @param {object} item\n * @return {?blob}\n */\n\nfunction getFileFromDataTransfer(item) {\n  if (item.kind == 'file') {\n    return item.getAsFile();\n  }\n}\n\nvar DataTransfer = function () {\n  /**\n   * @param {object} data\n   */\n  function DataTransfer(data) {\n    _classCallCheck(this, DataTransfer);\n\n    this.data = data; // Types could be DOMStringList or array\n\n    this.types = data.types ? createArrayFromMixed(data.types) : [];\n  }\n  /**\n   * Is this likely to be a rich text data transfer?\n   *\n   * @return {boolean}\n   */\n\n\n  DataTransfer.prototype.isRichText = function isRichText() {\n    // If HTML is available, treat this data as rich text. This way, we avoid\n    // using a pasted image if it is packaged with HTML -- this may occur with\n    // pastes from MS Word, for example.  However this is only rich text if\n    // there's accompanying text.\n    if (this.getHTML() && this.getText()) {\n      return true;\n    } // When an image is copied from a preview window, you end up with two\n    // DataTransferItems one of which is a file's metadata as text.  Skip those.\n\n\n    if (this.isImage()) {\n      return false;\n    }\n\n    return this.types.some(function (type) {\n      return RICH_TEXT_TYPES[type];\n    });\n  };\n  /**\n   * Get raw text.\n   *\n   * @return {?string}\n   */\n\n\n  DataTransfer.prototype.getText = function getText() {\n    var text;\n\n    if (this.data.getData) {\n      if (!this.types.length) {\n        text = this.data.getData('Text');\n      } else if (this.types.indexOf('text/plain') != -1) {\n        text = this.data.getData('text/plain');\n      }\n    }\n\n    return text ? text.replace(CR_LF_REGEX, LF_ONLY) : null;\n  };\n  /**\n   * Get HTML paste data\n   *\n   * @return {?string}\n   */\n\n\n  DataTransfer.prototype.getHTML = function getHTML() {\n    if (this.data.getData) {\n      if (!this.types.length) {\n        return this.data.getData('Text');\n      } else if (this.types.indexOf('text/html') != -1) {\n        return this.data.getData('text/html');\n      }\n    }\n  };\n  /**\n   * Is this a link data transfer?\n   *\n   * @return {boolean}\n   */\n\n\n  DataTransfer.prototype.isLink = function isLink() {\n    return this.types.some(function (type) {\n      return type.indexOf('Url') != -1 || type.indexOf('text/uri-list') != -1 || type.indexOf('text/x-moz-url');\n    });\n  };\n  /**\n   * Get a link url.\n   *\n   * @return {?string}\n   */\n\n\n  DataTransfer.prototype.getLink = function getLink() {\n    if (this.data.getData) {\n      if (this.types.indexOf('text/x-moz-url') != -1) {\n        var url = this.data.getData('text/x-moz-url').split('\\n');\n        return url[0];\n      }\n\n      return this.types.indexOf('text/uri-list') != -1 ? this.data.getData('text/uri-list') : this.data.getData('url');\n    }\n\n    return null;\n  };\n  /**\n   * Is this an image data transfer?\n   *\n   * @return {boolean}\n   */\n\n\n  DataTransfer.prototype.isImage = function isImage() {\n    var isImage = this.types.some(function (type) {\n      // Firefox will have a type of application/x-moz-file for images during\n      // dragging\n      return type.indexOf('application/x-moz-file') != -1;\n    });\n\n    if (isImage) {\n      return true;\n    }\n\n    var items = this.getFiles();\n\n    for (var i = 0; i < items.length; i++) {\n      var type = items[i].type;\n\n      if (!PhotosMimeType.isImage(type)) {\n        return false;\n      }\n    }\n\n    return true;\n  };\n\n  DataTransfer.prototype.getCount = function getCount() {\n    if (this.data.hasOwnProperty('items')) {\n      return this.data.items.length;\n    } else if (this.data.hasOwnProperty('mozItemCount')) {\n      return this.data.mozItemCount;\n    } else if (this.data.files) {\n      return this.data.files.length;\n    }\n\n    return null;\n  };\n  /**\n   * Get files.\n   *\n   * @return {array}\n   */\n\n\n  DataTransfer.prototype.getFiles = function getFiles() {\n    if (this.data.items) {\n      // createArrayFromMixed doesn't properly handle DataTransferItemLists.\n      return Array.prototype.slice.call(this.data.items).map(getFileFromDataTransfer).filter(emptyFunction.thatReturnsArgument);\n    } else if (this.data.files) {\n      return Array.prototype.slice.call(this.data.files);\n    } else {\n      return [];\n    }\n  };\n  /**\n   * Are there any files to fetch?\n   *\n   * @return {boolean}\n   */\n\n\n  DataTransfer.prototype.hasFiles = function hasFiles() {\n    return this.getFiles().length > 0;\n  };\n\n  return DataTransfer;\n}();\n\nmodule.exports = DataTransfer;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getSelectionOffsetKeyForNode\n * @format\n * \n */\n'use strict';\n/**\n * Get offset key from a node or it's child nodes. Return the first offset key\n * found on the DOM tree of given node.\n */\n\nfunction getSelectionOffsetKeyForNode(node) {\n  if (node instanceof Element) {\n    var offsetKey = node.getAttribute('data-offset-key');\n\n    if (offsetKey) {\n      return offsetKey;\n    }\n\n    for (var ii = 0; ii < node.childNodes.length; ii++) {\n      var childOffsetKey = getSelectionOffsetKeyForNode(node.childNodes[ii]);\n\n      if (childOffsetKey) {\n        return childOffsetKey;\n      }\n    }\n  }\n\n  return null;\n}\n\nmodule.exports = getSelectionOffsetKeyForNode;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getTextContentFromFiles\n * @format\n * \n */\n'use strict';\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar TEXT_CLIPPING_REGEX = /\\.textClipping$/;\nvar TEXT_TYPES = {\n  'text/plain': true,\n  'text/html': true,\n  'text/rtf': true\n}; // Somewhat arbitrary upper bound on text size. Let's not lock up the browser.\n\nvar TEXT_SIZE_UPPER_BOUND = 5000;\n/**\n * Extract the text content from a file list.\n */\n\nfunction getTextContentFromFiles(files, callback) {\n  var readCount = 0;\n  var results = [];\n  files.forEach(function (\n  /*blob*/\n  file) {\n    readFile(file, function (\n    /*string*/\n    text) {\n      readCount++;\n      text && results.push(text.slice(0, TEXT_SIZE_UPPER_BOUND));\n\n      if (readCount == files.length) {\n        callback(results.join('\\r'));\n      }\n    });\n  });\n}\n/**\n * todo isaac: Do work to turn html/rtf into a content fragment.\n */\n\n\nfunction readFile(file, callback) {\n  if (!global.FileReader || file.type && !(file.type in TEXT_TYPES)) {\n    callback('');\n    return;\n  }\n\n  if (file.type === '') {\n    var contents = ''; // Special-case text clippings, which have an empty type but include\n    // `.textClipping` in the file name. `readAsText` results in an empty\n    // string for text clippings, so we force the file name to serve\n    // as the text value for the file.\n\n    if (TEXT_CLIPPING_REGEX.test(file.name)) {\n      contents = file.name.replace(TEXT_CLIPPING_REGEX, '');\n    }\n\n    callback(contents);\n    return;\n  }\n\n  var reader = new FileReader();\n\n  reader.onload = function () {\n    var result = reader.result;\n    !(typeof result === 'string') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'We should be calling \"FileReader.readAsText\" which returns a string') : invariant(false) : void 0;\n    callback(result);\n  };\n\n  reader.onerror = function () {\n    callback('');\n  };\n\n  reader.readAsText(file);\n}\n\nmodule.exports = getTextContentFromFiles;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getUpdatedSelectionState\n * @format\n * \n */\n'use strict';\n\nvar DraftOffsetKey = require('./DraftOffsetKey');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n\nfunction getUpdatedSelectionState(editorState, anchorKey, anchorOffset, focusKey, focusOffset) {\n  var selection = nullthrows(editorState.getSelection());\n\n  if (process.env.NODE_ENV !== 'production') {\n    if (!anchorKey || !focusKey) {\n      /*eslint-disable no-console */\n      console.warn('Invalid selection state.', arguments, editorState.toJS());\n      /*eslint-enable no-console */\n\n      return selection;\n    }\n  }\n\n  var anchorPath = DraftOffsetKey.decode(anchorKey);\n  var anchorBlockKey = anchorPath.blockKey;\n  var anchorLeaf = editorState.getBlockTree(anchorBlockKey).getIn([anchorPath.decoratorKey, 'leaves', anchorPath.leafKey]);\n  var focusPath = DraftOffsetKey.decode(focusKey);\n  var focusBlockKey = focusPath.blockKey;\n  var focusLeaf = editorState.getBlockTree(focusBlockKey).getIn([focusPath.decoratorKey, 'leaves', focusPath.leafKey]);\n  var anchorLeafStart = anchorLeaf.get('start');\n  var focusLeafStart = focusLeaf.get('start');\n  var anchorBlockOffset = anchorLeaf ? anchorLeafStart + anchorOffset : null;\n  var focusBlockOffset = focusLeaf ? focusLeafStart + focusOffset : null;\n  var areEqual = selection.getAnchorKey() === anchorBlockKey && selection.getAnchorOffset() === anchorBlockOffset && selection.getFocusKey() === focusBlockKey && selection.getFocusOffset() === focusBlockOffset;\n\n  if (areEqual) {\n    return selection;\n  }\n\n  var isBackward = false;\n\n  if (anchorBlockKey === focusBlockKey) {\n    var anchorLeafEnd = anchorLeaf.get('end');\n    var focusLeafEnd = focusLeaf.get('end');\n\n    if (focusLeafStart === anchorLeafStart && focusLeafEnd === anchorLeafEnd) {\n      isBackward = focusOffset < anchorOffset;\n    } else {\n      isBackward = focusLeafStart < anchorLeafStart;\n    }\n  } else {\n    var startKey = editorState.getCurrentContent().getBlockMap().keySeq().skipUntil(function (v) {\n      return v === anchorBlockKey || v === focusBlockKey;\n    }).first();\n    isBackward = startKey === focusBlockKey;\n  }\n\n  return selection.merge({\n    anchorKey: anchorBlockKey,\n    anchorOffset: anchorBlockOffset,\n    focusKey: focusBlockKey,\n    focusOffset: focusBlockOffset,\n    isBackward: isBackward\n  });\n}\n\nmodule.exports = getUpdatedSelectionState;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getFragmentFromSelection\n * @format\n * \n */\n'use strict';\n\nvar getContentStateFragment = require('./getContentStateFragment');\n\nfunction getFragmentFromSelection(editorState) {\n  var selectionState = editorState.getSelection();\n\n  if (selectionState.isCollapsed()) {\n    return null;\n  }\n\n  return getContentStateFragment(editorState.getCurrentContent(), selectionState);\n}\n\nmodule.exports = getFragmentFromSelection;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getRangeClientRects\n * @format\n * \n */\n'use strict';\n\nvar UserAgent = require('fbjs/lib/UserAgent');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar isChrome = UserAgent.isBrowser('Chrome'); // In Chrome, the client rects will include the entire bounds of all nodes that\n// begin (have a start tag) within the selection, even if the selection does\n// not overlap the entire node. To resolve this, we split the range at each\n// start tag and join the client rects together.\n// https://code.google.com/p/chromium/issues/detail?id=324437\n\n/* eslint-disable consistent-return */\n\nfunction getRangeClientRectsChrome(range) {\n  var tempRange = range.cloneRange();\n  var clientRects = [];\n\n  for (var ancestor = range.endContainer; ancestor != null; ancestor = ancestor.parentNode) {\n    // If we've climbed up to the common ancestor, we can now use the\n    // original start point and stop climbing the tree.\n    var atCommonAncestor = ancestor === range.commonAncestorContainer;\n\n    if (atCommonAncestor) {\n      tempRange.setStart(range.startContainer, range.startOffset);\n    } else {\n      tempRange.setStart(tempRange.endContainer, 0);\n    }\n\n    var rects = Array.from(tempRange.getClientRects());\n    clientRects.push(rects);\n\n    if (atCommonAncestor) {\n      var _ref;\n\n      clientRects.reverse();\n      return (_ref = []).concat.apply(_ref, clientRects);\n    }\n\n    tempRange.setEndBefore(ancestor);\n  }\n\n  !false ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Found an unexpected detached subtree when getting range client rects.') : invariant(false) : void 0;\n}\n/* eslint-enable consistent-return */\n\n/**\n * Like range.getClientRects() but normalizes for browser bugs.\n */\n\n\nvar getRangeClientRects = isChrome ? getRangeClientRectsChrome : function (range) {\n  return Array.from(range.getClientRects());\n};\nmodule.exports = getRangeClientRects;","/**\n *  Copyright (c) 2014-2015, Facebook, Inc.\n *  All rights reserved.\n *\n *  This source code is licensed under the BSD-style license found in the\n *  LICENSE file in the root directory of this source tree. An additional grant\n *  of patent rights can be found in the PATENTS file in the same directory.\n */\n(function (global, factory) {\n  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : typeof define === 'function' && define.amd ? define(factory) : global.Immutable = factory();\n})(this, function () {\n  'use strict';\n\n  var SLICE$0 = Array.prototype.slice;\n\n  function createClass(ctor, superClass) {\n    if (superClass) {\n      ctor.prototype = Object.create(superClass.prototype);\n    }\n\n    ctor.prototype.constructor = ctor;\n  }\n\n  function Iterable(value) {\n    return isIterable(value) ? value : Seq(value);\n  }\n\n  createClass(KeyedIterable, Iterable);\n\n  function KeyedIterable(value) {\n    return isKeyed(value) ? value : KeyedSeq(value);\n  }\n\n  createClass(IndexedIterable, Iterable);\n\n  function IndexedIterable(value) {\n    return isIndexed(value) ? value : IndexedSeq(value);\n  }\n\n  createClass(SetIterable, Iterable);\n\n  function SetIterable(value) {\n    return isIterable(value) && !isAssociative(value) ? value : SetSeq(value);\n  }\n\n  function isIterable(maybeIterable) {\n    return !!(maybeIterable && maybeIterable[IS_ITERABLE_SENTINEL]);\n  }\n\n  function isKeyed(maybeKeyed) {\n    return !!(maybeKeyed && maybeKeyed[IS_KEYED_SENTINEL]);\n  }\n\n  function isIndexed(maybeIndexed) {\n    return !!(maybeIndexed && maybeIndexed[IS_INDEXED_SENTINEL]);\n  }\n\n  function isAssociative(maybeAssociative) {\n    return isKeyed(maybeAssociative) || isIndexed(maybeAssociative);\n  }\n\n  function isOrdered(maybeOrdered) {\n    return !!(maybeOrdered && maybeOrdered[IS_ORDERED_SENTINEL]);\n  }\n\n  Iterable.isIterable = isIterable;\n  Iterable.isKeyed = isKeyed;\n  Iterable.isIndexed = isIndexed;\n  Iterable.isAssociative = isAssociative;\n  Iterable.isOrdered = isOrdered;\n  Iterable.Keyed = KeyedIterable;\n  Iterable.Indexed = IndexedIterable;\n  Iterable.Set = SetIterable;\n  var IS_ITERABLE_SENTINEL = '@@__IMMUTABLE_ITERABLE__@@';\n  var IS_KEYED_SENTINEL = '@@__IMMUTABLE_KEYED__@@';\n  var IS_INDEXED_SENTINEL = '@@__IMMUTABLE_INDEXED__@@';\n  var IS_ORDERED_SENTINEL = '@@__IMMUTABLE_ORDERED__@@'; // Used for setting prototype methods that IE8 chokes on.\n\n  var DELETE = 'delete'; // Constants describing the size of trie nodes.\n\n  var SHIFT = 5; // Resulted in best performance after ______?\n\n  var SIZE = 1 << SHIFT;\n  var MASK = SIZE - 1; // A consistent shared value representing \"not set\" which equals nothing other\n  // than itself, and nothing that could be provided externally.\n\n  var NOT_SET = {}; // Boolean references, Rough equivalent of `bool &`.\n\n  var CHANGE_LENGTH = {\n    value: false\n  };\n  var DID_ALTER = {\n    value: false\n  };\n\n  function MakeRef(ref) {\n    ref.value = false;\n    return ref;\n  }\n\n  function SetRef(ref) {\n    ref && (ref.value = true);\n  } // A function which returns a value representing an \"owner\" for transient writes\n  // to tries. The return value will only ever equal itself, and will not equal\n  // the return of any subsequent call of this function.\n\n\n  function OwnerID() {} // http://jsperf.com/copy-array-inline\n\n\n  function arrCopy(arr, offset) {\n    offset = offset || 0;\n    var len = Math.max(0, arr.length - offset);\n    var newArr = new Array(len);\n\n    for (var ii = 0; ii < len; ii++) {\n      newArr[ii] = arr[ii + offset];\n    }\n\n    return newArr;\n  }\n\n  function ensureSize(iter) {\n    if (iter.size === undefined) {\n      iter.size = iter.__iterate(returnTrue);\n    }\n\n    return iter.size;\n  }\n\n  function wrapIndex(iter, index) {\n    // This implements \"is array index\" which the ECMAString spec defines as:\n    //\n    //     A String property name P is an array index if and only if\n    //     ToString(ToUint32(P)) is equal to P and ToUint32(P) is not equal\n    //     to 2^32−1.\n    //\n    // http://www.ecma-international.org/ecma-262/6.0/#sec-array-exotic-objects\n    if (typeof index !== 'number') {\n      var uint32Index = index >>> 0; // N >>> 0 is shorthand for ToUint32\n\n      if ('' + uint32Index !== index || uint32Index === 4294967295) {\n        return NaN;\n      }\n\n      index = uint32Index;\n    }\n\n    return index < 0 ? ensureSize(iter) + index : index;\n  }\n\n  function returnTrue() {\n    return true;\n  }\n\n  function wholeSlice(begin, end, size) {\n    return (begin === 0 || size !== undefined && begin <= -size) && (end === undefined || size !== undefined && end >= size);\n  }\n\n  function resolveBegin(begin, size) {\n    return resolveIndex(begin, size, 0);\n  }\n\n  function resolveEnd(end, size) {\n    return resolveIndex(end, size, size);\n  }\n\n  function resolveIndex(index, size, defaultIndex) {\n    return index === undefined ? defaultIndex : index < 0 ? Math.max(0, size + index) : size === undefined ? index : Math.min(size, index);\n  }\n  /* global Symbol */\n\n\n  var ITERATE_KEYS = 0;\n  var ITERATE_VALUES = 1;\n  var ITERATE_ENTRIES = 2;\n  var REAL_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\n  var FAUX_ITERATOR_SYMBOL = '@@iterator';\n  var ITERATOR_SYMBOL = REAL_ITERATOR_SYMBOL || FAUX_ITERATOR_SYMBOL;\n\n  function Iterator(next) {\n    this.next = next;\n  }\n\n  Iterator.prototype.toString = function () {\n    return '[Iterator]';\n  };\n\n  Iterator.KEYS = ITERATE_KEYS;\n  Iterator.VALUES = ITERATE_VALUES;\n  Iterator.ENTRIES = ITERATE_ENTRIES;\n\n  Iterator.prototype.inspect = Iterator.prototype.toSource = function () {\n    return this.toString();\n  };\n\n  Iterator.prototype[ITERATOR_SYMBOL] = function () {\n    return this;\n  };\n\n  function iteratorValue(type, k, v, iteratorResult) {\n    var value = type === 0 ? k : type === 1 ? v : [k, v];\n    iteratorResult ? iteratorResult.value = value : iteratorResult = {\n      value: value,\n      done: false\n    };\n    return iteratorResult;\n  }\n\n  function iteratorDone() {\n    return {\n      value: undefined,\n      done: true\n    };\n  }\n\n  function hasIterator(maybeIterable) {\n    return !!getIteratorFn(maybeIterable);\n  }\n\n  function isIterator(maybeIterator) {\n    return maybeIterator && typeof maybeIterator.next === 'function';\n  }\n\n  function getIterator(iterable) {\n    var iteratorFn = getIteratorFn(iterable);\n    return iteratorFn && iteratorFn.call(iterable);\n  }\n\n  function getIteratorFn(iterable) {\n    var iteratorFn = iterable && (REAL_ITERATOR_SYMBOL && iterable[REAL_ITERATOR_SYMBOL] || iterable[FAUX_ITERATOR_SYMBOL]);\n\n    if (typeof iteratorFn === 'function') {\n      return iteratorFn;\n    }\n  }\n\n  function isArrayLike(value) {\n    return value && typeof value.length === 'number';\n  }\n\n  createClass(Seq, Iterable);\n\n  function Seq(value) {\n    return value === null || value === undefined ? emptySequence() : isIterable(value) ? value.toSeq() : seqFromValue(value);\n  }\n\n  Seq.of = function ()\n  /*...values*/\n  {\n    return Seq(arguments);\n  };\n\n  Seq.prototype.toSeq = function () {\n    return this;\n  };\n\n  Seq.prototype.toString = function () {\n    return this.__toString('Seq {', '}');\n  };\n\n  Seq.prototype.cacheResult = function () {\n    if (!this._cache && this.__iterateUncached) {\n      this._cache = this.entrySeq().toArray();\n      this.size = this._cache.length;\n    }\n\n    return this;\n  }; // abstract __iterateUncached(fn, reverse)\n\n\n  Seq.prototype.__iterate = function (fn, reverse) {\n    return seqIterate(this, fn, reverse, true);\n  }; // abstract __iteratorUncached(type, reverse)\n\n\n  Seq.prototype.__iterator = function (type, reverse) {\n    return seqIterator(this, type, reverse, true);\n  };\n\n  createClass(KeyedSeq, Seq);\n\n  function KeyedSeq(value) {\n    return value === null || value === undefined ? emptySequence().toKeyedSeq() : isIterable(value) ? isKeyed(value) ? value.toSeq() : value.fromEntrySeq() : keyedSeqFromValue(value);\n  }\n\n  KeyedSeq.prototype.toKeyedSeq = function () {\n    return this;\n  };\n\n  createClass(IndexedSeq, Seq);\n\n  function IndexedSeq(value) {\n    return value === null || value === undefined ? emptySequence() : !isIterable(value) ? indexedSeqFromValue(value) : isKeyed(value) ? value.entrySeq() : value.toIndexedSeq();\n  }\n\n  IndexedSeq.of = function ()\n  /*...values*/\n  {\n    return IndexedSeq(arguments);\n  };\n\n  IndexedSeq.prototype.toIndexedSeq = function () {\n    return this;\n  };\n\n  IndexedSeq.prototype.toString = function () {\n    return this.__toString('Seq [', ']');\n  };\n\n  IndexedSeq.prototype.__iterate = function (fn, reverse) {\n    return seqIterate(this, fn, reverse, false);\n  };\n\n  IndexedSeq.prototype.__iterator = function (type, reverse) {\n    return seqIterator(this, type, reverse, false);\n  };\n\n  createClass(SetSeq, Seq);\n\n  function SetSeq(value) {\n    return (value === null || value === undefined ? emptySequence() : !isIterable(value) ? indexedSeqFromValue(value) : isKeyed(value) ? value.entrySeq() : value).toSetSeq();\n  }\n\n  SetSeq.of = function ()\n  /*...values*/\n  {\n    return SetSeq(arguments);\n  };\n\n  SetSeq.prototype.toSetSeq = function () {\n    return this;\n  };\n\n  Seq.isSeq = isSeq;\n  Seq.Keyed = KeyedSeq;\n  Seq.Set = SetSeq;\n  Seq.Indexed = IndexedSeq;\n  var IS_SEQ_SENTINEL = '@@__IMMUTABLE_SEQ__@@';\n  Seq.prototype[IS_SEQ_SENTINEL] = true;\n  createClass(ArraySeq, IndexedSeq);\n\n  function ArraySeq(array) {\n    this._array = array;\n    this.size = array.length;\n  }\n\n  ArraySeq.prototype.get = function (index, notSetValue) {\n    return this.has(index) ? this._array[wrapIndex(this, index)] : notSetValue;\n  };\n\n  ArraySeq.prototype.__iterate = function (fn, reverse) {\n    var array = this._array;\n    var maxIndex = array.length - 1;\n\n    for (var ii = 0; ii <= maxIndex; ii++) {\n      if (fn(array[reverse ? maxIndex - ii : ii], ii, this) === false) {\n        return ii + 1;\n      }\n    }\n\n    return ii;\n  };\n\n  ArraySeq.prototype.__iterator = function (type, reverse) {\n    var array = this._array;\n    var maxIndex = array.length - 1;\n    var ii = 0;\n    return new Iterator(function () {\n      return ii > maxIndex ? iteratorDone() : iteratorValue(type, ii, array[reverse ? maxIndex - ii++ : ii++]);\n    });\n  };\n\n  createClass(ObjectSeq, KeyedSeq);\n\n  function ObjectSeq(object) {\n    var keys = Object.keys(object);\n    this._object = object;\n    this._keys = keys;\n    this.size = keys.length;\n  }\n\n  ObjectSeq.prototype.get = function (key, notSetValue) {\n    if (notSetValue !== undefined && !this.has(key)) {\n      return notSetValue;\n    }\n\n    return this._object[key];\n  };\n\n  ObjectSeq.prototype.has = function (key) {\n    return this._object.hasOwnProperty(key);\n  };\n\n  ObjectSeq.prototype.__iterate = function (fn, reverse) {\n    var object = this._object;\n    var keys = this._keys;\n    var maxIndex = keys.length - 1;\n\n    for (var ii = 0; ii <= maxIndex; ii++) {\n      var key = keys[reverse ? maxIndex - ii : ii];\n\n      if (fn(object[key], key, this) === false) {\n        return ii + 1;\n      }\n    }\n\n    return ii;\n  };\n\n  ObjectSeq.prototype.__iterator = function (type, reverse) {\n    var object = this._object;\n    var keys = this._keys;\n    var maxIndex = keys.length - 1;\n    var ii = 0;\n    return new Iterator(function () {\n      var key = keys[reverse ? maxIndex - ii : ii];\n      return ii++ > maxIndex ? iteratorDone() : iteratorValue(type, key, object[key]);\n    });\n  };\n\n  ObjectSeq.prototype[IS_ORDERED_SENTINEL] = true;\n  createClass(IterableSeq, IndexedSeq);\n\n  function IterableSeq(iterable) {\n    this._iterable = iterable;\n    this.size = iterable.length || iterable.size;\n  }\n\n  IterableSeq.prototype.__iterateUncached = function (fn, reverse) {\n    if (reverse) {\n      return this.cacheResult().__iterate(fn, reverse);\n    }\n\n    var iterable = this._iterable;\n    var iterator = getIterator(iterable);\n    var iterations = 0;\n\n    if (isIterator(iterator)) {\n      var step;\n\n      while (!(step = iterator.next()).done) {\n        if (fn(step.value, iterations++, this) === false) {\n          break;\n        }\n      }\n    }\n\n    return iterations;\n  };\n\n  IterableSeq.prototype.__iteratorUncached = function (type, reverse) {\n    if (reverse) {\n      return this.cacheResult().__iterator(type, reverse);\n    }\n\n    var iterable = this._iterable;\n    var iterator = getIterator(iterable);\n\n    if (!isIterator(iterator)) {\n      return new Iterator(iteratorDone);\n    }\n\n    var iterations = 0;\n    return new Iterator(function () {\n      var step = iterator.next();\n      return step.done ? step : iteratorValue(type, iterations++, step.value);\n    });\n  };\n\n  createClass(IteratorSeq, IndexedSeq);\n\n  function IteratorSeq(iterator) {\n    this._iterator = iterator;\n    this._iteratorCache = [];\n  }\n\n  IteratorSeq.prototype.__iterateUncached = function (fn, reverse) {\n    if (reverse) {\n      return this.cacheResult().__iterate(fn, reverse);\n    }\n\n    var iterator = this._iterator;\n    var cache = this._iteratorCache;\n    var iterations = 0;\n\n    while (iterations < cache.length) {\n      if (fn(cache[iterations], iterations++, this) === false) {\n        return iterations;\n      }\n    }\n\n    var step;\n\n    while (!(step = iterator.next()).done) {\n      var val = step.value;\n      cache[iterations] = val;\n\n      if (fn(val, iterations++, this) === false) {\n        break;\n      }\n    }\n\n    return iterations;\n  };\n\n  IteratorSeq.prototype.__iteratorUncached = function (type, reverse) {\n    if (reverse) {\n      return this.cacheResult().__iterator(type, reverse);\n    }\n\n    var iterator = this._iterator;\n    var cache = this._iteratorCache;\n    var iterations = 0;\n    return new Iterator(function () {\n      if (iterations >= cache.length) {\n        var step = iterator.next();\n\n        if (step.done) {\n          return step;\n        }\n\n        cache[iterations] = step.value;\n      }\n\n      return iteratorValue(type, iterations, cache[iterations++]);\n    });\n  }; // # pragma Helper functions\n\n\n  function isSeq(maybeSeq) {\n    return !!(maybeSeq && maybeSeq[IS_SEQ_SENTINEL]);\n  }\n\n  var EMPTY_SEQ;\n\n  function emptySequence() {\n    return EMPTY_SEQ || (EMPTY_SEQ = new ArraySeq([]));\n  }\n\n  function keyedSeqFromValue(value) {\n    var seq = Array.isArray(value) ? new ArraySeq(value).fromEntrySeq() : isIterator(value) ? new IteratorSeq(value).fromEntrySeq() : hasIterator(value) ? new IterableSeq(value).fromEntrySeq() : typeof value === 'object' ? new ObjectSeq(value) : undefined;\n\n    if (!seq) {\n      throw new TypeError('Expected Array or iterable object of [k, v] entries, ' + 'or keyed object: ' + value);\n    }\n\n    return seq;\n  }\n\n  function indexedSeqFromValue(value) {\n    var seq = maybeIndexedSeqFromValue(value);\n\n    if (!seq) {\n      throw new TypeError('Expected Array or iterable object of values: ' + value);\n    }\n\n    return seq;\n  }\n\n  function seqFromValue(value) {\n    var seq = maybeIndexedSeqFromValue(value) || typeof value === 'object' && new ObjectSeq(value);\n\n    if (!seq) {\n      throw new TypeError('Expected Array or iterable object of values, or keyed object: ' + value);\n    }\n\n    return seq;\n  }\n\n  function maybeIndexedSeqFromValue(value) {\n    return isArrayLike(value) ? new ArraySeq(value) : isIterator(value) ? new IteratorSeq(value) : hasIterator(value) ? new IterableSeq(value) : undefined;\n  }\n\n  function seqIterate(seq, fn, reverse, useKeys) {\n    var cache = seq._cache;\n\n    if (cache) {\n      var maxIndex = cache.length - 1;\n\n      for (var ii = 0; ii <= maxIndex; ii++) {\n        var entry = cache[reverse ? maxIndex - ii : ii];\n\n        if (fn(entry[1], useKeys ? entry[0] : ii, seq) === false) {\n          return ii + 1;\n        }\n      }\n\n      return ii;\n    }\n\n    return seq.__iterateUncached(fn, reverse);\n  }\n\n  function seqIterator(seq, type, reverse, useKeys) {\n    var cache = seq._cache;\n\n    if (cache) {\n      var maxIndex = cache.length - 1;\n      var ii = 0;\n      return new Iterator(function () {\n        var entry = cache[reverse ? maxIndex - ii : ii];\n        return ii++ > maxIndex ? iteratorDone() : iteratorValue(type, useKeys ? entry[0] : ii - 1, entry[1]);\n      });\n    }\n\n    return seq.__iteratorUncached(type, reverse);\n  }\n\n  function fromJS(json, converter) {\n    return converter ? fromJSWith(converter, json, '', {\n      '': json\n    }) : fromJSDefault(json);\n  }\n\n  function fromJSWith(converter, json, key, parentJSON) {\n    if (Array.isArray(json)) {\n      return converter.call(parentJSON, key, IndexedSeq(json).map(function (v, k) {\n        return fromJSWith(converter, v, k, json);\n      }));\n    }\n\n    if (isPlainObj(json)) {\n      return converter.call(parentJSON, key, KeyedSeq(json).map(function (v, k) {\n        return fromJSWith(converter, v, k, json);\n      }));\n    }\n\n    return json;\n  }\n\n  function fromJSDefault(json) {\n    if (Array.isArray(json)) {\n      return IndexedSeq(json).map(fromJSDefault).toList();\n    }\n\n    if (isPlainObj(json)) {\n      return KeyedSeq(json).map(fromJSDefault).toMap();\n    }\n\n    return json;\n  }\n\n  function isPlainObj(value) {\n    return value && (value.constructor === Object || value.constructor === undefined);\n  }\n  /**\n   * An extension of the \"same-value\" algorithm as [described for use by ES6 Map\n   * and Set](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map#Key_equality)\n   *\n   * NaN is considered the same as NaN, however -0 and 0 are considered the same\n   * value, which is different from the algorithm described by\n   * [`Object.is`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is).\n   *\n   * This is extended further to allow Objects to describe the values they\n   * represent, by way of `valueOf` or `equals` (and `hashCode`).\n   *\n   * Note: because of this extension, the key equality of Immutable.Map and the\n   * value equality of Immutable.Set will differ from ES6 Map and Set.\n   *\n   * ### Defining custom values\n   *\n   * The easiest way to describe the value an object represents is by implementing\n   * `valueOf`. For example, `Date` represents a value by returning a unix\n   * timestamp for `valueOf`:\n   *\n   *     var date1 = new Date(1234567890000); // Fri Feb 13 2009 ...\n   *     var date2 = new Date(1234567890000);\n   *     date1.valueOf(); // 1234567890000\n   *     assert( date1 !== date2 );\n   *     assert( Immutable.is( date1, date2 ) );\n   *\n   * Note: overriding `valueOf` may have other implications if you use this object\n   * where JavaScript expects a primitive, such as implicit string coercion.\n   *\n   * For more complex types, especially collections, implementing `valueOf` may\n   * not be performant. An alternative is to implement `equals` and `hashCode`.\n   *\n   * `equals` takes another object, presumably of similar type, and returns true\n   * if the it is equal. Equality is symmetrical, so the same result should be\n   * returned if this and the argument are flipped.\n   *\n   *     assert( a.equals(b) === b.equals(a) );\n   *\n   * `hashCode` returns a 32bit integer number representing the object which will\n   * be used to determine how to store the value object in a Map or Set. You must\n   * provide both or neither methods, one must not exist without the other.\n   *\n   * Also, an important relationship between these methods must be upheld: if two\n   * values are equal, they *must* return the same hashCode. If the values are not\n   * equal, they might have the same hashCode; this is called a hash collision,\n   * and while undesirable for performance reasons, it is acceptable.\n   *\n   *     if (a.equals(b)) {\n   *       assert( a.hashCode() === b.hashCode() );\n   *     }\n   *\n   * All Immutable collections implement `equals` and `hashCode`.\n   *\n   */\n\n\n  function is(valueA, valueB) {\n    if (valueA === valueB || valueA !== valueA && valueB !== valueB) {\n      return true;\n    }\n\n    if (!valueA || !valueB) {\n      return false;\n    }\n\n    if (typeof valueA.valueOf === 'function' && typeof valueB.valueOf === 'function') {\n      valueA = valueA.valueOf();\n      valueB = valueB.valueOf();\n\n      if (valueA === valueB || valueA !== valueA && valueB !== valueB) {\n        return true;\n      }\n\n      if (!valueA || !valueB) {\n        return false;\n      }\n    }\n\n    if (typeof valueA.equals === 'function' && typeof valueB.equals === 'function' && valueA.equals(valueB)) {\n      return true;\n    }\n\n    return false;\n  }\n\n  function deepEqual(a, b) {\n    if (a === b) {\n      return true;\n    }\n\n    if (!isIterable(b) || a.size !== undefined && b.size !== undefined && a.size !== b.size || a.__hash !== undefined && b.__hash !== undefined && a.__hash !== b.__hash || isKeyed(a) !== isKeyed(b) || isIndexed(a) !== isIndexed(b) || isOrdered(a) !== isOrdered(b)) {\n      return false;\n    }\n\n    if (a.size === 0 && b.size === 0) {\n      return true;\n    }\n\n    var notAssociative = !isAssociative(a);\n\n    if (isOrdered(a)) {\n      var entries = a.entries();\n      return b.every(function (v, k) {\n        var entry = entries.next().value;\n        return entry && is(entry[1], v) && (notAssociative || is(entry[0], k));\n      }) && entries.next().done;\n    }\n\n    var flipped = false;\n\n    if (a.size === undefined) {\n      if (b.size === undefined) {\n        if (typeof a.cacheResult === 'function') {\n          a.cacheResult();\n        }\n      } else {\n        flipped = true;\n        var _ = a;\n        a = b;\n        b = _;\n      }\n    }\n\n    var allEqual = true;\n\n    var bSize = b.__iterate(function (v, k) {\n      if (notAssociative ? !a.has(v) : flipped ? !is(v, a.get(k, NOT_SET)) : !is(a.get(k, NOT_SET), v)) {\n        allEqual = false;\n        return false;\n      }\n    });\n\n    return allEqual && a.size === bSize;\n  }\n\n  createClass(Repeat, IndexedSeq);\n\n  function Repeat(value, times) {\n    if (!(this instanceof Repeat)) {\n      return new Repeat(value, times);\n    }\n\n    this._value = value;\n    this.size = times === undefined ? Infinity : Math.max(0, times);\n\n    if (this.size === 0) {\n      if (EMPTY_REPEAT) {\n        return EMPTY_REPEAT;\n      }\n\n      EMPTY_REPEAT = this;\n    }\n  }\n\n  Repeat.prototype.toString = function () {\n    if (this.size === 0) {\n      return 'Repeat []';\n    }\n\n    return 'Repeat [ ' + this._value + ' ' + this.size + ' times ]';\n  };\n\n  Repeat.prototype.get = function (index, notSetValue) {\n    return this.has(index) ? this._value : notSetValue;\n  };\n\n  Repeat.prototype.includes = function (searchValue) {\n    return is(this._value, searchValue);\n  };\n\n  Repeat.prototype.slice = function (begin, end) {\n    var size = this.size;\n    return wholeSlice(begin, end, size) ? this : new Repeat(this._value, resolveEnd(end, size) - resolveBegin(begin, size));\n  };\n\n  Repeat.prototype.reverse = function () {\n    return this;\n  };\n\n  Repeat.prototype.indexOf = function (searchValue) {\n    if (is(this._value, searchValue)) {\n      return 0;\n    }\n\n    return -1;\n  };\n\n  Repeat.prototype.lastIndexOf = function (searchValue) {\n    if (is(this._value, searchValue)) {\n      return this.size;\n    }\n\n    return -1;\n  };\n\n  Repeat.prototype.__iterate = function (fn, reverse) {\n    for (var ii = 0; ii < this.size; ii++) {\n      if (fn(this._value, ii, this) === false) {\n        return ii + 1;\n      }\n    }\n\n    return ii;\n  };\n\n  Repeat.prototype.__iterator = function (type, reverse) {\n    var this$0 = this;\n    var ii = 0;\n    return new Iterator(function () {\n      return ii < this$0.size ? iteratorValue(type, ii++, this$0._value) : iteratorDone();\n    });\n  };\n\n  Repeat.prototype.equals = function (other) {\n    return other instanceof Repeat ? is(this._value, other._value) : deepEqual(other);\n  };\n\n  var EMPTY_REPEAT;\n\n  function invariant(condition, error) {\n    if (!condition) throw new Error(error);\n  }\n\n  createClass(Range, IndexedSeq);\n\n  function Range(start, end, step) {\n    if (!(this instanceof Range)) {\n      return new Range(start, end, step);\n    }\n\n    invariant(step !== 0, 'Cannot step a Range by 0');\n    start = start || 0;\n\n    if (end === undefined) {\n      end = Infinity;\n    }\n\n    step = step === undefined ? 1 : Math.abs(step);\n\n    if (end < start) {\n      step = -step;\n    }\n\n    this._start = start;\n    this._end = end;\n    this._step = step;\n    this.size = Math.max(0, Math.ceil((end - start) / step - 1) + 1);\n\n    if (this.size === 0) {\n      if (EMPTY_RANGE) {\n        return EMPTY_RANGE;\n      }\n\n      EMPTY_RANGE = this;\n    }\n  }\n\n  Range.prototype.toString = function () {\n    if (this.size === 0) {\n      return 'Range []';\n    }\n\n    return 'Range [ ' + this._start + '...' + this._end + (this._step > 1 ? ' by ' + this._step : '') + ' ]';\n  };\n\n  Range.prototype.get = function (index, notSetValue) {\n    return this.has(index) ? this._start + wrapIndex(this, index) * this._step : notSetValue;\n  };\n\n  Range.prototype.includes = function (searchValue) {\n    var possibleIndex = (searchValue - this._start) / this._step;\n    return possibleIndex >= 0 && possibleIndex < this.size && possibleIndex === Math.floor(possibleIndex);\n  };\n\n  Range.prototype.slice = function (begin, end) {\n    if (wholeSlice(begin, end, this.size)) {\n      return this;\n    }\n\n    begin = resolveBegin(begin, this.size);\n    end = resolveEnd(end, this.size);\n\n    if (end <= begin) {\n      return new Range(0, 0);\n    }\n\n    return new Range(this.get(begin, this._end), this.get(end, this._end), this._step);\n  };\n\n  Range.prototype.indexOf = function (searchValue) {\n    var offsetValue = searchValue - this._start;\n\n    if (offsetValue % this._step === 0) {\n      var index = offsetValue / this._step;\n\n      if (index >= 0 && index < this.size) {\n        return index;\n      }\n    }\n\n    return -1;\n  };\n\n  Range.prototype.lastIndexOf = function (searchValue) {\n    return this.indexOf(searchValue);\n  };\n\n  Range.prototype.__iterate = function (fn, reverse) {\n    var maxIndex = this.size - 1;\n    var step = this._step;\n    var value = reverse ? this._start + maxIndex * step : this._start;\n\n    for (var ii = 0; ii <= maxIndex; ii++) {\n      if (fn(value, ii, this) === false) {\n        return ii + 1;\n      }\n\n      value += reverse ? -step : step;\n    }\n\n    return ii;\n  };\n\n  Range.prototype.__iterator = function (type, reverse) {\n    var maxIndex = this.size - 1;\n    var step = this._step;\n    var value = reverse ? this._start + maxIndex * step : this._start;\n    var ii = 0;\n    return new Iterator(function () {\n      var v = value;\n      value += reverse ? -step : step;\n      return ii > maxIndex ? iteratorDone() : iteratorValue(type, ii++, v);\n    });\n  };\n\n  Range.prototype.equals = function (other) {\n    return other instanceof Range ? this._start === other._start && this._end === other._end && this._step === other._step : deepEqual(this, other);\n  };\n\n  var EMPTY_RANGE;\n  createClass(Collection, Iterable);\n\n  function Collection() {\n    throw TypeError('Abstract');\n  }\n\n  createClass(KeyedCollection, Collection);\n\n  function KeyedCollection() {}\n\n  createClass(IndexedCollection, Collection);\n\n  function IndexedCollection() {}\n\n  createClass(SetCollection, Collection);\n\n  function SetCollection() {}\n\n  Collection.Keyed = KeyedCollection;\n  Collection.Indexed = IndexedCollection;\n  Collection.Set = SetCollection;\n  var imul = typeof Math.imul === 'function' && Math.imul(0xffffffff, 2) === -2 ? Math.imul : function imul(a, b) {\n    a = a | 0; // int\n\n    b = b | 0; // int\n\n    var c = a & 0xffff;\n    var d = b & 0xffff; // Shift by 0 fixes the sign on the high part.\n\n    return c * d + ((a >>> 16) * d + c * (b >>> 16) << 16 >>> 0) | 0; // int\n  }; // v8 has an optimization for storing 31-bit signed numbers.\n  // Values which have either 00 or 11 as the high order bits qualify.\n  // This function drops the highest order bit in a signed number, maintaining\n  // the sign bit.\n\n  function smi(i32) {\n    return i32 >>> 1 & 0x40000000 | i32 & 0xBFFFFFFF;\n  }\n\n  function hash(o) {\n    if (o === false || o === null || o === undefined) {\n      return 0;\n    }\n\n    if (typeof o.valueOf === 'function') {\n      o = o.valueOf();\n\n      if (o === false || o === null || o === undefined) {\n        return 0;\n      }\n    }\n\n    if (o === true) {\n      return 1;\n    }\n\n    var type = typeof o;\n\n    if (type === 'number') {\n      var h = o | 0;\n\n      if (h !== o) {\n        h ^= o * 0xFFFFFFFF;\n      }\n\n      while (o > 0xFFFFFFFF) {\n        o /= 0xFFFFFFFF;\n        h ^= o;\n      }\n\n      return smi(h);\n    }\n\n    if (type === 'string') {\n      return o.length > STRING_HASH_CACHE_MIN_STRLEN ? cachedHashString(o) : hashString(o);\n    }\n\n    if (typeof o.hashCode === 'function') {\n      return o.hashCode();\n    }\n\n    if (type === 'object') {\n      return hashJSObj(o);\n    }\n\n    if (typeof o.toString === 'function') {\n      return hashString(o.toString());\n    }\n\n    throw new Error('Value type ' + type + ' cannot be hashed.');\n  }\n\n  function cachedHashString(string) {\n    var hash = stringHashCache[string];\n\n    if (hash === undefined) {\n      hash = hashString(string);\n\n      if (STRING_HASH_CACHE_SIZE === STRING_HASH_CACHE_MAX_SIZE) {\n        STRING_HASH_CACHE_SIZE = 0;\n        stringHashCache = {};\n      }\n\n      STRING_HASH_CACHE_SIZE++;\n      stringHashCache[string] = hash;\n    }\n\n    return hash;\n  } // http://jsperf.com/hashing-strings\n\n\n  function hashString(string) {\n    // This is the hash from JVM\n    // The hash code for a string is computed as\n    // s[0] * 31 ^ (n - 1) + s[1] * 31 ^ (n - 2) + ... + s[n - 1],\n    // where s[i] is the ith character of the string and n is the length of\n    // the string. We \"mod\" the result to make it between 0 (inclusive) and 2^31\n    // (exclusive) by dropping high bits.\n    var hash = 0;\n\n    for (var ii = 0; ii < string.length; ii++) {\n      hash = 31 * hash + string.charCodeAt(ii) | 0;\n    }\n\n    return smi(hash);\n  }\n\n  function hashJSObj(obj) {\n    var hash;\n\n    if (usingWeakMap) {\n      hash = weakMap.get(obj);\n\n      if (hash !== undefined) {\n        return hash;\n      }\n    }\n\n    hash = obj[UID_HASH_KEY];\n\n    if (hash !== undefined) {\n      return hash;\n    }\n\n    if (!canDefineProperty) {\n      hash = obj.propertyIsEnumerable && obj.propertyIsEnumerable[UID_HASH_KEY];\n\n      if (hash !== undefined) {\n        return hash;\n      }\n\n      hash = getIENodeHash(obj);\n\n      if (hash !== undefined) {\n        return hash;\n      }\n    }\n\n    hash = ++objHashUID;\n\n    if (objHashUID & 0x40000000) {\n      objHashUID = 0;\n    }\n\n    if (usingWeakMap) {\n      weakMap.set(obj, hash);\n    } else if (isExtensible !== undefined && isExtensible(obj) === false) {\n      throw new Error('Non-extensible objects are not allowed as keys.');\n    } else if (canDefineProperty) {\n      Object.defineProperty(obj, UID_HASH_KEY, {\n        'enumerable': false,\n        'configurable': false,\n        'writable': false,\n        'value': hash\n      });\n    } else if (obj.propertyIsEnumerable !== undefined && obj.propertyIsEnumerable === obj.constructor.prototype.propertyIsEnumerable) {\n      // Since we can't define a non-enumerable property on the object\n      // we'll hijack one of the less-used non-enumerable properties to\n      // save our hash on it. Since this is a function it will not show up in\n      // `JSON.stringify` which is what we want.\n      obj.propertyIsEnumerable = function () {\n        return this.constructor.prototype.propertyIsEnumerable.apply(this, arguments);\n      };\n\n      obj.propertyIsEnumerable[UID_HASH_KEY] = hash;\n    } else if (obj.nodeType !== undefined) {\n      // At this point we couldn't get the IE `uniqueID` to use as a hash\n      // and we couldn't use a non-enumerable property to exploit the\n      // dontEnum bug so we simply add the `UID_HASH_KEY` on the node\n      // itself.\n      obj[UID_HASH_KEY] = hash;\n    } else {\n      throw new Error('Unable to set a non-enumerable property on object.');\n    }\n\n    return hash;\n  } // Get references to ES5 object methods.\n\n\n  var isExtensible = Object.isExtensible; // True if Object.defineProperty works as expected. IE8 fails this test.\n\n  var canDefineProperty = function () {\n    try {\n      Object.defineProperty({}, '@', {});\n      return true;\n    } catch (e) {\n      return false;\n    }\n  }(); // IE has a `uniqueID` property on DOM nodes. We can construct the hash from it\n  // and avoid memory leaks from the IE cloneNode bug.\n\n\n  function getIENodeHash(node) {\n    if (node && node.nodeType > 0) {\n      switch (node.nodeType) {\n        case 1:\n          // Element\n          return node.uniqueID;\n\n        case 9:\n          // Document\n          return node.documentElement && node.documentElement.uniqueID;\n      }\n    }\n  } // If possible, use a WeakMap.\n\n\n  var usingWeakMap = typeof WeakMap === 'function';\n  var weakMap;\n\n  if (usingWeakMap) {\n    weakMap = new WeakMap();\n  }\n\n  var objHashUID = 0;\n  var UID_HASH_KEY = '__immutablehash__';\n\n  if (typeof Symbol === 'function') {\n    UID_HASH_KEY = Symbol(UID_HASH_KEY);\n  }\n\n  var STRING_HASH_CACHE_MIN_STRLEN = 16;\n  var STRING_HASH_CACHE_MAX_SIZE = 255;\n  var STRING_HASH_CACHE_SIZE = 0;\n  var stringHashCache = {};\n\n  function assertNotInfinite(size) {\n    invariant(size !== Infinity, 'Cannot perform this action with an infinite size.');\n  }\n\n  createClass(Map, KeyedCollection); // @pragma Construction\n\n  function Map(value) {\n    return value === null || value === undefined ? emptyMap() : isMap(value) && !isOrdered(value) ? value : emptyMap().withMutations(function (map) {\n      var iter = KeyedIterable(value);\n      assertNotInfinite(iter.size);\n      iter.forEach(function (v, k) {\n        return map.set(k, v);\n      });\n    });\n  }\n\n  Map.prototype.toString = function () {\n    return this.__toString('Map {', '}');\n  }; // @pragma Access\n\n\n  Map.prototype.get = function (k, notSetValue) {\n    return this._root ? this._root.get(0, undefined, k, notSetValue) : notSetValue;\n  }; // @pragma Modification\n\n\n  Map.prototype.set = function (k, v) {\n    return updateMap(this, k, v);\n  };\n\n  Map.prototype.setIn = function (keyPath, v) {\n    return this.updateIn(keyPath, NOT_SET, function () {\n      return v;\n    });\n  };\n\n  Map.prototype.remove = function (k) {\n    return updateMap(this, k, NOT_SET);\n  };\n\n  Map.prototype.deleteIn = function (keyPath) {\n    return this.updateIn(keyPath, function () {\n      return NOT_SET;\n    });\n  };\n\n  Map.prototype.update = function (k, notSetValue, updater) {\n    return arguments.length === 1 ? k(this) : this.updateIn([k], notSetValue, updater);\n  };\n\n  Map.prototype.updateIn = function (keyPath, notSetValue, updater) {\n    if (!updater) {\n      updater = notSetValue;\n      notSetValue = undefined;\n    }\n\n    var updatedValue = updateInDeepMap(this, forceIterator(keyPath), notSetValue, updater);\n    return updatedValue === NOT_SET ? undefined : updatedValue;\n  };\n\n  Map.prototype.clear = function () {\n    if (this.size === 0) {\n      return this;\n    }\n\n    if (this.__ownerID) {\n      this.size = 0;\n      this._root = null;\n      this.__hash = undefined;\n      this.__altered = true;\n      return this;\n    }\n\n    return emptyMap();\n  }; // @pragma Composition\n\n\n  Map.prototype.merge = function ()\n  /*...iters*/\n  {\n    return mergeIntoMapWith(this, undefined, arguments);\n  };\n\n  Map.prototype.mergeWith = function (merger) {\n    var iters = SLICE$0.call(arguments, 1);\n    return mergeIntoMapWith(this, merger, iters);\n  };\n\n  Map.prototype.mergeIn = function (keyPath) {\n    var iters = SLICE$0.call(arguments, 1);\n    return this.updateIn(keyPath, emptyMap(), function (m) {\n      return typeof m.merge === 'function' ? m.merge.apply(m, iters) : iters[iters.length - 1];\n    });\n  };\n\n  Map.prototype.mergeDeep = function ()\n  /*...iters*/\n  {\n    return mergeIntoMapWith(this, deepMerger, arguments);\n  };\n\n  Map.prototype.mergeDeepWith = function (merger) {\n    var iters = SLICE$0.call(arguments, 1);\n    return mergeIntoMapWith(this, deepMergerWith(merger), iters);\n  };\n\n  Map.prototype.mergeDeepIn = function (keyPath) {\n    var iters = SLICE$0.call(arguments, 1);\n    return this.updateIn(keyPath, emptyMap(), function (m) {\n      return typeof m.mergeDeep === 'function' ? m.mergeDeep.apply(m, iters) : iters[iters.length - 1];\n    });\n  };\n\n  Map.prototype.sort = function (comparator) {\n    // Late binding\n    return OrderedMap(sortFactory(this, comparator));\n  };\n\n  Map.prototype.sortBy = function (mapper, comparator) {\n    // Late binding\n    return OrderedMap(sortFactory(this, comparator, mapper));\n  }; // @pragma Mutability\n\n\n  Map.prototype.withMutations = function (fn) {\n    var mutable = this.asMutable();\n    fn(mutable);\n    return mutable.wasAltered() ? mutable.__ensureOwner(this.__ownerID) : this;\n  };\n\n  Map.prototype.asMutable = function () {\n    return this.__ownerID ? this : this.__ensureOwner(new OwnerID());\n  };\n\n  Map.prototype.asImmutable = function () {\n    return this.__ensureOwner();\n  };\n\n  Map.prototype.wasAltered = function () {\n    return this.__altered;\n  };\n\n  Map.prototype.__iterator = function (type, reverse) {\n    return new MapIterator(this, type, reverse);\n  };\n\n  Map.prototype.__iterate = function (fn, reverse) {\n    var this$0 = this;\n    var iterations = 0;\n    this._root && this._root.iterate(function (entry) {\n      iterations++;\n      return fn(entry[1], entry[0], this$0);\n    }, reverse);\n    return iterations;\n  };\n\n  Map.prototype.__ensureOwner = function (ownerID) {\n    if (ownerID === this.__ownerID) {\n      return this;\n    }\n\n    if (!ownerID) {\n      this.__ownerID = ownerID;\n      this.__altered = false;\n      return this;\n    }\n\n    return makeMap(this.size, this._root, ownerID, this.__hash);\n  };\n\n  function isMap(maybeMap) {\n    return !!(maybeMap && maybeMap[IS_MAP_SENTINEL]);\n  }\n\n  Map.isMap = isMap;\n  var IS_MAP_SENTINEL = '@@__IMMUTABLE_MAP__@@';\n  var MapPrototype = Map.prototype;\n  MapPrototype[IS_MAP_SENTINEL] = true;\n  MapPrototype[DELETE] = MapPrototype.remove;\n  MapPrototype.removeIn = MapPrototype.deleteIn; // #pragma Trie Nodes\n\n  function ArrayMapNode(ownerID, entries) {\n    this.ownerID = ownerID;\n    this.entries = entries;\n  }\n\n  ArrayMapNode.prototype.get = function (shift, keyHash, key, notSetValue) {\n    var entries = this.entries;\n\n    for (var ii = 0, len = entries.length; ii < len; ii++) {\n      if (is(key, entries[ii][0])) {\n        return entries[ii][1];\n      }\n    }\n\n    return notSetValue;\n  };\n\n  ArrayMapNode.prototype.update = function (ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n    var removed = value === NOT_SET;\n    var entries = this.entries;\n    var idx = 0;\n\n    for (var len = entries.length; idx < len; idx++) {\n      if (is(key, entries[idx][0])) {\n        break;\n      }\n    }\n\n    var exists = idx < len;\n\n    if (exists ? entries[idx][1] === value : removed) {\n      return this;\n    }\n\n    SetRef(didAlter);\n    (removed || !exists) && SetRef(didChangeSize);\n\n    if (removed && entries.length === 1) {\n      return; // undefined\n    }\n\n    if (!exists && !removed && entries.length >= MAX_ARRAY_MAP_SIZE) {\n      return createNodes(ownerID, entries, key, value);\n    }\n\n    var isEditable = ownerID && ownerID === this.ownerID;\n    var newEntries = isEditable ? entries : arrCopy(entries);\n\n    if (exists) {\n      if (removed) {\n        idx === len - 1 ? newEntries.pop() : newEntries[idx] = newEntries.pop();\n      } else {\n        newEntries[idx] = [key, value];\n      }\n    } else {\n      newEntries.push([key, value]);\n    }\n\n    if (isEditable) {\n      this.entries = newEntries;\n      return this;\n    }\n\n    return new ArrayMapNode(ownerID, newEntries);\n  };\n\n  function BitmapIndexedNode(ownerID, bitmap, nodes) {\n    this.ownerID = ownerID;\n    this.bitmap = bitmap;\n    this.nodes = nodes;\n  }\n\n  BitmapIndexedNode.prototype.get = function (shift, keyHash, key, notSetValue) {\n    if (keyHash === undefined) {\n      keyHash = hash(key);\n    }\n\n    var bit = 1 << ((shift === 0 ? keyHash : keyHash >>> shift) & MASK);\n    var bitmap = this.bitmap;\n    return (bitmap & bit) === 0 ? notSetValue : this.nodes[popCount(bitmap & bit - 1)].get(shift + SHIFT, keyHash, key, notSetValue);\n  };\n\n  BitmapIndexedNode.prototype.update = function (ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n    if (keyHash === undefined) {\n      keyHash = hash(key);\n    }\n\n    var keyHashFrag = (shift === 0 ? keyHash : keyHash >>> shift) & MASK;\n    var bit = 1 << keyHashFrag;\n    var bitmap = this.bitmap;\n    var exists = (bitmap & bit) !== 0;\n\n    if (!exists && value === NOT_SET) {\n      return this;\n    }\n\n    var idx = popCount(bitmap & bit - 1);\n    var nodes = this.nodes;\n    var node = exists ? nodes[idx] : undefined;\n    var newNode = updateNode(node, ownerID, shift + SHIFT, keyHash, key, value, didChangeSize, didAlter);\n\n    if (newNode === node) {\n      return this;\n    }\n\n    if (!exists && newNode && nodes.length >= MAX_BITMAP_INDEXED_SIZE) {\n      return expandNodes(ownerID, nodes, bitmap, keyHashFrag, newNode);\n    }\n\n    if (exists && !newNode && nodes.length === 2 && isLeafNode(nodes[idx ^ 1])) {\n      return nodes[idx ^ 1];\n    }\n\n    if (exists && newNode && nodes.length === 1 && isLeafNode(newNode)) {\n      return newNode;\n    }\n\n    var isEditable = ownerID && ownerID === this.ownerID;\n    var newBitmap = exists ? newNode ? bitmap : bitmap ^ bit : bitmap | bit;\n    var newNodes = exists ? newNode ? setIn(nodes, idx, newNode, isEditable) : spliceOut(nodes, idx, isEditable) : spliceIn(nodes, idx, newNode, isEditable);\n\n    if (isEditable) {\n      this.bitmap = newBitmap;\n      this.nodes = newNodes;\n      return this;\n    }\n\n    return new BitmapIndexedNode(ownerID, newBitmap, newNodes);\n  };\n\n  function HashArrayMapNode(ownerID, count, nodes) {\n    this.ownerID = ownerID;\n    this.count = count;\n    this.nodes = nodes;\n  }\n\n  HashArrayMapNode.prototype.get = function (shift, keyHash, key, notSetValue) {\n    if (keyHash === undefined) {\n      keyHash = hash(key);\n    }\n\n    var idx = (shift === 0 ? keyHash : keyHash >>> shift) & MASK;\n    var node = this.nodes[idx];\n    return node ? node.get(shift + SHIFT, keyHash, key, notSetValue) : notSetValue;\n  };\n\n  HashArrayMapNode.prototype.update = function (ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n    if (keyHash === undefined) {\n      keyHash = hash(key);\n    }\n\n    var idx = (shift === 0 ? keyHash : keyHash >>> shift) & MASK;\n    var removed = value === NOT_SET;\n    var nodes = this.nodes;\n    var node = nodes[idx];\n\n    if (removed && !node) {\n      return this;\n    }\n\n    var newNode = updateNode(node, ownerID, shift + SHIFT, keyHash, key, value, didChangeSize, didAlter);\n\n    if (newNode === node) {\n      return this;\n    }\n\n    var newCount = this.count;\n\n    if (!node) {\n      newCount++;\n    } else if (!newNode) {\n      newCount--;\n\n      if (newCount < MIN_HASH_ARRAY_MAP_SIZE) {\n        return packNodes(ownerID, nodes, newCount, idx);\n      }\n    }\n\n    var isEditable = ownerID && ownerID === this.ownerID;\n    var newNodes = setIn(nodes, idx, newNode, isEditable);\n\n    if (isEditable) {\n      this.count = newCount;\n      this.nodes = newNodes;\n      return this;\n    }\n\n    return new HashArrayMapNode(ownerID, newCount, newNodes);\n  };\n\n  function HashCollisionNode(ownerID, keyHash, entries) {\n    this.ownerID = ownerID;\n    this.keyHash = keyHash;\n    this.entries = entries;\n  }\n\n  HashCollisionNode.prototype.get = function (shift, keyHash, key, notSetValue) {\n    var entries = this.entries;\n\n    for (var ii = 0, len = entries.length; ii < len; ii++) {\n      if (is(key, entries[ii][0])) {\n        return entries[ii][1];\n      }\n    }\n\n    return notSetValue;\n  };\n\n  HashCollisionNode.prototype.update = function (ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n    if (keyHash === undefined) {\n      keyHash = hash(key);\n    }\n\n    var removed = value === NOT_SET;\n\n    if (keyHash !== this.keyHash) {\n      if (removed) {\n        return this;\n      }\n\n      SetRef(didAlter);\n      SetRef(didChangeSize);\n      return mergeIntoNode(this, ownerID, shift, keyHash, [key, value]);\n    }\n\n    var entries = this.entries;\n    var idx = 0;\n\n    for (var len = entries.length; idx < len; idx++) {\n      if (is(key, entries[idx][0])) {\n        break;\n      }\n    }\n\n    var exists = idx < len;\n\n    if (exists ? entries[idx][1] === value : removed) {\n      return this;\n    }\n\n    SetRef(didAlter);\n    (removed || !exists) && SetRef(didChangeSize);\n\n    if (removed && len === 2) {\n      return new ValueNode(ownerID, this.keyHash, entries[idx ^ 1]);\n    }\n\n    var isEditable = ownerID && ownerID === this.ownerID;\n    var newEntries = isEditable ? entries : arrCopy(entries);\n\n    if (exists) {\n      if (removed) {\n        idx === len - 1 ? newEntries.pop() : newEntries[idx] = newEntries.pop();\n      } else {\n        newEntries[idx] = [key, value];\n      }\n    } else {\n      newEntries.push([key, value]);\n    }\n\n    if (isEditable) {\n      this.entries = newEntries;\n      return this;\n    }\n\n    return new HashCollisionNode(ownerID, this.keyHash, newEntries);\n  };\n\n  function ValueNode(ownerID, keyHash, entry) {\n    this.ownerID = ownerID;\n    this.keyHash = keyHash;\n    this.entry = entry;\n  }\n\n  ValueNode.prototype.get = function (shift, keyHash, key, notSetValue) {\n    return is(key, this.entry[0]) ? this.entry[1] : notSetValue;\n  };\n\n  ValueNode.prototype.update = function (ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n    var removed = value === NOT_SET;\n    var keyMatch = is(key, this.entry[0]);\n\n    if (keyMatch ? value === this.entry[1] : removed) {\n      return this;\n    }\n\n    SetRef(didAlter);\n\n    if (removed) {\n      SetRef(didChangeSize);\n      return; // undefined\n    }\n\n    if (keyMatch) {\n      if (ownerID && ownerID === this.ownerID) {\n        this.entry[1] = value;\n        return this;\n      }\n\n      return new ValueNode(ownerID, this.keyHash, [key, value]);\n    }\n\n    SetRef(didChangeSize);\n    return mergeIntoNode(this, ownerID, shift, hash(key), [key, value]);\n  }; // #pragma Iterators\n\n\n  ArrayMapNode.prototype.iterate = HashCollisionNode.prototype.iterate = function (fn, reverse) {\n    var entries = this.entries;\n\n    for (var ii = 0, maxIndex = entries.length - 1; ii <= maxIndex; ii++) {\n      if (fn(entries[reverse ? maxIndex - ii : ii]) === false) {\n        return false;\n      }\n    }\n  };\n\n  BitmapIndexedNode.prototype.iterate = HashArrayMapNode.prototype.iterate = function (fn, reverse) {\n    var nodes = this.nodes;\n\n    for (var ii = 0, maxIndex = nodes.length - 1; ii <= maxIndex; ii++) {\n      var node = nodes[reverse ? maxIndex - ii : ii];\n\n      if (node && node.iterate(fn, reverse) === false) {\n        return false;\n      }\n    }\n  };\n\n  ValueNode.prototype.iterate = function (fn, reverse) {\n    return fn(this.entry);\n  };\n\n  createClass(MapIterator, Iterator);\n\n  function MapIterator(map, type, reverse) {\n    this._type = type;\n    this._reverse = reverse;\n    this._stack = map._root && mapIteratorFrame(map._root);\n  }\n\n  MapIterator.prototype.next = function () {\n    var type = this._type;\n    var stack = this._stack;\n\n    while (stack) {\n      var node = stack.node;\n      var index = stack.index++;\n      var maxIndex;\n\n      if (node.entry) {\n        if (index === 0) {\n          return mapIteratorValue(type, node.entry);\n        }\n      } else if (node.entries) {\n        maxIndex = node.entries.length - 1;\n\n        if (index <= maxIndex) {\n          return mapIteratorValue(type, node.entries[this._reverse ? maxIndex - index : index]);\n        }\n      } else {\n        maxIndex = node.nodes.length - 1;\n\n        if (index <= maxIndex) {\n          var subNode = node.nodes[this._reverse ? maxIndex - index : index];\n\n          if (subNode) {\n            if (subNode.entry) {\n              return mapIteratorValue(type, subNode.entry);\n            }\n\n            stack = this._stack = mapIteratorFrame(subNode, stack);\n          }\n\n          continue;\n        }\n      }\n\n      stack = this._stack = this._stack.__prev;\n    }\n\n    return iteratorDone();\n  };\n\n  function mapIteratorValue(type, entry) {\n    return iteratorValue(type, entry[0], entry[1]);\n  }\n\n  function mapIteratorFrame(node, prev) {\n    return {\n      node: node,\n      index: 0,\n      __prev: prev\n    };\n  }\n\n  function makeMap(size, root, ownerID, hash) {\n    var map = Object.create(MapPrototype);\n    map.size = size;\n    map._root = root;\n    map.__ownerID = ownerID;\n    map.__hash = hash;\n    map.__altered = false;\n    return map;\n  }\n\n  var EMPTY_MAP;\n\n  function emptyMap() {\n    return EMPTY_MAP || (EMPTY_MAP = makeMap(0));\n  }\n\n  function updateMap(map, k, v) {\n    var newRoot;\n    var newSize;\n\n    if (!map._root) {\n      if (v === NOT_SET) {\n        return map;\n      }\n\n      newSize = 1;\n      newRoot = new ArrayMapNode(map.__ownerID, [[k, v]]);\n    } else {\n      var didChangeSize = MakeRef(CHANGE_LENGTH);\n      var didAlter = MakeRef(DID_ALTER);\n      newRoot = updateNode(map._root, map.__ownerID, 0, undefined, k, v, didChangeSize, didAlter);\n\n      if (!didAlter.value) {\n        return map;\n      }\n\n      newSize = map.size + (didChangeSize.value ? v === NOT_SET ? -1 : 1 : 0);\n    }\n\n    if (map.__ownerID) {\n      map.size = newSize;\n      map._root = newRoot;\n      map.__hash = undefined;\n      map.__altered = true;\n      return map;\n    }\n\n    return newRoot ? makeMap(newSize, newRoot) : emptyMap();\n  }\n\n  function updateNode(node, ownerID, shift, keyHash, key, value, didChangeSize, didAlter) {\n    if (!node) {\n      if (value === NOT_SET) {\n        return node;\n      }\n\n      SetRef(didAlter);\n      SetRef(didChangeSize);\n      return new ValueNode(ownerID, keyHash, [key, value]);\n    }\n\n    return node.update(ownerID, shift, keyHash, key, value, didChangeSize, didAlter);\n  }\n\n  function isLeafNode(node) {\n    return node.constructor === ValueNode || node.constructor === HashCollisionNode;\n  }\n\n  function mergeIntoNode(node, ownerID, shift, keyHash, entry) {\n    if (node.keyHash === keyHash) {\n      return new HashCollisionNode(ownerID, keyHash, [node.entry, entry]);\n    }\n\n    var idx1 = (shift === 0 ? node.keyHash : node.keyHash >>> shift) & MASK;\n    var idx2 = (shift === 0 ? keyHash : keyHash >>> shift) & MASK;\n    var newNode;\n    var nodes = idx1 === idx2 ? [mergeIntoNode(node, ownerID, shift + SHIFT, keyHash, entry)] : (newNode = new ValueNode(ownerID, keyHash, entry), idx1 < idx2 ? [node, newNode] : [newNode, node]);\n    return new BitmapIndexedNode(ownerID, 1 << idx1 | 1 << idx2, nodes);\n  }\n\n  function createNodes(ownerID, entries, key, value) {\n    if (!ownerID) {\n      ownerID = new OwnerID();\n    }\n\n    var node = new ValueNode(ownerID, hash(key), [key, value]);\n\n    for (var ii = 0; ii < entries.length; ii++) {\n      var entry = entries[ii];\n      node = node.update(ownerID, 0, undefined, entry[0], entry[1]);\n    }\n\n    return node;\n  }\n\n  function packNodes(ownerID, nodes, count, excluding) {\n    var bitmap = 0;\n    var packedII = 0;\n    var packedNodes = new Array(count);\n\n    for (var ii = 0, bit = 1, len = nodes.length; ii < len; ii++, bit <<= 1) {\n      var node = nodes[ii];\n\n      if (node !== undefined && ii !== excluding) {\n        bitmap |= bit;\n        packedNodes[packedII++] = node;\n      }\n    }\n\n    return new BitmapIndexedNode(ownerID, bitmap, packedNodes);\n  }\n\n  function expandNodes(ownerID, nodes, bitmap, including, node) {\n    var count = 0;\n    var expandedNodes = new Array(SIZE);\n\n    for (var ii = 0; bitmap !== 0; ii++, bitmap >>>= 1) {\n      expandedNodes[ii] = bitmap & 1 ? nodes[count++] : undefined;\n    }\n\n    expandedNodes[including] = node;\n    return new HashArrayMapNode(ownerID, count + 1, expandedNodes);\n  }\n\n  function mergeIntoMapWith(map, merger, iterables) {\n    var iters = [];\n\n    for (var ii = 0; ii < iterables.length; ii++) {\n      var value = iterables[ii];\n      var iter = KeyedIterable(value);\n\n      if (!isIterable(value)) {\n        iter = iter.map(function (v) {\n          return fromJS(v);\n        });\n      }\n\n      iters.push(iter);\n    }\n\n    return mergeIntoCollectionWith(map, merger, iters);\n  }\n\n  function deepMerger(existing, value, key) {\n    return existing && existing.mergeDeep && isIterable(value) ? existing.mergeDeep(value) : is(existing, value) ? existing : value;\n  }\n\n  function deepMergerWith(merger) {\n    return function (existing, value, key) {\n      if (existing && existing.mergeDeepWith && isIterable(value)) {\n        return existing.mergeDeepWith(merger, value);\n      }\n\n      var nextValue = merger(existing, value, key);\n      return is(existing, nextValue) ? existing : nextValue;\n    };\n  }\n\n  function mergeIntoCollectionWith(collection, merger, iters) {\n    iters = iters.filter(function (x) {\n      return x.size !== 0;\n    });\n\n    if (iters.length === 0) {\n      return collection;\n    }\n\n    if (collection.size === 0 && !collection.__ownerID && iters.length === 1) {\n      return collection.constructor(iters[0]);\n    }\n\n    return collection.withMutations(function (collection) {\n      var mergeIntoMap = merger ? function (value, key) {\n        collection.update(key, NOT_SET, function (existing) {\n          return existing === NOT_SET ? value : merger(existing, value, key);\n        });\n      } : function (value, key) {\n        collection.set(key, value);\n      };\n\n      for (var ii = 0; ii < iters.length; ii++) {\n        iters[ii].forEach(mergeIntoMap);\n      }\n    });\n  }\n\n  function updateInDeepMap(existing, keyPathIter, notSetValue, updater) {\n    var isNotSet = existing === NOT_SET;\n    var step = keyPathIter.next();\n\n    if (step.done) {\n      var existingValue = isNotSet ? notSetValue : existing;\n      var newValue = updater(existingValue);\n      return newValue === existingValue ? existing : newValue;\n    }\n\n    invariant(isNotSet || existing && existing.set, 'invalid keyPath');\n    var key = step.value;\n    var nextExisting = isNotSet ? NOT_SET : existing.get(key, NOT_SET);\n    var nextUpdated = updateInDeepMap(nextExisting, keyPathIter, notSetValue, updater);\n    return nextUpdated === nextExisting ? existing : nextUpdated === NOT_SET ? existing.remove(key) : (isNotSet ? emptyMap() : existing).set(key, nextUpdated);\n  }\n\n  function popCount(x) {\n    x = x - (x >> 1 & 0x55555555);\n    x = (x & 0x33333333) + (x >> 2 & 0x33333333);\n    x = x + (x >> 4) & 0x0f0f0f0f;\n    x = x + (x >> 8);\n    x = x + (x >> 16);\n    return x & 0x7f;\n  }\n\n  function setIn(array, idx, val, canEdit) {\n    var newArray = canEdit ? array : arrCopy(array);\n    newArray[idx] = val;\n    return newArray;\n  }\n\n  function spliceIn(array, idx, val, canEdit) {\n    var newLen = array.length + 1;\n\n    if (canEdit && idx + 1 === newLen) {\n      array[idx] = val;\n      return array;\n    }\n\n    var newArray = new Array(newLen);\n    var after = 0;\n\n    for (var ii = 0; ii < newLen; ii++) {\n      if (ii === idx) {\n        newArray[ii] = val;\n        after = -1;\n      } else {\n        newArray[ii] = array[ii + after];\n      }\n    }\n\n    return newArray;\n  }\n\n  function spliceOut(array, idx, canEdit) {\n    var newLen = array.length - 1;\n\n    if (canEdit && idx === newLen) {\n      array.pop();\n      return array;\n    }\n\n    var newArray = new Array(newLen);\n    var after = 0;\n\n    for (var ii = 0; ii < newLen; ii++) {\n      if (ii === idx) {\n        after = 1;\n      }\n\n      newArray[ii] = array[ii + after];\n    }\n\n    return newArray;\n  }\n\n  var MAX_ARRAY_MAP_SIZE = SIZE / 4;\n  var MAX_BITMAP_INDEXED_SIZE = SIZE / 2;\n  var MIN_HASH_ARRAY_MAP_SIZE = SIZE / 4;\n  createClass(List, IndexedCollection); // @pragma Construction\n\n  function List(value) {\n    var empty = emptyList();\n\n    if (value === null || value === undefined) {\n      return empty;\n    }\n\n    if (isList(value)) {\n      return value;\n    }\n\n    var iter = IndexedIterable(value);\n    var size = iter.size;\n\n    if (size === 0) {\n      return empty;\n    }\n\n    assertNotInfinite(size);\n\n    if (size > 0 && size < SIZE) {\n      return makeList(0, size, SHIFT, null, new VNode(iter.toArray()));\n    }\n\n    return empty.withMutations(function (list) {\n      list.setSize(size);\n      iter.forEach(function (v, i) {\n        return list.set(i, v);\n      });\n    });\n  }\n\n  List.of = function ()\n  /*...values*/\n  {\n    return this(arguments);\n  };\n\n  List.prototype.toString = function () {\n    return this.__toString('List [', ']');\n  }; // @pragma Access\n\n\n  List.prototype.get = function (index, notSetValue) {\n    index = wrapIndex(this, index);\n\n    if (index >= 0 && index < this.size) {\n      index += this._origin;\n      var node = listNodeFor(this, index);\n      return node && node.array[index & MASK];\n    }\n\n    return notSetValue;\n  }; // @pragma Modification\n\n\n  List.prototype.set = function (index, value) {\n    return updateList(this, index, value);\n  };\n\n  List.prototype.remove = function (index) {\n    return !this.has(index) ? this : index === 0 ? this.shift() : index === this.size - 1 ? this.pop() : this.splice(index, 1);\n  };\n\n  List.prototype.insert = function (index, value) {\n    return this.splice(index, 0, value);\n  };\n\n  List.prototype.clear = function () {\n    if (this.size === 0) {\n      return this;\n    }\n\n    if (this.__ownerID) {\n      this.size = this._origin = this._capacity = 0;\n      this._level = SHIFT;\n      this._root = this._tail = null;\n      this.__hash = undefined;\n      this.__altered = true;\n      return this;\n    }\n\n    return emptyList();\n  };\n\n  List.prototype.push = function ()\n  /*...values*/\n  {\n    var values = arguments;\n    var oldSize = this.size;\n    return this.withMutations(function (list) {\n      setListBounds(list, 0, oldSize + values.length);\n\n      for (var ii = 0; ii < values.length; ii++) {\n        list.set(oldSize + ii, values[ii]);\n      }\n    });\n  };\n\n  List.prototype.pop = function () {\n    return setListBounds(this, 0, -1);\n  };\n\n  List.prototype.unshift = function ()\n  /*...values*/\n  {\n    var values = arguments;\n    return this.withMutations(function (list) {\n      setListBounds(list, -values.length);\n\n      for (var ii = 0; ii < values.length; ii++) {\n        list.set(ii, values[ii]);\n      }\n    });\n  };\n\n  List.prototype.shift = function () {\n    return setListBounds(this, 1);\n  }; // @pragma Composition\n\n\n  List.prototype.merge = function ()\n  /*...iters*/\n  {\n    return mergeIntoListWith(this, undefined, arguments);\n  };\n\n  List.prototype.mergeWith = function (merger) {\n    var iters = SLICE$0.call(arguments, 1);\n    return mergeIntoListWith(this, merger, iters);\n  };\n\n  List.prototype.mergeDeep = function ()\n  /*...iters*/\n  {\n    return mergeIntoListWith(this, deepMerger, arguments);\n  };\n\n  List.prototype.mergeDeepWith = function (merger) {\n    var iters = SLICE$0.call(arguments, 1);\n    return mergeIntoListWith(this, deepMergerWith(merger), iters);\n  };\n\n  List.prototype.setSize = function (size) {\n    return setListBounds(this, 0, size);\n  }; // @pragma Iteration\n\n\n  List.prototype.slice = function (begin, end) {\n    var size = this.size;\n\n    if (wholeSlice(begin, end, size)) {\n      return this;\n    }\n\n    return setListBounds(this, resolveBegin(begin, size), resolveEnd(end, size));\n  };\n\n  List.prototype.__iterator = function (type, reverse) {\n    var index = 0;\n    var values = iterateList(this, reverse);\n    return new Iterator(function () {\n      var value = values();\n      return value === DONE ? iteratorDone() : iteratorValue(type, index++, value);\n    });\n  };\n\n  List.prototype.__iterate = function (fn, reverse) {\n    var index = 0;\n    var values = iterateList(this, reverse);\n    var value;\n\n    while ((value = values()) !== DONE) {\n      if (fn(value, index++, this) === false) {\n        break;\n      }\n    }\n\n    return index;\n  };\n\n  List.prototype.__ensureOwner = function (ownerID) {\n    if (ownerID === this.__ownerID) {\n      return this;\n    }\n\n    if (!ownerID) {\n      this.__ownerID = ownerID;\n      return this;\n    }\n\n    return makeList(this._origin, this._capacity, this._level, this._root, this._tail, ownerID, this.__hash);\n  };\n\n  function isList(maybeList) {\n    return !!(maybeList && maybeList[IS_LIST_SENTINEL]);\n  }\n\n  List.isList = isList;\n  var IS_LIST_SENTINEL = '@@__IMMUTABLE_LIST__@@';\n  var ListPrototype = List.prototype;\n  ListPrototype[IS_LIST_SENTINEL] = true;\n  ListPrototype[DELETE] = ListPrototype.remove;\n  ListPrototype.setIn = MapPrototype.setIn;\n  ListPrototype.deleteIn = ListPrototype.removeIn = MapPrototype.removeIn;\n  ListPrototype.update = MapPrototype.update;\n  ListPrototype.updateIn = MapPrototype.updateIn;\n  ListPrototype.mergeIn = MapPrototype.mergeIn;\n  ListPrototype.mergeDeepIn = MapPrototype.mergeDeepIn;\n  ListPrototype.withMutations = MapPrototype.withMutations;\n  ListPrototype.asMutable = MapPrototype.asMutable;\n  ListPrototype.asImmutable = MapPrototype.asImmutable;\n  ListPrototype.wasAltered = MapPrototype.wasAltered;\n\n  function VNode(array, ownerID) {\n    this.array = array;\n    this.ownerID = ownerID;\n  } // TODO: seems like these methods are very similar\n\n\n  VNode.prototype.removeBefore = function (ownerID, level, index) {\n    if (index === level ? 1 << level : 0 || this.array.length === 0) {\n      return this;\n    }\n\n    var originIndex = index >>> level & MASK;\n\n    if (originIndex >= this.array.length) {\n      return new VNode([], ownerID);\n    }\n\n    var removingFirst = originIndex === 0;\n    var newChild;\n\n    if (level > 0) {\n      var oldChild = this.array[originIndex];\n      newChild = oldChild && oldChild.removeBefore(ownerID, level - SHIFT, index);\n\n      if (newChild === oldChild && removingFirst) {\n        return this;\n      }\n    }\n\n    if (removingFirst && !newChild) {\n      return this;\n    }\n\n    var editable = editableVNode(this, ownerID);\n\n    if (!removingFirst) {\n      for (var ii = 0; ii < originIndex; ii++) {\n        editable.array[ii] = undefined;\n      }\n    }\n\n    if (newChild) {\n      editable.array[originIndex] = newChild;\n    }\n\n    return editable;\n  };\n\n  VNode.prototype.removeAfter = function (ownerID, level, index) {\n    if (index === (level ? 1 << level : 0) || this.array.length === 0) {\n      return this;\n    }\n\n    var sizeIndex = index - 1 >>> level & MASK;\n\n    if (sizeIndex >= this.array.length) {\n      return this;\n    }\n\n    var newChild;\n\n    if (level > 0) {\n      var oldChild = this.array[sizeIndex];\n      newChild = oldChild && oldChild.removeAfter(ownerID, level - SHIFT, index);\n\n      if (newChild === oldChild && sizeIndex === this.array.length - 1) {\n        return this;\n      }\n    }\n\n    var editable = editableVNode(this, ownerID);\n    editable.array.splice(sizeIndex + 1);\n\n    if (newChild) {\n      editable.array[sizeIndex] = newChild;\n    }\n\n    return editable;\n  };\n\n  var DONE = {};\n\n  function iterateList(list, reverse) {\n    var left = list._origin;\n    var right = list._capacity;\n    var tailPos = getTailOffset(right);\n    var tail = list._tail;\n    return iterateNodeOrLeaf(list._root, list._level, 0);\n\n    function iterateNodeOrLeaf(node, level, offset) {\n      return level === 0 ? iterateLeaf(node, offset) : iterateNode(node, level, offset);\n    }\n\n    function iterateLeaf(node, offset) {\n      var array = offset === tailPos ? tail && tail.array : node && node.array;\n      var from = offset > left ? 0 : left - offset;\n      var to = right - offset;\n\n      if (to > SIZE) {\n        to = SIZE;\n      }\n\n      return function () {\n        if (from === to) {\n          return DONE;\n        }\n\n        var idx = reverse ? --to : from++;\n        return array && array[idx];\n      };\n    }\n\n    function iterateNode(node, level, offset) {\n      var values;\n      var array = node && node.array;\n      var from = offset > left ? 0 : left - offset >> level;\n      var to = (right - offset >> level) + 1;\n\n      if (to > SIZE) {\n        to = SIZE;\n      }\n\n      return function () {\n        do {\n          if (values) {\n            var value = values();\n\n            if (value !== DONE) {\n              return value;\n            }\n\n            values = null;\n          }\n\n          if (from === to) {\n            return DONE;\n          }\n\n          var idx = reverse ? --to : from++;\n          values = iterateNodeOrLeaf(array && array[idx], level - SHIFT, offset + (idx << level));\n        } while (true);\n      };\n    }\n  }\n\n  function makeList(origin, capacity, level, root, tail, ownerID, hash) {\n    var list = Object.create(ListPrototype);\n    list.size = capacity - origin;\n    list._origin = origin;\n    list._capacity = capacity;\n    list._level = level;\n    list._root = root;\n    list._tail = tail;\n    list.__ownerID = ownerID;\n    list.__hash = hash;\n    list.__altered = false;\n    return list;\n  }\n\n  var EMPTY_LIST;\n\n  function emptyList() {\n    return EMPTY_LIST || (EMPTY_LIST = makeList(0, 0, SHIFT));\n  }\n\n  function updateList(list, index, value) {\n    index = wrapIndex(list, index);\n\n    if (index !== index) {\n      return list;\n    }\n\n    if (index >= list.size || index < 0) {\n      return list.withMutations(function (list) {\n        index < 0 ? setListBounds(list, index).set(0, value) : setListBounds(list, 0, index + 1).set(index, value);\n      });\n    }\n\n    index += list._origin;\n    var newTail = list._tail;\n    var newRoot = list._root;\n    var didAlter = MakeRef(DID_ALTER);\n\n    if (index >= getTailOffset(list._capacity)) {\n      newTail = updateVNode(newTail, list.__ownerID, 0, index, value, didAlter);\n    } else {\n      newRoot = updateVNode(newRoot, list.__ownerID, list._level, index, value, didAlter);\n    }\n\n    if (!didAlter.value) {\n      return list;\n    }\n\n    if (list.__ownerID) {\n      list._root = newRoot;\n      list._tail = newTail;\n      list.__hash = undefined;\n      list.__altered = true;\n      return list;\n    }\n\n    return makeList(list._origin, list._capacity, list._level, newRoot, newTail);\n  }\n\n  function updateVNode(node, ownerID, level, index, value, didAlter) {\n    var idx = index >>> level & MASK;\n    var nodeHas = node && idx < node.array.length;\n\n    if (!nodeHas && value === undefined) {\n      return node;\n    }\n\n    var newNode;\n\n    if (level > 0) {\n      var lowerNode = node && node.array[idx];\n      var newLowerNode = updateVNode(lowerNode, ownerID, level - SHIFT, index, value, didAlter);\n\n      if (newLowerNode === lowerNode) {\n        return node;\n      }\n\n      newNode = editableVNode(node, ownerID);\n      newNode.array[idx] = newLowerNode;\n      return newNode;\n    }\n\n    if (nodeHas && node.array[idx] === value) {\n      return node;\n    }\n\n    SetRef(didAlter);\n    newNode = editableVNode(node, ownerID);\n\n    if (value === undefined && idx === newNode.array.length - 1) {\n      newNode.array.pop();\n    } else {\n      newNode.array[idx] = value;\n    }\n\n    return newNode;\n  }\n\n  function editableVNode(node, ownerID) {\n    if (ownerID && node && ownerID === node.ownerID) {\n      return node;\n    }\n\n    return new VNode(node ? node.array.slice() : [], ownerID);\n  }\n\n  function listNodeFor(list, rawIndex) {\n    if (rawIndex >= getTailOffset(list._capacity)) {\n      return list._tail;\n    }\n\n    if (rawIndex < 1 << list._level + SHIFT) {\n      var node = list._root;\n      var level = list._level;\n\n      while (node && level > 0) {\n        node = node.array[rawIndex >>> level & MASK];\n        level -= SHIFT;\n      }\n\n      return node;\n    }\n  }\n\n  function setListBounds(list, begin, end) {\n    // Sanitize begin & end using this shorthand for ToInt32(argument)\n    // http://www.ecma-international.org/ecma-262/6.0/#sec-toint32\n    if (begin !== undefined) {\n      begin = begin | 0;\n    }\n\n    if (end !== undefined) {\n      end = end | 0;\n    }\n\n    var owner = list.__ownerID || new OwnerID();\n    var oldOrigin = list._origin;\n    var oldCapacity = list._capacity;\n    var newOrigin = oldOrigin + begin;\n    var newCapacity = end === undefined ? oldCapacity : end < 0 ? oldCapacity + end : oldOrigin + end;\n\n    if (newOrigin === oldOrigin && newCapacity === oldCapacity) {\n      return list;\n    } // If it's going to end after it starts, it's empty.\n\n\n    if (newOrigin >= newCapacity) {\n      return list.clear();\n    }\n\n    var newLevel = list._level;\n    var newRoot = list._root; // New origin might need creating a higher root.\n\n    var offsetShift = 0;\n\n    while (newOrigin + offsetShift < 0) {\n      newRoot = new VNode(newRoot && newRoot.array.length ? [undefined, newRoot] : [], owner);\n      newLevel += SHIFT;\n      offsetShift += 1 << newLevel;\n    }\n\n    if (offsetShift) {\n      newOrigin += offsetShift;\n      oldOrigin += offsetShift;\n      newCapacity += offsetShift;\n      oldCapacity += offsetShift;\n    }\n\n    var oldTailOffset = getTailOffset(oldCapacity);\n    var newTailOffset = getTailOffset(newCapacity); // New size might need creating a higher root.\n\n    while (newTailOffset >= 1 << newLevel + SHIFT) {\n      newRoot = new VNode(newRoot && newRoot.array.length ? [newRoot] : [], owner);\n      newLevel += SHIFT;\n    } // Locate or create the new tail.\n\n\n    var oldTail = list._tail;\n    var newTail = newTailOffset < oldTailOffset ? listNodeFor(list, newCapacity - 1) : newTailOffset > oldTailOffset ? new VNode([], owner) : oldTail; // Merge Tail into tree.\n\n    if (oldTail && newTailOffset > oldTailOffset && newOrigin < oldCapacity && oldTail.array.length) {\n      newRoot = editableVNode(newRoot, owner);\n      var node = newRoot;\n\n      for (var level = newLevel; level > SHIFT; level -= SHIFT) {\n        var idx = oldTailOffset >>> level & MASK;\n        node = node.array[idx] = editableVNode(node.array[idx], owner);\n      }\n\n      node.array[oldTailOffset >>> SHIFT & MASK] = oldTail;\n    } // If the size has been reduced, there's a chance the tail needs to be trimmed.\n\n\n    if (newCapacity < oldCapacity) {\n      newTail = newTail && newTail.removeAfter(owner, 0, newCapacity);\n    } // If the new origin is within the tail, then we do not need a root.\n\n\n    if (newOrigin >= newTailOffset) {\n      newOrigin -= newTailOffset;\n      newCapacity -= newTailOffset;\n      newLevel = SHIFT;\n      newRoot = null;\n      newTail = newTail && newTail.removeBefore(owner, 0, newOrigin); // Otherwise, if the root has been trimmed, garbage collect.\n    } else if (newOrigin > oldOrigin || newTailOffset < oldTailOffset) {\n      offsetShift = 0; // Identify the new top root node of the subtree of the old root.\n\n      while (newRoot) {\n        var beginIndex = newOrigin >>> newLevel & MASK;\n\n        if (beginIndex !== newTailOffset >>> newLevel & MASK) {\n          break;\n        }\n\n        if (beginIndex) {\n          offsetShift += (1 << newLevel) * beginIndex;\n        }\n\n        newLevel -= SHIFT;\n        newRoot = newRoot.array[beginIndex];\n      } // Trim the new sides of the new root.\n\n\n      if (newRoot && newOrigin > oldOrigin) {\n        newRoot = newRoot.removeBefore(owner, newLevel, newOrigin - offsetShift);\n      }\n\n      if (newRoot && newTailOffset < oldTailOffset) {\n        newRoot = newRoot.removeAfter(owner, newLevel, newTailOffset - offsetShift);\n      }\n\n      if (offsetShift) {\n        newOrigin -= offsetShift;\n        newCapacity -= offsetShift;\n      }\n    }\n\n    if (list.__ownerID) {\n      list.size = newCapacity - newOrigin;\n      list._origin = newOrigin;\n      list._capacity = newCapacity;\n      list._level = newLevel;\n      list._root = newRoot;\n      list._tail = newTail;\n      list.__hash = undefined;\n      list.__altered = true;\n      return list;\n    }\n\n    return makeList(newOrigin, newCapacity, newLevel, newRoot, newTail);\n  }\n\n  function mergeIntoListWith(list, merger, iterables) {\n    var iters = [];\n    var maxSize = 0;\n\n    for (var ii = 0; ii < iterables.length; ii++) {\n      var value = iterables[ii];\n      var iter = IndexedIterable(value);\n\n      if (iter.size > maxSize) {\n        maxSize = iter.size;\n      }\n\n      if (!isIterable(value)) {\n        iter = iter.map(function (v) {\n          return fromJS(v);\n        });\n      }\n\n      iters.push(iter);\n    }\n\n    if (maxSize > list.size) {\n      list = list.setSize(maxSize);\n    }\n\n    return mergeIntoCollectionWith(list, merger, iters);\n  }\n\n  function getTailOffset(size) {\n    return size < SIZE ? 0 : size - 1 >>> SHIFT << SHIFT;\n  }\n\n  createClass(OrderedMap, Map); // @pragma Construction\n\n  function OrderedMap(value) {\n    return value === null || value === undefined ? emptyOrderedMap() : isOrderedMap(value) ? value : emptyOrderedMap().withMutations(function (map) {\n      var iter = KeyedIterable(value);\n      assertNotInfinite(iter.size);\n      iter.forEach(function (v, k) {\n        return map.set(k, v);\n      });\n    });\n  }\n\n  OrderedMap.of = function ()\n  /*...values*/\n  {\n    return this(arguments);\n  };\n\n  OrderedMap.prototype.toString = function () {\n    return this.__toString('OrderedMap {', '}');\n  }; // @pragma Access\n\n\n  OrderedMap.prototype.get = function (k, notSetValue) {\n    var index = this._map.get(k);\n\n    return index !== undefined ? this._list.get(index)[1] : notSetValue;\n  }; // @pragma Modification\n\n\n  OrderedMap.prototype.clear = function () {\n    if (this.size === 0) {\n      return this;\n    }\n\n    if (this.__ownerID) {\n      this.size = 0;\n\n      this._map.clear();\n\n      this._list.clear();\n\n      return this;\n    }\n\n    return emptyOrderedMap();\n  };\n\n  OrderedMap.prototype.set = function (k, v) {\n    return updateOrderedMap(this, k, v);\n  };\n\n  OrderedMap.prototype.remove = function (k) {\n    return updateOrderedMap(this, k, NOT_SET);\n  };\n\n  OrderedMap.prototype.wasAltered = function () {\n    return this._map.wasAltered() || this._list.wasAltered();\n  };\n\n  OrderedMap.prototype.__iterate = function (fn, reverse) {\n    var this$0 = this;\n    return this._list.__iterate(function (entry) {\n      return entry && fn(entry[1], entry[0], this$0);\n    }, reverse);\n  };\n\n  OrderedMap.prototype.__iterator = function (type, reverse) {\n    return this._list.fromEntrySeq().__iterator(type, reverse);\n  };\n\n  OrderedMap.prototype.__ensureOwner = function (ownerID) {\n    if (ownerID === this.__ownerID) {\n      return this;\n    }\n\n    var newMap = this._map.__ensureOwner(ownerID);\n\n    var newList = this._list.__ensureOwner(ownerID);\n\n    if (!ownerID) {\n      this.__ownerID = ownerID;\n      this._map = newMap;\n      this._list = newList;\n      return this;\n    }\n\n    return makeOrderedMap(newMap, newList, ownerID, this.__hash);\n  };\n\n  function isOrderedMap(maybeOrderedMap) {\n    return isMap(maybeOrderedMap) && isOrdered(maybeOrderedMap);\n  }\n\n  OrderedMap.isOrderedMap = isOrderedMap;\n  OrderedMap.prototype[IS_ORDERED_SENTINEL] = true;\n  OrderedMap.prototype[DELETE] = OrderedMap.prototype.remove;\n\n  function makeOrderedMap(map, list, ownerID, hash) {\n    var omap = Object.create(OrderedMap.prototype);\n    omap.size = map ? map.size : 0;\n    omap._map = map;\n    omap._list = list;\n    omap.__ownerID = ownerID;\n    omap.__hash = hash;\n    return omap;\n  }\n\n  var EMPTY_ORDERED_MAP;\n\n  function emptyOrderedMap() {\n    return EMPTY_ORDERED_MAP || (EMPTY_ORDERED_MAP = makeOrderedMap(emptyMap(), emptyList()));\n  }\n\n  function updateOrderedMap(omap, k, v) {\n    var map = omap._map;\n    var list = omap._list;\n    var i = map.get(k);\n    var has = i !== undefined;\n    var newMap;\n    var newList;\n\n    if (v === NOT_SET) {\n      // removed\n      if (!has) {\n        return omap;\n      }\n\n      if (list.size >= SIZE && list.size >= map.size * 2) {\n        newList = list.filter(function (entry, idx) {\n          return entry !== undefined && i !== idx;\n        });\n        newMap = newList.toKeyedSeq().map(function (entry) {\n          return entry[0];\n        }).flip().toMap();\n\n        if (omap.__ownerID) {\n          newMap.__ownerID = newList.__ownerID = omap.__ownerID;\n        }\n      } else {\n        newMap = map.remove(k);\n        newList = i === list.size - 1 ? list.pop() : list.set(i, undefined);\n      }\n    } else {\n      if (has) {\n        if (v === list.get(i)[1]) {\n          return omap;\n        }\n\n        newMap = map;\n        newList = list.set(i, [k, v]);\n      } else {\n        newMap = map.set(k, list.size);\n        newList = list.set(list.size, [k, v]);\n      }\n    }\n\n    if (omap.__ownerID) {\n      omap.size = newMap.size;\n      omap._map = newMap;\n      omap._list = newList;\n      omap.__hash = undefined;\n      return omap;\n    }\n\n    return makeOrderedMap(newMap, newList);\n  }\n\n  createClass(ToKeyedSequence, KeyedSeq);\n\n  function ToKeyedSequence(indexed, useKeys) {\n    this._iter = indexed;\n    this._useKeys = useKeys;\n    this.size = indexed.size;\n  }\n\n  ToKeyedSequence.prototype.get = function (key, notSetValue) {\n    return this._iter.get(key, notSetValue);\n  };\n\n  ToKeyedSequence.prototype.has = function (key) {\n    return this._iter.has(key);\n  };\n\n  ToKeyedSequence.prototype.valueSeq = function () {\n    return this._iter.valueSeq();\n  };\n\n  ToKeyedSequence.prototype.reverse = function () {\n    var this$0 = this;\n    var reversedSequence = reverseFactory(this, true);\n\n    if (!this._useKeys) {\n      reversedSequence.valueSeq = function () {\n        return this$0._iter.toSeq().reverse();\n      };\n    }\n\n    return reversedSequence;\n  };\n\n  ToKeyedSequence.prototype.map = function (mapper, context) {\n    var this$0 = this;\n    var mappedSequence = mapFactory(this, mapper, context);\n\n    if (!this._useKeys) {\n      mappedSequence.valueSeq = function () {\n        return this$0._iter.toSeq().map(mapper, context);\n      };\n    }\n\n    return mappedSequence;\n  };\n\n  ToKeyedSequence.prototype.__iterate = function (fn, reverse) {\n    var this$0 = this;\n    var ii;\n    return this._iter.__iterate(this._useKeys ? function (v, k) {\n      return fn(v, k, this$0);\n    } : (ii = reverse ? resolveSize(this) : 0, function (v) {\n      return fn(v, reverse ? --ii : ii++, this$0);\n    }), reverse);\n  };\n\n  ToKeyedSequence.prototype.__iterator = function (type, reverse) {\n    if (this._useKeys) {\n      return this._iter.__iterator(type, reverse);\n    }\n\n    var iterator = this._iter.__iterator(ITERATE_VALUES, reverse);\n\n    var ii = reverse ? resolveSize(this) : 0;\n    return new Iterator(function () {\n      var step = iterator.next();\n      return step.done ? step : iteratorValue(type, reverse ? --ii : ii++, step.value, step);\n    });\n  };\n\n  ToKeyedSequence.prototype[IS_ORDERED_SENTINEL] = true;\n  createClass(ToIndexedSequence, IndexedSeq);\n\n  function ToIndexedSequence(iter) {\n    this._iter = iter;\n    this.size = iter.size;\n  }\n\n  ToIndexedSequence.prototype.includes = function (value) {\n    return this._iter.includes(value);\n  };\n\n  ToIndexedSequence.prototype.__iterate = function (fn, reverse) {\n    var this$0 = this;\n    var iterations = 0;\n    return this._iter.__iterate(function (v) {\n      return fn(v, iterations++, this$0);\n    }, reverse);\n  };\n\n  ToIndexedSequence.prototype.__iterator = function (type, reverse) {\n    var iterator = this._iter.__iterator(ITERATE_VALUES, reverse);\n\n    var iterations = 0;\n    return new Iterator(function () {\n      var step = iterator.next();\n      return step.done ? step : iteratorValue(type, iterations++, step.value, step);\n    });\n  };\n\n  createClass(ToSetSequence, SetSeq);\n\n  function ToSetSequence(iter) {\n    this._iter = iter;\n    this.size = iter.size;\n  }\n\n  ToSetSequence.prototype.has = function (key) {\n    return this._iter.includes(key);\n  };\n\n  ToSetSequence.prototype.__iterate = function (fn, reverse) {\n    var this$0 = this;\n    return this._iter.__iterate(function (v) {\n      return fn(v, v, this$0);\n    }, reverse);\n  };\n\n  ToSetSequence.prototype.__iterator = function (type, reverse) {\n    var iterator = this._iter.__iterator(ITERATE_VALUES, reverse);\n\n    return new Iterator(function () {\n      var step = iterator.next();\n      return step.done ? step : iteratorValue(type, step.value, step.value, step);\n    });\n  };\n\n  createClass(FromEntriesSequence, KeyedSeq);\n\n  function FromEntriesSequence(entries) {\n    this._iter = entries;\n    this.size = entries.size;\n  }\n\n  FromEntriesSequence.prototype.entrySeq = function () {\n    return this._iter.toSeq();\n  };\n\n  FromEntriesSequence.prototype.__iterate = function (fn, reverse) {\n    var this$0 = this;\n    return this._iter.__iterate(function (entry) {\n      // Check if entry exists first so array access doesn't throw for holes\n      // in the parent iteration.\n      if (entry) {\n        validateEntry(entry);\n        var indexedIterable = isIterable(entry);\n        return fn(indexedIterable ? entry.get(1) : entry[1], indexedIterable ? entry.get(0) : entry[0], this$0);\n      }\n    }, reverse);\n  };\n\n  FromEntriesSequence.prototype.__iterator = function (type, reverse) {\n    var iterator = this._iter.__iterator(ITERATE_VALUES, reverse);\n\n    return new Iterator(function () {\n      while (true) {\n        var step = iterator.next();\n\n        if (step.done) {\n          return step;\n        }\n\n        var entry = step.value; // Check if entry exists first so array access doesn't throw for holes\n        // in the parent iteration.\n\n        if (entry) {\n          validateEntry(entry);\n          var indexedIterable = isIterable(entry);\n          return iteratorValue(type, indexedIterable ? entry.get(0) : entry[0], indexedIterable ? entry.get(1) : entry[1], step);\n        }\n      }\n    });\n  };\n\n  ToIndexedSequence.prototype.cacheResult = ToKeyedSequence.prototype.cacheResult = ToSetSequence.prototype.cacheResult = FromEntriesSequence.prototype.cacheResult = cacheResultThrough;\n\n  function flipFactory(iterable) {\n    var flipSequence = makeSequence(iterable);\n    flipSequence._iter = iterable;\n    flipSequence.size = iterable.size;\n\n    flipSequence.flip = function () {\n      return iterable;\n    };\n\n    flipSequence.reverse = function () {\n      var reversedSequence = iterable.reverse.apply(this); // super.reverse()\n\n      reversedSequence.flip = function () {\n        return iterable.reverse();\n      };\n\n      return reversedSequence;\n    };\n\n    flipSequence.has = function (key) {\n      return iterable.includes(key);\n    };\n\n    flipSequence.includes = function (key) {\n      return iterable.has(key);\n    };\n\n    flipSequence.cacheResult = cacheResultThrough;\n\n    flipSequence.__iterateUncached = function (fn, reverse) {\n      var this$0 = this;\n      return iterable.__iterate(function (v, k) {\n        return fn(k, v, this$0) !== false;\n      }, reverse);\n    };\n\n    flipSequence.__iteratorUncached = function (type, reverse) {\n      if (type === ITERATE_ENTRIES) {\n        var iterator = iterable.__iterator(type, reverse);\n\n        return new Iterator(function () {\n          var step = iterator.next();\n\n          if (!step.done) {\n            var k = step.value[0];\n            step.value[0] = step.value[1];\n            step.value[1] = k;\n          }\n\n          return step;\n        });\n      }\n\n      return iterable.__iterator(type === ITERATE_VALUES ? ITERATE_KEYS : ITERATE_VALUES, reverse);\n    };\n\n    return flipSequence;\n  }\n\n  function mapFactory(iterable, mapper, context) {\n    var mappedSequence = makeSequence(iterable);\n    mappedSequence.size = iterable.size;\n\n    mappedSequence.has = function (key) {\n      return iterable.has(key);\n    };\n\n    mappedSequence.get = function (key, notSetValue) {\n      var v = iterable.get(key, NOT_SET);\n      return v === NOT_SET ? notSetValue : mapper.call(context, v, key, iterable);\n    };\n\n    mappedSequence.__iterateUncached = function (fn, reverse) {\n      var this$0 = this;\n      return iterable.__iterate(function (v, k, c) {\n        return fn(mapper.call(context, v, k, c), k, this$0) !== false;\n      }, reverse);\n    };\n\n    mappedSequence.__iteratorUncached = function (type, reverse) {\n      var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse);\n\n      return new Iterator(function () {\n        var step = iterator.next();\n\n        if (step.done) {\n          return step;\n        }\n\n        var entry = step.value;\n        var key = entry[0];\n        return iteratorValue(type, key, mapper.call(context, entry[1], key, iterable), step);\n      });\n    };\n\n    return mappedSequence;\n  }\n\n  function reverseFactory(iterable, useKeys) {\n    var reversedSequence = makeSequence(iterable);\n    reversedSequence._iter = iterable;\n    reversedSequence.size = iterable.size;\n\n    reversedSequence.reverse = function () {\n      return iterable;\n    };\n\n    if (iterable.flip) {\n      reversedSequence.flip = function () {\n        var flipSequence = flipFactory(iterable);\n\n        flipSequence.reverse = function () {\n          return iterable.flip();\n        };\n\n        return flipSequence;\n      };\n    }\n\n    reversedSequence.get = function (key, notSetValue) {\n      return iterable.get(useKeys ? key : -1 - key, notSetValue);\n    };\n\n    reversedSequence.has = function (key) {\n      return iterable.has(useKeys ? key : -1 - key);\n    };\n\n    reversedSequence.includes = function (value) {\n      return iterable.includes(value);\n    };\n\n    reversedSequence.cacheResult = cacheResultThrough;\n\n    reversedSequence.__iterate = function (fn, reverse) {\n      var this$0 = this;\n      return iterable.__iterate(function (v, k) {\n        return fn(v, k, this$0);\n      }, !reverse);\n    };\n\n    reversedSequence.__iterator = function (type, reverse) {\n      return iterable.__iterator(type, !reverse);\n    };\n\n    return reversedSequence;\n  }\n\n  function filterFactory(iterable, predicate, context, useKeys) {\n    var filterSequence = makeSequence(iterable);\n\n    if (useKeys) {\n      filterSequence.has = function (key) {\n        var v = iterable.get(key, NOT_SET);\n        return v !== NOT_SET && !!predicate.call(context, v, key, iterable);\n      };\n\n      filterSequence.get = function (key, notSetValue) {\n        var v = iterable.get(key, NOT_SET);\n        return v !== NOT_SET && predicate.call(context, v, key, iterable) ? v : notSetValue;\n      };\n    }\n\n    filterSequence.__iterateUncached = function (fn, reverse) {\n      var this$0 = this;\n      var iterations = 0;\n\n      iterable.__iterate(function (v, k, c) {\n        if (predicate.call(context, v, k, c)) {\n          iterations++;\n          return fn(v, useKeys ? k : iterations - 1, this$0);\n        }\n      }, reverse);\n\n      return iterations;\n    };\n\n    filterSequence.__iteratorUncached = function (type, reverse) {\n      var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse);\n\n      var iterations = 0;\n      return new Iterator(function () {\n        while (true) {\n          var step = iterator.next();\n\n          if (step.done) {\n            return step;\n          }\n\n          var entry = step.value;\n          var key = entry[0];\n          var value = entry[1];\n\n          if (predicate.call(context, value, key, iterable)) {\n            return iteratorValue(type, useKeys ? key : iterations++, value, step);\n          }\n        }\n      });\n    };\n\n    return filterSequence;\n  }\n\n  function countByFactory(iterable, grouper, context) {\n    var groups = Map().asMutable();\n\n    iterable.__iterate(function (v, k) {\n      groups.update(grouper.call(context, v, k, iterable), 0, function (a) {\n        return a + 1;\n      });\n    });\n\n    return groups.asImmutable();\n  }\n\n  function groupByFactory(iterable, grouper, context) {\n    var isKeyedIter = isKeyed(iterable);\n    var groups = (isOrdered(iterable) ? OrderedMap() : Map()).asMutable();\n\n    iterable.__iterate(function (v, k) {\n      groups.update(grouper.call(context, v, k, iterable), function (a) {\n        return a = a || [], a.push(isKeyedIter ? [k, v] : v), a;\n      });\n    });\n\n    var coerce = iterableClass(iterable);\n    return groups.map(function (arr) {\n      return reify(iterable, coerce(arr));\n    });\n  }\n\n  function sliceFactory(iterable, begin, end, useKeys) {\n    var originalSize = iterable.size; // Sanitize begin & end using this shorthand for ToInt32(argument)\n    // http://www.ecma-international.org/ecma-262/6.0/#sec-toint32\n\n    if (begin !== undefined) {\n      begin = begin | 0;\n    }\n\n    if (end !== undefined) {\n      end = end | 0;\n    }\n\n    if (wholeSlice(begin, end, originalSize)) {\n      return iterable;\n    }\n\n    var resolvedBegin = resolveBegin(begin, originalSize);\n    var resolvedEnd = resolveEnd(end, originalSize); // begin or end will be NaN if they were provided as negative numbers and\n    // this iterable's size is unknown. In that case, cache first so there is\n    // a known size and these do not resolve to NaN.\n\n    if (resolvedBegin !== resolvedBegin || resolvedEnd !== resolvedEnd) {\n      return sliceFactory(iterable.toSeq().cacheResult(), begin, end, useKeys);\n    } // Note: resolvedEnd is undefined when the original sequence's length is\n    // unknown and this slice did not supply an end and should contain all\n    // elements after resolvedBegin.\n    // In that case, resolvedSize will be NaN and sliceSize will remain undefined.\n\n\n    var resolvedSize = resolvedEnd - resolvedBegin;\n    var sliceSize;\n\n    if (resolvedSize === resolvedSize) {\n      sliceSize = resolvedSize < 0 ? 0 : resolvedSize;\n    }\n\n    var sliceSeq = makeSequence(iterable); // If iterable.size is undefined, the size of the realized sliceSeq is\n    // unknown at this point unless the number of items to slice is 0\n\n    sliceSeq.size = sliceSize === 0 ? sliceSize : iterable.size && sliceSize || undefined;\n\n    if (!useKeys && isSeq(iterable) && sliceSize >= 0) {\n      sliceSeq.get = function (index, notSetValue) {\n        index = wrapIndex(this, index);\n        return index >= 0 && index < sliceSize ? iterable.get(index + resolvedBegin, notSetValue) : notSetValue;\n      };\n    }\n\n    sliceSeq.__iterateUncached = function (fn, reverse) {\n      var this$0 = this;\n\n      if (sliceSize === 0) {\n        return 0;\n      }\n\n      if (reverse) {\n        return this.cacheResult().__iterate(fn, reverse);\n      }\n\n      var skipped = 0;\n      var isSkipping = true;\n      var iterations = 0;\n\n      iterable.__iterate(function (v, k) {\n        if (!(isSkipping && (isSkipping = skipped++ < resolvedBegin))) {\n          iterations++;\n          return fn(v, useKeys ? k : iterations - 1, this$0) !== false && iterations !== sliceSize;\n        }\n      });\n\n      return iterations;\n    };\n\n    sliceSeq.__iteratorUncached = function (type, reverse) {\n      if (sliceSize !== 0 && reverse) {\n        return this.cacheResult().__iterator(type, reverse);\n      } // Don't bother instantiating parent iterator if taking 0.\n\n\n      var iterator = sliceSize !== 0 && iterable.__iterator(type, reverse);\n\n      var skipped = 0;\n      var iterations = 0;\n      return new Iterator(function () {\n        while (skipped++ < resolvedBegin) {\n          iterator.next();\n        }\n\n        if (++iterations > sliceSize) {\n          return iteratorDone();\n        }\n\n        var step = iterator.next();\n\n        if (useKeys || type === ITERATE_VALUES) {\n          return step;\n        } else if (type === ITERATE_KEYS) {\n          return iteratorValue(type, iterations - 1, undefined, step);\n        } else {\n          return iteratorValue(type, iterations - 1, step.value[1], step);\n        }\n      });\n    };\n\n    return sliceSeq;\n  }\n\n  function takeWhileFactory(iterable, predicate, context) {\n    var takeSequence = makeSequence(iterable);\n\n    takeSequence.__iterateUncached = function (fn, reverse) {\n      var this$0 = this;\n\n      if (reverse) {\n        return this.cacheResult().__iterate(fn, reverse);\n      }\n\n      var iterations = 0;\n\n      iterable.__iterate(function (v, k, c) {\n        return predicate.call(context, v, k, c) && ++iterations && fn(v, k, this$0);\n      });\n\n      return iterations;\n    };\n\n    takeSequence.__iteratorUncached = function (type, reverse) {\n      var this$0 = this;\n\n      if (reverse) {\n        return this.cacheResult().__iterator(type, reverse);\n      }\n\n      var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse);\n\n      var iterating = true;\n      return new Iterator(function () {\n        if (!iterating) {\n          return iteratorDone();\n        }\n\n        var step = iterator.next();\n\n        if (step.done) {\n          return step;\n        }\n\n        var entry = step.value;\n        var k = entry[0];\n        var v = entry[1];\n\n        if (!predicate.call(context, v, k, this$0)) {\n          iterating = false;\n          return iteratorDone();\n        }\n\n        return type === ITERATE_ENTRIES ? step : iteratorValue(type, k, v, step);\n      });\n    };\n\n    return takeSequence;\n  }\n\n  function skipWhileFactory(iterable, predicate, context, useKeys) {\n    var skipSequence = makeSequence(iterable);\n\n    skipSequence.__iterateUncached = function (fn, reverse) {\n      var this$0 = this;\n\n      if (reverse) {\n        return this.cacheResult().__iterate(fn, reverse);\n      }\n\n      var isSkipping = true;\n      var iterations = 0;\n\n      iterable.__iterate(function (v, k, c) {\n        if (!(isSkipping && (isSkipping = predicate.call(context, v, k, c)))) {\n          iterations++;\n          return fn(v, useKeys ? k : iterations - 1, this$0);\n        }\n      });\n\n      return iterations;\n    };\n\n    skipSequence.__iteratorUncached = function (type, reverse) {\n      var this$0 = this;\n\n      if (reverse) {\n        return this.cacheResult().__iterator(type, reverse);\n      }\n\n      var iterator = iterable.__iterator(ITERATE_ENTRIES, reverse);\n\n      var skipping = true;\n      var iterations = 0;\n      return new Iterator(function () {\n        var step, k, v;\n\n        do {\n          step = iterator.next();\n\n          if (step.done) {\n            if (useKeys || type === ITERATE_VALUES) {\n              return step;\n            } else if (type === ITERATE_KEYS) {\n              return iteratorValue(type, iterations++, undefined, step);\n            } else {\n              return iteratorValue(type, iterations++, step.value[1], step);\n            }\n          }\n\n          var entry = step.value;\n          k = entry[0];\n          v = entry[1];\n          skipping && (skipping = predicate.call(context, v, k, this$0));\n        } while (skipping);\n\n        return type === ITERATE_ENTRIES ? step : iteratorValue(type, k, v, step);\n      });\n    };\n\n    return skipSequence;\n  }\n\n  function concatFactory(iterable, values) {\n    var isKeyedIterable = isKeyed(iterable);\n    var iters = [iterable].concat(values).map(function (v) {\n      if (!isIterable(v)) {\n        v = isKeyedIterable ? keyedSeqFromValue(v) : indexedSeqFromValue(Array.isArray(v) ? v : [v]);\n      } else if (isKeyedIterable) {\n        v = KeyedIterable(v);\n      }\n\n      return v;\n    }).filter(function (v) {\n      return v.size !== 0;\n    });\n\n    if (iters.length === 0) {\n      return iterable;\n    }\n\n    if (iters.length === 1) {\n      var singleton = iters[0];\n\n      if (singleton === iterable || isKeyedIterable && isKeyed(singleton) || isIndexed(iterable) && isIndexed(singleton)) {\n        return singleton;\n      }\n    }\n\n    var concatSeq = new ArraySeq(iters);\n\n    if (isKeyedIterable) {\n      concatSeq = concatSeq.toKeyedSeq();\n    } else if (!isIndexed(iterable)) {\n      concatSeq = concatSeq.toSetSeq();\n    }\n\n    concatSeq = concatSeq.flatten(true);\n    concatSeq.size = iters.reduce(function (sum, seq) {\n      if (sum !== undefined) {\n        var size = seq.size;\n\n        if (size !== undefined) {\n          return sum + size;\n        }\n      }\n    }, 0);\n    return concatSeq;\n  }\n\n  function flattenFactory(iterable, depth, useKeys) {\n    var flatSequence = makeSequence(iterable);\n\n    flatSequence.__iterateUncached = function (fn, reverse) {\n      var iterations = 0;\n      var stopped = false;\n\n      function flatDeep(iter, currentDepth) {\n        var this$0 = this;\n\n        iter.__iterate(function (v, k) {\n          if ((!depth || currentDepth < depth) && isIterable(v)) {\n            flatDeep(v, currentDepth + 1);\n          } else if (fn(v, useKeys ? k : iterations++, this$0) === false) {\n            stopped = true;\n          }\n\n          return !stopped;\n        }, reverse);\n      }\n\n      flatDeep(iterable, 0);\n      return iterations;\n    };\n\n    flatSequence.__iteratorUncached = function (type, reverse) {\n      var iterator = iterable.__iterator(type, reverse);\n\n      var stack = [];\n      var iterations = 0;\n      return new Iterator(function () {\n        while (iterator) {\n          var step = iterator.next();\n\n          if (step.done !== false) {\n            iterator = stack.pop();\n            continue;\n          }\n\n          var v = step.value;\n\n          if (type === ITERATE_ENTRIES) {\n            v = v[1];\n          }\n\n          if ((!depth || stack.length < depth) && isIterable(v)) {\n            stack.push(iterator);\n            iterator = v.__iterator(type, reverse);\n          } else {\n            return useKeys ? step : iteratorValue(type, iterations++, v, step);\n          }\n        }\n\n        return iteratorDone();\n      });\n    };\n\n    return flatSequence;\n  }\n\n  function flatMapFactory(iterable, mapper, context) {\n    var coerce = iterableClass(iterable);\n    return iterable.toSeq().map(function (v, k) {\n      return coerce(mapper.call(context, v, k, iterable));\n    }).flatten(true);\n  }\n\n  function interposeFactory(iterable, separator) {\n    var interposedSequence = makeSequence(iterable);\n    interposedSequence.size = iterable.size && iterable.size * 2 - 1;\n\n    interposedSequence.__iterateUncached = function (fn, reverse) {\n      var this$0 = this;\n      var iterations = 0;\n\n      iterable.__iterate(function (v, k) {\n        return (!iterations || fn(separator, iterations++, this$0) !== false) && fn(v, iterations++, this$0) !== false;\n      }, reverse);\n\n      return iterations;\n    };\n\n    interposedSequence.__iteratorUncached = function (type, reverse) {\n      var iterator = iterable.__iterator(ITERATE_VALUES, reverse);\n\n      var iterations = 0;\n      var step;\n      return new Iterator(function () {\n        if (!step || iterations % 2) {\n          step = iterator.next();\n\n          if (step.done) {\n            return step;\n          }\n        }\n\n        return iterations % 2 ? iteratorValue(type, iterations++, separator) : iteratorValue(type, iterations++, step.value, step);\n      });\n    };\n\n    return interposedSequence;\n  }\n\n  function sortFactory(iterable, comparator, mapper) {\n    if (!comparator) {\n      comparator = defaultComparator;\n    }\n\n    var isKeyedIterable = isKeyed(iterable);\n    var index = 0;\n    var entries = iterable.toSeq().map(function (v, k) {\n      return [k, v, index++, mapper ? mapper(v, k, iterable) : v];\n    }).toArray();\n    entries.sort(function (a, b) {\n      return comparator(a[3], b[3]) || a[2] - b[2];\n    }).forEach(isKeyedIterable ? function (v, i) {\n      entries[i].length = 2;\n    } : function (v, i) {\n      entries[i] = v[1];\n    });\n    return isKeyedIterable ? KeyedSeq(entries) : isIndexed(iterable) ? IndexedSeq(entries) : SetSeq(entries);\n  }\n\n  function maxFactory(iterable, comparator, mapper) {\n    if (!comparator) {\n      comparator = defaultComparator;\n    }\n\n    if (mapper) {\n      var entry = iterable.toSeq().map(function (v, k) {\n        return [v, mapper(v, k, iterable)];\n      }).reduce(function (a, b) {\n        return maxCompare(comparator, a[1], b[1]) ? b : a;\n      });\n      return entry && entry[0];\n    } else {\n      return iterable.reduce(function (a, b) {\n        return maxCompare(comparator, a, b) ? b : a;\n      });\n    }\n  }\n\n  function maxCompare(comparator, a, b) {\n    var comp = comparator(b, a); // b is considered the new max if the comparator declares them equal, but\n    // they are not equal and b is in fact a nullish value.\n\n    return comp === 0 && b !== a && (b === undefined || b === null || b !== b) || comp > 0;\n  }\n\n  function zipWithFactory(keyIter, zipper, iters) {\n    var zipSequence = makeSequence(keyIter);\n    zipSequence.size = new ArraySeq(iters).map(function (i) {\n      return i.size;\n    }).min(); // Note: this a generic base implementation of __iterate in terms of\n    // __iterator which may be more generically useful in the future.\n\n    zipSequence.__iterate = function (fn, reverse) {\n      /* generic:\n      var iterator = this.__iterator(ITERATE_ENTRIES, reverse);\n      var step;\n      var iterations = 0;\n      while (!(step = iterator.next()).done) {\n        iterations++;\n        if (fn(step.value[1], step.value[0], this) === false) {\n          break;\n        }\n      }\n      return iterations;\n      */\n      // indexed:\n      var iterator = this.__iterator(ITERATE_VALUES, reverse);\n\n      var step;\n      var iterations = 0;\n\n      while (!(step = iterator.next()).done) {\n        if (fn(step.value, iterations++, this) === false) {\n          break;\n        }\n      }\n\n      return iterations;\n    };\n\n    zipSequence.__iteratorUncached = function (type, reverse) {\n      var iterators = iters.map(function (i) {\n        return i = Iterable(i), getIterator(reverse ? i.reverse() : i);\n      });\n      var iterations = 0;\n      var isDone = false;\n      return new Iterator(function () {\n        var steps;\n\n        if (!isDone) {\n          steps = iterators.map(function (i) {\n            return i.next();\n          });\n          isDone = steps.some(function (s) {\n            return s.done;\n          });\n        }\n\n        if (isDone) {\n          return iteratorDone();\n        }\n\n        return iteratorValue(type, iterations++, zipper.apply(null, steps.map(function (s) {\n          return s.value;\n        })));\n      });\n    };\n\n    return zipSequence;\n  } // #pragma Helper Functions\n\n\n  function reify(iter, seq) {\n    return isSeq(iter) ? seq : iter.constructor(seq);\n  }\n\n  function validateEntry(entry) {\n    if (entry !== Object(entry)) {\n      throw new TypeError('Expected [K, V] tuple: ' + entry);\n    }\n  }\n\n  function resolveSize(iter) {\n    assertNotInfinite(iter.size);\n    return ensureSize(iter);\n  }\n\n  function iterableClass(iterable) {\n    return isKeyed(iterable) ? KeyedIterable : isIndexed(iterable) ? IndexedIterable : SetIterable;\n  }\n\n  function makeSequence(iterable) {\n    return Object.create((isKeyed(iterable) ? KeyedSeq : isIndexed(iterable) ? IndexedSeq : SetSeq).prototype);\n  }\n\n  function cacheResultThrough() {\n    if (this._iter.cacheResult) {\n      this._iter.cacheResult();\n\n      this.size = this._iter.size;\n      return this;\n    } else {\n      return Seq.prototype.cacheResult.call(this);\n    }\n  }\n\n  function defaultComparator(a, b) {\n    return a > b ? 1 : a < b ? -1 : 0;\n  }\n\n  function forceIterator(keyPath) {\n    var iter = getIterator(keyPath);\n\n    if (!iter) {\n      // Array might not be iterable in this environment, so we need a fallback\n      // to our wrapped type.\n      if (!isArrayLike(keyPath)) {\n        throw new TypeError('Expected iterable or array-like: ' + keyPath);\n      }\n\n      iter = getIterator(Iterable(keyPath));\n    }\n\n    return iter;\n  }\n\n  createClass(Record, KeyedCollection);\n\n  function Record(defaultValues, name) {\n    var hasInitialized;\n\n    var RecordType = function Record(values) {\n      if (values instanceof RecordType) {\n        return values;\n      }\n\n      if (!(this instanceof RecordType)) {\n        return new RecordType(values);\n      }\n\n      if (!hasInitialized) {\n        hasInitialized = true;\n        var keys = Object.keys(defaultValues);\n        setProps(RecordTypePrototype, keys);\n        RecordTypePrototype.size = keys.length;\n        RecordTypePrototype._name = name;\n        RecordTypePrototype._keys = keys;\n        RecordTypePrototype._defaultValues = defaultValues;\n      }\n\n      this._map = Map(values);\n    };\n\n    var RecordTypePrototype = RecordType.prototype = Object.create(RecordPrototype);\n    RecordTypePrototype.constructor = RecordType;\n    return RecordType;\n  }\n\n  Record.prototype.toString = function () {\n    return this.__toString(recordName(this) + ' {', '}');\n  }; // @pragma Access\n\n\n  Record.prototype.has = function (k) {\n    return this._defaultValues.hasOwnProperty(k);\n  };\n\n  Record.prototype.get = function (k, notSetValue) {\n    if (!this.has(k)) {\n      return notSetValue;\n    }\n\n    var defaultVal = this._defaultValues[k];\n    return this._map ? this._map.get(k, defaultVal) : defaultVal;\n  }; // @pragma Modification\n\n\n  Record.prototype.clear = function () {\n    if (this.__ownerID) {\n      this._map && this._map.clear();\n      return this;\n    }\n\n    var RecordType = this.constructor;\n    return RecordType._empty || (RecordType._empty = makeRecord(this, emptyMap()));\n  };\n\n  Record.prototype.set = function (k, v) {\n    if (!this.has(k)) {\n      throw new Error('Cannot set unknown key \"' + k + '\" on ' + recordName(this));\n    }\n\n    var newMap = this._map && this._map.set(k, v);\n\n    if (this.__ownerID || newMap === this._map) {\n      return this;\n    }\n\n    return makeRecord(this, newMap);\n  };\n\n  Record.prototype.remove = function (k) {\n    if (!this.has(k)) {\n      return this;\n    }\n\n    var newMap = this._map && this._map.remove(k);\n\n    if (this.__ownerID || newMap === this._map) {\n      return this;\n    }\n\n    return makeRecord(this, newMap);\n  };\n\n  Record.prototype.wasAltered = function () {\n    return this._map.wasAltered();\n  };\n\n  Record.prototype.__iterator = function (type, reverse) {\n    var this$0 = this;\n    return KeyedIterable(this._defaultValues).map(function (_, k) {\n      return this$0.get(k);\n    }).__iterator(type, reverse);\n  };\n\n  Record.prototype.__iterate = function (fn, reverse) {\n    var this$0 = this;\n    return KeyedIterable(this._defaultValues).map(function (_, k) {\n      return this$0.get(k);\n    }).__iterate(fn, reverse);\n  };\n\n  Record.prototype.__ensureOwner = function (ownerID) {\n    if (ownerID === this.__ownerID) {\n      return this;\n    }\n\n    var newMap = this._map && this._map.__ensureOwner(ownerID);\n\n    if (!ownerID) {\n      this.__ownerID = ownerID;\n      this._map = newMap;\n      return this;\n    }\n\n    return makeRecord(this, newMap, ownerID);\n  };\n\n  var RecordPrototype = Record.prototype;\n  RecordPrototype[DELETE] = RecordPrototype.remove;\n  RecordPrototype.deleteIn = RecordPrototype.removeIn = MapPrototype.removeIn;\n  RecordPrototype.merge = MapPrototype.merge;\n  RecordPrototype.mergeWith = MapPrototype.mergeWith;\n  RecordPrototype.mergeIn = MapPrototype.mergeIn;\n  RecordPrototype.mergeDeep = MapPrototype.mergeDeep;\n  RecordPrototype.mergeDeepWith = MapPrototype.mergeDeepWith;\n  RecordPrototype.mergeDeepIn = MapPrototype.mergeDeepIn;\n  RecordPrototype.setIn = MapPrototype.setIn;\n  RecordPrototype.update = MapPrototype.update;\n  RecordPrototype.updateIn = MapPrototype.updateIn;\n  RecordPrototype.withMutations = MapPrototype.withMutations;\n  RecordPrototype.asMutable = MapPrototype.asMutable;\n  RecordPrototype.asImmutable = MapPrototype.asImmutable;\n\n  function makeRecord(likeRecord, map, ownerID) {\n    var record = Object.create(Object.getPrototypeOf(likeRecord));\n    record._map = map;\n    record.__ownerID = ownerID;\n    return record;\n  }\n\n  function recordName(record) {\n    return record._name || record.constructor.name || 'Record';\n  }\n\n  function setProps(prototype, names) {\n    try {\n      names.forEach(setProp.bind(undefined, prototype));\n    } catch (error) {// Object.defineProperty failed. Probably IE8.\n    }\n  }\n\n  function setProp(prototype, name) {\n    Object.defineProperty(prototype, name, {\n      get: function get() {\n        return this.get(name);\n      },\n      set: function set(value) {\n        invariant(this.__ownerID, 'Cannot set on an immutable record.');\n        this.set(name, value);\n      }\n    });\n  }\n\n  createClass(Set, SetCollection); // @pragma Construction\n\n  function Set(value) {\n    return value === null || value === undefined ? emptySet() : isSet(value) && !isOrdered(value) ? value : emptySet().withMutations(function (set) {\n      var iter = SetIterable(value);\n      assertNotInfinite(iter.size);\n      iter.forEach(function (v) {\n        return set.add(v);\n      });\n    });\n  }\n\n  Set.of = function ()\n  /*...values*/\n  {\n    return this(arguments);\n  };\n\n  Set.fromKeys = function (value) {\n    return this(KeyedIterable(value).keySeq());\n  };\n\n  Set.prototype.toString = function () {\n    return this.__toString('Set {', '}');\n  }; // @pragma Access\n\n\n  Set.prototype.has = function (value) {\n    return this._map.has(value);\n  }; // @pragma Modification\n\n\n  Set.prototype.add = function (value) {\n    return updateSet(this, this._map.set(value, true));\n  };\n\n  Set.prototype.remove = function (value) {\n    return updateSet(this, this._map.remove(value));\n  };\n\n  Set.prototype.clear = function () {\n    return updateSet(this, this._map.clear());\n  }; // @pragma Composition\n\n\n  Set.prototype.union = function () {\n    var iters = SLICE$0.call(arguments, 0);\n    iters = iters.filter(function (x) {\n      return x.size !== 0;\n    });\n\n    if (iters.length === 0) {\n      return this;\n    }\n\n    if (this.size === 0 && !this.__ownerID && iters.length === 1) {\n      return this.constructor(iters[0]);\n    }\n\n    return this.withMutations(function (set) {\n      for (var ii = 0; ii < iters.length; ii++) {\n        SetIterable(iters[ii]).forEach(function (value) {\n          return set.add(value);\n        });\n      }\n    });\n  };\n\n  Set.prototype.intersect = function () {\n    var iters = SLICE$0.call(arguments, 0);\n\n    if (iters.length === 0) {\n      return this;\n    }\n\n    iters = iters.map(function (iter) {\n      return SetIterable(iter);\n    });\n    var originalSet = this;\n    return this.withMutations(function (set) {\n      originalSet.forEach(function (value) {\n        if (!iters.every(function (iter) {\n          return iter.includes(value);\n        })) {\n          set.remove(value);\n        }\n      });\n    });\n  };\n\n  Set.prototype.subtract = function () {\n    var iters = SLICE$0.call(arguments, 0);\n\n    if (iters.length === 0) {\n      return this;\n    }\n\n    iters = iters.map(function (iter) {\n      return SetIterable(iter);\n    });\n    var originalSet = this;\n    return this.withMutations(function (set) {\n      originalSet.forEach(function (value) {\n        if (iters.some(function (iter) {\n          return iter.includes(value);\n        })) {\n          set.remove(value);\n        }\n      });\n    });\n  };\n\n  Set.prototype.merge = function () {\n    return this.union.apply(this, arguments);\n  };\n\n  Set.prototype.mergeWith = function (merger) {\n    var iters = SLICE$0.call(arguments, 1);\n    return this.union.apply(this, iters);\n  };\n\n  Set.prototype.sort = function (comparator) {\n    // Late binding\n    return OrderedSet(sortFactory(this, comparator));\n  };\n\n  Set.prototype.sortBy = function (mapper, comparator) {\n    // Late binding\n    return OrderedSet(sortFactory(this, comparator, mapper));\n  };\n\n  Set.prototype.wasAltered = function () {\n    return this._map.wasAltered();\n  };\n\n  Set.prototype.__iterate = function (fn, reverse) {\n    var this$0 = this;\n    return this._map.__iterate(function (_, k) {\n      return fn(k, k, this$0);\n    }, reverse);\n  };\n\n  Set.prototype.__iterator = function (type, reverse) {\n    return this._map.map(function (_, k) {\n      return k;\n    }).__iterator(type, reverse);\n  };\n\n  Set.prototype.__ensureOwner = function (ownerID) {\n    if (ownerID === this.__ownerID) {\n      return this;\n    }\n\n    var newMap = this._map.__ensureOwner(ownerID);\n\n    if (!ownerID) {\n      this.__ownerID = ownerID;\n      this._map = newMap;\n      return this;\n    }\n\n    return this.__make(newMap, ownerID);\n  };\n\n  function isSet(maybeSet) {\n    return !!(maybeSet && maybeSet[IS_SET_SENTINEL]);\n  }\n\n  Set.isSet = isSet;\n  var IS_SET_SENTINEL = '@@__IMMUTABLE_SET__@@';\n  var SetPrototype = Set.prototype;\n  SetPrototype[IS_SET_SENTINEL] = true;\n  SetPrototype[DELETE] = SetPrototype.remove;\n  SetPrototype.mergeDeep = SetPrototype.merge;\n  SetPrototype.mergeDeepWith = SetPrototype.mergeWith;\n  SetPrototype.withMutations = MapPrototype.withMutations;\n  SetPrototype.asMutable = MapPrototype.asMutable;\n  SetPrototype.asImmutable = MapPrototype.asImmutable;\n  SetPrototype.__empty = emptySet;\n  SetPrototype.__make = makeSet;\n\n  function updateSet(set, newMap) {\n    if (set.__ownerID) {\n      set.size = newMap.size;\n      set._map = newMap;\n      return set;\n    }\n\n    return newMap === set._map ? set : newMap.size === 0 ? set.__empty() : set.__make(newMap);\n  }\n\n  function makeSet(map, ownerID) {\n    var set = Object.create(SetPrototype);\n    set.size = map ? map.size : 0;\n    set._map = map;\n    set.__ownerID = ownerID;\n    return set;\n  }\n\n  var EMPTY_SET;\n\n  function emptySet() {\n    return EMPTY_SET || (EMPTY_SET = makeSet(emptyMap()));\n  }\n\n  createClass(OrderedSet, Set); // @pragma Construction\n\n  function OrderedSet(value) {\n    return value === null || value === undefined ? emptyOrderedSet() : isOrderedSet(value) ? value : emptyOrderedSet().withMutations(function (set) {\n      var iter = SetIterable(value);\n      assertNotInfinite(iter.size);\n      iter.forEach(function (v) {\n        return set.add(v);\n      });\n    });\n  }\n\n  OrderedSet.of = function ()\n  /*...values*/\n  {\n    return this(arguments);\n  };\n\n  OrderedSet.fromKeys = function (value) {\n    return this(KeyedIterable(value).keySeq());\n  };\n\n  OrderedSet.prototype.toString = function () {\n    return this.__toString('OrderedSet {', '}');\n  };\n\n  function isOrderedSet(maybeOrderedSet) {\n    return isSet(maybeOrderedSet) && isOrdered(maybeOrderedSet);\n  }\n\n  OrderedSet.isOrderedSet = isOrderedSet;\n  var OrderedSetPrototype = OrderedSet.prototype;\n  OrderedSetPrototype[IS_ORDERED_SENTINEL] = true;\n  OrderedSetPrototype.__empty = emptyOrderedSet;\n  OrderedSetPrototype.__make = makeOrderedSet;\n\n  function makeOrderedSet(map, ownerID) {\n    var set = Object.create(OrderedSetPrototype);\n    set.size = map ? map.size : 0;\n    set._map = map;\n    set.__ownerID = ownerID;\n    return set;\n  }\n\n  var EMPTY_ORDERED_SET;\n\n  function emptyOrderedSet() {\n    return EMPTY_ORDERED_SET || (EMPTY_ORDERED_SET = makeOrderedSet(emptyOrderedMap()));\n  }\n\n  createClass(Stack, IndexedCollection); // @pragma Construction\n\n  function Stack(value) {\n    return value === null || value === undefined ? emptyStack() : isStack(value) ? value : emptyStack().unshiftAll(value);\n  }\n\n  Stack.of = function ()\n  /*...values*/\n  {\n    return this(arguments);\n  };\n\n  Stack.prototype.toString = function () {\n    return this.__toString('Stack [', ']');\n  }; // @pragma Access\n\n\n  Stack.prototype.get = function (index, notSetValue) {\n    var head = this._head;\n    index = wrapIndex(this, index);\n\n    while (head && index--) {\n      head = head.next;\n    }\n\n    return head ? head.value : notSetValue;\n  };\n\n  Stack.prototype.peek = function () {\n    return this._head && this._head.value;\n  }; // @pragma Modification\n\n\n  Stack.prototype.push = function ()\n  /*...values*/\n  {\n    if (arguments.length === 0) {\n      return this;\n    }\n\n    var newSize = this.size + arguments.length;\n    var head = this._head;\n\n    for (var ii = arguments.length - 1; ii >= 0; ii--) {\n      head = {\n        value: arguments[ii],\n        next: head\n      };\n    }\n\n    if (this.__ownerID) {\n      this.size = newSize;\n      this._head = head;\n      this.__hash = undefined;\n      this.__altered = true;\n      return this;\n    }\n\n    return makeStack(newSize, head);\n  };\n\n  Stack.prototype.pushAll = function (iter) {\n    iter = IndexedIterable(iter);\n\n    if (iter.size === 0) {\n      return this;\n    }\n\n    assertNotInfinite(iter.size);\n    var newSize = this.size;\n    var head = this._head;\n    iter.reverse().forEach(function (value) {\n      newSize++;\n      head = {\n        value: value,\n        next: head\n      };\n    });\n\n    if (this.__ownerID) {\n      this.size = newSize;\n      this._head = head;\n      this.__hash = undefined;\n      this.__altered = true;\n      return this;\n    }\n\n    return makeStack(newSize, head);\n  };\n\n  Stack.prototype.pop = function () {\n    return this.slice(1);\n  };\n\n  Stack.prototype.unshift = function ()\n  /*...values*/\n  {\n    return this.push.apply(this, arguments);\n  };\n\n  Stack.prototype.unshiftAll = function (iter) {\n    return this.pushAll(iter);\n  };\n\n  Stack.prototype.shift = function () {\n    return this.pop.apply(this, arguments);\n  };\n\n  Stack.prototype.clear = function () {\n    if (this.size === 0) {\n      return this;\n    }\n\n    if (this.__ownerID) {\n      this.size = 0;\n      this._head = undefined;\n      this.__hash = undefined;\n      this.__altered = true;\n      return this;\n    }\n\n    return emptyStack();\n  };\n\n  Stack.prototype.slice = function (begin, end) {\n    if (wholeSlice(begin, end, this.size)) {\n      return this;\n    }\n\n    var resolvedBegin = resolveBegin(begin, this.size);\n    var resolvedEnd = resolveEnd(end, this.size);\n\n    if (resolvedEnd !== this.size) {\n      // super.slice(begin, end);\n      return IndexedCollection.prototype.slice.call(this, begin, end);\n    }\n\n    var newSize = this.size - resolvedBegin;\n    var head = this._head;\n\n    while (resolvedBegin--) {\n      head = head.next;\n    }\n\n    if (this.__ownerID) {\n      this.size = newSize;\n      this._head = head;\n      this.__hash = undefined;\n      this.__altered = true;\n      return this;\n    }\n\n    return makeStack(newSize, head);\n  }; // @pragma Mutability\n\n\n  Stack.prototype.__ensureOwner = function (ownerID) {\n    if (ownerID === this.__ownerID) {\n      return this;\n    }\n\n    if (!ownerID) {\n      this.__ownerID = ownerID;\n      this.__altered = false;\n      return this;\n    }\n\n    return makeStack(this.size, this._head, ownerID, this.__hash);\n  }; // @pragma Iteration\n\n\n  Stack.prototype.__iterate = function (fn, reverse) {\n    if (reverse) {\n      return this.reverse().__iterate(fn);\n    }\n\n    var iterations = 0;\n    var node = this._head;\n\n    while (node) {\n      if (fn(node.value, iterations++, this) === false) {\n        break;\n      }\n\n      node = node.next;\n    }\n\n    return iterations;\n  };\n\n  Stack.prototype.__iterator = function (type, reverse) {\n    if (reverse) {\n      return this.reverse().__iterator(type);\n    }\n\n    var iterations = 0;\n    var node = this._head;\n    return new Iterator(function () {\n      if (node) {\n        var value = node.value;\n        node = node.next;\n        return iteratorValue(type, iterations++, value);\n      }\n\n      return iteratorDone();\n    });\n  };\n\n  function isStack(maybeStack) {\n    return !!(maybeStack && maybeStack[IS_STACK_SENTINEL]);\n  }\n\n  Stack.isStack = isStack;\n  var IS_STACK_SENTINEL = '@@__IMMUTABLE_STACK__@@';\n  var StackPrototype = Stack.prototype;\n  StackPrototype[IS_STACK_SENTINEL] = true;\n  StackPrototype.withMutations = MapPrototype.withMutations;\n  StackPrototype.asMutable = MapPrototype.asMutable;\n  StackPrototype.asImmutable = MapPrototype.asImmutable;\n  StackPrototype.wasAltered = MapPrototype.wasAltered;\n\n  function makeStack(size, head, ownerID, hash) {\n    var map = Object.create(StackPrototype);\n    map.size = size;\n    map._head = head;\n    map.__ownerID = ownerID;\n    map.__hash = hash;\n    map.__altered = false;\n    return map;\n  }\n\n  var EMPTY_STACK;\n\n  function emptyStack() {\n    return EMPTY_STACK || (EMPTY_STACK = makeStack(0));\n  }\n  /**\n   * Contributes additional methods to a constructor\n   */\n\n\n  function mixin(ctor, methods) {\n    var keyCopier = function keyCopier(key) {\n      ctor.prototype[key] = methods[key];\n    };\n\n    Object.keys(methods).forEach(keyCopier);\n    Object.getOwnPropertySymbols && Object.getOwnPropertySymbols(methods).forEach(keyCopier);\n    return ctor;\n  }\n\n  Iterable.Iterator = Iterator;\n  mixin(Iterable, {\n    // ### Conversion to other types\n    toArray: function toArray() {\n      assertNotInfinite(this.size);\n      var array = new Array(this.size || 0);\n\n      this.valueSeq().__iterate(function (v, i) {\n        array[i] = v;\n      });\n\n      return array;\n    },\n    toIndexedSeq: function toIndexedSeq() {\n      return new ToIndexedSequence(this);\n    },\n    toJS: function toJS() {\n      return this.toSeq().map(function (value) {\n        return value && typeof value.toJS === 'function' ? value.toJS() : value;\n      }).__toJS();\n    },\n    toJSON: function toJSON() {\n      return this.toSeq().map(function (value) {\n        return value && typeof value.toJSON === 'function' ? value.toJSON() : value;\n      }).__toJS();\n    },\n    toKeyedSeq: function toKeyedSeq() {\n      return new ToKeyedSequence(this, true);\n    },\n    toMap: function toMap() {\n      // Use Late Binding here to solve the circular dependency.\n      return Map(this.toKeyedSeq());\n    },\n    toObject: function toObject() {\n      assertNotInfinite(this.size);\n      var object = {};\n\n      this.__iterate(function (v, k) {\n        object[k] = v;\n      });\n\n      return object;\n    },\n    toOrderedMap: function toOrderedMap() {\n      // Use Late Binding here to solve the circular dependency.\n      return OrderedMap(this.toKeyedSeq());\n    },\n    toOrderedSet: function toOrderedSet() {\n      // Use Late Binding here to solve the circular dependency.\n      return OrderedSet(isKeyed(this) ? this.valueSeq() : this);\n    },\n    toSet: function toSet() {\n      // Use Late Binding here to solve the circular dependency.\n      return Set(isKeyed(this) ? this.valueSeq() : this);\n    },\n    toSetSeq: function toSetSeq() {\n      return new ToSetSequence(this);\n    },\n    toSeq: function toSeq() {\n      return isIndexed(this) ? this.toIndexedSeq() : isKeyed(this) ? this.toKeyedSeq() : this.toSetSeq();\n    },\n    toStack: function toStack() {\n      // Use Late Binding here to solve the circular dependency.\n      return Stack(isKeyed(this) ? this.valueSeq() : this);\n    },\n    toList: function toList() {\n      // Use Late Binding here to solve the circular dependency.\n      return List(isKeyed(this) ? this.valueSeq() : this);\n    },\n    // ### Common JavaScript methods and properties\n    toString: function toString() {\n      return '[Iterable]';\n    },\n    __toString: function __toString(head, tail) {\n      if (this.size === 0) {\n        return head + tail;\n      }\n\n      return head + ' ' + this.toSeq().map(this.__toStringMapper).join(', ') + ' ' + tail;\n    },\n    // ### ES6 Collection methods (ES6 Array and Map)\n    concat: function concat() {\n      var values = SLICE$0.call(arguments, 0);\n      return reify(this, concatFactory(this, values));\n    },\n    includes: function includes(searchValue) {\n      return this.some(function (value) {\n        return is(value, searchValue);\n      });\n    },\n    entries: function entries() {\n      return this.__iterator(ITERATE_ENTRIES);\n    },\n    every: function every(predicate, context) {\n      assertNotInfinite(this.size);\n      var returnValue = true;\n\n      this.__iterate(function (v, k, c) {\n        if (!predicate.call(context, v, k, c)) {\n          returnValue = false;\n          return false;\n        }\n      });\n\n      return returnValue;\n    },\n    filter: function filter(predicate, context) {\n      return reify(this, filterFactory(this, predicate, context, true));\n    },\n    find: function find(predicate, context, notSetValue) {\n      var entry = this.findEntry(predicate, context);\n      return entry ? entry[1] : notSetValue;\n    },\n    findEntry: function findEntry(predicate, context) {\n      var found;\n\n      this.__iterate(function (v, k, c) {\n        if (predicate.call(context, v, k, c)) {\n          found = [k, v];\n          return false;\n        }\n      });\n\n      return found;\n    },\n    findLastEntry: function findLastEntry(predicate, context) {\n      return this.toSeq().reverse().findEntry(predicate, context);\n    },\n    forEach: function forEach(sideEffect, context) {\n      assertNotInfinite(this.size);\n      return this.__iterate(context ? sideEffect.bind(context) : sideEffect);\n    },\n    join: function join(separator) {\n      assertNotInfinite(this.size);\n      separator = separator !== undefined ? '' + separator : ',';\n      var joined = '';\n      var isFirst = true;\n\n      this.__iterate(function (v) {\n        isFirst ? isFirst = false : joined += separator;\n        joined += v !== null && v !== undefined ? v.toString() : '';\n      });\n\n      return joined;\n    },\n    keys: function keys() {\n      return this.__iterator(ITERATE_KEYS);\n    },\n    map: function map(mapper, context) {\n      return reify(this, mapFactory(this, mapper, context));\n    },\n    reduce: function reduce(reducer, initialReduction, context) {\n      assertNotInfinite(this.size);\n      var reduction;\n      var useFirst;\n\n      if (arguments.length < 2) {\n        useFirst = true;\n      } else {\n        reduction = initialReduction;\n      }\n\n      this.__iterate(function (v, k, c) {\n        if (useFirst) {\n          useFirst = false;\n          reduction = v;\n        } else {\n          reduction = reducer.call(context, reduction, v, k, c);\n        }\n      });\n\n      return reduction;\n    },\n    reduceRight: function reduceRight(reducer, initialReduction, context) {\n      var reversed = this.toKeyedSeq().reverse();\n      return reversed.reduce.apply(reversed, arguments);\n    },\n    reverse: function reverse() {\n      return reify(this, reverseFactory(this, true));\n    },\n    slice: function slice(begin, end) {\n      return reify(this, sliceFactory(this, begin, end, true));\n    },\n    some: function some(predicate, context) {\n      return !this.every(not(predicate), context);\n    },\n    sort: function sort(comparator) {\n      return reify(this, sortFactory(this, comparator));\n    },\n    values: function values() {\n      return this.__iterator(ITERATE_VALUES);\n    },\n    // ### More sequential methods\n    butLast: function butLast() {\n      return this.slice(0, -1);\n    },\n    isEmpty: function isEmpty() {\n      return this.size !== undefined ? this.size === 0 : !this.some(function () {\n        return true;\n      });\n    },\n    count: function count(predicate, context) {\n      return ensureSize(predicate ? this.toSeq().filter(predicate, context) : this);\n    },\n    countBy: function countBy(grouper, context) {\n      return countByFactory(this, grouper, context);\n    },\n    equals: function equals(other) {\n      return deepEqual(this, other);\n    },\n    entrySeq: function entrySeq() {\n      var iterable = this;\n\n      if (iterable._cache) {\n        // We cache as an entries array, so we can just return the cache!\n        return new ArraySeq(iterable._cache);\n      }\n\n      var entriesSequence = iterable.toSeq().map(entryMapper).toIndexedSeq();\n\n      entriesSequence.fromEntrySeq = function () {\n        return iterable.toSeq();\n      };\n\n      return entriesSequence;\n    },\n    filterNot: function filterNot(predicate, context) {\n      return this.filter(not(predicate), context);\n    },\n    findLast: function findLast(predicate, context, notSetValue) {\n      return this.toKeyedSeq().reverse().find(predicate, context, notSetValue);\n    },\n    first: function first() {\n      return this.find(returnTrue);\n    },\n    flatMap: function flatMap(mapper, context) {\n      return reify(this, flatMapFactory(this, mapper, context));\n    },\n    flatten: function flatten(depth) {\n      return reify(this, flattenFactory(this, depth, true));\n    },\n    fromEntrySeq: function fromEntrySeq() {\n      return new FromEntriesSequence(this);\n    },\n    get: function get(searchKey, notSetValue) {\n      return this.find(function (_, key) {\n        return is(key, searchKey);\n      }, undefined, notSetValue);\n    },\n    getIn: function getIn(searchKeyPath, notSetValue) {\n      var nested = this; // Note: in an ES6 environment, we would prefer:\n      // for (var key of searchKeyPath) {\n\n      var iter = forceIterator(searchKeyPath);\n      var step;\n\n      while (!(step = iter.next()).done) {\n        var key = step.value;\n        nested = nested && nested.get ? nested.get(key, NOT_SET) : NOT_SET;\n\n        if (nested === NOT_SET) {\n          return notSetValue;\n        }\n      }\n\n      return nested;\n    },\n    groupBy: function groupBy(grouper, context) {\n      return groupByFactory(this, grouper, context);\n    },\n    has: function has(searchKey) {\n      return this.get(searchKey, NOT_SET) !== NOT_SET;\n    },\n    hasIn: function hasIn(searchKeyPath) {\n      return this.getIn(searchKeyPath, NOT_SET) !== NOT_SET;\n    },\n    isSubset: function isSubset(iter) {\n      iter = typeof iter.includes === 'function' ? iter : Iterable(iter);\n      return this.every(function (value) {\n        return iter.includes(value);\n      });\n    },\n    isSuperset: function isSuperset(iter) {\n      iter = typeof iter.isSubset === 'function' ? iter : Iterable(iter);\n      return iter.isSubset(this);\n    },\n    keySeq: function keySeq() {\n      return this.toSeq().map(keyMapper).toIndexedSeq();\n    },\n    last: function last() {\n      return this.toSeq().reverse().first();\n    },\n    max: function max(comparator) {\n      return maxFactory(this, comparator);\n    },\n    maxBy: function maxBy(mapper, comparator) {\n      return maxFactory(this, comparator, mapper);\n    },\n    min: function min(comparator) {\n      return maxFactory(this, comparator ? neg(comparator) : defaultNegComparator);\n    },\n    minBy: function minBy(mapper, comparator) {\n      return maxFactory(this, comparator ? neg(comparator) : defaultNegComparator, mapper);\n    },\n    rest: function rest() {\n      return this.slice(1);\n    },\n    skip: function skip(amount) {\n      return this.slice(Math.max(0, amount));\n    },\n    skipLast: function skipLast(amount) {\n      return reify(this, this.toSeq().reverse().skip(amount).reverse());\n    },\n    skipWhile: function skipWhile(predicate, context) {\n      return reify(this, skipWhileFactory(this, predicate, context, true));\n    },\n    skipUntil: function skipUntil(predicate, context) {\n      return this.skipWhile(not(predicate), context);\n    },\n    sortBy: function sortBy(mapper, comparator) {\n      return reify(this, sortFactory(this, comparator, mapper));\n    },\n    take: function take(amount) {\n      return this.slice(0, Math.max(0, amount));\n    },\n    takeLast: function takeLast(amount) {\n      return reify(this, this.toSeq().reverse().take(amount).reverse());\n    },\n    takeWhile: function takeWhile(predicate, context) {\n      return reify(this, takeWhileFactory(this, predicate, context));\n    },\n    takeUntil: function takeUntil(predicate, context) {\n      return this.takeWhile(not(predicate), context);\n    },\n    valueSeq: function valueSeq() {\n      return this.toIndexedSeq();\n    },\n    // ### Hashable Object\n    hashCode: function hashCode() {\n      return this.__hash || (this.__hash = hashIterable(this));\n    } // ### Internal\n    // abstract __iterate(fn, reverse)\n    // abstract __iterator(type, reverse)\n\n  }); // var IS_ITERABLE_SENTINEL = '@@__IMMUTABLE_ITERABLE__@@';\n  // var IS_KEYED_SENTINEL = '@@__IMMUTABLE_KEYED__@@';\n  // var IS_INDEXED_SENTINEL = '@@__IMMUTABLE_INDEXED__@@';\n  // var IS_ORDERED_SENTINEL = '@@__IMMUTABLE_ORDERED__@@';\n\n  var IterablePrototype = Iterable.prototype;\n  IterablePrototype[IS_ITERABLE_SENTINEL] = true;\n  IterablePrototype[ITERATOR_SYMBOL] = IterablePrototype.values;\n  IterablePrototype.__toJS = IterablePrototype.toArray;\n  IterablePrototype.__toStringMapper = quoteString;\n\n  IterablePrototype.inspect = IterablePrototype.toSource = function () {\n    return this.toString();\n  };\n\n  IterablePrototype.chain = IterablePrototype.flatMap;\n  IterablePrototype.contains = IterablePrototype.includes; // Temporary warning about using length\n\n  (function () {\n    try {\n      Object.defineProperty(IterablePrototype, 'length', {\n        get: function get() {\n          if (!Iterable.noLengthWarning) {\n            var stack;\n\n            try {\n              throw new Error();\n            } catch (error) {\n              stack = error.stack;\n            }\n\n            if (stack.indexOf('_wrapObject') === -1) {\n              console && console.warn && console.warn('iterable.length has been deprecated, ' + 'use iterable.size or iterable.count(). ' + 'This warning will become a silent error in a future version. ' + stack);\n              return this.size;\n            }\n          }\n        }\n      });\n    } catch (e) {}\n  })();\n\n  mixin(KeyedIterable, {\n    // ### More sequential methods\n    flip: function flip() {\n      return reify(this, flipFactory(this));\n    },\n    findKey: function findKey(predicate, context) {\n      var entry = this.findEntry(predicate, context);\n      return entry && entry[0];\n    },\n    findLastKey: function findLastKey(predicate, context) {\n      return this.toSeq().reverse().findKey(predicate, context);\n    },\n    keyOf: function keyOf(searchValue) {\n      return this.findKey(function (value) {\n        return is(value, searchValue);\n      });\n    },\n    lastKeyOf: function lastKeyOf(searchValue) {\n      return this.findLastKey(function (value) {\n        return is(value, searchValue);\n      });\n    },\n    mapEntries: function mapEntries(mapper, context) {\n      var this$0 = this;\n      var iterations = 0;\n      return reify(this, this.toSeq().map(function (v, k) {\n        return mapper.call(context, [k, v], iterations++, this$0);\n      }).fromEntrySeq());\n    },\n    mapKeys: function mapKeys(mapper, context) {\n      var this$0 = this;\n      return reify(this, this.toSeq().flip().map(function (k, v) {\n        return mapper.call(context, k, v, this$0);\n      }).flip());\n    }\n  });\n  var KeyedIterablePrototype = KeyedIterable.prototype;\n  KeyedIterablePrototype[IS_KEYED_SENTINEL] = true;\n  KeyedIterablePrototype[ITERATOR_SYMBOL] = IterablePrototype.entries;\n  KeyedIterablePrototype.__toJS = IterablePrototype.toObject;\n\n  KeyedIterablePrototype.__toStringMapper = function (v, k) {\n    return JSON.stringify(k) + ': ' + quoteString(v);\n  };\n\n  mixin(IndexedIterable, {\n    // ### Conversion to other types\n    toKeyedSeq: function toKeyedSeq() {\n      return new ToKeyedSequence(this, false);\n    },\n    // ### ES6 Collection methods (ES6 Array and Map)\n    filter: function filter(predicate, context) {\n      return reify(this, filterFactory(this, predicate, context, false));\n    },\n    findIndex: function findIndex(predicate, context) {\n      var entry = this.findEntry(predicate, context);\n      return entry ? entry[0] : -1;\n    },\n    indexOf: function indexOf(searchValue) {\n      var key = this.toKeyedSeq().keyOf(searchValue);\n      return key === undefined ? -1 : key;\n    },\n    lastIndexOf: function lastIndexOf(searchValue) {\n      var key = this.toKeyedSeq().reverse().keyOf(searchValue);\n      return key === undefined ? -1 : key; // var index =\n      // return this.toSeq().reverse().indexOf(searchValue);\n    },\n    reverse: function reverse() {\n      return reify(this, reverseFactory(this, false));\n    },\n    slice: function slice(begin, end) {\n      return reify(this, sliceFactory(this, begin, end, false));\n    },\n    splice: function splice(index, removeNum\n    /*, ...values*/\n    ) {\n      var numArgs = arguments.length;\n      removeNum = Math.max(removeNum | 0, 0);\n\n      if (numArgs === 0 || numArgs === 2 && !removeNum) {\n        return this;\n      } // If index is negative, it should resolve relative to the size of the\n      // collection. However size may be expensive to compute if not cached, so\n      // only call count() if the number is in fact negative.\n\n\n      index = resolveBegin(index, index < 0 ? this.count() : this.size);\n      var spliced = this.slice(0, index);\n      return reify(this, numArgs === 1 ? spliced : spliced.concat(arrCopy(arguments, 2), this.slice(index + removeNum)));\n    },\n    // ### More collection methods\n    findLastIndex: function findLastIndex(predicate, context) {\n      var key = this.toKeyedSeq().findLastKey(predicate, context);\n      return key === undefined ? -1 : key;\n    },\n    first: function first() {\n      return this.get(0);\n    },\n    flatten: function flatten(depth) {\n      return reify(this, flattenFactory(this, depth, false));\n    },\n    get: function get(index, notSetValue) {\n      index = wrapIndex(this, index);\n      return index < 0 || this.size === Infinity || this.size !== undefined && index > this.size ? notSetValue : this.find(function (_, key) {\n        return key === index;\n      }, undefined, notSetValue);\n    },\n    has: function has(index) {\n      index = wrapIndex(this, index);\n      return index >= 0 && (this.size !== undefined ? this.size === Infinity || index < this.size : this.indexOf(index) !== -1);\n    },\n    interpose: function interpose(separator) {\n      return reify(this, interposeFactory(this, separator));\n    },\n    interleave: function interleave()\n    /*...iterables*/\n    {\n      var iterables = [this].concat(arrCopy(arguments));\n      var zipped = zipWithFactory(this.toSeq(), IndexedSeq.of, iterables);\n      var interleaved = zipped.flatten(true);\n\n      if (zipped.size) {\n        interleaved.size = zipped.size * iterables.length;\n      }\n\n      return reify(this, interleaved);\n    },\n    last: function last() {\n      return this.get(-1);\n    },\n    skipWhile: function skipWhile(predicate, context) {\n      return reify(this, skipWhileFactory(this, predicate, context, false));\n    },\n    zip: function zip()\n    /*, ...iterables */\n    {\n      var iterables = [this].concat(arrCopy(arguments));\n      return reify(this, zipWithFactory(this, defaultZipper, iterables));\n    },\n    zipWith: function zipWith(zipper\n    /*, ...iterables */\n    ) {\n      var iterables = arrCopy(arguments);\n      iterables[0] = this;\n      return reify(this, zipWithFactory(this, zipper, iterables));\n    }\n  });\n  IndexedIterable.prototype[IS_INDEXED_SENTINEL] = true;\n  IndexedIterable.prototype[IS_ORDERED_SENTINEL] = true;\n  mixin(SetIterable, {\n    // ### ES6 Collection methods (ES6 Array and Map)\n    get: function get(value, notSetValue) {\n      return this.has(value) ? value : notSetValue;\n    },\n    includes: function includes(value) {\n      return this.has(value);\n    },\n    // ### More sequential methods\n    keySeq: function keySeq() {\n      return this.valueSeq();\n    }\n  });\n  SetIterable.prototype.has = IterablePrototype.includes; // Mixin subclasses\n\n  mixin(KeyedSeq, KeyedIterable.prototype);\n  mixin(IndexedSeq, IndexedIterable.prototype);\n  mixin(SetSeq, SetIterable.prototype);\n  mixin(KeyedCollection, KeyedIterable.prototype);\n  mixin(IndexedCollection, IndexedIterable.prototype);\n  mixin(SetCollection, SetIterable.prototype); // #pragma Helper functions\n\n  function keyMapper(v, k) {\n    return k;\n  }\n\n  function entryMapper(v, k) {\n    return [k, v];\n  }\n\n  function not(predicate) {\n    return function () {\n      return !predicate.apply(this, arguments);\n    };\n  }\n\n  function neg(predicate) {\n    return function () {\n      return -predicate.apply(this, arguments);\n    };\n  }\n\n  function quoteString(value) {\n    return typeof value === 'string' ? JSON.stringify(value) : value;\n  }\n\n  function defaultZipper() {\n    return arrCopy(arguments);\n  }\n\n  function defaultNegComparator(a, b) {\n    return a < b ? 1 : a > b ? -1 : 0;\n  }\n\n  function hashIterable(iterable) {\n    if (iterable.size === Infinity) {\n      return 0;\n    }\n\n    var ordered = isOrdered(iterable);\n    var keyed = isKeyed(iterable);\n    var h = ordered ? 1 : 0;\n\n    var size = iterable.__iterate(keyed ? ordered ? function (v, k) {\n      h = 31 * h + hashMerge(hash(v), hash(k)) | 0;\n    } : function (v, k) {\n      h = h + hashMerge(hash(v), hash(k)) | 0;\n    } : ordered ? function (v) {\n      h = 31 * h + hash(v) | 0;\n    } : function (v) {\n      h = h + hash(v) | 0;\n    });\n\n    return murmurHashOfSize(size, h);\n  }\n\n  function murmurHashOfSize(size, h) {\n    h = imul(h, 0xCC9E2D51);\n    h = imul(h << 15 | h >>> -15, 0x1B873593);\n    h = imul(h << 13 | h >>> -13, 5);\n    h = (h + 0xE6546B64 | 0) ^ size;\n    h = imul(h ^ h >>> 16, 0x85EBCA6B);\n    h = imul(h ^ h >>> 13, 0xC2B2AE35);\n    h = smi(h ^ h >>> 16);\n    return h;\n  }\n\n  function hashMerge(a, b) {\n    return a ^ b + 0x9E3779B9 + (a << 6) + (a >> 2) | 0; // int\n  }\n\n  var Immutable = {\n    Iterable: Iterable,\n    Seq: Seq,\n    Collection: Collection,\n    Map: Map,\n    OrderedMap: OrderedMap,\n    List: List,\n    Stack: Stack,\n    Set: Set,\n    OrderedSet: OrderedSet,\n    Record: Record,\n    Range: Range,\n    Repeat: Repeat,\n    is: is,\n    fromJS: fromJS\n  };\n  return Immutable;\n});","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getDraftEditorSelectionWithNodes\n * @format\n * \n */\n'use strict';\n\nvar findAncestorOffsetKey = require('./findAncestorOffsetKey');\n\nvar getSelectionOffsetKeyForNode = require('./getSelectionOffsetKeyForNode');\n\nvar getUpdatedSelectionState = require('./getUpdatedSelectionState');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n/**\n * Convert the current selection range to an anchor/focus pair of offset keys\n * and values that can be interpreted by components.\n */\n\n\nfunction getDraftEditorSelectionWithNodes(editorState, root, anchorNode, anchorOffset, focusNode, focusOffset) {\n  var anchorIsTextNode = anchorNode.nodeType === Node.TEXT_NODE;\n  var focusIsTextNode = focusNode.nodeType === Node.TEXT_NODE; // If the selection range lies only on text nodes, the task is simple.\n  // Find the nearest offset-aware elements and use the\n  // offset values supplied by the selection range.\n\n  if (anchorIsTextNode && focusIsTextNode) {\n    return {\n      selectionState: getUpdatedSelectionState(editorState, nullthrows(findAncestorOffsetKey(anchorNode)), anchorOffset, nullthrows(findAncestorOffsetKey(focusNode)), focusOffset),\n      needsRecovery: false\n    };\n  }\n\n  var anchorPoint = null;\n  var focusPoint = null;\n  var needsRecovery = true; // An element is selected. Convert this selection range into leaf offset\n  // keys and offset values for consumption at the component level. This\n  // is common in Firefox, where select-all and triple click behavior leads\n  // to entire elements being selected.\n  //\n  // Note that we use the `needsRecovery` parameter in the callback here. This\n  // is because when certain elements are selected, the behavior for subsequent\n  // cursor movement (e.g. via arrow keys) is uncertain and may not match\n  // expectations at the component level. For example, if an entire <div> is\n  // selected and the user presses the right arrow, Firefox keeps the selection\n  // on the <div>. If we allow subsequent keypresses to insert characters\n  // natively, they will be inserted into a browser-created text node to the\n  // right of that <div>. This is obviously undesirable.\n  //\n  // With the `needsRecovery` flag, we inform the caller that it is responsible\n  // for manually setting the selection state on the rendered document to\n  // ensure proper selection state maintenance.\n\n  if (anchorIsTextNode) {\n    anchorPoint = {\n      key: nullthrows(findAncestorOffsetKey(anchorNode)),\n      offset: anchorOffset\n    };\n    focusPoint = getPointForNonTextNode(root, focusNode, focusOffset);\n  } else if (focusIsTextNode) {\n    focusPoint = {\n      key: nullthrows(findAncestorOffsetKey(focusNode)),\n      offset: focusOffset\n    };\n    anchorPoint = getPointForNonTextNode(root, anchorNode, anchorOffset);\n  } else {\n    anchorPoint = getPointForNonTextNode(root, anchorNode, anchorOffset);\n    focusPoint = getPointForNonTextNode(root, focusNode, focusOffset); // If the selection is collapsed on an empty block, don't force recovery.\n    // This way, on arrow key selection changes, the browser can move the\n    // cursor from a non-zero offset on one block, through empty blocks,\n    // to a matching non-zero offset on other text blocks.\n\n    if (anchorNode === focusNode && anchorOffset === focusOffset) {\n      needsRecovery = !!anchorNode.firstChild && anchorNode.firstChild.nodeName !== 'BR';\n    }\n  }\n\n  return {\n    selectionState: getUpdatedSelectionState(editorState, anchorPoint.key, anchorPoint.offset, focusPoint.key, focusPoint.offset),\n    needsRecovery: needsRecovery\n  };\n}\n/**\n * Identify the first leaf descendant for the given node.\n */\n\n\nfunction getFirstLeaf(node) {\n  while (node.firstChild && ( // data-blocks has no offset\n  node.firstChild instanceof Element && node.firstChild.getAttribute('data-blocks') === 'true' || getSelectionOffsetKeyForNode(node.firstChild))) {\n    node = node.firstChild;\n  }\n\n  return node;\n}\n/**\n * Identify the last leaf descendant for the given node.\n */\n\n\nfunction getLastLeaf(node) {\n  while (node.lastChild && ( // data-blocks has no offset\n  node.lastChild instanceof Element && node.lastChild.getAttribute('data-blocks') === 'true' || getSelectionOffsetKeyForNode(node.lastChild))) {\n    node = node.lastChild;\n  }\n\n  return node;\n}\n\nfunction getPointForNonTextNode(editorRoot, startNode, childOffset) {\n  var node = startNode;\n  var offsetKey = findAncestorOffsetKey(node);\n  !(offsetKey != null || editorRoot && (editorRoot === node || editorRoot.firstChild === node)) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Unknown node in selection range.') : invariant(false) : void 0; // If the editorRoot is the selection, step downward into the content\n  // wrapper.\n\n  if (editorRoot === node) {\n    node = node.firstChild;\n    !(node instanceof Element && node.getAttribute('data-contents') === 'true') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Invalid DraftEditorContents structure.') : invariant(false) : void 0;\n\n    if (childOffset > 0) {\n      childOffset = node.childNodes.length;\n    }\n  } // If the child offset is zero and we have an offset key, we're done.\n  // If there's no offset key because the entire editor is selected,\n  // find the leftmost (\"first\") leaf in the tree and use that as the offset\n  // key.\n\n\n  if (childOffset === 0) {\n    var key = null;\n\n    if (offsetKey != null) {\n      key = offsetKey;\n    } else {\n      var firstLeaf = getFirstLeaf(node);\n      key = nullthrows(getSelectionOffsetKeyForNode(firstLeaf));\n    }\n\n    return {\n      key: key,\n      offset: 0\n    };\n  }\n\n  var nodeBeforeCursor = node.childNodes[childOffset - 1];\n  var leafKey = null;\n  var textLength = null;\n\n  if (!getSelectionOffsetKeyForNode(nodeBeforeCursor)) {\n    // Our target node may be a leaf or a text node, in which case we're\n    // already where we want to be and can just use the child's length as\n    // our offset.\n    leafKey = nullthrows(offsetKey);\n    textLength = getTextContentLength(nodeBeforeCursor);\n  } else {\n    // Otherwise, we'll look at the child to the left of the cursor and find\n    // the last leaf node in its subtree.\n    var lastLeaf = getLastLeaf(nodeBeforeCursor);\n    leafKey = nullthrows(getSelectionOffsetKeyForNode(lastLeaf));\n    textLength = getTextContentLength(lastLeaf);\n  }\n\n  return {\n    key: leafKey,\n    offset: textLength\n  };\n}\n/**\n * Return the length of a node's textContent, regarding single newline\n * characters as zero-length. This allows us to avoid problems with identifying\n * the correct selection offset for empty blocks in IE, in which we\n * render newlines instead of break tags.\n */\n\n\nfunction getTextContentLength(node) {\n  var textContent = node.textContent;\n  return textContent === '\\n' ? 0 : textContent.length;\n}\n\nmodule.exports = getDraftEditorSelectionWithNodes;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftRemovableWord\n * @format\n * \n */\n'use strict';\n\nvar TokenizeUtil = require('fbjs/lib/TokenizeUtil');\n\nvar punctuation = TokenizeUtil.getPunctuation(); // The apostrophe and curly single quotes behave in a curious way: when\n// surrounded on both sides by word characters, they behave as word chars; when\n// either neighbor is punctuation or an end of the string, they behave as\n// punctuation.\n\nvar CHAMELEON_CHARS = \"['\\u2018\\u2019]\"; // Remove the underscore, which should count as part of the removable word. The\n// \"chameleon chars\" also count as punctuation in this regex.\n\nvar WHITESPACE_AND_PUNCTUATION = '\\\\s|(?![_])' + punctuation;\nvar DELETE_STRING = '^' + '(?:' + WHITESPACE_AND_PUNCTUATION + ')*' + '(?:' + CHAMELEON_CHARS + '|(?!' + WHITESPACE_AND_PUNCTUATION + ').)*' + '(?:(?!' + WHITESPACE_AND_PUNCTUATION + ').)';\nvar DELETE_REGEX = new RegExp(DELETE_STRING);\nvar BACKSPACE_STRING = '(?:(?!' + WHITESPACE_AND_PUNCTUATION + ').)' + '(?:' + CHAMELEON_CHARS + '|(?!' + WHITESPACE_AND_PUNCTUATION + ').)*' + '(?:' + WHITESPACE_AND_PUNCTUATION + ')*' + '$';\nvar BACKSPACE_REGEX = new RegExp(BACKSPACE_STRING);\n\nfunction getRemovableWord(text, isBackward) {\n  var matches = isBackward ? BACKSPACE_REGEX.exec(text) : DELETE_REGEX.exec(text);\n  return matches ? matches[0] : text;\n}\n\nvar DraftRemovableWord = {\n  getBackward: function getBackward(text) {\n    return getRemovableWord(text, true);\n  },\n  getForward: function getForward(text) {\n    return getRemovableWord(text, false);\n  }\n};\nmodule.exports = DraftRemovableWord;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule moveSelectionForward\n * @format\n * \n */\n'use strict';\n/**\n * Given a collapsed selection, move the focus `maxDistance` forward within\n * the selected block. If the selection will go beyond the end of the block,\n * move focus to the start of the next block, but no further.\n *\n * This function is not Unicode-aware, so surrogate pairs will be treated\n * as having length 2.\n */\n\nfunction moveSelectionForward(editorState, maxDistance) {\n  var selection = editorState.getSelection();\n  var key = selection.getStartKey();\n  var offset = selection.getStartOffset();\n  var content = editorState.getCurrentContent();\n  var focusKey = key;\n  var focusOffset;\n  var block = content.getBlockForKey(key);\n\n  if (maxDistance > block.getText().length - offset) {\n    focusKey = content.getKeyAfter(key);\n    focusOffset = 0;\n  } else {\n    focusOffset = offset + maxDistance;\n  }\n\n  return selection.merge({\n    focusKey: focusKey,\n    focusOffset: focusOffset\n  });\n}\n\nmodule.exports = moveSelectionForward;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule convertFromHTMLToContentBlocks\n * @format\n * \n */\n'use strict';\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nvar _knownListItemDepthCl,\n    _assign = require('object-assign');\n\nfunction _defineProperty(obj, key, value) {\n  if (key in obj) {\n    Object.defineProperty(obj, key, {\n      value: value,\n      enumerable: true,\n      configurable: true,\n      writable: true\n    });\n  } else {\n    obj[key] = value;\n  }\n\n  return obj;\n}\n\nvar CharacterMetadata = require('./CharacterMetadata');\n\nvar ContentBlock = require('./ContentBlock');\n\nvar ContentBlockNode = require('./ContentBlockNode');\n\nvar DefaultDraftBlockRenderMap = require('./DefaultDraftBlockRenderMap');\n\nvar DraftEntity = require('./DraftEntity');\n\nvar DraftFeatureFlags = require('./DraftFeatureFlags');\n\nvar Immutable = require('immutable');\n\nvar _require = require('immutable'),\n    Set = _require.Set;\n\nvar URI = require('fbjs/lib/URI');\n\nvar cx = require('fbjs/lib/cx');\n\nvar generateRandomKey = require('./generateRandomKey');\n\nvar getSafeBodyFromHTML = require('./getSafeBodyFromHTML');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar sanitizeDraftText = require('./sanitizeDraftText');\n\nvar experimentalTreeDataSupport = DraftFeatureFlags.draft_tree_data_support;\nvar List = Immutable.List,\n    OrderedSet = Immutable.OrderedSet;\nvar NBSP = '&nbsp;';\nvar SPACE = ' '; // Arbitrary max indent\n\nvar MAX_DEPTH = 4; // used for replacing characters in HTML\n\nvar REGEX_CR = new RegExp('\\r', 'g');\nvar REGEX_LF = new RegExp('\\n', 'g');\nvar REGEX_NBSP = new RegExp(NBSP, 'g');\nvar REGEX_CARRIAGE = new RegExp('&#13;?', 'g');\nvar REGEX_ZWS = new RegExp('&#8203;?', 'g'); // https://developer.mozilla.org/en-US/docs/Web/CSS/font-weight\n\nvar boldValues = ['bold', 'bolder', '500', '600', '700', '800', '900'];\nvar notBoldValues = ['light', 'lighter', '100', '200', '300', '400']; // Block tag flow is different because LIs do not have\n// a deterministic style ;_;\n\nvar inlineTags = {\n  b: 'BOLD',\n  code: 'CODE',\n  del: 'STRIKETHROUGH',\n  em: 'ITALIC',\n  i: 'ITALIC',\n  s: 'STRIKETHROUGH',\n  strike: 'STRIKETHROUGH',\n  strong: 'BOLD',\n  u: 'UNDERLINE'\n};\nvar knownListItemDepthClasses = (_knownListItemDepthCl = {}, _defineProperty(_knownListItemDepthCl, cx('public/DraftStyleDefault/depth0'), 0), _defineProperty(_knownListItemDepthCl, cx('public/DraftStyleDefault/depth1'), 1), _defineProperty(_knownListItemDepthCl, cx('public/DraftStyleDefault/depth2'), 2), _defineProperty(_knownListItemDepthCl, cx('public/DraftStyleDefault/depth3'), 3), _defineProperty(_knownListItemDepthCl, cx('public/DraftStyleDefault/depth4'), 4), _knownListItemDepthCl);\nvar anchorAttr = ['className', 'href', 'rel', 'target', 'title'];\nvar imgAttr = ['alt', 'className', 'height', 'src', 'width'];\nvar lastBlock = void 0;\nvar EMPTY_CHUNK = {\n  text: '',\n  inlines: [],\n  entities: [],\n  blocks: []\n};\nvar EMPTY_BLOCK = {\n  children: List(),\n  depth: 0,\n  key: '',\n  type: ''\n};\n\nvar getListBlockType = function getListBlockType(tag, lastList) {\n  if (tag === 'li') {\n    return lastList === 'ol' ? 'ordered-list-item' : 'unordered-list-item';\n  }\n\n  return null;\n};\n\nvar getBlockMapSupportedTags = function getBlockMapSupportedTags(blockRenderMap) {\n  var unstyledElement = blockRenderMap.get('unstyled').element;\n  var tags = Set([]);\n  blockRenderMap.forEach(function (draftBlock) {\n    if (draftBlock.aliasedElements) {\n      draftBlock.aliasedElements.forEach(function (tag) {\n        tags = tags.add(tag);\n      });\n    }\n\n    tags = tags.add(draftBlock.element);\n  });\n  return tags.filter(function (tag) {\n    return tag && tag !== unstyledElement;\n  }).toArray().sort();\n}; // custom element conversions\n\n\nvar getMultiMatchedType = function getMultiMatchedType(tag, lastList, multiMatchExtractor) {\n  for (var ii = 0; ii < multiMatchExtractor.length; ii++) {\n    var matchType = multiMatchExtractor[ii](tag, lastList);\n\n    if (matchType) {\n      return matchType;\n    }\n  }\n\n  return null;\n};\n\nvar getBlockTypeForTag = function getBlockTypeForTag(tag, lastList, blockRenderMap) {\n  var matchedTypes = blockRenderMap.filter(function (draftBlock) {\n    return draftBlock.element === tag || draftBlock.wrapper === tag || draftBlock.aliasedElements && draftBlock.aliasedElements.some(function (alias) {\n      return alias === tag;\n    });\n  }).keySeq().toSet().toArray().sort(); // if we dont have any matched type, return unstyled\n  // if we have one matched type return it\n  // if we have multi matched types use the multi-match function to gather type\n\n  switch (matchedTypes.length) {\n    case 0:\n      return 'unstyled';\n\n    case 1:\n      return matchedTypes[0];\n\n    default:\n      return getMultiMatchedType(tag, lastList, [getListBlockType]) || 'unstyled';\n  }\n};\n\nvar processInlineTag = function processInlineTag(tag, node, currentStyle) {\n  var styleToCheck = inlineTags[tag];\n\n  if (styleToCheck) {\n    currentStyle = currentStyle.add(styleToCheck).toOrderedSet();\n  } else if (node instanceof HTMLElement) {\n    var htmlElement = node;\n    currentStyle = currentStyle.withMutations(function (style) {\n      var fontWeight = htmlElement.style.fontWeight;\n      var fontStyle = htmlElement.style.fontStyle;\n      var textDecoration = htmlElement.style.textDecoration;\n\n      if (boldValues.indexOf(fontWeight) >= 0) {\n        style.add('BOLD');\n      } else if (notBoldValues.indexOf(fontWeight) >= 0) {\n        style.remove('BOLD');\n      }\n\n      if (fontStyle === 'italic') {\n        style.add('ITALIC');\n      } else if (fontStyle === 'normal') {\n        style.remove('ITALIC');\n      }\n\n      if (textDecoration === 'underline') {\n        style.add('UNDERLINE');\n      }\n\n      if (textDecoration === 'line-through') {\n        style.add('STRIKETHROUGH');\n      }\n\n      if (textDecoration === 'none') {\n        style.remove('UNDERLINE');\n        style.remove('STRIKETHROUGH');\n      }\n    }).toOrderedSet();\n  }\n\n  return currentStyle;\n};\n\nvar joinChunks = function joinChunks(A, B, experimentalHasNestedBlocks) {\n  // Sometimes two blocks will touch in the DOM and we need to strip the\n  // extra delimiter to preserve niceness.\n  var lastInA = A.text.slice(-1);\n  var firstInB = B.text.slice(0, 1);\n\n  if (lastInA === '\\r' && firstInB === '\\r' && !experimentalHasNestedBlocks) {\n    A.text = A.text.slice(0, -1);\n    A.inlines.pop();\n    A.entities.pop();\n    A.blocks.pop();\n  } // Kill whitespace after blocks\n\n\n  if (lastInA === '\\r') {\n    if (B.text === SPACE || B.text === '\\n') {\n      return A;\n    } else if (firstInB === SPACE || firstInB === '\\n') {\n      B.text = B.text.slice(1);\n      B.inlines.shift();\n      B.entities.shift();\n    }\n  }\n\n  return {\n    text: A.text + B.text,\n    inlines: A.inlines.concat(B.inlines),\n    entities: A.entities.concat(B.entities),\n    blocks: A.blocks.concat(B.blocks)\n  };\n};\n/**\n * Check to see if we have anything like <p> <blockquote> <h1>... to create\n * block tags from. If we do, we can use those and ignore <div> tags. If we\n * don't, we can treat <div> tags as meaningful (unstyled) blocks.\n */\n\n\nvar containsSemanticBlockMarkup = function containsSemanticBlockMarkup(html, blockTags) {\n  return blockTags.some(function (tag) {\n    return html.indexOf('<' + tag) !== -1;\n  });\n};\n\nvar hasValidLinkText = function hasValidLinkText(link) {\n  !(link instanceof HTMLAnchorElement) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Link must be an HTMLAnchorElement.') : invariant(false) : void 0;\n  var protocol = link.protocol;\n  return protocol === 'http:' || protocol === 'https:' || protocol === 'mailto:';\n};\n\nvar getWhitespaceChunk = function getWhitespaceChunk(inEntity) {\n  var entities = new Array(1);\n\n  if (inEntity) {\n    entities[0] = inEntity;\n  }\n\n  return _extends({}, EMPTY_CHUNK, {\n    text: SPACE,\n    inlines: [OrderedSet()],\n    entities: entities\n  });\n};\n\nvar getSoftNewlineChunk = function getSoftNewlineChunk() {\n  return _extends({}, EMPTY_CHUNK, {\n    text: '\\n',\n    inlines: [OrderedSet()],\n    entities: new Array(1)\n  });\n};\n\nvar getChunkedBlock = function getChunkedBlock() {\n  var props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n  return _extends({}, EMPTY_BLOCK, props);\n};\n\nvar getBlockDividerChunk = function getBlockDividerChunk(block, depth) {\n  var parentKey = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;\n  return {\n    text: '\\r',\n    inlines: [OrderedSet()],\n    entities: new Array(1),\n    blocks: [getChunkedBlock({\n      parent: parentKey,\n      key: generateRandomKey(),\n      type: block,\n      depth: Math.max(0, Math.min(MAX_DEPTH, depth))\n    })]\n  };\n};\n/**\n *  If we're pasting from one DraftEditor to another we can check to see if\n *  existing list item depth classes are being used and preserve this style\n */\n\n\nvar getListItemDepth = function getListItemDepth(node) {\n  var depth = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;\n  Object.keys(knownListItemDepthClasses).some(function (depthClass) {\n    if (node.classList.contains(depthClass)) {\n      depth = knownListItemDepthClasses[depthClass];\n    }\n  });\n  return depth;\n};\n\nvar genFragment = function genFragment(entityMap, node, inlineStyle, lastList, inBlock, blockTags, depth, blockRenderMap, inEntity, parentKey) {\n  var lastLastBlock = lastBlock;\n  var nodeName = node.nodeName.toLowerCase();\n  var newEntityMap = entityMap;\n  var nextBlockType = 'unstyled';\n  var newBlock = false;\n  var inBlockType = inBlock && getBlockTypeForTag(inBlock, lastList, blockRenderMap);\n\n  var chunk = _extends({}, EMPTY_CHUNK);\n\n  var newChunk = null;\n  var blockKey = void 0; // Base Case\n\n  if (nodeName === '#text') {\n    var _text = node.textContent;\n\n    var nodeTextContent = _text.trim(); // We should not create blocks for leading spaces that are\n    // existing around ol/ul and their children list items\n\n\n    if (lastList && nodeTextContent === '' && node.parentElement) {\n      var parentNodeName = node.parentElement.nodeName.toLowerCase();\n\n      if (parentNodeName === 'ol' || parentNodeName === 'ul') {\n        return {\n          chunk: _extends({}, EMPTY_CHUNK),\n          entityMap: entityMap\n        };\n      }\n    }\n\n    if (nodeTextContent === '' && inBlock !== 'pre') {\n      return {\n        chunk: getWhitespaceChunk(inEntity),\n        entityMap: entityMap\n      };\n    }\n\n    if (inBlock !== 'pre') {\n      // Can't use empty string because MSWord\n      _text = _text.replace(REGEX_LF, SPACE);\n    } // save the last block so we can use it later\n\n\n    lastBlock = nodeName;\n    return {\n      chunk: {\n        text: _text,\n        inlines: Array(_text.length).fill(inlineStyle),\n        entities: Array(_text.length).fill(inEntity),\n        blocks: []\n      },\n      entityMap: entityMap\n    };\n  } // save the last block so we can use it later\n\n\n  lastBlock = nodeName; // BR tags\n\n  if (nodeName === 'br') {\n    if (lastLastBlock === 'br' && (!inBlock || inBlockType === 'unstyled')) {\n      return {\n        chunk: getBlockDividerChunk('unstyled', depth, parentKey),\n        entityMap: entityMap\n      };\n    }\n\n    return {\n      chunk: getSoftNewlineChunk(),\n      entityMap: entityMap\n    };\n  } // IMG tags\n\n\n  if (nodeName === 'img' && node instanceof HTMLImageElement && node.attributes.getNamedItem('src') && node.attributes.getNamedItem('src').value) {\n    var image = node;\n    var entityConfig = {};\n    imgAttr.forEach(function (attr) {\n      var imageAttribute = image.getAttribute(attr);\n\n      if (imageAttribute) {\n        entityConfig[attr] = imageAttribute;\n      }\n    }); // Forcing this node to have children because otherwise no entity will be\n    // created for this node.\n    // The child text node cannot just have a space or return as content -\n    // we strip those out.\n    // See https://github.com/facebook/draft-js/issues/231 for some context.\n\n    node.textContent = \"\\uD83D\\uDCF7\"; // TODO: update this when we remove DraftEntity entirely\n\n    inEntity = DraftEntity.__create('IMAGE', 'MUTABLE', entityConfig || {});\n  } // Inline tags\n\n\n  inlineStyle = processInlineTag(nodeName, node, inlineStyle); // Handle lists\n\n  if (nodeName === 'ul' || nodeName === 'ol') {\n    if (lastList) {\n      depth += 1;\n    }\n\n    lastList = nodeName;\n  }\n\n  if (!experimentalTreeDataSupport && nodeName === 'li' && node instanceof HTMLElement) {\n    depth = getListItemDepth(node, depth);\n  }\n\n  var blockType = getBlockTypeForTag(nodeName, lastList, blockRenderMap);\n  var inListBlock = lastList && inBlock === 'li' && nodeName === 'li';\n  var inBlockOrHasNestedBlocks = (!inBlock || experimentalTreeDataSupport) && blockTags.indexOf(nodeName) !== -1; // Block Tags\n\n  if (inListBlock || inBlockOrHasNestedBlocks) {\n    chunk = getBlockDividerChunk(blockType, depth, parentKey);\n    blockKey = chunk.blocks[0].key;\n    inBlock = nodeName;\n    newBlock = !experimentalTreeDataSupport;\n  } // this is required so that we can handle 'ul' and 'ol'\n\n\n  if (inListBlock) {\n    nextBlockType = lastList === 'ul' ? 'unordered-list-item' : 'ordered-list-item';\n  } // Recurse through children\n\n\n  var child = node.firstChild;\n\n  if (child != null) {\n    nodeName = child.nodeName.toLowerCase();\n  }\n\n  var entityId = null;\n\n  while (child) {\n    if (child instanceof HTMLAnchorElement && child.href && hasValidLinkText(child)) {\n      (function () {\n        var anchor = child;\n        var entityConfig = {};\n        anchorAttr.forEach(function (attr) {\n          var anchorAttribute = anchor.getAttribute(attr);\n\n          if (anchorAttribute) {\n            entityConfig[attr] = anchorAttribute;\n          }\n        });\n        entityConfig.url = new URI(anchor.href).toString(); // TODO: update this when we remove DraftEntity completely\n\n        entityId = DraftEntity.__create('LINK', 'MUTABLE', entityConfig || {});\n      })();\n    } else {\n      entityId = undefined;\n    }\n\n    var _genFragment = genFragment(newEntityMap, child, inlineStyle, lastList, inBlock, blockTags, depth, blockRenderMap, entityId || inEntity, experimentalTreeDataSupport ? blockKey : null),\n        generatedChunk = _genFragment.chunk,\n        maybeUpdatedEntityMap = _genFragment.entityMap;\n\n    newChunk = generatedChunk;\n    newEntityMap = maybeUpdatedEntityMap;\n    chunk = joinChunks(chunk, newChunk, experimentalTreeDataSupport);\n    var sibling = child.nextSibling; // Put in a newline to break up blocks inside blocks\n\n    if (!parentKey && sibling && blockTags.indexOf(nodeName) >= 0 && inBlock) {\n      chunk = joinChunks(chunk, getSoftNewlineChunk());\n    }\n\n    if (sibling) {\n      nodeName = sibling.nodeName.toLowerCase();\n    }\n\n    child = sibling;\n  }\n\n  if (newBlock) {\n    chunk = joinChunks(chunk, getBlockDividerChunk(nextBlockType, depth, parentKey));\n  }\n\n  return {\n    chunk: chunk,\n    entityMap: newEntityMap\n  };\n};\n\nvar getChunkForHTML = function getChunkForHTML(html, DOMBuilder, blockRenderMap, entityMap) {\n  html = html.trim().replace(REGEX_CR, '').replace(REGEX_NBSP, SPACE).replace(REGEX_CARRIAGE, '').replace(REGEX_ZWS, '');\n  var supportedBlockTags = getBlockMapSupportedTags(blockRenderMap);\n  var safeBody = DOMBuilder(html);\n\n  if (!safeBody) {\n    return null;\n  }\n\n  lastBlock = null; // Sometimes we aren't dealing with content that contains nice semantic\n  // tags. In this case, use divs to separate everything out into paragraphs\n  // and hope for the best.\n\n  var workingBlocks = containsSemanticBlockMarkup(html, supportedBlockTags) ? supportedBlockTags : ['div']; // Start with -1 block depth to offset the fact that we are passing in a fake\n  // UL block to start with.\n\n  var fragment = genFragment(entityMap, safeBody, OrderedSet(), 'ul', null, workingBlocks, -1, blockRenderMap);\n  var chunk = fragment.chunk;\n  var newEntityMap = fragment.entityMap; // join with previous block to prevent weirdness on paste\n\n  if (chunk.text.indexOf('\\r') === 0) {\n    chunk = {\n      text: chunk.text.slice(1),\n      inlines: chunk.inlines.slice(1),\n      entities: chunk.entities.slice(1),\n      blocks: chunk.blocks\n    };\n  } // Kill block delimiter at the end\n\n\n  if (chunk.text.slice(-1) === '\\r') {\n    chunk.text = chunk.text.slice(0, -1);\n    chunk.inlines = chunk.inlines.slice(0, -1);\n    chunk.entities = chunk.entities.slice(0, -1);\n    chunk.blocks.pop();\n  } // If we saw no block tags, put an unstyled one in\n\n\n  if (chunk.blocks.length === 0) {\n    chunk.blocks.push(_extends({}, EMPTY_CHUNK, {\n      type: 'unstyled',\n      depth: 0\n    }));\n  } // Sometimes we start with text that isn't in a block, which is then\n  // followed by blocks. Need to fix up the blocks to add in\n  // an unstyled block for this content\n\n\n  if (chunk.text.split('\\r').length === chunk.blocks.length + 1) {\n    chunk.blocks.unshift({\n      type: 'unstyled',\n      depth: 0\n    });\n  }\n\n  return {\n    chunk: chunk,\n    entityMap: newEntityMap\n  };\n};\n\nvar convertChunkToContentBlocks = function convertChunkToContentBlocks(chunk) {\n  if (!chunk || !chunk.text || !Array.isArray(chunk.blocks)) {\n    return null;\n  }\n\n  var initialState = {\n    cacheRef: {},\n    contentBlocks: []\n  };\n  var start = 0;\n  var rawBlocks = chunk.blocks,\n      rawInlines = chunk.inlines,\n      rawEntities = chunk.entities;\n  var BlockNodeRecord = experimentalTreeDataSupport ? ContentBlockNode : ContentBlock;\n  return chunk.text.split('\\r').reduce(function (acc, textBlock, index) {\n    // Make absolutely certain that our text is acceptable.\n    textBlock = sanitizeDraftText(textBlock);\n    var block = rawBlocks[index];\n    var end = start + textBlock.length;\n    var inlines = rawInlines.slice(start, end);\n    var entities = rawEntities.slice(start, end);\n    var characterList = List(inlines.map(function (style, index) {\n      var data = {\n        style: style,\n        entity: null\n      };\n\n      if (entities[index]) {\n        data.entity = entities[index];\n      }\n\n      return CharacterMetadata.create(data);\n    }));\n    start = end + 1;\n    var depth = block.depth,\n        type = block.type,\n        parent = block.parent;\n    var key = block.key || generateRandomKey();\n    var parentTextNodeKey = null; // will be used to store container text nodes\n    // childrens add themselves to their parents since we are iterating in order\n\n    if (parent) {\n      var parentIndex = acc.cacheRef[parent];\n      var parentRecord = acc.contentBlocks[parentIndex]; // if parent has text we need to split it into a separate unstyled element\n\n      if (parentRecord.getChildKeys().isEmpty() && parentRecord.getText()) {\n        var parentCharacterList = parentRecord.getCharacterList();\n        var parentText = parentRecord.getText();\n        parentTextNodeKey = generateRandomKey();\n        var textNode = new ContentBlockNode({\n          key: parentTextNodeKey,\n          text: parentText,\n          characterList: parentCharacterList,\n          parent: parent,\n          nextSibling: key\n        });\n        acc.contentBlocks.push(textNode);\n        parentRecord = parentRecord.withMutations(function (block) {\n          block.set('characterList', List()).set('text', '').set('children', parentRecord.children.push(textNode.getKey()));\n        });\n      }\n\n      acc.contentBlocks[parentIndex] = parentRecord.set('children', parentRecord.children.push(key));\n    }\n\n    var blockNode = new BlockNodeRecord({\n      key: key,\n      parent: parent,\n      type: type,\n      depth: depth,\n      text: textBlock,\n      characterList: characterList,\n      prevSibling: parentTextNodeKey || (index === 0 || rawBlocks[index - 1].parent !== parent ? null : rawBlocks[index - 1].key),\n      nextSibling: index === rawBlocks.length - 1 || rawBlocks[index + 1].parent !== parent ? null : rawBlocks[index + 1].key\n    }); // insert node\n\n    acc.contentBlocks.push(blockNode); // cache ref for building links\n\n    acc.cacheRef[blockNode.key] = index;\n    return acc;\n  }, initialState).contentBlocks;\n};\n\nvar convertFromHTMLtoContentBlocks = function convertFromHTMLtoContentBlocks(html) {\n  var DOMBuilder = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : getSafeBodyFromHTML;\n  var blockRenderMap = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : DefaultDraftBlockRenderMap; // Be ABSOLUTELY SURE that the dom builder you pass here won't execute\n  // arbitrary code in whatever environment you're running this in. For an\n  // example of how we try to do this in-browser, see getSafeBodyFromHTML.\n  // TODO: replace DraftEntity with an OrderedMap here\n\n  var chunkData = getChunkForHTML(html, DOMBuilder, blockRenderMap, DraftEntity);\n\n  if (chunkData == null) {\n    return null;\n  }\n\n  var chunk = chunkData.chunk,\n      entityMap = chunkData.entityMap;\n  var contentBlocks = convertChunkToContentBlocks(chunk);\n  return {\n    contentBlocks: contentBlocks,\n    entityMap: entityMap\n  };\n};\n\nmodule.exports = convertFromHTMLtoContentBlocks;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getSafeBodyFromHTML\n * @format\n * \n */\n'use strict';\n\nvar UserAgent = require('fbjs/lib/UserAgent');\n\nvar invariant = require('fbjs/lib/invariant');\n\nvar isOldIE = UserAgent.isBrowser('IE <= 9'); // Provides a dom node that will not execute scripts\n// https://developer.mozilla.org/en-US/docs/Web/API/DOMImplementation.createHTMLDocument\n// https://developer.mozilla.org/en-US/Add-ons/Code_snippets/HTML_to_DOM\n\nfunction getSafeBodyFromHTML(html) {\n  var doc;\n  var root = null; // Provides a safe context\n\n  if (!isOldIE && document.implementation && document.implementation.createHTMLDocument) {\n    doc = document.implementation.createHTMLDocument('foo');\n    !doc.documentElement ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Missing doc.documentElement') : invariant(false) : void 0;\n    doc.documentElement.innerHTML = html;\n    root = doc.getElementsByTagName('body')[0];\n  }\n\n  return root;\n}\n\nmodule.exports = getSafeBodyFromHTML;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule RichTextEditorUtil\n * @format\n * \n */\n'use strict';\n\nvar DraftModifier = require('./DraftModifier');\n\nvar EditorState = require('./EditorState');\n\nvar SelectionState = require('./SelectionState');\n\nvar adjustBlockDepthForContentState = require('./adjustBlockDepthForContentState');\n\nvar nullthrows = require('fbjs/lib/nullthrows');\n\nvar RichTextEditorUtil = {\n  currentBlockContainsLink: function currentBlockContainsLink(editorState) {\n    var selection = editorState.getSelection();\n    var contentState = editorState.getCurrentContent();\n    var entityMap = contentState.getEntityMap();\n    return contentState.getBlockForKey(selection.getAnchorKey()).getCharacterList().slice(selection.getStartOffset(), selection.getEndOffset()).some(function (v) {\n      var entity = v.getEntity();\n      return !!entity && entityMap.__get(entity).getType() === 'LINK';\n    });\n  },\n  getCurrentBlockType: function getCurrentBlockType(editorState) {\n    var selection = editorState.getSelection();\n    return editorState.getCurrentContent().getBlockForKey(selection.getStartKey()).getType();\n  },\n  getDataObjectForLinkURL: function getDataObjectForLinkURL(uri) {\n    return {\n      url: uri.toString()\n    };\n  },\n  handleKeyCommand: function handleKeyCommand(editorState, command) {\n    switch (command) {\n      case 'bold':\n        return RichTextEditorUtil.toggleInlineStyle(editorState, 'BOLD');\n\n      case 'italic':\n        return RichTextEditorUtil.toggleInlineStyle(editorState, 'ITALIC');\n\n      case 'underline':\n        return RichTextEditorUtil.toggleInlineStyle(editorState, 'UNDERLINE');\n\n      case 'code':\n        return RichTextEditorUtil.toggleCode(editorState);\n\n      case 'backspace':\n      case 'backspace-word':\n      case 'backspace-to-start-of-line':\n        return RichTextEditorUtil.onBackspace(editorState);\n\n      case 'delete':\n      case 'delete-word':\n      case 'delete-to-end-of-block':\n        return RichTextEditorUtil.onDelete(editorState);\n\n      default:\n        // they may have custom editor commands; ignore those\n        return null;\n    }\n  },\n  insertSoftNewline: function insertSoftNewline(editorState) {\n    var contentState = DraftModifier.insertText(editorState.getCurrentContent(), editorState.getSelection(), '\\n', editorState.getCurrentInlineStyle(), null);\n    var newEditorState = EditorState.push(editorState, contentState, 'insert-characters');\n    return EditorState.forceSelection(newEditorState, contentState.getSelectionAfter());\n  },\n\n  /**\n   * For collapsed selections at the start of styled blocks, backspace should\n   * just remove the existing style.\n   */\n  onBackspace: function onBackspace(editorState) {\n    var selection = editorState.getSelection();\n\n    if (!selection.isCollapsed() || selection.getAnchorOffset() || selection.getFocusOffset()) {\n      return null;\n    } // First, try to remove a preceding atomic block.\n\n\n    var content = editorState.getCurrentContent();\n    var startKey = selection.getStartKey();\n    var blockBefore = content.getBlockBefore(startKey);\n\n    if (blockBefore && blockBefore.getType() === 'atomic') {\n      var blockMap = content.getBlockMap()['delete'](blockBefore.getKey());\n      var withoutAtomicBlock = content.merge({\n        blockMap: blockMap,\n        selectionAfter: selection\n      });\n\n      if (withoutAtomicBlock !== content) {\n        return EditorState.push(editorState, withoutAtomicBlock, 'remove-range');\n      }\n    } // If that doesn't succeed, try to remove the current block style.\n\n\n    var withoutBlockStyle = RichTextEditorUtil.tryToRemoveBlockStyle(editorState);\n\n    if (withoutBlockStyle) {\n      return EditorState.push(editorState, withoutBlockStyle, 'change-block-type');\n    }\n\n    return null;\n  },\n  onDelete: function onDelete(editorState) {\n    var selection = editorState.getSelection();\n\n    if (!selection.isCollapsed()) {\n      return null;\n    }\n\n    var content = editorState.getCurrentContent();\n    var startKey = selection.getStartKey();\n    var block = content.getBlockForKey(startKey);\n    var length = block.getLength(); // The cursor is somewhere within the text. Behave normally.\n\n    if (selection.getStartOffset() < length) {\n      return null;\n    }\n\n    var blockAfter = content.getBlockAfter(startKey);\n\n    if (!blockAfter || blockAfter.getType() !== 'atomic') {\n      return null;\n    }\n\n    var atomicBlockTarget = selection.merge({\n      focusKey: blockAfter.getKey(),\n      focusOffset: blockAfter.getLength()\n    });\n    var withoutAtomicBlock = DraftModifier.removeRange(content, atomicBlockTarget, 'forward');\n\n    if (withoutAtomicBlock !== content) {\n      return EditorState.push(editorState, withoutAtomicBlock, 'remove-range');\n    }\n\n    return null;\n  },\n  onTab: function onTab(event, editorState, maxDepth) {\n    var selection = editorState.getSelection();\n    var key = selection.getAnchorKey();\n\n    if (key !== selection.getFocusKey()) {\n      return editorState;\n    }\n\n    var content = editorState.getCurrentContent();\n    var block = content.getBlockForKey(key);\n    var type = block.getType();\n\n    if (type !== 'unordered-list-item' && type !== 'ordered-list-item') {\n      return editorState;\n    }\n\n    event.preventDefault(); // Only allow indenting one level beyond the block above, and only if\n    // the block above is a list item as well.\n\n    var blockAbove = content.getBlockBefore(key);\n\n    if (!blockAbove) {\n      return editorState;\n    }\n\n    var typeAbove = blockAbove.getType();\n\n    if (typeAbove !== 'unordered-list-item' && typeAbove !== 'ordered-list-item') {\n      return editorState;\n    }\n\n    var depth = block.getDepth();\n\n    if (!event.shiftKey && depth === maxDepth) {\n      return editorState;\n    }\n\n    maxDepth = Math.min(blockAbove.getDepth() + 1, maxDepth);\n    var withAdjustment = adjustBlockDepthForContentState(content, selection, event.shiftKey ? -1 : 1, maxDepth);\n    return EditorState.push(editorState, withAdjustment, 'adjust-depth');\n  },\n  toggleBlockType: function toggleBlockType(editorState, blockType) {\n    var selection = editorState.getSelection();\n    var startKey = selection.getStartKey();\n    var endKey = selection.getEndKey();\n    var content = editorState.getCurrentContent();\n    var target = selection; // Triple-click can lead to a selection that includes offset 0 of the\n    // following block. The `SelectionState` for this case is accurate, but\n    // we should avoid toggling block type for the trailing block because it\n    // is a confusing interaction.\n\n    if (startKey !== endKey && selection.getEndOffset() === 0) {\n      var blockBefore = nullthrows(content.getBlockBefore(endKey));\n      endKey = blockBefore.getKey();\n      target = target.merge({\n        anchorKey: startKey,\n        anchorOffset: selection.getStartOffset(),\n        focusKey: endKey,\n        focusOffset: blockBefore.getLength(),\n        isBackward: false\n      });\n    }\n\n    var hasAtomicBlock = content.getBlockMap().skipWhile(function (_, k) {\n      return k !== startKey;\n    }).reverse().skipWhile(function (_, k) {\n      return k !== endKey;\n    }).some(function (v) {\n      return v.getType() === 'atomic';\n    });\n\n    if (hasAtomicBlock) {\n      return editorState;\n    }\n\n    var typeToSet = content.getBlockForKey(startKey).getType() === blockType ? 'unstyled' : blockType;\n    return EditorState.push(editorState, DraftModifier.setBlockType(content, target, typeToSet), 'change-block-type');\n  },\n  toggleCode: function toggleCode(editorState) {\n    var selection = editorState.getSelection();\n    var anchorKey = selection.getAnchorKey();\n    var focusKey = selection.getFocusKey();\n\n    if (selection.isCollapsed() || anchorKey !== focusKey) {\n      return RichTextEditorUtil.toggleBlockType(editorState, 'code-block');\n    }\n\n    return RichTextEditorUtil.toggleInlineStyle(editorState, 'CODE');\n  },\n\n  /**\n   * Toggle the specified inline style for the selection. If the\n   * user's selection is collapsed, apply or remove the style for the\n   * internal state. If it is not collapsed, apply the change directly\n   * to the document state.\n   */\n  toggleInlineStyle: function toggleInlineStyle(editorState, inlineStyle) {\n    var selection = editorState.getSelection();\n    var currentStyle = editorState.getCurrentInlineStyle(); // If the selection is collapsed, toggle the specified style on or off and\n    // set the result as the new inline style override. This will then be\n    // used as the inline style for the next character to be inserted.\n\n    if (selection.isCollapsed()) {\n      return EditorState.setInlineStyleOverride(editorState, currentStyle.has(inlineStyle) ? currentStyle.remove(inlineStyle) : currentStyle.add(inlineStyle));\n    } // If characters are selected, immediately apply or remove the\n    // inline style on the document state itself.\n\n\n    var content = editorState.getCurrentContent();\n    var newContent; // If the style is already present for the selection range, remove it.\n    // Otherwise, apply it.\n\n    if (currentStyle.has(inlineStyle)) {\n      newContent = DraftModifier.removeInlineStyle(content, selection, inlineStyle);\n    } else {\n      newContent = DraftModifier.applyInlineStyle(content, selection, inlineStyle);\n    }\n\n    return EditorState.push(editorState, newContent, 'change-inline-style');\n  },\n  toggleLink: function toggleLink(editorState, targetSelection, entityKey) {\n    var withoutLink = DraftModifier.applyEntity(editorState.getCurrentContent(), targetSelection, entityKey);\n    return EditorState.push(editorState, withoutLink, 'apply-entity');\n  },\n\n  /**\n   * When a collapsed cursor is at the start of the first styled block, or\n   * an empty styled block, changes block to 'unstyled'. Returns null if\n   * block or selection does not meet that criteria.\n   */\n  tryToRemoveBlockStyle: function tryToRemoveBlockStyle(editorState) {\n    var selection = editorState.getSelection();\n    var offset = selection.getAnchorOffset();\n\n    if (selection.isCollapsed() && offset === 0) {\n      var key = selection.getAnchorKey();\n      var content = editorState.getCurrentContent();\n      var block = content.getBlockForKey(key);\n      var firstBlock = content.getFirstBlock();\n\n      if (block.getLength() > 0 && block !== firstBlock) {\n        return null;\n      }\n\n      var type = block.getType();\n      var blockBefore = content.getBlockBefore(key);\n\n      if (type === 'code-block' && blockBefore && blockBefore.getType() === 'code-block' && blockBefore.getLength() !== 0) {\n        return null;\n      }\n\n      if (type !== 'unstyled') {\n        return DraftModifier.setBlockType(content, selection, 'unstyled');\n      }\n    }\n\n    return null;\n  }\n};\nmodule.exports = RichTextEditorUtil;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getDefaultKeyBinding\n * @format\n * \n */\n'use strict';\n\nvar KeyBindingUtil = require('./KeyBindingUtil');\n\nvar Keys = require('fbjs/lib/Keys');\n\nvar UserAgent = require('fbjs/lib/UserAgent');\n\nvar isOSX = UserAgent.isPlatform('Mac OS X');\nvar isWindows = UserAgent.isPlatform('Windows'); // Firefox on OSX had a bug resulting in navigation instead of cursor movement.\n// This bug was fixed in Firefox 29. Feature detection is virtually impossible\n// so we just check the version number. See #342765.\n\nvar shouldFixFirefoxMovement = isOSX && UserAgent.isBrowser('Firefox < 29');\nvar hasCommandModifier = KeyBindingUtil.hasCommandModifier,\n    isCtrlKeyCommand = KeyBindingUtil.isCtrlKeyCommand;\n\nfunction shouldRemoveWord(e) {\n  return isOSX && e.altKey || isCtrlKeyCommand(e);\n}\n/**\n * Get the appropriate undo/redo command for a Z key command.\n */\n\n\nfunction getZCommand(e) {\n  if (!hasCommandModifier(e)) {\n    return null;\n  }\n\n  return e.shiftKey ? 'redo' : 'undo';\n}\n\nfunction getDeleteCommand(e) {\n  // Allow default \"cut\" behavior for Windows on Shift + Delete.\n  if (isWindows && e.shiftKey) {\n    return null;\n  }\n\n  return shouldRemoveWord(e) ? 'delete-word' : 'delete';\n}\n\nfunction getBackspaceCommand(e) {\n  if (hasCommandModifier(e) && isOSX) {\n    return 'backspace-to-start-of-line';\n  }\n\n  return shouldRemoveWord(e) ? 'backspace-word' : 'backspace';\n}\n/**\n * Retrieve a bound key command for the given event.\n */\n\n\nfunction getDefaultKeyBinding(e) {\n  switch (e.keyCode) {\n    case 66:\n      // B\n      return hasCommandModifier(e) ? 'bold' : null;\n\n    case 68:\n      // D\n      return isCtrlKeyCommand(e) ? 'delete' : null;\n\n    case 72:\n      // H\n      return isCtrlKeyCommand(e) ? 'backspace' : null;\n\n    case 73:\n      // I\n      return hasCommandModifier(e) ? 'italic' : null;\n\n    case 74:\n      // J\n      return hasCommandModifier(e) ? 'code' : null;\n\n    case 75:\n      // K\n      return !isWindows && isCtrlKeyCommand(e) ? 'secondary-cut' : null;\n\n    case 77:\n      // M\n      return isCtrlKeyCommand(e) ? 'split-block' : null;\n\n    case 79:\n      // O\n      return isCtrlKeyCommand(e) ? 'split-block' : null;\n\n    case 84:\n      // T\n      return isOSX && isCtrlKeyCommand(e) ? 'transpose-characters' : null;\n\n    case 85:\n      // U\n      return hasCommandModifier(e) ? 'underline' : null;\n\n    case 87:\n      // W\n      return isOSX && isCtrlKeyCommand(e) ? 'backspace-word' : null;\n\n    case 89:\n      // Y\n      if (isCtrlKeyCommand(e)) {\n        return isWindows ? 'redo' : 'secondary-paste';\n      }\n\n      return null;\n\n    case 90:\n      // Z\n      return getZCommand(e) || null;\n\n    case Keys.RETURN:\n      return 'split-block';\n\n    case Keys.DELETE:\n      return getDeleteCommand(e);\n\n    case Keys.BACKSPACE:\n      return getBackspaceCommand(e);\n    // LEFT/RIGHT handlers serve as a workaround for a Firefox bug.\n\n    case Keys.LEFT:\n      return shouldFixFirefoxMovement && hasCommandModifier(e) ? 'move-selection-to-start-of-block' : null;\n\n    case Keys.RIGHT:\n      return shouldFixFirefoxMovement && hasCommandModifier(e) ? 'move-selection-to-end-of-block' : null;\n\n    default:\n      return null;\n  }\n}\n\nmodule.exports = getDefaultKeyBinding;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DraftStringKey\n * @format\n * \n */\n'use strict';\n\nvar DraftStringKey = {\n  stringify: function stringify(key) {\n    return '_' + String(key);\n  },\n  unstringify: function unstringify(key) {\n    return key.slice(1);\n  }\n};\nmodule.exports = DraftStringKey;","/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule EditorState\n * @format\n * \n */\n'use strict';\n\nvar _assign = require('object-assign');\n\nvar _extends = _assign || function (target) {\n  for (var i = 1; i < arguments.length; i++) {\n    var source = arguments[i];\n\n    for (var key in source) {\n      if (Object.prototype.hasOwnProperty.call(source, key)) {\n        target[key] = source[key];\n      }\n    }\n  }\n\n  return target;\n};\n\nfunction _classCallCheck(instance, Constructor) {\n  if (!(instance instanceof Constructor)) {\n    throw new TypeError(\"Cannot call a class as a function\");\n  }\n}\n\nvar BlockTree = require('./BlockTree');\n\nvar ContentState = require('./ContentState');\n\nvar EditorBidiService = require('./EditorBidiService');\n\nvar Immutable = require('immutable');\n\nvar SelectionState = require('./SelectionState');\n\nvar OrderedSet = Immutable.OrderedSet,\n    Record = Immutable.Record,\n    Stack = Immutable.Stack;\nvar defaultRecord = {\n  allowUndo: true,\n  currentContent: null,\n  decorator: null,\n  directionMap: null,\n  forceSelection: false,\n  inCompositionMode: false,\n  inlineStyleOverride: null,\n  lastChangeType: null,\n  nativelyRenderedContent: null,\n  redoStack: Stack(),\n  selection: null,\n  treeMap: null,\n  undoStack: Stack()\n};\nvar EditorStateRecord = Record(defaultRecord);\n\nvar EditorState = function () {\n  EditorState.createEmpty = function createEmpty(decorator) {\n    return EditorState.createWithContent(ContentState.createFromText(''), decorator);\n  };\n\n  EditorState.createWithContent = function createWithContent(contentState, decorator) {\n    var firstKey = contentState.getBlockMap().first().getKey();\n    return EditorState.create({\n      currentContent: contentState,\n      undoStack: Stack(),\n      redoStack: Stack(),\n      decorator: decorator || null,\n      selection: SelectionState.createEmpty(firstKey)\n    });\n  };\n\n  EditorState.create = function create(config) {\n    var currentContent = config.currentContent,\n        decorator = config.decorator;\n\n    var recordConfig = _extends({}, config, {\n      treeMap: generateNewTreeMap(currentContent, decorator),\n      directionMap: EditorBidiService.getDirectionMap(currentContent)\n    });\n\n    return new EditorState(new EditorStateRecord(recordConfig));\n  };\n\n  EditorState.set = function set(editorState, put) {\n    var map = editorState.getImmutable().withMutations(function (state) {\n      var existingDecorator = state.get('decorator');\n      var decorator = existingDecorator;\n\n      if (put.decorator === null) {\n        decorator = null;\n      } else if (put.decorator) {\n        decorator = put.decorator;\n      }\n\n      var newContent = put.currentContent || editorState.getCurrentContent();\n\n      if (decorator !== existingDecorator) {\n        var treeMap = state.get('treeMap');\n        var newTreeMap;\n\n        if (decorator && existingDecorator) {\n          newTreeMap = regenerateTreeForNewDecorator(newContent, newContent.getBlockMap(), treeMap, decorator, existingDecorator);\n        } else {\n          newTreeMap = generateNewTreeMap(newContent, decorator);\n        }\n\n        state.merge({\n          decorator: decorator,\n          treeMap: newTreeMap,\n          nativelyRenderedContent: null\n        });\n        return;\n      }\n\n      var existingContent = editorState.getCurrentContent();\n\n      if (newContent !== existingContent) {\n        state.set('treeMap', regenerateTreeForNewBlocks(editorState, newContent.getBlockMap(), newContent.getEntityMap(), decorator));\n      }\n\n      state.merge(put);\n    });\n    return new EditorState(map);\n  };\n\n  EditorState.prototype.toJS = function toJS() {\n    return this.getImmutable().toJS();\n  };\n\n  EditorState.prototype.getAllowUndo = function getAllowUndo() {\n    return this.getImmutable().get('allowUndo');\n  };\n\n  EditorState.prototype.getCurrentContent = function getCurrentContent() {\n    return this.getImmutable().get('currentContent');\n  };\n\n  EditorState.prototype.getUndoStack = function getUndoStack() {\n    return this.getImmutable().get('undoStack');\n  };\n\n  EditorState.prototype.getRedoStack = function getRedoStack() {\n    return this.getImmutable().get('redoStack');\n  };\n\n  EditorState.prototype.getSelection = function getSelection() {\n    return this.getImmutable().get('selection');\n  };\n\n  EditorState.prototype.getDecorator = function getDecorator() {\n    return this.getImmutable().get('decorator');\n  };\n\n  EditorState.prototype.isInCompositionMode = function isInCompositionMode() {\n    return this.getImmutable().get('inCompositionMode');\n  };\n\n  EditorState.prototype.mustForceSelection = function mustForceSelection() {\n    return this.getImmutable().get('forceSelection');\n  };\n\n  EditorState.prototype.getNativelyRenderedContent = function getNativelyRenderedContent() {\n    return this.getImmutable().get('nativelyRenderedContent');\n  };\n\n  EditorState.prototype.getLastChangeType = function getLastChangeType() {\n    return this.getImmutable().get('lastChangeType');\n  };\n  /**\n   * While editing, the user may apply inline style commands with a collapsed\n   * cursor, intending to type text that adopts the specified style. In this\n   * case, we track the specified style as an \"override\" that takes precedence\n   * over the inline style of the text adjacent to the cursor.\n   *\n   * If null, there is no override in place.\n   */\n\n\n  EditorState.prototype.getInlineStyleOverride = function getInlineStyleOverride() {\n    return this.getImmutable().get('inlineStyleOverride');\n  };\n\n  EditorState.setInlineStyleOverride = function setInlineStyleOverride(editorState, inlineStyleOverride) {\n    return EditorState.set(editorState, {\n      inlineStyleOverride: inlineStyleOverride\n    });\n  };\n  /**\n   * Get the appropriate inline style for the editor state. If an\n   * override is in place, use it. Otherwise, the current style is\n   * based on the location of the selection state.\n   */\n\n\n  EditorState.prototype.getCurrentInlineStyle = function getCurrentInlineStyle() {\n    var override = this.getInlineStyleOverride();\n\n    if (override != null) {\n      return override;\n    }\n\n    var content = this.getCurrentContent();\n    var selection = this.getSelection();\n\n    if (selection.isCollapsed()) {\n      return getInlineStyleForCollapsedSelection(content, selection);\n    }\n\n    return getInlineStyleForNonCollapsedSelection(content, selection);\n  };\n\n  EditorState.prototype.getBlockTree = function getBlockTree(blockKey) {\n    return this.getImmutable().getIn(['treeMap', blockKey]);\n  };\n\n  EditorState.prototype.isSelectionAtStartOfContent = function isSelectionAtStartOfContent() {\n    var firstKey = this.getCurrentContent().getBlockMap().first().getKey();\n    return this.getSelection().hasEdgeWithin(firstKey, 0, 0);\n  };\n\n  EditorState.prototype.isSelectionAtEndOfContent = function isSelectionAtEndOfContent() {\n    var content = this.getCurrentContent();\n    var blockMap = content.getBlockMap();\n    var last = blockMap.last();\n    var end = last.getLength();\n    return this.getSelection().hasEdgeWithin(last.getKey(), end, end);\n  };\n\n  EditorState.prototype.getDirectionMap = function getDirectionMap() {\n    return this.getImmutable().get('directionMap');\n  };\n  /**\n   * Incorporate native DOM selection changes into the EditorState. This\n   * method can be used when we simply want to accept whatever the DOM\n   * has given us to represent selection, and we do not need to re-render\n   * the editor.\n   *\n   * To forcibly move the DOM selection, see `EditorState.forceSelection`.\n   */\n\n\n  EditorState.acceptSelection = function acceptSelection(editorState, selection) {\n    return updateSelection(editorState, selection, false);\n  };\n  /**\n   * At times, we need to force the DOM selection to be where we\n   * need it to be. This can occur when the anchor or focus nodes\n   * are non-text nodes, for instance. In this case, we want to trigger\n   * a re-render of the editor, which in turn forces selection into\n   * the correct place in the DOM. The `forceSelection` method\n   * accomplishes this.\n   *\n   * This method should be used in cases where you need to explicitly\n   * move the DOM selection from one place to another without a change\n   * in ContentState.\n   */\n\n\n  EditorState.forceSelection = function forceSelection(editorState, selection) {\n    if (!selection.getHasFocus()) {\n      selection = selection.set('hasFocus', true);\n    }\n\n    return updateSelection(editorState, selection, true);\n  };\n  /**\n   * Move selection to the end of the editor without forcing focus.\n   */\n\n\n  EditorState.moveSelectionToEnd = function moveSelectionToEnd(editorState) {\n    var content = editorState.getCurrentContent();\n    var lastBlock = content.getLastBlock();\n    var lastKey = lastBlock.getKey();\n    var length = lastBlock.getLength();\n    return EditorState.acceptSelection(editorState, new SelectionState({\n      anchorKey: lastKey,\n      anchorOffset: length,\n      focusKey: lastKey,\n      focusOffset: length,\n      isBackward: false\n    }));\n  };\n  /**\n   * Force focus to the end of the editor. This is useful in scenarios\n   * where we want to programmatically focus the input and it makes sense\n   * to allow the user to continue working seamlessly.\n   */\n\n\n  EditorState.moveFocusToEnd = function moveFocusToEnd(editorState) {\n    var afterSelectionMove = EditorState.moveSelectionToEnd(editorState);\n    return EditorState.forceSelection(afterSelectionMove, afterSelectionMove.getSelection());\n  };\n  /**\n   * Push the current ContentState onto the undo stack if it should be\n   * considered a boundary state, and set the provided ContentState as the\n   * new current content.\n   */\n\n\n  EditorState.push = function push(editorState, contentState, changeType) {\n    if (editorState.getCurrentContent() === contentState) {\n      return editorState;\n    }\n\n    var forceSelection = changeType !== 'insert-characters';\n    var directionMap = EditorBidiService.getDirectionMap(contentState, editorState.getDirectionMap());\n\n    if (!editorState.getAllowUndo()) {\n      return EditorState.set(editorState, {\n        currentContent: contentState,\n        directionMap: directionMap,\n        lastChangeType: changeType,\n        selection: contentState.getSelectionAfter(),\n        forceSelection: forceSelection,\n        inlineStyleOverride: null\n      });\n    }\n\n    var selection = editorState.getSelection();\n    var currentContent = editorState.getCurrentContent();\n    var undoStack = editorState.getUndoStack();\n    var newContent = contentState;\n\n    if (selection !== currentContent.getSelectionAfter() || mustBecomeBoundary(editorState, changeType)) {\n      undoStack = undoStack.push(currentContent);\n      newContent = newContent.set('selectionBefore', selection);\n    } else if (changeType === 'insert-characters' || changeType === 'backspace-character' || changeType === 'delete-character') {\n      // Preserve the previous selection.\n      newContent = newContent.set('selectionBefore', currentContent.getSelectionBefore());\n    }\n\n    var inlineStyleOverride = editorState.getInlineStyleOverride(); // Don't discard inline style overrides for the following change types:\n\n    var overrideChangeTypes = ['adjust-depth', 'change-block-type', 'split-block'];\n\n    if (overrideChangeTypes.indexOf(changeType) === -1) {\n      inlineStyleOverride = null;\n    }\n\n    var editorStateChanges = {\n      currentContent: newContent,\n      directionMap: directionMap,\n      undoStack: undoStack,\n      redoStack: Stack(),\n      lastChangeType: changeType,\n      selection: contentState.getSelectionAfter(),\n      forceSelection: forceSelection,\n      inlineStyleOverride: inlineStyleOverride\n    };\n    return EditorState.set(editorState, editorStateChanges);\n  };\n  /**\n   * Make the top ContentState in the undo stack the new current content and\n   * push the current content onto the redo stack.\n   */\n\n\n  EditorState.undo = function undo(editorState) {\n    if (!editorState.getAllowUndo()) {\n      return editorState;\n    }\n\n    var undoStack = editorState.getUndoStack();\n    var newCurrentContent = undoStack.peek();\n\n    if (!newCurrentContent) {\n      return editorState;\n    }\n\n    var currentContent = editorState.getCurrentContent();\n    var directionMap = EditorBidiService.getDirectionMap(newCurrentContent, editorState.getDirectionMap());\n    return EditorState.set(editorState, {\n      currentContent: newCurrentContent,\n      directionMap: directionMap,\n      undoStack: undoStack.shift(),\n      redoStack: editorState.getRedoStack().push(currentContent),\n      forceSelection: true,\n      inlineStyleOverride: null,\n      lastChangeType: 'undo',\n      nativelyRenderedContent: null,\n      selection: currentContent.getSelectionBefore()\n    });\n  };\n  /**\n   * Make the top ContentState in the redo stack the new current content and\n   * push the current content onto the undo stack.\n   */\n\n\n  EditorState.redo = function redo(editorState) {\n    if (!editorState.getAllowUndo()) {\n      return editorState;\n    }\n\n    var redoStack = editorState.getRedoStack();\n    var newCurrentContent = redoStack.peek();\n\n    if (!newCurrentContent) {\n      return editorState;\n    }\n\n    var currentContent = editorState.getCurrentContent();\n    var directionMap = EditorBidiService.getDirectionMap(newCurrentContent, editorState.getDirectionMap());\n    return EditorState.set(editorState, {\n      currentContent: newCurrentContent,\n      directionMap: directionMap,\n      undoStack: editorState.getUndoStack().push(currentContent),\n      redoStack: redoStack.shift(),\n      forceSelection: true,\n      inlineStyleOverride: null,\n      lastChangeType: 'redo',\n      nativelyRenderedContent: null,\n      selection: newCurrentContent.getSelectionAfter()\n    });\n  };\n  /**\n   * Not for public consumption.\n   */\n\n\n  function EditorState(immutable) {\n    _classCallCheck(this, EditorState);\n\n    this._immutable = immutable;\n  }\n  /**\n   * Not for public consumption.\n   */\n\n\n  EditorState.prototype.getImmutable = function getImmutable() {\n    return this._immutable;\n  };\n\n  return EditorState;\n}();\n/**\n * Set the supplied SelectionState as the new current selection, and set\n * the `force` flag to trigger manual selection placement by the view.\n */\n\n\nfunction updateSelection(editorState, selection, forceSelection) {\n  return EditorState.set(editorState, {\n    selection: selection,\n    forceSelection: forceSelection,\n    nativelyRenderedContent: null,\n    inlineStyleOverride: null\n  });\n}\n/**\n * Regenerate the entire tree map for a given ContentState and decorator.\n * Returns an OrderedMap that maps all available ContentBlock objects.\n */\n\n\nfunction generateNewTreeMap(contentState, decorator) {\n  return contentState.getBlockMap().map(function (block) {\n    return BlockTree.generate(contentState, block, decorator);\n  }).toOrderedMap();\n}\n/**\n * Regenerate tree map objects for all ContentBlocks that have changed\n * between the current editorState and newContent. Returns an OrderedMap\n * with only changed regenerated tree map objects.\n */\n\n\nfunction regenerateTreeForNewBlocks(editorState, newBlockMap, newEntityMap, decorator) {\n  var contentState = editorState.getCurrentContent().set('entityMap', newEntityMap);\n  var prevBlockMap = contentState.getBlockMap();\n  var prevTreeMap = editorState.getImmutable().get('treeMap');\n  return prevTreeMap.merge(newBlockMap.toSeq().filter(function (block, key) {\n    return block !== prevBlockMap.get(key);\n  }).map(function (block) {\n    return BlockTree.generate(contentState, block, decorator);\n  }));\n}\n/**\n * Generate tree map objects for a new decorator object, preserving any\n * decorations that are unchanged from the previous decorator.\n *\n * Note that in order for this to perform optimally, decoration Lists for\n * decorators should be preserved when possible to allow for direct immutable\n * List comparison.\n */\n\n\nfunction regenerateTreeForNewDecorator(content, blockMap, previousTreeMap, decorator, existingDecorator) {\n  return previousTreeMap.merge(blockMap.toSeq().filter(function (block) {\n    return decorator.getDecorations(block, content) !== existingDecorator.getDecorations(block, content);\n  }).map(function (block) {\n    return BlockTree.generate(content, block, decorator);\n  }));\n}\n/**\n * Return whether a change should be considered a boundary state, given\n * the previous change type. Allows us to discard potential boundary states\n * during standard typing or deletion behavior.\n */\n\n\nfunction mustBecomeBoundary(editorState, changeType) {\n  var lastChangeType = editorState.getLastChangeType();\n  return changeType !== lastChangeType || changeType !== 'insert-characters' && changeType !== 'backspace-character' && changeType !== 'delete-character';\n}\n\nfunction getInlineStyleForCollapsedSelection(content, selection) {\n  var startKey = selection.getStartKey();\n  var startOffset = selection.getStartOffset();\n  var startBlock = content.getBlockForKey(startKey); // If the cursor is not at the start of the block, look backward to\n  // preserve the style of the preceding character.\n\n  if (startOffset > 0) {\n    return startBlock.getInlineStyleAt(startOffset - 1);\n  } // The caret is at position zero in this block. If the block has any\n  // text at all, use the style of the first character.\n\n\n  if (startBlock.getLength()) {\n    return startBlock.getInlineStyleAt(0);\n  } // Otherwise, look upward in the document to find the closest character.\n\n\n  return lookUpwardForInlineStyle(content, startKey);\n}\n\nfunction getInlineStyleForNonCollapsedSelection(content, selection) {\n  var startKey = selection.getStartKey();\n  var startOffset = selection.getStartOffset();\n  var startBlock = content.getBlockForKey(startKey); // If there is a character just inside the selection, use its style.\n\n  if (startOffset < startBlock.getLength()) {\n    return startBlock.getInlineStyleAt(startOffset);\n  } // Check if the selection at the end of a non-empty block. Use the last\n  // style in the block.\n\n\n  if (startOffset > 0) {\n    return startBlock.getInlineStyleAt(startOffset - 1);\n  } // Otherwise, look upward in the document to find the closest character.\n\n\n  return lookUpwardForInlineStyle(content, startKey);\n}\n\nfunction lookUpwardForInlineStyle(content, fromKey) {\n  var lastNonEmpty = content.getBlockMap().reverse().skipUntil(function (_, k) {\n    return k === fromKey;\n  }).skip(1).skipUntil(function (block, _) {\n    return block.getLength();\n  }).first();\n  if (lastNonEmpty) return lastNonEmpty.getInlineStyleAt(lastNonEmpty.getLength() - 1);\n  return OrderedSet();\n}\n\nmodule.exports = EditorState;","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport classNames from 'classnames';\nimport React, { useContext } from 'react';\nimport warning from 'warning';\nimport Feedback from './Feedback';\nimport FormContext from './FormContext';\nimport { useBootstrapPrefix } from './ThemeProvider';\nvar FormControl = React.forwardRef(function (_ref, ref) {\n  var bsPrefix = _ref.bsPrefix,\n      type = _ref.type,\n      size = _ref.size,\n      id = _ref.id,\n      className = _ref.className,\n      isValid = _ref.isValid,\n      isInvalid = _ref.isInvalid,\n      plaintext = _ref.plaintext,\n      readOnly = _ref.readOnly,\n      _ref$as = _ref.as,\n      Component = _ref$as === void 0 ? 'input' : _ref$as,\n      props = _objectWithoutPropertiesLoose(_ref, [\"bsPrefix\", \"type\", \"size\", \"id\", \"className\", \"isValid\", \"isInvalid\", \"plaintext\", \"readOnly\", \"as\"]);\n\n  var _useContext = useContext(FormContext),\n      controlId = _useContext.controlId;\n\n  bsPrefix = useBootstrapPrefix(bsPrefix, 'form-control');\n  var classes;\n\n  if (plaintext) {\n    var _classes;\n\n    classes = (_classes = {}, _classes[bsPrefix + \"-plaintext\"] = true, _classes);\n  } else if (type === 'file') {\n    var _classes2;\n\n    classes = (_classes2 = {}, _classes2[bsPrefix + \"-file\"] = true, _classes2);\n  } else {\n    var _classes3;\n\n    classes = (_classes3 = {}, _classes3[bsPrefix] = true, _classes3[bsPrefix + \"-\" + size] = size, _classes3);\n  }\n\n  process.env.NODE_ENV !== \"production\" ? warning(controlId == null || !id, '`controlId` is ignored on `<FormControl>` when `id` is specified.') : void 0;\n  return React.createElement(Component, _extends({}, props, {\n    type: type,\n    ref: ref,\n    readOnly: readOnly,\n    id: id || controlId,\n    className: classNames(className, classes, isValid && \"is-valid\", isInvalid && \"is-invalid\")\n  }));\n});\nFormControl.displayName = 'FormControl';\nFormControl.Feedback = Feedback;\nexport default FormControl;","// shim for using process in browser\nvar process = module.exports = {}; // cached from whatever global is present so that test runners that stub it\n// don't break things.  But we need to wrap it in a try catch in case it is\n// wrapped in strict mode code which doesn't define any globals.  It's inside a\n// function because try/catches deoptimize in certain engines.\n\nvar cachedSetTimeout;\nvar cachedClearTimeout;\n\nfunction defaultSetTimout() {\n  throw new Error('setTimeout has not been defined');\n}\n\nfunction defaultClearTimeout() {\n  throw new Error('clearTimeout has not been defined');\n}\n\n(function () {\n  try {\n    if (typeof setTimeout === 'function') {\n      cachedSetTimeout = setTimeout;\n    } else {\n      cachedSetTimeout = defaultSetTimout;\n    }\n  } catch (e) {\n    cachedSetTimeout = defaultSetTimout;\n  }\n\n  try {\n    if (typeof clearTimeout === 'function') {\n      cachedClearTimeout = clearTimeout;\n    } else {\n      cachedClearTimeout = defaultClearTimeout;\n    }\n  } catch (e) {\n    cachedClearTimeout = defaultClearTimeout;\n  }\n})();\n\nfunction runTimeout(fun) {\n  if (cachedSetTimeout === setTimeout) {\n    //normal enviroments in sane situations\n    return setTimeout(fun, 0);\n  } // if setTimeout wasn't available but was latter defined\n\n\n  if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {\n    cachedSetTimeout = setTimeout;\n    return setTimeout(fun, 0);\n  }\n\n  try {\n    // when when somebody has screwed with setTimeout but no I.E. maddness\n    return cachedSetTimeout(fun, 0);\n  } catch (e) {\n    try {\n      // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally\n      return cachedSetTimeout.call(null, fun, 0);\n    } catch (e) {\n      // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error\n      return cachedSetTimeout.call(this, fun, 0);\n    }\n  }\n}\n\nfunction runClearTimeout(marker) {\n  if (cachedClearTimeout === clearTimeout) {\n    //normal enviroments in sane situations\n    return clearTimeout(marker);\n  } // if clearTimeout wasn't available but was latter defined\n\n\n  if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {\n    cachedClearTimeout = clearTimeout;\n    return clearTimeout(marker);\n  }\n\n  try {\n    // when when somebody has screwed with setTimeout but no I.E. maddness\n    return cachedClearTimeout(marker);\n  } catch (e) {\n    try {\n      // When we are in I.E. but the script has been evaled so I.E. doesn't  trust the global object when called normally\n      return cachedClearTimeout.call(null, marker);\n    } catch (e) {\n      // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.\n      // Some versions of I.E. have different rules for clearTimeout vs setTimeout\n      return cachedClearTimeout.call(this, marker);\n    }\n  }\n}\n\nvar queue = [];\nvar draining = false;\nvar currentQueue;\nvar queueIndex = -1;\n\nfunction cleanUpNextTick() {\n  if (!draining || !currentQueue) {\n    return;\n  }\n\n  draining = false;\n\n  if (currentQueue.length) {\n    queue = currentQueue.concat(queue);\n  } else {\n    queueIndex = -1;\n  }\n\n  if (queue.length) {\n    drainQueue();\n  }\n}\n\nfunction drainQueue() {\n  if (draining) {\n    return;\n  }\n\n  var timeout = runTimeout(cleanUpNextTick);\n  draining = true;\n  var len = queue.length;\n\n  while (len) {\n    currentQueue = queue;\n    queue = [];\n\n    while (++queueIndex < len) {\n      if (currentQueue) {\n        currentQueue[queueIndex].run();\n      }\n    }\n\n    queueIndex = -1;\n    len = queue.length;\n  }\n\n  currentQueue = null;\n  draining = false;\n  runClearTimeout(timeout);\n}\n\nprocess.nextTick = function (fun) {\n  var args = new Array(arguments.length - 1);\n\n  if (arguments.length > 1) {\n    for (var i = 1; i < arguments.length; i++) {\n      args[i - 1] = arguments[i];\n    }\n  }\n\n  queue.push(new Item(fun, args));\n\n  if (queue.length === 1 && !draining) {\n    runTimeout(drainQueue);\n  }\n}; // v8 likes predictible objects\n\n\nfunction Item(fun, array) {\n  this.fun = fun;\n  this.array = array;\n}\n\nItem.prototype.run = function () {\n  this.fun.apply(null, this.array);\n};\n\nprocess.title = 'browser';\nprocess.browser = true;\nprocess.env = {};\nprocess.argv = [];\nprocess.version = ''; // empty string to avoid regexp issues\n\nprocess.versions = {};\n\nfunction noop() {}\n\nprocess.on = noop;\nprocess.addListener = noop;\nprocess.once = noop;\nprocess.off = noop;\nprocess.removeListener = noop;\nprocess.removeAllListeners = noop;\nprocess.emit = noop;\nprocess.prependListener = noop;\nprocess.prependOnceListener = noop;\n\nprocess.listeners = function (name) {\n  return [];\n};\n\nprocess.binding = function (name) {\n  throw new Error('process.binding is not supported');\n};\n\nprocess.cwd = function () {\n  return '/';\n};\n\nprocess.chdir = function (dir) {\n  throw new Error('process.chdir is not supported');\n};\n\nprocess.umask = function () {\n  return 0;\n};","import _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport classNames from 'classnames';\nimport React, { useMemo } from 'react';\nimport FormContext from './FormContext';\nimport { useBootstrapPrefix } from './ThemeProvider';\nvar FormGroup = React.forwardRef(function (_ref, ref) {\n  var bsPrefix = _ref.bsPrefix,\n      className = _ref.className,\n      children = _ref.children,\n      controlId = _ref.controlId,\n      _ref$as = _ref.as,\n      Component = _ref$as === void 0 ? 'div' : _ref$as,\n      props = _objectWithoutPropertiesLoose(_ref, [\"bsPrefix\", \"className\", \"children\", \"controlId\", \"as\"]);\n\n  bsPrefix = useBootstrapPrefix(bsPrefix, 'form-group');\n  var context = useMemo(function () {\n    return {\n      controlId: controlId\n    };\n  }, [controlId]);\n  return React.createElement(FormContext.Provider, {\n    value: context\n  }, React.createElement(Component, _extends({}, props, {\n    ref: ref,\n    className: classNames(className, bsPrefix)\n  }), children));\n});\nFormGroup.displayName = 'FormGroup';\nexport default FormGroup;"],"sourceRoot":""}